By Matt Kuhn and Kathleen Dempsey
End the Math Wars
Increase your math students’ procedural fluency and build
greater conceptual understanding in virtual environments.
n 1999, Richard Lee Colvin
published an article in The School
Administrator titled “Math Wars:
Tradition vs. Real-World Applications” that described the pendulum
swing of mathematics education
reform. On one side are those who advocate for computational fluency, with
a step-by-step emphasis on numbers
and skills and the algebra-geometrytrigonometry-calculus sequence. On
the other side are those who think
students must engage with real-world
problems that employ a variety of
mathematical disciplines and deep
learning of math concepts that comes
from struggling with complex problems, comparing multiple solution
paths, and learning from trial and
error. As the role of ed tech continues
to evolve, can it bring the two together
and help meet the needs of both sides
in ways that were not possible or even
considered in 1999?
Some schools don’t look very different than they did in 1999, 1989, or
even 1959, while others are rocketing
into the future with one-to-one laptop
initiatives, educational gaming, and
intelligent tutoring. Printed textbooks
are becoming dusty in these modern
classrooms, and publishers know they
must offer robust digital versions of
textbooks or be left behind. Some
schools and districts are not even buying printed books anymore. Instead,
they are putting their precious funds
into laptops that have enhanced digital
versions of textbooks with multimedia,
tutoring software, and statistical analysis tools. For an example, check out
Empire High School in Vail, Arizona,
USA (see Resources on page 21).
I
To understand what it will take to
bring the two sides of the mathematics debate together, first consider the
approach each side takes to improve
student achievement. One side wants
to focus mostly on building scaffolded
computational fluency through repetition and practice, while the other
wants to focus mostly on engaging
learners in deep and meaningful problem solving. Do these goals have to be
mutually exclusive, or is there a middle ground? Many would say that we
have tried this combination and failed,
and that the complexity of combining these approaches using just paper
and pencil is very difficult with today’s
digital natives. Indeed, many integrated mathematics textbooks have
produced mixed results. Ed tech, however, has changed the debate. Three
areas where technology helps create
schools where students learn what
they need to know about math are:
• Engagement and relevancy
• Differentiation for digital natives
• Inclusivity and multiple feedback
channels
Engagement and Relevancy
Engagement and relevancy are interdependent. If students think something is exciting and challenging,
they usually perceive it as relevant.
Likewise, if they see a problem’s topic
as relevant to their community, it
tends to pique their interest and motivate them. In other words, it challenges them to engage in deep problem
solving. Although using technology
to learn mathematics is often merely
drill and practice, much of the latest
software is more engaging than ever.
For instance, the algebra game DimensionM uses exciting scenarios to
engage learners in algebraic problem
solving to overcome challenges and
achieve a series of increasingly challenging goals. Students who play the
game often have so much fun that they
barely notice the large amount of mathematics they are doing. Teachers who
employ educational games will tell you
that they often see students searching
sites, such as www.purplemath.com,
frantically riffling through a book, or
trying to get help from the teacher
quickly to learn how to apply an equation that is holding up the game. To
see the level of excitement a game can
generate, go to www.dimensionu.com/
math and view the tournament video
between New York City and Chicago.
Copyright © 2011, ISTE (International Society for Technology in Education), 1.800.336.5191 (U.S. & Canada) or 1.541.302.3777 (Int’l),
[email protected], www.iste.org. All rights reserved.
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November 2011
DimensionM is a 3D multiplayer
game for learning math.
The teacher’s role is to guide, facilitate,
give feedback, and monitor progress.
As the student moves through the lessons, the software notices patterns and
difficulties and adapts the package of
lessons and types of feedback.
We can’t think of any paper-and-pencil
lesson that generates this amount of
student enthusiasm about algebra.
Differentiation for Digital Natives
Let’s face it, when it comes to inclusion, teachers are dealing with a wide
array of student abilities, interests, and
needs. And with budget cuts hitting
schools hard, class sizes are only getting bigger. Under such challenging
conditions, many teachers fall back on
“teach to the middle” out of necessity,
not desire. Here is where technology
offers a better way.
For example, mathematics teachers
can differentiate content by using intelligent tutoring software that is diagnostic, prescriptive, interactive, and
adaptive to students’ readiness. One
such tool is Cognitive Tutor. This program works with Carnegie Learning’s
Bridge to Algebra readiness series,
giving the student a battery of assessments to diagnose deficiencies in his
or her mathematical background. It
then produces a customized set of
scaffolded lessons and gives the teacher and the student rich feedback as
the student progresses through them.
When students learn, mistakes and misconceptions are inevitable.
Technology provides a vehicle by which students can receive
feedback without risking embarrassment.
Inclusivity and Multiple
Feedback Channels
When students learn, mistakes and
misconceptions are inevitable. Technology provides a vehicle by which
students can receive feedback without
risking embarrassment. As you know,
students are sensitive to the perceptions of peers, and faced with asking
a question during class or remaining
confused about a topic, many students
simply choose to remain confused.
One way to address this is through
student response systems. These
handy devices allow students to give a
response anonymously and then learn
whether the response is on target or
off the mark. With student response
systems, teachers have a better understanding of which topics their
students have mastered and which
they need to revisit. The fact that the
feedback is immediate further affects
a student’s course of action. Generally,
students will seek corrective steps if
they realize they have made mistakes
or have misconceptions.
Opportunities for online collaboration also allow students to seek and
receive feedback in a less inhibited
environment. Whether students are
working on a group project, seeking
input for ideas on a class blog, or asking the teacher for additional assistance, an online environment can help
even shy students gain the confidence
they need to enrich their learning.
Copyright © 2011, ISTE (International Society for Technology in Education), 1.800.336.5191 (U.S. & Canada) or 1.541.302.3777 (Int’l),
[email protected], www.iste.org. All rights reserved.
November 2011
|
Learning & Leading with Technology 19
Ed Tech in Math Class
If ed tech can help meet the needs of
math learners better than ever, why
aren’t more of us integrating it into
mathematics instruction? The reasons are complex and multifaceted.
Economics, generational trends, and
pedagogical knowledge all play a role.
While finding funds to pay for
technology is still a challenge, this
has become less of a barrier because
hardware and software have become
cheaper, and that is likely to continue. Math teachers’ attitudes about
tech integration, however, are still a
hindrance to progress. You will find
pockets of excellence, but many math
classrooms are so textbook driven
that technology is an afterthought or a
reward rather than a systemic tool for
learning. Consider the descriptions
in the table below to determine your
level of technology implementation.
Levels of Technology Implementation
Misconceptions, such as the belief that
technology use does not improve learning, can also create barriers for tech
integration. Many state standardized
tests may actually support this notion
because they measure learning from the
lower levels of Bloom’s Taxonomy, while
the systemic use of ed tech spans a much
wider range of learning activities. This
misconception also stems from the dif-
Levels of Technology
Implementation
ficulties researchers have with trying to
measure the impact of ed tech, although
many studies show technology can be
used effectively in learning and teaching.
For example, “Foundations for Success:
The Final Report of the National Mathematics Advisory Panel” published in
2008 found that instructional software
has generally been shown to have positive effects on student achievement in
math, as compared with instruction that
does not incorporate technology.
Another especially troubling misconception is that using ed tech means
that “master teachers” will lose some
clout if they admit they need to learn
how to employ a new technology in
the classroom. Some teachers find it
easier to avoid the issue altogether and
continue trying to use teaching methods that worked in 1980 but are now
outmoded.
Encouraging More Tech Integration
Most individuals find change unsettling, so before real change can occur
within an organization, you must
create a demand for change, and
members of your organization must
understand that it will yield worthwhile outcomes. Creating a demand
for change is a function of leadership,
but that doesn’t have to be relegated
to the school principal alone. Working with leadership teams, a culture
of tech integration can take hold.
When the school’s culture for tech
integration gains momentum, a feeling of “this is how we do things at
our school” begins to permeate the
culture. Of course, high-quality staff
development is essential, and according to the National Staff Development
Council, professional development
should be comprehensive, sustained,
and intensive to improve teachers’ and
principals’ effectiveness.
Staff development initiatives need
sustained support, and this is especially important in technology integration. Timely, on-site support for integration can be the single factor that
makes a difference in effective teacher
implementation and increased student
learning. A 2006 study published in
the Journal of Technology and Teacher
Education found that “teachers who
believe that they have the skills to implement computers successfully and
who valued the outcomes associated
with integration were more likely to
be at the high end of the ‘technology
user’ spectrum.”
Failing to maintain a tech initiative’s
momentum is common. Once you’ve
launched an initiative, establish milestones to help individuals as well as the
organization move toward its goals.
Monitoring progress is also an important part of the implementation phase.
I explore, evaluate, and use digital information regularly with students.
Technology is an essential and regular part of pedagogy.
I use technology with students as an instructional tool on a regular basis.
I don’t teach technology; I use technology to teach.
I understand ways technology can be used to teach. I need little tech support,
and students use technology in my class.
I am comfortable using technology but still need frequent assistance.
I mostly use technology for administrative functions.
I do simple tasks on the computer as long as the tasks do not take a lot of time and know-how.
I need a lot of tech support.
I am aware of the technology available but do not use it. I am uncomfortable with the thought of using technology.
Copyright © 2011, ISTE (International Society for Technology in Education), 1.800.336.5191 (U.S. & Canada) or 1.541.302.3777 (Int’l),
[email protected], www.iste.org. All rights reserved.
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Leadership teams can keep the initiative
in the forefront through discussions
at staff meetings and through school
learning communities. When teachers share information about the ways
they are integrating technology, other
teachers are more likely to move toward
increased tech integration with their
own students. Principals can also take a
direct role by requiring that integration
be a part of each staff member’s professional growth plan. In this way, all
staff members set individual goals for
increased tech integration and establish
an action plan to reach the goals.
Accountability in the subjects of
science, technology, engineering, and
mathematics (STEM) is greater than
ever. To meet these rigorous expectations, educators must be willing and
able to incorporate the best tools available. Whether using virtual manipulatives, intelligent tutoring systems,
dynamic visualization software, or web
2.0 collaboration tools, teachers who
understand and leverage the power of
these resources will be better able to
address their students’ diverse needs.
Ed tech is bridging the divide in the
debate over mathematics reform by
providing opportunities to increase
procedural fluency and integrate it
with greater conceptual understanding.
We encourage educators to set goals for
tech integration and request ongoing
professional development to support
the initiative. In the end, students will
be the ones who benefit most.
A Better
Way Forward
Today, learning can happen almost anywhere.
New and innovative technology enables Pearson
to provide a complete spectrum of personalized
learning solutions for greater flexibility in class,
at home, or anywhere in between.
Our goal is to make a measurable difference in
learning outcomes for students, for educators,
and for education systems through our products,
services, professional development, and partnerships.
Discover all that’s new at Pearson today.
pearsoned.com
Resources
Carnegie Learning Bridges to Algebra: www.
carnegielearning.com/secondary-curricula/bta
Cognitive Tutor: www.carnegielearning.com/
secondary-solutions/adaptive-math
Empire High School: http://ehs.vail.k12.az.us
“Implementing Computer Technologies: Teachers’
Perceptions and Practices” by Lori Wozney,
Vivek Venkatesh, and Philip C. Abrami:
http://doe.concordia.ca/cslp/cslp_cms/sites/
all/themes/jframe/downloads/PDF/wozne
yetaljtte141.pdf
Purplemath: www.purplemath.com
Tabula Digita DimensionU Games: www.
dimensionu.com/math
Matt Kuhn, STEM professional developer with MidContinent Research for Education and Learning (McREL), is
co-author of Using Technology with Classroom Instruction that Works (2007). He is
a Google Certified Teacher and provides staff
development. Learn more at www.mcrel.org/
technology.
Kathleen Dempsey, principal consultant with McREL,
provides services to support
improvement efforts in mathematics teaching, curriculum
development, and technology
integration to school districts
across the United States.
Copyright © 2011, ISTE (International Society for Technology in Education), 1.800.336.5191 (U.S. & Canada) or 1.541.302.3777 (Int’l),
[email protected], www.iste.org. All rights reserved.
November 2011
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