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2006
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With the rapid increase of complexity in Systemon-a-Chip (SoC) design, the electronic design automation (EDA) community is moving from RTL (Register Transfer Level) synthesis to behavioral-level and system-level synthesis. The needs of system-level verification and software/hardware codesign also prefer behavior-level executable specifications, such as C or SystemC. In this paper we present the platform-based synthesis system, named xPilot, being developed at UCLA. The first objective of xPilot is to provide novel behavioral synthesis capability for automatically generating efficient RTL code from a C or SystemC description for a given system platform and optimizing the logic, interconnects, performance, and power simultaneously. The second objective of xPilot is to provide a platform-based system-level synthesis capability, including both synthesis for application-specific configurable processors and heterogeneous multi-core systems. Preliminary experiments on FPGAs demonstrate the efficacy of our approach on a wide range of applications and its value in exploring various design tradeoffs.
Data process algorithms are increasing in complexity especially for image and video coding. Therefore, hardware development using directly hardware description languages (HDL) such as VHDL or Verilog is a difficult task. Current research axes in this context are introducing new methodologies to automate the generation of such descriptions. In our work we adopted a high level and target-independent language called CAL (Caltrop Actor Language). This language is associated with a set of tools to easily design dataflow applications and also a hardware compiler to automatically generate the implementation. Before the modifications presented in this paper, the existing CAL hardware back-end did not support some high-level features of the CAL language. Consequently, highlevel designed actors had to be manually transformed to be synthesizable. In this paper, we introduce a general automatic transformation of CAL descriptions to make these structures compliant and synthesizable. This transformation analyses the CAL code, detects the target features and makes the required changes to obtain synthesizable code while keeping the same application behavior. This work resolves the main bottleneck of the hardware generation flow from CAL designs.
[1992 Proceedings] The Third International Workshop on Rapid System Prototyping, 1992
Current state-of-the-art in design automation presents a slew of design aids for low level logic construction, layout planning and chip design. Synthesis, in its various forms, have been a major contribution in the design automation area. Synthesis is an operation whereby a given specification of system behaviour with its associated set of constraints and goals are used to find a suitable structure that implements the behaviour while satisfying the constraints and goals. This paper will present a framework for system level synthesis and propose a suitable laguage for capturing design specifications and generating control graphs amiable to 2ynthesis. Digital system design can be described at different levels of abstraction and synthesis can occur at any one of these design levels. Bell and Newel1 [BEL] first classified the various levels of computer design and a complete representation of the design hierarchy based upon their classification is presented in table 1. Traditional synthesis and design literature defines various forms of synthesis possible between levels [McF]. Although the terminology used may fluctuate in the literature, these levels are typically defined as (in increasing order of abstraction!: i) Logic level, ii) Register transfer level, iii) High level and iv) System level synthesis. It is useful to provide an overview of the different issues at each level.
… , 2007. FPL 2007. …, 2007
Because he was Steven, he tried anyway. "What happened with you and Jeremiah? You can't say something like that and not explain." "Get over it," I told him. Telling Steven anything 4 would only give him ammunition to make fun of me. And anyway, there was nothing to tell. There had never been anything to tell, not really. Conrad and Jeremiah were Beck's boys. Beck was Susannah Fisher, formerly Susannah Beck. My mother was the only one who called her Beck. They'd known each other since they were nine-blood sisters, they called each other. And they had the scars to prove it-identical marks on their wrists that looked like hearts. Susannah told me that when I was born, she knew I was destined for one of her boys. She said it was fate. My mother, who didn't normally go in for that kind of thing, said it would be perfect, as long as I'd had at least a few loves before I settled down. Actually, she said "lovers," but that word made me cringe. Susannah put her hands on my cheeks and said, "Belly, you have my unequivocal blessing. I'd hate to lose my boys to anyone else." We'd been going to Susannah's beach house in Cousins Beach every summer since I was a baby, since before I was born even. For me, Cousins was less about the town and more about the house. The house was my world. We had our own stretch of beach, all to ourselves. The summer house was made up of lots of things. The wraparound porch we used to run around on, jugs of sun tea, the swimming pool at night-but the boys, the boys most of all. I always wondered what the boys looked like in 5 December. I tried to picture them in cranberry-colored scarves and turtleneck sweaters, rosy-cheeked and standing beside a Christmas tree, but the image always seemed false. I did not know the winter Jeremiah or the winter Conrad, and I was jealous of everyone who did. I got flip-flops and sunburned noses and swim trunks and sand. But what about those New England girls who had snowball fights with them in the woods? The ones who snuggled up to them while they waited for the car to heat up, the ones they gave their coats to when it was chilly outside. Well, Jeremiah, maybe. Not Conrad. Conrad would never; it wasn't his style. Either way, it didn't seem fair. I'd sit next to the radiator in history class and wonder what they were doing, if they were warming their feet along the bottom of a radiator somewhere too. Counting the days until summer again. For me, it was almost like winter didn't count. Summer was what mattered. My whole life was measured in summers. Like I don't really begin living until June, until I'm at that beach, in that house. Conrad was the older one, by a year and a half. He was dark, dark, dark. Completely unattainable, unavailable. He had a smirky kind of mouth, and I always found myself staring at it. Smirky mouths make you want to kiss them, to smooth them out and kiss the smirkiness away. Or maybe not away. .. but you want to control it somehow. Make it yours. It was exactly what I wanted to do with Conrad. Make him mine. 6 Jeremiah, though-he was my friend. He was nice to me. He was the kind of boy who still hugged his mother, still wanted to hold her hand even when he was technically too old for it. He wasn't embarrassed either. Jeremiah Fisher was too busy having fun to ever be embarrassed. I bet Jeremiah was more popular than Conrad at school. I bet the girls liked him better. I bet that if it weren't for football, Conrad wouldn't be some big deal. He would just be quiet, moody Conrad, not a football god. And I liked that. I liked that Conrad preferred to be alone, playing his guitar. Like he was above all the stupid high school stuff. I liked to think that if Conrad went to my school, he wouldn't play football, he'd be on the lit mag, and he'd notice someone like me. When we finally pulled up to the house, Jeremiah and Conrad were sitting out on the front porch. I leaned over Steven and honked the horn twice, which in our summer language meant, Come help with the bags, stat .
The transition towards societal level sustainability requires thinking and acting anew. Traditional design pedagogy poorly equips designers to integrate long- range strategic thinking with current human-centered design methods. In this paper, we describe a three-course sequence: Dexign Futures Seminar (DFS), Introduction to Dexign the Future (iDTF), and Dexign the Future (DTF). The term dexign indicates an experimental type of design that integrates Futures Thinking with Design Thinking. Students learn to engage strategic long time horizon scenarios from a generative design perspective. DFS, online modules, teaches students to critique and deconstruct existing futures scenarios. iDTF situates students to explore futures based themes and apply design methods and research techniques. DTF takes students into a semester-long project designing for 2050. In this paper, we describe lessons learned that lead to a pedagogy for supporting novices as they develop skills and methods for long time horizon futures design.
Course syllabus for my class "Black Power, Black Panther," which is a revision of my previous Panther Theory course. This course shifted a bit of attention away from Elaine Brown and instead spent more time with Stokley Carmichael/Kwame Turé's work.
The humble beginning of the discipline made a way to identify the boundary and domain and its hallmark success in research and theory development. The existence of the nurse theorists, Florence Nightingale , Henderson (1965), Roger (1970) have sought to explore, understand and explicate the concept central to the domain of nursing: person, health, environment and nursing. Formal acceptance to the domain concepts and boundaries as a
2010
Las maneras en que construimos nuestras propias visiones del mundo son producto de los contextos sociales e históricos en que nos toca vivir. Desde sus comienzos, la antropología se ha caracterizado por indagar en estos entramados simbólicos que buscan darle forma y sentido al mundo, viendo como es en realidad la propia idea de mundo la que se construye a través de los mismos. Aunque en muchos sentidos inabarcables, estas visiones del mundo nos permiten representarnos la estructura general del universo y nuestro lugar en él. La antropología ha sido una de las primeras ciencias sociales en estudiar específicamente el carácter social de estas visiones del mundo. De hecho, ha sido la primera en realizar una conceptualización específica de estas ideas, de donde provienen los propios conceptos de visión del mundo o cosmovisión. Dentro de estas ideas, aquellas que se refieren a la relación social con los fenómenos celestes, las que definen las categorías temporales y espaciales más generales dentro de las visiones del mundo, han recibido especial atención por trabajos de investigación antropológica. Del cruce de estos trabajos con la astronomía surgió, a su vez, la denominada astronomía cultural, espacio multidisciplinar donde confluyen las ciencias sociales y naturales para indagar en las formas sociales de relación con lo celeste. En este sentido, la astronomía juega un rol central en la construcción de visiones del mundo. Su estudio histórico nos permite ver la forma en que nuestra cosmovisión se fue construyendo. Sin embargo, aunque la relación con lo celeste tenga un lugar tan importante en la construcción de las visiones del mundo, la sociedad moderna experimenta una relación distante con el cielo. Desde hace seis años, aproximadamente, me encuentro indagando en las formas en que las cosmovisiones se construyen y se aprenden. En el caso de nuestra propia sociedad, la relación social con el cielo parece habernos distanciado del mismo, a medida que la urbanización crecía y las condiciones de la vida moderna nos separaban de la observación celeste. Aún así, la base de las cosmovisiones sigue estando allí, en las formas en que nos relacionamos con el cielo. Entiendo que indagar en la relación entre astronomía y cultura es una de las más significativas para intentar dar cuenta de estas visiones del mundo. En este sentido, una perspectiva antropológica en la investigación de la construcción y aprendizaje de visiones del mundo, creo nos permite abordar esta relación entre astronomía y cultura de una forma más holística, abriendo nuevas líneas de investigación, las cuales, aunque incipientes, muestran un muy rico potencial.
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