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Ub Iwerks' (Multi)Plain Cinema
J. P. Telotte
Animation 2006 1: 9
DOI: 10.1177/1746847706065838
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article
Ub Iwerks’ (Multi)Plain Cinema
J.P. Telotte
Abstract While pioneer animator Ub Iwerks has often been
praised as a driving force behind the early success of the Walt
Disney Company, his independent work has received scant
attention. That relative omission from animation history seems
curious given two key features of his cartoon work: an emphasis
on gags involving protean, transformative effects – a characteristic often linked to avant-garde filmmaking; and his pioneering
work on a multiplane camera – a device that would become
crucial to a developing realist aesthetic in American animation.
This article examines these features to situate his work in terms
of American animation’s shifting aesthetic in the 1930s. It
suggests that we see Iwerks’ cartoons as symptomatic of a larger
struggle in this period between the avant-garde and an emerging
realism, closely linked to the classical narrative mode of liveaction cinema, and the relative failure of his films as indicative
of an inability to negotiate between these different pulls.
Keywords animation, avant-garde, depth, Fleischer Brothers,
Mickey Mouse, multiplane camera, realism, Sergei Eisenstein,
Ub Iwerks, Walt Disney
This had always been the objective of modernism: to flatten out, to bring
to the surface in order to make the base show itself for what it is. (Leslie,
2002: 297)
In his history of the American cartoon, Leonard Maltin (1980) offers a
rather mediocre assessment of the contributions of a figure who had
animation: an interdisciplinary journal (http://anm.sagepub.com)
Copyright © 2006 SAGE Publications (London, Thousand Oaks, CA and New Delhi)
Vol 1(1): 9–24 [1746-8477(200607)]10.1177/1746847706065838
10 animation: an interdisciplinary journal 1(1)
become almost legendary in the field, Ub Iwerks. He describes Iwerks
as ‘a second-echelon cartoon producer’ (p. 185) and the products of
his own studio, primarily the Flip the Frog, Willie Whopper, and
Comicolor fairytale films, as ‘basically unmemorable cartoons’
(p. 192). Similarly, Michael Barrier (1999) has termed Iwerks an
animator of ‘narrow technical skills’ (p. 168) whose cartoons lacked
‘a distinct comic or narrative shape’ (p. 166). While both assessments
have much truth to them, they also suggest a kind of corrective
response to a legend that had grown up around Iwerks in light of his
contributions to the creation of Disney’s iconic figure Mickey Mouse,
his near single-handed animation of the first Mickey cartoons, and his
involvement in the spectacularly successful Silly Symphony cartoons
with their early and innovative use of synchronized sound. Because of
these connections it had often been suggested that Iwerks was really
the genius behind the mouse, or as Russell Merritt and J.B. Kaufman
(1993) put it, ‘the strong foundation on which the [Disney] studio
depended’ in its early years (p. 64). Of course, these views are not
necessarily contradictory, but the relative dismissal of Iwerks’ independent efforts has begged the question of where his own cartoons
went wrong, and of how someone of near-legendary status could also
be rather easily relegated to the footnotes of animation history.
Because of his reputation for his drawing speed and seemingly
innate understanding of the basic principles of the animated cartoon
(squash and stretch, recoil, etc.), Iwerks has been described as essentially a master technician – a view only reinforced by his professed
interest in mechanisms that would support the animation process, and
his development, after returning to Disney in 1940, of such devices as
the Xerographic Fusing Apparatus for inking cells and the Triple Head
Optical Printer, and his perfection of a sodium traveling matte process
for combining live-action with animation.1 Even when he was running
his own studio between 1930 and 1936, Iwerks was rumored, after
the first few years, to have relegated much of the daily supervision of
the animation process to subordinates. In fact, Michael Barrier (1999)
claims that Fleischer alumnus Grim Natwick ‘eventually wound up
running the studio day-to-day, while Iwerks worked on mechanical
improvements in the studio’s basement’ (p. 167).2 Yet one of those
technical developments would have a marked impact on the reputation of the Iwerks cartoons and would forecast similar developments
at other animation studios in the period, most notably at Disney and
the Fleischer Brothers. This same technical interest might help us
better situate his works in terms of American animation’s shifting
aesthetic in the 1930s, particularly by helping us see his studio’s
cartoons as symptomatic of a larger struggle in this period between
the avant-garde and an emerging realist aesthetic that was closely
aligned with the classical narrative mode of live-action cinema.
That key development, of course, was the multiplane camera, a
device designed to overcome the essential flatness of the animated
Telotte Ub Iwerks’ (multi)plain cinema 11
image by creating a three-dimensional space in which to photograph
the animation cells. Yet it was a development that ultimately brought
little success to Iwerks’ films, winning them neither great critical accolades in that period nor the embrace of a popular audience. Part of the
problem, as the epigraph to this article implies, is that the critical
community never agreed on the importance of the depth illusion for
furthering animation’s development, so the value of a device for fostering this effect remained an open question. In fact, many commentators
insisted that the real strength of the animated cartoon as it had
developed up to this time lay precisely in the stylistic trait that so
distinguished it from live-action film, that is, its essential flatness. For
here was a characteristic that challenged the naturalism of Hollywood
narratives and brought the cartoon widespread attention from the era’s
avant-garde by suggesting that a similar informing spirit was at work.
Even Disney’s animation was, early on, appraised from this vantage
point. Thus, William Kozlenko (1979[1936]) lauded his cartoons of the
early 1930s because he believed they exemplified the strongest appeal
of animation; as he offered, ‘the uniqueness of the animated cartoon
lies in the fact that, of all film forms, it is the only one that has freed
itself almost entirely from the restrictions of an oppressive reality’
(p. 246). Yet Disney cartoons, propelled by Walt’s growing concern
with what has come to be known as an ‘illusion of life’ aesthetic,3
would, as the decade progressed, gradually turn from that essential
flatness, first by emphasizing more rounded characters that responded
to forces just like real three-dimensional figures, and second by introducing in 1937 Disney’s far more complex and capable vertical multiplane camera, a device that would bring the studio an Academy Award
for technical development. Depth would, as a result, increasingly
become an important measure of animation skill and even quality, at
least within the industry, just as the Iwerks studio was releasing its last
cartoons in late 1936.
Prior to this point there was, at least in the avant-garde community,
a distinct value placed on flatness, owing to the belief that it supposedly signaled freedom from a kind of naked naturalism, and thus
from the world of common experience and common values that
conventional live-action films reflected. From J. Stuart Blackton’s chalkboard drawings that come to life and mutate, to the Krazy Kat and
Ignatz cartoons with their nearly-empty or stylized backgrounds, to
Otto Messmer’s Felix the Cat, there was the sense that, in the words
of Esther Leslie (2002), ‘everything in the drawn world is of the same
stuff’ (p. 23), graphic representations or simple shapes that were
equally available to the play of the imagination. Leslie further argues
that a major attraction of early animation naturally follows from this
impression, as it almost explicitly offered to audiences the ‘dissolution
of conventional reality’ (p. 149), and thus, in a distinctly modernist
fashion, made ‘the base show itself’, signaling that it was subject to
question and eventual change. The protean nature of these early
12 animation: an interdisciplinary journal 1(1)
cartoons, that is, their consistent reliance on gags based on multiple and
dizzying changes, and their sense of a fundamental impermanence, only
reinforced this reading and furthered hinted of links to the avant-garde.
Thus Leslie describes how Felix the Cat’s ‘permutable world’ readily
suggested the surprisingly fluid visions produced by the surrealist
movement (p. 22). Of course, these early cartoons’ frequent transformations – such as Felix’s easy conversion of his tail into any tool or device
that the narrative situation might demand, or Mickey Mouse’s quick
adaptation of various farm animals to musical instruments in a film like
Steamboat Willie (1928) – largely followed from the very simplicity of
the animation, as lines, circles, and basic shapes, unburdened by heft
and dimension, easily combine, straighten out, or mutate. But that
resulting combination, of a flat aesthetic and a vision of change,
resulted in a sort of formal inconstancy that allowed these creations
implicitly to both interrogate the cinematic illusion itself and humorously insist on the possibility of change in the world to which the
cinema rather obliquely referred. It is these dual capacities that largely
linked early animation to the world of the avant-garde and help explain
the level of appreciation that was offered for the relatively flat styling
of the first and more primitive Mickey Mouse and Silly Symphony
cartoons – works that were lauded by no less a revolutionary spirit
than the Soviet director Sergei Eisenstein4 and that were fundamentally influenced – and in some cases largely created – by Iwerks.
Certainly, on one level, Iwerks’ cartoons readily show their own
kinship to that combinatory aesthetic of flatness and a transformative,
even modernist spirit, and to suggest, at least on a very basic level,
some awareness of this appeal. And yet, stylistically these films were
also beginning to anticipate a shift from this paradigm. The most
obvious allegiance to that modernist sensibility shows up in what we
might broadly term the mise-en-scène of the Iwerks films, which
frequently mirrors the anarchic world of Felix the Cat and of the Fleischers’ Out of the Inkwell cartoons. In his Flip the Frog films, made
between 1931 and 1933, much of the action occurs on a horizontal
plane, as Flip walks or drives a car from left to right or right to left;
depth is simply less important than movement within a flat space. And
in such a world it seems that almost any inanimate object Flip encounters can easily come to life or change shape, as evidence the anthropomorphized autos of The New Car (1931), especially one that dons
make-up to allure new buyer Flip and later gets drunk after accidentally lapping up, as if from a dog bowl, spilled bootleg liquor. What A
Life (1932) seems practically ruled by a logic of metonymy, as a
howling dog suddenly turns into a seal ‘barking’ for a fish or a ‘shapely’
fiddle case becomes a female companion when Flip tries to fool a cop.
And Movie Mad (1931) sees Flip trying to sneak into a movie studio
by following a fat man, lifting his shadow as if it were literally a piece
of carpet dragging behind him, and attempting to hide under it. The
simplest impression made by such scenes is that any circumstance, any
Telotte Ub Iwerks’ (multi)plain cinema 13
Figure 1
Willie Whopper collides with flat space
in Stratos Fear. Copyright
Metro-Goldwyn-Mayer and reproduced
by courtesy of Film Preservation
Associates, Inc.
thing, or any creature Flip encounters is a potential source for a gag,
but at the same time they are sketching an engagingly fluid and
protean world, one of surprising possibility, much like that found in
such key avant-garde films of the era as Ballet mécanique (1924),
L’étoile de mer (1928), and Un chien Andalou (1928), and one that
suggests a modest modernist element ‘animating’ Iwerks’ early
productions.
While generally a bit more polished, Iwerks’ Willie Whopper
cartoons of 1933–4 find their essence in a similar protean sensibility,
although one that has been elevated to an almost formal level by their
concept, as if that characteristic had been opened up for investigation.
For the very subject of these films is change, embodied in the most
wildly improbable of events, typically introduced by Willie asking the
audience, ‘Say, did I ever tell you this one?’ It is his conventional
prelude to the ‘whopper’ of a tall tale that follows and that finds its
appeal in the extent to which his implied narrative manages to stretch
reality, usually through various violations of probability and the laws
of nature. One of the few ‘science fiction’ cartoons of the era, Stratos
Fear (1933), nicely demonstrates the general character of these films,
even as it also begins to suggest a more problematic attitude that was
beginning to surface in Iwerks’ films. Beginning with Willie’s visit to a
‘painless’ dentist, it shows what happens after he is ‘gassed’: he inflates
like a balloon, rises from the dentist’s chair, bursts through the ceiling,
floats into space, and eventually arrives at a strange planet. There he
encounters a trio of alien scientists who wield a ray that transforms
objects – a cow becomes a heap of milk bottles and steaks; a pig is
turned into hams, sausages, and footballs (pigskins). Later the lead
scientist similarly transforms, becoming a seductive, veiled woman
who plies Willie with Mae West’s line, ‘Why don’t you come up and
see me some time,’ only to then return to alien form when he
14 animation: an interdisciplinary journal 1(1)
Figure 2
The threat of transformation: a
beautiful woman turns into an alien
monster (Stratos Fear). Copyright
Metro-Goldwyn-Mayer and reproduced
by courtesy of Film Preservation
Associates, Inc.
Figure 3
Flip the Frog fools a cop by turning his
fiddle into a female companion in What
A Life. Copyright Metro-Goldwyn-Mayer
and reproduced by courtesy of Film
Preservation Associates, Inc.
succumbs to ‘her’ wiles. Willie has, very simply, stumbled into a world
of dizzying transformation, and one that clearly holds much potential
for interrogating the status quo, particularly with its scientists who all
too eagerly reduce life to basic commodities.
Yet the film also raises a challenge to that spirit of change, particularly as it develops a parallel fascination with flatness. For as Willie tries
to escape from the aliens and their transforming ray, he pulls open a
door only to find a blank wall instead of an opening; and when he tries
to dive through a window in the background, he bounces back as the
‘window’ proves to be nothing more than a drawn shade, decorated
with an image of the sky and again covering a blank wall. If everything
here is prone to change or transformation, including Willie who is then
captured, it also seems like a world from which there is no escape,
Telotte Ub Iwerks’ (multi)plain cinema 15
since it is almost literally a flat world – a cognate to the animated
environments that had rendered such transformations the norm. Only
Willie’s awakening in the dentist’s chair, in another dimension of space
and time, just as that ray is aimed at him, saves him from also being
transformed into some unimaginable product.
At the level of plot and conception, this film is certainly one of
Iwerks’ most imaginative, as well as one that suggests some awareness
of the character of early animation, and it points up how many of the
Iwerks cartoons, with relative consistency, seem moved by that
modernist spirit that Leslie (2002), speaking of other cartoonists of the
era, describes as the ‘imaginative work of renewal of matter’ (p. 96).
And yet in its images of Willie bursting through the roof of a building,
rising beyond the earth’s atmosphere, and even floating amidst various
planets, the film also suggests a mindfulness of issues of depth and
dimensionality, as if it were deconstructing the conventions of many
popular cartoons. Moreover, its plot circuit literalizes the process that
Leslie would accuse the Disney studio of, as it manages to ‘reinstitute
the laws of perspective and gravity, and . . . fight against flatness’
(p. 121). In effect, it surprisingly pulls back from that ‘work of
renewal’, from the spirit of change, and from the flatness that helped
generate that spirit, while it also poses a challenge to that spirit, even
hints of a kind of threat implicit in it.
And indeed, Iwerks’ films do increasingly qualify their spirit of transformation, further interrogating the aesthetic that had dominated his
earliest efforts. For even in the most anarchic moments of the
Whopper series, even as Willie launches into ever greater tall stories,
such as the one about his encounter with the devil in Hell’s Fire (1934)
or his descent to the ocean’s floor in Davy Jones’ Locker (1934), there
is always a kind of wink at the audience, one codified in his acknowledgement of the lie, his concluding challenge to the audience in some
of the films: ‘Now you tell one.’ Of course, that challenge readily opens
onto alternative readings: as an effort at pulling back from the preceding anarchic moments, or as a subversive effort at extending the
cartoon’s work by reminding the audience of this world’s constructed
nature and of their own ability to construct ‘one’ like it – or even
better. However, as my introductory comments suggested, film
historians have tended to read all of Iwerks’ efforts, including that
recurring coda, in the former way, as a sign of his own simple playfulness, particularly in light of Willie’s inevitable return to reality after
constructing another version of himself for his listeners, a version at
which we are encouraged to laugh. Of course, reality has been
enlivened by Willie’s often heroic experience, as if the flight of imagination were enough. It seems that Iwerks, like Willie, was increasingly
being drawn to the three-dimensional world, to the solid world of
machine rules and physical laws, as if, even at a distance, he may have
been haunted by the spirit of his mentor Disney and that gradually
developing ‘illusion of life’ aesthetic.
16 animation: an interdisciplinary journal 1(1)
I would suggest that we see Iwerks’ development of his multiplane
camera precisely in this context, as an effort at allowing his cartoons
to move away from – or develop beyond – the sort of modernist
construct in which they had early on participated by offering an
element of depth and substantiality to balance, if not quite overcome,
their essential flatness. Certainly, the relatively small percentage of
multiplane scenes in his films, even given the general effectiveness of
his device, suggests that its development could hardly be described as
an aesthetic evolution, as a sign of Iwerks’ complete embrace of something approaching Disney’s illusion of life. In fact, animation historian
Joe Adamson notes how, even after the development of the multiplane
camera, the Iwerks cartoons ‘kept veering from never-never land into
the twilight zone. Things get really strange’ (Iwerks and Kenworthy,
2001: 131).5 But what the multiplane did was to offer a ground for that
strangeness, an element of balance that, unfortunately, only made
Iwerks’ cartoons seem a bit different – neither as challenging as the
better ‘flatland’ works nor as comfortably within the pale of the new
standard of conventionalized realism that Disney’s efforts were demonstrating.
Built, according to top animator Jimmie Culhane, ‘out of parts from
an old Chevy that he [Iwerks] had bought for $350’ (Iwerks and
Kenworthy, 2001: 130), the Iwerks multiplane camera was a horizontally-oriented device – in contrast to the later Disney vertical mechanism – that simulated depth of field by placing the animation cels in
vertical holders along various fixed planes in front of a stationary
camera. Both simple and practical, the device produced a striking
sense of dimension, although one that was never quite as impressive
as a similar device created at the Fleischer studio, which actually used
miniature sets and three-dimensional props,6 nor as well integrated
into the plots or themes of Iwerks’ films as we find in a Disney cartoon
like The Old Mill (1937) or a feature like Bambi (1941). The opening
of The Old Mill, for example, is built around a series of track-in shots
that maximize the new Disney device’s ability to move the camera
towards its layered animation cells, creating a sense of movement into
the world of the various animals that have taken over an abandoned
windmill. The privileged and intimate vision that results forecasts the
effect that Disney would later capitalize on in the live-action format of
its True-Life Adventure films, when it would then exploit the capacities of the new telephoto and zoom lenses to allow the audience to
feel a part of this natural world.
The Iwerks cartoons produced after the introduction of his multiplane camera, though, offer nothing quite comparable, and indeed,
much of the most obvious use of the device seems pedestrian and
unimaginative. For example, in Mary’s Little Lamb (1935) we see Mary
and her lamb in the foreground, dancing on the way to school, moving
from left to right against a deep background of countryside. Since this
film is essentially a remake of an earlier Flip the Frog cartoon – School
Telotte Ub Iwerks’ (multi)plain cinema 17
Days (1932) – in which we find almost exactly the same scene, as Flip
and his dog frolic on the way to school, the use of depth seems particularly uninspired, almost as if were being used primarily to distract audiences from the recycled narrative – and indeed from some recycled
footage used here. And it is the pattern of use we find repeatedly in
Iwerks’ various Comicolor shorts, especially in a string of 1934 efforts,
such as The Valiant Tailor, Don Quixote, and Jack Frost. Each narrative rather sparingly uses the multiplane, typically by exploiting the
narrative opportunity to have a character, usually brightly colored,
move horizontally across the frame, with that movement typically set
in contrast to a deep background that is drawn and colored in a pastel,
soft-focus style to increase the depth of field illusion. In this regard,
then, a relatively late Comicolor short like Mary’s Little Lamb suggests
little development of the possibilities opened up by the multiplane
camera since Iwerks first introduced it in the previous year’s The
Headless Horseman.
Yet one of the cartoon’s more interesting variations on this effect is
noteworthy. It involved imposing a static image in the foreground, in
such a way that it masked a small portion of the frame. We see this
approach in Mary’s Little Lamb when the schoolchildren watch a
series of song and dance performances. Having established the
children as audience, the cartoon then depicts the performances in
the middle and back of the frame, while black silhouettes of heads and
shoulders occupy the frame’s lower margins. Simply achieved, this
technique neatly combines flatness and depth; in fact, it uses the
former to enhance the latter effect, as if it were trying to strike a
bargain between two guiding spirits. By no means a novel effect, it
was achieved by placing black cut-outs along the lower border of the
frame to create a stark contrast between a dark foreground and light
background, thereby suggesting varying lighting levels and effectively
Figure 4
Conventional use of the multiplane
camera: Ichabod Crane rides across a
deep-set landscape in The Headless
Horseman. Copyright
Metro-Goldwyn-Mayer and reproduced
by courtesy of Film Preservation
Associates, Inc.
18 animation: an interdisciplinary journal 1(1)
‘throwing’ the eye deep into the frame. A version of this approach
does prove more effective in building the eerie effect of Ichabod
Crane’s ride across a night landscape, done largely in silhouette, as he
anticipates a ghostly visitation in the much later The Headless
Horseman. Yet even here the essential dynamic of the scene remains
unchanged, with Ichabod basically riding horizontally across the frame
in the sort of conventional depiction of action that typifies most
cartoons of the era, as well as Iwerks’ efforts from both before and
after the introduction of his multiplane device.
What is rather more interesting in The Headless Horseman is not
so much the use of the multiplane as the multiple efforts with other,
complementary techniques of depth illusion, suggesting that this
cartoon, as the first of Iwerks’ multiplane films, might have been more
carefully designed with depth in mind, as a concerted effort to leave
‘flatland’ behind. For at almost every turn in this film we encounter a
rather different design scheme than typifies many of the earlier Iwerks
efforts – one that, while infrequently involving the multiplane camera,
does employ a host of visual cues to suggest a three-dimensional world:
action is arranged to move between foreground and background,
compositions are designed at an angle to create a visual dynamic for
the image, and visual effects – including shots within shots – suggest
different levels of reality in the narrative. The combination of such
techniques hints of an effort at trying to create a different realm of
animation, a kind of multiplane world.
From its opening, The Headless Horseman stylistically suggests this
possibility of difference, as much of its world is depicted on an axis
diagonal to the frame. An establishing shot opens the narrative,
showing the schoolhouse in which Ichabod Crane teaches set at a 45degree angle in the frame, with a path leading from the school to an
outhouse back left and another path leading into the right foreground,
effectively tracing a compositional line from left rear to the right front
of the frame. A cut to a long shot of the schoolhouse interior repeats
but reverses that compositional principle, as we see Ichabod in the
right rear of the frame with his desk set at an angle and the students’
desks angled into the left foreground. A subsequent scene as Ichabod
prepares for Katrina’s party is similarly composed on a diagonal, with
two walls angling into the background, forming a triangular composition, much like that used in the opening introduction of the central
characters (as triangle insets are used for each character). And this
principle then recurs as Ichabod enters Katrina’s house, not simply
from left or right, but from a door again set at an angle, which enables
the characters to move diagonally between background and foreground, thereby more effectively measuring out space for the
audience. Subsequent shifts in this scene amplify that sense of space,
as dinner is announced from the background of the frame, prompting
everyone to rush from foreground to background and crowd through
the dining room door, and when Ichabod is eventually thrown out of
Telotte Ub Iwerks’ (multi)plain cinema 19
Katrina’s house for trying to kiss her, it is from the background to the
foreground, where he becomes a silhouetted figure against the brightly
lit house, so that the light scheme enhances the depth illusion. At its
conclusion, the narrative depicts a church steeple and church bells
announcing Katrina’s wedding to Brom at an angle in the center of the
frame, and it finishes with the wedding scene composed in depth:
Katrina and Brom in the foreground and guests arranged in church
pews leading into the background. Suddenly interrupting the
ceremony, however, is a mysterious headless figure who emerges from
that deep background, scaring off the bride and groom in the foreground, revealing itself as Ichabod in disguise, and thereby suggesting
a kind of unexpected ‘depth’ of knowledge in this otherwise simplistic and dimensionless character – a depth allowing him to replay the
joke previously played on him by Brom. Other than in this scene and
when the partygoers run from background to foreground to squeeze
through the dining room door, these compositional patterns do little
to support the humor of the film or to advance the narrative, nor are
they particularly innovative. However, they do project a consciousness
of space, a space presented as substantial and realistic, as if to lead up
to and support the similar effects achieved by the multiplane camera
elsewhere in the narrative.
To somewhat mixed effect, the film also employs a variety of
graphic effects that build another level of dimensionality here. It does,
for example, use several wipes and irises that inject a kind of visual
dynamism, although they also tend to evoke the sense of a constructed
and protean world. Triangular insets, for example, introduce the
central characters and visually reach across the landscape depicted at
the start of the film, and later diagonal wipes repeat this visual pattern,
but simply to suggest shifts in scene. To more effect, the narrative
employs several circular inset shots to depict Brom’s thoughts when
he is introduced to his new rival, Ichabod. While the enclosed images
of a snake, skunk, and a jackass suggest another level of depth, an
unspoken psychological dimension, and the manner of their insertion
again injects dynamism into what would otherwise simply be negative
space, they are ultimately the stuff of flat cartoons, closely recalling
the word balloons and common graphic effects of the comics, of an
all-too-familiar flat and even static form of animation.
The centerpiece of three-dimensionality, though, is clearly the
scenes introducing and demonstrating Iwerks’ new multiplane technology. Early on the cartoon uses it in conjunction with a simulated
tracking shot, as the camera seems to move around Ichabod to reveal
that he is reading about the legendary headless horseman while his
students are doing their lessons. It is a surprisingly effective shot, since
the tracking motion, when combined with the multiple planes of the
composition, seems to occur within real space and to offer an insight
into Ichabod’s character, suggesting that he is a three-dimensional
figure with secret if unmotivated interests. Yet the following scenes do
20 animation: an interdisciplinary journal 1(1)
little to develop this potential. Early in the narrative the multiplane
effect occurs three times, and each instance follows the same simple
pattern: a messenger rides to Ichabod with Katrina’s party invitation,
moving left to right against a three-dimensional landscape; Ichabod
rides to Katrina’s party, moving right to left against that same landscape; and Brom gallops past Ichabod, also moving right to left with
the same soft-focused landscape forming the background. While these
scenes effectively suggest motion through space, it is largely
movement for the sake of movement, since the action could more
easily have been handled with jump cuts. This movement simply
anchors the story in a mundane reality rather than building any sort
of narrative complexity. A similar pattern also forms the climax of the
narrative, as Ichabod rides horizontally, with his image silhouetted in
the foreground against a dimly lit landscape and fence. The appearance of the headless horseman has some dramatic impact, but the horizontal action mitigates the effect, since he just appears as a shadowy
figure riding behind and then chasing Ichabod against the same dimly
lit landscape. The depth illusion in these scenes is minimal, particularly during the chase, since there is little complication to the action
and it occurs largely in shadow. In only one other instance does the
multiplane show to some effect – when at Katrina’s house a partygoer
begins telling the story of the headless horseman in front of a fireplace.
With the fireplace and fire done as a separate plane in the deep background and the party guests gathered in the foreground, the scene
produces valuable light and shadow effects, while providing a very real
dramatic space to suggest how this specter was influencing the listeners’ imaginations; it is a vision that the film even injects into that space
through another inset of a silhouetted horseman that the audience has
now imagined. In this instance the film effectively employs that real
space provided by the multiplane camera to link the real and imagined
worlds, but this sort of dramatic contribution is otherwise generally
missing here.
The last Iwerks films, moreover, show little additional evidence that
he sought to exploit such possibilities. While the Comicolor shorts of
1936, works like Ali Baba and Happy Days, clearly show more attention to physical details and to lifelike animation than in the earlier
films, they also make little use of the multiplane camera, save in the
presentation of backgrounds, particularly in the studio’s last effort,
Happy Days. When the Forty Thieves attack a town in Ali Baba, for
instance, the action is largely presented as diagonal movement across
the frame, from background to foreground, using screen space but
suggesting its depth only in a conventional manner and essentially
substituting frenetic motion for a three-dimensional effect. And at the
same time, these films still offer some throwback elements to the
world of flatness and transformation, as when in Ali Baba a camel’s
hump opens up like a car hood and a water hose is inserted to fill up
its ‘tank’, and when in Happy Days a military hero’s statue, offended
Telotte Ub Iwerks’ (multi)plain cinema 21
Figure 5
Happy Days’ hardly happy vision of
transformation, as a shell comes alive.
Copyright Metro-Goldwyn-Mayer and
reproduced by courtesy of Film
Preservation Associates, Inc.
by a group of boys, suddenly comes to life and blasts them with a stone
canon, the shell of which anthropomorphizes, revealing an angry face
as it chases them and shoots out, in turn, each tire on their car. In
general, though, these late films are marked neither by advanced techniques of realistic animation after the Disney fashion, nor by a consistent effort to explore and exploit animation’s early strengths – ‘motility,
change, movement, and its ability to be everywhere and anywhere at
once,’ as suggested by Leslie (2002: 39). Demonstrating little aesthetic
consistency, they are, quite simply, rather plain affairs.
The aim of this brief overview has not been to suggest that the films
produced by Iwerks’ studio were important steps in the development
of a realist aesthetic, nor to argue that Iwerks was himself a kind of
misunderstood or underappreciated avant-gardist. Rather, my aim has
been to investigate the middle ground implied by such perspectives,
one wherein we might find a better sense of why his films would have
failed to catch on, and perhaps a better measure of his place in animation history. Michael Barrier (1999) simply suggests that there were
two rather different pulls at work in Iwerks’ career, arguing that Iwerks
‘asserted himself most forcefully . . . by insisting on a sort of mechanical perfection’ (p. 167), but that artistically his films were ‘locked in
time’, unable to break free from earlier styles (p. 165). The fact that
the Iwerks studio lasted only from 1930 to 1936 is some testimony to
that view, and certainly a reminder that audiences never quite warmed
to its products. But that lack of response, I would argue, partly follows
from what is implicit in these different pulls and that has never really
been articulated: that is, the films’ mixed stylistic message, as they
seem engaged at one level – and probably quite unconsciously – in
pursuing ‘the objective of modernism’ for which many other cartoons
were at the time being lauded, and on another in exploring new
standards of realism, similar to that developed more successfully in
22 animation: an interdisciplinary journal 1(1)
Disney’s work. In effect, they seemed to be caught in a kind of
paradox, variously working at both flattening out and fleshing out
their animated worlds, resulting in a mixed product that inevitably
sent mixed cues to an audience and troubled their response.
The rather problematic nature of these films is also noteworthy
given the period, for they appear – and disappear – at a time when
modern culture was beginning to witness what Paul Virilio (1994) has
described as ‘the advent of the logistics of perception’, that is, a
developing emphasis on creating a kind of machinery for standardizing, enhancing, and even controlling vision, or as Virilio puts it, ‘cinematizing’ reality (p. 12). That logistics would, in a variety of ways, help
push realist tendencies, in part because it would become central to
the practical waging of the Second World War that was already on the
horizon in the mid-1930s, a great drama in which even animation
would come to play a valuable role through its use in training and propaganda films – in both of which a semblance of realism would prove
highly valuable. Certainly Iwerks’ fascination with the machinery of
film would position him to be a contributor to such developments, to
a world in which perspective, line of sight, and depth cues would play
crucial roles. In fact, once he had returned to within the Disney orbit
in 1940, he would help advance that logistics by contributing to the
studio’s new hybrid animation program, helping to make possible
one of its most famous propaganda efforts, The Three Caballeros
(1945).
Yet ironically, that very move would bring Iwerks’ efforts full circle.
For that hybrid work inevitably harkened back to similar efforts in the
Fleischers’ Out of the Inkwell cartoons, Walter Lantz’s Dinky Doodle
shorts, Disney’s Alice in Cartoonland films of 1923–7, and various
other early works that, in blurring the boundaries between the real
and the constructed and in foregrounding reflexive effects, celebrated
film’s power not as a representative form but as a fantastically creative
and transformative medium. In fact, this sort of foregrounding, particularly of the very mechanism of reproduction and representation, is
precisely what we find in such avant-garde efforts as Ballet mécanique
or Walter Ruttman’s animated Opus films of 1921 and 1924 – works
that testify to the avant-garde’s fascination with the mechanics of
reproduction, while also drawing out of that concern some very unnaturalistic and nonrealistic effects. While Virilio (1994) has suggested
that the end result of the cinematizing process is that we would all
become, as he puts it, ‘victims of the set’, bound to the vision allowed
us by the ‘industrialization of perception’ (p. 79), it seems that Iwerks
could sidestep that fate – if not subvert it, in the avant-garde fashion –
only by becoming a master of those mechanics. It is a move that we
see forecast in the 1930s when, even as he was drawn towards the
realist realm and, through his mechanical endeavors, contributed to
that ‘industrialization’, he was still mining that world of flatness and
transformation for some wonderfully imaginative effects. Yet the
Telotte Ub Iwerks’ (multi)plain cinema 23
cartoons that his studio produced could never quite negotiate this
double pull, just as they could not help but reflect a similar vacillation
in the culture: caught between worlds, between styles, between
notions of what our cultural works might do. Able to point to the
potentials in both of these approaches but never able to fully exploit
either – and despite Iwerks’ own talent – his could eventually only be
a plain cinema.
Notes
1 For background on these and other technical developments and patents
created by Iwerks, see Iwerks and Kenworthy (2001, especially pp. 193–8).
2 We should note that Barrier’s (1999) description of Iwerks’ increasing
tendency to distance himself from the day-to-day animation process is echoed
in many other accounts as well, including that of his granddaughter Leslie
Iwerks and John Kenworthy (2001) who describe how, ‘as Grim’s importance
within the Studio grew and with Dorothy Webster and Emile Offermann
handling the business matters in the mid-1930s, Ub retired to the refuge of
the basement’ to work on various technical projects (p. 129).
3 The best account of the development of this aesthetic can be found in the
study of Disney animation produced by two of the studio’s famous ‘Nine Old
Men’, Frank Thomas and Ollie Johnston’s The Illusion of Life: Disney
Animation. These veteran animators worked on the classic Disney animated
features that first developed the basic principles of the Disney style.
4 Steven Watts (1997) in his critical biography of Walt Disney details the
mutual admiration that Disney and Eisenstein shared. The Russian, he argues,
believed that Disney’s ‘protean animism’ represented both ‘a revolt against
capitalist rationalization’ and a key contribution to ‘modernist aesthetics’
(p. 128). It was an assessment apparently shared by many in the 1930s.
5 That ‘strange’ sensibility might also help explain why Iwerks was able to
adapt to a variety of other studios and their styles after closing his own
operation in 1936. He would, for example, go on to do several Porky Pig
cartoons at Warner Bros. and then move to Columbia for several years before
returning to Disney as a technical consultant in 1940.
6 For discussion of the Fleischers’ three-dimensional turntable apparatus, see
Maltin (1980: 109–10). Perhaps hinting at his dismissal of its importance,
Barrier’s (1999) history of Hollywood animation offers no mention of this
device.
References
Barrier, Michael (1999) Hollywood Cartoons: American Animation in its Golden
Age. Oxford: Oxford University Press.
Iwerks, Leslie and Kenworthy, John (2001) The Hand Behind the Mouse. New
York: Disney Editions.
Kozlenko, William (1979[1936]) ‘The Animated Cartoon and Walt Disney’, in
Lewis Jacobs (ed.) The Emergence of Film Art, 2nd edn. New York: Norton.
Leslie, Esther (2002) Hollywood Flatlands: Animation, Critical Theory and the
Avant-Garde. London: Verso.
24 animation: an interdisciplinary journal 1(1)
Maltin, Leonard (1980) Of Mice and Magic: A History of American Animated
Cartoons. New York: New American Library.
Merritt, Russell and Kaufman, J.B. (1993) Walt in Wonderland: The Silent Films
of Walt Disney. Baltimore, MD: Johns Hopkins University Press.
Thomas, Frank and Johnston, Ollie (1995) The Illusion of Life: Disney Animation.
Rev. edn. New York: Disney Editions.
Virilio, Paul (1994) The Vision Machine, trans. Julie Rose. Bloomington: Indiana
University Press.
Watts, Steven (1997) The Magic Kingdom: Walt Disney and the American Way
of Life. Columbia: University of Missouri Press.
J.P. Telotte is a Professor of Film Studies in the School of Literature,
Communication, and Culture at Georgia Tech. He coedits the journal
Post Script and has published widely on film and media studies,
including work on Disney animation. His most recent books are The
Science Fiction Film (Cambridge University Press, 2001) and Disney
TV (Wayne State University Press, 2004).
Address: 3780 West Cooper Lake Drive, Smyrna, GA 30082, USA.
[email:
[email protected]]