Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
Submitted to the ASME Journal of Mechanical Design
Also submitted to ASME IDETC as DETC2017-67513
Review Draft
OBJECT REORIENTATION AND CREATIVE PERFORMANCE
A.-M. Oltețeanu
Bremen Spatial Cognition Center
University of Bremen
Enrique-Schmidt-Str. 5
28359 Bremen, Germany
[email protected]bremen.de
ABSTRACT
Functional fixedness refers to a cognitive bias that prevents
people from using objects in new ways, and more abstractly,
perceiving problems in new ways. Supporting people in
overcoming functional fixedness could improve creative
problem solving and capacities for creative design.
A study was conducted to detect whether a relationship
exists between participants’ tendency to re-orient objects
presented as stimuli in an Alternative Uses Test and their
creativity, also measured using the Wallach Kogan pattern
meanings test. The Alternative Uses Test measures creativity as
a function of identifying alternative uses for traditional objects.
The Wallach Kogan pattern-meanings test detects the ability to
see an abstract pattern as different possible objects or scenes.
Also studied is whether the Need for Closure scale, an individual
measure reflecting aversion to ambiguity, can predict the ability
to use reorientation productively to reduce functional fixedness.
This study revealed highly significant, high correlations
between reorientation and several creativity measures, and a
significant medium correlation between reorientation and Need
for Closure scores. A qualitative exploration of participants’
responses reveals other strategies they used to overcome
functional fixedness, as well as further metrics that may be
relevant to assessing creativity in the Alternative Uses Test.
1 INTRODUCTION
Imagine yourself in a bathtub, that place famous for
generating creative ideas, and suddenly instead of experiencing
a light-bulb moment, a bulb explodes, leaving you in complete
darkness. Knowing that shards of glass will now be scattered
everywhere, how would you get out safely to address the bulb
problem? Alternatively, imagine discovering a wardrobe
malfunction ten minutes before a very important meeting, just
before heading out of your office door. How would you still
arrive at the meeting on time, without access to a change of
clothes? Or imagine being tasked with obtaining a set of objects
L.H. Shu*
Department of Mechanical & Industrial Engineering
University of Toronto, 5 King’s College Road
Toronto, ON, M5S 3G8, Canada
*Corresponding author email:
[email protected]
to improve productivity in the office space of an entire team, with
only a budget of 50 dollars to do so. What would you buy?
These are ill-structured problems, the solution of which
requires creative thinking and sometimes, recognizing
alternative uses for objects, beyond the typical ways of thinking
about such objects. In the above situations, nearby towels could
serve as potential carpets over the broken glass, and a stapler
could perhaps remedy a wardrobe malfunction. Finally, a set of
bowls could be used to hold to-do lists, alerting chatty
employees, and managers from further delegating tasks to the
employees with literally full bowls, despite their efficiency.
As ill-structured problems typify real-world and design
problems, we aim to identify strategies that can be used to boost
creativity in problem solving. This paper investigates the
possible relationship between uptake of cues to reorient stimulus
objects, i.e., examine them from different perspectives, and the
ability to identify creative object uses. We also examine
participants’ strategies when coming up with new uses for both
concrete objects and more abstract pattern stimuli.
2 BACKGROUND
2.1. Functional fixedness
Functional fixedness is a cognitive bias that may constrain
design and problem-solving creativity through preferential
consideration of objects with the same, past functions. While
conducting empirical insight problems using objects, Duncker
(1945) observed functional fixedness manifested as participants’
inability to consider different new uses and functions for wellknown objects. Such functional fixedness led participants to
repeat the same set of unfeasible solutions they identified, while
being unable to consider new, more productive solutions.
Creative solutions, which may arrive in a moment of insight,
generally require an ability to restructure and/or re-represent the
problem (Batchelder & Alexander 2012; Ohlsson 1983-4;
Oltețeanu 2015a). In addition, corresponding objects, both
concrete and abstract, must be considered in new, creative ways.
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Oltețeanu & Shu
Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
2.2. Alternative Uses Test (AUT)
Creativity tests empirically assess human creativity by
measuring various abilities. For example, the Alternative Uses
Test (AUT) asks participants to identify as many uses as they can
for ordinary objects such as a brick or a paperclip (Guilford
1956, 1967). Participant responses are evaluated using various
metrics. For example, Fluency measures the number of uses the
participant produces. Flexibility reflects how many of these uses
are conceptually different or belong to different semantic
domains. For example, using a brick to press a newspaper and
as a paperweight describe the same conceptual use.
The AUT is usually administered using words that refer to
objects, rather than with image stimuli that represent particular
instantiations of objects. The two seemingly similar situations
differ from a cognitive perspective. That is, a participant given a
word referring to an object is more likely to be provided a
particular concept that they can instantiate in their imagery in
different ways. In contrast, a visual stimulus is a particular
instantiation of an object which might in some ways direct (and
in other ways restrain) the uses the participant may identify.
For example, imagine being asked to think of all the uses for
a glove. If a photograph of the glove is provided, a decision must
be made as to whether the glove is a winter glove (worn because
it is cold), a gardening glove (worn to protect from thorns), or a
medical glove (worn to protect from germs and contamination).
Giving glove as a verbal stimulus does not require specification
on the nature of the glove’s material. In contrast, it is less likely
that a photograph of an object does not simultaneously depict
some information about material. Therefore, a visual
instantiation of an object can by nature be more specific than the
word referring to that object. In addition, visual suggestion of
specific use contexts for the object further promotes functional
fixedness. In related work on fixation, Linsey et al. (2011)
observed the importance of viewing method on idea generation.
To support creativity for design, which deals with both
concrete and abstract concepts, the current work administered
the AUT using photographs of concrete objects, which still retain
some ambiguity (Zeki, 2004).
2.3. Need for Closure (NFC)
Social psychologists Kruglanski & Webster (1993)
developed the Need for Closure (NFC) Scale as an individual
difference variable. Someone with a high NFC tends to want to
quickly attain cognitive closure. This is manifested through
frantic ‘seizing’ on early and readily available cues, to come to a
quick evaluation, followed by a stage of ‘freezing’ or protecting
that evaluation. Plaks (2011) describes those with high NFC as
more likely to make snap judgments and stereotype. Meanwhile,
those with low NFC (or a high need to avoid closure) might find
it harder to form judgments for even the most trivial matters, e.g.,
deciding what to order from a restaurant menu. Paradoxically,
evaluating fewer competing hypotheses may lead to a higher
sense of confidence in the possibly incomplete evaluation. The
tendency of those with high NFC to rely more on early and
readily accessible cues appeared to be closely related to
susceptibility to functional fixedness, where participants who
were primed with possible uses experience more difficulty
identifying other uses for objects. Therefore, the current work
also aims to investigate the relationship between NFC and the
productive use of reorientation for creative tasks.
Kruglanski & Webster (1993) devised a formal measure of
dispositional NFC, validated by Webster & Kruglanski (1994).
This NFC Scale has the following 5 subscales and corresponding
sample statements: 1) Order and structure: I enjoy having a clear
and structured mode of life; 2) Ambiguity: I'd rather know bad
news than stay in a state of uncertainty; 3) Decisiveness: I
usually make important decisions quickly and confidently; 4)
Predictability: I don't like to go into a situation without knowing
what I can expect from it; 5) Closed mindedness: I do not usually
consult many different options before forming my own view. To
such statements, respondents select degrees of agreement from
1) Strongly disagree to 6) Strongly agree. For the above
statements, “Strongly disagree” contributes 1 point, and
“Strongly agree” contributes 6 points to the total NFC score.
Other statements are reverse-scored, i.e., expressed such that a
choice of “Strongly disagree” adds a score of 6 to the NFC scale.
The above five subscales are measured using a total of 42
statements, all scored on a 6-point scale, resulting in total NFC
scores in the range of 42 (low) – 252 (high). Someone with a
high NFC generally has: a preference for order and structure,
discomfort with ambiguity, high decisiveness, desire for
predictability, and high close-mindedness. Conversely, someone
with a low NFC would have the opposite characteristics.
On a related note, Toh & Miller (2016) developed a 23-item
psychometric scale to assess individual preference for creativity
during concept selection in engineering design on 4 dimensions:
(1) Team Centrality, (2) Risk Tolerance, (3) Creative
Confidence/ Preference, and (4) Motivation.
2.4 Relation to authors’ previous work
Lai & Shu (2017) showed that those with a high NFC tended
to fixate, when generating concepts, to elements of a shown
example. The current work aims to determine whether NFC has
a similar relationship with functional fixedness.
In addition, Lai & Shu (2014) studied do-it-yourselfers
(DIYers) who repurpose furniture and other items, noting their
ability to recognize possible uses that are not obvious to average
users. Studying such DIYers may thus reveal principles relevant
to overcoming functional fixedness. Lai & Shu focused on the
online community at www.ikeahackers.net, where DIYers post
‘hacks’ that involve physical modifications to IKEA products, to
support new aesthetics or new uses. Strategies that may aid in
overcoming functional fixedness were generalized from some of
the hacks, particularly those that changed the function of the
hacked product. Specifically, one strategy involved
reorientation, e.g., a bowl turned upside down to make a
lampshade, and a breadbox mounted sideways to create a
mailbox. The current work further studies the relationship
between the strategy of reorientation and overcoming functional
fixedness, as well as creative output.
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Oltețeanu & Shu
Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
3 EXPERIMENT
3.1 Participants and procedure
Thirty-seven volunteer participants included fellows and
research staff at the Hanse-Wissenschaftskolleg (HWK) in
Germany. The HWK is an institute of advanced study that has
four research areas: energy, earth, brain and society, in addition
to hosting resident artists and writers. Participants also included
senior undergraduate, graduate students, and postdoctoral
research staff from three research institutes, two in engineering
and one in psychology at the Technical University of
Braunschweig (TUB) in Germany. The experiment was
conducted online and did not impose time limits. Initial data
gathered include gender, age range, English proficiency, level of
education, self-assessed creativity, and consent for use of data.
3.2 IKEA objects AUT
Pictures of 12 IKEA products were selected to determine
whether participants’ ability to identify creative uses for them is
related to their propensity to reorient these objects. These objects
were presented in the default position, or rotated clockwise 90
and 180 degrees to construct the stimuli variants. The images did
not contain adjacent objects, which permitted their rotation
without having to remove objects or backgrounds.
Purposely included in the stimulus set were ambiguous
objects, as ambiguity regarding the objects’ intended use may
encourage identifying creative alternative uses. Ambiguity
regarding size is inherent when an object is presented without
other reference objects, the sizes of which are unambiguous, that
can be used to determine the size of the presented object. Without
further specification, ambiguity regarding the material of the
presented object may also remain. For example, a white-colored
object could be made of either plastic or ceramic/enamel.
Three participant groups were presented with 3 sets of
stimuli, with each set containing 4 objects in the default
orientation, 4 at 90o and 4 at 180o, as shown in Table 1. The 12
IKEA objects, shown in Table 2, were presented in random order.
Table 1. Object orientations for the three groups
Object
O1
O2
O3
O4
O5
O6
O7
O8
O9
O10
O11
O12
Group 1
0o
90o
180o
0o
90o
180o
0o
90o
180o
0o
90o
180o
Group 2
90o
180o
0o
90o
180o
0o
90o
180o
0o
90o
180o
0o
Group 3
180o
0o
90o
180o
0o
90o
180o
0o
90o
180o
0o
90o
Participants were asked to propose at least three uses for each of
the 12 IKEA objects presented in orientations according to
participants’ allocated groups. No training example was given,
to avoid influencing participants towards uses involving the
object either only in the default or in rotated positions as well.
Kumar & Mocko (2016) noted that it is important to be able
to compare problems used in creativity research. Marshall et al.
(2016) compared verbal and pictorial representation of analogies
for concept generation, and found the pictorial version led to
more novel ideas than the verbal-only version. Lenau et al.
(2015) observed more innovative solutions from students given
biocards with abstract descriptions compared to concrete
descriptions. It was therefore unclear whether an AUT that uses
concrete images of specific objects measures creativity in the
same way as the traditional AUT that uses words referring to
objects. Therefore, a second measure of creativity was deployed.
3.3. Wallach Kogan pattern meanings test (WK)
The pattern meanings test is part of the classical battery of
Wallach Kogan tests, where participants are asked to identify
what a given abstract pattern could represent. The pattern
meanings test is a different way to detect the ability to see a set
of features as different potential objects or scenes. It uses test
stimuli that are more abstract and ambiguous than the AUT using
pictures depicting IKEA objects. Therefore, this test was
considered a good measurement of creativity to balance the new
form of deployment for the AUT. Figure 1 shows the four
Wallach Kogan pattern meaning stimuli (Wallach & Kogan
1965) used in the experiment. Possible interpretations of the top
left figure include: a lollipop, a Ferris wheel, a tree, a rotated
Pacman symbol, etc. After the IKEA objects, the Wallach Kogan
pattern meanings stimuli were presented, with the instruction:
What do you think this could be? Please give as many answers
as possible. Participants who spend less than 15s per stimulus on
the Wallach Kogan Test were excluded.
WK1
WK2
WK4
WK3
Figure 1: Wallach Kogan patterns used in pattern meanings test.
3.4. Need for closure
Finally, participants completed the NFC questionnaire, which
contains 47 statements, using the Likert scale described above.
In addition to the 42 statements that measure the above
subscales, 5 statements are intended to measure whether a
participant is lying. One example statement is: I have never
known someone I did not like. The scores on the 5 lie-scale
statements are summed, and participants whose lie score exceeds
15 were excluded.
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Oltețeanu & Shu
Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
Table 2. Stimulus objects for IKEA objects AUT
ID
O1
Name
Roller
blind
Default
orientation
O2
Glass
domes
90O
orientation
180O
orientation
O3
Toilet
brushes
O4
Drum
night-‐‑
stand
O5
Coffee
table
O6
Toilet
roll
holder
O7
TV
stand
O8
Plastic
bowls
3.5 Evaluation procedure
The IKEA objects AUT was evaluated on Reorientation,
Fluency and Flexibility (low constraints definition).
Reorientation was measured in two ways. In both, a default
orientation was determined for each object, independent of
whether the object was shown in this default orientation. To
illustrate, a possible response for object O5 (coffee table) is:
table, vertical shield, swing attaching rope to legs. The table
maintains the default orientation and use, the vertical shield
requires a 90o reorientation, and the swing attaching rope to legs,
a 180o reorientation. Using the first measure of reorientation, this
response received a score of 1, as it involved at least one
reorientation from default. The second reorientation measure
was developed to distinguish participants who had more than one
reorientation from default. The above response that included
uses which required 90o and 180o reorientations would receive
the maximum reorientation score of 2 for this object. Multiple
uses that correspond to the same reorientation, e.g., table and
bench, only contributed a single point to this reorientation score.
This second measure was called Reorient-24, as summing nondefault orientations over 12 objects leads to a maximum score of
24. A rubric was developed and used to consistently determine
orientations for both schemes.
Regarding the other creativity metrics, the uses table, shield,
swing, for the coffee table would score 3 points on Fluency and
3 points on Flexibility. A similar evaluation was applied to
responses to the Wallach Kogan pattern stimuli, which were
always presented in default orientation.
3.6 Results
Table 3 shows the total and per stimulus times and standard
deviations for IKEA objects AUT and Wallach Kogan pattern
meanings test. Table 4 shows descriptive statistics for the
measures Reorientation, Fluency, and Flexibility for IKEA
objects AUT and the Wallach Kogan pattern meanings test.
Table 3: Average time, standard deviations in total/per stimulus
O9
Gold
bowl
O10
Storage
box
IKEA AUT
Wallach Kogan
NFC
O11
Maga-‐‑
zine
files
8.66
2.41
3.11
tave/stimulus
(sec)
103.6
83.37
-
Stimuli
Measurement
Mean
SE
IKEA
AUT
Reorientation
Reorient_24
Fluency
Flexibility
Reorientation
Fluency
Flexibility
7.27 (SD=2.25)
9.97 (SD=3.92)
3.41 (SD=0.84)
3.21 (SD=0.81)
1.75 (SD=1.25)
2.83 (SD=1.11)
2.70 (SD=1.01)
0.39
0.72
0.15
0.14
0.22
0.19
0.18
Wallach
Kogan
SD (min)
SD
(sec)
43.72
41.1
-
Table 4. Descriptive statistics for 3 measures (n=33)
O12
Glass
vase
tave-total
(min)
20.53
5.32
10.87
95%
LB
6.47
8.50
3.11
2.92
1.31
2.44
2.35
95%
UB
8.07
11.43
3.71
3.49
2.20
3.23
3.06
4/10
Oltețeanu & Shu
Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
3.6.1 Reorientation and creativity metrics
Table 5 shows that for both the IKEA objects AUT and the
Wallach Kogan pattern meanings test, high and highly
significant correlations were observed between Reorientation
and the metrics describing creative performance, Fluency and
Flexibility. Thus the higher the Reorientation score of the
participants, the higher their creativity as measured with the
Fluency and Flexibility metrics on each of the creativity tasks
separately and on both in total.
Table 5. Correlations between factors, all p < 0.001
Factor 1
Reorientation IKEA AUT
Reorientation Wallach Kogan
Reorientation total score
Reorientation IKEA AUT
Reorientation Wallach Kogan
Reorientation total score
Factor 2
Fluency IKEA AUT
Fluency Wallach Kogan
Fluency total score
Flexibility IKEA AUT
Flexibility Wallach Kogan
Flexibility total score
r
0.56
0.56
0.67
0.57
0.59
0.68
High and highly significant correlations were observed
between the Reorient-24 measure and IKEA AUT and total
Fluency and Flexibility metrics, as shown in Table 6. A
significant medium-sized inverse correlation of r = - 0.38, p <
0.04 was observed between participants’ NFC score and their
reorientation-24 score. That is, the higher their NFC, the less
likely participants were to either mentally reorient objects, or use
the given object reorientation to identify uses for the given IKEA
object stimuli. The higher their NFC, the more participants
tended to give answers using the known default object
orientation, and thus be affected by functional fixedness.
Table 7. Correlations between factors, all p < 0.001
Factor 1
Fluency IKEA AUT
Flexibility IKEA AUT
Factor 2
Fluency Wallach Kogan
Flexibility Wallach Kogan
r
0.52
0.64
No significant correlations were observed between either
Reorientation score in the IKEA objects AUT and the
Reorientation score in the WK pattern meanings test.
3.6.3 Multiplicity and creativity metrics
Object multiplicity use measured whether participants
explicitly made use of the multiple objects in three IKEA stimuli
(O3, O8, O11). To rate an answer as using the multiplicity aspect,
it was not enough that the plural of the object was mentioned, but
for at least two instances of the object to have a use in the answer.
For example, responses describing that the two magazine files
can be used as shoes required the explicit use of both magazine
files, i.e., to have a pair of shoes and be able to walk.
A significant medium-size correlation was observed
between multiplicity score and IKEA objects AUT Fluency, as
shown in Table 8. That is, participants using object multiplicity
more also had higher Fluency scores. A significant medium-size
correlation was also observed between multiplicity score and
IKEA objects AUT Flexibility score. No significant correlations
were observed between the multiplicity score and the Fluency
nor Flexibility scores for the WK pattern meanings.
Table 8. Correlations between factors, all p < 0.02
Factor 1
Multiplicity score
Multiplicity score
Factor 2
IKEA AUT Fluency
IKEA AUT Flexibility
r
0.43
0.43
Table 6. Correlations between Reorient-24 and other factors
Factor 1
Reorient-24 IKEA AUT
Reorient-24 IKEA AUT
Reorient-24 IKEA AUT
Reorient-24 IKEA AUT
Reorient-24 IKEA AUT
Factor 2
NFC
Fluency IKEA AUT
Fluency total
Flexibility IKEA AUT
Flexibility total
r
-0.38
0.71
0.60
0.72
0.60
p<
0.04
0.001
0.001
0.001
0.001
3.6.2 Creativity metrics correlation
Consistency of measurement was checked between the two
creativity tests: 1) AUT using IKEA objects as visual stimuli in
different orientations and 2) Wallach Kogan (WK) in its classical
form, keeping the pattern stimuli in the same default orientation.
High correlations of high significance were observed both
between Fluency scores in IKEA objects AUT and WK pattern
meanings test, and between Flexibility scores in the IKEA
objects AUT and the WK pattern meanings test, as shown in
Table 7. Thus, the higher the participants scored on Fluency in
the IKEA objects AUT, the higher they also scored on the
Fluency in WK pattern meanings test. Similarly, the higher the
participants scored on Flexibility in the IKEA objects AUT, the
higher they also scored on Flexibility in the WK pattern
meanings test.
3.6.4 Creativity self-assessment and creativity evaluation
Participants self-assessed their creativity on a 5-point scale.
Correlations were calculated between participants’ self
assessment of creativity and Fluency scores on the IKEA objects
AUT, WK pattern meaning stimuli, and performance on the two
combined. Table 9 shows these correlations, and that the higher
participants self-assessed their creativity, the higher their
Fluency scores. Also calculated are correlations between
participants’ self assessment of creativity and Flexibility scores
on the IKEA objects AUT, WK pattern meaning stimuli, and
performance on the two combined. Table 9 shows these
correlations, and that the higher participants self-assessed their
creativity, the higher their Flexibility scores.
Table 9. Correlations b/w self-assessed creativity and metrics
Creativity metric
Fluency IKEA AUT
Fluency Wallach Kogan
Fluency total score
Flexibility IKEA AUT
Flexibility Wallach Kogan
Flexibility total score
5/10
r
0.48
0.42
0.51
0.50
0.38
0.48
p
p < 0.01
p < 0.02
p < 0.01
p < 0.01
p < 0.03
p < 0.01
Oltețeanu & Shu
Oltețeanu, Ana-Maria and Shu, L.H. (2017) – Object reorientation and creative performance, Journal of Mechanical Design, doi:10.1115/1.4038264.
(Note: This is the submitted draft and might not include last modifications.)
4. CREATIVE STRATEGIES FURTHER EXPLORED
This section further explores participants’ responses,
starting with phenomena that have implications for task
evaluation. Next discussed are creative strategies participants
used that may help overcome functional fixedness.
4.1 Observations with implication for task evaluation
One cannot analyze without context, participant responses,
as they are likely influenced by the participant’s previous ideas,
and also by the participant’s various domains of interest.
4.1.1 Previous uses
The first point is simple. For example, participant P90056
identified for two objects, O10 and later O8, with an intervening
object between them, the possible use as a sand mold. Similarly,
participant P81649 proposed that O7 can be used as a podium to
put laptop on, and subsequently the same for O5. For both WK1
and WK3, participant P63514 identified the use template for a
kid's sketchbook. Consistent with fixation research (Linsey et al.
2010, 2011), already triggered object uses may act as strong,
activated associations when considering other, similar objects.
4.1.2 Semantic domain reuse
The same could be true for semantic domain. For example,
once an initial instance activates the domain of hats (or generally
things to put on one's head), this may lead to further examples in
the same semantic domain. This is the case even if such things
are not mentioned in abstract form, as an entire semantic domain.
For example, participant P72018 first named hat as a potential
use for O8 (plastic bowls), and then named other uses for
subsequent stimuli that involve placement on one’s head and
face. These include warrior helmet and voodoo mask for O11
(storage box), and then hat and crown for O9 (gold bowl).
Whether it is (i) the semantic domain of hats that is triggered,
(ii) a more general association with objects to put on one’s face
or (iii) heads and faces in general, it is hard to say. However, the
possibility of the latter, over the former, is supported by another
use the participant identified, this time in the context of WK4:
hair + one eye. Note that this response is unique, i.e., no other
participant identified it.
4.1.3. Domain flexibility across items
Another factor that can only be observed in the context of
previous responses involves participants’ domains of interest.
Flexibility is usually measured as a function of how many
semantic domains the participant crosses when providing
responses in the AUT. As described above, for a brick, if a
participant offers both paperweight and to press the newspaper
with, the resulting Fluency score is 2, and the Flexibility score is
1 (even if the responses are not issued one right after the other).
However, a deeper examination of responses for the IKEA
AUT revealed that domain may deeply influence some
participants. For example, participant P77829 appeared
preoccupied with the sports domain, proposing the following
sports-related (S) and physical activity and games (PAG) uses:
• O6 (toilet roll holder): A pull-up fitness device (S);
• O10 (storage box): Hiding spot for children (PAG);
• O4 (drum nightstand): Sport (lifting exercise) (S);
• O3 (toilet brushes): Hitting someone (PAG);
• O7 (TV stand): Paintball protection shield (PAG);
• O5 (coffee table): Pull-ups; Push-ups (S);
• O12 (glass vase): As a weapon (PAG);
• O8 (plastic bowls): Shell game (PAG);
• WK3: A scratch for a game; (sticks put in the door) (PAG);
P53249 focused on a domain involving musical instruments,
in particular drumming, proposing the following uses:
• O4 (drum nightstand): To drum on;
• O11 (magazine files): To drum on;
• O7 (TV stand): To tap dance on (I’ve seen something like this
on the stage in a jazz concert);
• O3 (toilet brushes): To drum with (kind of like brushes used by
drummers);
• O2 (glass domes): With a little iron spoon or something these
could be used to play different notes, especially if they are filled
with something (sand or something) to different degrees.
• O12 (glass vase): Turned upside down with water in different
amounts can demonstrate changes in pitch;
The same participant (P53249) was also preoccupied with the
building of educational and children-related materials, e.g.,
• O4 (drum nightstand): Children can roll it (in play);
• O10 (storage box): To bathe a baby;
• O5 (coffee table): Thinking of those “legs” as “ropes” it could
be used as a swing;
• O11 (magazine files): They can be combined together and
made into a box that you can peer into (through the holes) in
some kind of children's guess what's inside game;
• O12 (glass vase): There's an interesting demonstration to
engage students to think about combustion that could involve this
as a jar that comes down to enclose a lit candle or two;
• WK2: Schema of the front of a radio with dials;
• WK1: Schema of gas particles moving in container with a
partial barrier between parts of the container.
The previously mentioned musical uses of O2 and O12 could
also be included in the educational domain.
Similarly, P77142 often mentions machines and tools (M/T),
designs and schematics (D/S), and (creating) object utility:
• O11(magazine files): To raise smaller people (M/T);
• O9 (gold bowl): Kitchen aid (M/T);
• O8 (plastic bowls): Protection for table and chair feet (D/S),
bird feed (D/S);
• O10 (storage box): Feed horses (D/S);
• O12 (glass vase): Magnifier (M/T);
• O4 (drum nightstand): Store rope (M/T), trap for snakes (D/S);
• O1 (roller blind): Project films or computer output (M/T);
• O3 (toilet brushes): Catch small animals in water (D/S);
• O2 (glass domes): Control glass for operating machine (M/T);
• O6 (toilet roll holder): Protection guide for machine (M/T);
• WK4: Tool for cutting (M/T), guidance to people (M/T);
• WK3: Tool for cutting, tool for orienting lines (M/T);
• WK1: Guidance (D/S);
• WK2: Tool for cutting, tool for kitchen (M/T), guidance for
sitting in a room (D/S).
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Since no information on employment or hobby was collected,
it is difficult to determine whether the observed domains of
influence relate to participants’ work or hobbies. However, with
respect to the rating of responses, domains of expertise may add
an extra flexibility dimension on all or most of participants’
responses. In naming uses for each object, participants are likely
to also identify responses related to their domain of interest, thus
increasing their overall flexibility score. However, it is unclear
whether this influence should be considered otherwise, as
remaining in one’s domain of expertise can be considered a
measure of functional fixedness.
Clearly, it would be difficult to control for objects
participants have encountered, including objects in their domains
of expertise. This would be necessary to identify novel responses
based solely on process, i.e., the capacity to identify such novel
responses independent of existing knowledge. The process itself
would be intrinsically related to knowledge, and may involve
navigating to the right piece of information in knowledge.
Therefore, a larger knowledge base may provide both the
advantage of more possible answers to be found or constructed,
as well as more territory to search. Computational metrics for
this are still in discussion (Oltețeanu 2015b). Of interest for
future work, Viswanathan & Linsey (2013) warn of the different
effect of defixation materials on experts versus novices.
4.1.4 Elaboration versus abstraction
The participants differed in their degree of elaboration. For
example, P69579, a participant with high elaboration tendencies,
proposes for O2 (glass domes) uses including keep different
cheeses fresh/airproof and paint glass black and use for
magician’s trick hiding a ball under one of them and audience
guesses where. High-elaboration responses also occurred for the
Wallach Kogan stimuli, e.g., WK2 is interpreted as the top part
of a mirror in a VIP dressing room with light bulbs. Some high
elaborations pertain to the use of the object, i.e., magic trick
example, while other types detail how various parts of the
stimulus map to parts of objects, i.e., the VIP mirror example.
Such high elaboration examples contrast with some
participants’ much less detailed responses. For example, for the
same O2 (glass domes), P85253 offers the same use, storing
cheese, but without the elaboration, and continued to offer 1 or 2
word answers for most of the subsequent objects.
P71017 especially tended towards abstraction instead of
elaboration, where most responses were one or two words, and
many reflect abstract categories. Example responses for O2
(glass domes) were: decoration, storage, transport.
Qualitatively, the elaboration level appeared to reflect the
response style of the participant, rather than apply to particular
answers, although not all responses given by high-elaboration
participants are highly elaborate. A possible quantitative
measure of elaboration that does not require human rating is to
simply count the average number of words per object use.
4.1.5 Flexibility versus projection jumps
Another question is whether it is different uses that should
be counted in the Flexibility metric or different projections of the
existing object into other possible objects. For example, P37641
offers for O7 (TV stand) the following: Used like a bench, to sit
on, lie on or make sports with it. While these represent different
uses, it is clear that all three are related to perceiving the TV
stand as a bench. Thus counting uses would yield a Flexibility
score of 3, while counting (presupposed) projected objects would
yield a Flexibility score of 1. If re-representing the object as other
objects helps participants identify other uses, this metric may
require modification. Or, a new metric could be developed to
measure how projection jumps to other objects helped identify
new uses. Such a metric would have computational
comparability to existing systems capable of answering the AUT
through this process, like the one by Oltețeanu & Falomir (2016).
Of relevance, Johnson et al. (2016) proposed a new novelty
metric that extends Shah et al.’s (2003) metrics to improve
abstract-idea evaluation, and tested it on participants’ textual
lists of ideas for how to solve general day-to-day problems.
4.2 Observed strategies that may reduce functional fixedness
Strategies that participants used to reduce functional
fixedness include: multiple object reorientations; destroying and
disassembling objects vs. adding other objects or parts;
generalization and transfer; and association chains. Some of the
strategies may loosely be described by SCAMPER, an acronym
corresponding to Substitute, Combine, Adapt, Modify, Put to
another use, Eliminate, and Reverse. However, at no point were
participants introduced to SCAMPER, nor was it likely the given
participants were familiar with SCAMPER. Moreno et al. (2016)
found that SCAMPER increases the quantity of novel ideas. The
universality of these strategies suggests they could be developed
into heuristics, guidelines, or principles (Fu et al. 2016).
4.2.1 Multiple object reorientations and NFC
Some participants performed multiple object reorientations
when identifying uses. For example, participant P26201, given
O1 (roller blind) at 90o, proposed the following:
• Making sushi;
• Sun protection;
• As a fabric to build something new;
• As a painting canvas;
• To divide rooms;
• To close a cupboard.
To make sushi, the roller blind must be (smaller and) set on
a table on a different orientation (rotation about a horizontal axis)
from the default position (and any of the other orientations
provided, which are created using rotations about a vertical axis).
Using the object as a painting canvas implies an approx. 45o
rotation about a horizontal axis. Using the stimulus object to
divide rooms may require rotations about another horizontal axis.
Another example involves P69579, who named the following
11 uses (a high) for O12 (a glass vase) at 180o:
• flower vase;
• lamp shade;
• glass knife (if broke at edges);
• greenhouse;
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container for candle
wind protection or device to extinguish candle if used upside
down;
• weight for gym exercises;
• hammer (if none at hand);
• table dust bin;
• ash tray;
• fly trap.
The vase is thus reoriented several times to allow for the
various uses. For example, flower vase implies returning the
object to the default position and use, after which an 180o
rotation yields the lamp shade. This orientation is likely
maintained for the greenhouse. Next, the object is likely rotated
back to default to become a container for candle, and another
180o for wind protection or, device to extinguish candle. A
possible 90o rotation from the default follows to yield the use
weight for gym exercises; this orientation is likely maintained for
the hammer. The table dust bin and ash tray return the object to
default orientation, while the fly trap may require a 180o rotation.
P67244 also showed a propensity for multiple reorientations.
For example, O1 (roller blind, presented at 180o) was seen as a
curtain, retractable trampoline and retractable board. O10
(storage box, 180o) elicited the responses: bath, swimming pool,
lid, cake pan, Lego, switch. This reorientation tendency also
extended to WK3, with elicited responses: flying missiles, draft
of urbanistic plan, aligned pencils, gates, and dead trees.
Some participants not only rotated objects about the different
axes (or took perspectives around it that would imply that
rotation), but also took embodied first-person perspectives
explicitly. For example, P72018 offered the following for O9
(gold bowl): hat, crown, empty pockets, breast jewelry.
As expected, presenting objects in rotated orientations may
suggest to participants the strategy of re-orientation. However,
this study showed a concrete NFC-based difference in how
individuals use reorientation, even when the stimulus object is
presented as reoriented, when identifying uses. Many high-NFC
individuals only identified the object in the default orientation,
and produced uses in this orientation, despite it being presented
in a reorientation. For example, although a bowl is presented as
inverted, rather than identify possible uses in this new
orientation, e.g., cover, some high-NFC participants still only
identified uses associated with bowls in their default orientation,
e.g., to contain, serve or use to eat. An individual’s NFC thus
appears to be a good predictor of how much participants
recognize reorientation as a cue in identifying product uses.
•
•
4.2.2 Destroying and disassembling objects
To achieve various new uses, participants sometimes destroy
or disassemble the given objects. P63514 suggested regarding
O5 (coffee table): Take away the stands and you have a solid
frame for gardening as terrace cultivation.
P69579 offered the below uses that presuppose disassembly:
• O12 (glass vase): Glass knife (if broke at edges);
• O1 (roller blind): Jacket (if textile is cut and sewn into shape)
and display for earrings (pierced through canvas).
Other uses P69579 proposed imply the possibility of
breakage: O7 (TV stand): A karate practice device.
P71017 seemed very focused on recycling, proposing for:
• O11 (magazine files): Recycling of wood;
• O10 (a storage box): Recycling of plastics;
• O9 (a gold bowl): Melting.
Destroying and disassembling could be generalized as a
strategy to limit functional fixedness. In insight problems
involving objects, many participants refrain from breaking
objects, especially if a reassembly option is not perceived.
However, an openness towards disassembly, far from being
destructive in this case, can yield opportunities for new objects
and object parts. Sometimes just thinking about object parts and
the opportunity to replace those parts with others is enough of a
disassembly move to allow the participant to identify alternative
uses. For example, P53249 offers for O5 (coffee table): Thinking
of those “legs” as “ropes” it could be used as a swing.
4.2.3 Adding objects and using given object as part of object
The given object stimulus is sometimes conferred new uses
as part of a larger object. For example, P63514 responds
regarding O5 (coffee table): One level of a multi-level shelf (if
stacked) to store away many different things, and solid stair steps
for interior design. O5 is thus seen as a part of a multi-shelf unit
and a multi-step staircase. On a related theme, P69579 proposes
for O11 (magazine files) the use steps to reach up a shelf.
Sometimes object multiplicity enables new uses, e.g., P53249
responds for O11 (magazine files): They can be combined
together and made into a box that you can peer into (through the
holes) in some kind of children's ‘guess what's inside’ game.
4.2.4 Generalization and transfer
Some participants were observed to use generalization as an
interesting creative strategy, which can be characterized as
follows. A participant first identifies a use (that is qualitatively
more novel than the others), and then generalizes this use to an
entire semantic domain of objects that are in some way similar.
Related to this strategy, but involving fewer objects in the
second step, transfer implies mapping a novel use the participant
has just named to an object or set of objects which is somehow
similar. An example is transferring a use from tables to chairs
(or between different types of tables), rather than generalizing
from tables to furniture. Transfer involves both the first and
second use being part of a larger semantic category, or the second
item being in a neighboring semantic category. Transfer differs
from generalizing upwards to a more inclusive category, and
refers to assigning the same use to other objects that share a more
inclusive category, or with which there is some semantic overlap.
Sometimes, both strategies, transfer and generalization are
applied in the uses a participant identifies for the same object.
For example, P63514 uses one or both strategies when coming
up with answers for at least 7 of the set of 12 objects. In the order
of answering (reflecting the random ordering of the objects),
below are the 7 objects that involve one or both of the
generalization (G) and transfer (T) strategies. Note that only
responses containing G and/or T are below.
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(Note: This is the submitted draft and might not include last modifications.)
• O6 (toilet roll holder): In the bathroom; any kind of
consumption material kept on roll [. . . ]; (G)
• O3 (toilet brushes): Cleaning of vases and similar tube-shaped
object; (G)
• O10 (storage box): Storage container for liquids, solids, etc.(T)
• O4 (drum nightstand): Tea-table; lunch table; (T)
• O7 (TV stand): Table to be placed on a couch's arm rest; table
to be placed on any softer surface with the width of the u-shaped
acrylic glass object; (G)
• O9 (gold bowl): Salad bowl; fruit bowl; nice storage object;
(T)+(G)
• O12 (glass vase): Flower vase; place to arrange artificial
flowers and plants. (T)
In the above, the similarity of type between the stimulus and
named objects varies in kind. For O6, this similarity refers to
consumption materials which can be kept on a roll, for O3 the
similarity refers to the tubular shape of the objects that can be
cleaned; for O4, the similarity is implicit as transfer is done
between items belonging to the same larger semantic category.
4.2.5 Association chains
Associative processes are considered a valuable measure of
creativity (Mednick & Mednick 1971). Although explicit in
neither the AUT nor its measurement, cognitive processes of
association may still be at play for participants providing
responses (Oltețeanu & Falomir 2016).
For example, P77829 offers for O10 (storage box) the
responses: Bath tub, Umbrella and Rain barrel. From bath tub to
umbrella, a possible association is based on water being
contained in a bath tub, to the umbrella being used for protection
from water. Combining the triggered concept of rain and the
main storage function of O10 may have led to the rain barrel.
P69579 sometimes offered two responses with a forward
slash for O12 (glass vase), implying a relationship between the
following ideas: container for candle / wind protection or device
to extinguish candle if used upside down and table dust bin/ash
tray. The association chain initially revolved around the candle,
protecting and extinguishing. Subsequent associations may be
through fire and the resulting ash.
4.2.6 Ambiguity and alteration of material and size
Different types of ambiguity seemed to have a special role in
participants’ responses. Ambiguity of material is probably what
allows answers like the ones given by P81649 to O1 (roller blind)
at 90o: door, presentation canvas, paper for writing like
Egypt(ians). These answers presuppose or ascribe different
materials to the stimulus object, e.g., wood, plastic and paper.
The influence of size ambiguity was observed when
participants proposed uses which presuppose the different sizes.
Sometimes, this ambiguity of size was directly expressed. For
example, P63514 responds, to O10 (storage box): depending on
the real size of the object, cap to protect joints, storage container
for liquids, solids etc.; basin for bathing; one-step-stand for
household or small repair works. P74381 responds for O5
(coffee table): Table, depending on its height, as dining table or
coffee table.
Participants also changed the size of the object, e.g., P72018
identified for O4 (drum nightstand): music instrument; seat;
wheel; amulet; egg timer; bow tie. Obvious size changes occur
between uses as a music instrument, seat or wheel to uses as an
amulet, egg timer or bow tie.
5. DISCUSSION AND FUTURE WORK
The high correlations of high significance between the AUT
using concrete, and some purposely ambiguous, IKEA objects
and the WK pattern meanings test, support the high likelihood
that the two measured a coherent factor in creative performance.
High and highly significant correlations were also observed
between creativity metrics fluency and flexibility and both
reorientation scores. These correlations suggest that participants
who tend to perform reorientations, are also more likely to come
up with more uses and more abstract pattern interpretations.
Furthermore, a medium correlation between NFC and tendency
to reorient suggests individual differences in the ability to use
cues to overcome functional fixedness.
In addition to reorientation, participants used other strategies
that may help overcome functional fixedness. A qualitative
analysis of these strategies led to various questions about how
the AUT, a classical and seminal test, could be improved.
5.1 Possible new AUT evaluation measures
The multiple object reorientation cases show that some
participants may be particularly fluent at reorienting given
stimuli. Coupled with the correlation between reorientation and
creativity, a future fluency on reorientation metric may be useful
to explore how this influences creativity scores.
Semantic domain reuse suggests the value of collecting
information on participants’ professions and hobbies, although
this might not completely elucidate related issues. The resulting
AUT evaluation may require accounting for the semantic domain
of each of the previous uses. Such accounting could potentially
be accomplished using computational tools that reference
existing ontologies or databases that index semantic relations,
e.g., WordNet (https://wordnet.princeton.edu/).
To clarify whether elaborators are more, less, or simply
differently productive from abstractors, an elaboration measure
may be developed and used to compare different participants.
A new flexibility metric could be also developed to measure
projection jumps to other objects in identifying new uses.
Of interest for future work, Pang & Seepersad (2016)
studied the effect of empathic priming on crowd-sourced novice
raters to evaluate design concepts, due to the time- and resourceintensive nature of concept evaluation. Fuge et al. (2013)
introduced a probabilistic model that computes a family of
repeatable creativity metrics trained on expert data.
5.2 Other strategies to overcome functional fixedness
Other strategies used by participants that may help
overcome functional fixedness include: disassembling or
destroying objects; adding other objects or parts; using the
stimulus as part of an object; generalization and transfer; using
association chains, and altering material and size. Some of these
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(Note: This is the submitted draft and might not include last modifications.)
strategies confirm process assumptions in computational
systems solving the AUT (Oltețeanu & Falomir 2016).
The ability to predict an individual’s responsiveness to cues
has implications for interventions to accommodate such
differences. Kruglanski & Fishman (2009) reported that NFC
may be situationally manipulated, at least temporarily. Simple
interventions could be tested initially. For example, especially
high-NFC participants could be specifically instructed to use
different orientations to identify different uses, or to imagine
they are in an alien environment, in which the objects might look
similar but serve different purposes.
Situational, rather than innate, NFC can also be manipulated
using time pressure. Mayseless & Kruglanski (1987) studied
situational or environmental NFC. Participants were asked to list
as many hypotheses as possible for the identity of everyday
objects shown in photographs that were enlarged to a point where
the identity of the objects was unclear. Participants in the highNFC condition were told that reaching firm decisions is an
indication of general intelligence. Those in the low-NFC
condition were told that correct visual identification is an
indication of general intelligence. The number of hypotheses
produced, from highest to lowest, came from the low-NFC
group, a control group, and the high-NFC group. Related to the
current study, a possible intervention is to more directly control
the amount of time participants spend on a task, thus reducing
the effects of individual self-imposed time pressure. Kudrowitz
& Dippo (2014) noted that participants tend to identify only the
most common uses in their first AUT responses.
Identifying the specific NFC statements that correlate to a
tendency to incorporate reorientation may also lead to the
development of interventions. The NFC statements that
correlated the strongest with the tendency to incorporate
reorientation during use identification have to do with
uncertainty and unpredictability. Therefore, future work could
examine whether interventions that encourage embracing
uncertainty and unpredictability would affect the ability to
incorporate creativity strategies.
ACKNOWLEDGMENTS
A-M Oltețeanu acknowledges the support of the German
Research Foundation (DFG) for the Creative Cognitive Systems
(CreaCogs) project OL 518/1-1. LH Shu acknowledges support
of the Natural Sciences and Engineering Research Council of
Canada (NSERC). Both authors acknowledge the support of the
Hanse-Wissenschaftskolleg (HWK) in Delmenhorst, Germany.
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