Edited by Alex Blaszczynski
The Proceedings of the 11th National Conference of the National
Association for Gambling Studies
Culture & the Gambling Phenomenon 2
CULTURE AND THE GAMBLING PHENOMENON
Proceedings of the 11th National Association for
Gambling Studies Conference
Sydney, Australia
2001
Editor: Alex Blaszczynski BA, MA, Dip Psych, PhD, MAPS
Culture & the Gambling Phenomenon 3
CULTURE AND THE GAMBLING PHENOMENON
Proceedings of the 11th National Association for
Gambling Studies Conference
Edited by Alex Blaszczynski
Manly Pacific Parkroyal Hotel, Sydney
Australia
21 – 24 November 2001
Culture & the Gambling Phenomenon 4
CULTURE AND THE GAMBLING PHENOMENON
Proceedings of the 11th National Association for Gambling Studies Conference,
Sydney, 2001
Published by the National Association for Gambling Studies
PO Box 5114 Alphington 3078 Australia
Compiled and edited by Alex Blaszczynski, Department of Psychology, The University of Sydney,
Sydney NSW 2006 & Department of Medical Psychology, Westmead Hospital, Westmead, NSW 2145,
Australia
Copyright (November 2001): Copyright of all papers published in this document remains
with the individual authors. All rights reserved. Apart from the fair use for research
purposes, no part of this publication may be copied, reproduced or transmitted in any form or
by any means, without the expressed permission of the individual author.
ISBN: 0 9585358 5 X
Cover design and artwork: Alex Blaszczynski
Printing: University Printing Services.
Culture & the Gambling Phenomenon 5
11th National Association for Gambling Studies Conference
Culture and the Gambling Phenomenon
__________________________________________________________________________________
Conference Organising Committee
Conference Chairman
Alex Blaszczynski
Department of Psychology
The University of Sydney
Conference Committee
Jeff Boulous
Mitchell Brown
Wesley Gambling Counselling Services
Jan McMillen
Australian Institute for Gambling Research
Michael Walker
Department of Psychology
The University of Sydney
Kirsten Enersen
Department of Psychology
The University of Sydney
The assistance and expertise of Sandi Hill and Michelle Pritchard in preparing the
manuscripts for publication is greatly appreciated.
Sponsorship Acknowledgement
The generous financial support of the following organisations is gratefully acknowledged:
The Australian Gaming Council provided funds for the Welcome
Reception. The assistance and support of Vicki Flannery is warmly thanked.
The Australia Casino Association kindly sponsored the Conference Dinner.
Our appreciation is extended to Chris Downy for his contribution and support.
The Australian Institute for Gambling Research offered a prize for the best paper presented at
the conference and financial support to cover the registration costs for one registrant to enable
him to attend the conference. Thanks are offered to Jan McMillen for her generosity.
Culture & the Gambling Phenomenon 6
Foreword
The 2001 National Association of Gambling Studies was held in the idyllic setting of South
Steyne Beach in Manly, a picturesque suburb with both harbour and ocean foreshores. The
theme of the conference was intended to draw upon the themes of culture in all its guises and
how such culture may influence or shape gambling. In this, it well achieved its objectives.
The papers contained within this Proceedings reflect the diversity of gambling as found in the
culture of not only as it relates to ethnicity, or more correctly, culturally and linguistically
diverse community groups, but also to issues of the culture of responsible gambling, the
culture of technological advances and the culture of treatment.
One of the most gratifying outcomes of the Conference was the coming together of
representative from industry, government, welfare organisations and treatment providers. The
excellent keynote speakers provided a variety of perspectives and opened up a vista of topics
and issues that led to productive and exciting, if not excited, dialogue across all fronts. It is
only by such dialogue that a balanced approach to meeting the specific needs of all vested
stakeholders can be met. It is imperative that responsible gambling practices and the
implementation of harm minimisation derived from and guided by empirical data are
introduced if the issue of harm and problem gambling in the context of the Australian
gambling society is to be dealt with effectively.
If the concept of luck is to believe in, the series of events surrounding the conference
indicated that the organising committee’s quotient ran out rapidly. The events of September
11 caused a major disruption to the overall planning of the conference. Uncertainty over the
American’s response and fear engendered by international travel led to late minute
withdrawals and uncertainty over delegates travel arrangements. These difficulties continued
well into the final stages of organising schedules and the conference itself. Adding to the
woes of the committee, the weather proved against us. It was intended that the ferry trip to
Darling Harbour would commence from Manly Wharf but last minute storms precluded this.
Last minute hiring of buses to transport delegates to the ferry from Taronga zoo saved the
situation. By all accounts, however, the trip and the dinner were delightful. At this stage, out
of respect for a few embarrassed delegates, little shall be said of the refreshing and
entertaining glimpse on gambling provided by our international quest speaker from Harvard
University, or thereabouts, the most eminent Professor Iver Shorebet.
The organisation of the conference was made easier and all the more pleasurable because of
the enthusiasm and untiring support of all the members of the organising committee. I would
like to extend my personal thanks to each and every member, but in so doing, mention Kirsten
Enersen and Maree-Jo Coughlan in particular for their unselfish attitude in allowing me to
delegate all the work to them.
I now look forward with a renewed vigour in anticipation of a more relaxed time at the next
NAGS Conference to be held in Melbourne next year.
Alex Blaszczynski
Chairman, Organising Committee.
Culture & the Gambling Phenomenon 7
Table of Contents
Conference organising committee……………………………………………………………..5
Acknowledgements…………………………………………………………………………....5
Foreword………………………………………………………………………………………6
What can we learn from “Mr. Market”
Clive Allcock ............................................................................................................................. 10
Culture and the prevention of problem gambling
Jennifer Borrell & Dr Jacques Boulet ....................................................................................... 14
Challenging some sacred cows in problem gambling
Max Abbott ................................................................................................................................ 24
Sorting things out: The desegregation of gambling media
and the emergence of a single form of gambling
Terry Austrin & Bruce Curtis .................................................................................................... 33
Gambling litigation: The last word in loss-chasing
Richard Brading ......................................................................................................................... 39
‘Harm minimisation’ in NSW: leading the way in addressing
problem gambling
John Carr-Gregg......................................................................................................................... 51
Gaming management contracts: an accountant’s perspective
on disaster avoidance
Charles Carslaw & Jannet Vreeland.......................................................................................... 63
Group telephone counselling for problem gambling behaviour
Greg J Coman & Graham D. Burrows ...................................................................................... 77
Strategies for change: Developing a self-help handbook for
culturally and linguistically diverse clients
Sanja Cosic and Marlena Ziety.................................................................................................. 92
Economic socialisation and youth gambling in Australia
Paul Delfabbro & Letitia Thrupp............................................................................................. 101
Differences in attitudes towards psychological help among
Vietnamese and Australian-born respondents
Thai Duong-Ohtsuka & Keis Ohtsuka..................................................................................... 119
Cultures collide law and social science: Mental health expert
and problem gamblers in court
Kate Earl & Richard Maidment............................................................................................... 128
Delivering responsible gambling
Vicki Flannery.......................................................................................................................... 136
Sentencing the problem gambler
Janelle Ford .............................................................................................................................. 142
Gambling expansion in Canada: Shaping the public health agenda
David A. Korn.......................................................................................................................... 154
Adolescent gambling problems: Public health intervention
using the Internet
David A. Korn & Martha Murray............................................................................................ 157
EGM gambling: Gender and ethnic determinants of an
entrenched Australian phenomenon
Ruth Kweitel & Felicity Allen................................................................................................. 160
Problem gambling counselling and community development
within South East Asian communities
MyTien Lam............................................................................................................................. 170
The everyday life of the pokies
Charles Livingstone & Mark Minchinton................................................................................ 182
Optimism bias and gambling
Culture & the Gambling Phenomenon 8
Raymond Lo............................................................................................................................. 188
Adolescent understanding of the emotional and
cognitive aspects of gambling: The development of a prevention strategy
John F. Macdonald, Nigel Turner, Mark R. Bartoshuk & Masood Zangeneh....................... 204
Comparative analysis of gambling impact assessment policies in Australia
Helen Masterman-Smith .......................................................................................................... 215
Predicting problem gambling among poker machine players from
coping styles and motivational factors
Nicole McBain & Keis Ohtsuka.............................................................................................. 225
Sacred and secular play in gambling among Blackfoot peoples of
Southwest Alberta
Virginia McGowan, L. Frank, G. Nixon, M. Grimshaw ........................................................ 241
Sportsbetting: The biggest risk of all?
Jan McMillen ........................................................................................................................... 256
A psycho-semiotic approach to the analysis of gambling in popular culture
Mark Milic................................................................................................................................ 269
Disputing the “crack cocaine of gambling” label for electronic
gaming machines
Dick Mizerski, Bill Jolley, & Katherine Mizerski .................................................................. 276
A pathways approach to treating youth gamblers ............................................................. 284
Lia Nower & Alex Blaszczynski ............................................................................................. 284
Gambling among older Greek Australians: Influence of
illusion of control beliefs and risk-taking
Keis Ohtsuka & Helen Karoglidis ........................................................................................... 304
Culture and change: An account of a group program to help
people with a gambling problem gain control of their gambling behaviour
Peter Pinney.............................................................................................................................. 314
Frequent and problem gamblers in South Australia
Sophie Pointer & Anne Taylor ................................................................................................ 319
Mechanisms Contributing To The Maintenance Of Problem Gambling
Simone Rodda & JohnG. Phillips............................................................................................ 324
The culture of envy and the problem gambler
Adrian Scarfe
Gambling problems in a prison population: prevalence,
recidivism and screening
Sean Sullivan............................................................................................................................ 340
Gambling amongst New Zealand high school students:
Is it a hidden curriculum?
Sean Sullivan............................................................................................................................ 345
Problem gambling: What is it and how should it be measured?
Stuart Svensen.......................................................................................................................... 350
Do women gamble for the same reasons as men?
Anna Thomas & Susan Moore ................................................................................................ 366
Political culture and gambling policy: A cross national study
William N. Thompson, Carl Lutrin & Asher Friedberg.......................................................... 378
Strategies for winning on poker machines
Michael Walker........................................................................................................................ 391
Personal and cultural factors in the etiology of pathological
gambling in women in the United States
Katherine K. Wilson ................................................................................................................ 397
Asian problem gambling - a western Chinese perspective
Sharlene Wong ......................................................................................................................... 411
The art of speculation: rationality, imagination and emotion in
the experience of ‘serious punting’
Culture & the Gambling Phenomenon 9
Richard Woolley ...................................................................................................................... 417
The industry and responsible gambling
Tricia Wunsch .......................................................................................................................... 426
Psycho-structural cybernetics model of problem gambling
Masood Zangeneh, Emma Haydon, Alex Blaszczynski & John Macdonald......................... 428
Gender differentiated motivational style and its interaction
with acculturation process: their role in second language
learning delay and mental health maladjustment/addiction, especially problem
gambling, among Iranian refugee and immigrant youth in
Toronto (exploratory study): Phase 1
Masood Zangeneh & Nigel Turner ......................................................................................... 439
Macedonian culture, gambling and ‘material happiness’
Jagoda Zdraveska-Koteska & Anne MacBean....................................................................... 455
Culture & the Gambling Phenomenon 10
What can we learn from “Mr. Market”
Clive Allcock
Department of Psychiatry, Cumberland Hospital, Sydney, Australia
Correspondence to:
Dr. Clive Allcock, Department of Psychiatry, Locked Bag 7118, Parramatta, BC, 2150. Phone: 02) 9840 3000; fax:
02) 98403643; email:
[email protected]
Abstract
This paper reviews the new field of behavioural finance and
investigates what can be learnt which might be useful in
working with problem gamblers. The conclusion is reached
that the studies showing the pain of loss can be incorporated
in treatment strategies and that the overconfidence noted in
share market trading may translate to gambling with need for
counsellors to be able to dampen this down.
Although Paul Slovic (1969, 1972) wrote articles looking at 1) how stock brokers make
decisions and 2) a study of human judgement and the influences in decision making, the
relatively new field of behaviour finance is credited with being started by Kahneman and
Tversky in 1979 with a pivotal article on what they called Prospect Theory (Kahneman &
Tversky, 1979). However, an earlier article in Science also laid groundwork (Tversky &
Kahneman, 1974).
Tellingly the authors noted at that time that:
“A person who has not made peace with his losses is likely to accept
gambles that would be unacceptable to him otherwise”.
These authors were making reference to “gambles” on the stock market, a point in which the
paper will later pursue.
With this background, the main starting point for the field of behavioural finance appears to
be papers and conferences in 1984 and 1985 that used the term “behavioural finance”, who
developed and then applied the Kahneman and Tversky findings into the real world of actual
decisions in the market place.
The findings of Kahneman and Tversky (1979) indicated that the general view in economics
is that people are rational and risk averse. A choice for a risky venture would only be taken if
the reward seemed sufficiently high to justify the risk. This choice would be balanced
rationally by an understanding and application of the odds.
Some psychology studies suggested that this finding was not accurate. For example, riskseeking preferences were more frequently chosen when the choice was a sure loss versus the
substantial probability of a larger loss. A situation created for study was a definite loss of
$80, against an 85% chance of losing $100 and a 15% chance of losing 0. More choose the
gamble yet the monetary expectation is worse. Eighty five times in one hundred trades you
Culture & the Gambling Phenomenon 11
lose $100 for a total loss of $8,500 and naturally 15 times you lose 0. Clearly for 100 trades
at $80 loss each time you lose a total of $8000. So the gamble, rationally, is worse, yet the
majority choose it. Clearly, an alternative explanation from previous economic assumptions
is more accurate.
Where Kahneman and Tversky (1979) departed from views, held as far back as 1738 by the
famous mathematician Bernoulli, that people make choices by assigning a utility or value to a
state of wealth, was to suggest that choices should be analysed not from a state of wealth
aspect but from a change of wealth. People, they say, identify consequences as gains or
losses relative to a neutral point and this can lead to inconsistent choices “because the same
objective consequences can be evaluated in more than one way”. Kahneman & Tversky
(1979) introduced a function that associates validity to gains or losses and called this the
“value function”. To apply this they assumed:
1)
2)
3)
Gains have a positive value.
Zero gain/loss has a subjective value of zero.
Losses have a negative value.
However, the curves differ. The value function for gains is concave downwards (i.e. each
extra dollar gained adds less value than the preceding one). But losses are convex, again
reflecting choice when faced with losses. The curves do not “mirror image” however, the
one for losses being steeper. This reflects the different values placed on losses - for example
the choice studies showed a negative value (loss) of $400 is half the negative value of $1000.
That is to say early losses are felt more painfully, disproportionally to their actual economic
objective value. Indeed Kahneman and Tversky (1979) concluded that a loss of $100 is equal
to the positive gain of $200 thus leading to the famous statement that losses are twice as
painful as the pleasure of winning the same amount as that lost. This statement is not entirely
the case as it applies to early or first losses. This point is often dismissed. At $1000, for
example, in their studies subjective pain matched objective values.
The relevance for our gamblers is the chasing of those early losses either within a session or
long term. Later, it matters proportionally less, as the pain is the same. However, we need to
encourage those trying to control their gambling to stick to limits even though the pain of
stopping may be intense and remind those at risk of relapse that starting to gamble again and
losing will create the strong desire to chase.
The disposition effect refers to the notion that people are disposed to sell winners too early,
lock in profits and avoid regret, but hang onto losers too long to avoid the pain of a realised
actual loss. The question naturally arises as to whether this works in practice? Two studies
indicate that the disposition effect does arise in practice. While there may be additional
evidence for this effect, it is difficult work to substantiate as clearly access must be gained to
anonymous but real trading accounts and this is not as easy as it sounds.
The first study was by Schlarbaun and colleagues (1978). From an analysis over seven years
the findings disputed any disposition effect, noting short term trades seemed to reflect
possible skill (i.e. generated profits rather than taken profits). On that score however, 40% of
trades were losses and “only 52% yielded net returns in excess of the mean return available
during the period on Treasury Bills”. Clearly the stock market is no sure thing. The authors,
in fact, foreshadowed moves to mutual funds, as subsequently happened, because individual
analysis and security selection did not seem to justify the time and effort as few out performed
the market.
More recent research by Odean and Barber (1998), on much larger samples from discount
brokers, did support the disposition effect. Utilising 10,000 accounts trading through 1987 to
Culture & the Gambling Phenomenon 12
December 1993, over 162,000 trades were analysed. More evidence has been compiled
through the 90’s. In short, they conclude the disposition effect does exist, but in addition to
another dimension - over confidence leading to excessive trading (more so amongst males
than females) which dampen or eliminate profits through commissions and tax. Farleigh
(2001) notes most money in finance is made through commissions and management fees.
Odean (1998) notes psychologists find people give too much credit to themselves and “do not
attribute enough of that success to chance or outside circumstance”. In a long bull market,
such as that just finished “aggregate overconfidence and consequent trading rise”.
In summary, behavioural finance argues and believes it has demonstrated that investors,
including fund managers,
Are over-confident;
May carry biases into decision making that are not objectively sustained;
May experience illusions of control when it is really chance affecting the outcome;
Hold losses and sell winners too quickly. Indeed they may throw good money after
bad to regain losses.
Before briefly linking these findings to possible use in our problem gambling arenas, it is
important to note these findings are disputed by some. Hersh Shefrin (2000) in his book
“Beyond Greed and Fear” writes as a staunch behaviouralist but does also present and debate
arguments to rebut these views from more traditional fields. However, the findings appear
robust enough to warrant our consideration.
We can learn from this field the following:
1) Early losses are the most devastating. Hence gamblers must be informed of this and
should be urged to be aware of these feelings and not succumb to the desire to continue
gambling to ease the pain with unlikely wins.
Allied to this are two sub sections:
a) The gambling fallacy: Although referred to in behavioural finance literature, we
do to need emphasize that all is random and wins do not automatically follow
losses.
b) Professionals must assist people work through their total losses. Although most
downplay these and most therapeutic approaches work on changing future
behaviour, it is believed that people underestimate the ongoing regret for what
has been done. Behavioural finance research would support this.
2) Over confidence: The idea of winning still persists often even when people say it does
not. They feel they can win on any one-day and this may lead to the decision to gamble.
Constant reminding of the facts is essential.
3) Gender differences matter: Behavioural finance indicates that males trade more often than
women (45% more so) and single men trade 67% more often than single women (Odean
& Barber, 2000). The result is that women do better than men.
In summary, behavioural finance is a new field that shows promise in helping people
understand problem gambling behaviour and should be further explored.
Culture & the Gambling Phenomenon 13
References
Farleigh, R. (2001). 100 rules for trading. www.farleigh.com.
Kahneman, D. & Tversky, A. (1979). Prospect theory: an analysis of decision
making under risk. Econometrica, 47 (2), 263-291.
Odean, T. (1998). Are investors reluctant to realize their losses? Journal of Finance.
53, 1775 - 1798.
Odean, T. & Barber, B. (2000). You are what you trade. Bloomberg Personal
Finance, May.
Schlarbaun, G., Lewellen, W. & Lease, R. (1978). Realized returns in common stock
investment: the experience of individual investors. Journal of Business, 51 (2), p299-325.
Shefrin, H. (2000). Beyond Greed and Fear. Understanding behavioural finance and
the psychology of investing. Harvard Business School Press.
Slovic, P. (1969). Analyzing the expert judge: a study of a stockbroker’s decision
process. Journal of Applied Psychology, 27, 255-263.
Slovic, P. (1972). Psychological study of human judgment: implications for
investment decision-making. Journal of Finance, 27, 779-801.
Tversky, A. & Kahneman, D. (1974). Judgment under uncertainty: heuristics and
biases. Science, 185, 1124-1131.
Culture and the prevention of problem gambling
Jennifer Borrell & Dr Jacques Boulet
Borderlands Cooperative and VLGA Gambling Research Newsletter, P.O. Box 3079
Auburn 3123
Correspondence to:
Jennifer Borrell, Borderlands Cooperative and VLGA Gambling Research Newsletter, P.O. Box 3079 - Auburn
3123 -
[email protected]
Abstract
While pre-dominant models of prevention focus on the
prevention of specific diseases and disorders and/or on the
minimisation of harm arising from these, there are three
theoretical and potential intervention areas, all with a focus
on the reconstruction of subjectivity, that require much
greater attention: 1) The meaning systems and social
interaction patterns within various cultural groups (including
dominant one[s]). What is the meaning of ‘disorders’ (like
problem gambling) in different cultural settings? How are
they generated and conceptualised – and how do they relate to
other dynamic aspects of the social system under study? 2)
Community action that is focused on creating healthy
communities, and 3) Person-oriented prevention that
reinforces mediating structures in the form of families,
communities and other living networks of people.
Approaches to the prevention of ‘problem gambling’ will be
discussed within the above frameworks, with theoretical and
possible strategic associations between the three highlighted.
Introduction
The present contribution, whilst resting on solid theory, empirical evidence and common
sense, takes a bit of a punt at creative speculation and intends to suggest the interweaving of
three theoretical - and possible intervention – areas, the common denominator of which is the
recognised need to reconnect our understandings of the personal-individual with appropriate
conceptions of the social-collective (or, in still more general terms, the need to re-connect the
societal-structural dimension with the dimension of human agency). While pre-dominant
models of prevention (of problem gambling as well as of other forms of addiction) focus on
the prevention of specific diseases and disorders and/or on the minimisation of harm arising
from these, they overwhelmingly assume an individualised locus in which the disorder is
though to ‘reside’ and therefore needs to be addressed at. We are suggesting a re-insertion –
indeed a reconstruction - of subjectivity within a web of social connectedness, including a
sense of culture, a sense of health as a social construct and as a social ‘issue’, and a sense of
community.
Culture & the Gambling Phenomenon 15
Part One: Culture as collective systems of meaning-guiding patterns of social
interaction within identifiable social groups
Within the discourses of the ‘helping’ or ‘healing’ professions, one finds a common – and
historically long-standing – split between the theorisations of the social/societal and the
individual/personal. These splits are often referred to – if not ‘explained away’ – as
encompassing the ‘macro’ – or ‘structural’ - and ‘micro’ – or ‘agency’ - dimensions of social
and human reality and social interventions into these respective ‘halves’ are commonly
conceived of in a dichotomous way (even if one regularly hears calls for complementarity
between the two dimensions). This is not the place to enter in this debate; suffice it to say that
various attempts at ‘closing the gap’ and to dialectically re-construct the relationship between
social structure and personal experience have been developed in the past and continue to be
developed within the context of different epistemological traditions. Neo-Marxist, Feminist
and Critical Theory approaches have variously informed such attempts, as have
phenomenological and post-modernist ones; bridging the theory-practice as well as the
macro-micro gaps in reflective professional practice has been recognised as an indispensable
task for
‘Critical professionals of the future [who] have to be able to interpret the
world through cognitive frameworks and be adept at handling those frameworks in
action. There can be no arbitrary limit to either of these dimensions of professional
life. In a world that is subject to rapid and global change … there can be no limit on
the frameworks that professionals might deploy to make sense of their world’
(Barnett, 1997 cited in Cooper, 2001: 734).
And that certainly also includes the need to attempt and develop holistic models of
(anticipated) practice – especially in the field of addiction and of so-called ‘problematic’
engagement in certain practices and ‘problematic consumption’ of certain substances. If,
indeed, ‘addiction is endemic in western free-market societies’ and if it is related to the
inevitable dislocation from ‘traditional sources of psychological, social and spiritual support’
such free markets cause to occur to people, then the need to look at both the structural and
personal aspects of such problematic behaviours and at the interrelationship between them
should be obvious, especially if ‘addiction professionals [are to gain] a view of their field that
is both broader and more practical.’ (Alexander, 2000:501).
An action relevant frame of reference, derived from and informed by both structural and
(inter- and intra-) personal theory fragments, needs to be developed to support conceptions of
intervention and prevention, responding to problematic behaviours and to the structural
aspects which have been identified as causally involved in their emergence and reproduction.
Following Giddens (1979 and 1982), Bourdieu (1977) and others, one of the authors of this
paper has attempted to develop such a frame of reference (Boulet, 1985 and 1988) and both of
us have been involved in the implementation of research and consultancy activities –
especially in the area of community development – which draw from such a framework,
however implicit that may have been in the respective instances of our practice.
The fledgling field of ‘cultural studies’ can be understood as one contemporary attempt at
theoretically filling the conceptual (and therefore also practical) gap between the notions and
realities covered by ‘structure’ and ‘agency’ or – in other words – between subjective
experience, everyday interaction, institutional process and societal structure (understood with
Giddens as ‘recursive practice’). As one of us has said elsewhere (Boulet, 1985: 184) ‘culture
allows us to inject meaningfully the dimension of collectivity in the otherwise individualising
semantic context of subjectivity’ and therewith avoid the construction of the collective as
‘generalised (individual) personality’ or as simply an ‘ideal type’, as unfortunately so often
happens in theoretical discourses emanating from the disciplinarian confines (and trenches!)
Culture & the Gambling Phenomenon 16
of the established human and social sciences. Often in these discourses, the only conceivable
relationship between the dimensions of the macro and the micro is one of uni-directional
causality, whereby the ‘environment’ (or macro) occupies the role of the behaviourist
‘stimulus’ and the human agent (enmeshed within micro situations or processes) is allowed
the similarly behaviourist ‘response’ role – certainly in as far as those are concerned who are
variously referred to as ‘clients’ of the helping or healing professions. The causality is – more
often than not implicitly – allowed to run the other way around when those occupying
positions of power are examined and dealt with as to their relationship with societal structure
and process. It would be rather surprising to hear someone say that poor millionaires and
members of governments are so terribly dominated and victimised – exploited? – by the way
our societies are organised nationally and globally.... We usually do think about them as
movers and shakers, as innovators, as being in control …
Be that as it may, Zygmunt Bauman’s earlier work (1973 and 1976) provides a useful
conceptualisation – and operationalisation - of culture as he distinguishes (1973: 39) between
its hierarchical, differential and generic notions and meanings, the first juxtaposing the
‘refined’ and ‘coarse’ ways of life (often with strong classist and ethnocentric undertones) and
suggesting an educational ‘bridge’ between them, which those of the ‘coarse’ ways would
have to travel across, in order to reach the more elevated and refined hierarchical levels. The
second notion – the one often used when talking about ‘multicultural’ and such issues –
concerns the ‘countless and endlessly multipliable oppositions between the ways of life of the
various human groups’. The generic notion of culture, finally,
‘Is construed around the dichotomy of the human and the natural world, ... it
is about attributes which unite mankind in the way of distinguishing them from
everything else. In other words, the generic concept is about the boundaries of man
and the human’ (Bauman, 1973, 1976).
Like Giddens (variously, 1979, 1982), Bauman attempts to avoid an antinomy between
structure and culture (here understood in its generic sense: as collective processes of human
meaning-giving) and he understands them as dialectically related.
‘Being structured and being capable of structuring seem to be the twinkernels of the human way of life, known as culture.’ (1973: 51)
If cultural analysis is to be relevant for examination of the relationship between societal
process and individual experience (and also minding Inglis’ (1994) warning that ‘culture [is] a
mess, [which] refuses ... beautiful simplifications’), it has to avoid blunt oversimplifications
and generalisations, so easily arrived at when one applies the notion of ‘culture’ in Bauman’s
two first senses mentioned above. Culturally oriented and locally relevant social analysis
needs to encompass the multitude of and the relationships between the wishes, the strivings
and the experiences, the expressions and actions of the people – or of specific groups of
people – as they pertain to the situations of their ‘normal’ daily preoccupations, dependencies
and routines. It has to be sensitive to the fractures and fragmentations within and between
people, their relationships and the processes impinging on them, especially the power
differentials and the transactional forms in which these are expressed and, finally, the traces
of oppressed and suppressed needs and aspirations and the ways in which the associated
frustrations translate into sets of – often (self-) destructive – actions and practices. Or, again
with Inglis (1994):
‘…whatever culture is, it isn’t something which divides without remainder into social
data (the brute facts) and mental states (values and attitudes). But nor is it the material
determination of consciousness by classes or economies. It lives (or dies) in the
symbols, institutions and actions which produce, embody, renew and circulate the
values of the society…’
Culture & the Gambling Phenomenon 17
A theoretical frame of reference informed by such generic understanding of culture, would
allow to also re-think and incorporate its hierarchical and differential meanings, as identified
by Bauman. Instead of looking at the expressive-symbolic everyday activities and experiences
of – say – working class people, older women, people of culturally and linguistically different
backgrounds or (other) marginal groups (or, relevant for this paper, of ‘problem gamblers’ or
people with an addiction) as ‘coarse’, ‘primitive’, ‘problematic’, ‘non-adapted’ or
‘dependency creating’ or, indeed, as personalised ‘disorders’ generated by certain aspects of
an ethnocentrically stereotyped culture, they could be re-conceptualised as culturally specific
acts of resistance against the threat of the total loss of identity, due to experiences of
domination and alienation. Culture, then, would become the totality of daily practices of
(oppressed, alienated) individuals and groups, involving - in a deeply contradictory
articulation – realisations of their own productive, creative and reproductive activities, which,
at the same time, (can) signify their utter domination and the destruction of their livelihoods.
Watching mindless TV programs, playing amateur theatre, getting drunk, losing all your
money with gambling, making love, doing permaculture or being involved in volunteering,
are thus only superficially opposite articulations of people’s deep-seated urge to remain a
whole person (including their urge to stay connected with others like them!), in spite of all the
pain inflicted in the course of a life time of daily experiences.
Paul Willis has captured this cultural reality close to perfection in his ‘Learning to Labour’
(1977); he stresses the necessity to insert of ‘cultural level’ between (the understanding of) the
structural requirements of society and the individual experiences of (and reactions to) these
requirements.
‘...a collective, shared sense of culture as presented in this book, with its
specificity, with its active, always changeable nature (not culture as an external
taxonomical device), presents in its complexity the possibility of some real limits,
defeats, and ‘penetrations’ of what ‘structure’ might ideally require – in a word,
resistance. It presents individual senses of choice, liberty, and the reversal of power
and conventional status, as well as the possibility of a final bare settlement of some
basic ‘conditions’ for the economy. But this is a fulfilling of the ‘conditions’; it must
be remembered, in a way which also profoundly changes what was asked for. There is
not space for all this inside the single oppressed head facing ‘structural determinism’.
Without a notion of culture and its relative independence one is back with coercion
and mystification, force or magic.’
Or, one may add, one is back with the coercive imposition of labels of medical categorisation,
of assumed personality ‘disorder’ and the insult of psychotherapeutic morbidisation (or
‘twelve-step’ culpability) added to the injury of societal exclusion and alienation.
The relevance of all of this to the area of so-called ‘problem gambling’ should be obvious;
marginalised people are more susceptible to problem gambling. Women who are socially
isolated or who want to ‘escape’ from difficult life circumstances are drawn to EGM
gambling. They often report being drawn to a place where they have a sense of belonging, are
treated with what looks like respect and where they feel welcome. Men tend to gamble to be
‘winners’ and to have their sense of skill and competence validated (‘beating the machine!’).
At the same time, there is a lot of shame and stigma associated with problem gambling –
consistently reported in all local qualitative research. This has implications for the design of
‘preventative’ advertising, which may unwittingly be counter-productive in that it increases
stigma and thus prevents people from identifying that they may have a problem (however this
is understood) or from seeking help or from calling on solidarity within their own cultural
groups and relationships.
Culture & the Gambling Phenomenon 18
Research and intervention in gambling issues thus seems to have a lot to gain from adopting a
cultural perspective in the above-understood sense. Whether that is possible in the context of
mainstream social science and intervention remains to be seen; indeed, as Inglis (1994) points
out
‘…the legislation of scientific formulae takes for granted the rightness of
economisation, of reduction to the simplest, most graceful distillation possible in
symbols of the classifiable facts of life. Only thus will theories yield explanations,
and the natural world be ours to understand.
... Whether or not, as Richard Rorty suggests, science has pursued a mirage in its
quest to find absolute reflections in nature of the way it puts things in symbols, the
symbols of cultural theory and the weird antics of everyday life must remain
embedded in one another, if abstraction and experience are to remain connected…
... Understanding actions-as-part-of-a-narrative in this way still sounds utterly
unreliable to the helots of empiricism. They want fixed data even if they have to
separate ‘findings’ from what they agree to be the subjective realm in which survey
questionnaires are compiled…’
It should have become obvious that many interventions based on such understandings of the
scientific investigation of social reality (including ‘empiricist’ culture), will revert to the
apparent security and certainty of fixed definitions and to the authority of those who prefer
the clean and distinctive (but often murderous) order of the ‘normal’ and the ‘abnormal’.
In the following sections we will explore alternative approaches to both person- and
community oriented interventions in the (mental) health field and possible strategic
applications in the area of (‘problem’) gambling.
Part Two: Community action that is focused on creating healthy communities
We have briefly described the need to account for both individual agency and social structure
within a holistic and action-relevant frame of reference and we have pointed out that this is
essential for adequate theorising about problem gambling, for guiding research and social
inquiry and for forming the basis of strategies for social intervention and prevention.
The following sections will focus more on the latter – on approaches to social intervention
that are informed by understandings of the experiences, values, meaning-systems and
emerging and existent patterns of operating in the world by people in their everyday lives particularly in this case, those that relate to gambling. While approaches to intervention and
prevention need to be based on solid, consultative community research, complemented by
research findings derived from a range of methods, an additional point needs to be reiterated,
and perhaps re-framed, at this point – both research and intervention need to be underpinned
by a theoretical base that gives recognition to the familiar life-worlds of people in their
communities as an eminently legitimate ‘site’ of research and of intervention. While this
would seem self-evident to some of us, it is still all too common to have reflections on this
sphere dismissed as ‘anecdotal’ or as somehow inferior to ‘hard data’ – not the stuff of real
research. In fact, if we are to recognise that individuals are affected by a continually forming
and re-forming social structure and that society is made up of acting individuals responding to
and working within their social context, then we must also recognise that the life-worlds of
people are the very stuff that we need to study and work strategically with to address issues of
health and well-being.
And of course we must never forget that the researchers, helping professionals and social
support specialists, far from being separate from or above the world under study, are part of
the very culture that we need to examine in our analysis of problem gambling and
intervention.
Culture & the Gambling Phenomenon 19
In conducting community research to inform municipal health plans, both of us have drawn
on extensive community consultations, in combination with quantitative demographic and
health data as available. This qualitative, consultative research has formed an essential and
core component of our investigations into and analysis of community health and well being in
local areas. In tapping into the aspirations, experiences, values, meaning-systems and patterns
of social interaction within the various overlapping layers of community, we have been able
to work with local government in identifying webs of inter-relating health and social factors.
Furthermore, we have been able to explore and identify the loci and meanings of the various
issues within social systems and sub-systems and the most appropriate means and sites of
intervention and prevention. In fact, community consultation has been and is essential in
developing effective community health plans.
Importantly, this research accounts for local variation and particularity, while drawing on
more broadly relevant pools of knowledge for analysis. It also allows for the social
complexity that arises from our multiple affiliations and converging and overlapping
subsystems, for example those relating to dominant culture, sub-culture, class and gender.
Thus, consultative, community based research that accords due legitimacy to the knowledge
that people have about their own lives and social contexts is able to address issues where they
are situated – thus potentially informing sites for support and community strengthening.
These sites typically include the individual, the family, the community, institutions and
organisations and the workplace.
Very much congruent with the theoretical approach that we have outlined, Municipal Health
Plans are typically modeled on health charters developed by the World Health Organisation in
recent times.
The 1986 Ottawa Charter outlines three health promotion strategies:
1. Advocacy for health to create the essential conditions for health
2. Enabling all people to achieve their full health potential
3. Mediating between different interests in the pursuit of health
Supporting these strategies are five priority action areas:
1.
2.
3.
4.
5.
Building healthy public policy
Creating supportive environments
Strengthening community action
Partnerships for health; increasing community capacity and empowering
individuals
Reorienting health services
Building on this, the Jakarta Declaration on ‘Leading Health Promotion into the 21st Century
(1997), confirms the Ottawa Charter’s strategies and action. The Jakarta Declaration identifies
five priorities:
1.
2.
3.
4.
5.
Promoting social responsibility for health
Increasing investments for health development
Expanding partnerships for health promotion
Increasing community capacity and empowering the individual
Securing an infrastructure for health promotion
It is important to note the holistic approach to health that is central to this model. Health and
health problems are most emphatically not something residing solely or primarily in
Culture & the Gambling Phenomenon 20
individual pathology. Health is a social issue. Furthermore, health is not conceptualised
exclusively as something we only look at when it has become a problem – as some deficit to
be corrected primarily or solely at the site of the individual. Good health is an attribute of
communities and in facilitating the ‘spread’ of good health we recognize this, for example by
increasing community capacity and strengthening community action.
However, a holistic public health approach pre-dates the WHO charters; it has its origins in
the nineteenth century when health issues were starting to be addressed through public health
campaigns, such as those tackling public hygiene and sanitation. Some of these were massive
social and organisational feats – such as the establishment of London’s sewerage system
across a multitude of local jurisdictions. Unfortunately, in a historical shift over the last 150
years, the link between social change, pressure for social reform and public health has been
lost (see Kickbusch, below). This is largely attributable to the emergence and growing power
of professionals and a belief in the potency of (professional) expertise in many areas
determining or conditioning our lives and lifestyles.
Importantly, a public health approach not only views the individual within a social milieu and
aims to foster healthy, strong and safe communities and workplaces. It looks at organisational
and political behaviour and examines how public policy impinges on people living in their
communities. The relevance of public policy in relation to problem gambling is obvious and
is often hotly debated, for example, the growing dependence of governments on gambling
revenue and the level of public accessibility to the form of gambling that is indisputably and
mostly related to problem gambling, poker machine gambling.
Finally, we would like to finish our overview of the public health approach with a few points
from a paper by Ilona Kickbusch (1989) aptly titled ‘Good Planets are Hard to Find’, which
deals with public health as relating to environmental issues, and which would seem to be
especially pertinent here.
The three points we will briefly cover include the complex causality inherent in health issues,
the need for collaborative, inter-disciplinary work and a reiteration of the need to start from
everyday settings in addressing health issues.
i)
Firstly, causality is complex. Environmental risk patterns elude simple models of
causality and intervention. They tend to be cumulative, present no clear causality and
do not allow for simple, straightforward cause-effect interventions.
‘Bateson makes the point that present day science is not able to offer the
necessary explanations of the world any more and proposes instead to work
with the notion … of the ‘pattern that connects’. For an ecological theory of
health a key step would lie in understanding health as a pattern of relations
rather than as a quantitative outcome’ (Kickbusch, 1989:15).
ii)
Secondly, new public health needs to lift itself from petty professionalisation
squabbles over specialised fields of intervention to a generalist and policy-based
concern for the health of populations. This is evidently very relevant to the area of
problem gambling research and prevention whereby the various research and helping
professionals share very little dialogue in addressing the complex social patterns,
which lead to the generation of gambling related problems. With Kickbusch, we
would highlight the need for interdisciplinary – or even better, transdisciplinary work and a wide range of research on social health, social integration, social support
and belonging which could allow us to see how a break down in the ecology of
human interaction leads to serious health effects. With Kickbusch, we would also like
to emphasise the need to look at a ‘science’ or study of health linked to feelings of
belonging and social integration.
Culture & the Gambling Phenomenon 21
iii)
Thirdly, through a quotation by Kickbusch (1989:17), we would like to reiterate the
need to start from everyday settings where health or ill-health is generated and
occurs:
‘An ecological approach moves health from an individual lifestyle/choice
model to a broad gauged community issue. It starts its work with the basic
and simple question: where is health created? The ecological answer – in the
language of everyday – is: health is created where people live, love, work and
play. It is created by human beings in their interactions with each other and
with their physical environments. The consequence for a public strategy is to
commence from settings of everyday life within which health is created
(rather than with disease categories) and to begin with strengthening the
health potential of respective settings.’
Which brings us to the third part of this discussion, attempting to locate person-oriented
prevention work within the life-worlds of people.
Part Three: Person-oriented prevention that reinforces mediating structures in the form of
families, communities and other living networks of people
We would like to give a brief overview of a model that goes some way towards reestablishing the importance and the legitimacy of the subjective realm within the areas of both
social inquiry and community support and strengthening.
When Lloyd Williams, who founded and ran Melbourne’s Crown Casino for some years,
remarked (after he had left his previous functions in the Corporation!) that the spread of
pokies had done much damage to the ‘social fabric’ of Victoria, he conjured up an eminently
appropriate metaphor for society or community. ‘Fabric’ refers to the (putative) existence of
threads, woven and interconnected in such a way that the resulting cloth, textile, whatever,
does what it is meant to do, that is, cover or support or ‘dress’ its content. ‘Fabric’ also refers
to purposeful human activity; before coming to signify ‘making it up’, to ‘fabricate’ meant to
produce something and ‘social’ fabric thus denotes conscious and unconscious collective
human endeavour, interaction, relationships and connectedness, activities upon which our
individual (as well as collective) survival depends.
There certainly has been a recent upsurge (notably in Victoria) of interest in and attention for
community ‘building’ and for things to do with ‘social capital’, another concept often used
instead of social fabric. Witness Eva Cox (1995:15), a chief proponent of this framework for
research and intervention:
‘Social capital refers to the processes between people which establish networks,
norms and social trust and facilitate co-ordination and co-operation for mutual
benefit.’
Furthermore, healthy societies and communities are said to require minimum levels of ‘social
capital’, involving active relationships between community members and the ability to:
•
•
Work together collaboratively, resolve disputes and respect each other’s differences;
and
Trust those who are familiar and not so familiar – including mediating bodies such as
organisations and governments.
Importantly, the concept of ‘social capital’ provides a positive counter-point to deficit models
of problem identification and problem solving which fail to embrace the rich supportive
Culture & the Gambling Phenomenon 22
connections, strengths, aspirations, creative responses and visions of people in their
communities and their every-day worlds (see also Coleman, 1990, often credited with the
‘invention’ of the notion of social capital – having picked it up from Bourdieu, 1980; Putnam,
1993, the main source for Cox’ elaboration of the concept and – more critically but positively,
Trigilia, 2002; finally, with an attempt at sorting out the various usages, Foley and Edwards,
1999).
In relation to research on problem gambling, particularly research undertaken in the
qualitative mode, it is probably not so surprising that it emerges in relationship to a variety of
contemporary social malaises, many related to social isolation, boredom, loneliness, feelings
of meaninglessness, a need to escape from difficult life circumstances, lack of a feeling of
belonging, an unfulfilled need to be valued by others, etc. (as a matter of fact, much social
research initially came about as a response to the massive dislocations occasioned by the
effects of industrialisation and mass-production from the middle of the 19th century onwards).
Thus, a model such as provided by ‘social capital’ approaches would seem timely in
increasing our understanding of the directions that we are taking and of the best means by
which to support and promote what is most meaningful and valuable for us as individuals and
collectively as a society.
Conclusion
In this paper we have argued for the need to broaden our conception of etiology and causality
of problem gambling to include various social processes associated with the life-world of the
individuals said to be inflicted by the ‘disorder’ of problem gambling. The life-world of
individuals includes not only their immediate and proximate ‘environment’ but equally refers
to such societal and ecological processes which condition the life-worlds of individuals and
communities in a more mediated fashion, for example, political and economic processes and
their multifarious interrelationships, often summarily referred to as ‘social structure’ or
‘society’. We have further argued that the insertion of a widened concept of culture,
mediating between the micro-settings in which individuals live their daily lives and the macro
structures referred to before, may help us to better ground understandings of problem
gambling (as a ‘mental disorder’). It may also help us develop social approaches to prevention
of problem gambling (and other addictions) and – indeed – lead to a precautionary approach
in the planning of local provisions of leisure and recreation – rather than – in the words of
previously mentioned Mr. Williams – practicing ‘harm minimisation’ when the ‘horse has
bolted’, the horse, that is, of the uncontrolled spread of pokies into our communities.
Culture & the Gambling Phenomenon 23
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Bourdieu, P. (1980). Le Capital Social: notes provisoires, Actes de la Recherche en
Sciences Sociales, 31, 2-3.
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viability. British Journal of Social Work, 31, 721-738.
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Public Policy, 19, 141-173.
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California Press.
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Kickbusch, I. (1989). Good Planets are Hard to Find. Keynote address at Workshop
on Sustainable Development and Health, Melbourne.
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London: Routledge & Kegan Paul.
Culture & the Gambling Phenomenon 24
Challenging some sacred cows in problem gambling
Max Abbott
Dean, Faculty of Health Studies and Professor of Psychology and Public Health,
Auckland University of Technology
Correspondence to:
Max Abbott. Dean, Faculty of Health Studies and Professor of Psychology and Public Health, Auckland University
of Technology
Abstract
The recently completed New Zealand Gaming Survey
(NZGS), which included a two-phase ‘replication’ survey as
well as longitudinal and prison studies, produced some
unexpected and controversial findings that have potentially
important implications for future research, public policy and
professional practice. These findings challenge the notion
that the prevalence of problem gambling invariably increases
with rising per capita expenditure, that problem gambling is a
chronic, relapsing disorder, and that a return to moderate or
controlled gambling is a rare outcome for problem gamblers.
The validity of these challenges to conventional reality is
critically assessed by a consideration of their consistency with
other findings from the NZGS and international literature.
Introduction
Recent research by myself and colleagues has questioned the validity of three widely held
beliefs, namely that:
• Problem gambling prevalence increases with greater gambling availability
• Problem gambling is a chronic, relapsing disorder
• A return to moderate or controlled gambling is a rare outcome for problem gamblers.
The intense negative reaction from some colleagues to the suggestion that these beliefs may
not be justified implies that they are more akin to religious dogma than to scientific
hypotheses. If so, their defenders are closer to ideologues and zealots than open-minded
scholars.
This paper presents information pertaining to these three beliefs or assertions. Before doing
so, it may be timely to reflect briefly on scientific logic. Central to this enterprise is the
formation and refutation of hypotheses. Hypotheses are conjectures based on theory and prior
belief that may also have been informed by data gathered using varying degrees of rigour.
Hypotheses are never ‘proved’ in an ultimate or fundamental sense. Rather, they are exposed
to the risk of falsification by the systematic collection of data according to rules and
conventions. The more often that hypotheses have been exposed to the risk of falsification
Culture & the Gambling Phenomenon 25
using strong research designs and ‘survived’ (been corroborated), the more confident we can
be about their adequacy. Although a rigorously corroborated hypothesis may not be ‘true’,
most reasonable people would act on the assumption that it is for the purpose of formulating
policy and going about their lives.
While no research finding or accumulation of findings can ever ‘prove’ a given hypothesis,
contradictory findings from a single well-designed study can refute it. Many major
‘breakthroughs’ and advances in science come when theoretical expectations are contradicted
by data – when your findings hit you in the face and pose new questions.
Hypothesis 1: The prevalence of problem gambling increases with greater
availability of expenditure on gambling
During the past 15 years gambling has been a major growth industry in many parts of the
world including Australia and New Zealand. This expansion has been associated with
increased adult per capita expenditure on gambling and increased involvement on the part of
sectors of the population that previously had little involvement with gambling
(‘normalisation’, ‘feminisation’).
It has been widely assumed, and often asserted, that increases in availability, involvement and
expenditure have resulted in a rise in the prevalence of problem gambling, previously
considered a rare disorder. The presenter, for example, has referred to pathological gambling
as a “sunrise disorder.”
Findings consistent with the hypothesis that the prevalence of problem gambling has
increased with greater availability of gambling include:
• Problem gamblers have been demonstrated to have high levels of participation in
and expenditure on forms of gambling that evidenced the most growth during the
past decade, e.g. video gaming machines and casino gaming. In New Zealand and
Australia, this is evident in both clinical presentation and general population
survey data (Abbott, 2001).
• Some studies have found higher problem gambling prevalence in regions with
ready access to casinos (e.g. United States and New Zealand national surveys).
The 1991 New Zealand national survey found no difference in problem gambling
prevalence between major centres when other factors associated with problem
gambling, e.g. ethnicity and age, were controlled statistically. (Abbott & Volberg,
1991; 1996). In the 1999 national survey, following the introduction of casinos to
Auckland and Christchurch, these centres had higher prevalence rates than
Wellington and other parts of the country (Abbott & Volberg, 2000).
•
There has been a steady rise in the number of people consulting problem
gambling services during the past decade. (Abbott, 2001).
•
Higher prevalence rates (on average) have been found in state and provincial
North American general population surveys since the mid 1990s than in earlier
surveys (Abbott & Volberg, 1999).
•
Higher adult population prevalence rates have been found in countries with high
levels of gambling participation and expenditure, e.g. Australia versus New
Zealand, Sweden, United Kingdom (Abbott, 2001).
Culture & the Gambling Phenomenon 26
• The two Australian states with the lowest per capita gambling expenditure (Tas
and WA) have substantially lower prevalence rates than the states and territories
with higher expenditure (see Figure 1).
•
Prevalence rates and clinical presentation rates have increased disproportionately in some
sectors of the population that have significantly increased their gambling participation,
e.g. women in New Zealand, Australia and some North American jurisdictions (Abbott &
Volberg, 2000; Productivity Commission, 1999).
•
Some studies find higher lifetime prevalence rates among teenagers and young adults
relative to older adults, e.g. New Zealand 1991 national survey, 1998 Swedish national
survey (Abbott & Volberg, 1996; Volberg, Abbott, Rönnberg, & Munck, 2001).
Findings inconsistent with the increased availability-prevalence hypothesis include:
•
North American sub-national general population replication surveys are almost equally
divided between those finding higher and lower prevalence rates at follow-up (Abbott &
Volberg, 1999; Volberg, 2001).
•
The 1996 and 1999 New Zealand national surveys obtained lower prevalence rates than
the earlier 1991 national survey.
•
Recent Australian state/territories surveys and the Productivity Commission
national survey obtained substantially lower prevalence rates than the 1991 ‘four
cities’ survey (Productivity Commission, 1999).
•
The six most recent replication surveys (5 North American; 1 New Zealand)
found reduced percentages of weekly or more frequent gamblers despite increases
in per capita gambling expenditure since their respective baseline surveys.
(Abbott, 2001; Volberg, 2001).
•
A number of the six surveys just referred to obtained lower problem gambling
prevalence estimates than their respective baseline surveys. Those with reductions
were in jurisdictions that had developed comprehensive problem gambling
services – those with increases had not.
•
The interpretation of higher lifetime prevalence among young people as an
indication of increasing prevalence has been called into question by findings from
the first prospective general population survey of problem gamblers (Abbott,
Williams & Volberg, 1999). Specifically, many people who scored as lifetime
problem gamblers in 1991 did not score as problem gamblers when assessed using
the same lifetime measure seven years later. Thus, older adults may have lower
prevalence because they significantly under-report past problems.
•
The first prospective general population survey of problem gamblers (Abbott,
Williams, & Volberg, 1999) found high rates of problem remission, especially
among problem gamblers who favoured gaming machines. This suggests
‘outflow’ from the ‘stock’ of problem gamblers in the population may be faster
than previously considered (refer to Figure 2).
•
The recent New Zealand national prevalence survey found that some previously
high-risk groups, e.g. unemployed people, beneficiaries, young adults and males,
are no longer in this category. The recent Australian national survey (Productivity
Commission, 1999) found very little difference in prevalence between
Culture & the Gambling Phenomenon 27
sociodemographic groups. It is hypothesised that during periods of rapid
gambling expansion, some groups with previously little involvement get drawn
into gambling. Initially they have ‘bimodal’ patterns of participation and are at
high risk for problem gambling. It is further hypothesised that in ‘mature’
gambling markets, bimodal patterns normalise and prevalence reduces.
•
Data from the recent New Zealand and Australian national prevalence surveys
suggest that (a) problem gambling prevalence initially increases with rising
gambling availability and (b) a point is reached where the relationship breaks
down and increased availability no longer generates higher prevalence (refer to
Figure 1).
Hypothesis 2: Pathological gambling is a chronic or chronically relapsing
(“persistent and recurrent”) disorder
In contrast to the great majority of other mental disorders, pathological gambling does not
require the demonstration that diagnostic criteria occur within a specified or current
timeframe. In contrast to alcohol and other drug dependencies/misuse diagnoses, there is no
provision for an “in remission” diagnosis.
The foregoing is consistent with the notion that problem gambling is a chronic or chronically
relapsing disorder.
The original (and current) ICD and DSM conceptualisation of pathological gambling was
largely based on retrospective accounts of male GA members who had developed their
problems in the 1950s and 1960s. It was also strongly influenced by AA ideology – “once an
alcoholic always an alcoholic.”
Relevant research findings and related considerations include:
•
The original SOGS, consistent with DSM conceptualisation, only provided a
lifetime assessment of pathological gambling. Abbott and Volberg (1991) adapted
the SOGS to yield both lifetime and current measures (SOGS-R). Since 1991,
most prevalence surveys conducted worldwide have used the SOGS-R or SOGS-R
variants. These surveys have typically found that current (past 6 or 12 month)
prevalence estimates are a half to a third of lifetime estimates. In the case of the
recent New Zealand national survey, 55% of lifetime probable pathological and
problem gamblers were not assessed as experiencing problems of this severity
during the past six months.
•
Thus, the New Zealand national survey data suggest that over half of people who
had experienced gambling problems at some stage during their lives did not
experience problems currently. However, the NZGS longitudinal survey found
that only about a quarter of 1991 ‘lifetime’ probable pathological gamblers scored
as lifetime probable pathological gamblers when re-assessed seven years later
(Abbott, Williams & Volberg, 1999). This implies that many people with past
gambling problems, especially people who do not experience problems currently,
either forget or elect not to report past problems. This further suggests that:
(a) All lifetime prevalence estimates from surveys conducted to date are
highly conservative, and
(b) The difference between lifetime and current rates significantly underestimates problem reduction over time.
•
To date, only a small number of studies have followed problem gamblers who
have presented for treatment prospectively. They have found variable outcomes
some years later, with varying percentages currently non-problematic and
Culture & the Gambling Phenomenon 28
‘abstinent’, currently non-problematic and gambling, and ‘relapsed’ (Abbott,
Williams & Volberg, 1999).
•
The NZGS includes the only prospective study of problem gamblers and nonproblem gamblers identified from a random general population sample. This
study found that:
(a) Of the people assessed as currently being probable pathological gamblers
in 1991, approximately a quarter were current probable pathological
gamblers and a third were current problem gamblers when re-assessed
seven years later
(b) Of the people assessed as current problem gamblers in 1991, nine percent
were in this category seven years later, 14% were current probable
pathological gamblers and the remainder were non-problematic (see
Figure 2).
•
The foregoing and other NZGS findings indicate that, in the general population,
problem recovery is not atypical and that problem gambling is not invariably
chronic or chronically relapsing in nature. However, increased problem severity,
co-morbid alcohol problems and a preference for certain forms of gambling, e.g.
track betting, were found to be associated with greater chronicity. In New
Zealand, male gender and non-European ethnicity also appear to be prognostic for
chronicity.
•
In the NZGS male and female prison studies, the difference between ‘lifetime’
and current prevalence rates was much less than found in general population
studies (Abbott, & McKenna, 2000; Abbott, McKenna & Giles, 2000). Most
problem gamblers in these studies had very high scores on the SOGS-R and comorbid problems with alcohol and other substance – i.e., they more resembled
treatment populations.
•
It is likely that DSM notions of chronicity and relapse proneness are more
applicable to the minority of problem gamblers who present for treatment than to
problem gamblers generally.
Hypothesis 3: A return to moderate or controlled gambling is a rare outcome for
problem gamblers
The matter of whether or not people with serious alcohol problems can subsequently sustain
problem free drinking patterns and the desirability of ‘controlled’ drinking as a treatment goal
have been extensively studied and debated (Abbott, 1979; 2001; Volberg, 1995).
Much less information is available on these issues in relation to problem gambling.
The NZGS provides relevant retrospective and prospective data. Specifically:
(a)
Of the self-identified problem gamblers who reported (retrospectively) having
had problem-free or largely problem-free periods of six months or more, only
half said they had stopped gambling during these times.
(b)
The 45% of 1991 current probable pathological gamblers who were not
assessed as currently problematic seven years later were evenly divided
between infrequent or non-gamblers, regular non-continuous (mainly Lotto)
gambler and regular continuous gamblers.
(c)
Over half of the 78% of 1991 current problem gamblers who were not
currently problematic seven years later were regular non-continuous gamblers
at that time. The remainder were evenly divided between regular continuous
gamblers and infrequent or non-gamblers.
Culture & the Gambling Phenomenon 29
These findings are consistent with the view that significant numbers of problem gamblers,
especially those with less severe problems, do return to non-problem gambling. However,
they only partly address the question of whether or not non-problematic gambling is
sustainable for people who have experienced gambling problems in the past.
Longitudinal studies of clinical and general population samples of problem gamblers are
required to fully address this question. However, information pertaining to one sub-group of
problem gamblers in the NZGS longitudinal survey is relevant. Apart from people who
currently had gambling problems in 1991, there were others who had experienced problems in
the past but not during the six months prior to their assessment in 1991. In 1991, somewhat
similar numbers were represented in each of the three current non-problem groups, namely
regular continuous gamblers, regular non-continuous gamblers and infrequent or nongamblers. Seven years later the majority of these people who had experienced problems prior
to 1991 continued gambling and very few were found to be problematic currently (see Figure
2).
Conclusion
The findings outlined seriously challenge the universal validity of the three ‘sacred cows’ of
problem gambling. Further detail and discussion of the research presented is provided in the
reports on the NZGS. As in many fields, careful examination reveals shades of grey where
many people see only black and white. It is anticipated that future research will further
delineate the circumstances in which each of the hypothesised relationships do and do not
occur.
It is left to the reader to consider the various implications of this paper for policy and practice.
Culture & the Gambling Phenomenon 30
z=A$ =NZ$
>
NSW
600
>
VIC
400
>
>
NZ
200
D
>
>
Tas
ACT
SA
>
QLD
NT
>
>
NZ
WA
0
5
10
15
20
1B: Problem Gamblers per 1000 Adults and the
Number of Gaming Machines per 1000 Adults by
Jurisdiction
Problem gamblers (SOGS5+)/1000 adults
Gaming machine expenditure per adult (A$)
1A: Average Gaming Machine Expenditure in
Relation to Gaming Machines per 1000 Adults
30
?
?
?
?
?
?
SA
NSW
>
VIC
ACT
>
20
>
NT
>
QLD
10
>
WA
>
D
>
Tas
NZ NZ
0
0
200
400
?
Tas
NZ
0
600
Gaming machine expenditure per adult (A$)
10
15
20
25
Gaming machines per 1000 adults
1D: Problem Gamblers per 1000 Adults and
Average Expenditure on Major Forms of
Continuous Gambling by Jurisdiction
Problem gamblers (SOGS5+)/1000 adults
Problem gamblers (SOGS5+)/1000 adults
>
ACT
WA
5
>
?
QLD
10
Gaming machines per 1000 adults
30
?
NT
25
1C: Problem Gamblers per 1000 Adults and
Average Expenditure on Gaming Machines by
Jurisdiction
VIC
20
NSW
SA
30
NSW
>
>
SA
>
20
>
>
QLD
>
ACT VIC
NT
10
>
>
D
>
WA
Tas
NZ NZ
0
0
250
500
750
1000
Continuous gambling expenditure per adult (A$)
Figure 1: Gaming Machine Numbers and Expenditure and Continuous Gambling
Expenditure in Relation to Problem Gambling Prevalence in Australasian Jurisdictions
Culture & the Gambling Phenomenon 31
1991 Current Problem Gamblers (n=22)
1991 Current Probable Pathological Gamblers
Probable
Pathological
23%
Problem
31%
Problem
9%
Probable
Pathological 14%
Continuous
18%
Infrequent
or Non
Gambler
18%
Infrequent
or Non
Gambler
15%
Continuous
15%
Noncontinuous
41%
Noncontinuous
15%
1991 Regular Non Continuous Gamblers
1991 Infrequent or Non Gamblers
Problem
6%
Continuous
16%
Problem 2%
Infrequent or
Non Gambler
63%
Probable
Pathological
2%
Infrequent
or Non
Gambler
20%
Noncontinuous
59%
Continuous
31%
1991 Regular Continuous Gamblers
(n=48)
Problem
4%
Continuous
23%
Probable
Pathological
4%
Infrequent
Non Gambler
21%
Noncontinuous
48%
Figure 2: 1998 Gambling and Problem Gambling Status for Participants in each of the
Current 1991 Gambling /Problem Gambling Groups
Culture & the Gambling Phenomenon 32
References
Abbott, M.W. (2001). What do we know about gambling and problem gambling in
New Zealand? Wellington: Department of Internal Affairs.
Abbott, M.W., & McKenna, B. (2000). Gambling and problem gambling among
recently sentenced women prisoners in New Zealand. Wellington: Department of Internal
Affairs.
Abbott, M.W., McKenna, B., & Giles, L. (2000). Gambling and problem gambling
among recently sentenced males in four New Zealand prisons. Wellington: Department of
Internal Affairs.
Abbott, M.W., & Volberg, R.A. (2000). Taking the pulse on gambling and problem
gambling in New Zealand: A report on Phase One of the 1999 National Prevalence Survey.
Wellington: Department of Internal Affairs.
Abbott, M.W., & Volberg, R.A. (1999). Gambling and problem gambling in the
community: An international overview and critique. Wellington: Department of Internal
Affairs.
Abbott, M.W., & Volberg, R.A. (1996). The New Zealand National Survey of
Problem and Pathological Gambling. Journal of Gambling Studies, 12, 143-160.
Abbott, M.W., Williams, M., & Volberg, R.A. (1999). Seven years on: A follow-up
study of frequent and problem gamblers living in the community. Wellington: Department of
Internal Affairs.
Abbott, M.W., & Volberg, R.A. (1991). Gambling and problem gambling in New
Zealand. Research Series 12. Wellington: Department of Internal Affairs.
Productivity commission. (1999). Australia’s gambling industries: Inquiry report
No. 10. Canberra: Ausinfo.
Volberg, R.A. (2001). When the chips are down: Problem gambling in America.
New York, NY: Century Foundation Press.
Volberg, R., Abbott M. W., Rönnberg, S., & Munck, I. M., (2001). Prevalence and
Risks of Pathological Gambling in Sweden. Acta Psychiatrica Scandinavica: 104: 250-256.
Culture & the Gambling Phenomenon 33
Sorting things out: The desegregation of gambling media and
the emergence of a single form of gambling
Terry Austrin1 & Bruce Curtis2
1
2
University of Canterbury
University of Auckland
Introduction
The simultaneous publication of government reviews of gambling in the United Kingdom and
New Zealand provides an opportunity to raise a number of issues concerning the similarities
and differences in local developments in gambling. These issues turn on the disputed
‘normalisation’ of gambling.
Normalisation
Normalisation is an argument which has accompanied and reinforced developments in
gambling media involving firstly the state promotion of lotteries, but more significantly the
computerisation of gaming machines and the developments in Internet wagering and Internet
gaming. Simultaneously, it is clear that these developments in the diffusion of gambling or, to
put it another way, gambling as mass consumption, turn on greater abilities on the part of
states to regulate and control this mobile good. Claims for normalisation and state control can
therefore be said to reinforce one another, albeit in different ways in different countries.
However, just as normalisation is subject to dispute, state control is never total.
It is recognised in both societies that control centres on developments in surveillance and the
operation of state-sanctioned established operators of casino gaming and wagering. Such
control necessitates blocking the more ‘difficult’ areas of: (i) community gambling in pubs
and clubs operating gaming machines and; (ii) ‘uncontrolled’ overseas suppliers who now
mobilise the Internet (Sinclair, 2001). Significantly, the British and New Zealand reviews
differ most on how to handle these difficult areas, especially the suppliers of virtual gambling.
The New Zealand Gaming Review is presented as making (or returning) gambling for the
community (Markland, 2001).
The four key themes underpinning the Government’s decisions are:
• “Gambling will be primarily used to raise funds for the community
• The harm cause by gambling will be minimized
• There will be local involvement in decisions about the availability in communities of the
more risky forms of gambling
• There will be controls on the growth of gambling” (Department of Internal Affairs, 2001:
1)
Most notably the New Zealand review: (i) extends the monopolies of existing operators in the
areas of casinos and wagering; and (ii) further limits community gambling (Curtis and
Wilson, 2001b). The new developments here are that the state-owned Totalisator Agency
Board (TAB) is given approval (albeit retroactively) for gaming machines and Internet
wagering. At the same time, community gambling through gaming machines in chartered
clubs and those owned by charitable trusts in pubs continues to be disciplined and
disadvantaged vis a vis casinos and the TAB.
Culture & the Gambling Phenomenon 34
Over the last decade the combination of gaming machines with wagering (through agencies of
the TAB) in clubs and pubs in New Zealand has resulted in them becoming entertainment
complexes or suburban casinos (Austrin, 1998). The disciplining of these suburban casinos
involves: (i) the continued limitation of prizes and marketing; (ii) a reduction in the number of
gaming machines allowed on new sites (from 18 to 9); (iii) the introduction of a community
veto in the siting of gaming machines, and; (iv) the establishment of new surveillance regimes
over the gaming machine operations in clubs and pubs.
By contrast, the British Gambling Review Report recommendations “are designed:
• To simplify the regulation of gambling
• To extend choice for adult gamblers
While seeking to ensure that:
• Permitted forms of gambling are crime-free, and conducted in accordance with regulation
and honest
• Players know what to expect, are confident they will get it and are not exploited
• There is protection for children and vulnerable persons” (Department for Culture, Media
and Sport, 2001:2).
This extension of choice involves: (i) giving both gaming machines and virtual gambling
(Internet wagering and Internet gaming) to existing operators and; (ii) continues a tradition of
blocking the large-scale operation of gaming machines outside of these operators.
What the British review suggests as novel is that: (i) casinos be given unlimited gaming
machines and (ii) the established operators be permitted virtual gambling.
Clearly there are many differences between the two jurisdictions. The most significant of
these centres is the status of public gaming and the operation of gaming machines. It should
be noted that in Britain there is no equivalent of the de facto suburban casino found in clubs
or pubs around New Zealand, largely because ‘members clubs’ were disbarred from gaming
machines. Gaming machines in clubs and pubs in New Zealand are ostensibly run for
charitable purposes that are approved by the New Zealand Department of Internal Affairs.
Most clubs in New Zealand (including Workingmen’s Clubs, Returned Servicemen’s Clubs
and sports clubs) depend on these gaming revenues.
However, regardless of the differences between the two jurisdictions, there are shared
processes at play in the diffusion of gambling in New Zealand and the United Kingdom.
Firstly, the desegregation of gambling media, resulting in homogenised venues (Miers, 1996).
Secondly, the emergence of a single form of gambling media, which takes the form of random
number generation (Austrin and Curtis, 1999).
The desegregation of gambling media: The politics of licensing
The desegregation of gambling media is a process that makes possible single ‘one-stop’
venues in which all gambling products are available to consumers. It involves the
combination of different gambling media in a single site (for example, combinations of
gaming machines, bookmaking, sports-betting and keno).
Miers points to this development in the United Kingdom:
“This homogenisation of gambling media in a single venue is a significant departure from the
traditional view that different types of gambling media ought to be kept apart, where their
structural characteristics are such that they offer different (and more effective) incentives to
play and to repeat play” (1996: 289).
Culture & the Gambling Phenomenon 35
Miers reference was to the changes occurring to British betting shops but he notes that the
long run outcome of this development will involve the development of gambling centres
offering the entire range of gambling products. The reference here, of course, is to the Las
Vegas style casino but his point is that such venues typically exist for reasons diametrically
opposed to those that have traditionally informed the UK Home Office policy. The reasons
identified are those of stimulating rather than doing no more than responding to demand. In
this view desegregation shifts gambling policy to what he has elsewhere referred to as a
revenue generation regime (Miers, 1996).
The process of desegregation which Miers forecasts involves a range of fully commercial
operators. These are established operators, who provide gambling in multiple venues across
Britain. They include firms like the Hilton Group, which has interests in casinos, the
bookmakers Ladbrokes, as well as a joint venture to operate interactive betting services on
BSkyB's digital sports channels. As a result of desegregation, these established operators
would be increasingly able to locate gambling media in venues in accordance with
commercial pressures, most notably those of marketing.
New Zealand has moved some way toward desegregation of gambling albeit largely to sustain
public gaming in which revenues are used for ‘authorised’ purposes (Markland, 2001). Thus,
the state-owned TAB has been able to site its agencies alongside gaming machines owned by
charitable trusts in pubs and in chartered and sports clubs since 1993. This location of
bookmaking and sports betting (since 1996) has been important features of the de facto
suburban casinos. At the same time, casinos in New Zealand already take the form of largescale commercial gambling venues (combining machine gaming and table gaming on a 12.5:
1 ratio).
The New Zealand Gaming Review is explicit about furthering desegregation but insofar as
casinos, clubs and pubs already operate gaming machines this involves fresh alliances
between commercial and public operators. Notably the Gaming Review suggests that the TAB
will be able to offer bookmaking and sports betting in New Zealand casinos as well as operate
its own gaming machines (Department of Internal Affairs, 2001).
As noted, in New Zealand the desegregation of gambling is used to secure public gambling
(which is putatively non-commercial) in the form of the TAB, chartered clubs and the
charitable trusts running gaming machines in pubs. However, this strategy of (re)emphasizing
the community building aspect of gambling is both contested and uneven (Curtis and Wilson,
2001a 2001b). Arguably, the Gaming Review and the ‘Responsible Gambling Bill’ it proposes
is a reversal of recent policies resulting in the Casino Control Act (1990) and the subsequent
licensing of casinos. Certainly there has been considerable pressure from state-owned
operators, the Lotteries Commission and TAB, for such a switch. As the New Zealand
Lotteries Commission noted some years ago in its document Responsible Gaming: A
Commentary:
“The introduction of casinos for private gain was a major aberration in the general pattern of
the New Zealand gambling and gaming industry. It should remain as an aberration… the
contagion should not be allowed to spread’ (Lotteries Commission, 1997: 15).
Nevertheless the New Zealand review is as much about securing existing arrangements as it is
promoting public gambling. While the review states that no further casinos will be licensed
and abolishes the Casino Control Authority, this acts simultaneously to secure the monopoly
arrangements of existing casinos. Indeed, the share prices of Sky City casino rocketed in the
wake of the Gaming Review. Similarly, although the TAB has been allowed access to Internet
wagering, gaming machines and casinos, the other non-commercial operators have had their
Culture & the Gambling Phenomenon 36
aspirations checked: the Lotteries Commission is denied the Internet or gaming machines; and
the clubs and pubs are further limited in their use of gaming machines.
The New Zealand situation reveals the desegregation of gambling media as a politics of
licensing, wherein the state allocates specific gambling franchises to operators. It is these state
franchising decisions that determines whether or not, in Miers’ words, different types of
media are kept apart.
Perhaps more interesting than the differences in the politics of licensing are its commonalities,
realized as desegregation. Thus, critical differences between the United Kingdom and New
Zealand in ownership of gambling, and arguably in the motivations of state actors, do not
offset segregation or joint arrangements between operators of different kinds of gambling
media. Furthermore, this is already the case in Australia. An explanation for this parallelism is
found in the transformation of gambling media towards a form of random number generation.
The emergence of a single form of gambling media
The desegregation of gambling media has an important technical aspect in that it involves
computerisation and software to run (and survey) the varied forms of gambling. Much of this
technical development centres on the capacity for networking in order to secure: (i) electronic
surveillance; (ii) linked jackpots; (iii) real time betting and wagering; and most importantly
(iv) continuous gambling. Examples of such networking currently exist for gaming machines,
national lotteries, bingo, keno and off-track betting. The process of desegregation is both
facilitated by and furthers these aspects of networking.
Significantly, networking is important by allowing a variety of gambling media to be located
at a single venue. At the same time, this diversity of gambling media, in effect of games that
can be played in one location, is matched by the movement of all these games towards the
logic of random number generation. By this it is meant that all forms of gambling increasingly
takes the form of the lottery.
The clearest examples of this movement are the national lotteries, keno and gaming machines.
In these examples whether or not a player has purchased a winning ticket is determined by a
random combination of numbers. The national lottery in Britain and New Zealand features the
draw as the weekly highlight of their marketing campaigns.
Keno offers far greater possibilities for continuous gambling insofar as the numbers for each
game can be generated more or less continuously. The limiting factors in keno are the speed
at which players can make bets and marketing decisions by the operator (eg. most casinos use
keno to sustain gambling during players ‘time out’ periods). Gaming machines combine near
instantaneous play and determination. They approximate continuous gambling. Other
examples of the movement to the logic of the lottery in gambling include: (i) wagering on
track racing and sports. In these cases the logic is worked through with changes to the betting
options. For example, ‘Pick Six’ and point spreads; and (ii) Casino gambling. Most notable
here are changes to the rules of Blackjack and the introduction of continuous shuffling.
The logic of the lottery, the determination of win and loss by random elements, is significant
in the much commented upon shift from gambling to gaming. Gaming can be said to be the
most important part of the argument about the normalisation of gambling. Gaming is the mass
entertainment form of gambling. Gambling increasingly looks like a craft model.
The shift towards the logic of lotteries is the common condition in New Zealand and Britain
and globally. It secures the emergence of gambling as mass entertainment. In the British
report this is made explicit – in the facilitation of resort casinos for development purposes. In
the New Zealand report it is checked and subordinated to ‘community’ gaming.
Culture & the Gambling Phenomenon 37
In the British report the argument for normalisation is advanced by its commercialisation. The
New Zealand report proposes a more limited form of normalisation in which gambling is
diffused through community forms.
Controlling the difficult areas of gambling
While it has been proposed that gambling has been globalised (McMillen, 1996) it remains
important to locate local differences in order to understand the continuing diversity and
controversies over developments in gambling. The argument of this paper is that while
desegregation of gambling media has and will secure large-scale casinos / gaming machine
venues subject to state control in both societies. By contrast the way in which desegregation
takes place outside of these sites has been and will remain different. This is true of both
gaming machines and virtual gaming. Further, it is these areas that drive debate and the
continuing attempts by the state to regulate to secure both surveillance and revenue and
protection of the vulnerable (e.g. problem gamblers).
Gaming machines: In Britain gaming machines remain disbarred outside of casinos. In New
Zealand -where gaming machines in clubs and pubs enjoy the largest share of gambling
expenditure- the state has moved to introduce electronic surveillance while denying operators
the capacity to network machines.
Virtual gambling: In Britain the state has moved to licensed virtual gaming in order to seek
tax revenues currently lost to Caribbean and extra-territorial operators. In New Zealand the
state has refused to license virtual gaming (but has allowed the TAB virtual wagering). This is
an unsustainable position.
Conclusion: The medium is the message
In the field of gambling all government action is a response to developments within society –
they follow rather than lead (Austrin, 2001).
There are timing differences in terms of implementation of wagering and casinos in the two
jurisdictions but in both cases it was the introduction of state organised lotteries which
disturbed existing segregation of real time gambling and provoked changes directed towards
desegregating other forms of gambling. Further, there is a relationship between the mass
consumption of gaming – through linked random number generators or their simulacra- and
the state control of the operators of these forms of gaming. In short, as gambling becomes
more decentralized then more centralized gaming commissions will come into play. In both
jurisdictions desegregation and a single form of gambling are the basis for such single
commissions. At the same time, the reviews are provisional documents that open out new
opportunities for operators but do not resolve on going developments with respect to virtual
gaming. The British marks a bigger break in this direction but it remains to be seen.
In an absolute sense the ongoing shift from gambling to gaming is a confirmation of
McLuhan's most popularly quoted phrase `the medium is the message’. This describes how
the technology itself--and not just the way it is used--determines the essence of the thing that
shapes our lives (McLuhan, 1964: 7). In the case of gambling it is the technology of the
networked random number generator that is decisive.
Culture & the Gambling Phenomenon 38
References
Austrin, T. (2001). Entangled Improvisers: Punters, States, Locales and Betting, in
Curtis, B. (ed.), Gambling in New Zealand, Palmerston North: Dunmore Press.
Austrin, T. (1998). Retailing Leisure: Local and Global Developments in Gambling’
in Perkins, H. G. and G. Cushman, Time Out: Leisure Recreation and Tourism in New
Zealand and Australia, Auckland: Addison Wesley, Longman.
Austrin, T. & B. Curtis, (1999). Surveillance, Simulation and Erasable Programmable
Read-Only Memory: The Development of Gaming (Machines) as Entertainment, in Critical
Perspectives on Accounting: 1999 Conference,
http://panopticon.csustan.edu/cpa99/html/curtis.html, accessed 18 December 2001.
Curtis, B. & C. Wilson, (2001a). Everyday Gambling in New Zealand, in Bell, C.
(ed.), Sociology of Everyday Life in New Zealand, Palmerston North: Dunmore Press.
Curtis, B. and C. Wilson, (2001b). Gambling with Communities, in Curtis, B. (ed.),
Gambling in New Zealand, Palmerston North: Dunmore Press.
Department for Culture, Media and Sport, (2001). Gambling Review Report,
http://www.culture.gov.uk/ROLE/gambling_review.html, accessed 18 December 2001.
Department of Internal Affairs, (2001). Gaming Review Fact Sheet: Government
Decisions, http://www.dia.govt.nz/Pubforms.nsf/URL/attempt3.pdf/$file/attempt3.pdf,
accessed 18 December 2001.
Lotteries Commission, (1997). Responsible Gaming: A Commentary by the New
Zealand Lotteries Commission, Wellington, New Zealand Lotteries Commission.
Markland, J. (2001). Gaming Policy in New Zealand; in Curtis, B. (ed.), Gambling in
New Zealand, Palmerston North: Dunmore Press.
Miers, D. (1996). Objectives and Systems in the Regulation of Commercial
Gambling, in McMillen, J. (ed.), Gambling Cultures: Studies in History and Interpretation,
New York: Routledge.
McLuhan, M. (1964). Understanding Media: The Extensions of Man, London:
Routledge.
McMillen, J. (1996). Understanding Gambling: History, Concepts and Theories, in
McMillen, J. (ed.), Gambling Cultures: Studies in History and Interpretation, New York:
Routledge.
Sinclair, S. (2001). Industry Studies: Exploring the Direction and Future of
Interactive Gaming, River City Group,
http://www.rivercitygroup.com/brochure/industry_studies_wageringoninternet.html,
accessed 18 December 2001.
Culture & the Gambling Phenomenon 39
Gambling litigation: The last word in loss-chasing
Richard Brading
Wesley Community Legal Service
Correspondence to:
Richard Brading, Wesley Community Legal Service, 53 Regent Street Sydney NSW 2008. Phone: (02) 9951-5569;
email:
[email protected]
Abstract
Legal culture is dominated by a little-recognised form of
gambling: litigation. Lawyers themselves might be seen as
gambling providers. And the worlds of gambling and law
are beginning to merge. Gamblers are now suing gambling
providers. This might be simply a reflection of a litigationcrazy society, or it may be the ultimate form of losschasing. The author shares his first-hand knowledge of a
number of cases where gamblers have sued, sometimes with
success. Consideration is given to the uncomfortable
position of gambling in the legal world. Do gambling
providers owe a duty of care to their patrons, and if so, what
is the extent of that duty?
Is the threat of civil litigation an incentive for responsible conduct of gambling
(RCG)?
The Productivity Commission (1999) considered the possibility that the threat of civil
litigation might be an incentive for venues to act responsibly saying:
“The threat of legal action (under common law) by problem gamblers against
venues which fail to ensure a sufficiently safe environment for gambling
provides, in theory, incentives for venues to act responsibly. In general
terms, under the common law a gambling venue has a duty of care to avoid
foreseeable harm. If it provides inducements to gamble, serves alcohol to a
gambler who has already consumed too much, or provides cash advances to
gamble, then that might constitute a breach (Stoljar, 1999). To be found
negligent, the venue would have to fail to act in the way that a reasonable
person would. The court could then award damages upon proof of adverse
impacts.”
However the Productivity Commission (1999) did not consider that the common law provided
an adequate incentive for venues to implement harm minimisation measures. It suggested that
the government “specify in statute a duty of care by gambling providers that they take all
reasonable and practical steps to protect their customers from gambling problems.” (at 16.45).
The Productivity Commission envisaged that when faced with a statutory duty of care, the
gambling industry would develop its own risk minimisation strategies. A number of industry
groups did release voluntary codes of practice in anticipation of, or response to the
Productivity Commission findings, but these were largely notable for their lack of substance.
Culture & the Gambling Phenomenon 40
No government has followed the statutory duty of care path. Instead governments have
imposed a specific set of RCG requirements by way of legislation and left it up to the courts
to decide the civil consequences of breach of such requirements.
The RCG requirements for the Star City casino are very detailed, so much so that the casino
in Preston’s case (1999) argued that it had such a detailed and prescriptive regulatory regime
that there was no room left for common law or other civil claims. This was rejected by the
Wood CJ, who held that even the strictest set of controls did not automatically exclude civil
claims. Such an approach was subsequently justified by the NSW Casino Control Authority
(2000), providing evidence of a number of irresponsible practices were occurring in Star
City’s Endeavour Room, such as the provision of excessive free alcohol.
Case study One
Reynolds v Katoomba RSL All Services Club (2001)
The facts
During 1992 and 1993, Reynolds was a member of the club and attended the club frequently
to gamble on the club’s poker machines. He disclosed a gambling problem to the Secretary
Manager saying:
“I have a problem. I can’t control myself. Once I start I can’t stop.
Please don’t cash my cheques or give me credit to start me off, even if I
beg you.”
These cheques mostly came from a milk-run business in which Reynolds was in partnership
with his father and were drawn on the partnership account or made payable to the partnership
by milk-run customers and signed over to the club by Reynolds.
His father had a number of conversations with the Secretary Manager in which he informed
the Secretary Manager that Reynolds had a major gambling problem and was attending
Gamblers Anonymous. The father asked the Secretary Manager not to cash any cheques for
him at the club. The Secretary Manager initially agreed, but later refused, saying “I can’t do
it. There is no way I can stop him. He is over 21.” The Secretary Manager also refused to
bar him from the club telling Reynolds senior “I can’t bar him because he hasn’t done
anything wrong.”
Reynolds claimed the club breached its duty of care and sought an order that the club
repay him $56,968.83.
The judgment
The NSW Court of Appeal held that despite its knowledge of Reynold’s gambling problem,
the club did not owe him a duty of care. Although Reynolds had been diagnosed as a
pathological gambler, the court did not consider him to be ‘vulnerable’ in a legal sense. He
could have chosen to stay away from the club and refrained from asking the club to cash his
cheques. He could have resigned his membership at any time. Spigelman CJ considered the
risk of loss similar to the risk of injury of a participant in sport, saying, “The only way to
avoid risk of injury is not to play.” (at para 49).
The judges emphasised that a problem gambler has the primary responsibility for regaining
control of him or herself. They recognised that financially compensating a gambler for his or
her losses would be counterproductive, in that it would be a reward for irresponsible
behaviour.
Culture & the Gambling Phenomenon 41
Although the Court held that the club had no duty of care in this case, the Court said that there
might be a duty of care in an extraordinary case.
Little that the club could have done
The court held that the only thing the club could have done was to refrain from cashing
cheques for Reynolds. The club had not behaved illegally or unconscionably towards him.
There was no misleading or deceptive conduct.
Case Study Two
American Express International v Famularo (2001)
The facts
The case arose out of events in 1997, before most RCG legislation commenced. The manager
of O’Malley’s Hotel at Kings Cross had installed an EFTPOS terminal in its “Las Vegas
Lounge”. There was nothing wrong with that, nor with the patron taking out money from his
bank account and gambling it.
Unfortunately the hotel went further. It allowed the patron, Simon Famularo, to obtain cash
advances on his American Express charge card, which was not permitted by American
Express. The manager told Famularo that providing cash advances on his AMEX card was
“not a problem”.
The hotel knew Famularo had a gambling problem. He told the manager that he had been to
court for breaching a casino self-exclusion order. A staff member remembered saying to him
“Simon, you are mad, absolutely mad, gambling the way you do.”
Famularo spent many hours at the hotel, drinking excessively, obtaining cash advances on his
AMEX card and losing it on the hotel’s PubTab and machines. In one week alone there were
42 advances totalling $15,250. When his money ran out, AMEX sued him for the debt, and
he sued the hotel.
The judgment
Staff knew Famularo had a gambling problem and that he was often heavily affected by
alcohol. Sometimes the manager would give him free alcoholic drinks when he had been
losing heavily. But it was the cash advances that were the deciding factor. The judge held
that the hotel acted unconscionably when the manager misrepresented that the illegal cash
advances were “not a problem”. That was a breach of s.51AB Trade Practices Act 1974 and
entitled Famularo to compensation for his loss.
The hotel was ordered to pay $64,400 compensation to Famularo. Famularo was ordered to
pay American Express the debt he owed it, which was a similar amount.
Although unusual, Famularo’s case is based on established legal principles according to
Stefano & Younes, (2001).
Case Study Three
Preston v Star City (1999)
This judgment is an interlocutory decision of the NSW Supreme Court. The case has not
been finally decided. Preston’s case includes claims for negligence and breach of statutory
duty. He alleges various inducements such promises that the casino would give him business
if he remained a high roller.
Culture & the Gambling Phenomenon 42
Wood CJ at Common Law considered that a common law duty of care could exist and said:
“ The precise limits of the duty of care owed in the present case, and of any
breach, are likely to depend upon the facts proved- most particularly upon the
extent to which the defendant had knowledge of any propensity on the part of
the plaintiff to be a problem gambler, and upon the extent to which it sought
to take advantage of him. Additionally, it is likely that there would be a
reference to matters such as industry practice, economic consequences,
practicability and a variety of social and policy factors. Although it may well
be that the duty of care would be confined to problem gamblers, and not one
owed to gamblers at large, that does not affect this case, since it is the
circumstance of the plaintiff being a problem gambler and one who was
susceptible to alcohol, that is at the heart of his action.”
One allegation in Preston’s case is that the casino supplied him with free alcohol with the
intention of getting him to gamble more.
Wood CJ helpfully suggested the boundaries that might apply:
“It is certainly arguable that any duty of care in this context would not go so
far as to require the warning off or the declining of business of high rollers or
gamblers who regularly lose, or the declining of the business of high rollers
or gamblers who regularly lose, or denying them the facilities available to
gamblers at large, including those permitted under the legislation and
regulations. It may also not go so far as preventing the offer of a limited or
reasonable range of inducements and complimentary services. At a
minimum, however, I am of the view that it is strongly arguable that it would
extend to a prohibition on the provision of further liquor to a problem
gambler, who is seen to be intoxicated, or to be behaving in a manner that is
obviously totally rash, as well as to the ‘spiking’ or ‘switching’ of his drinks.
Equally arguable, in my view, is its extension to the provision of significant
credit facilities or excessive encouragement through incentives, of a person
who has specifically asked to be barred or to go beyond a limit that he has
asked the casino to set.
So restricted, this would not prevent casinos from dealing with high rollers,
or even with gamblers who are known to have a strong gambling habit, so
long as those dealings are fair and so long as those gamblers are not unduly
or improperly pressured or encouraged into gambling in a way that is
obviously reckless and potentially destructive of themselves and their
families.”
(para 132-133)
Alcohol and tobacco cases
There have been significant developments in the duty of care in relation to alcohol and
smoking in recent years.
Case Study
Johns v Cosgrove & Ors (1997)
Johns, a regular patron of the Chevron Hotel in Surfers Paradise, left the hotel in a heavily
intoxicated state, and was standing at the bus stop across the road when he lost his balance
and lurched out onto the road in front of a car. As a result of being hit by the car he suffered
brain damage and other injuries.
Culture & the Gambling Phenomenon 43
The Queensland Supreme Court judge split liability for the damage in 3 ways:
1. Johns was 45% liable for his own injuries because he deliberately became heavily
intoxicated;
2. The car driver was 30% liable because she saw Johns swaying and holding onto the
bus-stop signpost with both hands and recognised that he was drunk. She failed to
slow down and was therefore unable to swerve or brake to avoid hitting him;
3. The Chevron Hotel was 25% liable because the staff continued to serve him alcohol
until he was heavily intoxicated, with a blood alcohol reading of 0.332%. In addition,
the bar staff knew that he would have to cross a busy highway to get to the bus stop.
The judge said:
“…knowing that an intoxicated person would place himself into a
position of danger on leaving the hotel, a publican cannot continue to
supply him with the means of greater intoxication without regard to
the danger to which he is thereby contributing.”
In Cole v Lawrence (2001), the South Tweed Heads Rugby League Football Club owed a
duty of care to a patron in relation to the serving of alcohol. Justice Hulme noted that the
provision of free Spumante to patrons at a Sunday morning breakfast was a tactic calculated
to enhance the club’s financial returns.
Tobacco cases such as Sharp v Stephen Guinery t/as Port Kembla Hotel & Port Kembla RSL
(2001) in which a barmaid was successful in a claim arising out of passive smoking in the
workplace, point to the duty of care owed by gambling providers to their staff. The incidence
of problem gambling among gambling venue staff is much higher than that of the general
population. This might be a result of constant exposure to gambling, or it might be that
persons with a disposition to developing gambling problems are attracted to work in the
gambling industry. Whatever the cause, there is a common law duty of care owed by the
employer accompanying the statutory duty to provide a safe workplace. That duty of care
may be breached when staff are encouraged or permitted to gamble when off-duty.
New Jersey cases
GNOC Corporation v Aboud (1989), involved a disputed casino gambling debt. Judge Cohen
of the New Jersey District Court considered that there was “nothing fundamentally unfair
about imposing upon a casino the duty to prevent patrons such as Mr Aboud from gambling
while patently intoxicated, for they are in the best position to do so.” New Jersey has
responsible service of alcohol laws.
In Greater Bay Hotel & Casino v Tose (1994), an Atlantic City casino sued for an unpaid
gambling debt, which the gambler defended on the grounds that the casino knowingly allowed
him to gamble while intoxicated. The New Jersey Court of Appeal affirmed its view that a
casino may owe a common law duty to a patron to prevent him from gambling when he
knows he is intoxicated.
Hakimoglu v Trump Taj Mahal Associates (1995) also involved Atlantic City casinos. The
plaintiff alleged that the casinos had “intentionally and maliciously enticed him” to gamble at
the casinos by providing him with free alcohol and other inducements. The judges in this
case were against extending a duty of care to situations where casinos permit drunken patrons
to continue gambling.
Claim against a third party
In Madden v Irish Turf Club & Others [1997] IESC 1; [1997] ILRM 148, the Supreme Court
of Ireland held that the administrators of a horse race had no duty of care to a punter who
missed out on winning a prize due to their error in allowing an unqualified horse to run.
Culture & the Gambling Phenomenon 44
There was no direct contractual relationship as the punter bet on a totalisator run by a third
party.
The judges in Madden’s case were swayed by public policy considerations saying:
“There is no doubt that if this proposition (i.e. the existence of a duty
of care) were accepted, it would have very wide consequences. It
would mean that if through any one of a myriad of circumstances a
horse that should have won did not win, and it could be shown that
this was due to carelessness on the part of the defendants, then there
would be, to adopt the dictum of Cardozo CJ ‘liability in an
indeterminate amount for an indeterminate time to an indeterminate
class’: Ultramares Corporation v Touche (1931) 255 NY 170 at
p.179.”
Is a monetary damage an appropriate remedy in gambling cases?
We raised this issue with the Productivity Commission (1999):
“If we can establish a breach of duty of care, then the thorny question of
compensation remains. What compensation should a court award to a
problem gambler who got drunk on free drinks and lost all his money? All
his money back again? How do we prove how much he lost? The gambling
provider didn’t keep any records and neither did the gambler. Even if we can
prove how much he lost and get it all back to the gambler, we may simply be
enabling him to go and gamble it all again. We can’t force him to pay his
bills or use the money to support his family.”
(p. 16.45)
This issue of compensation was neatly resolved in Famularo’s case by the entry of judgment
in favour of the gambler against the hotel for a similar amount to his outstanding debt to
American Express. Following the judgment, arrangements were made for the money to be
paid directly from the hotel to American Express.
What happens to the money?
In a case that never made it to court, a female gambler sued a club for damages claiming a
number of inducements and misrepresentations. She had gambled all her money and lost her
home, with losses in excess of $400,000. Her claim included allegations that the club had
induced her to gamble, promising that gaming machines ‘must pay’ and reserving a machine
for her exclusive use. Ultimately the club paid her a substantial lump sum settlement and she
immediately moved interstate. The gambler had steadfastly refused to attend treatment for
her gambling addiction. Presumably the settlement monies were soon gambled and lost,
leading to the obvious question: Why bother to sue?
Claim by a third party
Consider the situation where a gambler steals money from an employer, friend or family
member to gamble. The gambler is known to the local venue as being an ordinary person of
modest income and means. The gambler’s expenditure increases to the point where
suspicions might arise as to the source of the funds. Does this create a duty on the part of the
gambling provider to raise questions or take any action?
This question has not been satisfactorily dealt with by the courts in relation to gambling.
The quasi-contractual remedy of “money had and received” will be available where a
gambling provider is aware that stolen money is being gambled. It is not clear whether the
remedy will be available in circumstances of mere suspicion.
Culture & the Gambling Phenomenon 45
The courts in England and Australia have adopted the doctrine of ‘unjust enrichment’ that
originates from the American Law Institute (1936). The boundaries of the unjust enrichment
doctrine remain undefined so it is ripe for application to gambling cases. The court must
weigh up the respective merits of the employer’s claim against the gambling venue. The
employer says, “The venue should have known that the money was stolen.” The gambling
venue says, “We didn’t know. The employer should be more careful with its money.”
In Lipkin Gorman v Karpnale (1991) a solicitor withdrew a large amount of money from his
firm’s account and gambled it at London’s Playboy Club. The Club was unaware that the
money was stolen and had accepted the solicitor’s bets in good faith. On the facts there
appeared to be unjust enrichment. However, the House of Lords held that the club had
changed its position by paying out on his winning bets, and it would therefore be unjust to
require the club to repay the stolen money.
The court said:
“In these circumstances, it is right that we should ask ourselves: why
do we feel that it would be unjust to allow restitution in cases such as
these? The answer must be that, where an innocent defendant’s
position is so changed that he will suffer an injustice if called upon to
repay or to repay in full, the injustice of requiring him so to repay
outweighs the injustice of denying the plaintiff restitution. If the
plaintiff pays money to the defendant under a mistake of fact, and the
defendant then, acting in good faith, pays the money or part of it to
charity, it is unjust to require the defendant to make restitution to the
extent that he has changed his position.” (at p.579)
The defence of change of position has been accepted by the High Court of Australia in David
Securities v Commonwealth of Australia (1992).
However, the unjust enrichment doctrine could be applied by simply deducting the total
amount of monies paid to the gambler as prizes from the amount required to be repaid to the
rightful owner of the money.
Claims by spouses
The potential for spouses of problem gamblers to seek legal redress against gambling
providers has yet to be explored, however, it would appear that the doctrine of unjust
enrichment would apply to them.
Where a spouse intentionally or recklessly gambles away a large sum to prevent it being
available for a Family Law property settlement, there is power in s.85 Family Law Act for the
Family Court to set aside the disposition and order the repayment of the money.
Such an order might affect gambling expenditure even if there was nothing unusual to alert
the gambling provider, see In the Marriage of Abdullah (1981). However, under s.85 (2)
Family Law Act, the gambling provider would have the right to oppose such an order, and the
court would weigh up the respective merits of the spouse’s claim and the rights of the
gambling provider.
An order under s.85 FLA could effect all gambling expenditure by a gambler following the
filing of an application for property settlement, see Dickey (1997).
Culture & the Gambling Phenomenon 46
Where will the duty of care go?
Deregulation of legal profession, especially allowing advertising has led to vigorous
marketing by lawyers, which has led to a rapid escalation of claims in the areas of motor
vehicle injuries, medico-legal litigation, public liability claims etc. This resulted in the
escalation of insurance premiums. The NSW government has legislated to greatly restrict
motor vehicle injury claims and is under strong pressure from the medical profession, schools
and local councils to likewise restrict the extent of claims against them. The judiciary are
well aware of public concern over the cost of duty of care claims and is reluctant to extend the
categories of claim.
No compensation for pure economic loss
Gambling claims are usually for pure economic loss. Whilst physical injuries might result
from repetitively pressing the play button, or falling off a stool, these are different to claims
relating to gambling losses. The High Court in Perre v Apand Pty Ltd (1999) has established
a general rule that there is no general duty of care not to cause harm that results in pure
economic loss.
The development of the common law may be limited to a defence to claims rather than a
claim in its own right. This might enable a case such as Famularo (2001) to succeed, where
the gambler was seeking to avoid liability to pay a kind of gambling debt to a third party
creditor closely associated with the gambling venue. A case such as Reynolds (2001) would
not succeed, as Reynolds was seeking an order that the club pay him money.
Making claims under the Trade Practices Act 1974, rather than the common law duty of care
may also overcome the pure economic loss restriction.
Lawyers and gambling
The role of lawyers in encouraging gambling litigation has the potential for harm. Lawyers
see the world as a series of legal structures, with the adversarial nature of legal procedure as
the best way of determining the application of the law. Monetary compensation is the usual
remedy where there is a breach of the law that harms a person.
It cannot be denied that lawyers have a vested interest in litigation, as it forms the basis of
much legal employment. So lawyers have an inclination to encourage gamblers to seek
redress through the legal system.
Problem gamblers may have a different agenda. Seeking to recover money lost, or seeking a
scapegoat for such loss, the problem gambler may seek out a lawyer in the hope that the
lawyer will rescue him or her from a difficult situation. The problem gambler tells the lawyer
what he or she thinks will help the case, and the lawyer hears what he or she wants to hear.
The result may be a case based on flimsy evidence.
Lawyers rarely think of litigation as a form of therapy, or even consider what will happen to
the compensation that may be awarded to a successful litigant.
Judges and gambling
Courts have expressed an unwillingness to accept that the common law duty of care extends
to gambling at all. This may be a reflection of the moral and cultural background of judges,
who mostly come from middle-class and wealthy backgrounds and therefore lack exposure to
gambling. Comments from judges reveal their view that gambling is essentially immoral and
undesirable, and that people who gamble essentially do not deserve assistance from the court
system.
For example, Acting District Court Judge Hogan, who heard the Reynolds case at first
instance said:
Culture & the Gambling Phenomenon 47
“I must confess that I do not understand the excitement. I am not a
gambler. Whenever I have been to a club or casino I have been
impressed by the absence of any sign of joy, delight or pleasure on the
faces of those who are gambling. After a long career as a common
lawyer, I am very much aware of the suffering that is caused, to the
gamblers themselves, and more poignantly to their families, by the
affliction of compulsive gambling.”
May LJ in Lipkin Gorman v Karpnale Ltd made a conscious effort to overcome his distaste of
gambling, saying:
“In passing, I comment that one must not let one’s mind be prejudiced
by the gambling context that there is behind the solicitor’s claim
against the club. The latter was licensed under the relevant statutes
and its gambling activities were entirely lawful.”
Moreover, the judges affirm the social requirement that the individual gambler accept
responsibility for his or her actions. McHugh J. in the High Court case of Perre v Apand said:
“One of the central tenets of the common law is that a person is legally
responsible for his or her choices. It is a corollary of that responsibility that a
person is entitled to make those choices for him or her self without
unjustifiable interference from others.”
So the critical factor in civil liability is not a duty of care to protect a gambler from causing
harm to himself, but whether there is “unjustifiable interference” with the gambler’s freedom
of choice.
The case of Famularo fits this approach. Famularo was a gambler who incurred substantial
debts on his American Express charge card. The gambling provider, O’Malley’s Hotel took
active steps to encourage him to incur such debts by making misrepresentations. Those active
steps included a misrepresentation that Famularo was entitled to access cash advances on his
charge card. That misrepresentation was unjustifiable interference.
Does actual knowledge that a gambling problem exists create a duty of care?
The mere fact that a gambling provider knows that a patron has a gambling problem, does not
create a legal duty to intervene. The trial judge, Hogan ADCJ, in Reynolds said:
“How was the club to identify the class of people to whom it owed a relevant
duty? Did it owe a duty to all its members to ensure that they did not lose
any money by gambling? But some have to lose in order that others may
win. Did it owe a duty only to those who were problem gamblers to its
knowledge? How is it expected to know? Some people bet astronomical
amounts, and might well be problem gamblers, but have enough money and
resources to be able to continue to bet. Should the club confine its solicitude
to those who were betting more than they could afford? How was it to
determine how much a particular member should be allowed by it to bet?
Most club members would regard it as intolerable if any club official were to
form an opinion about their prudence in the extent of their gambling and
thereupon attempt to place restrictions upon their ability to use the facilities
of the club of which they were members. They would feel themselves
Culture & the Gambling Phenomenon 48
entitled to reply, using language more or less colourful, ‘It is my money. I
may do with it as I wish.’”
In other words, a gambling venue can identify a problem gambler and remain passive,
permitting that person to continue gambling and suffering harm without any legal
responsibility to assist. Further, the gambling venue can also provide the usual inducements
to gamble such as subsidized meals and free soft drinks. It is only at some point beyond the
normal range of behaviour that a legal liability may come into existence.
Practical problems with civil litigation
Despite keen interest in the development by the legal profession, only a handful of civil cases
have been commenced in Australia and even less have reached court.
As well as the substantial legal obstacles outlined above, there are a number of serious
practical obstacles to civil litigation.
The primary obstacle is the lack of evidence upon which to found a case. Dealings between a
gambler and gambling provider mostly relate to spoken words and the passage of cash. What
is said is easily forgotten, and cash moves without a trace.
Gamblers have notoriously poor memories when it comes to remembering what was said or
done and when. They appear to live in a hazy and unreal world where the facts are whatever
is convenient for the moment.
The cases that have reached court are exceptions. In Famularo (2001), there were the detailed
American Express records of cash advances. In Reynolds (2001), there were the milk run
cheques. Such records are only part of the minimum necessary to found a case. As well as
having records it is necessary to convince the court that a precise claim exists. It is not
enough to say “I lost all my money at the casino”, it is necessary to establish exactly how
much money was lost. If a gambling relationship were a series of bets, then it would be
desirable to have a record of the outcome of each individual bet.
The use of player tracking systems provides a potential means to overcome the evidence
problem. For example, where a gambler stole money from his employer and gambled it at the
Casino, the police were able to subpoena the Casino gaming records and prove how much was
gambled and how much was lost and when. The information was used in the prosecution of
the thief, but arguably, player-tracking records might potentially provide the evidence for a
claim by the owner of the stolen funds against the gambling venue.
The success of civil claims depends upon the credibility and of the evidence of the plaintiff.
Often problem gamblers do not make credible witnesses. They are conditioned to lying as a
strategy of avoiding criticism for their gambling habit. When they get to court, they find it
difficult to tell the exact truth. The few gamblers who have been to court are probably
exceptional in that they have the intelligence and strength of character to provide honest and
cogent evidence.
Does civil litigation achieve a worthwhile purpose?
The civil litigation process is structured to provide compensation for injury or loss. The
assumption is that a lump sum of money is a desirable way of making up for the harm that has
been done. This is best seen in personal injury settlements where a lump sum is given to be
invested wisely and used to pay for living costs, medical treatment, home care etc of the
injured person. However, many successful litigants in Australia have not invested their
compensation wisely. A problem gambler who is not fully ‘cured’ is at risk of simply going
out and losing all that money again if it comes in the form of a lump sum that can be accessed
as cash.
Culture & the Gambling Phenomenon 49
In Famularo (2001), the gambler sought to have the hotel pay his debt to American Express.
Reynolds (2001) was seeking a compensation payout but was adamant that he was ‘cured’ of
his gambling problem. Unlike Reynolds, the claim that most potential claimants are ‘cured’
of their gambling problem rings hollow, particularly if they are looking for a quick cash
settlement.
The role of government
Because the number of civil cases has been very few and is unlikely to greatly increase,
pressure will remain on government to continue to provide a strict regime of controls. Until
recent times, the level of governmental interest in responsible conduct of gambling was low.
Since IPART and the Productivity Commission however, governments both State and Federal
have adopted their RCG responsibilities with zeal. This has resulted in widespread shock on
the part of industry, who had mostly not expected the amount and rate of change. We are now
experiencing an extraordinary rate of change in the legislative constraints such as the
Gambling Legislation Amendment (Responsible Gambling) Act 1999 (NSW) affecting the
provision of gambling, restricting or prohibiting inducements such as free alcohol or credits,
credit, cheque cashing, advertising and promotions.
The next wave of legislation may provide a level of protection for third parties such as family
members, employers and others whose money is taken in a variety of ways and gambled.
Legislation may require the keeping of records of gambling expenditure and a procedure
whereby gambling venues are required to take the welfare of family members into
consideration, and return stolen money to its rightful owners.
The future of civil litigation
The lawyers for Reynolds have applied for special leave to appeal to the High Court.
It is likely that the High Court would accept the existence of a duty of care by gambling
providers towards problem gamblers, but limit its scope to the situations proposed by Wood
CJ in Preston, such as the provision of free alcohol and excessive inducements to gamble. In
addition, the use of the Trade Practices Act is likely to become the mainstay of civil cases, as
it enables the courts to treat the conduct of gambling venues on the same standard that applies
to all businesses.
However, as governmental regulation increases, regulation of the gambling industry will
increasingly be conducted through prosecutions for breaches of the legislation, rather than by
civil litigation.
The ban on credit for gambling that exists in Australian jurisdictions has greatly reduced the
likelihood of civil actions, by removing the need to argue over non-payment of gambling
debts.
Most civil claims are likely to involve claims for compensation where there has been an
unconscionable or illegal provision of inducements such as free alcohol, or misleading or
deceptive conduct.
Despite the decision of Lipkin Gorman v Karpnale (1991), there will inevitably be further
attempts to recover stolen monies from gambling venues. These may well rely on the records
retained by venues showing the amounts won and lost by the gamblers as they dissipate the
stolen monies.
Finally, the prospect of a class action against the manufacturers of gaming machines seems
inevitable, considering their addictive characteristics and absence of warnings or consumer
protection mechanisms. Such a class action is likely to be run on similar grounds to claims
against tobacco manufacturers.
Culture & the Gambling Phenomenon 50
References
American Express International v Simon Famularo, District Court of New South
Wales unreported judgment, Naughton J., 19 February 2001.
American Law Institute 1936, Restatement of the Law of Restitution Quasi Contracts
and Constructive Trusts.
Cole v Lawrence (2001). New South Wales Supreme Court 92.
David Securities v Commonwealth of Australia. (1992). 109 ALR 57.
Dickey, A. (1997) Family Law (3rd ed). Sydney: Law Book Co.
GNOC Corporation v Aboud. (1989). 715F.Supp.644.
Greater Bay Hotel & Casino v Tose. (1994). 34F.3d 1227.
Hakimoglu v Trump Taj Mahal Associates. (1995). 70F.3d 291.
In the Marriage of Abdullah. (1981). FLC 91-003.
Johns v Cosgrove & Ors. (1997). Queensland Supreme Court 229.
Lipkin Gorman v Karpnale. (1991) 2 Appeal Cases 548.
Madden v Irish Turf Club & Others. (1997) IESC 1; (1997) ILRM 148.
NSW Casino Control Authority (2000). Report of the Inquiry of Mr P.D. McClellan
Q.C. pursuant to Section 143 of the Casino Control Act 1992 Sydney.
Perre v Apand Pty Ltd, 1999 HCA 36.
Preston v Star City Pty Limited (1999). New South Wales Supreme Court p.1273.
Productivity Commission (1999). Australia’s Gambling Industries, 10, Canberra:
AusInfo.
Reynolds v Katoomba RSL All Services Club Limited (2001). NSW Court of Appeal
234.
Sharp v Stephen Guinery t/as Port Kembla Hotel & Port Kembla RSL (2001). New
South Wales Supreme Court 336.
Stefano, V. & Younes, A. (2001). The perils of pokies and plastic. Law Society
Journal, 61.
Stoljar, T. (1999, August). Legal Aspects. Paper presented at the Conference on the
Responsible Service of Gambling within the Club industry, Sydney.
Culture & the Gambling Phenomenon 51
‘Harm minimisation’ in NSW: leading the way in addressing
problem gambling
John Carr-Gregg
Aristocrat Technologies Pty Limited
Correspondence to:
John Carr-Gregg, Aristocrat Technologies Pty Limited, 71 Longueville Road, Lane Cove NSW, 2066. Phone: 02)
94136300.
Introduction
An unfortunate aspect of the Australian character is that we tend to be a ‘nation of knockers’.
This is a particularly unfortunate in the context of ‘harm minimisation’ as our tendency to
‘knock’ inhibits us from recognising the great achievements that have been made in this field
in NSW over the past three years. Worse still, it prevents us from giving due credit to those
responsible for these achievements and this is particularly unproductive as that failure to give
people due credit does not encourage them – in the way we should – to continue the great
work they are doing.
The Carr Government in NSW has led the way in addressing harm minimisation in a manner
which has not been duplicated anywhere else in the world (or in Australia). NSW
Government legislators, regulators and the Liquor Administration Board can all justifiably
feel proud that they have achieved so much and set a practical, well thought out example for
the rest of the world.
This presentation will review the extraordinary progress that has been made in NSW over the
last three years. It will also highlight two very distinctive characteristics of that 3-year journey
that are new and welcome developments in this area. The first of those is a unique and
unprecedented level of co-operation between government and industry in conceiving and
evaluating ‘harm minimisation’ measures. Many of the technical harm minimisation
proposals implemented (and to be implemented) in NSW were suggested by the gaming
industry, evaluated by the Government and introduced in the suggested form or in an
amended form. The second distinctive characteristic of this three-year journey might be said
to be recognition of the need for evidence-based measures. The NSW Government, NSW
regulators and the NSW gaming industry have recognised that if existing or proposed ‘harm
minimisation’ measures prove to be less effective than originally thought – once properly
evaluated through research – they should be reconsidered (particularly if they produce
negative effects for problem gamblers). These trends show every indication of continuing and
firmly establish NSW as the current leader in problem gambling ‘harm minimisation’.
NSW ‘Harm Minimisation’ Time Line
The accomplishments of the NSW Government in the harm minimisation area may be
conveniently reviewed by reference to the four phases outlined, in graphic form, in Figure 1
below. Why has NSW become the world leader in this field? Cynics in the audience today
might say that it is because we have more problem gamblers than anywhere else in the world
(or more machines). However, this is demonstrably not true.
Tim Costello and Royce Millar, in their recent book “Wanna Bet”, point out that “the average
yearly expenditure per machine across (Indiana, Colarado, Connecticut and Missouri) is about
Culture & the Gambling Phenomenon 52
A$95,000 compared to Australian expenditure of $32,000.”1 This figure, they say, “dents the
assertion that Australians are uniquely inveterate gamblers.”2 Moreover, Australia only has
2.4% of the World’s legal gaming machines3.
2002
■
2001
2000
1999
■
GLARGA
NOVEMBER
1999
GLARGA
REGULATIONS
APRIL
2000
LAB
‘FIRST
DETERMINATION’
APRIL
2001
GAMING
MACHINE
BILL
NOVEMBER
2001-2
Figure 1. Harm minimisation accomplishments
The answer to the question of why NSW is leading the world in this area is that the NSW
Government, the NSW Liquor Administration Board and the NSW Department of Gaming
and Racing have reacted to community concern over problem gambling by:
• Developing the world’s most comprehensive and innovative legislation and
regulatory package to address problem gambling;
• Developing, in close consultation and co-operation with the industry, innovative
‘world first’ technical standards to address problem gambling;
• Adopting a flexible approach to regulation and standards recognising that,
because this is a very new area and one which there has been little, if any,
research:
o A creative approach is required in terms of the formulation of new measures;
and
o New measures proposed need to be evaluated whether they ‘work’ to ensure
that an ‘evidence based’ policy approach is adopted; and
o If measures are found not to ‘work’ following such evaluation, they should be
dropped.
In this paper, we will review each of the four stages of ‘harm minimisation’ depicted in
Figure 1 and evaluate their effectiveness and what has been learned from each stage.
1
Tim Costello & Royce Millar, “Wanna Bet”, Allen and Unwin, page 78-79
Tim Costello & Royce Millar, “Wanna Bet”, Allen and Unwin, page 79
3
Taylor Nelson Soffres Survey of World Gaming Machine Numbers, September, 1999.
2
Culture & the Gambling Phenomenon 53
Gambling Legislation Amendment (Responsible Gambling) Act, 1999
The Gambling Legislation Amendment (Responsible Gambling) Act, 1999 (“GLARGA”)
received assent on 2 November 1999. This legislation was and remains the most progressive
legislation of its type in the world. It effectively set out a well thought out ‘road map’ for
further responsible gaming initiatives and that road map continues to be followed to this date.
GLARGA can be said to have dealt with six principal areas of responsible gaming.
1. Establishing “Harm Minimisation” as a Regulatory Priority
GLARGA required “all persons having functions under” the Liquor Act and the Registered
Clubs Act to have “due regard to the need for gambling harm minimisation” and “to foster
the responsible conduct of gambling activities”. The use of the words ‘to have due regard’ and
‘to foster’ are unusual legislative directions to give to the Liquor Administration Board and
the Department of Gaming and Racing in that they are inspecific but emphatic directions. The
terms ‘harm minimisation’ and ‘responsible conduct of gambling activities’ were not defined
so this effectively amounted to a direction to the Liquor Administration Board and the
Department of Gaming and Racing to establish a policy to achieve these goals. The important
point to note is that the Act gave the Department and the Liquor Administration Board a very
clear and a very broad directive regarding the priority to be accorded to responsible gambling
issues.
2.
Advertising Restrictions
The second issue to be addressed by GLARGA was the question of advertising that was
required not to be “false, misleading or deceptive”. This amendment effectively required the
Liquor Administration Board to have regard to the significant body of case law that has
evolved through the interpretation of these terms for the purposes of the Trade Practices Act,
1975.
3. Regulations
Thirdly, GLARGA prescribed that Regulations were to be prepared dealing with six general
policy areas:
• Restricting or Prohibiting the Conduct of Promotions
• Establishing Standards for Responsible Gambling Activities
• Establishing Training Courses
• Provision of Information and Signs to Players
• Restricting or Prohibiting Inducements
• Display of Counseling Availability Signage
These six areas were subsequently dealt with, in detail, in the GLARGA Regulations (which
were developed and approved over the following five months).
4. Gambling on Credit and the Making of Cash Advances
The legislation prohibited the extension of credit or cash advances to players to gamble.
5. Self-Exclusion Schemes Reinforced
An aspect of self-exclusion schemes that remains a significant problem in many other
jurisdictions was addressed in a timely and effective manner in the Act. Gaming industry
operators have always been understandably reluctant to get physically involved in enforcing
self-exclusion arrangements by either removing problem gamblers from gaming floors or
Culture & the Gambling Phenomenon 54
preventing them from entering gaming floors. The legal liability that could arise from any
such action could, of course, be significant. GLARGA addressed the issue by providing that it
was lawful for a venue operator “using no more force than is reasonable in the circumstances”
to prevent a participant from entering premises and to remove them from those premises.
6. Card Based Gaming
Finally, GLARGA prescribed that Regulations should be made “for or with respect to cards
for the operation of gaming machines”. As the Honourable Richard Face MLA, Minister for
Racing and Gaming stated, in his Second Reading Speech:
“The bill will enable introduction of gaming machines that can be operated by cards,
the making of regulations dealing with the types of cards that may be used and the
amounts that may be stored on the cards. These details will be subject to consultation
with relevant industry groups. Discussions on the matter are taking place now. They
will take into account the relevant harm-minimisation principles. It is thought that the
cards will assist in our knowing how much people are spending, without in any way
infringing on their privacy. The cards might enable us to overcome many problems.”4
Glarga Regulations
The Gambling Legislation Amendment (Responsible Gambling) Act, 1999 Regulations were
approved in April 2000. The Regulations spelt out, in some detail, eleven specific responsible
gambling initiatives.
7. Notices and Information
The GLARGA Regulations prescribed that a notice in the form appearing below was required
to be displayed in hotels and clubs to clearly highlight the odds of winning ‘the maximum
prize’ on gaming machines:
“THE CHANCES OF WINNING A MAXIMUM PRIZE UP TO
$10,000 ON A GAMING MACHINE IS GENERALLY NO
BETTER THAN 1 IN 1,000,000.”
As the Minister stated in his second reading speech:
“The bill also introduces a number of important consumer protection measures. Those
measures will ensure that people who wish to spend their time and money gambling
will do so with their eyes wide open.”5
The notice in question clearly achieves the goal of bringing home a key message relating to
the odds of winning the maximum prize. It also raises the question of whether there has been
any research into the effectiveness of signs on problem gamblers:
• Are they effective?
• If so, what are the most effective messages?
• Are some modes of delivery more effective than others?
• Are players confused by multiple notices on different issues?
• If so, how should priorities be set?
• Which notices should be dispensed with?
4
5
Hansard, 22/09/99, Second Reading Speech
Hansard, 22/09/99, Second Reading Speech
Culture & the Gambling Phenomenon 55
In Victoria, it has been suggested that some gambling warning messages actually encourage
gambling. It appears that further research is warranted in this area.
One of the most significant of the innovative harm minimisation measures set out in the
GLARGA Regulations was the concept of a “Player Information Brochure” which was
designed to provide players with a new level of information in relation to gaming machines.
Gaming Machine Manufacturers in NSW6, who had already been giving the concept
consideration, prepared and submitted to the Minister, for approval, an information booklet
known as the AGMMA Player Information Booklet.
This document had been discussed and ‘fine tuned’ with the Department of Gaming and
Racing. It was launched by the Minister in July 2000 and has been acclaimed as a major
advance in responsible gaming by counselors, gaming venues, regulators and legislators both
in NSW and elsewhere. The document is available for free from the www.agmma.com
website. It represents another ‘world first’ for NSW in terms of the empowering of players
and counselors with authoritative frank information about gaming machines.
An example of this frankness is as follows:
“People who play gaming machines to increase their income are either misinformed
or just plain foolish.”
The booklet – which was endorsed by club and hotel organisations in NSW and distributed by
them to their members also highlight an important new trend in responsible gaming in NSW:
a significant increase in co-operation between operators, manufacturers and regulators to
address problem gaming.
The NSW Department of Gaming and Racing also launched its innovative series of
‘PlaySmart’ booklets that address much the same issues in a more compact format.
NSW gaming venues are required ‘make available’ one of the two versions of the booklet to
players in all venues and players must be ‘alerted to their presence’.
The significance of these ‘PIB’ booklets should not be underestimated.
They represent the first of their kind anywhere in the world and place NSW players in a
position to easily achieve a level of ‘informed consent’ which is, frankly, not available to
them in other jurisdiction at this point (although several are considering similar models).
The PIB Booklet proposed disclosure of a specific ‘plain English’ simple disclosure of the
chances of winning in the form of “Chances of Winning” (COW) card which would permit
players to compare machines effectively for the first time.
The Regulations also prescribed that a number of varieties of warning notices be ‘displayed’
on gaming machines and ATMs. It was also prescribed that counseling signage (relating to
the G Line number) be displayed ‘in the vicinity of the main entrance of venues’.
This raises the question, again, of whether the notices are effective in reducing problem
gambling and, if so, whether any particular style or size of notice is more effective than
others.
6
The Australian Gaming Machine Manufacturers Association (AGMMA)
Culture & the Gambling Phenomenon 56
The Regulations also prescribed that clocks must be displayed in such a way that they can be
“readily viewed by any person operating a (gaming) machine”.
Although a number of other jurisdictions have followed the lead of NSW in relation to the
display of clocks, it has been suggested that clocks are unlikely to provide substantive
assistance to problem gamblers.
1. Cheque Cashing Limit
The GLARGA Regulations prescribed that gaming venues in NSW be restricted in terms of
cashing cheques for patrons through a $200 limit, a restriction of one cheque per person per
day and a prohibition on the cashing of cheques through provision of credits that can be
played. These restrictions were designed to prevent problem gamblers from cashing cheques.
There has not been, to the knowledge of the writer, any research into the effectiveness of
these measures. Have problem gamblers been assisted by these prohibitions?
2. Payment of Prize Money by Cheque
The Regulations required that all prizes exceeding $1,000 were to be paid by crossed cheque,
the objective being to prevent problem gamblers from immediately playing machines with the
proceeds of a ‘big win’. Whether this measure has proved successful in terms of reducing
problem gambling has not, to the knowledge of the writer, been evaluated. It appears that the
measure has, however, contributed to the growth of a new industry of third party chequecashing organisations several of which charge significant fees for the service.
3. Location of ATMs and EFTPOS Facilities
The Regulations required that cash dispensing facilities be located away from locations where
gaming machines are installed.
As the Honourable Richard Face, Minister for Gaming and Racing, stated during the Second
Reading Speech:
“The primary intent of the bill is to provide an opportunity for a person who has been
gambling and who wishes to withdraw further funds to continue gambling to have more time
to think about the implications of the increased expenditure.”
No research has been carried out into whether this measure has been effective in terms of
reducing problem gambling.
4. Gambling Advertising
Gaming advertising was restricted by the GLARGA Regulation through the prohibition of
advertising that:
• Encourages a breach of the law;
• Depicts children;
• Is false, misleading or deceptive;
• Suggests that winning a prize is a likely outcome of participating in gambling
activities;
• Suggests that participation in gambling activities is likely to improve a person’s social
standing or financial prospects;
• Suggests that a player’s skill can influence the outcome of a game that is purely a
game of chance;
• Depicts or promotes the consumption of alcohol when engaging in gambling
activities;
Culture & the Gambling Phenomenon 57
•
Is not conducted in accordance with decency, dignity and good taste in accordance
with the Commercial Industry Code of Practice.
These restrictions were innovative and arguably constituted, when introduced, the most severe
statutory restrictions on gambling advertising in any gaming jurisdiction in the world. The
question of the extent to which gambling advertising impacts on problem gamblers has not, to
the knowledge of the writer, been researched.
All gambling advertising published was required to contain a warning notice:
“IS GAMBLING A PROBLEM FOR YOU?
G-LINE (NSW) IS A CONFIDENTIAL, ANONYMOUS AND
FREE COUNSELLING SERVICE
FREE CALL 1800 633 635”
Publicity for Prize Winners
The Regulations prohibited gaming venues from identifying prizewinners that win more than
$1,000 who request that their identity not be published. It is not clear whether this measure
was intended to reduce problem gambling or whether it actually has this effect. More research
is required in this area.
1. Gambling Inducements
NSW Venue operators were prohibited, by the new Regulation, from:
• Offering or supplying any free or discounted liquor “as an inducement to participate”
in gambling or
• Offering free credits to players.
There has, to the knowledge of the writer been very little research, if any, on the role of
promotions in relation to problem gambling. Anecdotal evidence suggests that problem
gamblers seek to avoid the identification and tracking associated with loyalty systems but
further research is required in this area.
2. Training of Staff
The Regulation introduced a new requirement, another ‘World first’ for NSW, in relation to
the training of persons “whose duties are concerned in the conduct of” gaming machines.
Such persons were required to complete an “approved course” within 18 months. That course,
which was subsequently put together (and became known as the Responsible Conduct of
Gambling (“RCG”) Course), has now been completed by qualifying NSW club staff in NSW
(approximately 27,000) and by all required qualifying hotel staff. The writer completed the
course (which is given by a small group of qualified trainers approved by the Department).
3. Self-Exclusion Schemes
Self-exclusion schemes were promoted by the Regulation in another unique initiative that has
effectively set the benchmark for corresponding provisions in other jurisdictions.
The Regulation prescribed that:
•
Venues could not refuse requests to participate;
Culture & the Gambling Phenomenon 58
•
•
•
•
•
•
Intending participants in self-exclusion schemes must be required to give a
“written and signed undertaking that he or she will not gamble…for a period
specified in the undertaking”;
Participants were to be given the opportunity to seek independent legal or
other professional advice at their expense as to the meaning of the
undertaking;
Participants entering into the undertaking were to be provided with
information about the availability of gambling related counseling and
treatment services;
“Responsible persons” in each venue were to be appointed to “readily
identify the participant whether by means of a recent photograph or
otherwise” (this has proved to be a very difficult task as many participants go
to great lengths to disguise themselves in order to gain access to venues);
Venues were required to “publicise the availability of the scheme and
information as to how it operates”;
Participants were to be prevented from withdrawing from the scheme within
3 months after requesting participation.”
These requirements were described as the minimum requirements for self-exclusion schemes.
Many venues in NSW have, in fact, exceeded these requirements by providing and funding
counseling for participants demonstrating, again, the support exhibited by the gaming industry
for these initiatives.
LAB “first determination”
Technical Standards
One of the principal regulatory tools utilised in regulating the gaming machine industry has
been the technical standards prescribed by the Liquor Administration Board (“LAB”) in
relation to gaming machines. The LAB, charged with having “due regard” to the need for
“gambling harm minimisation”7 in late 1999, resolved to introduce a series of technical
measures to address this regulatory priority.
A consultative process was established which led to the release, in April 2001, of the LAB’s
“First Determination”8. The consultative process permitted the NSW Gaming Industry to
demonstrate its support for effective harm minimisation and this support and the pro-active
approach of the NSW Gaming Industry in suggesting alternatives to explore was
acknowledged by the LAB in the First Determination itself:
“The Board acknowledges the very substantial steps taken by industry and in
particular the hotel and club industries to put in place measures to reduce harm
from the use of approved gaming machines.”9
The Board specifically acknowledged the input provided by the NSW Hospitality and gaming
Group made up of representatives of ClubsNSW, Australian Hotels Association (NSW), Star
City, The Leagues Club Association of NSW, Club Managers’ Association and TAB
Limited10. The Board expressed the view that “there are a great number of people who do not
fall within the Productivity Commission categorisation of problem gamblers who in fact have
substantial gambling problems”11 and stated that “steps should be taken wherever possible to
prevent them form becoming problem gamblers…”. However, the LAB also recognised that
7
See page 5 above.
See DGR website: www.dgr.nsw.gov.au for full text.
9
LAB “First Determination” page 16
10
LAB “First Determination” page 23
11
LAB “First Determination” page 19
8
Culture & the Gambling Phenomenon 59
“the pure recreational gambler poses no problem to him or herself or to society” and
described its task as a “balancing exercise”12.
Five Principal Areas Addressed
The LAB’s First Determination may be said to have dealt with five general areas:
•
•
•
•
•
Player Information
The Cash Input Limit
Pull Through Messages
Art Work Restrictions
“Play Though”/Button Presses
Player Information
One of the most significant innovations announced by the LAB in the “First Determination”
was the concept of the “Player Information Display” (or PID) which you will soon see on
NSW gaming machines and, in fact, gaming machines elsewhere in Australia and overseas.
The PID – which draws on the concept of the COW card in the PIB13 - envisaged disclosure
to players at the touch of a button (or screen icon on a touch screen):
•
•
•
•
Total theoretical percentage return to player for the game including any progressive
features in stand alone progressive games;
Dollar value of the top 5 single prizes
The probability of winning the top 5 single prizes
The probability of winning the lowest 5 single prizes
The PID is to be accessible in idle mode and “pull through” messages advising of its
availability are to be displayed on a regular basis.
Since the time of the First Determination, concerns have been expressed by the gaming
industry that disclosure of the total theoretical return to player for the game may be
misleading and should perhaps be reconsidered. The difficulty perceived is two fold.
Firstly, approximately 50% of machines in NSW are on ‘links’ – that is machines connected
to a system permitting players to win an additional prize from the link: technical constraints
prevent the disclosure of the link return (which can be adjusted) on the PID. So players could
receive incomplete and inaccurate information.
Secondly, concern has been expressed that players may believe that they will actually
experience that disclosed ‘theoretical percentage return’ (when in fact it is calculated over
perhaps a million games so the chances of a player actually experiencing it during a playing
session are very small). These issues have yet to be resolved.
The common object of both the industry and the Government is to ensure that players receive
the best available information that minimises the prospect of players being misled in any way.
An alternative to disclosure of the theoretical return to player for each game may be the
disclosure of the minimum statutory theoretical return to player and a cross reference to the
AGMMA booklet explaining exactly what the ‘theoretical return to player’ is and how it is
calculated.
12
13
LAB “First Determination” page 19
See page 10 above.
Culture & the Gambling Phenomenon 60
Cash Input Limit
The LAB determined that the existing Cash Input Limit in NSW be reduced from $10,000 to
$200 which effectively would prevent any player from inserting more than $200 into a
gaming machine at one time. The original proposal to reduce the cash input limit was made
by the NSW gaming industry as one of many harm minimisation initiatives proposed by the
industry itself.
Pull Through Messages
The LAB also endorsed another innovative proposal by the NSW Gaming Industry – that is,
the concept of ‘pull through’ harm minimisation messages that run across the screen every 30
minutes and whenever the cash input limit of $200 is reached.
The LAB also determined that ‘session information’ be disclosed to players:
•
•
•
•
•
•
Money gambled
Money won
Money spent (gambled less won)
Current time
Time spent playing
Average cost.
Subject to resolution over concerns regarding accuracy of session information regarding links
(for the same reasons as outlined above) and security/privacy (it was suggested that it would
be preferable for players to ‘call up’ the information rather than having it suddenly ‘appear’
possibly alerting passers by to the win of the player), the NSW gaming industry supported and
endorsed these LAB initiatives.
Art Work Restrictions
The LAB also determined that gaming machine artwork is to be regulated by technical
standards in a similar manner to the advertising restrictions described on page 11 above.
Play Through/Button Presses
The LAB also determined that the ‘play through’ facility (the facility to cut short the play
cycle by simply playing the next game) and the ‘auto gamble’ facility be prohibited and that
there be a resign of buttons to prevent continuous play without further button presses. A
number of these initiatives were suggested to the Board by the NSW gaming industry as proactive ‘harm minimisation’ measures.
Measures Rejected or Deferred Pending Research
The LAB rejected a number of proposals on the basis that they would be unlikely to assist
problem gamblers. These included a proposal to shut down machines for ten minutes every
hour and a proposal to display LED messages in a range of languages.
Other proposed measures were deferred pending the completion of independent research by
Sydney University and the Centre for International Economics into the measures.
Those measures to be researched included reducing the maximum bet from $10 to $1, slowing
down reel spins and reconfiguring bill acceptors to prevent insertion of $50 and $100 bills.
The NSW gaming industry expressed reservations about all of these measures on the grounds
that it believed that the measures would not assist problem gamblers in any material way but
were likely to have a significant adverse impact on recreational players.
The results of that research work will be made available by Sydney University in November
2001. The research was funded by the NSW gaming industry but carried out on an
independent ‘arms length’ basis by Sydney University.
Culture & the Gambling Phenomenon 61
The industry requested Sydney University to include in the contract a provision requiring that
the research be disclosed in its entirety so that there could be no suggestion that the industry
had sought to conceal any aspect of the research results.
This research work was the first of its kind anywhere in the world. It involved 32 specially
configured machines meeting certain LAB proposed specifications which were installed in 4
NSW clubs and 18 specially configured machines meeting certain LAB proposed
specifications installed in 18 NSW Hotels.
The research cost more than $500,000 to complete. This cost was met in full (and voluntarily)
by the NSW gaming industry. A number of NSW gaming venues volunteered for the threeweek trials that involved a sacrifice by those venues of gaming revenue during that threeweek period.
Gaming Machines Bill, 2001
The fourth stage in the harm minimisation time line described on page 3 is the Gaming
Machines Bill about to be announced next week14. Details of the Bill are not available at this
time but it promises again to be leading legislation in this area.
What Next?
NSW has clearly taken a significant step forward in terms of seeking to minimise problem
gambling through a broad range of innovative technical ‘harm minimisation’ measures most
of which have not been utilised in any other gaming jurisdictions in Australia or elsewhere.
These measures need to be evaluated to determine whether they are effective in terms of
reducing problem gambling. If any are shown to be ineffective in reducing problem gambling
(or even cause additional harm to problem gamblers), they should be withdrawn or revised
and replaced with effective measures.
One of the areas which is suggested as deserving further consideration at this stage is that of
‘harm reduction’ (as opposed to ‘harm minimisation’). By ‘harm reduction’, I refer to the
provision of effective treatment to identified problem gamblers (as opposed to the broad
‘harm minimisation’ measure referred to above).
Whilst there are many effective counselors in NSW, the fact remains that anyone in NSW can
claim to be a ‘problem gambling’ counselor – there are no statutory competency requirements
and it is suggested that there is a case for developing these.
The NSW gaming industry has proposed to the Australian Psychological Society that
psychologists give consideration to establishing a set of national competency standards in this
area with a view to ensuring that psychological treatment provided to problem gamblers is as
effective as possible.
No suggestion is made that psychologists should have any sort of exclusive role in the
treatment of problem gamblers; however, it is suggested that psychologists are perhaps in a
position to provide more effective psychological treatment to problem gamblers if these
competency standards are developed.
The objects of the project proposed to APS are to:
• Establish competency standards for psychologists in the problem gambling
counseling area
• Establish a network of qualified psychologists for venues to access
• Procure funding for problem gambling counseling
14
Now the Gaming Machines Act, 2001 (NSW)
Culture & the Gambling Phenomenon 62
Conclusion
In conclusion, I would like to leave you with four thoughts:
•
•
•
•
New South Wales legislators, regulators and the LAB are leading the world in
‘harm minimisation’ and we need to recognise these accomplishments and give
them due credit for these accomplishments;
The NSW gaming industry has and continues to support NSW ‘harm
minimisation’ and has proactively assisted legislators, regulators and the LAB to
develop effective measures;
Most of the harm minimisation measures developed to date are untested in that it
is not clear whether they do actually reduce problem gambling – and if so – to
what extent; there is accordingly a need to evaluate what has been achieved to
date – which is unique – to determine whether the achievements are as effective
as they could be;
‘Harm Reduction’ (as opposed to ‘Harm Minimisation’) in the form of effective
directed treatment of problem gambling is an area that merits further work,
particularly in the context of the development of national competency standards
for the treatment of problem gambling.
Culture & the Gambling Phenomenon 63
Gaming management contracts: an accountant’s perspective on
disaster avoidance
Charles Carslaw1 & Jannet Vreeland
1Department
of Accounting and Computer Information Systems, University of
Nevada, Reno, United States of America
Correspondence to:
Charles Carslaw and Jannet Vreeland. Department of Accounting and Computer Information Systems, University
of Nevada, Reno, United States of America. Phone: 775-784-4028; mail
[email protected]
Abstract
As native peoples developed gaming enterprises, they
typically had neither the industry expertise nor the financial
resources to develop these facilities themselves. Initially, they
contracted with management companies to operate their
enterprises. In the United States of America, many of the
initial management contracts were very unsuccessful and
have resulted in significant litigation between the tribes and
the management companies. The purpose of this paper is to
examine some issues that cause problems. The paper raises
certain cultural dimensions that may merit further study
because of their impact on negotiations between native
peoples and non-native investors. The paper focuses on
certain accounting issues that are commonly forgotten
because they relate to the unique circumstances of an Indian
tribe. These issues need to be clarified in any management
contract to avoid the problems that have typically arisen in
the past.
Introduction
Native peoples who have the opportunity to develop gaming enterprises typically have neither
the industry expertise nor the financial resources to succeed in this area. Initially, they are
forced to turn to management companies to enable them to develop their enterprises.
In the United States of America, many of the initial management contracts were very
unsuccessful and have resulted in significant litigation between the tribes and the management
companies. An additional complication in the contracting process is the existence of federally
mandated guidelines. The United States federal government established certain guidelines that
must be met in the management contracts before they will approve them. The tribes have
mixed reactions to these guidelines. In some situations the tribes have argued that the
guidelines are paternalistic. In other situations, tribes have used the federal guidelines to
invalidate the management contracts.
Culture & the Gambling Phenomenon 64
A good management contract requires a clear understanding of the motivation for the contract
and the terms of the contract by all parties involved. Because the stakes are high, it is critical
that the terms of the contract by clearly articulated. Many factors make this difficult to
achieve. These factors include culture, varying expertise of the parties entering into the
contract, and oversight by the federal government.
Differences in the cultural perspectives can lead to differences in objectives between the
management company and the tribe. Different objectives mean that the parties to the contract
focus on different items in the contracting process.
Differences in expertise of the two contracting parties can cause different types of problems.
One party to the contract is the management company. Typically, it has an established history
and strong expertise in commercial gaming. The management company is supported by its
lawyers and accountants who have similar industry expertise. However, the management
company and its experts normally have little expertise in tribal funding or reporting
requirement. The other party to the contract is the tribal government and its lawyers.
Normally, they do not possess the same degree of expertise in the casino industry as the
management company. Unfortunately, the tribal council negotiators rarely turn to informed
accountants before signing these management agreements. This leaves the tribes at a
significant disadvantage.
The first time that the accountants discover the effect of what has been agreed to by the tribal
negotiators is when they come to audit the financial statements in the following year. This
“after the fact review” almost always raises questions and many of these questions end up in
dispute.
The purpose of this paper is to examine some issues that cause problems. The paper raises
certain cultural dimensions that may merit further study because of their impact on
negotiations between native peoples and non-native investors. These issues need to be
clarified in any management contract to avoid the problems that have typically arisen in the
past.
Development of Indian Gaming
The economic history of the Native American tribes in the United States is closely tied to its
political history. There were more that 400 Native American tribes living in North America
when Columbus discovered the Western Hemisphere. These tribes varied in level of
sophistication, economic development, and political sophistication. Over the centuries, the
overall fate of the Native Americans in the United States deteriorated. In 1887, Congress
enacted the General Allotment Act. The purpose of this act was to destroy the tribal system
and force the Native American people to assimilate into “white society.” Tribal land was
divided into individual parcels that were distributed to tribal members with the excess sold to
nontribal individuals. Over the next century, the federal government shifted its position on
Indian policy several times. The ultimate effect of this ever-changing policy was a reservation
system that was economically depressed. Indians lands were reduced in size; many tribes had
ceased to exist.
In 1987 the U.S. federal government passed the Indian Gaming Regulatory Act (IGRA
(1987)), which permitted Native Americans to develop and operate gaming operations on
sovereign tribal land if certain conditions were met. The intent of this bill was to encourage
economic development and self-sufficiency. Prior to the passage of IGRA, some tribes had
introduced certain gaming activities on tribal land in an attempt to build some type of
economic base. Predominantly these were non-house banked games such as bingo. These
operations were marginally profitable but the temptation to move to more profitable full
casino style gaming was irresistible.
Culture & the Gambling Phenomenon 65
After 1987 the expansion of gaming on tribal lands has been spectacular in many states of the
United States of America. Often, this development assumed urgency because of the possible
introduction of anti-gaming legislation to prevent further gaming on Indian sovereign lands.
Another reason for the rapid expansion was the fear that tribes that did not have gaming
operations prior to IGRA would not be grandfathered in under the Act and would be
prohibited from developing gaming operations in the future. In some states preferential
compacts with state governments were signed with tribes that contained an exclusivity right.
Tribes paid gaming fees to the state for their monopoly unless the state permitted a wider
spread of gaming. If subsequent gaming was introduced in these states, the payments to the
state ceased. Tribes in these states rushed to start up gaming operations so that they would be
included in these preferential compacts. In other states, such as California, deadlines
appeared to arise which required the immediate expansion of gaming operation to ensure that
the extent of gaming was “grandfathered” in as existing under the compact negotiations. The
expansion of gaming on Indian lands therefore has been more desperate and hurried than
would have occurred under a free market economy.
Tribes had neither the gaming nor the economic expertise to put together plans to develop and
manage sophisticated gaming operations. The complexity of the industry and its marketing
and regulation were beyond the existing capabilities of most tribes. The need for rapid
expansion caused many tribes to seek assistance from outside parties in the development,
financing, and management of their gaming facilities.
Many of the agreements entered into with these outside parties were disasters for both the
tribe and the outside manager/investor. One of the reasons for the failure of these contracts
was because they were entered into by tribes under perceived duress. They were less
favourable than might have been possible in an open market. However, even in more recent
agreements, there is a continuing misunderstanding of the unique status of tribes and their
objectives that causes confusion with contracts currently being negotiated.
Role of Culture in the Contracting Process
The Native Americans have associated with the Europeans and their cultures since the
Europeans started exploring and settling in the “New World”. Despite various efforts by the
federal government of the United States, the Native Americans have not been assimilated into
the “white” society. In fact, the cultural and traditional differences of the Native American
peoples has become a “cause celebre” in recent years and efforts to support traditional culture
and language have been realized to be matters of urgency.
Hofstede (1980 and 1991) examined the cultural aspects of many nations in a five
dimensional context. His cultural classifications have been widely used to explain similarities
(and differences) in commercial practices across nations. Based on Hofstede’s evaluation of
the “United States”, its people tended to be highly “independent”; highly “masculine”; very
“short term oriented”; willing to accept uncertainty and very “low power distant”. Hofstede’s
studies have never been extended to indigenous cultures operating within a nation. A limited,
preliminary assessment of Native Americans using Hofstede’s classification scheme,
indicated some possible major differences from U.S. culture. Our preliminary assessment of
the Native American peoples is that they lie in a very different quadrant in several of these
dimensions. Our tentative finding is that they are significantly less “independent” and more
tribe oriented; their cultural side is more highly developed so that they are less
“masculine/feminine conscious”; they are significantly more long term oriented for the
survival of their people and they have a greater respect for elders and therefore a higher power
distance concept.
Culture & the Gambling Phenomenon 66
These differences suggest that the cultural consequences of dealing with the Native American
peoples exist in as complex a fashion as with any other “foreign” nation. Any party wishing to
do business with Native American need to be aware of these differences, because they can
have a significant effect on the contracting process.
A further culture related aspect that commonly causes significant stress between the tribe and
a management company arises because of differences in objectives. Most commercial
enterprises seek to maximize profits. The management company as a commercial enterprise
often with stockholders and investors normally has relatively short-term gain as its overriding
goal. That is not true of the tribe. The tribe normally has quite different objectives. These
include the establishment of a long-term economic base for the benefit of future generations.
Maximum employment for tribal members is also a vital issue for the tribe since most
reservations are located in economically depressed areas and the extent of tribal
unemployment is very high. Prohibition of the sale or consumption of alcohol on the
reservation is often a highly sensitive issue.
Issues such as these need to be considered when negotiating the contract between the parties.
If these issues are not anticipated, they will inevitably cause distress at a later date.
Federally Imposed Constraints
The role of the federal government in terms of its jurisdictional power and the legal status of a
tribe is complex. Federally recognized tribes are treated as sovereign governments but they
are not regarded as independent nations. Essentially, the tribes have the same standing as a
state government although there are significant curbs on the extent of the jurisdictions of the
tribe and its surrounding state.
When the federal government enacted IGRA, it did not grant the tribes free rein to develop
gaming businesses. IGRA required the tribes to negotiate tribal state compacts and limited
the type and extent of gaming to that agreed to by the state governments. The tribes have
always regarded this as a severe infringement of their tribal sovereignty
The intent of IGRA was to benefit the tribes and their economic base. It was not the intention
of IGRA to benefit individual tribal members through the generation of profits from gaming
and their distribution as per capita payments. It was also not the intention of IGRA to permit
non-tribal operators to operate in an unfettered manner from tribal lands.
IGRA established certain significant constraints on the extent to which tribes could enter into
gaming agreements with non-Indian companies to operate gaming from tribal lands. From the
contracting perspective, the most significant provisions are those relating to approval of the
contract and the level of profits that can be attributed to the management company and the
power granted to the Bureau of Indian Affairs (BIA) to approve “per capita” distribution plans
to individual tribal members. In each of these areas there is an imposition of maximum
percentages of profits that could be distributed to each of these parties.
The sociological issues of these constraints are of interest. Why should the United States
government limit the ability of tribes to contract with whomsoever they wished? It can be
argued that tribes as sovereign nations (or ordinary groups of citizens) should be free to
contract as they wish and as detrimentally as any other contractor in a weak bargaining
position.
Some have argued that these restrictions represent a paternalistic approach to freedom of
choice for the tribes. Others have argued that totally unregulated gaming rights within the
borders of the United States would constitute an unacceptable threat. Irrespective of what is
appropriate, IGRA did establish some very significant parameters that must be observed by
Culture & the Gambling Phenomenon 67
Indian tribes wishing to operate gaming enterprises. These constraints have a significant
effect on the contracting process between the tribes and the “gaming professionals” with
whom they contract to help develop their gaming operations.
The Contracting Process
Normally, there are two parties involved in the negotiation of a gaming contract, the tribe and
the management company. The tribes, even when represented by legal counsel, were initially
novices in terms of gaming. The management company and its legal counsel are normally
sophisticated with regards to commercial gaming activities, but may be very unsophisticated
with regards to negotiating with tribal governments, the regulations under which the tribe
operates, and the reporting requirements which the tribe must fulfill. Neither of these parties
normally consults with the financial people, the accountants, until after the contract is
negotiated and signed. This failure to involve the people who are normally the most
knowledgeable about both the gaming industry and the tribe’s regulatory and reporting
environment often causes grave difficulties after the fact. The accountant can provide
expertise on a variety of issues that can make the contracting process more successful. The
rest of this section addresses issues that lawyers typically forget to consider in drafting the
contracts between tribes and a prospective management company.
Issue 1 – The definitions of income
All management contracts provide for compensation of the management company based on a
percentage of “income”. The problem with most contracts is getting a clear definition of
“income”. Obviously it is critical for each party to have a clear understanding of this figure to
prevent future arguments about the amount of profit due to each party.
Net profit is usually determined under generally accepted accounting principles (GAAP) and
every accountant thinks they know what that means. However, there are some significant
pitfalls that are encountered because the tribe and its tribal enterprises do not fall under
normal commercial GAAP.
The determination of income is also crucial because of the constraints imposed by IGRA on
the maximum amount of the management fee. IGRA states
(1) The Chairman may approve a management contract providing for a fee based upon a
percentage of the net revenues of a tribal gaming activity if the Chairman determines that
such percentage fee is reasonable in light of surrounding circumstances. Except as otherwise
provided in this subsection, such fee shall not exceed 30 percent of the net revenues.
(2) Upon the request of an Indian tribe, the Chairman may approve a management contract
providing for a fee based upon a percentage of the net revenues of a tribal gaming activity that
exceeds 30 percent but not 40 percent of the net revenues if the Chairman is satisfied that the
capital investment required, and income projections, for such tribal gaming activity require
the additional fee requested by the Indian tribe.
This makes IGRA’s definition of net revenues critical to the contract. However, IGRA’s
definition of net revenues is not in accord with other accepted accounting and gaming
definitions of income provided by the American Institute Of Certified Public Accountants
(AICPA) and the National Indian Gaming Commission (NIGC).
The AICPA Industry Audit Guide Audits of Casinos, (AICPA 2000) is one of the most
authoritative accounting pronouncements for the gaming industry. It provides certain key
definitions that commonly are relied upon in the casino industry, including a definition for
Culture & the Gambling Phenomenon 68
gross gaming revenue that is used by the non-Indian gaming industry. The NIGC, which is
the federal oversight body for Indian gaming, includes a definition of gross gaming revenues
in their Minimum Internal Control Standards (MICS). Table 1 provides a summary of these
various definitions.
The AICPA definition and the NIGC definition are both definitions of gross win from gaming
although significant differences exist between the two definitions. The NIGC definition
encompasses a much broader range than the limited definition of the AICPA. For example, it
incorporates such things as poker, tournament and players’ pool gaming. It also incorporates
prize payouts for other than cash.
The IGRA definition is quite different from those of the AICPA and NIGC above. Net
revenues are defined as gross revenues of an Indian gaming activity less amounts paid out as,
or paid for, prizes and total operating expenses, excluding management fees. This definition
differs from an accountant’s understanding of the term net revenue. It equates more closely to
an adjusted net income or profit.
These definitions of income assume importance in the contracting process when they are used
as the basis for fees paid to an investor or management company. Generally, the tribes would
be unwilling to base a management fee on gross gaming revenues as defined above. The
manager is responsible for managing all revenues and operating expenses. Basing incentive
payments on gross revenues would therefore not encourage a manager to control operating
expenditures. Quite the opposite. The manager would seek to spend dollars on promotional
and advertising activities to enhance the gross revenues.
There are some contracts in the gaming industry, which are based on gross gaming revenues.
Generally these are gaming machine participation contracts in which a gaming machine
supplier provides gaming machines for use by the tribal casino and shares in the gross gaming
win from those machines. In the case of most reputable gaming machine suppliers, the nature
of these contracts is clear in that the supplier does not have any management obligations with
respect to the machines. The involvement is passive and may involve only such things as
ongoing maintenance contracts.
In the case of non-recognized suppliers of gaming machines, there is a less clear distinction
between a participation lease and a management contract. Typically in jurisdictions where
gaming operations are subject to disputes over legality, many tribes were offered a package
deal. That package deal was as follows: “We’ll build the casino for you, you sign a note.
We’ll supply you with the machines and you sign a participation agreement. We’ll supply
you the expertise and you sign a consulting agreement.”
Many tribes signed these types of agreement in their start up stages of development. They
ended up paying interest on the note, a percentage of gross revenues on the participation
agreement and a further monthly fee on the consulting contract. The net result was a
management contract that did not conform to the requirements of IGRA.
IGRA’s definition is close to net profit figure or revenue minus expenses before deduction of
the management fee. It leaves unresolved the question of how this figure should be
determined. That problem is compounded because the entity in question is part of an Indian
tribe for the reasons discussed in Issues 2 and 3.
Issue 2 Which GAAP?
In determining net income, it is important to remember that a tribal casino is a controlled
entity of the tribal government. Particularly in the US, this subjects the casino to a different
set of accounting standards than a private sector enterprise of a similar nature. In the United
Culture & the Gambling Phenomenon 69
States, state and local governmental entities and their controlled organizations are subject to
the standards of the Government Accounting Standards Board (GASB). Commercial entities
are subject to the standards of the Financial Accounting Standards Board (FASB).
The standards issued by each of these bodies contain many similarities but there are areas
where significant differences exist for the computation of income. There are also some areas
where there is doubt about the applicability of certain standards, which can materially affect
the computation of income. These are discussed below. It is important that any contract
clearly states what treatment is to be accorded to these items in determining the basis for the
allocation of profits. They also need to be clarified in order that the maximum allocation
basis described above under IGRA is not accidentally breached.
Under GASB Statement No. 20 (GASB 1993), enterprise funds of governmental entities must
follow GASB accounting principles and may follow FASB principles issued after November
30, 1989 unless they conflict with GASB pronouncements. The superficial influence of this
does not appear to be highly significant except in the structure of the foot of the income
statement and the classification in the cash flow statement.
As shown in Figure 1, under a GASB income statement, distributions to the casino owner (the
tribe) are classified as being above the “bottom line”. They are operating transfers and under
the GASB presentation they come before the bottom line net income for the year. In a
commercial income statement, they are dividends or distributions and are deducted after
arriving at net income for the year. Not a major issue as long as the contract with an investor
clearly specifies this issue subject to our discussion below on related party transfers.
The GASB cash flow statement is structured in a significantly different fashion from its
FASB counterpart. The required use of the direct method for computing cash flows from
operations makes that statement look different but has no effect in reality except for the
crucial fact that two major operating items are classified differently under the GASB
presentation. These two items are interest expense and investment income. Although these
are potentially crucial issues in determining the basis for financial ratios that may be
contained in lending documents, this issue is beyond the scope of this paper.
The FASB vs GASB standards conflict is further complicated by the presence of a third party
in the standard setting process. Increasingly, the American Institute of Certified Public
Accountants (AICPA) has been issuing accounting standards. The AICPA submits these
standards to the FASB and the GASB for approval and they become effectively mandatory
when either body approves them.
The AICPA has issued some significant standards in the form of Statements of Opinion
(SOPs). Most of these SOPs have been approved by FASB, but almost none of them have
been approved by GASB. The probable reason for this is that the GASB did not see the
relevance of adopting these documents. However, until recently, the GASB also forgot about
Indian tribes and their special situation.
These SOPs contain areas that cause significant disclosure issues, but they also include areas
involving measurement principles. Many of these SOPs are for esoteric situations but one in
particular is highly significant in the gaming industry. That statement is SOP 98-5
Accounting for Start up Costs (AICPA 1998).
There are substantial start up costs in implementing a new tribal casino operation. Under SOP
98-5, commercial casinos must write off in the year in which they are incurred all start up
costs that do not meet the definition of property, plant and equipment. Traditionally start up
costs were capitalized and amortized over a time period, typically five years. This change in
accounting for start up costs affects tribal casinos in two ways.
Culture & the Gambling Phenomenon 70
The first issue is the applicability of SOP 98-5 to the financial statements of a governmental
enterprise. That issue is in doubt since GASB has not approved the statement although FASB
has done so.
The second issue is how to account for the start up costs. If the casino takes the attitude that it
can capitalize these costs prior to opening and then amortize them, the amortization expense
will form part of the operating costs each year for the determination of net income.
Alternatively, the casino could decide to arbitrarily adopt SOP 98-5 and write off the costs
prior to opening. If that approach is adopted, these costs might never enter into the
determination of net operating income because they were written off prior to the
commencement of operations. This is a highly significant matter relating to the development
of tribal casinos. Tribes need to ensure that they receive appropriate allowance for the costs
incurred prior to the opening of the casino. The management company will certainly include
these charges in the amount of any outstanding development loan.
Issue 3 Regulatory and other related party costs.
The potential for manipulation of income of any controlled entity through related party
transactions is not unique to tribal casinos. This can occur in any controlled commercial
operation. However, there are some unique features in the tribal situation.
Firstly, the tribes are required to implement their own regulatory system for the operation of
gaming. This regulatory system is in addition to that imposed by the National Indian Gaming
Commission and, in most jurisdictions, a state regulatory gaming agency. Tribal gaming
regulation is typically implemented through a Tribal Gaming Commission and/or Tribal
Gaming Agency.
Because these are agencies of the tribe and are intended to be independent of the gaming
operation, the costs of regulation are costs of the tribe and not the gaming operation.
Naturally, these costs are commonly charged back in some way to the gaming operation but
the manner of accounting for such costs and the items included in the costs are very crucial in
determining their treatment for management contracts.
The treatment of the Gaming Commission costs in financial statements varies significantly.
In some tribes a charge is made to the income statement for “regulatory fees”. This item then
becomes an expense of the casino in determining net income. This treatment is the simplest
but whether it complies with IGRA which requires the Commission to be independent of the
gaming operation is questionable.
Other tribes obtain reimbursement of the costs of the Commission though distributions from
the gaming operation to the tribe. The distinction is important since the costs of the
Commission become operating transfers or distributions to the tribe. Our earlier discussion
stated that these items should be excluded from the determination of income. We are now
saying that these are necessary costs caused by the gaming operation and should therefore
enter into the determination of net income in a management contract.
The costs included within the gaming regulatory budget have been increasing. The Gaming
Commission operations include the Surveillance department, the costs of Internal Audit and
also some functions that might traditionally have been included under security. The
Commission and related Agency have become a major cost center. Tribes must ensure that
these costs are included as allowable expenses in determining net income for the basis of
allocation of profits under a management contract
Culture & the Gambling Phenomenon 71
Other related party costs that could affect the determination of net income include the value of
free use of tribal land, roads or other facilities. The tribe should determine whether some
charge is to be included for the use of such assets. If a charge is included, it may affect net
revenues as defined under IGRA and, in turn, the amounts that can be paid to the management
company.
An additional related question is where, if anywhere, to capitalize the casino buildings?
When many tribes started their casino developments, the only accounting records that existed
were those of the tribal government. Often the costs of development of the casino and the
casino construction were lost within the general fund accounting of the tribal government.
Most tribes did not maintain a general fixed asset account group to identify the cost of the
casino project. The costs were charged off as expenditures as incurred. No transfer of fixed
assets to the casino enterprise fund was ever recorded. As a result the true cost of the fixed
assets was never recorded in the casino and the amount allowed for depreciation each year
was a significantly understated figure resulting in an overstatement of net revenues.
The tribes’ taxing rights also need to be clearly specified in any contract. Many tribes have
taxing rights over enterprises operating on the reservation. For example, a tribe imposes a
sales tax for the sale of tobacco or other goods. Do those rights to tax extend to the tribal
gaming operation? If so, how are such revenues and expenses to be treated in the allocation of
income between a tribe and a management company? Other tribes charge a fee for major
contractors doing business with the casino. In some cases this is in the form of a gaming
license. Should this income be considered strictly tribal income, or is it income from gaming
operation? If it is gaming income, then it affects the management contract.
Conclusion
The present paper has focused on some limited aspects of contacting between a tribe and a
management company. Doing business in general with tribes can be fraught with difficulty
unless the unique and complex environment of tribal operations is clearly understood and
thought through. There have been successful partnerships between tribes and non-tribal
management companies but they are the exception rather than the rule. Promoting a
successful relationship goes beyond mere commercial considerations. Consideration of
culture and fit between a manager operator and the tribe contribute to the promotion of good
business relations. Knowledge of what can go wrong at the outset also helps in avoiding
disastrous consequences at a later stage.
Culture & the Gambling Phenomenon 72
References
AICPA. (2000). Audits of Casinos. New York: American Institute of Certified Public
Accountants.
AICPA. (1998). Statement of Position 98-5 - Accounting for Start up Costs. New
York: American Institute of Certified Public Accountants.
GASB. (1993). Accounting and Financial Reporting for Proprietary Funds and Other
Governmental Entities That Use Proprietary Fund Accounting. Statement No. 20 of the
Governmental Accounting Standards Board, Norwalk, Conn.
Hofstede, G. (1980). International Differences in Work Related Values. Sage
Publications.
Hofstede, G. (1991). Cultures and Organizations: Software of the Mind. Berkshire,
England: McGraw Hill.
IGRA. (1987). The Indian Gaming Regulatory Act. 25 U.S.C. 2703 SEC. 4.
Culture & the Gambling Phenomenon 73
Table 1
Authoritative Source
Indian
Gaming
Regulatory Act 25
U.S.C. 2703 [SEC.4]
AICPA Audit Guides
of Casinos
Term
Net revenues
Definition
Gross revenues of an Indian gaming activity less
amounts paid out as, or paid for, prizes and total
operating expenses, excluding management fees
Gross
gaming The net win from gaming activities, which is the
revenue (win)
difference between gaming wins and losses
before deducting costs and expenses
NIGC
Minimum Gross
gaming Annual total amount of money wagered on Class
Internal
Control revenue
II and Class III games and admission fees
Standards
(including table or card fees), less any amounts
paid out as prizes or paid for prizes awarded
FASB
Concepts Comprehensive
The change in equity of a business enterprise
Statement # 6
income
during a period from transactions and other
events and circumstances from nonowner
sources. It includes all changes in equity during
a period except those resulting from investments
by owners and distributions to owners.
Culture & the Gambling Phenomenon 74
APPENDIX 1 – FASB v GASB INCOME COMPUTATIONS
MYTHICAL GAMING PALACE
INCOME STATEMENT (FASB BASIS)
YEAR ENDED DECEMBER 31, 2001 AND 2000
Revenues
Net gaming win
Food and beverage
Gift shop
Commissions and other
Total revenues
Less Promotional allowances
Net revenues
Cost of sales
Food and beverage
Gift shop
Operating expenses
Operating departments
Depreciation
Administrative expenses
Management fees
Write off start up costs
Regulatory fees
Total costs and expenses
Operating income
Other Income (Expense)
Interest and other income
Interest expense
Total other income (expense)
2001
24,222,283
885,474
468,436
8,965
25,585,158
(1,217,626)
24,367,532
2000
21,623,197
1,109,806
515,445
66,878
23,315,326
(1,205,389)
22,109,937
1,138,615
411,372
811,529
383,317
6,944,831
910,062
3,815,754
2,080,109
2,494,471
5,837,377
1,280,805
2,464,594
1,867,880
1,326,391
1,927,898
17,765,214
15,899,571
6,572,318
6,210,646
138,011
(470,000)
(331,989)
6,240,329
5,603,638
Less taxation
(1,600,000)
(1,500,000)
Net income after taxation
4,640,329
4,103,638
Owners' Equity, as of January 1
4,446,726
5,913,088
Dividends paid
(4,900,000)
(5,570,000)
$ 4,187,055
F
F
E
A
A
G
C
D
77,492
(684,000)
(606,508)
Net income for the year
before taxation
Owners' Equity, as of December 31
Notes
$ 4,446,726
D
E
Culture & the Gambling Phenomenon 75
MYTHICAL TRIBAL GAMING PALACE
INCOME STATEMENT (GASB BASIS)
YEAR ENDED DECEMBER 31, 2001 AND 2000
Revenues
Net gaming win
Food and beverage
Gift shop
Commissions and other
Total revenues
Less Promotional allowances
Net revenues
Cost of sales
Food and beverage
Gift shop
Operating expenses
Operating departments
Depreciation
Administrative expenses
Management fee
State regulatory fees
Total costs and expenses
Operating income
Other Income (Expense)
Write off start up costs
Interest and other income
Interest expense
Total other income
2001
$24,222,283
885,474
468,436
8,965
25,585,158
(1,217,626)
24,367,532
2000
$21,623,197
1,109,806
515,445
66,878
23,315,326
(1,205,389)
22,109,937
1,138,615
411,372
811,529
383,317
6,944,831
910,062
3,815,754
1,611,032
2,494,471
17,326,137
5,837,377
1,280,805
2,464,594
1,706,526
1,927,898
14,412,046
7,041,395
7,697,891
(265,278)
138,011
(470,000)
(597,267)
(265,278)
77,492
(684,000)
(871,786)
Net income for the year before
operating transfers
6,444,128
6,826,105
Operating transfers to the Tribe
Tribal Gaming Agency
Other distributions
Total transfers
(1,600,000)
(4,900,000)
(6,500,000)
(1,500,000)
(5,570,000)
(7,070,000)
Net loss for the year after
operating transfers
Tribal Members' Equity, as of January 1
Tribal Members' Equity, as of December 31
(55,872)
(243,895)
5,669,193
5,913,088
$ 5,613,320
$ 5,669,193
Notes
F
F
E
A
A
F
D
C
D
E
Culture & the Gambling Phenomenon 76
NOTES TO PRESENTATION
NOTE A
NOTE B
NOTE C
NOTE D
NOTE E
NOTE F
NOTE G
No land (or lease cost of land) has been allocated to the non-tribal casino. The
tribal casino typically operates on tribal lands for which no rental is charged. The
buildings are presumed to be in the tribal casino financial statements.
Operating expenses for the tribal casino are likely to be lower than a commercial
casino in each year because costs for departments such as surveillance and
internal audit will be included as part of the tribal gaming agency. See Note E
below.
It is presumed that the GASB casino does not adopt the terms of SOP 98-5 and
defers and amortize the start up costs over a period of time. The applicability of
SOPs to governmental entities is uncertain. The location of these costs is also
important for the purpose of computing management fees under a management
contract. See discussion in paper
It is assumed that a non-tribal casino pays the same state regulatory costs as the
tribal casino. That issue will depend on the tribal/state compact agreement and
state regulation. It is also assumed that the non-tribal casino does not have an
equivalent to a tribal gaming agency or commission. To equate for this an
equivalent amount has been charged as federal and state income tax. The tribal
casino is not subject to state or federal income taxation.
Distributions to owners under the non-tribal model are typically dividends or
withdrawals. They are allocations within the statement of movements on
stockholders' equity. Under the governmental model, the distributions are
operating transfers to “another" fund of the government. They fall within the
scope of the income statement and are not excluded as movements on equity. In
addition the cost of tribal regulation are required to be borne by the tribe. These
costs are usually reimbursed in some manner by the casino. We have identified
them separately here but normally they would be a part of the operating transfer
to the tribe. The costs charged might differ from actual costs of the regulatory
agency. In addition there is considerable variation in the scope of what comprises
the regulatory agency. Areas such as surveillance, internal audit and
investigation are typical areas where there is scope for variability. These costs
would be an expense of a typical commercial casino. We have not included any
costs for operating elements, such as surveillance, included within the tribal
regulatory agency although, virtually certainly, they will exist.
The tribe might impose sales and use tax on certain areas of casino operations
such as food and beverage or tobacco sales. These may not affect the profitability
of these departments but they are an important consideration in the overall return
of profit to the tribe.
The management fee has been computed as 20% of net income before operating
transfers, taxation and payment of the management fees in each case.
Culture & the Gambling Phenomenon 77
Group telephone counselling for problem gambling behaviour
Greg J Coman & Graham D. Burrows
Australian Centre for Posttraumatic Mental Health, Austin and Repatriation Medical Centre,
Victoria, Australia
Correspondence to:
Greg Coman, Australian Centre for Posttraumatic Mental Health, Austin and Repatriation Medical Centre, Locked
Bag 1, Heidelberg West, Victoria, 3081, Australia. Email:
[email protected]
Abstract
The aim of this study was to develop, implement and evaluate
a counselling program designed for problem gamblers,
provided to small groups of clients using the telephone as the
delivery medium. Groups met once a week for six weeks,
using the telephone as the method for counselling delivery.
The groups were facilitated by counsellors who had skill and
experience providing counselling in both face-to-face and
group counselling settings as well as in the use of the
telephone as the means for counselling delivery. Counsellors
also possessed a detailed knowledge of gambling in Australia
and the application of counselling techniques for problem
gambling behaviour. Subjects were requested to complete
questionnaires that assessed their gambling attitudes and
behaviours and psychological mood states at three time
intervals: (1) pre-program; (2) one week following completion
of the program; and (3) at 6-month follow-up. Group
members reported significant improvement in their: attitudes
towards gambling, gambling behaviour, confidence in their
ability to resist gambling urges, state and trait anxiety levels
and psychological mood states following completion of the
program and at 6-month follow-up when compared with preprogram measures. The results suggest the group program,
comprising cognitive and behavioural treatment strategies
within a humanistic counselling framework and delivered
using the telephone, was highly effective in helping group
members reduce their gambling difficulties.
Introduction
Face-to-face counselling is the most “popular”, in terms of the community’s perception of
how counselling is normally delivered. This “popular” conception of the counselling
relationship incorporates the situation where a therapist or counsellor meets on a face-to-face
basis with individual, couple or group clients. However, this concept fails to recognise the
significant contribution that telecommunication facilities have made to the delivery of
therapeutic counselling.
Culture & the Gambling Phenomenon 78
The telephone has been used to provide counselling for a number of decades (Hornblow, 1986,
Hines, 1994). Perhaps the best-known telephone counselling service was established in London
in 1953. The primary purpose of The Samaritans in setting up a telephone crisis counselling
service was to assist people at risk of, or contemplating suicide (Varah, 1973). A telephone
counselling service called Lifeline, very similar in philosophical outlook and service delivery to
that established by The Samaritans, was established in Sydney in 1963 and currently has over 40
centres throughout Australia and over 200 in 14 countries throughout the world (Walker, 1984).
These have been the model and impetus for many other telephone counselling and referral
services. A wide range of therapeutic modalities to provide assistance to individuals and groups
who experience a range of physical and psychological difficulties have been successfully
provided without a therapist ever physically meeting their client.
Generalist and specialist telephone counselling services
The extent to which the telephone has been used to provide counselling is immeasurable. There
are over 30 telephone counselling and referral agencies in Victoria alone that provide support for
a wide variety of purposes. These include Crisis Line, Lifeline, Parent line, Mens Referral
Service, Quit Line, G-line, Gay and Lesbian Switchboard, Women’s Information Referral
Exchange and the Adoptive Parents Association help line.
These telephone-counselling services may be divided into two broad categories; Generalist and
Specialist.
Generalist counselling services are those that target the whole community and provide
counselling for the full range of personal or psychological difficulties which individuals may
face. Life Line, while it specialises in the provision of counselling for people at risk of or
contemplating suicide, falls into this category. It provides counselling for the full range of
personal difficulties that individuals may face, including relationships, depression, anxiety, grief,
mourning, low self esteem and physical and emotional abuse. Crisis Line is another example of
a generalist telephone counselling service.
Specialist services either target a particular segment of the community, or they address a
particular issue. Examples of the former include the telephone service operated by the Adoptive
Parents Association and the Gay and Lesbian Switchboard. These are appropriately categorised
as specialist telephone counselling services because they target a specific sector of the
population. Although they offer counselling for a broad range of issues, including grief and loss,
relationship difficulties, depression, these are generally oriented around the specialty of the
service provider. Examples of the later include the Victorian Anti-Cancer Council’s Quit-line
and G-line. Quit-line targets all members of the community for whom smoking is an issue and
G-line targets those for whom assistance with gambling problems is required.
Crisis counselling and continued support services
The specialist category may be further broken down into two types of counselling service: crisis
counselling and referral and continued support.
Crisis counselling and referral services target individuals in crisis, who need help at a particular
point in time. Counselling provided to these clients is usually completely anonymous, as the
client is not required to provide their name. The purpose of crisis counselling and referral
services is to contain a difficult situation and provide a referral to a resource that may be able to
provide further assistance. These counselling sessions are usually isolated occurrences. There is
no undertaking to make continued contact and generally the therapist never becomes aware of the
outcomes for the client.
Culture & the Gambling Phenomenon 79
Continued support services are those that offer on going counselling as required. They may
receive their clients either directly or as a referral from a crisis counselling and referral service.
Clients generally register with the service by providing their personal details. They then
participate in regular counselling sessions, often with the same therapist but sometimes with
different therapists. These are very similar in structure to normal face-to-face counselling
services except they are conducted over the telephone so that the therapist and client may never
physically meet.
Of the two types of counselling service described above, that are crisis counselling and referral
services and those which offer continued support, only the later are able to offer telephone
counselling in group settings. The term telecounselling has been used to describe the use of the
teleconferencing principle to deliver group psychological counselling (Coman, 1997). The
facilitator or therapist, as the central figure to the telecounselling model, is able to talk to a
number of participants in telephone counselling. At the same time, each of the other participants
is able to listen to and learn from the experiences of others.
Use of the telephone to provide counselling
Telephone counselling has been used for a variety of applications. It has been used on a one-toone basis in the treatment of many psychological and psychiatric disorders, and in group settings.
In one-on-one counselling, the telephone has been used for the provision of guided imagery for
housebound agoraphobics (McNamee, O’Sullivan, Lelliott & Marks, 1989), and mobile
telephones for the treatment of driving phobias (Flynn, Taylor & Pollard, 1992; Rovetto, 1983;
Levine & Wolpe, 1980).
The telephone has been used to provide marital therapy (Hunt, 1993), family therapy (Hines,
1994; Springer, 1991) and in group settings to help clients quit smoking (Curry, McBride,
Grothaus, Louie & Wagner, 1995). Smoking cessation has also been the focus of ongoing
individual telephone counselling (Anderson, Duffy, Hallet, & Marcus, 1992; Lando,
Hellerstedt, Pirie, & McGovern, 1992; Shiffman, Read, Maltese, Rapkin & Jarvik, 1985; OssipKlein, Shapiro & Stiggins, 1984; Dubren, 1977).
Telephone counselling has also been used to help overcome difficulties for visually impaired
people (Jaureguy & Evans, 1983) and assist clients who suffer from panic disorder (Taylor, King,
Margraf, Ehlers, Telch, Roth & Agras, 1989; Boyd, 1986) and panic disorder with agoraphobia
(Swinson, Fergus, Cox & Wickwire, 1995; Swinson, Cox & Woszczyna, 1992).
Advantages and disadvantages of telephone counselling
Telephone counselling has a number of advantages and disadvantages over traditional face-toface counselling delivery. These advantages and disadvantages differ depending on whether
the telephone counselling is of the crisis counselling and referral type or of the ongoing
therapy model.
The relative anonymity which telephone counselling affords is a distinct advantage of this mode
of counselling service delivery (Evans, Smith, Werkhoven, Fox & Pritzl, 1986; Evans, Fox,
Pritzl, & Halar, 1984). Clients who are well known in a community may be reluctant to seek
face-to-face counselling from services located within the community. They are, however, able to
anonymously access telephone counselling services, even those that may be based within the
local community. Participants to telephone counselling groups are not anonymous to the
therapist, as one person has to be responsible for initiating and coordinating calls. Participants
are anonymous to each other and are encouraged to provide at least their first name for
identification purposes. In such group settings, they are able to share as much or as little of
themselves as they feel comfortable.
Culture & the Gambling Phenomenon 80
The anonymity and lack of physical presence may have other positive effects on group telephone
counselling sessions. The anonymity afforded by telephone counselling may equalise the power
structure which can develop in face-to-face group meetings (Evans et al., 1986) so that a
participant’s physical size or the presence of a visible physical deformity do not influence an
individual’s participation or others interaction with them. It has also been suggested that
telephone counselling encouraged participants to talk, as this was the only means for
communication available and lack of possible intimidation due to face-to-face contact (Evans et
al., 1984).
The use of telephone counselling as a suitable mode of therapy delivery prior to or between faceto-face counselling sessions has been emphasised (Swinson et al, 1995; Flynn et al 1993).
Clients resistant to attending face-to-face counselling for one or more reasons may be supported
by telephone counselling until such time as they are ready for these sessions. Indeed, clients
whose goal it is to attend face to face counselling but will not attend, for example due to
agoraphobia, are particularly amenable to help via telephone counselling (Swinson et al., 1995).
Telephone counselling has also been beneficial as a supportive net between face-to-face sessions
(Coman, 1996; Flynn et al., 1993).
One of the advantages of telephone counselling not cited in the literature, but which the author
has had reported in his work as a telephone counsellor, is the control and empowerment provided
to clients by the telephone. Telephone clients have reported how much easier it is to be forthright
and say what they feel over the telephone compared to face-to-face counselling. They have also
expressed comfort with the relative ease with which they can terminate the telephone counselling
session if they wish to do so. It is much easier to simply hang up from a telephone conversation
than it is to walk out of a therapist’s office.
Increased client access to services is another major advantage, with clients able to access services
from the comfort of their own home, or from work or from any place they have access to a
telephone (Evans et al., 1986; Swinson et al., 1995; Zhu, Stretch, Balabanis, Rosbrook, Sadler, &
Pierce, 1996). Telephone counselling has been demonstrated to be helpful in reducing the
affective concerns of physically disabled people, which is sometimes the only viable intervention
for affective problems, or inactivity -related complications for severely disabled clients (Evans et
al, 1986). Swinson et al. (1995) concluded that a major benefit of telephone counselling was that
people who would otherwise have been deprived of specialised care were able to access such
care with minimal disruption to their lives. Telephone counselling is an ideal substitute for faceto-face counselling when the client has a mobility disability or when they live in a rural or
isolated location.
The access issue is not only one of geography, as emphasised by Shepherd (1987), Springer
(1991) and Hines (1994) emphasised the use of telephone counselling to bring participants in
family therapy together from separated geographic areas. Access is also a function of time, being
able to obtain help when required, without the necessity to join the end of a waiting list of
possibly weeks before accessing professional help. The rationale behind the establishment of
many of the crisis counselling and referral type telephone services was to provide immediate
support to members of the community in crisis and provide as much support and assistance as
able until face-to-face counselling is available (Hunt, 1993; Coman, 1996).
Time and travel savings are another advantage of telephone counselling over face-to-face
counselling. There are minor administrative issues involving arranging group telephone
counselling sessions but these are no greater than for arranging face-to-face meetings. Indeed,
they may be less, as a venue does not require booking, thus freeing office space. There are no
travel or other costs involved apart from the telephone call costs (Springer, 1991; Swinson et al.,
1995). While no travel savings are realised for clients who are able to travel by their own means
to community health centres, considerable savings may be achieved by providing telephone
Culture & the Gambling Phenomenon 81
counselling services to those clients who rely on community-funded taxis or dedicated minibuses to convey them to and from service appointments.
One of the other features about telephone counselling, particularly pertinent to on-going therapy
provision, is that participants are able to change the location and telephone number on which they
participate from one meeting to the next. There is no requirement that they participate from the
same location each time.
While the obvious advantages of telephone counselling are numerous and substantial, the
provision of telephone counselling does have limitations. As discussed briefly above, it is
obvious that services that require physical contact, for example physiotherapy and occupational
therapy, cannot be provided over the telephone. However, these types of services, while they
may have a psychologically therapeutic effect, through informal discussions and social contact,
are not counselling sessions. Swinson et al. (1995), following his use of telephone administered
behaviour therapy to panic disorder with agoraphobia clients, commented that the time and cost
savings of telephone counselling were reduced if pharmacological interventions were required in
combination with the telephone counselling. These would still require the intervention of a
medical practitioner who would either have to make a home visit or be visited by the client.
One of the obvious disadvantages of telephone counselling is the complete absence of non-verbal
cues. There is no opportunity to evaluate body language or facial expressions (Hines, 1994).
The only means for communication is aural, so that telephone counsellors need to be especially
attuned to every sound, every silence, inflection and qualities of speech including tone, pitch and
speed (Coman, 1996).
It is difficult to assess the effectiveness of telephone counselling services (Coman, 1996; Hunt,
1993), particularly crisis counselling and referral type services. Calls to these services are
anonymous to the counsellor and generally do not have any mechanism for follow up to
determine client outcomes after the call. In relatively uncommon occurrences, clients will call
back telephone-counselling services to thank them for the assistance they provided. Such
feedback is usually positive and is biased. Callers rarely call back to complain about service
provision or that outcomes did not proceed as well as expected. The effectiveness of on-going
individual and group counselling sessions is more easily evaluated and these form the bulk of the
studies reported above.
It has been suggested that telephone counselling is limited to the delivery of cognitive and
behaviour therapy. This is in part due to a combination of other limitations of this form of
counselling delivery. The lack of visual, non-verbal cues makes it difficult to undertake
psychotherapy and other forms of counselling interventions. In addition, the time limited nature
of telephone counselling, particularly in the case of crisis counselling and referral type services,
means they have to focus on brief intervention and problem focussed strategies, normally
targeted at assisting the client with their current presenting problem. Clients who call a crisis
telephone counselling service are unlikely to be receptive to ongoing psychotherapy or other noncognitive or behavioural counselling modalities.
Hypothesis of Present Study
It is expected that individuals with self admitted gambling difficulties will report improved
gambling attitudes and behaviours following participation in a specially designed six-week group
counselling program.
Culture & the Gambling Phenomenon 82
Method
Subjects
One group of subjects participated in the study. They were 34 individuals who self reported
to the Mental Health Foundation (Victoria) or the University of Melbourne Department of
Psychiatry or who were referred to the program from one of the Break Even problem
gambling counselling services.
All participants had some level of gambling difficulty. They were allowed to participate
regardless of the level of gambling difficulty. Only gamblers participated. Family members
and friends of problem gamblers were not permitted and were asked to participate in a
dedicated group when a sufficient number had expressed interest.
The group was divided into three sub-groups. This was done on the basis of preference for
meeting times. The three sub-groups had six participants each.
Participants lived in a range of geographic areas through out Victoria, including metropolitan
and rural locations. They represented all adult age groups, from 20-29 to 70+, with the most
common age group being 50-59.
The program seeks to recruit 48 subjects and participant recruitment is ongoing at the time of
writing.
Measures
A series of pencil and paper questionnaires were compiled into a survey instrument for
completion by participants. These comprised:
•
•
State-Trait Anxiety Inventory (STAI) (Spielberger, Gorsuch, Lushene, Vagg & Jacobs,
1983)
Gambling Attitudes Survey (GAS) (Ohtsuka & Moore, 1998)
State anxiety is anxiety experienced from day to day and which fluctuates according to events
and situations an individual may experience from time to time. Trait anxiety refers to a
relatively stable level of anxiety proneness of an individual (Spielberger et al., 1983). An
individual's anxiety level is likely to be influenced by stresses and concerns such as gambling
difficulties, meeting financial commitments and resisting urges to gamble. The State-Trait
Anxiety Inventory (STAI) (Spielberger et al., 1983) measures both state and trait anxiety
levels of the individual (Spielberger et al., 1983) and was considered the most appropriate
measure of subjects' state and trait anxiety levels.
The STAI state and trait scales each have 20 statements. These statements ask respondents to
describe how they feel “right now” for the state scale and generally for the trait scale. Testretest reliabilities are good (Spielberger et al., 1983) and internal consistency is high,
indicating the measures are stable. The validity of the scale has been established by
correlations with a number of other anxiety scales.
High trait anxiety scores have been correlated with a high number of self-reported problems,
suggesting that the scale has potential as an instrument for identifying individuals likely to
need and seek counselling assistance and health services (Spielberger et al., 1983). The scale
has also been used in studies of the relationship between reported anxiety and psychological
stress (Miller, 1979; Sarason et al. 1978; Brook, 1976).
Culture & the Gambling Phenomenon 83
The Gambling Attitudes Survey (GAS) (Ohtsuka & Moore, 1998) is a 19-item
questionnaire that asks respondents to indicate the extent to which they agree or disagree with
statements about their gambling attitudes. Items are scored on a five point scale from strongly
disagree to strongly agree. The 19 items load onto five factors:
•
•
•
•
•
Illusion of control (positive belief in good luck and the ability to win)
Need for money (dependence on money from gambling)
Control over gambling (perception of control over personal gambling behaviour)
Belief in systems (belief in gambling systems)
Cynicism about winning (belief that gambling is not an effective means for making
money)
Alpha reliability coefficients for the scales are quite good, ranging from 0.85 for Illusion of
Control to 0.53 for Cynicism about winning. No validity data is available for the scale at the
time of writing.
In addition, respondents were asked to indicate on a scale of one to 100, where one
represented no problem and 100 represented extreme or life threatening, how they would rate
their gambling difficulties at that point in time.
Use of these measures enabled an examination of participants gambling attitudes and
behaviours as well as anxiety status.
Procedure
The first stage of the study was the development of a six-session group telephone-counselling
program for individuals with gambling difficulties. This was developed from a thorough
review of the literature in the fields of problem and pathological gambling and group
counselling. Consultation was also undertaken with psychologists and social workers
employed at Victorian Break Even problem gambling counselling agencies.
A cognitive-behavioural approach was adopted given the research evidence that suggests this
approach is helpful for individuals with habit or impulse control disorders such as problem
gambling. In addition, additional research evidence suggests this approach can be delivered
effectively using the telephone as a delivery modality. During the sessions, a history of
gambling was taken followed by an exploration of participants’ myths and misconceptions
about gambling. Information about gambling was provided, for example rates of return for
different gambling types so that participants could make better informed choices about their
gambling. In addition, harm minimisation strategies and alternative activities to gambling
were explored. A more detailed description of the contents of each session will be the subject
of separate papers.
Participants were allocated to groups on the basis of mutual availability. Thus, when six
people had indicated the same time availability, for example, Thursday evenings, they were
sent notification that their group would commence on a particular date.
In the week prior to the first session (Time 1), participants were sent information about the
program, including the name of their counsellor and how they would be contacted by a Telstra
operator 5 minutes prior to the commencement of each session. A survey instrument
comprising the questionnaires described above was also sent, together with a reply paid
envelope to enable the program’s evaluation. Finally, as the program formed part of a tertiary
research degree, participants were also sent a Plain English statement and an Informed
Consent Form. This informed participants that their participation was completely voluntary,
Culture & the Gambling Phenomenon 84
they could withdraw at any time and that face-to-face personalised counselling was available
if required.
An identical survey instrument was circulated to participants immediately following
completion of the final program session (Time 2), six weeks following commencement in the
program. This comprised post program data. The same data was collected 6 months
following completion of the six-week program (Time 3) to determine the extent to which any
effects generated by the program persist over time.
Data Analysis
Data was entered into the SPSS program for PCs and computer scored and analysed. Score
reversals were computer programmed where required and statistical data for each of the subscales was calculated. Paired samples t tests were calculated to compare the means of two
variables for a single group. It computes the differences between values of the two variables
for each case and tests if the average differs from 0. It is an appropriate statistical test in
circumstances where before and after data is collected from the same subjects, the
methodology employed for this study.
Data collected on the two time periods post program (immediately and six months later) was
compared with that collected prior to participation.
Results
Table 1. Mean STAI scores at Times 1,2 and 3
Variable
Normative
data
Range
Time 1
Time 2
Time 3
State Anxiety
38-41
Mean
55.5
S.D.
13.0
Mean
41.3
S.D.
9.7
Mean
38.9
S.D.
10.0
Trait Anxiety
35-40
53.4
8.8
44.8
8.9
43.7
9.0
Subjects in the present study reported higher mean state and trait scores at Time 1 compared
with STAI normative groups. Table 1 shows that subjects’ state and trait anxiety scores
reduced between Time 1 and Times 2 and 3 to approximate normative scores. Statistical
analyses of the differences between subjects’ scores and normative data could not be
conducted as standard deviations for normative means were not available.
Paired-sample t tests were conducted to determine the significance of differences in mean
scores reported between Time 1 and Times 2 and 3. The results of these analyses are shown
in Table 2.
Culture & the Gambling Phenomenon 85
Table 2 Paired-sample t tests for STAI sub-scales
Variable
t
Difference
State anxiety
Times 1-2
State anxiety
Times 1-3
Trait anxiety
Times 1-2
Trait anxiety
Times 1-3
2-tailed
significance
Mean
14.6
S.D.
13.8
6.0
p < .001
16.1
12.3
7.4
p < .001
9.09
7.6
6.8
p < .001
10.3
3.56
7.2
p < .001
Subjects’ mean state anxiety levels reduced significantly between Time 1 and Time 2 (14.6, t
= 6.0; p < .001). State anxiety scores reduced further between Time 1 and Time 3 (16.1, t =
7.4; p < .001).
Table 3 shows mean scores and standard deviations for the five sub-scales of the GAS at
Times 1, 2 and 3.
Table 3. Mean GAS scores at Times 1,2 and 3
Variable
Range
Illusion of Control
7 – 35
Time 1
Mean
S.D.
21.8
6.4
Time 2
Mean
S.D.
14.0
4.8
Time 3
Mean
S.D.
15.0
5.3
Need for Money
4 – 20
14.8
2.7
9.5
3.1
9.3
4.0
Control over
Gambling
3 – 15
5.2
1.9
9.6
2.5
8.7
3.7
Belief in Systems
2 – 10
5.9
2.6
3.0
1.3
2.9
1.5
Cynicism about
winning
3 – 15
9.0
3.0
12.1
2.1
11.6
2.2
The data in Table 3 show that scores for all GAS sub-scales changed in the hypothesised
direction. Mean scores on Illusion of Control decreased between Time 1 and Time 2 then
increased between Time 2 and Time 3. Control over Gambling and Cynicism about Winning
scores increased between Time 1 and Time 2 and decreased between Time 2 and Time 3.
Mean scores on the Need for Money and Belief in Systems sub-scales decreased as
hypothesised.
Paired-sample t tests were conducted to determine the significance of differences between
scores reported at Time 1 and Times 2 and 3. The results of these tests are shown in Table 4.
Culture & the Gambling Phenomenon 86
Table 4 Paired-sample t tests for GAS sub-scales
Variable
t
Difference
Illusion of Control
Times 1-2
Illusion of Control
Times 1-3
Need for Money
Times 1-2
Need for Money
Times 1-3
Control over Gambling
Times 1-2
Control over Gambling
Times 1-3
Belief in Systems
Times 1-2
Belief in Systems
Times 1-3
Cynicism about Winning
Times 1-2
Cynicism about Winning
Times 1-3
2-tailed
significance
Mean
7.7
SD
5.5
8.0
p < .001
6.8
5.8
6.6
p < .001
5.3
5.5
3.7
3.3
8.1
9.3
p < .001
p < .001
-4.4
-3.5
2.4
3.8
-10.3
-5.2
p < .001
p < .001
2.8
2.9
2.3
2.3
7.1
7.0
p < .001
p < .001
-3.0
-2.6
2.1
2.5
-7.9
-5.9
p < .001
p < .001
The data in Table 4 show there were significant differences in subjects’ reported attitudes
towards gambling between Time 1 and Time 2 and Time 3 as measured by the GAS subscales.
Severity of gambling impact
Severity of gambling impact was measured using a single visual analogue scale question.
Subjects indicated on a scale of one (“no problem”) to 100 (“extreme or life threatening
impact”) the severity of impact that gambling was having on their life. Table 5 shows the
mean and standard deviation of severity scores at Times 1, 2 and 3.
Table 5. Mean severity of gambling impact at Times 1, 2 and 3
Variable
Time 1
Mean
SD
Time 2
Mean
SD
Time 3
Mean
SD
Severity of gambling
impact
65.2
21.6
22.5
14.8
13.3
16.2
The data in Table 5 show there was a reduction in the mean severity of impact of gambling
between Time 1 and Time 2 with an increase in mean scores between Time 2 and Time 3.
Paired-sample t tests were calculated to determine the significance of differences in severity
of gambling impact scores between Time 1 and Times 2 and 3.
Culture & the Gambling Phenomenon 87
Table 6 Paired-sample t tests for severity of gambling impact
Variable
Severity of gambling
impact Times 1-2
Severity
of
gambling
impact Times 1-3
Difference
Mean
SD
43.8
14.6
42.9
15.9
t
17.2
15.4
2-tailed significance
p < .001
.
p < .001
The data in Table 6 show that the reduction in subjects’ self-reported levels of severity of
gambling impact between Time 1 and Time 2 (t = 17.2; p < .001) and between Time 1 and
Time 3 (t = 15.4; p < .001) were significant. Perceived severity of gambling impact reduced
significantly following subjects’ participation in the program, providing support for the
effectiveness of the program.
Discussion
It appears the six-week group telephone-counselling program for problem gamblers had a
positive effect on participants gambling attitudes and behaviours. There were significant
reductions in overall life difficulties associated with gambling as well as state anxiety levels
and trait anxiety between Time 1 and Time 3. Significant improvement in cynicism about
winning and a significant reduction in the need for money from gambling were also recorded.
Interestingly, there were initial but non-significant improvements in the concept of control,
measured by Gambling Attitude Scale sub-scales Illusion of Control and Control over
Gambling. Both scores increased to some extent between Times 1 and 2 but then dropped at
the six-month follow-up, Time 3. It may be that dimensions of control are resistant to change
or require more direct interventions than those available via telephone counselling. Further
research is required to determine these possibilities.
Other data for the effectiveness of the program was gathered through participants written
comments, offered without solicitation at Time 2 following completion of the program.
Participants indicated their overwhelming satisfaction with the program, indicating they felt
“enlightened” and “unburdened” to be able to share their difficulty with others in a similar
situation in an anonymous and unthreatening way. They were also full of praise for the
counsellors who conducted the groups, for their skill in group facilitation, their knowledge of
problem gambling and their ability to provide information about gambling and suggest a
range of cognitive and behavioural strategies to reduce participant’s gambling difficulties.
They appreciated the active support and advice available from other participants.
There are a number of limitations to the study that must be considered prior to generalising
results. One limitation to date is the small sample size. Only 34 people participated in the
program so any generalisation of these results to the wider population of problem gamblers
must be done with caution. Participants also self-selected for participation in the study and so
are not a completely random sample of problem gamblers. It should be noted however that all
clients to face-to-face individual and group counselling programs for problem gamblers selfselect and therefore there is no evidence that participants to the study are dissimilar from
other problem gambling counselling service clients.
Another potential limitation of the study is the lack of validity data for the Gambling
Attitudes Survey (Ohtsuka & Moore, 1998). The items appear to have good face validity and
items have generally good factor loadings for the factors to which they contribute. However,
Culture & the Gambling Phenomenon 88
further research to determine the criterion validity of the sub-scales and the scale as a whole is
required to ensure they actually measure what they purport.
Despite these limitations, the data suggests agencies that provide group counselling interventions
for problem gamblers may seriously consider using group telephone counselling as an alternative
mechanism for service delivery. The advantages of such an approach, especially providing
access to clients who might not otherwise attend for counselling sessions, was highlighted by
participants. In addition, the success of telephone counselling demonstrated for individuals with
gambling difficulties suggests that group telephone counselling may also be attempted and
trialled for other psychological disorders.
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Culture & the Gambling Phenomenon 92
Strategies for change: Developing a self-help handbook for
culturally and linguistically diverse clients
Sanja Cosic and Marlena Ziety
Gambler’s Help Southern, Bentleigh Bayside Community Health Service, Victoria.
Correspondence to:
Sanja Cosic and Marlena Ziety, Gambler’s Help Southern, Bentleigh Bayside Community Health Service, Gardeners
Road (P.O. Box 30), Bentleigh East, Vic 3165. email:
[email protected].
Abstract
Gambler’s Help Southern’s specific multicultural services
attempted to identify a method of improving access to assistance
for clients from culturally and linguistically diverse
backgrounds. Client data within the program’s catchment
suggested that although we were seeing a representative
proportion of clients from culturally and linguistically diverse
backgrounds, many clients did not access services that were
available to them. The current paper details the conception of,
and process for developing, a self-help handbook specifically for
clients from diverse cultural and linguistic backgrounds. A selfhelp handbook was considered appropriate as it provided both
general information and also specific strategies for individuals to
take away without necessarily having professional involvement.
Methods used for the development, implementation and
evaluation of the manual are detailed. Aspects of service access,
cultural conceptions of treatment processes and collaborative
work with culture specific agencies are also discussed. The selfhelp handbook has been translated into eleven languages for use
by both gambling specific and culturally specific workers.
Ongoing discussions continue regarding further development of
the handbook.
Introduction
As part of its mandate, Gambler’s Help Southern is required to address the needs of culturally and
linguistically diverse (CALD) groups in southern region. The service directly devotes 20% of its
resources to servicing CALD groups, and in addition all staff carry a percentage of CALD service
provision.
Client data indicate that Gambler’s Help Southern sees percentages of culturally and linguistically
diverse people in proportion with their representation amongst the broader Victorian population.
The majority of multicultural groups consistently identify gambling as a significant issue, but
Culture & the Gambling Phenomenon 93
evidence is often anecdotal and some culturally and linguistically diverse groups tend to either
deny the problem exists in their community or fail to access the service. There are many reasons
for this, including lack of workers who speak their language, guilt and shame about their
gambling, religious and cultural prohibitions on gambling, perceiving counselling as of no value,
or failing to understand what counselling can provide.
The problem gambling self-help manual developed from an intention to offer services to those
individuals who might not access services but still needed information, support and possibly
referral. The agency was able to secure one off funding from the Community Support Fund via
the Department of Human Services to facilitate the development of the self-help manual, poster
and associated training process. The manual was designed for use by both service providers at
community agencies and individuals seeking assistance.
Overview of Approach Employed
The problem gambling self-help manual was initially an English language document written by
Gambler’s Help Southern counsellors and distributed to clients in an unpublished (photocopied)
form. This document was condensed and simplified into a shorter, more culturally relevant and
appropriate format by the Gambler’s Help Southern Multicultural Services Team.
A consultative / training model of development, implementation and evaluation was used to gain
input from CALD workers at a range of agencies. These workers are involved in identifying
presenting issues amongst their clients, and also responding to their needs. They were seen as
best placed to judge whether the manuals were culturally relevant and sensitive as well as
correctly translated. An initial draft was circulated for consideration, followed by extensive
interviewing of participants. In this way, community organizations were key drivers of
alterations and enhancements to the original document. Having consulted with these workers in
developing the manuals, Gambler’s Help Southern staff later returned to equip them with the
problem gambling self help manual for distribution amongst the community and to train them in
providing counselling using the manual as a tool.
Development Process
The process of developing the problem gambling multicultural self-help manual and poster
consisted of the following stages:
1.
2.
3.
4.
5.
6.
7.
Identifying target groups
Redeveloping content and art work of the manual
Identifying bilingual community service providers
Engaging in the consultation and translation process
Printing
Multicultural Poster
Distribution and training
Identifying Target Groups
The target groups were identified through examining ABS population data the program’s
catchment area. The final target language group list covered the six largest cultural groups
believed most likely to benefit from a first language self help manual. They were: Greek, Italian,
Spanish, Russian, Hungarian and Turkish. Although German and French were amongst the
highest population groups in the catchment area, it was assumed that they would be sufficiently
Culture & the Gambling Phenomenon 94
literate in English not to require a specific manual. Additionally, five languages spoken by
bilingual counsellors at Gambler’s Help Southern were included for translation (Arabic, Croatian,
Chinese, Polish and Vietnamese). These communities exist in significant numbers within the
catchment or nearby, and might be encouraged through the manual or culture specific agencies to
contact a first language Gambler’s Help Southern service provider.
Content and Artwork
To develop the content of the multicultural manual, the team utilised material from the existing
Gambler’s Help Southern self help handbook ‘Strategies for Change’. The team modified this
handbook by rephrasing, eliminating jargon and simplifying text to produce practical, friendly,
easy to understand, culturally and linguistically relevant material. Information was added to make
the manual more informative for target groups and provide users with more options (eg.
Information, “What is counselling?” and “What is a financial counsellor?”). All adjustments
were then compiled and a draft of the English version completed.
To support the text and enhance understanding and attractiveness, the team explored various
options for illustrations and artwork. After evaluating a variety of computer art programs,
appropriate graphics were inserted into the manual. Symbols and caricatures are used throughout
the handbook and on the poster to minimise possible offensive images or associations. Similarly,
the manual focuses on both simple language and illustrations to reduce age, gender and ethnicity
factors affecting individuals’ responses to the content. Later in the process, the printing company
assisted the team in the manual’s cover design. The design encompasses a stylised rendering of
two dice, obscured to ensure the manual is not overly identifiable as gambling related.
The structure of the handbook was designed to allow for its easy use by community workers.
Each page of all language versions of the manual is an exact content duplicate, so that no matter
which section or language version was used both individuals would be reading and using the
same content. Theoretically, this meant that a worker could use the English version whilst a client
read the information in his or her own language. This structure was also carried through for
symbolic languages such as Chinese.
Case illustrations were used to emphasise important issues for culturally and linguistically diverse
groups. These issues included settlement and migration experiences, focus on family
involvement, isolation and specific cultural issues such as concepts of dishonor, shame and
stigma.
Language factors were also emphasised on a number of levels; as a barrier to attending
counselling but also as something that gambling overcomes by not requiring language skills and
so providing an inviting environment.
Case studies also illustrated the progression of problem development and possible means to seek
help or resolve difficulties. Creating greater identification with content was attempted by altering
names in case studies to reflect particular community groups, eg Mary was used within the
English version whilst Tatiana was used in the Russian version.
Practical content included information about financial counselling and general counselling
produced in a manner that defined the process and demystified what occurs during sessions. The
material was explained simply to reduce fear, as the term “counselling” for different cultures had
multiple meanings ranging from “what crazy people have to do” to “police interrogation
procedures”. Explanation was geared to making clear what could be expected from the process.
Culture & the Gambling Phenomenon 95
Along with these factors, information was also provided about specific topics, such as defining a
gambling problem and the process of change.
Important areas for attention were family strategies for self support and support of the gambler.
Most of the targeted cultures placed family both high on their list of priorities and also as sources
of conflict or support. Commonly, family (spouse or other significant individuals) were the
people who sought support for emotional and financial difficulties gambling was causing. There
was a felt need to emphasise the constructive role family members could play, but also the need
for self-protection.
Focusing on concrete, practical strategies, ideas and “advice” was identified by community
agencies as highly important. Through the referral and counselling process, there is much
“investment “ in the authority and prestige of the counsellor by both family and individuals.
Attendance at counselling has a focus on being educated/taught/informed and provided with
information and “advice” which will solve their problems. Practical strategies are thus often
useful for developing rapport and helping the counsellor gain credibility with the client or family.
This process also empowers individuals to “do something” about the issues.
Examples of practical strategies can be seen throughout the handbook, and include information
about problem gambling development and progression, direct strategies about money
management and the importance of self care.
Identifying Bilingual Community Service Providers
To develop culturally and linguistically appropriate manual, the team consulted community
workers with the draft English document. Service providers representing the six main community
languages in the Southern Region were identified for this task. These included:
1.
2.
3.
4.
5.
6.
Greek (South Central Region Migrant Resource Centre, Prahran)
Russian (Russian Welfare, Dandenong)
Hungarian (South Central Region Migrant Resource Centre, Prahran)
Spanish (Prodela, Springvale)
Turkish (South Eastern Region Migrant Resource Centre, Dandenong; Springvale
Community Aid and Advice Bureau, Springvale)
Italian (CO.AS. IT)
Gambler’s Help Southern bilingual workers additionally identified service providers representing
their languages, including:
• Arabic (South Eastern Region Migrant Resource Centre, Dandenong)
• Vietnamese (Acacia Indo-Chinese Centre, Richmond)
• Chinese (Chinese Community Social Services, Burwood)
• Croatian (Australian-Croatian Community Welfare, Springvale)
• Polish (South Eastern Region Migrant Resource Centre, Dandenong)
The team members contacted service providers to explain the purpose of the manual and
consultation process, and to arrange meetings. The English version of the manual and a letter of
explanation (see Appendix 1) were sent to the workers two weeks prior to consultation, so they
were able to comment after consideration.
Culture & the Gambling Phenomenon 96
Consultation and Translation Process
During the consultation, team members discussed the content of the manual with service
providers, addressing issues such as practicality, cultural and linguistic relevance and
appropriateness (see Appendix 2). Throughout this process, all comments were recorded to assist
the team in developing a culturally relevant manual for each community group.
A number of valuable comments were gathered. Some of them related to rephrasing and defining
parts of the text, as well as altering the names in the case studies to make them more appropriate
to the various cultural backgrounds.
The team consolidated feedback from all consultations and finalised a unified English version of
the manual. It was then translated into all selected languages. The same service providers were
contacted for a second consultation. The workers discussed the translated copies, concentrating
on similar issues to the first consultation. Comments were then submitted to the translators to
finalise the text for the manual.
Taking into account the sensitivity and complexity of gambling issues, most of the suggestions
related to the usage of more friendly and simple language. In this process, it became evident that
during the translation the content of the handbook was interpreted according to words and often
not to the context and the spirit of the manual. For instance, in some languages, even the title of
the handbook had to be altered because of different or not friendly meaning of its direct
translation.
The consultation process proved to be a highly valuable tool in developing simple, friendly,
culturally and linguistically appropriate material. The process of producing one unified version of
the handbook that suits people from all selected backgrounds was difficult and required a
substantial amount of discussion, elaboration, negotiation and most of all compromise
Printing
The translated manuals were sent to a specialised printing company. Two thousand copies of the
manual were printed in most target languages. Budget constraints prevented the printing of the
Arabic, Polish and Vietnamese versions. However, these have been photocopied for distribution.
Multicultural Poster
The Gambler’s Help Southern Multicultural Services Team also developed a poster to promote
the availability of the manual. Information on the poster includes a message in all respective
languages, and relevant contact numbers for people affected by gambling from culturally and
linguistically diverse backgrounds.
Development Issues
In the process of producing the multicultural self help manual, the team encountered a number of
difficulties. The main areas of concern were the translation and printing processes.
Translation Difficulties
Translation of documents is always a difficult process. Each translator has various methods of
both reading and explaining concepts. Obstacles encountered in the translation process were:
Culture & the Gambling Phenomenon 97
•
•
Inability to proof read languages that were not present within the team. The team had to rely
on the goodwill of community workers to assist in clarifying that the translations were correct
and also that they were culturally appropriate
During the translation process, it became evident that many of the translations were very
literal and failed to grasp the context or spirit of the manual
Consultation greatly assisted in this process, as community workers were able to distinguish
relevant areas for improvement.
Printing Difficulties
Printing the self-help manual required understanding of the printing process and also any
ancillary needs, such as particular formats, style and layout possibilities, and operating
approaches. There was a sharp learning curve regarding the production requirements of the
document. Typesetting for each language had to be completed by the translators in the relevant
program and language. This was arduous, as some languages had to be produced in separate
programs due to their font and character differences. These were then assessed by the printer and
alterations made due to problematic typesetting. Since many of the languages were unfamiliar, the
team had to rely on the translators to accurately complete the typesetting. This did not occur and
an additional print run of one specific page needed to be completed after the printer discovered an
error.
In addition, coordination of tasks became increasingly difficult. All team members had specific
tasks and these were not easy to achieve within the time constraints.
Training Community Service Providers
Following completion of the multicultural self help manual, team members conducted thirteen
training sessions introducing the self-help manual to thirty-four multicultural service providers
from agencies across the region.
The aim of the training was to familiarise service providers with the content of the self-help
manual so they could provide it to community members in an informed manner and also directly
use the material to assist clients.
Methodology
•
•
•
•
1.
2.
3.
4.
5.
The Gambler’s Help Southern Multicultural Team contacted multicultural service providers
and arranged times for information sessions
Sessions were conducted to introduce and train multicultural service providers in the use of
‘Strategies for Change’
Copies of the English version of the manual were given to the trainees
During the training, guidelines were provided and the following topics were discussed:
The aim of developing the self help manual
A brief outline of the production process
Content of the self-help manual
The process of gambling, money management and strategies for non-gambling family
members
Opportunities to book a more comprehensive training session in using the manual
Culture & the Gambling Phenomenon 98
6.
7.
Content and best method of distribution for the manual
Referral procedures and professional support
Distribution
Since the development of the self-help handbook, they have been continuously distributed to a
range of services across the region including community agencies, migrant resource centres,
ethno-specific agencies, neighbourhood houses, community centres, doctors’ surgeries and others.
They have proven to be an excellent resource to use as an adjunct to information sessions with
various communities and as an additional tool in counselling sessions.
Outcomes and Conclusion
‘Strategies for Change’ was developed to assist workers and clients from culturally and
linguistically diverse backgrounds to deal with problem gambling issues. With this in mind, it is
always difficult to produce a unified version of the manual that suits all cultural groups.
Substantial discussion, elaboration, negotiation, compromises and consultation were needed to
complete a workable manual. The current format will be reviewed, enhanced and further
developed. Future expansion of the number of languages covered, supplementary activities for
self-awareness and additional training to other community workers will be undertaken.
Culture & the Gambling Phenomenon 99
Appendix 1. (Example letter to service providers)
Dear…………………………………….
Following our discussion on the telephone, I am writing to thank you for accepting our invitation
to participate in the consultation process for producing the multicultural self help manual for
people affecting by problem gambling.
The Gambler’s Help Southern Multicultural Services Team is developing a self-help manual,
which will be translated into community languages within the southern region. It is essential to
consult bilingual community workers like yourself to help us produce a culturally and
linguistically appropriate manual.
The consultation process will include the following stages:
♦
You will receive the English version of the manual to read.
♦
We will meet and discuss the content of the manual (eg its relevance, cultural
appropriateness etc)
♦
You will receive a revised English version and the translated copy of the manual in your
language.
♦
We will meet again to discuss the translated manual.
We thank you and appreciate your participation in this process. Your input will be valuable to the
community.
I am looking forward to meeting you soon at our first consultation. Meanwhile, please contact me
on ………….should you have any queries in regard to this letter.
Yours sincerely,
Multicultural Service
Gambler’s Help Southern
Culture & the Gambling Phenomenon 100
Appendix 2. Consultation Questionnaire
Date:
Language:
Content:
•
Is the manual easy to understand?
•
Is there anything that needs to be rephrased, explained or defined better?
•
Are there any other comments or suggestions?
Presentation / Format
•
Do you like the presentation of the manual?
Distribution and Training
•
How will you use the manual?
•
How would you distribute the manual / ideas about the distribution process?
•
Do you need / want training about the manual?
•
Do you think it would be valuable to train other community workers?
•
Any other ideas or suggestions?
Culture & the Gambling Phenomenon 101
Economic socialisation and youth gambling in Australia
Paul Delfabbro & Letitia Thrupp
Department of Psychology, University of Adelaide, Adelaide, Australia
Correspondence to:
Dr. Paul Delfabbro, Department of Psychology, University of Adelaide, Nth. Tce., 5005. Phone: 8 303 5744; Fax: 8
303 3770; email:
[email protected]
Abstract
Recent Australian studies (e.g., Moore & Ohtsuka, 1997) have
revealed a strong youth interest in gambling in Australia, as
reflected in current participation levels, future intentions and
attitudes. Implicit in much of this attitudinal research is that youth
gambling is strongly influenced by the familial, social and
cultural norms to which young people are exposed. In this paper,
we investigate the hypothesis that gambling can be understood in
terms of variations in economic socialisation, namely, the way in
which children learn about money, risk, and saving. A school
survey of 505 adolescents (aged 15-17 years) showed that over
60% of adolescents were gambling annually and that 3.5% scored
in the problematic range on the DSM-J (Fisher, 1999). More
frequent gambling was associated with parental and peer
gambling and pro-gambling attitudes, but unrelated to
adolescents’ attitudes towards economic concepts. Nevertheless,
in partial support of the hypotheses, adolescents whose parents
taught them about keeping to a budget, saving money, and
maintaining their finances were less likely to express an interest
in future gambling.
Introduction
Although research into the nature and overall prevalence of adult gambling in Australia is well
established, there has, somewhat surprisingly, been only moderate interest in the gambling
behaviour of younger people. This may be because Australia, unlike other countries such as the
United Kingdom and Canada, has much stricter laws limiting the accessibility of gambling to
minors. For example, whereas the United Kingdom provides opportunities for minors to gamble
on slot-machines in amusement arcades, most common forms of gambling in Australia are only
available in licensed venues such as clubs, hotels and casinos, all of which are restricted to adults
aged 18 years or older. Thus, with few (if any) minors visible in gambling venues, not to mention
the absence of young people approaching treatment centres for assistance, it has been commonly
assumed that gambling is not a significant feature of the lives of young people in Australia.
Culture & the Gambling Phenomenon 102
In the last five years, this assumption has become increasingly called into question by both
policy-makers and researchers who have drawn attention to a variety of reasons why the issue of
youth gambling is worthy of attention in Australia. First, in almost all surveys of Australian
gambling, it has been found that the prevalence of gambling-related problems tends to be
significantly higher in younger adults (aged 18-30 years) than in all other age cohorts (Delfabbro
& Winefield, 1996; Dickerson, Allcock, Blaszczynski, Nicholls, Williams, & Maddern, 1996;
Productivity Commision 1999; South Australian Department of Human Services). This suggests
very strongly that gambling habits observed during early adulthood are likely to have developed
at an earlier age. In support of this view, a number of studies (e.g., Blaszczynski, Walker, Sagris,
& Dickerson, 1997; Custer, 1982; Lesieur & Klein, 1987) found that problem gamblers
frequently report having developed problematic behaviours as early as 10 years of age. More
importantly, in studies which have administered measures of problem gambling to adolescents, it
has been found that adolescents experience gambling-related problems at 2-3 times the rate of
adults. This has been confirmed in the United Kingdom (Fisher, 1999; Wood & Griffiths, 1998),
the United States (Winters, Stinchfield, & Kim, 1995), in Canada (Gupta & Derevensky, 2000)
and in New Zealand (Sullivan, 2001). A comprehensive review by Jacobs (1999) point out that,
whereas adult prevalence rates were typically in the order of 1-2%, the mean rates emerging in a
decade of North American studies was around 6% for Canada and 4% in the United States.
The second concern relates to the assumption that young Australians are necessarily denied
access to all forms of gambling. In a number of Australian States, adolescents can legally
purchase lottery tickets and scratch-cards at the age of 16. This latter form of gambling has been
consistently shown to be associated with gambling-related problems in the United Kingdom
(Fisher, 1999; Wood & Griffiths, 2001). The small entry price, the capacity to make repeated
purchases in a short-interval of time, combined with enticing features such as ‘near-miss’
combinations (Griffiths, 1993, 1995) means that this form of gambling shares much in common
with slot-machine gambling.
A further concern is that, while adolescents may not themselves be able to enter gambling venues,
they can nonetheless gamble by asking older siblings and friends to place bets (e.g., on sporting
events or races) on their behalf. Alternatively, even when one considers activities traditionally
undertaken at venues, there is little to prevent teenagers from gambling on traditional casino
games such as blackjack and poker privately amongst their peers, or via the Internet or a
telephone account established using a credit card. A further possibility is for teenagers to gamble
on activities in venues, which they are legally entitled to enter, such as billiards and pool in
amusement halls that are common congregation points for teenagers in most Australian cities. In
these venues, clandestine betting could easily be conducted without arousing the attention of staff.
Given that all of these forms of adolescent gambling have been documented in numerous
international studies (e.g., Derevensky, Gupta, & Della Cioppa, 1996; Fisher, 1999; Ladouceur &
Mireault, 1988; Ladouceur, Dube, & Bujold, 1994; Lesieur & Klein, 1987), it is reasonable to
expect that similar patterns could also be observed in Australia.
The third area of concern identified by international studies is the apparent association between
adolescent gambling and other risk-taking activities, not to mention broader problems in
psychosocial development, and educational performance (Fisher, 1999). Studies in both the
United Kingdom (e.g., Fisher, 1992, 1993; Yeoman & Griffiths, 1996) and in Canada (Gupta &
Derevensky, 1998) have found that adolescent problem gamblers have a significantly higher
incidence of delinquent behaviours, including substance abuse, truancy, and petty criminal
behaviour. Problem gamblers also tend to have poorer educational outcomes, poorer self-esteem
and greater levels of anxiety and depression compared to non-gambling peers. As Fisher (1999)
points out, although it is not possible to determine whether these problems are a cause or
Culture & the Gambling Phenomenon 103
consequence of problem gambling, this clustering of problem behaviours suggests that screening
for problem gambling should be an important component in the psychological assessment of
young people who are experiencing broader psychosocial problems.
The small, but steadily growing numbers of Australian studies that have examined these issues
have produced generally similar results, although the prevalence of both regular gambling and
problem gambling is lower than in the United Kingdom. Moore and Ohtsuka (1997), for example,
surveyed over 1000 school and university students (aged 14-25 years) years and found that the
majority approved of gambling activities, and had gambled in the previous 12 months. The most
popular activities were lotteries, card games and poker machines. Using a modified 10-item
version of the South Oaks Gambling Screen (SOGS) (Lesieur & Blume, 1987), they found that
3.1% of the sample could be classified problem gamblers. In addition, consistent with the
predictions of Ajzen and Fishbein’s (1980) Theory of Reasoned Action, Moore and Ohtsuka
(1997) found that regular gambling was significantly associated with people who held positive
and optimistic attitudes towards gambling, and whose parents and peers shared similar views. A
follow-up study involving 769 adolescents aged 15-18 years confirmed these results, with 3.8%
of the sample found to score in the problematic range on the SOGS (Moore & Ohtsuka, 2001).
Other studies have focused specifically upon teenagers and extended the investigation to consider
the relationship between gambling involvement and psychosocial adjustment. Burnett, Ong and
Fuller (1997), for example, surveyed 778 final year high-school students (age 16-18 years), and
found that weekly gambling was associated with dissatisfaction with school (males), social
maladjustment, having friends who gambled, and involvement with other at-risk behaviours,
including under-aged drinking and risky driving. Similar results were obtained by Jackson (1999)
in a study of 2700 first year high-school students (Year 8) who found that students who were
more involved in gambling (as measured by the number of activities preferred) were more likely
to engage in risky-behaviours (alcohol, smoking, drug-use), to be less engaged with school, and
more likely to commit self-harm.
These studies provide many useful insights into young gambling in Australia. However, it is
unclear, given the age-range of samples selected, whether the studies can be classified as true
studies of under-aged adolescent gambling. Both Moore and Ohtsuka studies included adults (18+
year olds) in their sample and only present a brief summary of significant age differences;
Jackson et al. (1999) studied very young adolescents many of whom might not as yet had the
opportunity to gamble, whereas Burnett et al. (1999) only studied Year 12s, a method which
might have under-sampled adolescents less well disposed towards school and who might have
already left at the age of 15 (Year 10)15. Furthermore, although Moore and Ohtsuka (1998, 1999)
included a measure of problem gambling, namely, a modified version of the SOGS, this work
could be further validated using measures which have been utilised in overseas studies, for
example, the adolescent version of the DSM-J (Fisher, 1999) or SOGS-RA (see Gupta &
Derevensky, 2000 for a review).
Also implicit in this research is an assumption that adolescent gambling is strongly influenced by
developmental factors and socialisation. Adolescents who gamble also tend to have parents who
gamble, and also appear to perceive gambling in much the same way as many adult gamblers.
Moore and Ohtsuka (1998), for example, found that adolescents who gamble tend to be overly
optimistic about their chances of winning, and to over-estimate the economic benefits arising
from gambling. From a social learning perspective (Bandura, 1986), it is possible that such beliefs
15
Note: Ong et al.s’ study sampling was appropriate for the purposes of their study, namely, to obtain a
baseline for people about to leave school.
Culture & the Gambling Phenomenon 104
are socially transmitted, such that children’s beliefs about activities such as gambling are shaped
by the information, advice and behaviour of parents. This view is endorsed by Furnham (1986)
who argues that gambling is a form of economic behaviour, and that children come to understand
gambling in much the same way that they come to understand concepts such as saving, investing
and spending. Parents who emphasise saving, budgeting and other money management strategies,
and who provide a stable allowance to their children, are thought to encourage greater caution in
the use of money, including a reduced desire for risk-taking and a greater appreciation of the
benefits of delaying expenditures and seeking instant gratification. In this is so, it could be
hypothesised that gambling would be perceived as a less desirable choice of activity, and a waste
of money rather than a way of earning it in such households. In contrast, in households where
such strategies are not emphasised, children might be less likely to assume responsible attitudes
towards money. Within these households, it might be hypothesised that gambling would be
considered a more attractive activity because of its potential to deliver large returns in the shortterm.
These issues were examined in a study involving over 500 adolescents (< 18 years) in South
Australia. The aim of this research was threefold. The first aim was to assess the nature and
prevalence of under-aged gambling and gambling-related problems in an Australian sample; the
second was to replicate some of Moore and Ohtsuka’s (1997) key findings concerning the
influence on parent and peer attitudes upon gambling behaviour in a fully underage sample; and
thirdly, to investigate Furnham’s (1986) hypothesis that gambling might be related to broader
socialisation processes involving the provision of parental advice and instruction about economic
concepts and money management.
Method
Participants
The total sample consisted of 505 (males=226, females=270, 9 gender missing) students in years
10, 11 and 12 from six metropolitan high schools. There were 135 (27%) from year 10, 214
(42%) from year 11, and 151 (30%) from Year 12 or 13. The mean age of the sample was 16.5
years (SD= 0.77) with a range of 14 to 17 years of age. Most students lived with their mother and
father (70.7%), while some lived with only their mother (11%) or with their mother and stepfather (10%). The remainder (8.2%) resided either with their father only, step-mother and father,
foster parents, relatives, or other family situation.
Measures
1. Gambling habits
Participants were asked how often during the previous 12 months they had gambled on all the
major forms of gambling available in South Australia, including: cards, slot-machines, racing,
sports, lotteries, bingo and scratch cards, and on the Internet. All responses were recorded on 5
point scales, where 1=Never, 2=1-2 times per year, 3=3 times a year up to monthly, 4=2-3 times
per month, and 5=weekly or more often.
2. Future gambling intentions*
Adolescents were asked to indicate which of the activities listed in (1) they would like to try in
the future when they turned 18. They were also asked to rate their future interest in gambling
using 3 questions each scored using 5-point Likert scales (1=strongly-disagree to 5=Strongly
Culture & the Gambling Phenomenon 105
agree): ‘I can’t wait to turn 18 so I can go to adult gambling venues.’, ‘When I turn 18, I will
gamble a lot more than I do now’, and ‘In the future, I will definitely like to gamble regularly.’
* This measure was included after the data-collection was underway. Hence, the reduced
sample size for analyses involving these questions.
3. Peer and family approval of gambling
On 5-point Likert scales (1=strongly disagree to 5=strongly agree) adolescents were asked to
describe the gambling attitudes and behaviours of their friends and family. Four questions were
asked based upon varying the words friends and family ‘Most of my friends/ family approve of
gambling’, and ‘Most of my friends/family gamble a lot’. These items were adapted from scales
developed by Moore and Ohtsuka (1997).
4. Attitudes towards gambling
Participants were also administered 12 statements to which they had to rate their agreement on a
5–point Likert scale (1=strongly disagree to 5=Strongly agree) their attitudes towards gambling as
an economic activity. Principal components analysis of these items was undertaken because all
items were designed to measure a single underlying factor or construct. Oblique rotation was used
because potential components were expected to be correlated. This analysis showed that items
could be classified into 3 meaningful factors all with Eigenvalues > 1 and which explained 60%
of the variance. The first factor (‘Unprofitability’) comprised 5 items with an alpha reliability of
0.78. These items included: ’Gambling is a risky activity’, ‘You can lose all your money
gambling’, ‘Gambling is a waste of money’, ‘Gamblers usually lose’, and ‘To gamble is to throw
away money’. The second factor (‘Profitability’) attracted high loadings from 4 items and had an
alpha reliability value of 0.79; these items included: ‘You can make a living from gambling’,
‘Gambling is a good way to get rich quickly’, ‘Gambling is a better way to make money than
working’, ‘Gambling is designed to give high returns’. A third factor was revealed in the factor
analysis but these were not strongly correlated (0.27) and too few to be combined into a scale.
5. Problem gambling measure
As there are no validated Australian measures of adolescent problem gambling, the adolescent
version of the DSM-IV, the DSM-IV-J (Fisher, 1999) was used. This consists of 9 questions.
Including such behaviours as: being occupied with gambling, been restless and irritable if unable
to gamble, chasing behaviour, spending lunch money, stealing money, and social conflict (see
Fisher, 1999 for full wording and details). Each of the items was scored Yes/No, with scores
being based upon the total number of Yes responses. Although Fisher (1999) has also developed a
multiple-response version of the DSM-J, there is little evidence that scores on this scale differ in
any way from the regular Yes/No version. As with the adult scale, scores of 4 or more on the
DSM-J are indicative of problem gambling. The internal reliability of this scale was found to be
acceptable in this sample, α=0.75.
6. Money management and economic socialisation
Adolescents were also asked to rate the importance of 7 money management issues on a 4-point
scale, where 1=Very important, 2=Important, 3=Somewhat important, 4=Not important at all.
The issues included: Keeping to a budget, Saving money, Spending their money wisely, Not
Culture & the Gambling Phenomenon 106
spending money all at once, Saving up for something important, Maintaining a bank account, and
learning about investments. They were also asked to rate how often their parents talked to them
about each of the issues: 1=Never, 2=Rarely, 3=Sometimes, 4=Often, 5=Very often.
7. Initial gambling experiences
Adolescents were asked whether they had obtained a large win in their first few attempts at
gambling, and if so, how much they had won. This question was included because of previous
research suggesting that early wins play a significant role in future gambling.
Procedure
The methodology was very similar to that employed by Moore and Ohtsuka (1997), except that
the recruitment of schools did not focus upon a specific socio-economic area. Instead, an attempt
was made to select high schools from each major region of the Adelaide metropolitan area: south,
north and central region. Six secondary/high-schools schools agreed to participate: one large
school in the southern region, 3 in the north, and 2 in the central part of Adelaide. The two
centrally locally schools are generally regarded as attracting students from higher socio-economic
areas, whereas the remaining 5 schools tend to attract students from lower socio-economic areas.
The co-investigator visited the schools and announced the study and called for volunteers during
school assemblies, and teachers distributed surveys and parental and student consent forms to
volunteering students in class. As in the Moore and Ohtsuka study, the aim was to get
approximately, 30-40 students (the equivalent of a full class from each of the 3 year levels (10, 11
and 12).
-Students were promised a movie voucher for satisfactorily completed surveys. The coinvestigator returned 3-4 days later to collect consent forms (and completed surveys on some
occasions) or to supervise the completion of surveys in class. Identification numbers of consent
forms allowed the distribution of movie-passes to the correct recipients once the survey number
had been cross-validated. Of those who returned consent forms and volunteered, 90% returned the
surveys appropriately completed.
Results
Gambling frequency
Gamblers were classified into three groups: never (not gambled within the last 12 months),
infrequent (gambled 1-2 times per year to 2-3 times per month) and frequent based upon weekly
or more often gambling on at least one activity. Based upon this classification, 37.5 % (n=188) of
adolescents could be classified as non-gamblers, 47.8% (n=240) gambled infrequently, and
14.7% (n=74) gambled on a weekly basis or more often. Further analysis examined the frequency
of participation across all the most common forms of gambling. As indicated by Table 2, lotteries,
scratch-tickets and sports betting were the most popular forms of gambling with between 5-7% of
participants having a weekly involvement in these forms of gambling.
Table 1. Number (%) of adolescents gambling on each activity at each frequency
Culture & the Gambling Phenomenon 107
Gambling Activity
Adolescent past 12 months gambling behaviour
n (%)
Never
Infrequent
Weekly
Card games (Blackjack, poker)
397 (79.9)
93 (18.7)
7 (1.4)
Poker-machines
431 (86.9)
61 (12.3)
4 (0.8)
Racing (horses, dogs, trots)
424 (85.5)
66 (13.3)
6 (1.2)
Sporting events
392 (79.4)
69 (14.0)
33 (6.7)
Lottery games (Keno, Crosslotto,
Powerball, Pools)
Bingo or Scratchies
317 (63.5)
158 (31.7)
24 (4.8)
284 (57.7)
183 (37.2)
25 (5.1)
Internet gambling
486 (97.6)
10 (2.0)
2 (0.4)
There were few gender differences in gambling frequency when this was analysed in
terms of those who gambled vs. those who did not gamble. Males were no more likely to
be gamblers or non-gamblers than females, χ2, (1, N= 493) < 1. The only exceptions were
for playing cards and scratchies or bingo. Males were significantly more likely to be
gamblers on cards (56.6%) than females (43.4%), χ2 (1, N=488)=6.38, p<. 01. Females
were more likely to gamble on scratchies or bingo (59.5%) than males (40.5%), χ2(1) =
3.98, p<. 05.
Future gambling behaviour
Adolescents reported that they would most like to try lottery games, poker machines and
scratchies or bingo when they turned 18 years of age (Table 2). Preferences differed according to
gender several gambling activities, including: cards, poker machines, racing betting, sports
betting and Internet gambling. Males were more likely to express an intention to gamble on cards
(46.3% vs. 34.8%; χ2 (1)=3.76, p<.05), racing activities (41.3% vs. 27.8%; χ2 (1)= 5.57, p<.05),
sports betting (45.5% vs. 22.2%; χ2 (1)=17.03, p<.001), and Internet gambling (19.8% vs. 11.4%;
χ2(1)=3.82, p<.05). Females were more likely than males to express an intention to play poker
machines (53.7% vs. 67.1%; χ2(1)=5.16, p<.05).
Table 2. Gambling activities adolescents would like to try when 18 years of age
Culture & the Gambling Phenomenon 108
Gambling activity
Card games (Blackjack, poker)
Yes
%
39.6
No
%
60.4
Poker-machines
61.1
38.9
Racing (horses, dogs, trots)
33.6
66.4
Sporting events
32.1
67.9
Lottery games (Keno, Crosslotto,
Powerball, Pools)
67.5
32.5
Bingo or Scratchies
60.4
39.6
Internet gambling
15.0
85.0
Table 2 shows that many adolescents intended to gamble or attend gambling venues when reach
the legal age of 18 years. This was confirmed by general attitudinal items (Table 3). As indicated,
5% of respondents expressed a strong desire to gamble when they turned 18, 15% indicated that
they wanted to gamble more than they were now, although fewer than 1 in 5 indicated a strong
desire to gamble regularly. In South Australia, less than 10% of the population gambles regularly
at gambling venues (Delfabbro & Winefield, 1996).
Table 3. Number (%) of adolescents who agreed or strongly agreed with statements
concerning future gambling behaviour
______________________________________________________________________
Attitude statement
Strongly agree & Agree
n (%)
I can't wait to turn 18 so I can go to adult gambling
venue.
39 (12.9)
When I turn 18, I will gamble a lot more than I do
now.
44 (14.6)
In the future, I will definitely like to gamble
regularly.
16 (5.3)
______________________________________________________________________
Males and females also differed in their attitudes to future gambling habits. Males were more
likely to agree that they could not wait to turn 18 to go to gambling venues (M=2.53, SD=1.21 vs.
M=2.26, SD=1.08), t(299)=2.10, p <.05, that they would gamble more when they turn eighteen
years of age (M=2.48, SD=1.25 vs. M=2.01, SD=1.07), t(298)=3.41, p <.001, and that they would
definitely like gamble more in the future (M=2.19, SD=1.04 vs. M=1.83, SD=0.91), t(296)=3.17,
p <.01.
Culture & the Gambling Phenomenon 109
There was also a significant association between the intention to gamble more when 18 years of
age and gambling frequency. Weekly gamblers were more likely to agree that they could not wait
to go to adult gambling venues, F(2,299)=12.47, p<.001, that they would gamble more when they
turned 18, F(2,298)=11.00, p<.001, and that they would definitely like to gamble more in the
future, F(2,296)=14.40, p<.001, than infrequent gamblers, and infrequent gamblers more than
non-gamblers (Fisher Exact tests, p < .05).
Gambling frequency also varied significantly across the 3 year levels (Table 4). Year 12 students
were significantly less likely to gamble regularly (7%) than Year 10s (20%) and Year 11s (16%),
χ2(4)=14.29, p < .01.
Table 4. Frequency of gambling by Year Level
____________________________________________________________________
Never
Infrequent
Frequent
n (%)
n (%)
n (5)
42 (31.6)
64 (48.1)
27 (20.3)
Year 10 (n=133)
88 (41.1)
91 (42.5)
35 (16.4)
Year 11 (n=214)
58 (37.8)
85 (55.2)
11 (7.1)
Year 12 (n=154)
_______________________________________________________________________
Adolescent views of gambling
One way analysis of variance (ANOVA) revealed a significant group difference for the
unprofitability subscale, F(2, 491)=8.04, p<.001. Fisher post-hoc tests applied to these results
showed that adolescents who never gambled rated gambling as significantly more unprofitable
(M=18.87, SD=4.47) than those who gambled infrequently (M=17.61, SD=4.09) or frequently
(M=16.66, SD=4.91), p < .05. There was, however, no difference in unprofitability subscale
scores between the two groups of gamblers. There was also a group difference for the profitability
subscale, F(2,489)=3.86, p < .05. Fisher tests showed that this was the result of the weekly
gamblers rating gambling as significantly more profitable (M=8.37, SD=4.12) than did the
infrequent (M=7.24, SD=3.22) and non-gamblers (M=7.13, SD=3.22).
Family and friends’ attitudes towards gambling
Adolescents who gambled more were more likely to report that their family and friends were
more approving of gambling, F (2,450)=19.53, p<. 001, F (2,406)=9.82, p<. 001, respectively.
Furthermore, those that held the belief that family and friends gambled a lot were more likely to
be more frequent gamblers, F(2,272)=9.53, p<.001; F(2,253)=9.68, p<.001, respectively. Fisher
post-hoc tests showed that non-gamblers were less likely than gamblers to have friends who
approved of gambling. Regular gamblers were more likely to have families who approved of
gambling than the two other groups, and irregular gamblers were more likely to have approving
families than non-gamblers. Non-gamblers were significantly less likely than the other groups to
have friends and families who gambled a lot, p < .05 (Table 5).
Table 5. Mean (s.d.) ratings on attitude statements
Culture & the Gambling Phenomenon 110
Attitude statement
Most of my friends approve of
gambling
Strongly agree & agree
n (%)
Non-gamblers
Infrequent
Frequent
2.76 (1.48)
3.34 (1.48)
3.40 (1.44)
Most of my family approves of
gambling
2.44 (1.38)
2.91 (1.23)
3.32 (1.34)
Most of my friends gamble a lot
2.23 (1.64)
2.90 (1.86)
2.97 (1.63)
Most of my family gamble a lot
2.12 (1.50)
2.61 (1.57)
2.97 (1.60)
Expenditure and early wins
The mean amount won gambling when they first gambled was $37.50 and the mean amount lost
was $9.21. Furthermore, 20.6% of adolescent reported that they had a big win in one of first few
attempt at gambling. On average these big wins were approximately $100 and ranged up to a
maximum of $760. Big wins in the first few attempts of gambling were significantly associated
with the frequency of gambling by adolescents, χ2(2)=28.04, p<.001. Of those who had never
gambled in previous 12 months, only 7% reported a big win compared with 24% for the
infrequent gamblers, and 45% for the regular gamblers. Big wins, however, were associated with
the intention of future gambling when the participant turned 18 years of age. Adolescents who
had experienced a big win in the first few times they gambled were more likely than those that
had not experienced a big win, to agree with the statements that they could not wait to turn
eighteen years of age so that they could go to adult gambling events (M=2.90, SD=1.28 vs.
M=2.24, SD=1.07), t(200)=2.48, p<.05, that they would gamble more than they do now when
they turned eighteen years of age (M=2.74, SD=1.38 vs. M=2.08, SD=1.08), t(199)=2.49, p<.05,
and that in the future they would definitely gamble regularly (M=2.34, SD=1.18 vs. M=1.89,
SD=0.90), t(198)=5.88, p <.05.
A further analysis examined whether big wins influenced the intention to gamble on each type of
gambling in the future. There were no differences except for Internet gambling, with adolescents
who experienced a big win indicating that they would be more likely to try internet gambling in
the future, χ2(1, N=187)=6.55, p <.01.
Attitudes towards money management
When asked whether their parents had instructed them on these issues at least sometimes, it was
found that 63% had been instructed about keeping to a budget, 81% had been told to save, 80%
were told to spend their money wisely, 71% were told not to spend their money all at once, 69%
were told to maintain a bank account, and only 42% had been told about investing money. Thus,
approximately 20% of children received very little advice on the importance of financial prepared
for the future.
One way analyses (ANOVA) comparing scores on these items across the three gambler groups
showed that weekly gamblers were no more likely to rate money management as less important
than non gamblers and infrequent gamblers for most items of the money management scale.
Furthermore, scores on items relating to whether the participant was taught about money
management by their parents also did not vary significantly across the groups.
Culture & the Gambling Phenomenon 111
Problem gambling
Most adolescents did not experience problems concerning gambling behaviour. Problem
gambling was classified as a score of 4 or higher on the DSM-J. Based upon this classification,
3.5% of the participants could be categorised as problem gamblers. Approximately 9.0% report
one difficulty with gambling, 4.3% reported two difficulties and 1.9% reported three difficulties.
This gave a total of 18.8% scoring at least 1 on the DSM-J-R. As might be expected, scores on
the DSM-J-R differed significantly across the 3 gambling groups, with more frequent gamblers
found to have higher scores, F(1,459)=21.18, p<.001. The level of problem gambling did not vary
according to school year level.
Of the total sample, 38 (7.5%) were preoccupied with gambling, 26 (5.1%) gambled to increase
the excitement, 20 (4.0%) got irritable when they tried to cut down gambling, 18 (3.6%) used
gambling to escape anxiety and depression, 34 (6.7%) chased their losses, 54 (10.7%) often spent
more than they intended, 25 (5%) spent their lunch money or stole money to gamble, 14 (2.8%)
had fallen out with friends, or disrupted their studies because of gambling.
Since only very few adolescents could be classified as problem gamblers, further analyses were
conducted comparing those who scored 0 vs. those who scored 1 or more on the DSM. For the
purposes of this analysis, this second group could be considered ‘at risk’ of gambling problems. A
total of 89 (18.8%) adolescents could be classified at risk. Of these, 27 gambled regularly and 62
gambled infrequently.
Scores on the various attitudinal items were compared across these 2 groups. The results showed
that the at risk group was significantly more likely to have friends who approved of gambling,
t(424)=2.52, p < .05, who gambled a lot, t(274)=2.30, p < .05, and whose family gambled a lot,
t(274)=2.25, p < .05. The at risk group was more likely to believe that one could make money by
gambling (M=3.83, SD=1.09 vs. M=3.40, SD=1.12), t(449)=3.20, p < .001. The ‘at risk’ group
was significantly less likely to believe that gambling involved throwing away money (M=3.31,
SD=1.17 vs. M=3.72, SD=1.13), t(451)=3.00, p < .01.
Finally, problem gambling scores were significantly related to whether the person had obtained a
large win in the first few attempts at gambling, Fisher’s Exact, p <.05.
Relationships between attitudinal beliefs
The approval of gambling by family and friends was associated with the likelihood of future
gambling. Adolescents who reported that their friends disapproved of gambling were more likely
to disagree with the statement that they ‘couldn’t wait to turn eighteen years of age to go to adult
gambling venues’ (97.3%), that when they turn 18 years of age they would gamble a lot more
than they do now (95.5%), and that in the future they would definitely like to gamble regularly
(100.0%). Adolescents who reported that their family disapproved of gambling were also more
likely to disagree with the statement that they could not wait to turn eighteen years of age to go to
adult gambling venues (92.4%), that when they turn 18 years of age they would gamble a lot
more than they did now (91.0%), and that in the future they would definitely like to gamble
regularly (97.1%).
Future gambling was also found to be associated with adolescent attitudes towards gambling.
Adolescents who agree and strongly agreed with the statement that they could not wait to turn 18
years of age so they could go to adult gambling venues, were more likely to agree that one could
Culture & the Gambling Phenomenon 112
make money out of gambling (93.5%). For adolescents who disagreed and strongly disagreed
with the statement that they could not wait to turn 18 years of age so they can go to adult
gambling venues were more likely to agree that gambling is waste of money (89.5%), that
gamblers usually lose (85.5%), to gamble is to throw away money (87.6%) and gambling is not a
profitable activity (76.3%), and disagree that that you can make a living out of gambling.
Adolescents who agreed or strongly agreed with the statement that ‘when I turn eighteen, I will
gamble a lot more than I do now’, were more likely to agree or strongly agree with such
statements ‘you can make money from gambling (93.5%). Those that disagreed with this
statement were more likely to agree that gambling is a waste of money (90.8%), that gamblers
usually lose (88.0%), to gamble is to throw away money (87.4%) and gambling is not a profitable
activity (76.9%), and disagree that you can make a living from gambling (89.5%). Finally,
adolescents that disagreed with the statement relating to their own future gambling, were more
likely to agree that gambling is a risky activity (89.7%), that gambling is a waste of money
(90.8%), that gamblers usually lose (85.1%). Conversely, adolescents who agreed that they would
like to gamble regularly in the future agreed or strongly agreed that gambling can supplement
your wage (72.7%) and that you can make money from gambling (100.0%).
Adolescents were more likely to disagree with the view that they would gamble in the future if
parents taught money management strategies. Adolescents who reported that they their parents
either sometimes, often or very often taught them about keeping to a budget (65.0%), saving
money (83.4%), spending you money wisely (80.0%), saving up for something important (79.7%)
and maintaining a bank account (68.7%) were less likely to agree that in the future they would
definitely like to gamble regularly, all χ2(1), p < .05.
Discussion
Although it is difficult to draw exact comparisons with previous studies of gambling in Australia
because of dissimilarities in the age-range of the participants and also the measures, the results in
this study are nonetheless quite similar. This study confirmed that adolescents in Australia
generally have much lower level of gambling participation than those in countries such as the
United Kingdom (e.g., Fisher, 1999), Canada and the United States. In this study, only 63%
reported having gambled in the previous 12 months, whereas studies overseas have commonly
reported figures over up to 80% (Fisher, 1999), with higher levels of regular participation on
continuous forms of gambling such as slot machines. For example, in the Fisher study, 19% of
youth had gambled in the previous week on slot machines, whereas fewer than 1% had done so in
the present sample. A further example is weekly lottery usage, which was estimated at 10% in the
Fisher study compared with only 5% in the present sample.
Similarly, while the estimated prevalence of problem gambling in this sample (3.5%) is
comparable to that obtained by Moore and Ohtsuka (1997), namely 3.1%, these figures are also
considerably lower than figures obtained in New Zealand (Sullivan, 2001), and, with a few
exceptions, the figures obtained in the United States and Canada during the last decade (Jacobs,
1999). One exception, for example, is the recent Montreal study conducted by Gupta and
Derevensky (2000) who obtained a very similar prevalence figure using the DSM-J (3.4%).
However, this measure is thought to be more conservative than other more commonly used
measures such as the SOGS-RA, which yielded a figure of 5.3% in the Gupta and Derevensky
study. Even despite these differences, a common feature of all studies in including the present one
is that adolescent gambling prevalence figures are much higher than the corresponding adult
figures, which typically range between 1-3% (Productivity Commission, 1999). Not surprisingly,
this finding has given rise to considerable controversy amongst researchers, who have questioned
Culture & the Gambling Phenomenon 113
the validity of the figures given that so few adolescents are seeking assistance for gamblingrelated problems.
According to Griffiths (1998), this inconsistency might be due to several particular features of
adolescent gambling that distinguish it from adult gambling. First, since many adolescents are
living at home, they often do not have a job nor anyone dependent upon their income, and so
gambling difficulties are less likely to affect others. Second, adolescents might often be bailed out
of trouble if they spend more than they can afford. Third, it may that the absence of specific
treatment services for young people makes means that they do not seek format help, and instead
search for informal sources of assistance such as friends and family. A fourth possibility is that
most adolescents with gambling problems ‘mature out’ of the problem, possibly as a result of
establishing relationships and securing employment.
On the other hand, a second view is that the measures of problem gambling are suspect and that
very high prevalence figures should not be taken seriously. Although teenagers experience similar
problems as adults as based upon self-report, the nature or magnitude of the problem may be
different. For example, stealing from a teenager’s perspective may involve taking small amounts
of money from home or school, whereas, in adults, this might involve embezzlement and fraud
involving many thousands of dollars. This raises the possibility that one might obtain more
accurate estimates of the true magnitude of problem gambling in adolescents by quantifying the
degree of ‘harm’ that results from each behaviour. Unfortunately, it is difficult to envisage how
this might be achieved without raising other objections. A harm measure is an entirely relative
concept, and it is conceptually awkward to define problem gambling only in terms of its
consequences, without reference to the behaviour itself (Walker, 1995). For these reasons, this
issue will almost certainly remain an ongoing focus for future analysis and debate.
The international comparisons provided in this paper indicate the significant role played by
legislation and variations in accessibility for specific types of gambling. In terms of minimising
the potential harms to young people, South Australia has clearly benefited from its policy of
imposing strict guidelines on the availability of gambling opportunities for young people.
Although it is clear that a few young people are still, either directly or indirectly, gambling on
adult products, most adolescent gambling does not appear to be strongly venue-based. Instead,
most gambling involves young people visiting lottery venues and newsagents to purchase scratch
cards and lottery tickets, boys running private card games, or betting on the outcomes of games or
sporting contests. A few may also be running small-scale racing sweeps amongst class-mates or
asking others to place bets on their behalf at racing venues or via telephone betting systems. So
far, there is very little evidence to suggest that Internet gambling is a source of problematic
gambling for South Australian adolescents; although, of course, it remains to be seen whether this
is so in the future. By contrast, the United Kingdom provides a graphic illustration of the
magnitude of the problem which arise when gambling is readily accessible and marketed so that it
is appealing to youth (Griffiths, 1995). This extends not only to fruit machines, but also the
recently introduced National lottery, which is marketed to make it appealing to young people
(Griffiths & Woods, 2001). In Australia, lotteries are generally less popular amongst younger
age-groups (Productivity Commission, 1999), and is marketed with a stronger focus upon middleaged to older people, currently the lottery’s strongest market segment.
This paper also confirmed the strong role played by social norms and beliefs. Consistent with
Moore and Ohtsuka (1997), adolescents with a heavier involvement in gambling were more likely
to have friends and family who approved of gambling, and who gambled themselves. These
adolescents were also more likely to have optimistic views about the potential profitability of
Culture & the Gambling Phenomenon 114
gambling, a finding which confirms, not only the strong influence of social learning and peer
relations on gambling, but also the influence of cognitive biases and personal beliefs.
The results also provided further evidence that gambling problems may be influenced by early
gambling successes or large wins. This factor has been identified retrospectively in adult problem
gamblers (Lesieur, 1984), and appears to already be in evidence within this sample. This effect
has been explained in a number of ways depending upon the one’s theoretical perspective. Such
early wins are thought to give rise to heightened perceptions of control (Langer & Roth, 1975); as
giving rise to rigid schemas identifying the gambler as a winner; or can be explained in terms of
basic learning theory, as being attributable to the greater salience of early reinforcements.
Only modest support was obtained for the hypothesis that gambling would be related to variations
in economic socialisation and attitudes towards money management. Although, as predicted,
adolescents whose parents provided less advice regarding economic issues were less likely to
express a future intention to gamble, no other clear associations were obtained, for example, in
relation to gambling frequency or problem gambling. This suggests that gambling is much more
strongly influenced by gambling-specific attitudes and behaviours than broader differences in
how adolescents and their families approach financial issues in general. Another possibility is
that, for many families, gambling may be entirely acceptable as long as the amount spent does not
go beyond what can be afforded. Thus, while many teenagers may come to perceive gambling as
an acceptable past-time through modelling and observing the behaviour of their parents, this does
not mean that they gambling more frequently or excessively. As with their parents, adolescents
may consider gambling only as minor luxury or source of excitement with little serious
consideration given to the possibility of substantial financial gains. It may be that good financial
management skills could nonetheless play a significant role in reducing adolescents’ risk of
developing gambling-related problems, or controlling them, but such skills may not be related to
involvement in general.
In summary, this study provides further evidence that a substantial proportion of Australian
adolescents have a current and future interest in gambling, and that these rates are relatively
similar across the country. Adolescent gambling appears to be related to the experience of early
gambling successes, and optimistic attitudes towards gambling, and positive attitudes amongst
parents and peers. It was also found that the frequency of gambling was found to be highest in
Year 10-11 students, and lower in Year 12s, providing further support for the proposed link
between gambling and school retention rates. Taken as a whole, these results add support to
recent suggestions for greater adolescent education concerning the potential risks of problem
gambling. From these results, it would appear that such initiatives would be best served by
targeting Year 9-10 students because this appears to be the age when the interest in most strongly
developed, and when most adolescents who gamble are still at school. These initiatives could
involve not only the students but also parents and teachers to help them identify the indicators of
problem gambling in the school or at home.
A further possibility for future research is also the possibility of exploring the effectiveness of
providing information about the true odds of gambling to teenagers, for example, in mathematics
classes, so that they can make informed choices about their gambling before they get too heavily
involved. In principle, this appears to be a useful idea. However, so far there is little compelling
evidence to indicate whether this will be effective. This is because of concerns about whether
such ‘cold’ statistical information will have any influence on personal belief systems, which are
often highly resistant to change (Delfabbro, 2001; Ladouceur, 2001). That is, one can teach
adolescents that they cannot win in the long-term, or that the odds are very poor, but adolescents
will be aware of others who have been successful, and may believe that they are different or
Culture & the Gambling Phenomenon 115
‘luckier’ than others. These issues will be investigated in the next stage of this ongoing research
project.
Culture & the Gambling Phenomenon 116
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Culture & the Gambling Phenomenon 119
Differences in attitudes towards psychological help among
Vietnamese and Australian-born respondents
Thai Duong-Ohtsuka1 & Keis Ohtsuka2
1School of Social and Behavioural Sciences, Swinburne University of Technology
Hawthorn, Vic 3122
2Department of Psychology, Victoria University, PO Box 14428, Melbourne City MC, Vic
8001
Correspondence to:
Thai Duong-Ohtsuka, School of Social and Behavioural Sciences, Swinburne University of Technology, Hawthorn, Vic
3122,
[email protected]
Telephone: 0402 208 154
Abstract
Under-utilisation of health services among Australian migrants
has been a challenge for mainstream health service providers.
Since help seeking behaviour is unique to specific cultural
groups, this paper examines the differences in attitudes towards
psychological help seeking between the Vietnamese- and the
Australian-born respondents. A sample of 131 participants (62
Vietnamese born, 69 Australian born) answered the Attitudes
toward Psychological Help Questionnaire (Fischer & Turner,
1970). It was hypothesised that Vietnamese-born participants
have: (a) less recognition of need for help, (b) less confidence in
helpers, (c) lower stigma tolerance, (d) less interpersonal
openness, and (e) less knowledge regarding where to seek help
compared to Australian-born counterparts. Discriminant analysis
showed that recognition of need for help, stigma tolerance,
confidence in helpers, and knowledge regarding where to get
help provided enough information to distinguish the two groups
with 75.6% of correct classification rate. Although Vietnamese
expressed significantly higher confidence in helpers, they were
less certain about where to get help as expected. Australian-born
respondents showed both higher stigma tolerance and higher
knowledge regarding services available.
Implications for
counselling services directed to Vietnamese-Australian
communities will be discussed.
Culture & the Gambling Phenomenon 120
Introduction
Many people who experience problems with gambling do not seek help. A prevalence study
conducted by the Productivity Commission (1999) revealed that 80 per cent of all Australian
adults report that they have gambled at some time, 40 per cent do so regularly, 2.3 per cent
(330,000 people) experienced significant problems and 1.7 per cent (240,000 people) may be
construed as compulsive, pathological or severe problem gamblers. However, only 0.8%
(111,000) stated that they would like help for their problem and only half of these people (0.4%)
attempted to access helping services. In sum, only approximately one tenth of people who
experience problem gambling actually seek help for their problems.
Several reasons are cited as to why people with gambling problems do not seek professional help
in the literature. These reasons include limited knowledge of available services, lack of awareness
regarding the severity of problems, cultural and or gender factors and the stigma associated with
gambling problems (Beattie, Blaszczynski, Maccallum & Joukhador, 1999; Productivities
Commission, 1999; Tran, 1999). Those who seek help primarily do so as a result of a crisis
stemming from major financial difficulties, family breakdown, job loss and or criminal charges.
Differences in reasons for people to seek help or not pose two questions: firstly, whether people
simply lack resources to access gambling counselling services and secondly, whether they have
negative attitudes toward seeking psychological services? The aim of the current study was to
find answers for these questions.
There are a number of factors often cited as reasons individuals may not access services. A help
seeker must possess basic resources such as (1) the knowledge of available services and (2)
availability of helpers from a similar cultural, ethnic and linguistic background. Previous studies
also found that these factors are the two powerful predictors of psychological help seeking
(Delphin & Rollock, 1995), especially for those who found themselves marginalised in our
society. A sense of alienation is often associated with one’s ethnicity. However, it is not entirely
clear whether a sense of alienation with regard to ethnicity changes over time or since the
individuals’ arrival in the host country. That is, whether there is difference between people who
were born overseas and those who were born in Australia in this regard that explains their help
seeking behaviours.
Since help seeking behaviours are unique to specific cultural groups, this paper examines the
differences in the attitudes towards psychological help seeking between the Vietnamese- and the
Australian-born respondents. Further, it investigates if linguistic and cultural differences are a
barrier to seeking help and whether acculturation influences their knowledge and confidence in
accessing services.
It was hypothesised that Vietnamese-born participants would show: (a) less recognition of the
need for help, (b) lower stigma tolerance, (c) less interpersonal openness, (d) less confidence in
helpers, (e) less knowledge regarding where to seek help, and (f) more likely to prefer helpers
from own cultural group, compared to Australian-born counterparts.
Method
The data of this study was extracted from a larger study of psychological help seeking of ethnic
Australians (Duong-Ohtsuka, 2001). To understand the impacts of cultural factors on attitudes
toward psychological counselling help, this study selects and investigates experience of those
who were born in Vietnam and in Australia.
Culture & the Gambling Phenomenon 121
Participants
One hundred and thirty-one adult Melburnian sample included 61 Vietnamese-born (22 male, 39
female) and 70 Australian-born (23 male, 47 female). The Australian sample included people
from different cultural groups, which make up people from Asian-, European-, and Anglobackgrounds.
Measures
Data identified based on (1) place of birth (Vietnamese-born and Australian born participants
were selected, and gender differences. The questionnaire was available in both English and
Vietnamese. The Vietnamese language version questionnaire was back translated to ensure the
reliability and validity of quality of translation.
Attitudes toward Psychological Help Scale (ATPHS) (Fischer & Turner, 1970): ATPHS
comprises 29 items developed to assess attitudes toward seeking professional counselling (Fischer
& Turner, 1970). The questionnaire has four subscales: Recognition of need for psychological
help, stigma tolerance, stigma concerns, interpersonal openness, and confidence in psychologists.
The reliability of the four subscales reported by Fischer and Turner (1970) ranged between .83
and .86. Internal consistency of the scale is .83. All items were measured by a 7-point Likert
scale regarding a likelihood for an action described in each statement (1 = Extremely unlikely, 2
= Very unlikely, 3 = Slightly unlikely, 4= Neither, 5 = Slightly likely, 6 = Very likely, and 7 =
Extremely likely), or on a degree of agreement with a view expressed in each statement (1 =
Extremely disagree, 2 = Very disagree, 3 = Slightly disagree, 4= Neither, 5 = Slightly agree, 6 =
Very agree, and 7 = Extremely agree).
Recognition of the need for help comprises eight items assessing whether respondents think that
psychological or emotional problems are issues that may demand professional attention. The
highest possible score is 56 and the lowest possible score is 8. Higher scores represent greater
awareness for the need for seeking professional help.
Stigma tolerance contains five items assessing respondents’ ability to disregard stigma associated
with seeking help for psychological or emotional problems. The highest possible score is 35 and
the lowest possible score is 5. Higher scores on stigma tolerance indicate a higher level of
tolerance against stigma associated with seeking professional help.
Interpersonal openness consists of seven items assessing respondents’ willingness to disclose
their problems with professional helpers. The highest possible score is 49 and the lowest possible
score is 7. Higher scores indicate a higher level of willingness to discuss one’s problems with
others.
Confidence in helpers consists of nine items assessing whether respondents believe that
psychologists or counsellors can help with their problems. The highest possible score is 63 and
the lowest possible score is 9. Higher scores represent a higher level of confidence in helpers
regarding their ability to help the client.
Knowledge of available services is a single item asking respondents if they know how and where
to get help in case they needed to. The highest possible score is 7 and the lowest possible score is
1. Higher scores represent better knowledge regarding available services.
Culture & the Gambling Phenomenon 122
Preference of ethnically similar helpers is a single item question asking whether the ethnic
background of professional helpers is an important factor when seeking professional help. The
highest possible score is 7 and the lowest score is 1. Higher scores indicate higher preference of
helpers from the similar ethnic background.
Results
All statistical tests were two-tailed tests using an alpha level of .05. Table 1 shows means and
standard deviations for of six factors for Australian-born and Vietnamese-born groups.
Table 1. Means and Standard Deviations on the Measures of Attitudes Towards Professional
Psychological Help Seeking
Valid N (listwise)
Mean
Born in Australian
Knowledge of services
70
70.000
Recognition of need for help
36.8429
8.5865
70
70.000
Stigma Tolerance
25.3429
5.9023
70
70.000
Interpersonal Openness
32.5000
6.9527
70
70.000
Confidence in helpers
41.4429
7.5347
70
70.000
3.7286
1.9849
70
70.000
Knowledge of services
4.8197
1.8395
61
61.000
Recognition of need for help
35.2951
6.2566
61
61.000
Stigma Tolerance
23.1148
6.0994
61
61.000
Interpersonal Openness
30.2623
7.2707
61
61.000
Confidence in helpers
44.2459
7.7796
61
61.000
4.6721
2.0226
61
61.000
Prefer councellors from the
same ethnic background
Total
Weighted
1.3903
Prefer councellors from the
same ethnic background
Born in Vietnam
Std. Deviation Unweighted
5.5429
Knowledge of services
5.2061
1.6489
131
131.000
Recognition of need for help
36.1221
7.6027
131
131.000
Stigma Tolerance
24.3053
6.0750
131
131.000
Interpersonal Openness
31.4580
7.1632
131
131.000
Confidence in helpers
42.7481
7.7483
131
131.000
4.1679
2.0500
131
131.000
Prefer councellors from the
same ethnic background
To determine whether there are any differences in the six factors between the two sample groups,
a series of one-way analysis of variance (ANOVA) was carried out. Figure 1 shows score
differences between the two groups for the six factors.
Culture & the Gambling Phenomenon 123
45
40
35
30
25
20
15
10
5
0
Australian born
Vietnamese born
s
n
e
e
dge
nce
it io
nes fidenc
anc
wle
fere
ogn Stoler erOpe
o
n
c
n
o
e
K
Pre
C
R
r
a
Int
l
imi
nicS
E th
Figure 1. Attitudinal Differences on the Six Factors of Attitudes Towards Professional
Psychological Help Seeking
One-way ANOVAs show statistically significant differences between the two sample groups on
the following factors: Knowledge regarding services, F(1, 137)= 8.99, p=.003; Stigma tolerance,
F(1,135)= 4.15, p=.044; Confidence in helpers, F(1, 132)=4.70, p=.032; and Preference of
ethnically similar helpers, F(1, 136)=5.67, p=.019. However, there were no statistically
significant differences between the two groups on Recognition of the need for help, F(1, 135) =
1.44, p = .23, and Interpersonal Openness, F(1, 136) = 3.28, p = .07.
Hence, Australian-born respondents know significantly more about the services available and
more confident in accessing them, and show higher stigma tolerance compared to Vietnameseborn respondents. However, Vietnamese-born respondents hold higher levels of confidence in
professional helpers’ ability to address their problems and show more positive attitudes regarding
getting help from professional helpers with ethnically similar backgrounds than Australian-born
respondents. There were no differences between the two groups in recognition of the need for
help or in the levels of interpersonal openness.
In fact, these factors on professional help seeking together provide sufficient information to
distinguish the two groups. A discriminant analysis found that knowledge of services,
recognition of the need for help, stigma tolerance, interpersonal openness, confidence in helpers,
and preference of ethnically similar helpers together provide information sufficient to
discriminate between the two groups with 75.6% of correct classification rate (see Table 2).
Culture & the Gambling Phenomenon 124
Table 2. Summary Of Discriminant Analysis Using Six Attitudinal Factors Towards Professional
Psychological Help Seeking
Classification Results a
Predicted Group Membership
Are you born in Vietnam? Australian born Born in Vietnam
Original Count
%
Total
Australian born
51
19
70
Born in Vietnam
13
48
61
Australian born
72.9
27.1
100.0
Born in Vietnam
21.3
78.7
100.0
a. 75.6% of original grouped cases correctly classified.
Discussion
The results of the current study showed differences in attitudes towards seeking professional help
between Australian-born and Vietnamese-born respondents in their levels of stigma tolerance,
confidence in helpers, knowledge of services, and preference of ethnic similar helper.
Hypotheses (b), (d), (e) and (f) were supported. As hypothesised (Hypothesis b), Vietnameseborn respondents showed less stigma tolerance compared to the Australian-born group.
Contrary to Hypothesis (a), there was no evidence for higher awareness of recognition of the need
for help for Australian-born participants. Regarding interpersonal openness (Hypothesis c), the
differences between the two groups did not reach statistical significance although the trends of
more openness for Australian-born respondents were observed.
An analysis of hypothesis (d) regarding confidence in helpers produced unexpected results.
Hypothesis (d) found strong support although the direction of effect was opposite. Vietnameseborn respondents know less about available service provisions but placed higher levels of
confidence in helpers. Vietnamese-born participants, while having higher confidence in helpers’
abilities and a lower level of stigma tolerance, had less knowledge regarding where and how to
get help. Also they were more likely to prefer helpers from their own cultural background when
deciding to seek help.
Since the majority of Vietnam-born respondents are relative newcomers to the host country
arriving after 1975, it is not surprising that they may feel alienated and are unsure about where to
get help. A language barrier further makes it difficult for them to locate resources or obtain
information. However, what is less clear is why they have a high level of confidence in
psychological helpers. Given that Vietnamese-born respondents came from a country where
psychological services are difficult to find and remains foreign to many, their high levels of
confidence in professional helpers may be a blind trust. In normal circumstances, a high level of
confidence in helpers would predict positive attitude in seeking professional help and therefore is
a welcome trend. However, if the confidence in helpers is based on the unrealistic expectation
that the professional helpers would sort out all the problems surrounding clients immediately, a
backlash may occur. Anecdotal evidence abound that few Vietnamese seek professional
psychological help willingly, but when they do, often the expectations they have of counsellors is
high. For example, they may expect a counsellor to be able to provide financial relief, resolve
Culture & the Gambling Phenomenon 125
their court cases, or dissuade their partner from filing a divorce, etc. While lack of understanding
about the counselling processes may reinforce high confidence in professional helpers, a failure to
acknowledge limitations or client’s responsibility regarding therapeutic processes may result in
disappointment and a high dropout rate.
In addition, high expectations and misunderstanding regarding psychological services may
provide a basis for stigmatisation. The results of the current study indicate a lower level of
stigma tolerance amongst Vietnamese-born participants compared to Australian-born participants.
The lack of insight regarding psychological services may reinforce and perpetuate a stigma
associated with psychological help seeking. Fear of stigmatisation associated with psychological
help seeking has been documented not only among the Vietnamese community, but also other
migrant groups such as Arabic speaking Australians (Beattie, Blaszczynski, Maccallum, &
Joukhador, 1999; Productivity Commission, 1999). Commonly, people who came from countries
where psychological services are not readily available would often associate psychological help
seeking with a mental illness. The reluctance to seek professional psychological help combined
with the lack of knowledge about these services would encourage people to resort to self-help or
“helpers” who make themselves available within their family, the network of friends, spiritual
leaders in the community or general practitioners of medicine. This would especially be in the
case of problems that manifest themselves as physical symptoms.
Although the findings seem to provide insight about how ethnic community members perceive
professional psychological help seeking, the result of the current study should be interpreted with
caution. Although the Vietnamese-born sample constituted a group of overseas-born population,
their views regarding seeking professional psychological help may not be representative of other
ethnic and cultural groups. Generalisation of the results should be carried out with a careful
consideration of demographic and cultural factors when the implications of the current research
are extended to other cultural groups. Further, the cultural uniformity of the “Australian-born”
group must not be taken for granted since this group includes people from various cultural
backgrounds. Compared to Vietnamese-born respondents, the Australian-born respondents share
only one common feature of becoming Australian by virtue of birth and of spending most of their
time in Australia.
By considering people were born in Australia as a homogeneous and as a single subculture, the
cultural influence of the majority culture may be overestimated in relation to the formation of
attitudes toward seeking professional psychological help. Further research thus would be
essential to investigate whether attitudes towards professional help seeking of migrants would
change as the years pass by since their arrival to the host country. The results of the current study
suggest that the longer the time since the arrival to the host country, the less stigmatisation is
associated regarding psychological help-seeking, the more knowledge and better understanding
about psychological services, and hence more realistic expectations regarding ability of
professional helpers, experience less barriers to psychological services hence less emphasis on
culture-bound services. However, the individual acculturation process would inevitably interact
with the cultural values and attitudes of each person. For this reason, a simplistic expectation that
the acculturation is a monotonic function of time may not be applicable.
As an extension of the current investigation on psychological help seeking, further research
would benefit from considering within group differences in a migrant group. An investigation of
the relationship between acculturation experiences, modes of acculturation, and attitudes towards
help seeking, may further enhance understanding the experience of people within specific cultural
groups.
Culture & the Gambling Phenomenon 126
Overall, help seeking for gambling problems may be misdirected. It has been commonly
recognised that people who encounter distress may experience it emotionally/psychologically or
physically (Brown & Coventry, 1997; Dinges & Cherry, 1995; Lin, Inue, Kleinman, & Womack,
1982;). Service provision and research on psychological help seeking seem to focus on the
psychological experience but place less emphasis on the somatic experience arising from
psychological or social distress.
Somatisation, a form of expression of distress through bodily complaints, is often overlooked in
psychological services. A high percentage of cases presented to Gambler’s Help problem
gambling counselling services include complaints regarding physical symptoms (Jackson et al.,
1999). However, it is not known if these symptoms are being addressed. Because psychological
services are traditionally known to deal with emotional or psychological symptoms, potential
clients who experience physical symptom stemming from psychological distress may seek help
only from medical practitioners. Clinicians who fail to recognise the psychological origin of
somatised symptoms in clients may further reinforce greater somatisation on the part of the client,
a vicious circle of inappropriate treatment and misuses of medical services would ensue.
Vietnamese-born clients, unfamiliar with psychological help provision and little knowledge on
the psychological process, would use somatisation as a main form of expression of psychological
distress. Although somatisation is commonly found in all cultural groups, it often constitutes the
main form of symptom expression for people from Asian, African and Hispanic backgrounds
(Kirmayer, Dao, & Smith, 1998; Kirmayer, 1989). In contrast, people from West European
background more frequently employ psychologisation. Hence, a barrier to services is much
subtler than a linguistic barrier. Gambling counselling services often expect a certain level of
psychologisation, openness to share problems with the counsellor, and an expectation of the client
to use communication skills effectively to verbalise concerns. Although this approach to
psychological services may be attractive to those who have a tendency of psychologisation, a
client opting for somatisation to express psychological problems will not receive much benefit
from the service. Although somatisation is widely noted by the practitioners and the researchers
in the gambling research community, there is an urgent need for a systematic research on how
psychologisation/somatisation would influence professional help seeking behaviours.
To promote service utilisations for prospective clients, a holistic approach to the problem may be
required. Public awareness campaigns regarding problem gambling should include symptoms of
somatisation as well as those of psychologisation. Service providers must consider both
psychological and physical problems from psychological, biological, and social perspectives.
Failing to recognise the importance of all three aspects may results in less than adequate service
provision.
Culture & the Gambling Phenomenon 127
References
Beattie, L., Blaszczynski, A., Maccallum, F., & Joukhador, J. (2000). Gambling
problems in a multicultural society. In J. McMillen & L. Laker (Eds.), Developing strategic
alliances: Proceedings of the 9th National Association for Gambling Studies Conference, Gold
Coast, Queensland 1999 (pp. 30 – 38). Kew, Australia: The National Association for Gambling
Studies.
Brown, S., & Coventry, L. (1997). Queen of Hearts: The needs of women with gambling
problems. Melbourne, Australia: Financial and Consumer Rights Council, Inc.
Delphin, M. E., & Rollock, D. (1995). University alienation and African American ethnic
identity as predictors of attitudes toward, knowledge about, and likely use of psychological help.
Journal of College Student Development, 36, 337-346.
Dinges, N. G., & Cherry, D. (1995). Symptom expression and the use of mental health
services among American ethnic minorities. In J. F. Aponte, R. Y. Rivers, & J. Wohl (Eds.),
Psychological interventions and cultural diversity. Needham Heights, MA: Allyn and Bacon.
Duong-Ohtsuka, T. (2001). Predicting psychological help-seeking behaviour of ethnic
Australians. In G. Coman (Ed.), Lessons of the past: Proceedings of the 10th National Association
for Gambling Studies Conference, Mildura 2000 (pp. 178 – 196). Alphington, Victoria,
Australia: The National Association for Gambling Studies.
Fischer, E. H., & Turner, J. L. (1970). Orientation to seeking professional help:
Development and research utility of an attitude scale. Journal of Consulting and Clinical
Psychology, 35, 79-90.
Jackson, A. et al. (1999). Client services analysis report No. 5 – Analysis of client
presenting to Break Even problem gambling services July 1, 1998 to June 30, 1999. Prepared for
Victorian Department of Human Services, Melbourne, Australia.
Kirmayer, J. L. (1989). Cultural variations in the response to psychiatric
disorders and emotional distress. Social Science Medicine, 29, 327-339.
Kirmayer, L. J., Dao, T. H. T., & Smith, A. (1998). Somatization and psychologization:
Understanding cultural idioms of distress. In S. O. Okpaku (Ed.), Clinical methods in
transcultural psychiatry (1st ed.). USA: Washington, DC: American Psychiatric Press.
Lin, K., Inue, S. T., Kleinman, M. A., & Womack, M. W. (1982). Sociocultural
determinants of the help-seeking behavior of patients with mental illness. Journal of Nervous and
Mental Disease, 170, 78-8.
Productivity Commission. (1999). Australia's gambling industries, Report No.
10. Canberra, Australia: Author.
Tran, D. (1999). Asian gambling, family losses. Melbourne: Jesuit Social Services.
Victorian Casino and Gaming Authority (2000). The Impact of gaming on specific cultural
groups. Melbourne, Victoria: Author.
Culture & the Gambling Phenomenon 128
Cultures collide law and social science: Mental health expert and
problem gamblers in court
Kate Earl1 & Richard Maidment2
1 Gamblers
2Owen
Help Southern
Dixon Chambers
Correspondence to:
Kate Earl, Gambler’s Help Southern, 341 Coventry Street, South Melbourne, 3000. Phone: 03) 9690 9144. Richard
Maidment, phone: 03) 9608 7049.
Abstract
The meeting of the cultures of law and social science in the
Courtroom can create mutual disillusion and scepticism. This
paper examines the role of the mental health expert in relation to
giving evidence to a Court on a problem gambler. An
understanding of the legal context in which evidence is presented
and the role of the expert in the Court process is important for the
expert to be able to prepare relevant material. Maintenance of
ethical standards is fundamental to enhancing the likelihood of an
optimum outcome for the offender and the broader community.
This paper outlines conditions by which a mental health expert
witness can be of value to the decision making process of the
Court. Two case studies of gambling related offences are used as
illustrations. In keeping with the theme of this conference, these
case studies indicate how cultural circumstances can create
vulnerability to dysfunctional behaviour, in this instance,
inappropriate levels of gambling.
Clash of cultures- Law & Social Scientist (Psychologist)
Judge Lord Campbell spoke about the expert:
“Skilled witnesses come with such a bias on their minds to support the
cause in which they are embarked, that hardly any weight should be given
to their evidence.” (Phillips and Bowen, 1985, 83)
The law and the Courts look to social science and mental health experts to provide something
they cannot.
The law relies on precedence; and hierarchy, wisdom resides in the Judge and the Courts.
Psychology emphasises creativity and rewards novelty.
Culture & the Gambling Phenomenon 129
The assessment of truth in law is discovered through adversarial contest; with psychology the
search for truth is looked in experimentation.
The mental health expert needs to understand the culture of the legal system and operate as
effectively as possible within its rules, if one is to be of assistance to patients and clients.
This paper sets out the context in which a Court permits the evidence of mental health experts.
Two case studies of gambling related offences are used as illustrations. In keeping with the
theme of this conference, these case studies indicate how cultural circumstances can create
vulnerability to dysfunctional behaviour, in this instance, inappropriate levels of gambling.
Context of Expert Evidence
Why the apprehension of mental health expert witnesses?
Most frequent criticisms are:
The misuse of professional imprimatur: cases where expert opinion may be superfluous,
inconclusive nature of evidence and the application of social research to ideograph circumstance.
The Misuse of Professional Imprimatur
The hired gun, where litigants and experts are under the misapprehension that the bill is paid
because the expert will give evidence the way they would like him to. Disquiet may also be
caused in cases where expert opinion may be over or under valued because of need to reach a
conclusion.
Research and Ideograph Presentation
The notion that psychosocial research findings can be used with confidence to explain the
behaviour of a particular individual and thereafter to predict the behaviour of the individual
(Melton, G. B. Petrila, J. Poythress, N. G. and Slobogin, C. 1997).
The Inconclusive Nature of Evidence
The uncertainty of diagnosis specific conditions (Ennis & Litwack 1974, 706).
Further uncertainty is generated by the apparent cultural dependency of diagnostic patterns
between western cultures. The differences were reflected in a study by Katz in the United States
of America and the United Kingdom (Bartholomew & Milte 1976). This study observed the
differences in diagnosis made by an American Psychiatric audience and a British audience at
Maudsley Hospital, London. One third of the American audience diagnosed the patient on film as
having some kind of schizophrenia while none of the British audience made a similar diagnosis.
One of the principle concerns in this disparity of diagnosis is of course how this individual would
be treated by an expert should he wish to plead insanity. The figures suggest he would have a ten
times better chance of being diagnosed as insane by an American trained psychiatrist rather than a
British-trained psychiatrist.
This doubt is heard in the words of Lawton J:
“In the lush pastures of the Common Law a number of sacred cows graze
and no-one dares to cull them or even try to make them healthier. One
Culture & the Gambling Phenomenon 130
answers to the name of ‘expert evidence’. .... It is a scraggy animal,
despised by many, yet its continued existence is essential for the proper
administration of justice. Properly cared for it could provide good
progeny but the breeding would have to be selective as some strains may
not be worth encouraging.”(Lawton 1981, 237)
His Honour refers to mental health experts who take up the cause and believe it is their duty to
keep their client out of jail and to give a complete picture of their patient or client. Though it may
appear well intended, this approach does not necessarily assist the Court in understanding the
behaviour of an offender. Our understanding must come from clinical observations, objective
evaluation of the offender, honesty in reporting and conforming to the rules of the Courtroom. If
the Court detects that our expert testimony is generated by motives other than informing the
Court, the evidence loses its power and the witness loses credibility.
Gambler’s Help
As a Gambler’s Help counsellor we are asked to prepare reports for the legal system. The most
likely requests are from solicitors or correctional services, to report progress of a current client.
However there are times when someone will present requesting an assessment for an imminent
Court appearance.
How each gambling counsellor performs an assessment depends on training and resources
available, but whatever is written has to be carefully prepared, bearing in mind that one could be
called to explain under oath why the wording of the report was chosen, what assessment tools
were used, why others were not and other hurdles.
Admissibility of Expert Evidence
An expert witness is an exception to the rule that witnesses are only able to testify on those things
that they personally saw or heard or experienced. An expert witness is able to express an opinion
and draw inferences.
There are three broad areas to consider in assessing the admissibility of evidence which are set
out in the leading judgement of Kirby J on an Appeal to the High Court Farrell v The Queen
(1998) 155 ALR 652.
Expertise Rule: Stringent scrutiny of the expertise of a witness. An expert witness must be
qualified and the question of whether the necessary qualifications are met is the decision of the
judge or magistrate. The expertise of the witness must be relevant to the matter at hand. Crossexamination may include questions of one’s current knowledge, and opinion on recent sometimes obscure - publications.
Common knowledge rule: evidence is pertinent where a tribunal of fact requires aid in attempting
to resolve matters of technical or scientific nature beyond the realm of experience of lay people
(Freckelton, 1987). This is the idea that the testimony is about a body of knowledge or
experience, which is based on reputable theory within that field.
The relevance of testimony: that is, whether the Court could derive assistance from the proposed
evidence and the weight that should be attached to the evidence.
Culture & the Gambling Phenomenon 131
Together these three domains define the scope of the exception to a fundamental rule of law,
namely that a witness can only give evidence that they have observed.
What is the key issue for problem gambling experts?
“The Court needs assistance on the impact that the dependence on gambling has had upon the
capacity of the individual to function clear-sightedly and rationally, evaluating options and
foreseeing consequences.” (Freckleton, 1994)
He feels that this is the question which is the most important and which we often fail to address.
Case Studies
Having established the general rules of acceptance let us briefly turn our attention to two different
cases.
These offenders, both women have several characteristics in common.
1.
2.
3.
4.
5.
6.
7.
Could not control their poker machine playing
Were migrants to Australia
Were cast in the role of principal nurturer and carer in their families
Had limited social activity
Had no previous history of illegal activity
Had not sought help in relation to their gambling behaviour
Committed serious offences
R v Raffaela C (1996)
Ms. Cavallin was born in Italy and came to Australia with her parents when she was a child.
When she was 3½ she was hit on the head by an axe and needed speech therapy for 15 years. She
had married at 18 but the marriage dissolved the time she was 23 because her husband was
violent towards her. Since then she lived with her parents. She spends most of her leisure time
caring for her parents. Her brother has been a heroin addict for 20 years and has served terms of
imprisonment. She was employed as a laundry worker. In 1994 she was retrenched and paid a
lump sum of $27,000 as compensation. However by early 1995 she was heavily in debt to
institutional lenders and other people. Psychological testing indicated below average intelligence
and characteristics of an anxiety disorder. The Court accepted that Ms. Cavallin was seriously
addicted to gambling by way of poker machines.
Next door to Ms. Cavallin and her parents lived an 81-year-old widow. She was on close and
friendly terms with the family who had known her for at least 20 years. The old lady was very
nice to Ms. Cavallin. During 1995 the old lady lent Ms. Cavallin various sums of money which
loans were recorded in her bank passbook. It was the usual practice for the old lady to fill out a
withdrawal form and telephone the bank to let them know that Ms. Cavallin had her permission to
withdraw the money. It happened that 14 years before the old lady and her late husband had been
the victim of an armed robbery at their house. Three armed men had burst into their home and
demanded money. A week before Christmas 1995 the old lady went to her door and noticed a
note on the mat. It said:
“A few years ago I tried to get money off you I held a gun at your face
now I know you have the money in the Bank I was in there last time you
Culture & the Gambling Phenomenon 132
were in the bank and I heard talking I follow you home I want $5,000 in
100 dollar bills to the bank Monday morning get the money and bring it
home don’t tell anyone and don’t go to the police because they can’t
guard you all the time and I will come and get you somehow.....I’ll come
after you and fix you right up ...I have bugged (sic) your phone and... get
the money shut your mouth all will be okay ..”
Predictably, this note had an extremely distressing effect on the old widow. Ms. Cavallin
followed the delivery of the note with a telephone call the next day with a husky voice, saying, “If
you don’t get the money I will blow your house up”. The old lady telephoned the police.
In April 1995 Ms. Cavallin pleaded guilty to blackmail. A psychologist prepared a report which
included the words “....the offending for which she faces the Court took place, essentially in the
context of reduced judgment and desperation.” Ms. Cavallin was sentenced to two years’
imprisonment, 18 months of which was suspended. Her gambling problems were placed to the
forefront of the submissions for leniency.
An appeal was made to the Supreme Court for reduction of sentence in relation to the weight that
the sentencing judge gave the psychologist’s report. The contention being that her behaviour was
mitigated by her gambling problem and the judge misunderstood the unmanageable grip in which
the addiction of gambling held the applicant. In dismissing the appeal it was found that
“.... this instance of blackmail was a crime of violence directed towards
the victim. A person who was especially vulnerable, and the applicant’s
conduct directed to her was of a particularly mean kind.”
The judge had not erred in straying beyond the range of sentence that was open to him.
If we consider the three principles of admissibility of expert evidence in this case;
1. The expertise rule: in this case the Court accepted that the psychologist was an
appropriate expert,
2. Common knowledge rule: evidence was useful to the Court in attempting to resolve
matters of nature beyond the realm of experience of lay people, and that the knowledge is
based on reputable theory within that field.
3. Testimony is relevant: the Court could derive assistance from the proposed evidence and
could attach weight to the evidence.
The weight given to his opinion was decided by the presiding Judge and supported by the
appellant Judge.
Ms. Cavallin had pleaded guilty and therefore there was no Jury, however in our next case of
Mrs. Yu a jury was present in a trial for manslaughter.
R v Yu (2000)
Mrs. Yu was born in China in 1960 into a happy, reasonably affluent family. She performed well
academically and made many friends with no discipline problems at school. After Year 10 she
was sent to the country for 2 years (the last group to be sent to work as a peasant as part of the
Cultural Revolution). Her ambition was to be a good wife and mother. She met her husband 10
years before they married. He travelled to Australia to better his prospects, she followed in 1988
and they married in 1989. Her family were not happy. She worked in the clothing industry from
home.
Culture & the Gambling Phenomenon 133
There were three children of the marriage. The first child was born in 1995.
The psychiatrist said that her "very significant" gambling difficulties began when she stopped
work to have children. There was certainly an element of loneliness and lack of socialisation in
Mrs. Yu's life in that she had very little contact with non-Chinese-speaking people, particularly
following the birth of her children and her removal from the workforce.
She was an intelligent woman whose problems had reached the point where she was almost
constantly preoccupied by the thought of poker machines, although she probably only actually
attended such venues two or three times a week, nonetheless the thought and the preoccupation,
and a sense of anxiety and guilt and apprehension, was with her far more frequently.
One morning in February 2000 Mrs. Yu had been at home performing the usual tasks that she
had. That included feeding her two sons and arranging for the elder son who was about 7, to be
taken to school. Her younger son, about 18 months old, had his breakfast at the same time. She
left her three-month-old daughter at home with her husband, who had worked as a waiter at night
and was asleep.
She took the older boy to school and about 9 o’clock came back to the house. By that time the
younger boy was asleep in his child restraint seat in the car. Mrs. Yu found her daughter and
husband still asleep and she decided to go the local Hotel to play gaming machines.
Her son was still asleep in the car and they arrived at about 9.15 am. In the record of interview
Mrs. Yu said: “I thought I will just play for a while and if I can win $10 or $8 I can shop for more
things”. The car park was open and asphalt. The child was still asleep and the car was left with
the windows wound up, so that nobody would be able to get at the child while he was in the car.
Later that morning her husband woke up and went to the Hotel where he found his wife playing
machines in the gaming area. There was an argument and they left the gaming room. In the car
they found the baby in a comatose state. They immediately took him to a nearby hospital where
he was found to have a temperature of 42.3 degrees Celsius. He was pronounced dead in the
Royal Children’s Hospital on 22nd February 2000.
Mrs. Yu was charged with manslaughter and a psychiatric report was prepared.
The psychiatrist was of the opinion that the mental state described by Mrs. Yu at the time of the
alleged offence did not constitute mental impairment
“...the extreme distraction she described was of a temporary nature. Nonetheless, the
combination of her lack of awareness of the potential danger the closed car represented to her son
and the severity of her addiction to gambling count as strong mitigating factors....”
Mrs. Yu reported she had cried every day for two hundred days since the death of her son.
It is on this basis that the presiding judge heard the evidence on a voire dire.
Voire dire- that is the jury were asked to leave the Court, so that His Honour could decide
whether the evidence was admissible before the jury heard it. He ruled that it was not admissible
because it was evidence personal to Mrs. Yu and therefore not relevant to the objective test that
the jury had to apply - whether her standard of care was so far removed from that of a reasonable
person, as to constitute gross negligence. He found that the objective test did not need to take
into account the mental condition of the accused at the time.
Culture & the Gambling Phenomenon 134
Some parts of the record of interview were removed from evidence because of the difficulties the
accused had with English and lack of understanding of the legal process.
Looking back at the admissibility of evidence criteria in this case:
1. *Expertise Rule: The Court accepted that the expert had the necessary qualifications and
that the expertise of the witness was relevant to the matter at hand.
2. Common knowledge rule: The Court accepted that the evidence was pertinent because
the Court required aid in attempting to resolve matters beyond the realm of experience of
lay people, and the testimony was about a body of knowledge that is based on reputable
theory.
3. *The relevance of testimony: This was decided against - that is, the proposed evidence
was not relevant to the objective test before the jury. This evidence was therefore
relegated to the plea hearing.
The Judge would have been mindful of the judgment in R v. Pascoe 29th April 1998
Victorian Supreme Court 29.4.98 Winneke P:
“This Court has noted on more than one occasion, and it should,
in my view, be accepted, that it will indeed be an unusual case where a
person can justifiably call for mitigation of penalty on the grounds that
his crime was committed in order to feed a gambling addiction.”
The psychiatrist’s report was heard by His Honour as part of the plea. Mrs. Yu was found guilty
of manslaughter and given a suspended sentence.
Summary
The Court decides admissibility of evidence; what can we do?
Expert witnesses who wish to avoid distortion of their testimony and damage to professional
reputation must:
• Become familiar with courtroom procedure, rules of evidence and ways of presenting
psychological data to a jury or the Bench
• Have well-prepared reports and other evidence
• Stick to one’s own area of expertise and be explicit and open
• Be familiar with what advice is given by lawyers about how to cross-examine a mental
health expert
• Ensure that expressed opinions are well founded in fact and that the factual basis and
process of reasoning for such opinions can be clearly explained to the court.
Maintenance of these standards is vital to • Maintain the reputation of our profession by operating as effectively as possible within
the rules
• For our area of specialisation to be understood in a Court of law.
• Enhancing the likelihood of an optimum outcome for the offender and the broader
community.
Culture & the Gambling Phenomenon 135
References
Bartholomew, A. A. & Milte, K. L. (1976). The reliability and validity of psychiatric
diagnosis courts of law, Australian Law Journal 50, 450.
Ennis, B. J. and Litwack, T. R. (1974). Psychiatry and the presumption of expertise:
flipping coins in the courtroom, California Law Review 62, 693.
Freckleton, I. (1994). Sentencing the substance dependent offender. Psychiatry
Psychology and Law, 1 (1).
Lawton L. J., (1981). The limitations of expert scientific evidence. Journal of Forensic
Science 20, 237.
Melton, G. B. Petrila, J. Poythress, N. G. and Slobogin, C. (1997). Psychological
Evaluations for the Courts (2nd Ed). New York: Guildford Press.
Phillips, J. H. and Bowen, J. K. (1985). Forensic Science and the Expert Witness.
Sydney: Law Book Company.
Culture & the Gambling Phenomenon 136
Delivering responsible gambling
Vicki Flannery
Chief Executive, Australian Gaming Council
Correspondence to:
Vicki Flannery, Australian Gaming Council, Level 10, 34 Queen Street, Melbourne, 3000. Phone: 03) 96298000,
Email:
[email protected].
Introduction
The Australian Gaming Council, formed in June 2000, is the first national industry organisation
dedicated solely to gambling issues. Our members include leaders from all aspects of gambling –
wagering, lotteries, casinos and gaming.
Our Board is comprised of:
Ross Wilson, Chairman, Chief Executive Officer of TABCORP Holdings
John Ballesty, General Manager, Canterbury Leagues Club
Duncan Fischer, Chief Executive Officer, Tattersall’s Holdings
Ian Johnson, Chief Executive Officer, Crown
Geoff Rankin, Vice President Retail, ALH Group
Des Randall, Chief Executive Officer, Aristocrat Technologies
Warren Wilson, Chief Executive Officer, TAB
We recognise and acknowledge that some of our customers have problems with their gambling,
with devastating consequences for themselves and their families and costs for the broader
community. We acknowledge that we have a responsibility to prevent and reduce the potential for
people to develop problems. We also seek to provide a forum for informed and constructive
dialogue and to be a bridge to other stakeholders.
We also recognise that gambling is a major industry that provides significant employment,
economic and entertainment benefits that are enjoyed by a majority of Australians.
Our objective to achieve the long-term sustainability of the gambling industries, is to continue to
provide economic and entertainment benefits and to develop and promote measures that prevent
and reduce problem gambling.
At its first meetings the embryonic leadership of the AGC took the view that we should not be a
lobby group and this has been constantly reinforced.
They also took the firm view that we should follow the model adopted by the alcohol industry
rather than the tobacco industry. We should acknowledge and manage the subsidiary problems
associated with our products and that this is not only a sensible business decision, but also the
right thing to do.
Culture & the Gambling Phenomenon 137
WHERE TO FROM HERE?
Tobacco versus alcohol
TOBACCO INDUSTRY
• Litigation
• Product devaluation
• Heavy regulation and
Taxation
• Ongoing Community
Opposition
ALCOHOL INDUSTRY
Identified and acknowledged
problem
• Implement responsible drinking
programs
• Co-regulation
• Broad community acceptance
•
The route taken by the tobacco industry was to deny any problems associated with their products
and to instead fight case by case in the courts in the face of mounting and irrefutable medical
evidence and adverse public opinion.
The alcohol industry in contrast, acknowledged the costs associated with consumption of their
product and set about to reduce these costs by research, education and training. Initiatives like
light beer, better labelling to indicate alcohol content and the responsible service of alcohol,
together with tough drink driving laws, have done a lot to stem some the worst aspects of alcohol
abuse. Australia is now, per capita, a much lower consumer of alcohol than it was say 20 years
ago.
At the AGC our first task was to take stock of opinion leaders and other stakeholders views of our
industry.
The sorts of things we heard back were not good - “why don’t they talk to us”, “the industry
shows no signs that it is prepared to change”, “they have too much at stake to be willing to do
anything about problem gambling.”
There was one single overriding issue – the perceived incidence and consequences of problem
gambling.
SINGLE OVERRING ISSUE
•
Perceived scale and consequences of problem gambling
•
Negative community attitudes driving ‘knee jerk’ government
responses
Clearly if the industry, especially one as subject to regulation as ours, is to have a long term and
healthy future it cannot afford to be out of step with community attitudes. This is particularly true
for an industry as comprehensively subject to regulation, as the gambling industry.
The pressure brought to bear can be illustrated below by reference to what is termed the
“legitimacy gap”.
Culture & the Gambling Phenomenon 138
This occurs when a business is perceived to be acting outside of community expectations, and
political, social and other pressures are unleashed to bridge the gap.
The costs of being out of step include:
• Devaluation of product, customers, employees and investors
• Prescriptive onerous regulation
• Potential litigation
• Increased taxes
The industry’s approach to investing in the prevention of problem gambling may be likened to the
investment made by the mining industry in environmental sustainability. Investing to preserve
the environment is part of the cost of running the business. It was not only the right thing to do; it
made business sense. It is no different in the gambling industries, if we are to maintain a licence
to operate that allows us to deliver entertaining products to the vast number of Australians.
It is also worth noting that the mining industry provides only part of a solution to begin turning
around environmental degradation. Sustainable ecology relies on a co-ordinated and collective
response from many stakeholders including governments, environmental activist groups,
individuals, public educators, researchers and individuals.
It requires:
1.
Concerted action and a shift in attitudes and behaviours by industry, local communities,
activists, governments and consumers;
2.
Research into how we can best use our scare resources;
3.
Targeted interventions and policies that allow industry to co-exist in an environment that
encourages good ecological management, and.
4.
Broad based public education and awareness of individual responsibilities and the impact
of consumer choice.
In many ways, the environment model demonstrates what it would take to achieve an effective
approach to dealing with the economic and social impacts of the gambling in Australia.
With a focus on problem gambling, the AGC held a forum of industry in March of this year. Our
task was to set about developing a Code of Practice that could be applicable across the nation for
gaming machines to provide a framework that could be adopted for the responsible service and
delivery of gaming.
Consequent to the Forum we held often, intense, consultations across industry as to what should
be in the Code. We also consulted broadly with other stakeholders to learn from their experience
and to incorporate their views. We finally launched the Code a couple of months ago and we have
been pleased with the reception from many parties, including community groups, treatment
providers and others. The Code is seen as an important first step. We are committed to the
ongoing development of aspects of the Code and many of these are marked in the document, for
example, a protocol to guide research, which will be developed again in consultation with a range
of stakeholders.
Of the many initiatives contained in the Code, staff training has been the most significant and
controversial. The aim of staff training is to help staff direct customers who may have problems
with their gambling. In doing so we are dedicating a significant part of training on awareness and
understanding of potential problem gambling behaviours. A course has been developed by
William Angliss College, a leading tertiary institution, again with input from Gamblers Help and
Culture & the Gambling Phenomenon 139
others. Training staff to be aware of potential problem gambling behaviours is not training staff to
identify problem gamblers; they are not psychologists and this is not their role. What we are
doing though is empowering them to deal better with situations they face daily in venues, such as
phone calls from family and friends, distressed customers, requests to borrow money.
In training them to be more aware and how to better handle these situations, staff can assist
customers by referring them to treatment providers.
We are proceeding to undertake some research amongst 12 eminent psychologists, here and
internationally, including renowned specialists on problem gambling, Professor Ladouceur and
Professor Howard Shaffer, both from Harvard University, and Dr Henry Lesieur from Rhode
Island Hospital and Brown University. We are asking their view of what behaviours can be
observed in the gaming venue, with what degree of certainty and then how staff should proceed to
direct customers to assistance. This research will be available early next year.
The Code also commits venues to working more closely with treatment providers. The AGC will
have a complete list of treatment providers available on our website and participating members
will nominate a venue staff member as a contact point with the local counselling service. The aim
is to develop closer relations, so that we can de-stigmatise the process of asking for help. For
example, monthly meetings to discuss problem gambling issues with venue staff could only
improve our understanding and how to deal with difficult situations.
The Code also talks about consumer information – the aim is to give consumers information on
which they can make informed decisions about their play. We are only at the start of providing
better consumer information and it is a task that goes beyond the gaming room floor. Children
grow up with an awareness of alcohol being an, ‘at risk’ product and we need to get the same
message across with gaming machines and gambling.
As with the mining industry, the response of the gambling industries is a vital piece, but not the
only part of the puzzle.
Problem gambling behaviours are complex and ambiguous. Defining problem gambling is fraught
enough even before we try to understand the many reasons, motivations and triggers to
disordered, pathological, problem or other labels given to gambling when it becomes
dysfunctional for the consumer.
We need to understand this before we can be confident that we are delivering effective and
targeted public education campaigns, prevention and consumer protection measures and treatment
programs.
Amongst other issues, it involves an appreciation of the different cultural perspectives and
underlying value systems.
A central issue is – if we are to have an effective, coordinated and collective approach to dealing
with problem gambling – do we share consistent objectives?
The objective we have outlined for the AGC is that it should be: “A sustainable industry, that
provides economic and entertainment benefits, and reduces and prevents problem gambling”.
Culture & the Gambling Phenomenon 140
This clearly contains a number of assumptions:
1. The legitimacy of the gaming and gambling industries,
2. The entertainment benefits to a vast number of Australians, and
3. Our responsibility and role to seek to reduce problem gambling based on quality research and
experts advice and stakeholder input.
4. To effectively manage the prevention and reduction of problem gambling we need to unpack
some of the ideology that informs the views of many within the industry, social
commentators, educators and others.
To discuss the rights or wrongs of gambling from a moral or ideological perspective is of course a
legitimate debate. But these arguments need to be kept separate if our objective is informed
consumer protection and harm minimisation measures to reduce problem gambling. Clearly there
are ideological differences.
Diane Gabb, from the University of Melbourne suggests that, “In some cultures there are
sanctions against gambling because of a prevailing view that gaining something purely through
luck or chance is morally wrong.”
“Islam and early Protestantism adopted this view and discouraged participation in games of
chance, as it somehow represented interfering with divine law.”
In many ways, this mirrors the ambivalent views in our society about alcohol. We have however
managed to separate out the public health and social welfare issues from the ideology in
effectively dealing with alcohol abuse.
Too often, emotive comments from different camps blur the issues at stake. We risk losing sight
of what we are aiming to achieve: to prevent and reduce the harm caused by problem gambling to
the community, families and individuals.
Constructive debate is not helped by comments like: “People have been sacrificed on the alter of
the profits of the gambling industry”, or “the arms of the smooth-talking gambling industry
huckster, seeking new global markets and offering great riches”, or “it is a really obscene
industry”; nor “Do problem gamblers exist? I am yet to be convinced of this; however I fully
acknowledge that there are people with problems who gamble.”
In a public policy vacuum with little research to call upon, these views often dominate the media
stage and lead to “gut-feeling” solutions. We end up with lists, not integrated strategies. When
gaming was first introduced in Victoria, for example, it was not to be visible from the street and
therefore, natural lighting was often not possible. Then it was decided there should be mandatory
light intensity. Now there is questioning whether increased lighting will deter or attract more
gamblers.
Clearly, this is a ridiculous situation and involves a lot of wasted resources. We need to do some
work to ensure that we have an informed debate. We also need dialogue to see if we can agree a
consensus regarding our objectives. The work that has been done by Stephen Richards and the
AHA in South Australia is exemplary in this regard.
This raises a related issue – that we all, including industry, need to work to engender some good
faith. While there will always be cynics from all walks of life, remaining entrenched and refusing
to enter into dialogue is not in the best interests of helping the problem gambler.
Culture & the Gambling Phenomenon 141
We need to recognise the legitimate and important role of government to regulate industry. But
that does not override a legitimate role for industry to get its own house in order. We need to
create an environment where industry has a legitimate interest to raise standards of practice. Too
often government regulation is inflexible and has unintended consequences that often work
against the interests of the community and industry. Industry will always be regulated, but if we
can demonstrate some ability to self-regulate, then we could avoid some the worst aspects of
regulation.
Finally we need to pool resources. Research into gambling is in its infancy here and
internationally, compared to research efforts on alcohol and drug dependence. The research that is
being undertaken is largely uncoordinated and often reinventing the wheel in each state and using
different methodologies so that results cannot be easily compared.
We do not have the mechanisms in place to be sure we are making the best use of scare research
funds. Serious consideration should be given to a recommendation from the Productivity
Commission that appears to have sunk without trace.
The PC’s view was that a properly constituted national research facility is warranted and that it
would provide an effective way to facilitate national co-operation and co-ordination in data
collection and research. All jurisdictions would be involved and it would be co-funded. Its
activities would be limited to information and research only – it would not have a policy role. It
would operate to quality assurance principles for its own research and for the work it
commissioned.
Such a body has considerable merit and would provide a valuable facility to ensure independent,
coordinated and targeted research. It would ensure that policy could be based on evidence versus
“gut feeling”. It would provide comprehensive data and means to measure and benchmark policy
measures against outcomes. Finally it would demonstrate that we take the social and health issues
associated with gambling as seriously as we do with alcohol or drug abuse.
Culture & the Gambling Phenomenon 142
Sentencing the problem gambler
Janelle Ford
Wesley Community Legal Service, Sydney, Australia.
Correspondence to:
Ms. Janelle Ford, Specialist Gambling Solicitor, Wesley Community Legal Service, 53 Regent Street, Chippendale,
Sydney, 2008. email:
[email protected].
Abstract
Many problem gamblers commit crime to continue to gamble.
The majority are white-collar criminals who steal from their
employers or commit social security fraud. There are an
increasing number of problem gamblers who are committing
more serious crime such as armed robbery, crimes of violence
against the person and Break, enter & steal. The paper covers
recent developments in the way in which the Criminal Justice
system has been dealing with problem gamblers and considers the
gulf between judicial culture and gambling culture. Problem
gambling is a mental disorder that falls short of that which can be
regarded as a defence. Courts have difficulty in sentencing
problem gamblers. There is the question of general deterrence
and whether you can deter the “mad”. However, is there any real
benefit to be gained from imprisoning problem gamblers, or is it
simply a reflection of social and judicial prejudices? Generally
problem gambling is merely one factor to be taken into account
by a court, even if it was the only real cause of the crime.
Problem gamblers have therefore not traditionally been viewed as
a special category of persons like drug addicts or the mentally ill.
Hence, a problem gambler committing crime, in particular fraud
will more than likely be sentenced to full time goal than a drug
addict. Why is it that problem gamblers continue to be treated
harshly by the Criminal Justice System and gambling addiction
virtually dismissed as irrelevant? The paper will explore
sentencing options other than full-time goal and if society
recognizes that sending the problem gambler to goal as a
punishment and a general deterrence to other problem gamblers is
not the answer.
Culture & the Gambling Phenomenon 143
Introduction
The number of Problem gamblers committing crime has increased. Gambling was traditionally
perceived as a male vice but there has been a significant increase in the number of women being
charged with criminal offences of deception. This type of offence is labelled as “white collar”
crime, fraud, stealing from your employer and social security fraud. Deception offences are
committed by a higher number of female offenders than other crimes as reported by Gallagher
(1996).
There is no particular age which dominates and age varies across the board. The majority of
problem gamblers committing crime are first offenders. They have never been before the courts
and on the face of it have lead respectable lives as discussed by Gallagher (1996 a) & (1996 b). In
terms of socio-economic considerations the majority are in the lower middle class and have
worthwhile employment. They have disposable income and ready access to all forms of gambling
particularly the TAB and Gaming Machines.
There has also been a marked increase in the number of crimes of violence committed by problem
gamblers in their desperate quest to gain money to gamble. In my practice I have seen an increase
in armed robbery and handbag snatching. Whilst there is not such a marked increase as crimes of
violence, housebreaking by problem gamblers has also become a popular method of obtaining
money to gamble.
In the majority of cases the problem gambler will plead guilty to the criminal charges and are
dealt with by a Judge or Magistrate as found in Gallagher’s research. Gallagher (1996 a) & (1996
b).
This is the dilemma confronting the judicial system, particularly first time offenders. What is the
appropriate sentence and what weight if any does being diagnosed as a Problem gambler mitigate
in favour of the offender? From the overview above, every case is different. There are varying
and numerous subjective features involved in assessing an appropriate penalty. The legal position
is that persons who commit crimes of deception must be sent to gaol.) This was the principle
discussed in the case of R v Chaloner (1990), Mr Chaloner was an assistant loans manager with
the Commonwealth Bank. He stole $122,260 from the bank. He was sentenced to 9 months gaol.
He appealed the sentence and was placed on a good behaviour bond. It was held by Kirby J in the
Chaloner case that:
“In offences of this kind, by persons in a position of trust, a custodial
sentence is normally required in order to deter others, unless there are
special circumstances to warrant a non-custodial sentence” (Chaloner,
1990).
This paper will examine where the issue of problem gambling should be seen as a mitigating or
special factor giving the Courts’ a discretion to impose non -custodial sentences and provide the
problem gambler the opportunity to rehabilitate.
I will give a brief summary of the relevant law and sentencing principles in New South Wales
and then refer to case studies from my experience, which highlight the inconsistencies in
sentencing the problem gambler.
Culture & the Gambling Phenomenon 144
Sentencing the problem gambler
In New South Wales, the punishment for crime serves a number of purposes and balances
competing interests. The sentencing process reflects competing factors and policies. These
principles were enunciated in the case of Veen V The Queen (1988).
1.
2.
3.
4.
To Punish the offender
To protect society
To deter others
To rehabilitate and reform the offender
In our Criminal Justice System, the law does not punish persons with mental illness or a mental
handicap by emphasising the need to “deter others”. You cannot deter the mentally handicapped
from committing crime. They have a special place in the sentencing scheme.
In the case of R v PSAROUDIS (1996) problem gambling as a mitigating factor, was discussed
by Sperling J. At page 3 of the judgment he said:
“ I give particular consideration to the appellant’s psychological condition
of pathological gambling. A mental handicap short of that which would
provide a defence may nonetheless be a basis for a reduced sentence. That
is because less weight is to be given to general deterrence in the case of an
offender with psychiatric problems, it being inappropriate that such a
person should be made an example for others” The Judge continues: -
“The authorities are stated in Suk-jai Crawshaw…”The principle is
commonly applied in cases where the capacity to reason and
evaluate have been affected by mental illness, such as
schizophrenia. A gambling addiction does not to my mind,
command the same significance.”
This is the law in NSW as stated in the case of Sukjai-Crawshaw (1994).
In the case of case of R v Morna Molesworth (1999), the New South Wales Court of Criminal
Appeal considered the issue of pathological gambling Although the appeal was dismissed by
majority in relation to the trial judge’s exercise of discretion the majority expressed approval of
the principle which was enunciated in the Victorian Supreme Court in the case of R V Petrovic
(1998)
“ That the fact that an offender is motivated to the commission of the
crimes in question by an addiction to gambling, will no doubt, usually be
a relevant, and may also be an important, consideration for a judge
sentencing an offender for these crimes”.
Mrs Molesworth was charged with social security fraud involving the amount of $73.327.32. She
was sentenced to 18 months in gaol to be released after serving 12 months.
The three Justices in the Molesworth case did not specifically look at the issue of whether or not
pathological gambling should be afforded the same consideration as other mental illnesses.
Culture & the Gambling Phenomenon 145
However, it was held that gambling is a factor and an important factor, in mitigating the sentence
The Chief Justice also agreed with the dissenting judgement that the gambling addiction and the
personal factors that lead to that condition are separate matters and the fact of the gambling
addiction should not require the ignoring of the personal factors that lead to the condition. His
Honour Justice Adams said:
“ Serious as they are, the accumulation drip by drip of small sums turns
into a frightening total. I share the learned Judge’s view that this was a
case for full time custodial penalty, but in my respectful opinion, his
Honour’s judgment did not adequately reflect the circumstances of the
appellant before and whilst these offences were committed and which to
some degree explain why they occurred”. Molesworth (1999) per Adams
J.
This issue has been recently reviewed by the High Court in Ryan v The Queen (2001). This case
reviewed the issue of a person’s prior good character and whether good character should be given
little weight in the sentencing process when an offender commits a series of offences over a
number of years. In Ryan’s case, although it dealt with a Priest who was a paedophile, the
principles enunciated could equally be applied to problem gamblers who commit fraud over a
period of time.
At paragraph 126 of the judgment, Justice Kirby said:
“The appellant’s paedophilia is an explanation for his sexual attraction to
young persons. It is not a defence to the criminal conduct in which he
engaged. However, depending on the evidence or other material available
to the sentencing judge, it might be appropriate, in sentencing such an
offender, to consider the common cause of his multiple offences as that
cause is relevant to evaluating the totality of his wrongdoing. Doing this
might allow a court, in sentencing him, to view his actions in context by
reference to a major contributing cause of his offending, if not the major
cause of it.” (2001) Ryan v The Queen per Kirby J.
He went on to say:
“A conventional way of avoiding excess of punishment and of reflecting overall
criminality where a number of criminal acts are seen as connected in a relevant
way, is to provide that sentences imposed should be served (in whole or in part)
concurrently… Where strong common elements linking criminal acts are
accepted, it can sometimes be an error of principle, in determining punishment,
to ignore the that fact or give undue weight to the separate acts involved…. Each
views the individual offences in their context, by reference to relevant linkages.
That context and those linkages are not confined to temporal ones. Depending
on the evidence and the issues in a case, similar questions might arise in
sentencing a person whose behaviour is affected by schizophrenia, mental
retardation, established drug addiction, kleptomania, paedophilia or like
contributors to multiple offending.”
Justice Kirby also added:
“It has been said that retribution requires that a judicial sentence properly reflect
the moral blameworthiness of the particular offender. Where serial criminal
Culture & the Gambling Phenomenon 146
offences manifest a common underlying condition which is properly proved, for
example one giving rise to a compulsive sexual syndrome), it would seem
arguably appropriate in sentencing to take the underlying condition into account.
That condition might suggest that the particular instances of criminal offending
are to be viewed as connected. In such a case, depending on the evidence and the
issues, it might be proper to punish the offender less severely than would be
appropriate for a series of wilful completely unconnected offences.”
The principles enunciated by Justice Kirby and read in the context of the Molesworth decision,
could equally apply to problem gamblers. Problem gamblers who commit crimes of dishonesty or
fraud will commit multiple acts of fraud over a period of time. It is not usually confined to a one
off theft. Therefore, although a number of separate crimes or thefts occur, the underlying reason
or cause for the thefts is due to the pathological gambling disorder.
Hence it will be open to the Courts to treat problem gamblers with a degree of leniency, which
has not been afforded to them to date. It is the behaviour of the person, which needs to be
analysed when determining the appropriate punishment. At the publishing of this paper the NSW
Supreme Court has not considered the issue. However, I have referred to the Ryan case in the
District Court of New South Wales and Local Courts in relation to problem gamblers who have
committed fraud, or crimes of deception with successful outcomes.
I believe that a pathological gamblers’ capacity to evaluate and reason is seriously affected by the
gambling addiction to such an extent that they have no control over what they are doing. Problem
gamblers should be afforded leniency. It is inappropriate, in all the social circumstances, to
punish the problem gambler in order to deter others. It is a fallacy.
In the next section I will look at what other options are available to the sentencing Judge instead
of full-time prison when sentencing the Problem gambler.
Sentencing options –alternatives to full-time prison
In New South Wales, the Crimes (Sentencing Procedure) Act 1999, the Crimes Legislation
Amendment (Sentencing Act) 1999 and the Crimes (Administration of Sentences Act) 1999 were
assented to in late 1999 This amalgam of Legislation effectively codifies sentencing of offenders
in New South Wales.
The amalgam of Legislation re-enacts the sentencing procedure provisions in the following: •
•
•
•
•
•
•
Community Service Orders Act 1979
Crimes Act 1900
Criminal Procedure Act 1986
Home Detention Act 1996
Justices Act 1902
Periodic Detention of Prisoners Act 1981 and
Sentencing Act 1989
Division 2 of Part 2 of the Procedure Act deals with “Alternatives to full time detention” and
deals with periodic or weekend detention and home detention.
Culture & the Gambling Phenomenon 147
Division 3 of Part 2 of the Procedure Act deals with “non-custodial alternatives” and deals with
community service orders and good behaviour bonds.
Over the last 30 years, alternative sentencing theories have undergone rapid development within
the criminal justice system across the developed world. The underlying philosophy driving this
development as found by the NSW Corrective Services Research Paper (1998), is:
•
•
•
•
The potential social benefit of community based sentencing
Effective diversion of less serious offenders from prison
To contain the overall spending on full-time custodial inmates
The need to develop more flexible sentencing systems and to rehabilitate the offender.
The development of Community based alternatives to prison reflects the prison system’s failure to
rehabilitate offenders and changing community attitudes which was an argument put forward by
the NSW Law Reform Commission (1996).
Home detention
The New South Wales Home Detention Scheme commenced in NSW on 21 February
1997. The scheme is a diversion based, sentencing scheme.
The scheme is available to certain offenders convicted for an offence with total sentence of 18
months or less and ordered to serve his/her sentence by way of full-time imprisonment.
The Legislation requires that an offender be found guilty of or pleads guilty to an offence and
then sentenced to a term of full-time imprisonment before the Judge or Magistrate directs that an
assessment as to suitability for home detention is made.
The Home Detention Unit assesses the offender, as part of the NSW Probation and Parole
Service.
Offenders must fulfil the following:
•
•
•
•
Must not be convicted of a sexual offence or have a history of sexual offending
Must not be convicted of domestic violence against a person they wish to reside
Must not be convicted of offences involving commercial quantities of illicit drugs
Must willingly consent to participating in the scheme
A suitability assessment is undertaken; the following factors are looked at when making an
assessment: •
•
•
•
•
•
•
The offender’s residence must be in a designated operational area.
Level of the offender’s drug or alcohol involvement
Likelihood of re-offending whilst detained
Likelihood of the offender committing domestic violence
Work opportunities
Physical and mental health
Personal, family and lifestyle issues.
Culture & the Gambling Phenomenon 148
If an offender is placed in home detention there is random personal and telephone contact by the
NSW Home Detention Unit of the Probation and Parole Service. There is also electronic
monitoring by way of leg brace and bracelet verification units and drug and alcohol testing. The
offender is allowed to attend work and other appointments such as medical or Centrelink
interviews. However, strict written details must be recorded.
It has been held by the NSW Court Of Criminal Appeal in the case of R v Jurisic (1998) that:
“A term of imprisonment by way of home detention is substantially less
onerous sentence than imprisonment within the confines of a prison.”
“The sentencing judge should implement the Act by first determining the
appropriate sentence. If that sentence is less than the Statutory maximum
in the Act then the judge must exercise discretion to refer. On a
favourable report the final discretion to make the order must be
exercised”.
In the writer’s view, home detention could be an effective method of punishing Problem
gamblers. It would allow them to remain in the Community and be gainfully employed and to
continue with counselling and rehabilitation. There would also be a realistic opportunity to repay
stolen funds.
Suspended Sentence
Section 12 of the Sentencing Procedure Act 1999 reintroduced the “suspended sentence” as a
valid sentencing option. The overall effect of a suspended sentence as opposed to a good
behaviour bond is that it has more of an element of deterrence. It is, in theory, a more serious
sentencing option than a good behaviour bond.
Suspended sentences involve the court imposing a period of full-time imprisonment and then
suspending its operation and releasing the offender. The offender is released with or without
conditions. The conditions can include supervision by the Probation and Parole Service of NSW,
the offender undertake or continue any counselling or treatment and to be of good behaviour for a
period of time. Suspended sentences apply to sentences that do not exceed 2 years.
The Suspended sentence is designed to reflect the seriousness of the crime and the consequences
of re-offending. If an offender breaches the conditions of the suspended sentence then they will
more likely than not required to reappear before the sentencing officer and ordered to serve the
sentence in prison as discussed by Haesler (2000).
Weekend or Periodic Detention.
A court can impose a period of imprisonment but order that it be served by way of Periodic
Detention or Weekend Detention. The offender must be assessed as suitable to undertake this type
of detention. The court must also be satisfied that there are places available for the offender to
serve his/her sentence. An offender must report to the designated periodic detention centre on
Friday afternoons where they remain confined in the prison until Sunday. There are also detention
centres which are available as a mid week venue. This is a popular sentencing option as it allows
Culture & the Gambling Phenomenon 149
an offender to remain in the community for the majority of the sentence. This allows offenders to
continue counselling or treatment programs.
Community Service Order
Where a person has committed an offence punishable by imprisonment, the court may, instead of
sentencing the offender to imprisonment, make an order requiring the offender to perform
community service work. The Court can make the Community Service Order subject to the
following considerations:
•
•
•
The consent of the offender must be obtained
The court must be advised by the Probation and Parole Service that suitable
arrangements for Community service work can be made in the offender’s local area and
The offender must be assessed as suitable to perform the work. This takes into account the
offender’s health, age and personal factors.
The type of work undertaken by an offender undertaking Community service work can include
garden and household maintenance for pensioners, maintaining school grounds, bush regeneration
projects and driving for Meals on Wheels. This list is not exhaustive but highlights the nature and
spirit of Community Service work.
As part of the Community service Order the Court can also order that the offender go to
an attendance centre and participate in development programs. This type of program was
considered as an effective sentencing option by the NSW Law Reform Commission (1996).
Good Behaviour Bond
Section 9 of the Procedure Act sets out the general power to impose a bond. The length of the
good behaviour bond cannot exceed 5 years. Certain conditions can be imposed by the Court
including supervision by the Probation and Parole Service, continuing counselling and treatment,
undertaking personal development courses. This is the most common sentencing option used by
the Local Court, particularly for crimes of deception as found by Gallagher (1996 a), in her
research.
Section 10 of the Procedure Act allows the Court to dismiss the charge without proceeding to a
conviction. If a person pleads guilty to a charge in certain cases, the sentencing officer can still
dismiss the charge without recording a conviction. Particularly where the offender has no prior
convictions it is an appropriate option. The offender can keep a clean slate, and not have the
stigma of a criminal conviction recorded against the offender’s name.
Section 11 of the Procedure Act deals with a “temporary bond”. A Court can adjourn proceedings
and grant bail for a period of up to 12 months, to assess the offender’s capacity to rehabilitate and
allow the offender to demonstrate that rehabilitation is genuine. This particular option has been
successfully used in the Licensing Court of NSW when dealing with offenders who continually
breach exclusion orders from the Star City Casino.
This particular section allows the offender to continue with counselling and other treatment,
which is assisting with rehabilitation. If the offender responds positively to the counselling then
the section 11 bond will be converted to a section 9 or 10 good behaviour bond.
Culture & the Gambling Phenomenon 150
In summary, there are many effective options available to a sentencing officer, other than fulltime imprisonment.
In the Local Courts use of the good behaviour bond and community service are popular options.
In the District Court of NSW, full-time imprisonment is the most common outcome for offenders
who commit crimes of deception. It is followed by Community Service orders with good
behaviour bonds used infrequently. This was a trend that Gallagher discussed (1996 b).
Case Studies
Vanessa
Vanessa was a middle-aged lady addicted to the poker machines. She held a responsible job
with an accounting firm. Her wages were spent on gambling and her efforts to hide this from
her husband were becoming difficult. She was in debt; she had pawned her jewellery and had
borrowed money from a loan shark. She was desperate. She went into the local credit union and
committed an “armed” robbery. She used her vacuum cleaner nozzle as the weapon. Vanessa
went immediately to a local club and gambled the money. She stole over $20,000.00 Her exploit
was captured on security video and she was ultimately charged and convicted. She was
sentenced to 2 years weekend detention. Her problem gambling was diagnosed and her excellent
progress with counselling assisted in keeping her out of full-time prison. The sentencing court
took the view that notwithstanding the seriousness of the crime, the offender’s motivation to
commit such an act was due to her addiction to gaming machines and alcohol. The Judge was of
the view that her actions in committing the crime were the actions of a desperate and irrational
person and consistent with her pathological gambling disorder.
Patricia
Patricia was a young woman, happily married and with a supportive family background. She was
passionate about her chosen sport of netball and loved to take her pet dog for walks. She held an
excellent position as typist, receptionist with a suburban business. What is so extraordinary about
her case is that she was so ordinary. She had the hopes and dreams of many young women in her
position.
Patricia stole $832,000.00 from her employer. All of the money was gambled at the local club
over a period of 16 months. She was a pathological gambler. She gambled at lunchtime, during
work when she was supposed to be banking the takings and after work. Her life became more
secretive and deceptive.
Overwhelmed by the guilt of what she had been doing, Patricia confessed to her parents and then
her husband. She was charged and convicted. She was sentenced to 3 years in gaol, with a nonparole period of 15 months. She had no prior convictions. The only reason that Patricia was
sentenced to imprisonment was due to the large amount of money that had been taken. The judge
had no choice but to punish Patricia so as to deter others from stealing such large amounts of
money. In this particular case the business was insured against employee fraud and a large
insurance company paid out the claim.
Culture & the Gambling Phenomenon 151
Morna
Morna’s case is reported in the NSW Law Reports. Morna was my client. She was 70 years of
age and was charged with defrauding Social Security. She obtained $73,000.00 in benefits from
Centrelink to which she was not entitled. She gambled at the local club and cash bingo.
She lived this clandestine life for many years. Consumed with guilt she confessed to a local
Reverend. The authorities were notified and Morna was subsequently charged and convicted. She
had no prior convictions and was sentenced to 18 months in prison with a non-parole period of 12
months. At the time she was dealt with by the legal system, Morna ran a soup kitchen at the local
church for the poor and elderly, youth group for street kids and made toys for poor children.
She served her time, was released from prison and now has to repay Centrelink the $73,000.00
from her aged pension.
The case was subsequently heard on appeal in the Court of Criminal appeal. The appeal was
unsuccessful.
Binh
Binh was a Vietnamese refugee who came to Australia in the late 1970’s via a smuggler. He was
afforded refugee status and he adopted his new Country with pride. He became addicted to poker
machines. Out of desperation, he stole equipment from the schools where he worked as a cleaner.
The value of the property was over $50,000. He confessed and was charged and convicted. He
was so ashamed of his actions. He genuinely believed that he had betrayed the country that had
given him refuge. He had attempted suicide. He was at risk of being sentenced to full-time
imprisonment. Due to his genuine remorse, his progress in counselling and his acknowledgment
of his guilt he was ordered to perform Community Service. The Magistrate took into account
Binh’s gambling addiction and that he had responded positively to counselling. Some of the
property was recovered. I understand that as a result of his enthusiasm for performing the
community service, he was offered a full time paid job.
Conclusion
In conclusion, I believe full-time imprisonment is not the most effective way to deal with problem
gamblers who commit crime. There are no counselling services available in the prison system.
Therefore, on release, the problem still remains. There is little opportunity for any of the stolen
funds to be repaid if an offender is sent to prison.
In my opinion, whatever label is placed on pathological or problem gambling, it is my view that a
Problem gambler’s capacity to reason and evaluate are affected by the condition. Therefore, the
Problem Gambler needs the help and assistance of the Judicial System in order to rehabilitate and
overcome his / her addiction.
In light of the Ryan decision and the findings of the Productivity Commission (1999), Problem
gamblers may now be in a position to argue that leniency should be afforded to them. It is also
open to argue that to punish a problem gambler by sending them to prison to deter other problem
gamblers is no longer a valid argument.
There are a number of effective alternatives available to the sentencing officer, particularly when
dealing with the Problem gambler who commits crimes of deception. As legal practitioners and
Culture & the Gambling Phenomenon 152
professional counsellors, we need to educate and inform the wider community and those who
have the difficult task of sentencing offenders, about the insidious disorder that manifests as
problem gambling.
Culture & the Gambling Phenomenon 153
References
Haesler, A. (2000). The New Sentencing Legislation. Law Society Journal 38 (4), 52.
Gallagher, P. (1996). Sentencing Deception Offenders – Part 1 Local Courts. NSW
Sentencing Trends, No13, Judicial Commission of NSW.
Gallagher, P. (1996). Sentencing Deception Offenders – Part 2 Higher Courts. NSW
Sentencing Trends No 14, Judicial Commission of NSW.
NSW Department Of Corrective Services. (1998). Research and Statistics Unit. Home
Detention Research Study.
NSW Law Reform Commission. (1996). Discussion Paper 33 Sentencing. 9 Community
Based Sentencing.
Productivity Commission. (1999). Australia’s Gambling Industries, Report No. 10.
AusInfo, Canberra.
R v Chaloner 49 A Crim R 370, Head note per Kirby J.
R v Jurisic (1998) NSW CCA October (unreported) Per Head note.
R v Morna Molesworth (1999) NSWCCA 43.
R v Morna Molesworth (1999) NSWCCA per Adams J at page 18.
R v Petrovic (1998) VSCA 95 per Head note.
R v Psaroudis (1996) NSWCCA 1 April (unreported).
R v Sukjai-Crawshaw (1994) NSWCCA 3 June (unreported)
Ryan v The Queen (2001) HCA 3 May.
Ryan v The Queen (2001) HCA 3 May, per Kirby J at par 127 & 128.
Culture & the Gambling Phenomenon 154
Gambling expansion in Canada: Shaping the public health agenda
David A. Korn
Department of Public Health Sciences, Faculty of Medicine, University of Toronto
Correspondence to:
Dr David Korn, Department of Public Health Science, Faculty of Medicine, University of Toronto. Email:
[email protected]
Abstract
A dramatic increase in legalized gambling occurred in Canada
in the 1990s, primarily because of governments’ need to
increase revenue without additional taxation. As a result,
major public health issues have emerged including gambling
addiction, family dysfunction and gambling by youth. This
paper takes a public health perspective, examining the health,
social and economic costs and benefits of gambling. Only
recently has the attention been focused on the health and
social policy agenda in Canada. The paper concludes with
action steps outlined by the Canadian Public Health
Association to deal with the issue of gambling in Canada.
Canada experienced a dramatic increase in legalized gambling in the 1990s. Government- owned
gambling expanded dramatically during the 1990’s associated with public policy intended to
increase government revenue without additional taxation. There was a dramatic growth in the
numbers of casinos, slot machines and video lottery terminals across Canada.
This paper examines gambling from a public health perspective. The major public health issues
include gambling addiction, family dysfunction and gambling by youth. Debates have emerged
about the health, social and economic costs and benefits of gambling. Stakeholder and social
policy groups have expressed concern about the impact of expanded gambling on the quality of
life of individuals, families and communities. Epidemiological studies show that the prevalence
of gambling in the general adult population is low but gradually increasing. Of particular concern
is the high though steady prevalence of gambling among youth. New technologies have been
linked to gambling-related problems such as addiction to gambling by video lottery terminals.
Gambling by means of the Internet represents another emerging issue.
Despite this, Canadians recognize gambling as an important source of revenue and prefer
increased gambling to higher taxes. However, increased services for problem gamblers and
public consultations prior to the introduction of new games is also desired.
Public health has a tradition of addressing emerging and complex health matters that affect the
population as well as specific subgroups. The value of a public health perspective is that it
examines the broad impacts rather than focusing solely on problem and pathological gambling
Culture & the Gambling Phenomenon 155
behavior in individuals. It takes into consideration the wider health, social and economic costs
and benefits, and gives priority to the needs of vulnerable people.
Legalized gambling in Canada exists under the authority of the federal Criminal Code of Canada
with responsibility for gambling operations delegated to the provinces and territories. Only
recently has the attention been focused on the health and social policy agenda. In the early 1990s
provincial governments began to fund services for people with gambling problems. The public
ownership model places provincial governments in the position of regulator, owner-operator, and
service provider for gambling-related problems. These multiple roles and responsibilities have
raised some concerns among stakeholder and social policy groups.
The Canadian Public Health Association (CPHA) has been engaged in this issue since the early
1990s. In 1993, the CPHA passed a resolution at its annual general meeting calling for a national
assessment of the health impacts of regulated gambling. In 2000, the CPHA adopted the Position
Paper entitled Gambling Expansion as an Emerging Health Issue.
The CPHA action steps include:
1.
Adopting public health goals for gambling:
a. Promoting informed and balanced attitudes, behaviours and policies towards
gambling and gamblers;
b. Preventing gambling-related problems in individuals at risk of gambling
addiction; and
c. Protecting vulnerable groups from gambling related harm.
2.
Endorsing the position that expansion of gambling in Canada has significant health
and public policy impacts;
3.
Convening a public health think tank on gambling; and
4.
Advocating for a national public policy review of gambling expansion that analyses
the effectiveness of our public ownership and accountability framework, and studies
the Canada-wide prevalence of gambling problems.
In closing, public and social policy challenges for gambling in Canada include: fostering a broad
research agenda, monitoring gambling advertising, evaluating the impact on quality of life,
adopting a harm reduction perspective, and balancing the public interest through a national policy
review.
Culture & the Gambling Phenomenon 156
References
Azmier, J. (2001). Gambling in Canada 2001: An Overview.
Foundation Publication. Calgary, AB: Canada West Foundation.
Canada West
Korn, D. (2000). Expansion of gambling in Canada: implications for health and social
policy. Canadian Medical Association Journal, 163, 61-64.
Korn, D., & Skinner, H. (2000). Gambling Expansion in Canada: An Emerging Public
Health Issue. Canadian Public Health Association 2000 Position Paper. Ottawa: ON: Canadian
Public Health Association.
Shaffer, H., & Korn, D. (1999). Gambling and the Health of the Public: Adopting a
Public Health Perspective. Journal of Gambling Studies, 15 (4).
Shaffer, H., & Korn, D. (2002). Gambling and Related Mental Disorders: A Public
Health Analysis. Annual Review of Public Health, 23, 171-212.
Culture & the Gambling Phenomenon 157
Adolescent gambling problems: Public health intervention using
the Internet
David A. Korn & Martha Murray
Department of Public Health Sciences, Faculty of Medicine, University of Toronto
Correspondence to:
Dr David Korn, Department of Public Health Sciences, Faculty of Medicine, University of Toronto. Email:
[email protected]
Abstract
As the increased legalization of various forms of gambling
in Canada continues, the impact of gambling on the lives of
youth is increasingly becoming an issue. This presentation
highlights the issue of gambling among youth and takes a
public health approach to addressing the issue using
prevention, harm reduction and health promotion principles.
At the University of Toronto the TeenNet project uses the
Internet to engage youth in health promotion. A youth
website, YouthBet.net, will be launched in Spring 2002 to
address the issue of youth gambling. Its effectiveness will
be evaluated with youth across the province of Ontario.
Youth broadly participate in gambling and demonstrate significantly higher rates of problem
gambling than adults. A public health approach to youth and gambling guided by prevention,
harm reduction and health promotion principles offers significant opportunities to address youth
gambling.
Legalization of various forms of gambling in Canada is a trend that is expected to continue. At
the same time the increased availability of gambling, especially electronic gaming, will likely
result in an overall increase in the prevalence of gambling problems. Of particular concern to
policy makers and health professionals alike is the potential impact of gambling on youth’s lives.
While technology has made gambling more available, it also offers compelling possibilities for
addressing gambling problems. In particular, the Internet provides innovative ways of engaging
youth, allowing opportunities to assess and address their needs, and enabling them to offer each
other support.
A health promotion approach addresses both the positives and the negative dimensions associated
with youth gambling. In developing the website we believe there are some perceived positives.
Youth can learn competencies in the areas of numeracy, literacy, and decision making, as well as
coping strategies for disappointment, loss and winning.
Culture & the Gambling Phenomenon 158
In addition, we believe there is an opportunity to promote self-efficacy and informed choice
around leisure and lifestyle decisions and health behaviours.
Since 1995, the TeenNet project (www.teennetproject.org), based in the Department of Public
Health Sciences, University of Toronto, has focused its research on using technology for health
promotion with youth. TeenNet takes a “youth in action” approach that involves young people
from diverse backgrounds. One of the unique features of TeenNet is its ability to engage youth in
all phases of the project through an action research model. Throughout the process, we are
committed to a range of partnerships including those with community organizations and youth.
In 2000, the Ontario Ministry of Health and Long-Term Care provided TeenNet with multi-year
funding to investigate the potential for technology to address youth gambling. TeenNet’s youth
and gambling project centres on the development of a multimedia website, with interactive
technology components, to address youth gambling problems from a prevention, harm reduction
and health promotion perspective. In particular this project addresses the issue of youth gambling
within TeenNet’s existing youth-designed web-environment, CyberIsle. Outcomes of the project
include an interactive multimedia youth and gambling website and evaluation on the effectiveness
of prevention and harm reduction interventions.
The website, YouthBet.net is scheduled to be launched for Spring 2002. It features a
neighbourhood scene representing the areas where gambling occurs in the lives of youth.
Environments featured on the site include: a schoolyard, a back alley, a corner store, a casino, a
library, and a community centre. A number of interactive public health interventions have been
developed. These include: games on money management, time management, and decision
balance; the SOGS-RA screening tool; a risk perception tool; and information on odds,
randomness and probability. In addition to the interventions, there is a range of material
including information on internet gambling, signs of gambling problems, definitions of gambling,
stories about winning and losing, information on the gambling industry, links to other gambling
organizations, and links to help resources to name a few.
Goals from this project include: promoting informed, balanced attitudes and behaviours about
youth gambling; preventing youth gambling related problems; and protecting vulnerable and atrisk youth.
The next phase of the project includes promotion of the website and evaluating the effectiveness
of the website with youth.
Culture & the Gambling Phenomenon 159
References
Jacobs, D. (2000). Juvenile Gambling in North America: An Analysis of Long-Term
Trends and Future Prospects. Journal of Gambling Studies, 16.
Shaffer, H. and Hall, MN. (2001). Updating and refining meta-analytic prevalence
estimates of disordered gambling behavior in the United States and Canada. Canadian Journal of
Public Health, 92, 168-172.
Shaffer, H. and Korn, D. (1999). Gambling and the Health of the Public: Adopting a
Public Health Perspective. Journal of Gambling Studies, 15 (4).
Culture & the Gambling Phenomenon 160
EGM gambling: Gender and ethnic determinants of an entrenched
Australian phenomenon
Ruth Kweitel & Felicity Allen
Monash University, Victoria, Australia
Correspondence to:
Ms. Ruth Kweitel, Monash University, 3 Seathorpe Ave. East Bentleigh. Victoria. 3165. email:
[email protected]
Abstract
Electronic gaming machine (EGM) gambling has recently
become part of Australian culture, which has long been tolerant
of other forms of gambling. The aim of this study was to examine
ethnicity and gender issues with problem EGM gambling. Three
hundred and thirty-five participants (M=123, F=209; three
participants did not identify their sex) with a mean age of 44.9
years were surveyed in gaming venues within Metropolitan
Melbourne. Dividing the sample by gender, the female group had
a greater representation of Australian-born (74%) compared to
the male group (64%) and were also older (47% were aged 41-60
years) than the male group (48% of males were aged 19-40 years)
of the sample. The results of chi square tests of independence
showed a significant relationship between gender and
pathological EGM gambling, with males more likely to be
pathological EGM gamblers than females (p ≤ .05). There was a
significant relationship between religion and problem EGM
gambling with respondents belonging to the Greek Orthodox
faith more likely to be problem EGM gamblers than those
following other religions. Implications of this study suggest that
different gambling media suit different cultures and that other
issues pertaining to cultural aspects of gambling need to be
explored in greater depth.
Introduction
In 1992, the Australian State of Victoria legalised gambling. Electronic gaming machines (EGMs,
also known as “poker machines”) were introduced and the first Victorian casino opened. Since
then, there has been an increase of 258% in the level of household spending on gambling, with six
million dollars alone, per day, lost through poker machine gambling (Dunn, 2001, August 9;
Mitchell & Dargan, 2001, August 7). This massive expenditure and subsequent losses suggest
that gambling is a major problem in Victoria. EGM gambling has become such an entrenched
phenomenon, that Victoria has become the gambling state of Australia, with poker machines
Culture & the Gambling Phenomenon 161
being the most popular form of gambling (Dunn, 2001, August 8; Mitchell & Dargan, 2001,
August 7).
Although gambling in Australia has “traditionally been a male pursuit,” (Buchanan, 1994. p.15),
the introduction of poker machines and increased access to gambling activities has resulted in
gender-specific gambling changes, with an increased participation of female gambling. Although
there are gender differences in preferred forms of gambling, (Brown & Coventry, 1997;
Delfabbro & Winefield, 1996), little is known about women’s gambling practices. Hence, since
the late 1990’s, there has been a shift in the focus of gambling research, to the role of gender and
women’s gambling.
Brown and Coventry’s (1997) study aimed to examine women’s gambling behaviour by
conducting a widely publicised phone-in of 6-hour duration, over two consecutive days. Their
research was designed to accommodate a maximum participation of 200 self-identified problem
gamblers, who were expected to complete several questionnaires on demographic data, gambling
concerns and practices and gaming venue attraction. Their final sample consisted of 102 selfselected female problem gamblers. Brown and Coventry (1997) found poker machine gambling to
be the preferred form of gambling for women. Their results showed an over-representation of
rural women in their sample; two thirds were aged between 40 and 59 years; 78% of the sample
were Australian-born; (8 countries were represented) 20 % were tertiary-educated; 40% had
partners; 29% received a social security pension and 59% received some income from
employment.
Hing and Breen’s study (2001) examined female gambling behaviour, by comparing women’s
gambling participation, poker machine activity and problem gambling, against a male group,
selected from the membership of 6 large Sydney clubs. They used the South Oaks Gambling
Screen (Lesieur & Blume, 1987) to identify problem gamblers. They conducted a telephone
survey of 3000 (M=1743, F= 1257) randomly selected participants from a larger pool of 16,642
households from the membership lists of 6 major clubs within Sydney, Australia. Of these 3000
respondents, the results were based on data taken from 2430 respondents who had gambled on
one of the 13 forms of gambling examined in the study. Their results showed that the female club
members were more likely to prefer lotteries, bingo and gaming machines than males. Hing and
Breen (2001) found a significant gender difference in the frequency of gambling participation for
all 13 gambling types with bingo being a predominantly female pursuit, whereas TAB and oncourse betting, casino table games and hotel EGMs were predominantly male. They also found
significant gender differences with respect to time and money spent on gaming machine play.
Females were more likely to exhibit behaviour patterns, which extended their playing time,
compared to the males. There was no significant gender difference in the prevalence of problem
gambling, based on a SOGS score of 5 or more.
Tavares, Zilberman, Beites and Gentil (2001) examined the demographics and gambling
behaviour of 77 pathological gamblers (M=38, aged 42.3 ± 9.5 years; F=39, aged 44.7 ± 9.5
years) admitted to an outpatient treatment program, and who had no past history of treatment for
problem gambling. They used the SOGS and DSM IV to identify pathological gamblers. The
respondents were recruited through advertisements and expected to answer two questionnaires,
one on demographic information, the other associated with gambling behaviour. Their
demographic results showed 89% of the females were white, 67% of the female group were
Catholic, 59% without a partner, and most had secondary education. They found no significant
gender differences in age, ethnicity, religion, or education. They found a significant difference in
marital status and employment, with the females more likely to be single compared to the males,
and also less likely to be regularly employed.
Culture & the Gambling Phenomenon 162
Tavares et al. examined gambling behaviour and found the males began gambling at a younger
age than the females. However, there were no differences in preferred forms, with both groups
preferring bingo, although the males participated in a wider variety of games. In summary, they
found problem gambling for females began at a later age than for males, the gambling activity
increase was faster for females and that the females were more likely to be single compared to the
males
The aims of this study were firstly, to examine EGM gambling behaviour and secondly, to
examine ethnicity and gender issues with problem EGM gambling behaviour.
It was hypothesized that there would be a significant relationship between the demographic
variables gender, age, country of birth, marital status, religion, education, occupation, and
income, with pathological EGM gambling.
Method
Participants
Three hundred and thirty-five EGM gamblers were recruited from various gaming venues within
Metropolitan Melbourne. The sample included 123 males and 209 females (three participants did
not identify their sex) with a mean age of 44.9 years (median age 45 years). The response rate
was 44.6%. Thirty-four different countries of birth were represented in the sample.
Materials
The South Oaks Gambling Screen (SOGS) was used to screen for pathological gambling. It
contains 16 questions, four of which are excluded from the scoring procedure. The twelve
questions which are scored, yield a maximum score of 20; a score of 5 or more being the criterion
for classification of probable pathological gambler. The instrument has good reliability as Lesieur
and Blume (1987) reported a correlation of .71 (df = 110, p < .001) following a test retest interval
of 30 days. They reported a Cronbach’s alpha coefficient of .97 (p < .001) indicating high internal
consistency. The validity of the SOGS was established by a correlational study using scores from
the Diagnostic and Statistical Manual of Mental Disorders Third Edition Revised (DSM-III-R)
with scores from the SOGS. Lesieur and Blume (1987) reported a very high correlation of r = .94
(df = 747, p < .001) establishing the instrument’s construct validity.
A demographic questionnaire was used to examine gender and ethnicity. The variables “country
of birth” and “religion” were used as proxies to assist in identifying ethnic background. Other
variables such as age, marital status, source of income, education level and occupation were
included on the demographic questionnaire.
A questionnaire the “Poker Machine Gambling Screen” was developed to examine EGM
gambling behaviour. It contained 29 questions (including qualitative data) pertaining to EGM
gambling behaviour, the use of autobanks, cognitions, and EGM characteristics. Interspersed
were 6 questions from the SOGS, to check for response consistency.
Procedure
Approval for the study was obtained from the Monash University Standing Committee on Ethics
in Research on Humans. Forty-six gaming venues were unsuccessfully approached for their
support with this study. Representatives from two gaming consortiums were then approached, for
Culture & the Gambling Phenomenon 163
permission to enter gaming premises to survey their patrons. The first consortium successfully
sought permission to survey patrons in one gaming venue in the eastern and southern suburbs of
Metropolitan Melbourne, two venues in the western suburbs and two venues in central
Melbourne. Gamblers were approached whilst playing EGMs if they were seated at the end of a
row or next to a vacant machine. Since many gamblers would not stop playing to complete the
questionnaire, the researcher asked the questions verbally, where appropriate.
The second consortium identified specific parameters in which recruitment could take place.
Patrons were approached if they were wearing the consortium’s logo indicating they were a guest,
or in the possession of a gambling money tumbler. These patrons completed the questionnaires
whilst the researcher waited for their return.
Prior to survey completion, volunteers were informed of the contents of a plain language
statement, providing details of the study. They were then asked to complete the demographic
questionnaire, the SOGS and the Poker Machine Gambling Screen. The data from the
demographic questionnaire, Poker Machine Gambling Screen and SOGS was analysed using
SPSS for Windows 6.0 (Norusis, 1993).
Results
The data were examined for incorrect entries and normality. An alpha level of .05 was set for all
tests.
Characteristics of EGM gambling behaviour
Thirty-six percent of the sample gamble on poker machines twice a week or more often. Twenty
percent of gamblers spend more than $50 each visit.
Forty percent use an autobank at some point during their EGM gambling session. Eighteen
percent leave their autobank cards at home, to stop themselves from drawing more money when
they go to play the “pokies”.
Forty-two percent of the sample prefers to attend the same venue when they participate in EGM
gambling. Forty-three percent have a favourite game. Thirty-seven percent play the same machine
if it is available. Sixty percent reserve their machine if they need to leave it for a short time.
Thirty-six percent go alone to the “pokies”.
Table 1.Demographic Characteristics of Participants (N = 335)
Characteristics
Age in years
19-40
41-60
61-80
80+
Country of birth
Australia
Other English-speaking countries
Other
% of Females
(n=209)
% of Males
(n=123)
35.4
47.6
15.5
1.5
48.4
40.2
11.4.
0
74.5
11.1
14.4
64.2
11.4
24.4
(Table 1 continues)
Culture & the Gambling Phenomenon 164
(Table 1 continued)
Characteristics
Marital status
Couples
Single
Divorced/Separated/Widowed
Religion
Protestant
Catholic
Greek Orthodox
Nil
Other
Education
Did not complete secondary education
Completed secondary education
Completed tertiary education
Student
Occupation
Professionals and managers
Associate professionals
Tradespersons
Clerk
Labourer
Home duties
Income
Employment
Job Search
Family
Pension
Other
% of Females
(n=209)
% of Males
(n=123)
50.2
22.5
27.3
47.2
42.3
10.5
30.4
35.3
4.3
20.8
9.2
26.4
28.1
5.8
28.1
11.6
57.7
26.4
13.9
1.9
38.3
40.0
14.2
7.5
17.8
17.8
6.6
24.9
7.6
25.3
19.1
19.1
21.8
17.3
16.4
6.4
63.8
0.5
9.2
22.7
3.8
78.9
4.9
3.3
9.8
3.3
Note. The female gamblers are older than the male group, as the proportion of females in the 41-60 year age group is
almost the same as the 19-40 year male group. There are a higher percentage of males born outside of Australia and
other English-speaking countries, compared to the female group. The percentage of single males is almost double to the
single female group. In contrast, the percentage of females who were in the group which included divorced, separated
and widowed is almost triple the percentage of the male group. Seventy-five percent of females are employed, of which
there is a high proportion of professionals. Females don’t have enough education for their occupation. There is a larger
proportion of males on Job Search allowance, than females. However, there is a larger proportion of females on a
pension, compared to the male group.
Sixty participants (18.9 %) of the total sample (N=331) had a SOGS score of 5 or more and were
classified as pathological EGM gamblers. Twenty-two participants (6.6%) of the total sample
(N=331) had a SOGS score of 10 or more.
Culture & the Gambling Phenomenon 165
Table 2. Demographic Characteristics of Probable Pathological EGM Gamblers (SOGS ≥ 5)
Characteristic
Gender
Male
Female
Missing values
Age in years
19-39
40-59
60+
Missing value
Country of birth
Australia
English-speaking background
Asia
Europe
Middle East
Other
Missing value
Marital status
Married /de facto
Single
Divorced / separated / widowed
Missing value
Religion
Protestant
Catholic
Greek Orthodox
Nil
Other
Missing values
Education
Did not complete secondary education
Completed secondary education /
apprentice
Completed tertiary
Student
Missing values
Frequency
% of n (n=60)
28
30
2
46.7
50.0
3.3
29
28
2
1
48.3
46.7
3.3
1.7
40
5
7
2
4
1
1
66.7
8.3
11.7
3.3
6.7
1.7
1.7
21
29
9
35.0
48.3
15.0
1
1.7
12
19
7
13
7
2
20.0
31.7
11.7
21.7
11.7
3.2
25
24
41.7
40.0
7
2
2
11.7
3.3
3.3
(Table 2 continues)
Culture & the Gambling Phenomenon 166
(Table 2 continued)
Characteristic
Occupation
Professionals / managers
Associate professionals
Tradesperson
Intermediate / elementary clerk
Production / Labourer
Home duties
Missing values
Income
Employment
Social security
Other
Missing value
Frequency
% of n (n=60)
11
12
6
14
6
8
3
18.3
20.0
10.0
23.3
10.0
13.3
5.0
44
12
3
1
73.3
20.0
5.0
1.7
Note. The percentage of probable pathological EGM gamblers was almost the same for both sexes. The age of
pathological gamblers is almost the same for both the younger and middle-aged groups. There is an age-drop off from
the group 60+ years. Two thirds of the group are Australian-born and almost half of the problem EGM gamblers are
single. Majority of pathological EGM gamblers are Catholic. The percentage of pathological EGM gamblers who did
and did not complete secondary education is very similar. Thirty-eight percent are professionals and 13% do not work.
Twenty percent of the pathological EGM gamblers are dependent on social security for their income.
Table 3. Relationships Between the Demographic Variables and Pathological EGM Gambling
Variable
Gender (males)
Age (under 45 years)
Country of birth
Marital status (single)
Religion (Greek Orthodox)
Education level
Occupation
Income
N
332
330
333
334
330
331
310
331
χ2
3.80
5.00
1.67
13.08
9.51
3.46
1.67
.87
df
1
1
2
2
4
3
5
1
p
.05*
.02*
.43
.00*
.04*
.32
.89
.35
Note. *p ≤ .05. The pathological EGM gambler is likely to be male, under the age of 45 years, single and of
the Greek Orthodox faith.
Discussion
The results of this study showed no support for the hypothesis that there would be a significant
relationship between the demographic variables country of birth, education, occupation and
income with pathological EGM gambling. The hypothesis that there would be a significant
relationship between the demographic variables gender, age, marital status and religion with
pathological EGM gambling was supported.
Although there was no support for the hypothesis that there would be a significant relationship
between country of birth and pathological EGM gambling, the findings showed EGM gambling
to be predominantly an Australian pursuit since two thirds of the sample in this study were
Australian-born (see Table 2). However, this finding partially supports the results of Brown and
Culture & the Gambling Phenomenon 167
Coventry (1997) who reported 78% of their sample to be Australian-born and of which EGM
gambling was the preferred form of gambling. Brown and Coventry (1997) only reported
frequencies and did not report results of statistical analyses. To suggest EGM gambling is an
Australian pursuit must be made with caution as Brown and Coventry’s (1997) sample was biased
by gender, as it excluded males; was small in size and included participants through selfselection, not through psychometric screening or statistical analyses. Neither Hing and Breen
(2001) nor Tavares, et al (2001) reported on country of birth.
The lack of a significant relationship between education and pathological EGM gambling
supports the findings of Tavares, et al. (2001) who also found no relationship between
pathological gambling and education. However, the similar results should be viewed with caution
as the sample of Tavares, et al. (2000) was much smaller (N=77), compared to the sample in this
study. Their sample was also biased, as it included a clinical sample of pathological gamblers,
excluding social gamblers. Although they reported that majority of their sample preferred to
gamble on bingo, they failed to describe any limitations of access and availability of other forms
of gambling activities in Brazil, where their study was carried out.
Both the Hing and Breen (2001) study, and the study of Tavares, et al. (2001) did not report on
the relationship between pathological gambling and occupation. Thus, to comment on the lack of
relationship between pathological EGM gambling and occupation, as found in this study, would
be premature as further research is required
The finding of this study which showed no gender difference between pathological EGM
gambling and income does not support the findings of Tavares, et al. (2001) who found women
were less likely to be regularly employed, than men. The different findings for both studies could
be explained not only by the different samples, but also by the differences in the preferred forms
of gambling. The sample of Tavares, et al. (2001) preferred to gamble on bingo compared to the
sample in this study who were EGM gamblers. Tavares et al. (2001) did not elaborate on what
different forms of gambling were available to their participants. Hence it is not known whether
their sample had access to EGM gambling.
The results of this study reported a significant relationship between gender, age, marital status
and religion with pathological EGM gambling, where males were more likely to be pathological
EGM gamblers, under the age of 45 years, single and of the Greek Orthodox faith. These findings
differ to the findings of other studies. Brown and Coventry (1997) reported EGM gambling as the
preferred form of gambling for their sample of self-identified problem gamblers. They also
reported two thirds of their sample to be aged between 40 and 59 years, which was a higher
proportion compared to this study which reported approximately 47% (see Table 2). This
difference could have occurred due to Brown and Coventry’s (1997) sample bias. Their sample
excluded males and included participants through self-identification and selection rather than
identification through psychometric testing. Brown and Coventry (1997) also did not report any
results of statistical analyses. They only reported frequencies and thus a comparison of results
should only be made very cautiously.
The findings of this study which showed EGM gambling to be a predominantly female pursuit
differs from the findings of Hing and Breen (2001). They found hotel EGMs a predominantly
male pursuit. This difference could be explained by the difference in venue access for volunteer
recruitment. Participants for this study were recruited from two clubs, and four hotels, whereas
Hing and Breen (2001) recruited only from clubs, excluding hotels. Hence, the bias in the type of
venue could possibly explain the different results.
Culture & the Gambling Phenomenon 168
The significant relationship between gender, age, marital status and religion with pathological
EGM gambling differs to the findings of Tavares et al. (2001) who found no significant gender
difference in age, ethnicity, and religion. The different findings of this study compared with the
results of Tavares, et al. (2001) could be explained by a comparison of the samples in each study
and the preferred forms of gambling. The sample as described in the study of Tavares, et al.
(2001) excluded social gamblers and involved a very small, clinical sample of pathological
gamblers who had never had any prior treatment. In contrast, the sample in this study was more
than four times the sample size of Tavares, et al. (2001) and it is not known whether any of those
classified as pathological gamblers had been in any treatment program. The different findings
could also be explained by a preference for different forms of gambling. The present study
focused on EGM gamblers whereas, the sample in the study of Tavares, et al. (2001) preferred to
gamble on bingo. Tavares, et al. (2001) did not elaborate on what forms of gambling are available
and how accessible gambling is, to the Brazilian population. A comparison of both samples must
be made with caution, as the participants in this study had no limitations to any gambling forms
or accessibility, whereas Tevares, et al. (2001) did not discuss the limitations within Brazil, if
any.
The results of this study, which showed a significant relationship between pathological EGM
gambling and the Greek Orthodox faith did not support the findings of Tevares, et al. (2001) who
found no relationship between religion and pathological gambling. This result could be explained
by the religious differences between the two countries in which the studies took place. Tavares’ et
al. (2001) study was undertaken in Brazil in which Catholicism is the predominant religion of that
country. Unlike Brazil, Catholicism is not the predominant religion of Australia where this study
was undertaken. Christianity predominates, of which Catholicism forms only a part thereof. It is
therefore not surprising that Tavares, et al. (2001) found no significant relationship between
pathological gambling and religion.
The significant gender difference between pathological EGM gambling and marital status
partially supported the findings of Tavares et al. (2001) as they also found a significant
relationship between pathological gambling and marital status. However, the results differed in
that this study found single males were more likely to be pathological gamblers compared to
Tavares, et al. who found single females were likely to be pathological gamblers. This difference
could be explained by the differences in the “single” status category. In this study, the “single”
category excluded the divorced, separated and widowed categories. Thus, inclusion to the status
of the “single” category was “never married”. However, unlike this study, Tavares, et al. (2001)
included the status of divorced, separated and widowed into the “single” category. Hence the
differences in the categorisations could be a possible explanation for the gender difference in the
result for marital status.
In summary, the results of this study suggest that EGM gambling is an Australian phenomenon
and that there is a gender difference, as the probable pathological EGM gambler is likely to be
male, under the age of 45 years and of the Greek Orthodox faith. The implications of this study
suggest different forms of gambling suit different cultures and that other issues pertaining to
cultural aspects of gambling need to be explored in greater depth. One study of women’s
gambling behaviour reviewed, suffered some serious methodological drawbacks including; small
sample size, unrepresentative sampling and/or very low response rates, absence of male
comparison group and lack of valid psychological tests of gambling addiction. Therefore further
research in this area is essential.
Culture & the Gambling Phenomenon 169
References
Brown, S. & Coventry, L. (1997). Queen of hearts: the needs of women with gambling
problems. Melbourne, Australia: Financial and Consumer Rights Council.
Buchanen, R. (1994, July 16). How gaming is changing us. The Age, p. 16.
Delfabbro, P.H. & Winefield, A.H. (1996). Community gambling patterns and the
prevalence of gambling-related problems in South Australia, with particular reference to gaming
machines. Adelaide, South Australia: University of Adelaide, Department of Family and
Community Services.
Dunn, M. (2001, August 9). Hooked on the revenue. Herald Sun, p. 24.
Hing, N. & Breen, H. (2001). Profiling lady luck: An empirical study of gambling and
problem gambling amongst female club members. Journal of Gambling Studies, 17(1), 47-69.
Lesieur, H.R. & Blume, S.B. (1987). The South Oaks Gambling Screen (SOGS); A new
instrument for the identification of pathological gamblers. American Journal of Psychiatry 144(9),
1184-1188.
Mitchell, G. & Dargan, F. (2001, August 7). We’ve done enough – Bracks. Herald Sun,
p. 13.
Tavares, H., Zilberman, M.L., Beites, F.J., & Gentil, V. (2001). Brief communications:
Gender differences in gambling progression. Journal of Gambling Studies 17(2). 151-159.
Culture & the Gambling Phenomenon 170
Problem gambling counselling and community development
within South East Asian communities
MyTien Lam
Gambler’s Help Southern, c/o Greater Dandenong Community Health Service, PO Box
90, Springvale VIC 3171
Correspondence to:
MyTien Lam, Gambler’s Help Southern, c/o Greater Dandenong Community Health Service,
PO Box 90, Springvale VIC 3171. email:
[email protected]
Abstract
In recent years, an increasing amount of research has been
conducted about problem gambling in the Culturally and
Linguistically Diverse (CALD) communities of Victoria, more
particularly in Asian communities (VCGA 1999, City of Monash
1999, Jesuit Social Services 1999). The present paper outlines the
authors experience as a Counsellor and Community Educator
working with the South East Asian community. The data was
collected through contacts with both gambling and non-gambling
clients during two campaigns in the Vietnamese program of SBS
radio in 2000. The initial stage focused on awareness and
community education in attempt to encourage people to access
counseling. These two advertising strategies were successful in
increasing the number of registered clients. Issues for gamblers
and non-gamblers will be discussed in the present paper. While
the issues in this community are similar to issues in the general
community, a number of variations exist. Whilst isolation is one
of the most common issues for clients across cultures, the lack of
support from extended family and of knowledge about the social
system as well as language barriers in the South East Asian
community, increase isolation and risk. It is important to note that
counselling is an unfamiliar and somewhat unwelcome concept to
people of Asian culture, who do not seek counselling for a range
of reasons (eg. fear of losing face, unawareness of services
available, no concept about counselling, etc.). Thus, obstacles in
working with clients from this community include their
perception about the role of a counsellor, expectations from
services as well as their level of engagement in and commitment
to counselling.
Culture & the Gambling Phenomenon 171
Counselling - an unfamiliar concept in Asian culture
It is quite common in Western society that when a person, couple or family are experiencing
personal or relationship problems, seeing a counsellor is seen as an appropriate method for
resolving the difficulties.
However, counselling does not exist in Asian and many other cultures. Traditionally, people will
seek and follow advice from the elders in their extended family such as grandparents, parents and
older relatives. Even the counsel of elderly neighbours or very close and well-trusted family
friends may be sought to help resolve conflicts.
This preference extends to help seeking when people of Asian background migrate to Australia.
With or without the support of extended family, people tend to manage problems themselves at
first. There is a lingering hesitance and reluctance to access counselling services, for a number of
reasons:
1. Fear of losing face
2. Fear of feeling “a failure” for not coping well with their circumstances
3. Feelings of guilt for revealing family secrets to an outsider, and
4. Lack of knowledge of what counselling is about and how it can help.
As a result, people only ask for help when matters are getting out of hand or perhaps totally out of
control. We, the service providers, are the last resort. Even when potential clients do make
contact, the concept of counselling and the role of a counsellor are still very unclear. The majority
of clients perceive that a counsellor is a knowledgeable expert who will guide them in the proper
course of action, or give them a straight answer/solution to their problems.
Methods of accessing the Vietnamese Community
The above issues make accessing clients from Asian backgrounds particularly difficult.
Therefore, Gambler’s Help Southern has put into practice a range of methods to access the
Vietnamese community. This includes print media campaigns, materials distribution, interviews
on SBS radio and community television, direct approach to other community specific services,
the establishment of a Vietnamese Worker’s Network in the City of Greater Dandenong and the
formation of a Vietnamese Worker’s Network (named “Starting Point”) across Gambler’s Help
and other gambling support services for the Vietnamese community in Melbourne. Details are as
follows:
1. An English-Vietnamese brochure about the service distributed to community agencies,
doctor’s surgeries, through community education sessions, etc.
2. A joint print media campaign with Gambler’s Help Northern and Eastern in one of the most
popular weekly magazines “TV Tuan san”.
3. Joint print media advertising with Gambler’s Help Northern and Eastern in the Commercial
Business Guide.
4. Interviews on SBS about gambling and related issues, and Gambler’s Help services offered to
the community.
5. A joint interview on SBS with other Vietnamese workers from “Starting Point” to raise
awareness about gambling issues and services available across the regions.
Culture & the Gambling Phenomenon 172
6. A joint interview on Channel 31 Community Television Vietnamese program with other
Vietnamese workers from Gambler’s Help Eastern and Northern.
7. One full day participation in the Lunar New Year festival in Springvale to promote Gambler’s
Help services to the South East Asian community. This festival attracts thousands of local
people and therefore it is always a good opportunity to reach this client group. Items
distributed at this festival consist of generic products (eg. show bags, “A Better Bet” cards,
former G-line cards, key rings, fridge magnets, Gambler’s Help pens etc.), and products in the
Vietnamese language (eg. brochures, written articles, pens, A3 size New Year calendars,
business-card-sized twelve month calendars and balloons.
8. The Vietnamese Worker’s Network in the City of Greater Dandenong. The aim of the
network was to establish a stronger link between services in the area, however the response
was poor for various reasons eg. insufficient time and/or interest, therefore the network was
eventually cancelled.
9. The Vietnamese Worker’s Network, “Starting Point”, between Gambler’s Help services and
other Vietnamese gambling support services in Melbourne. The aim, again, was to build up a
link between gambling support services for the Vietnamese community across regions; share
information; initiate, plan and implement community projects together, etc. Discussions in
network meetings include production of a newsletter, a one-day activity program for elderly
citizens across Melbourne, the possibility of establishing a hot line, and an advertising
campaign on SBS radio. Unfortunately, differences in resources between the organisations in
the network make it difficult to work towards these initiatives, and with changes in
employment amongst some members, the network has ceased operation. A newsletter has been
created, but not published.
Having tried the above methods, it was found that they produced only a limited counselling
referral rate. Although the Lunar New Year festival is a good opportunity to promote our service,
there is no immediate result. Of the above, the interview sessions on SBS proved to be more
effective, as there were a number of enquiries and self-referrals after people listened to the
program.
Advertising campaign on SBS radio
Given that SBS radio is the most powerful media channel to provide news and disseminate
information to people from culturally and linguistically diverse background in their own
language(s), and that the program broadcasting in Vietnamese has attracted a large proportion of
listeners, Gambler’s Help Southern decided to conduct an advertising campaign on SBS radio
targeting counselling services for the Vietnamese community of Melbourne.
Method of advertising
Two campaigns were run using the Vietnamese program, in March 2000 (50 spots) and
September 2000 (20 spots), airing a 30 second message in Vietnamese. The first campaign was
intensive, running seven times a week and the second campaign three times a week.
Message used in the campaign
The message aimed to target both gamblers and family members of the gamblers. The wording of
the message was carefully selected to make it non-offensive. The message is to encourage people
to contact the Vietnamese-speaking worker on a direct number (See appendix 1).
Culture & the Gambling Phenomenon 173
There is also a message recorded on the answering machine in Vietnamese and English language
to assure callers that they have reached the right service when the worker is not available. The
calls are returned as soon as possible and appointments are usually made within the same week
(see Appendix 2).
Results of Advertising campaign
Data contained in this paper were collected during client contacts throughout the
advertising campaign and subsequent weeks. Clients included gamblers and non-gamblers
of both genders.
30
25
20
Male
Female
15
10
5
0
Gamblers
Non-Gamblers
Fi
gure 1. Gambler’s Help Southern clients from Vietnamese background from 31st March 2000 to
5th March 2001.
Throughout the two campaigns and subsequent weeks, the total number of Gambler’s Help
Southern clients from this target group was 58 (22 were gamblers and 36 were family members).
The yearly total number of Vietnamese clients from other sources was 5 and, in the year before
(1999-2000), the number was 7. Considering the cultural factors that hinder people from seeking
help, this number has reflected a high level of success of the campaigns.
It may be seen from the above table that help seeking patterns varied with gender. The majority
of gamblers seeking help were male; the majority of non-gamblers seeking help were female.
However, there is insufficient evidence to indicate that problem gambling occurs more in men
than women. It is also important to note that these figures do not reflect the total profile of people
adversely affected by gambling problems in the community.
Non-gambling client enquiries
Typical queries from partners, family members and friends of gamblers concern how to stop their
relatives from gambling. In all cases, people have already tried to handle their problems
themselves, and have helped to pay off debts several times. It is common to seek help without the
partner/relative’s knowledge and not want them to find out they have contacted the service. Most
contacts are by phone and the majority makes only one contact. Some callers are reluctant to give
a name and telephone number. However, there are others who leave their details on an answering
machine that has a recorded message in both Vietnamese and English.
Culture & the Gambling Phenomenon 174
Presenting Issues
Presenting issues for this client group include:
1. Financial issues including unpaid utility bills, school fees, and gambling debts (often
discovered by the non-gambler)
2. Emotional exhaustion (from false hope of problem resolution and promises by the gambler to
stop gambling after chasing losses)
3. Physical exhaustion (working long hours to cover family expenses and debts)
4. Abuse by the partner in order to access money to gamble
5. Isolation (unable to tell anyone about their problems)
6. Pressure from family to leave or stay in the relationship with the gambler
7. Pressure from religious, moral and community beliefs to stay in the relationship (eg it is
better to preserve a good name through maintaining a two parent family)
8. Legal issues (forged signature in joint accounts, letters from debt collectors, or concerns
about joint assets, etc.)
9. Limited knowledge of the social system (both newly arrived and established migrants/
refugees)
10. Feeling lost and confused.
Gambling client enquiries
Gamblers are self-referred, referred by their partner (through the radio campaigns) and via other
agencies. Some gamblers approach the agency to seek financial assistance, whereas others admit
gambling has become a problem for them and want to stop. Contacts may be by telephone or
face-to-face. Better outcomes result from clients engaging in face-to-face counselling sessions.
Common Processes
1. Lying to family members until the problem is discovered through bank statements, letters
from creditors, loan shark pressures and shortage of money for normal household expenditure
2. Using different addresses to apply for multiple credit cards
3. Promises to self and family members to stop when they have recovered all losses
4. Over-confidence about controlling gambling without professional help
5. Suicidal thoughts
6. Thoughts of engaging in illegal activities
7. Self-exclusion from the casino but uptake of gambling at local poker venues.
Issues confronted
1. Financial issues: unpaid debts, unpaid bills, inadequate funds for living expenses and/or loss
of assets
2. Legal issues
3. Family breakdown
4. Socially isolation following other people discovering they have a gambling problem
5. Feeling trapped and depressed as gambling related issues are not dealt with and gambling
problems worsen.
Culture & the Gambling Phenomenon 175
Discussion
Evaluation of the effectiveness of the two campaigns on SBS
As mentioned above, throughout the two campaigns, the number of Gambler’s Help Southern
clients from Vietnamese background has increased significantly with the main referral source
being the advertising campaigns.
Based on those cultural factors that may hinder people from seeking help, the higher number of
registered clients suggests that campaigning on SBS radio is very effective in terms of:
1. Bringing awareness to the Vietnamese community about the gambling support services
available in their own language; and
2. Encouraging people to access the service on the worker’s direct contact number.
Gambler’s Help Southern was successful in its aim to reach the Vietnamese community through a
powerful media channel with a large number of Vietnamese listeners. The campaigns, targeting
both gamblers and non-gamblers, and delivered in people’s first language, have encouraged these
two client groups to access the service.
Being able to contact the worker on the direct number helps remove language barriers, which can
be a hindrance to service access. People feel more comfortable communicating with the worker
whom they feel can understand about gambling related issues and other cultural matters. These
factors are likely to have spurred the increasing number of Gambler’s Help Southern clients
during the two campaigns.
The number of contacts gradually decreased after the first campaign ended. There was a common
perception from some clients during the second campaign that the service no longer existed
because the advertising message was not heard on the radio. The number of clients from the
second round of advertising (18) was less than the first (40) because the frequency of ads was
reduced to three times a week over seven weeks. Some people kept the worker’s contact number
since the first campaign, but only accessed the service during the second campaign because they
thought that the service had ceased.
Counselling clients from South East Asian Backgrounds
Non-gambling clients
The focus of work with this group varies from client to client. Whilst people’s focus is not on
their emotional needs, they do speak up about their feelings when invited. Clients feel partially
relieved when they are listened to with a non-judgemental attitude and when they feel understood
and assured that “it’s okay to cry”. Although engaged in counselling at this point, they may not be
fully aware of this. To the client, they are simply confiding in the counsellor.
There are two main effects when harm minimisation strategies are applied to work with nongambling clients:
1. One group believes that the strategies are very useful, as they come to term that they need to
focus on their own needs and be a support person to their relative to deal with the gambling
problems.
Culture & the Gambling Phenomenon 176
2. The other group believes that these strategies are not very helpful, as they have expected a
“knowledgeable expert in the field”, who will be directive with instructions on “curing” a
gambling problem. The expert should and must know how to stop someone from gambling
immediately and permanently. Some clients want the counsellor to talk to their partner as an
authority figure. To these clients, although they may feel relieved to some extent when
counselled, their needs are not met.
In these two groups, people have helped their relatives to pay off gambling related debts and lived
with many times of false hopes. When people realized that paying off debts might not change
their relative’s gambling, and when they understood more about gambling behaviour and the
counsellor’s role, people could then consider looking at other options that helped minimize the
impacts of gambling on themselves and their families (the first group). When expectations were
beyond the role the counsellor could fulfil, people found it difficult to accept focusing on their
own needs rather than to trying to control their relatives’ gambling problems (the second group).
Other support offered to non-gambling clients includes applying for discretionary funds which
provides financial relief, home visits (women with small children), attending meetings at other
organisations as a support worker for clients, providing information, liaising with other agencies
and referring clients to other services.
Provision of a gambling counselling-only service would be detrimental for this group, which may
have settlement or other issues. To provide a more effective service, the counsellor should also be
sensitive to related issues such as fear of bureaucracy when attending interviews, lack of
knowledge about their rights and other support services etc, and help them to have their needs
met.
Gambling clients
There are similar reasons for gambling problems across all cultures eg a hope to win large sums,
gambling to pay bills, to achieve time out, attractiveness of the venues, loneliness, personal
issues, family problems, grief and loss issues and/or unemployment, etc. For the South East
Asian community, settlement issues are an important contributing factor to problem gambling
(hoping to change their living situation; dreams of being successful and accepted, or relieving
social isolation).
There are some people who prefer to work out their gambling related issues and for whom the
need to gamble has eventually vanished. Some have chosen self-exclusion to put a final stop to
their gambling and/or to give their partner long term reassurance. Only one person (not previously
registered with the program) has indicated a desire to revoke their casino self-exclusion.
The rationale for providing other support besides counselling is very similar to that for nongambling clients. Counselling alone will not make for the most effective service; it is important to
assist people to have their other needs met to enable them to deal with their gambling issues
effectively.
When appropriate, the worker attends with her clients as a support person self-exclusion
interviews at Crown casino, the Australian Hotels Association and sessions with other agencies.
Language barriers and fear of bureaucracy when attending interviews either for the self-exclusion
programs or interviews with other agencies can be very concerning for these clients, and support
from the counsellor will help them go through the process with less stress.
Culture & the Gambling Phenomenon 177
The common reaction after attending self-exclusion interviews is a sense of relief at the prospect
of a fresh start. Being interviewed can be a shaming experience for people, but it can also act as a
powerful method to curtail their gambling (as can seeing a counsellor). Breaching self-exclusion
would be unlikely to occur with these clients, partly because they are legally bound to comply
with the signed Casino document, but mainly because they wish to bring changes in their life
(having had enough of gambling).
Referrals to other services are made according to individual needs eg. Financial counselling, legal
services, housing support services, health services, material aid agencies, etc. Generally, people
are quite happy to be linked to other support services that they may not have been aware of. The
worker usually initiates contact on behalf of clients to arrange the appointment (and arrange an
interpreter when necessary). However, there is a reluctance to be referred to a doctor for a mental
health assessment as it is viewed as admission of a mental health problem.
Recommendations
Publicity of service
Print media campaigns, material distribution and direct approach to other community specific
services had produced only a limited counselling referral rate. An intensive campaign targeting
problem gambling on generic television channels or radio stations did not result in an effective
response from clients of Vietnamese background either.
The service was encouraged that despite the existing barriers to help seeking, a culturally and
linguistically appropriate counselling service can succeed in reaching this group if the appropriate
medium is found. Results of the two campaigns suggest advertising on SBS is an effective
approach for this client group.
Therefore it is recommended that, if funding resources are available, advertising campaigns on
SBS should continue on an on-going basis, initially intensive and gradually less frequent.
Advertising on community television should also be considered.
Community Education
As already discussed, counselling is unfamiliar to Asian communities, and it may take quite a
long time before it is widely accepted as it is in Western cultures. To help people understand the
benefits of counselling and financial counselling, and encourage them to access help services, it is
vital to continue to deliver community education. This will assist in raising awareness of
gambling related issues and provide information about the service, although community
education may not result in a high referral rate at this stage.
Community education includes presentations to groups, other publicity methods (eg. interviews
on SBS radio, products and print material), and most importantly, displays at specific community
festivals such as Lunar New Year. Collaboration between Gambler’s Help services across regions
is also useful to help produce and distribute products in the relevant language/s at community
festivals.
Working with clients from South East Asian Communities
Counsellors all have the necessary tools to work with clients, yet little extra is required to make
our work more effective with clients from this cultural group. Here are some “take away”
Culture & the Gambling Phenomenon 178
messages to be drawn from the experience of working with this client group in comparison to the
general community.
People are quite reluctant to ask for help. They may think it over several times before actually
contacting the service. It is crucial that we break down feelings of uneasiness about revealing to
an “outsider” their personal or family problems. This requires:
1. A warm response and reassurance of confidentiality
2. An invitation to talk about their own feelings (which is normally suppressed and discouraged
in the client’s culture)
3. Acknowledgement of their feelings (which may be implicitly unspoken and/or missing in
client’s contact with other people around them)
4. Reassurance that it is okay to cry if this occurs
5. Reassurance that we have time to listen (people may feel they are taking our time or they are
“bothering” the counsellor with their problem)
6. Acknowledgement of the difficulties they are facing (which makes people feel understood)
7. An offer to support them to go through the process
Other cultural factors to consider in counselling clients from South East Asian background
It is not unusual for people to ask a bilingual counsellor about their family background, marital
status, number of children, age, years in Australia and their place of origin. This is how this
group of clients forms trust and rapport with the counsellor, therefore it is very important that we
understand these cultural aspects and do not see them as intruding into one’s personal life.
Warm acceptance can be expressed both verbally and non-verbally, for instance, asking clients
about their health, offering them a cup of tea or coffee, offering to hold their child (when a
mother has a small child with her and needs to get something from the pram), offering to contact
other relevant services on their behalf and to attend meetings with other agencies as a support
person.
As the discourse structure is different in Asian cultures, it is necessary to allow time for clients to
present the problems in their own way without any disruption (even though sometimes it is quite
frustrating!). A full assessment may not be obtained at the first session because the client will not
“get the issues off their chest” all at once, and they do need time to develop a trusting relationship
with the counsellor before further disclosing any issues.
We as counsellors need to feel comfortable with the client’s space and be flexible in listening to
them. They may tell us many relevant (or sometimes irrelevant) stories related to their current
problems eg. About their family and their life before and after migrating to Australia, and even
“gossip” within the community, etc. However, it helps us to understand the client and their world
better, and thus work with them better.
Some clients after sharing their feelings and family secrets may feel very guilty, uneasy and
regretful. It is vital that we acknowledge and normalize these feelings, and reassure clients about
the confidentiality of our service (including the confidentiality of the interpreter service).
Filling out a registration form or assessment form in the client’s presence can make them feel
very anxious and threatened about confidentiality. Therefore, it is preferable to complete any
forms after the client leaves, and not to bring a client’s file to interviews. A consent form to
Culture & the Gambling Phenomenon 179
participate in the evaluation of service quality is usually discussed with clients at the second
meeting, when rapport has been established between the client and the counsellor.
Provision of counselling and support service
Another critical aspect is the need to combine counselling and support services. We should be
sensitive to other issues that clients may encounter eg. Issues related to their settlement, welfare,
immigration, and rights, etc. and help them to have these addressed. Further to our role as
counsellor, we may sometimes act as an advocate for the client in liaising with other
organisations, an information giver, a “connector” to link them with other relevant services and a
support person for the client attending other agencies.
Conclusion
Counselling is a challenging task, more so in working with clients from the South East Asian
community. Whilst counselling is still unfamiliar to this community, a number of clients have
acknowledged the benefits it brings to their life. With the support they receive at times of need,
people have been able to work out their concerns, regain control in their life and/or minimize the
effects of gambling.
Although suppressing feelings is part of the culture, people do like to talk about their own
feelings and to discuss their issues when they are offered positive regard and genuine respect.
Men and women of all ages have felt comfortable to shed their tears during sessions and this, in
fact, has enabled them to find a positive outcome to their problems.
We know that it may take a long time before people from South East Asian backgrounds fully
understand counselling and access services at an earlier stage in their problems. Ongoing
community education, publicity and media campaigns in community languages bring greater
awareness of specialist problem gambling counselling services and encourage people to seek
help. In the meantime, we continue to ensure to the best of our ability that clients are provided
with the service they need through culturally and linguistically appropriate counselling and
support services.
Last but not least, location of the South East Asian community worker at a local Community
Health Service, where a range of other services are provided, helps alleviate people’s fear about
being noticed by others from the same cultural background for attending a problem gambling
service. Clients feel assured of confidentiality when they are offered a safe environment, and thus
can focus on the discussion of their problems. This has lifted their fear of losing face, which is an
incredibly important notion in the client’s culture and can be a hindrance to help seeking.
Culture & the Gambling Phenomenon 180
References
Ho, M.K (1987). Family therapy with ethnic minorities (pp 45-48). In: Culturally relevant
Techniques and skills in therapy phases. USA: SAGE publication.
Hooper, L. (1999). Recreation, Gambling & Gambling Counselling: Participation by
Chinese & Vietnamese speaking residents of Monash City Council. Melbourne.
Tran, D. (1999). Asian Gambling… Family Losses- A study of gambling related violence
in the Vietnamese Community. Richmond: Jesuit Social Services Ltd.
VCGA (2000). The Impact of Gaming on specific cultural groups. Victoria: Champion
Press.
Viviani, N. (1996). The IndoChinese in Australia: 1975-1995 from burnt boats to
barbecues. Australia: Oxford University Press.
Culture & the Gambling Phenomenon 181
Appendices
Appendix 1. Translation of the Vietnamese version:
Is gambling affecting you and your family? How many times did you want to stop but were
unable to do so? Is your relative having a gambling problem and you don’t know what to do?
Please contact Break Even Southern problem gambling counselling services. Ring MyTien Lam
on the direct number 8558 9121. This is a free and confidential service. Again, MyTien Lam on
8558 9121.
Appendix 2. Translation of the Vietnamese recorded message:
You have called Gambler’s Help Southern counselling service. Please leave your name, telephone
number and message after the “beep”, we will contact you soon. The worker is working on
Monday, Tuesday, Thursday and Friday from 9am to 5pm. For after hour service, please ring the
telephone counselling service line on 1800 156 789. Thank you.
Culture & the Gambling Phenomenon 182
The everyday life of the pokies
Charles Livingstone1 & Mark Minchinton2
1Ashworth
2Faculty
Centre for Social Theory, University of Melbourne
of Human Development, VUT, University of Melbourne
Correspondence to:
Charles Livingstone, Ashworth Centre for Social Theory, University of Melbourne
e-mail:
[email protected]
Abstract
In Australia as in much of the world, gambling opportunities are
now ubiquitous. There is a large (and growing) literature that
deals with the various pathologies of gambling. Yet an
understanding of the role that gambling now plays in our social
and cultural lives requires some examination of the everyday
experience of ordinary people who gamble, but don’t experience
trouble associated with this activity. Weber (1949) points out that
there is a need for the development of ideal types to assist the
process of social inquiry. If we are to make sense of some aspect
of the social world we must first construct such an ideal type, and
utilise it in a comparison with what we observe in the world. As
researchers interested in the social and cultural processes that
construct subjectivities, we believe that an understanding of the
role that poker machine gambling plays in the ordinary lives of
ordinary people is essential to the development of an
understanding of the meaning that gambling generates within our
social milieu. This paper presents a methodology for a
phenomenologically based inquiry into these phenomena.
Prior to 1991, poker machine gambling was unlawful in Victoria. Since its legalisation in that
year, poker machine gambling has grown rapidly to be by far the most significant gambling mode
in that state, accounting for expenditures of well over $2 billion per year, and representing more
than half of all money lost by gamblers in the state. There are about 30,000 poker machines in
Victoria, 2,500 located at the Casino in Melbourne and the remainder distributed among more
than 550 local hotels and clubs (Livingstone 2001).
As a consequence of the rapid growth of this mode of gambling, attention has been devoted to
ascertaining its impacts on local communities, including impacts of an economic and social
nature, and the impact of problematic gambling associated with these venues. The Victorian
Casino and Gaming Authority, and its successor the Gambling Research Panel, have
commissioned regular surveys of consumer attitudes to gambling, as well as other reports, which
have, in part, sought information from those surveyed relating to the attitude they have to
gambling, whether it is enjoyable, and whether it is perceived to do more harm than good, for
Culture & the Gambling Phenomenon 183
example (see, for example, VCGA 1999).
However, there is very little information to assist in the development of a detailed understanding
of the experiences and perceptions of ordinary people who use poker machines regularly and who
do not regard themselves as problem gamblers. Available evidence indicates that approximately
40% of the adult population use poker machines more than once per year (PC 1999: p.10). Of
these, problem gambling prevalence studies suggest that the overwhelming majority (PC 1999:
p.6.54) do not experience problems with their gambling, and are reported to utilise poker
machines for recreation or entertainment.
This paper reports on a component of a broader research project that is concerned to explore the
meaning that gambling has provided at the social level in late modernity, with particular reference
to the experience of Victoria in the 1990s. In this paper, we argue that the development of some
understanding of the role that poker machine gambling plays in the lives of ordinary (by which
we mean non-pathologised) gamblers will assist in the development of a broader understanding of
the impacts that gambling has in the general community, and will also assist the process of social
and economic theorisation at the more general level. It is important also to realise that our
research for this component of the project is essentially a small-scale pilot. We are testing out an
idea for what may ultimately be a larger scale exercise in phenomenological research, a daunting
project.
This paper discusses the research question we pose ourselves in this project, which is why
phenomenology is an appropriate approach to addressing that question, and the bones of the
methodology we intend to utilise.
Put simply, our research question is: what is the meaning that non-pathologised gamblers
discover in the activity of poker machine gambling?
This is a simple question. Any answers, on the other hand, are likely to be multifarious and very
complex.
It is also, and probably unfortunately, the case that phenomenology is itself a tendency that can
best be described as a slippery fish par excellence. It has few if any clearly established and agreed
doctrines, principals or teachings. Amongst other phenomenological tendencies are the analysis
and description of consciousness, the extension of existentialism, a speculation on transcendental
subjectivity, and a search for a philosophy that accounts for space, time, and the world as we
experience and ‘live’ them. (Kockelmans 1999: p.665).
The tendency that comes closest to our approach for this study is the last in the list we referred to
above, that is, the attempt to account for the human experience of space, time and the world.
Edmund Husserl, the phenomenological pioneer, is said to have concluded that we can only
understand the world scientifically if we first understand the Lebenswelt, the life-world of lived
experience. In this, he was at one with Max Weber and some of Weber’s successors who were
similarly interested in the life-world, and particularly in Weber’s case the way in which
individuals came to pursue the Lebensführung, the ethical conduct of life, in an increasingly
disenchanted, rationalised social world (Hennis 1988: pp.90-100).
The society that Weber spoke of was understood by him in the light of the actions of the
individuals that composed it. Weber’s was not, however, an ontologically individualist method.
He clearly understood the social basis of meaning, culture and values. Rather, Weber sought to
understand the social behaviour of individuals by constructing a series of ideal types with the
Culture & the Gambling Phenomenon 184
individual as their category of organisation (Castoriadis 1990: pp.59-60). Weber seeks to explain
human behaviour by what amounts to hermeneutic means — the capacity for empathetic
understanding of another.
Beilharz points out that “we are both the authors of this world and its victims, for [the
ideological] illusions [that are inherent in our being] become as hard as steel” (Beilharz 2000:
p.171). Thus, the space for Lebensführung is the space that the steel shell affords us by mediating
between our individual self and the rationalised, disenchanted and increasingly disciplined social
order that perplexes us (Beilharz 2000: p.173). Castoriadis contributes to this discussion by
pointing out that humanity “tends to relate everything to itself and to live everything as constantly
sought-after meaning. This pleasure is essentially solipsistic, monadic … it is the pleasure of
relating everything to oneself” (Castoriadis 1993: p.1). Castoriadis goes on to argue that the way
humanity survives, in the face of the impossibility of absolute meaning, is “by creating society
and the institution” (Castoriadis 1993: p.1) but we won’t be tempted down the path that leads to
the abyss, as much as we might enjoy it.
It’s time to get back to torts. The first useful question to answer in practical terms might be: What
is the life-world?
Wagner wrote that for Alfred Schutz, phenomenological sociologist and synthesiser of Husserl
and Weber, the life-world “is the whole sphere of everyday experiences, orientations, and actions
through which individuals pursue their interests and affairs by manipulating objects, dealing with
people, conceiving plans and carrying them out.” Individuals, he argued, construct their own life
world (echoes of Weber!) and do so by using the building blocks offered by others, by adapting
existing tradition, custom, and belief as it is transmitted socially (Wagner 1973: pp.11-14).
The second question is: What constitutes society? Again, Schutz argues that the answer must be
sought in the intentions and orientations of individuals, guided by their experience and knowledge
of those spheres of experience which are relevant to them, that is, as elements of their life-world.
What we share is those elements that are within common reach, the “zone of overlapping
relevances” (Wagner 1973: pp.38-9).
The third, and vital question is: What process constructs meaning?
Addressing this issue, Schutz adapts Bergson’s idea of the durée, the inner stream of duration, the
continuous coming to be and passing away of experiences, to argue that it is only when we pause
to reflect on a particular experience, and in doing so to categorise it within the spatiotemporal
logic of everyday rationalised life, that our experiences become meaningful. By reflection we
remove ourselves from “the stream of pure duration”; experiences otherwise experienced as
phases are transformed into discrete objects of attention; and thus “the Act of attention …
presupposes an elapsed, passed away experience – in short, one that is already in the past … only
a past experience can be called meaningful … meaning is an operation of intentionality which,
however, only becomes visible to the reflective glance (Schutz 1973: pp.60-63).
Schutz also argues that there are other experiential categories, including those he calls ‘essentially
actual’ i.e., those attached to the innermost core of the Ego, and those attached to the sphere of
absolute intimacy whose ‘being there’ (Dasein) is indubitable [but] closed to our inspection”
(Schutz 1973: p.64).
But the recollection of events in the external world is relatively clear, and although there are
limits to the recall of those events, “the limit of recall coincide exactly with the limits of
Culture & the Gambling Phenomenon 185
‘rationalizability’ … in the sense of ‘capable of giving a meaning’” (Schutz 1973: p.65). Thus,
Husserl argued that “’behaviour is a meaning endowing experience of consciousness’” (Schutz
1973: p.66).
It is also important to recognise that the rationalizability of meaningful experiences does not
mean that our actions will be rational; on the contrary, Schutz argues, they are determined from a
personal knowledge system that is incoherent, obscured and contradictory. Incoherent, because
the interests of individuals are not coherently integrated (the hierarchy of plans for social life,
work, family life etc is constantly shifting); obscured by the lack of full insight in most aspects of
life — we use money without understanding what money is, similarly with computer, telephone,
car — the expectation that the trains will run in the morning is at one with the expectation of the
sun rising. Thus, we know very little in any detail; and contradictory because we may readily
consider opposing statements as equally valid — our thought and interests are spread across many
levels, and the accommodation required to reconcile all such levels is not apparent (Schutz 1973:
pp.75-6).
Nonetheless, we do imbue experiences with meaning, return to them, construct them as markers
for our life, and attach great meaning to objects and activities that have no necessary connection
with the meaning we feel. Thus, a tree may mark the site of romance, as a piece of music or a
scent. Thus, “a sign system is a meaning-context which is a configuration formed by interpretive
schemes: the sign” and “meaning-connections hold not between signs as such, but between their
meaning … between the experiences of the knowing self establishing, using, or interpreting the
signs.” Further, “every sign system is … a system of our experience” and “within the sign system
… the sign has the ideality of the ‘I can do it again’” if it is to have the possibility of repeating the
synthesis of meaning (Schutz 1973. pp.106-7).
And how to interpret the sign system that someone else conveys through language? Within the
discourse of the interlocutor there is a meaning beyond the meaning contained in discrete words,
as conveyed by the distinction between the German words Wörter (unconnected words) and
Wörte (discourse). “What I need at the moment of interpretation is the total context of …
experience,” argues Schutz (1973: pp.106-110).
Thus, in recognition of the contours of Schutz’s practical phenomenology, we have developed a
methodology for this project that is oriented towards the ordinary experiences of people who
identify themselves as non-problem gamblers.
We propose to conduct interviews with people who respond to newspaper, radio and, where
possible, direct invitations via ‘snowballing’ personal networks.
The bones of the process, however, will be the questions we use to construct a framework for our
discussion with the interviewees. We view these questions as framing the ‘conditions of
possibility’ for the interpretation of the question of meaning that is at the core of this research. It
is important to realise that the questions we ask are very open-ended. We want to encourage the
people we interview to reflect on their gambling experiences in a way that they may not
previously have done, and one way to do this is to address issues of mundane detail. “The
commonsense world of daily life conceals as much or more than it reveals”, as Natanson puts it
(1988: p.188). There is also that unobserved strangeness of the everyday that is revealed only by a
close examination of its taken-for-granted details, as the chasm between signifier and signified is
sometimes revealed by the close observation of the written signifier.
Culture & the Gambling Phenomenon 186
Some of our questions are predictable and oriented towards intended to elicit a type of baseline
about people themselves. Other questions, we think, are a little less obvious, and we have also
included questions that refer to spatial/temporal conditions or experiences, and very open
questions about the things people like about playing the pokies, and what they dislike. We ask
how people feel, and how people perceive their history in terms of winning or losing. We have 34
questions in our schedule, but we anticipate asking fewer questions to most interviewees, in the
expectation that people, encouraged to talk about themselves, will find such a self-reflective
activity appealing.
Overall, we are seeking to elicit a level of reflection on the part of our interviewees that, by
encouraging them to talk in detail about the mundane and quotidian experience of playing the
pokies, provides a possibility that they will themselves uncover a sense of meaning that they had
not previously considered; and which will enable the researchers to immerse themselves in the
discourse of the pokie player, and in doing so uncover a body of meaning that will illuminate the
puzzle about why the pokies appeal to and provide meaning for some and not others, and how this
appeal and this meaning relates to the life-world, and helps to construct the Lebensführung of
those people.
Culture & the Gambling Phenomenon 187
References
Castoriadis, C. (1990). Individual, Society, Rationality, History. Thesis 11 (25).
Castoriadis, C. (1993). Institution of Society and Religion. Thesis 11 (35).
Hennis, W. (1988). Max Weber: Essays in Reconstruction (trans. K. Tribe). London:
Allen & Unwin.
Kockelmanns, J. (1999). Phenomenology. In R. Audi et al, (eds.) The Cambridge
Dictionary of Philosophy (2nd Ed.), CUP.
Livingstone, C. (2001). The Social Economy of Poker Machine Gambling in Victoria.
International Gambling Studies, 1.
Natanson, M. (1988). The Strangeness in the Strangeness: Phenomenology and the
Mundane. In R. Solokowski (ed.) Edmund Husserl and the Phenomenological Tradition: Essays
in Phenomenology. Washington DC: Catholic University of America Press.
Productivity Commission (PC). (1999). Australia’s Gambling Industries, Report No.
10. Canberra: AusInfo.
Schutz, A (1973). On Phenomenology and Social Relations. Chicago: University of
Chicago Press.
Victorian Casino and Gaming Authority (VCGA). (1999). Sixth Survey of Community
Gambling
Patterns
and
Perceptions,
Melbourne
http://www.gambling.vcga.vic.gov.au/domino/web_notes/vcga/GamblingPatternsPerceptions.nsf/
8ef3b26f60f707e54a256753007f5677/bb7d6ec21a14c2c34a256753007f0bdb?OpenDocument.
Wagner, H (1973). Introduction. In A. Schutz On Phenomenology and Social
Relations. Chicago: University of Chicago Press.
Culture & the Gambling Phenomenon 188
Optimism bias and gambling
Raymond Lo
Department of Psychology, University of Sydney, Sydney, Australia
Correspondence to:
Mr. Raymond Lo, Department of Psychology, University of Sydney, NSW 2006. email:
[email protected]
Abstract
Optimism bias in gambling implies that gamblers believe that
their chances of winning are higher than other gamblers. In the
present study, gamblers and non-gamblers played a computerised
roulette game, in which an illusion of control was induced via
early wins and near misses. It was hypothesised that participants
experiencing these illusion of control inductions would be more
optimistic over future outcomes of the game, and that these
effects would be stronger for gamblers than non-gamblers. It was
also hypothesised that gamblers would be overly optimistic
concerning gambling in general. Motivations for gambling will
be discussed in light of the results of this study.
Introduction
Optimism bias is the tendency for people to believe that they are more likely to experience
positive events, and less likely to experience negative events relative to their peers (Weinstein,
1980). In a group, some individuals may be realistic in their appraisal of event likelihood, but as a
group not everyone can have a below or above average chance of experiencing an event. If on
average people see themselves as better than average then they are making a systematic error.
Optimism bias therefore operates at a group level. However, when optimism bias is applied to
such events as “winning at gambling games of chance (e.g. pokies)”, then optimism bias may be
found at an individual level. It is unrealistically optimistic to believe that one has a higher chance
than the average gambler of winning at the pokies. With respect to gambling games of skill,
certain gamblers may have an edge over other gamblers, but as a group not every gambler can
have an above average chance of winning. Thus optimism bias operates at a group level with
gambling games of skill. It has been hypothesised that an illusion of control over outcomes is the
cause of optimism bias with respect to gambling (Lo, 2000).
The aim of the present study was to induce an illusion of control within a computer-simulated
Roulette game and then to examine whether this illusion of control causes the player to be
comparatively optimistic about future outcomes of the roulette game. It was predicted that non-
Culture & the Gambling Phenomenon 189
gamblers would not be as sensitive to the illusion of control as gamblers, and thus demonstrate
less or no gambling optimism bias. It was also predicted that gamblers would be comparatively
optimistic about (general) future gambling successes, while non-gamblers would reveal very little
optimism.
Induction of the Illusion of Control and General Hypotheses
In the first study gamblers and non-gamblers played a computer-simulated roulette game, which
was rigged so that participants either had early successes and late failures (win-loss), or early
failures and late successes (loss-win). In this way an illusion of control could be induced, based
on early wins (as in Langer & Roth, 1975). Illusion of control was also induced by a “near-miss”
procedure (Reid, 1986; Griffiths, 1991). Some participants experienced many near misses, while
others did not, however these were independent of the outcomes. The overall number of wins and
losses was the same for all groups.
It was hypothesised that participants experiencing near misses and/or early wins would reveal an
increased illusion of control, compared with participants experiencing no near misses and/or early
losses. It was also hypothesised that when gamblers experience near misses and/or early wins, the
illusion of control induced is greater than for non gamblers experiencing near misses and/or early
wins (due to non gamblers “intrusion of reality” (Langer, 1975)). Moreover, familiarity (Langer,
1975) with a gambling situation and a priori biased perceptions of gambling may enhance
gamblers’ control perceptions.
General Hypotheses in relation to Gambling Optimism Bias
After the roulette game, all participants were required to rate their chances (compared with the
average gambler of their age and sex) of winning (among other events) at the roulette game,
assuming they were to play again. They were also asked to rate their chances of winning (among
other events) with respect to gambling in general.
It was hypothesised that comparative optimism with respect to the roulette game would be greater
for participants experiencing near misses and/or early wins than those experiencing no near
misses and/or early losses. It was also hypothesised that gamblers, given the same illusion of
control induction (i.e. near misses and/or early wins) as non-gamblers, would
reveal greater comparative optimism than non-gamblers, since they may be more susceptible to
the illusion of control. Moreover, familiarity (Langer, 1975) with a gambling situation and a
priori biased perceptions of gambling may enhance gamblers’ comparative optimism. Finally, it
was hypothesised that gamblers would demonstrate an optimism bias (Weinstein, 1980) with
respect to the game, while non-gamblers would be more realistic in their appraisal and thus
demonstrate little or no bias (due to an “intrusion of reality”).
Comparative optimism (and pessimism) with respect to gambling in general was also
investigated. It was hypothesised that gamblers would demonstrate optimism bias, and nongamblers would be expected to show comparative pessimism, but not unrealistic pessimism
(Dolinski, Gromski, & Zawisa, 1987), since they were comparing themselves with gamblers (and
thus may be justified in believing that they have less chance than the average gambler of
winning). The only exception to this is gambling games of chance. Non-gamblers have no
justification for being “worse than the average gambler” at chance games, given that the rules of
the game are easy to grasp.
Culture & the Gambling Phenomenon 190
Method
Participants
Participants were 121 Psychology 1 students from the University of Sydney who participated for
course credit. Participants were divided into gamblers and non-gamblers, based on the criterion of
having gambled five times or more in the past year. 60 participants (24 males, 36 females) were
gamblers and 61 (15 males, 46 females) non-gamblers. The gamblers gambled an average of
21.65 times in the past year. The figure for non-gamblers was 1.85. The average age of the
participants was 20 years (range 17 to 50).
Dependent variables
Illusion of Control
Illusion of control was measured by three composite variables: C1, C2, and C3. C1 measured
confidence levels during the game, by asking participants to indicate his or her confidence of
winning on the next spin of the roulette wheel. Participants had to place a mark on a 10cm visual
analogue scale ranging from 0 (no confidence at all) to 100 (very confident). A score from 0 to
100 was obtained, based on the position of the mark on the line. C2 measured confidence levels
after the game, by asking participants questions concerning control over the game (e.g. how much
control did you have over the outcome of the game?). These too were scored using a 10cm visual
analogue scale. C3 also measured confidence levels after the game, with questions that required a
numerical response (e.g. If you played the game for 100 more trials, how many do you think you
would win?)
Specific game Comparative Optimism
Optimism was measured by four optimism bias-style questions concerning the roulette game.
These appear in Table 3. The questions asked participants to rate their chances (compared with
the average gambler) of winning overall in the roulette game, among other events. Below each
question was a seven-choice Likert scale, ranging from “much lower chance than the average
gambler” (score= 1) to “much higher chance than the average gambler” (score= 7). For a positive
event, comparative optimism is indicated by a score above 4 (4= “same chance as the average
gambler”); for negative events, comparative optimism is indicated by a score below 4. The scores
on these questions were measures of the dependent variable.
General Gambling Comparative Optimism
The dependent variables were comparative optimism with respect to gambling in general. This
was measured by 7 optimism bias-style questions. These appear in Table 6.
From a list of 16 gambling games, participants were asked to pick the gambling game of skill in
which they had the most skill. They were also asked to pick the gambling game of chance that
they preferred most to play. These choices were based on what participants perceived as skill and
chance games. After choosing their preferred gambling games of skill and chance, participants
were then given the set of optimism bias-style questions, with respect to these games. The format
for the questions was as per the specific game questions.
Culture & the Gambling Phenomenon 191
Results
Induction of the Illusion of Control
There was a significant main effect of win-loss status (F (1,88)= 4.79, p<.05) on C1 (control
measured during the game), such that the mean for the win-loss group (X=81.54) was
significantly higher than the mean for the loss-win group (65.55). Table 1 presents a summary of
the means of C1, C2 and C3 as a function of win-loss status. The means were all in the
hypothesised direction (i.e. win-loss more control than loss-win) but the effect of win-loss status
on C2 and C3 did not reach significance. This was probably due to their small effect sizes. There
were no effects of near miss status for C1, C2, and C3, and no effects of the planned contrast
between the near miss/win-loss group and the no near miss/loss-win group.
Table 1. Means of control factors C1, C2 and C3 as a function of win-loss status
C1 (control
game)
Win-loss
81.54
Loss-win
65.55
during C2 (visual perception C3
of control)
(numerical
perception
of control)
89.61
114.82
79.25
112.73
Table 2. Presents a summary of the means of C1, C2 and C3 as a function of gambling status.
Using an ANOVA, there was a significant main effect of gambling status (F (1,88)= 4.07, p<. 05)
on C1 (control during game), such that the mean for gambler (X= 81.37) was significantly higher
than the mean for non gambler (X=66.68). The means for C2 and C3 were in the hypothesised
direction (i.e. gamblers experienced more control than non gamblers) however these means did
not reach significance. Interactions were also performed to ascertain whether the illusion of
control effects were greater for gamblers than non-gamblers. However, these did not reach
significance. Thus while gamblers were more confident overall than non-gamblers about the
game the effects of the specific inductions were not greater for gamblers than non-gamblers.
Table 2. Means of control factors C1, C2 and C3 as a function of gambling status
C1 (control
game)
Gambler
81.37
Non gambler
66.68
during C2 (visual perception C3
of control)
(numerical
perception
f
t l)
85.66
123.06
83.36
104.90
The effect of illusion of control on specific game comparative optimism
A three-way (gambling status x near miss status x win-loss status) analysis of variance and
planned contrasts were performed on the four specific game optimism bias questions. No effects
Culture & the Gambling Phenomenon 192
of near miss status and win-loss status reached significance (smallest p> .10). Moreover, there
were no significant effects for the planned contrast between near miss/win-loss and no near
miss/loss win. Participants did not demonstrate increased comparative optimism (with respect to
the game) when they experienced near misses and/or a win-loss sequence.
There was a main effect for gambler status. Table 3 presents a summary of the means of the
specific game optimism questions, as a function of gambler status. The means are presented,
together with the F-values and significance level achieved. The pattern of results suggests that
gamblers were more comparatively optimistic than non-gamblers concerning the game. Again,
however, there were no significant interactions between gambler/non gambler and the control
inductions. Thus while gamblers were more optimistic overall than non-gamblers, the effects of
the specific inductions were not greater for gamblers than non-gamblers.
Table 3. Means for the specific game optimism bias questions as a function of gambler status
Q1. Losing overall
Q2.Gambling
strategy successful
Q3.
overall
Gambler: 3.83
Gambler: 4.19
Winning Q4. Winning on
next trial after 5
losses
Gambler: 4.10
Gambler: 4.25
Non gambler: 4.26
Non gambler: 3.46
Non gambler: 3.38
Non gambler: 4.04
F-value: 4.97*
F-value: 11.36**
F-value: 11.55**
F-value: 1.41
*p<.05, **p<.01.
Note: a mean rating of 4 is equal to average
To test optimism bias among gamblers, one sample t-tests were also conducted for each event.
The results are shown in Table 4. Although there were differences between gamblers and nongamblers in comparative optimism, gamblers (on their own) were not optimistically biased about
the events (optimism bias is revealed by a mean score significantly above or below 4). Therefore
gamblers believed their chances of experiencing the events as approximately average.
Interestingly, non-gamblers, on the other hand, were comparatively pessimistic on two of the four
events (winning overall and gambling strategy successful). 42% of non-gamblers believed they
had a below average chance of winning overall, while only 10% believed they had an above
average chance.
Culture & the Gambling Phenomenon 193
Table 4. Means for the specific game optimism bias questions as a function of gambling status,
together with results of one-sample t-tests
Question
Q1.Losing overall
Q2.Gambling
strategy successful
Q3.
overall
Mean
Gambler: 3.83
S.D.
Gambler: 0.98
t-value
Gambler: -1.18
Non gambler: 4.26
Non gambler: 0.92
Gambler: 4.19
Gambler: 0.92
Non
gambler:
1.99
Gambler: 1.42
Non gambler: 3.46
Non gambler: 1.20
Winning Gambler: 4.10
Non gambler: 3.38
Q4. Winning on Gambler: 4.25
next trial after 5
losses
Non gambler: 4.04
Gambler: 0.95
Non gambler: 1.16
Gambler: 1.00
Non gambler: 0.86
Non gambler: 3.19*
Gambler: 0.76
Non gambler: 3.78**
Gambler: 1.73
Non
0.33
gambler:
*p<.01, **p<.001.
Note. A mean rating of 4 is equal to average
General gambling comparative optimism
The type and prevalence of the skill and chance games as chosen by gamblers and non-gamblers
are shown in Figure 1 and Figure 2. The most noticeable feature is the high number of non
gamblers (19.3%) who chose blackjack as a game of chance, when in fact there are strategies one
can adopt to increase chances of winning (Wagenaar, 1988).
25
Culture & the Gambling Phenomenon 194
20
gambling status
gambler
15
non gambler
10
5
gambling skill game
Figure 1. The gambling games of skill chosen by the participants
mah jong
bingo
sports betting
two-up
keno
pokies
dogracing
poker
horseracing
blackjack
0
20
Culture & the Gambling Phenomenon 195
15
gambler
10
non gambler
0
blackjack
horseracing
poker
pokies
big wheel
baccarat
keno
sic bow
two up
sports betting
dogracing
bingo
craps
caribbean stud
pai gow
5
gambling game of chance
Figure 2. The gambling games of chance chosen by the participants
Gamblers were more optimistic than non-gamblers concerning gambling in general. Table 5
presents a summary of these results.
Culture & the Gambling Phenomenon 196
Table 5. Means of the general gambling optimism bias questions, as a function of gambling
status, together with results of one-way ANOVAs
Question
Mean
Q1. How much skill do you have in this Gambler: 4.93
game (i.e. your preferred game of skill)?
Non gambler: 2.62
Q2. How good are you at this game of Gambler: 4.15
chance (i.e. your preferred game of
chance)?
Non gambler: 3.15
Q3.Winning overall in game of skill
Gambler: 5.02
Q4.Winning overall in game of chance
Non gambler: 3.51
Gambler: 4.28
Non gambler: 3.66
Q5.Your gambling strategy successful Gambler: 5.00
overall in game of skill
Non gambler: 3.72
Q6.Losing overall in game of skill
Gambler: 3.32
Q7. Losing overall in game of chance
Non gambler: 4.39
Gambler: 3.80
Non gambler: 4.21
F-value
94.29***
25.60***
57.59***
16.12**
50.62***
35.51***
7.70*
Note. 1.a mean rating of 4 is equal to average; *p<. 01, **p<.001, ***p<.0001
One sample t-tests were also conducted to obtain gamblers’ and non gamblers’ optimism bias.
The results are presented in Table 6. The results reveal that gamblers were optimistically biased
in five of the seven events, and non-gamblers comparatively pessimistic in five of the seven
events. It must be noted that because non-gamblers were comparing themselves with gamblers,
this pessimism may be justified, and hence not a bias. It is analogous to non-smokers accurately
rating their chances of lung cancer as lower than the average smoker (e.g. Lee, 1989). However,
with respect to chance games, non-gamblers cannot have a lower chance than gamblers of
winning, or have less ability than gamblers at these games. This is provided that non-gamblers
know the basic rules of the game. Therefore, considering the question “winning overall in game
of chance”, non-gamblers do show pessimism bias (t (60)=-3.15, p<. 01), since one cannot have a
lower chance than others of winning in a chance game. Additionally, non-gamblers were
pessimistically biased about how good they are at their preferred chance game (t (60)=-5.11, p<.
001), since one cannot be “bad” at a chance task.
71.2% of gamblers rated their skill as above average and only 10.2% rated their skill as below
average. Moreover, 75% of gamblers rated their chances of having a successful gambling strategy
as above average, while only 3.3% rated their chances as below average. For non-gamblers,
13.3% rated their skill as above average and 70% rated their skill as below average. For the
question “winning overall in game of skill”, 76.7% of gamblers rated their chances as above
average and only 3.3% (or two out of sixty gamblers) rated their chances as below average. The
percentages for non-gamblers were 21.3% and 39.3%.
With respect to chance games, in which optimism or pessimism bias can be identified at an
individual level, 23.3% of gamblers rated their ability as above average and 16.7% rated their
ability as below average. For non-gamblers, 4.9% rated their ability as above average while 41%
Culture & the Gambling Phenomenon 197
rated their ability as below average. For the question “winning overall in game of chance”, 23.3%
of gamblers rated their chances as above average and 6.7% rated their chances a below average.
For non-gamblers, 4.9% rated their chances as above average (i.e. 3 participants), and 26.2%
rated their chances as below average.
Table 6. Means of comparative likelihood ratings for gamblers and non-gamblers, across the 7
general gambling optimism bias questions, together with results of one-sample t-tests
Event
Q1. How much skill do
you have in this game
(i.e. your preferred
game of skill)?
Q2. How good are you
at this game of chance
(i.e. your preferred
game of chance)?
Q3.Winning overall in
game of skill
Mean
Gambler: 4.93
S.D.
Gambler: 1.16
t-value
Gambler: 6.19***
Non gambler: 2.62
Non gambler: 1.43
Gambler: 4.15
Gambler: 0.82
Non gambler: 1.30
Non gambler:
-7.51***
Gambler: 1.42
Non gambler: 3.15
Gambler: 5.02
Gambler: 0.93
Non gambler: 3.51
Non gambler: 1.23
Non gambler:
-5.11***
Gambler: 8.47***
Non gambler:
-3.11**
Gambler: 2.54*
Q4.Winning overall in Gambler: 4.28
game of chance
Non gambler: 3.66
Gambler: 0.865
Q5. Your gambling Gambler: 5.00
strategy
successful
overall in game of skill Non gambler: 3.72
Q6. Losing overall in Gambler: 3.32
game of skill
Non gambler: 4.39
Gambler: 0.844
Non gambler:
-3.15**
Gambler: 9.18***
Non gambler: 1.11
Gambler: 0.892
Non gambler: -1.96
Gambler: -5.93***
Non gambler: 1.08
Q7. Losing overall in Gambler: 3.80
game of chance
Non gambler: 4.21
Gambler: 0.80
Non
gambler:
2.83**
Gambler: -1.94
Non gambler: 0.839
Non gambler: 1.98
Non gambler: 0.85
Note. 1.a mean rating of 4 is equal to average; *p<.05, **p<.01, ***p<.001
Correlations
The was a significant correlation between relative skill judgment (in the skill game) and the
question “winning overall in game of skill”, r= .69, p<.0005. There was also a significant
correlation between relative ability judgment (in the chance game) and the question “winning
overall in game of chance”, r= .65, p<.0005.
Discussion
Illusion of Control
Participants’ control perceptions of the game did not differ significantly across the various
manipulations, when control was measured after the game. When control was measured during
the game, however, gamblers appeared more confident overall than non-gamblers, and
Culture & the Gambling Phenomenon 198
participants experiencing a win-loss sequence were more confident overall than participants
experiencing a loss-win sequence. A likely explanation is that the control measures taken after
the game was not as reliable as those taken during the game (Ladouceur & Walker, 1996;
Gaboury & Ladouceur, 1989). Moreover, participants were aware that they had won ten of the
twenty games (the total winnings displayed on the screen gave an obvious clue as to how many
games participants had won), and thus with hindsight participants became more objective in their
control assessments. Therefore it is likely that a combination of unreliable measures and a
dissipation of control with time and hindsight contributed to the lack of significant findings.
In terms of control measured during the roulette game, gamblers perceived more control than
non-gamblers across all variants of the game, supporting the hypothesis that gamblers perceive
more control in the game given familiarity with the gambling situation, and a priori biased
perceptions of gambling. No gamblers stated that their preferred game was roulette, thus this
finding was not a function of familiarity with roulette. It was perhaps more a function of
familiarity with a general gambling situation, rather than familiarity with roulette per se. This
supports Bandura’s (1977) self-efficacy theory- task familiarity or exposure enhances personal
efficacy.
Participants in the win-loss group perceived more control than those in the loss-win group,
supporting the hypothesis that a win-loss sequence induces an illusion of control. The variable
near miss status had no effect on control perceptions during the game. This was probably because
participants in this group experienced 14 (out of 20 games) near misses. Repeated exposure to
near misses will reduce their control-inducing capabilities (Reid, 1986; Chantal, Vallerand,
Ladouceur & Ferland, 1995), since it then becomes case of crying “wolf” (Reid, 1986). Therefore
the overuse of the near misses may have led participants to become desensitised to them, thereby
reducing the effects of the manipulation.
Specific Game Comparative Optimism
Gamblers, across all illusion of control inductions, were more comparatively optimistic about
future outcomes of the game than non-gamblers. Gamblers were especially more comparatively
optimistic about winning overall (again) and having a successful gambling strategy than nongamblers. However, the actual manipulations of the game did not appear to differentially affect
participants. Participants experiencing near misses and/or a win-loss sequence did not have
significantly higher comparative optimism than those experiencing no near misses and/or a losswin sequence. Moreover, the illusion of control inductions did not produce greater comparative
optimism in gamblers than non-gamblers.
Although gamblers were comparatively more optimistic than non-gamblers with respect to the
game, they were not optimistically biased. Gamblers, as a group, were realistic in their
judgements of the roulette game. They believed they had the same chance as the average gambler
of, for example, winning overall. Thus the hypothesis that gamblers would demonstrate an
optimism bias was not supported. There are two hypothesised reasons for this.
One is that the near miss variable may have been oversensitive. Initial aims at inducing an illusion
of control via near misses may have had the opposite effect. Gamblers (and non gamblers) may
have believed that the near misses were crying “wolf”. Another reason for the lack of optimism
bias in gamblers is the fact that all participants were aware that they had won ten of the twenty
games. Thus, knowledge of this fact may have “coaxed” gamblers to believe that the roulette
game was chance-based.
Culture & the Gambling Phenomenon 199
Non-gamblers, however, demonstrated significant comparative pessimism with respect to the
game; 42% of non-gamblers believed they had a below average chance of winning.
Given that gamblers and non-gamblers were exposed to the same instructions and game
outcomes, it is interesting to note that gamblers were more realistic in their appraisal of their
ability at the roulette game than non-gamblers. This shows that some non-gamblers indeed were
not induced by the illusion of control in a real gambling game; in fact, the inverse (i.e. learned
helplessness (Seligman, 1975)) occurred. These non-gamblers may have believed that there was
some element of skill or luck involved in the game. By acknowledging that their chances were
below average, these non-gamblers may have been admitting that they did not possess enough of
these qualities to win; or, in other words, they had less control over the outcome. The theory that
non-gamblers may have an “intrusion of reality” (Langer, 1975) and not succumb to the illusion
of control in a gambling task (and thus have more accurate, objective perceptions of the game)
was not supported. This is even more surprising given the ease of the task (picking a number),
and its inherent probability of success (i.e. 50%). Moreover, participants, by the nature of the
game, realised that they had won ten of the twenty games. Despite these cues some non-gamblers
still believed their chances of success were below average. Thus there is evidence to suggest that
non-gamblers do not gamble because they believe that they do not have the necessary skill. This
argument is contrary to the popular notion that non-gamblers do not gamble because of the belief
that it is a self-defeating task.
Although none of the gamblers, and only two of the non-gamblers, stated that the game they
usually play was roulette, the extra control-inducing variable of familiarity (Langer, 1975) (i.e.
familiarity with a gambling situation) may have added to the difference in perceptions between
gamblers and non-gamblers. Familiarity with the situation has been shown to induce an illusion of
control (e.g. Langer, 1975; Bouts & Van Avermaet, 1992), thus non gamblers’ unfamiliarity with
a gambling situation may have decreased their control perceptions (relative to gamblers), and
added to their pessimism.
Participants experiencing near misses and/or a win-loss sequence did not reveal more optimism
with respect to the roulette game. Moreover, these inductions did not affect gamblers more than
non-gamblers in terms of their specific game optimism. Therefore the causal relationship between
illusion of control and optimism bias in gambling remains unknown. However, strong
correlations between ratings of relative skill (at the skill game) and chances of winning in the skill
game, and between ratings of relative ability (at chance game) and chances of winning in the
chance game, suggest a strong relationship between control in gambling and optimism about
winning.
General Gambling Comparative Optimism
In terms of general gambling optimism, gamblers were optimistically biased with respect to their
chosen skill games, believing they have more skill, more successful strategies, and a higher
chance of winning overall than the average gambler. Optimism bias was clearly indicated by the
data, since it cannot be the case that 76.6% of gamblers have an above average chance of winning
(at their skill game) while only 3.3% have a below average chance. Similarly, 75% of gamblers
believed they had a higher chance than other gamblers of having a successful gambling strategy
(with reference to their preferred skill game), while only 3.3% believed they had a below average
chance.
Conversely, non-gamblers, with respect to their preferred skill game, were comparatively
pessimistic, believing they had less skill and less chance of winning overall. They were not
Culture & the Gambling Phenomenon 200
necessarily biased in their responses, however, since the comparative referent was the average
gambler.
With respect to chance games, a large percentage of gamblers were unrealistic in their outlook. At
the group level, they rated their relative ability at these games as about average (i.e. accurate
assessment). However, at an individual level, where optimism or pessimism bias can be
identified, 23.3% of gamblers rated their ability as above average (i.e. optimism bias), while
16.7% rated their ability as below average (i.e. pessimism bias). Thus 40% of gamblers were
unrealistic in their assessment of their ability at chance games. Gamblers were optimistically
biased (as a group) about winning overall in their preferred chance game. 23.3% of gamblers
believed that they had an above average chance of winning at these games (i.e. optimism bias
evident at an individual level), while only 6.7% rated their chances as below average.
Non-gamblers, with respect to chance games, were pessimistically biased at a group level. At an
individual level, 41% rated their ability as below average, while only 4.9% rated their ability as
above average. Similarly, with respect to winning overall, 26.2% rated their chances as below
average and only 4.9% their chances as above average. Thus there was clear pessimism bias, both
at an individual and at a group level. Biases with respect to chance games are even more profound
when it is emphasised in the questionnaire that the games are of “pure chance”. Evidently, the
emphasis on chance did not persuade a large percentage of gamblers and non-gamblers to give
accurate responses.
Optimism bias with respect to gambling is consistent with the general tendency of people to
believe that they are more likely to experience positive events and less likely to experience
negative events (Weinstein, 1980). These findings with gamblers is also consistent with other
optimism bias studies using specific referent groups- for example, drivers, who believe they have
more skill and are at less risk of an accident than other drivers (e.g. Svenson, 1981; Job,
1990). Whereas drivers’ overconfidence may be explained by the fact that they have never had an
accident, gamblers cannot provide a similar explanation. Gambling games are structured so that
the gambler is expected to lose (Walker, 1992), yet there is evidence here that gamblers believe
they have a better chance than others of beating the odds (i.e. higher chance of “winning
overall”); or, in other words, the objective chances of winning (which equates to negative
outcomes in the long run) apply to others, but not to them. Even when they lose, their optimism
may remain because they tend to explain away their losses (Gilovich, 1983) and/or have
gambler’s fallacy (that is, they have already had their big loss, therefore it is unlikely to occur
again soon). Experience with a negative event has been known to decrease optimism bias
(Weinstein, 1982), yet it appears in gambling a big loss may maintain or even increase optimism
bias (the mean biggest loss among the gamblers in the present study was $145).
There was in interesting post-hoc finding which revealed an asymmetry in gamblers’ responses to
the questions “winning overall in game of skill”, and “losing overall in game of skill”. Although
they believed that that they have a higher chance than other gamblers of winning, and a lower
chance of losing, the strength of these responses differed significantly. Gamblers’ mean
likelihood rating for “winning” was 5.02, and for “losing” it was 3.32. The extent of their
optimism about winning (indicated by the difference between 5.02 and 4) was larger than their
optimism about losing (indicated by the difference between 3.32 and 4). This supports the notion
that gamblers “hope” to win, but realise they may lose. Their hope to win motivates them to
believe that they have a higher chance than others of winning, yet the reality of losses motivates
them to believe that they have (almost) the same chance as others of losing. There is an element
of self-esteem maintenance here-by acknowledging that they may lose (or even expecting to
Culture & the Gambling Phenomenon 201
lose), this extenuates the feelings of anger and guilt when they do lose (because they were almost
expecting it).
This study provides evidence for the notion that gambling is associated with undue optimism
about winning. The underlying motivation behind gambling may well be winning money, and
being unrealistically optimistic about positive outcomes. If the main motivations behind gambling
were arousal and fun, then holding such beliefs as having more chance than the average gambler
of winning appears irrelevant, if not incongruous, to their core motivations. It is unlikely that a
gambler will state, “I gamble for fun, I don’t care if I win or lose, but I still think I have more
chance than the average gambler of winning”. He/she is more likely to claim that they gamble to
win, have strategies that can beat the system, and are therefore unrealistically optimistic over
outcomes. Gamblers enter an exchange in which the odds are firmly stacked against them-the
question is why they do this. There is evidence in this paper to suggest that they enter this
exchange with a biased belief that they can win.
Culture & the Gambling Phenomenon 202
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Svenson, O. (1981). Are we all less risky and more skillful than our fellow drivers? Acta
Psychologica, 47, 143-148.
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Culture & the Gambling Phenomenon 204
Adolescent understanding of the emotional and cognitive aspects
of gambling: The development of a prevention strategy
John F. Macdonald1, Nigel Turner2, Mark R. Bartoshuk3 & Masood Zangeneh4
1 Problem
Gambling Service, Centre for Addiction and Mental Health
Prevention and Health Policy Research, Centre for Addiction and Mental Health
3 Centre for Addiction and Mental Health
2 Social
4
Virginia Commonwealth University, Centre for Addiction and Mental Health
Correspondence to:
John F. Macdonald, Problem Gambling Service, Centre for Addiction and Mental Health, 175 College St., Toronto,
ON, Canada, M5T 1P7,
[email protected]
Abstract
In response to the growing popularity of gaming in Ontario
Canada the authors identified the need for a prevention strategy
for problem gambling. A one-hour, four part, prevention
presentation was developed. The presentation was staged at 14
schools and seen by 380 students. The students were attending
grade 5, 7, 9, and 11. The study involved a pre and post- test
controlled experimental design that measured information
retention in the following areas: knowledge of randomness and
the difference between luck and skill. An additional test
measured student’s range of coping ability. The four part
presentation began with a mock gambling exercise, was followed
by a discussion of the nature of randomness and used actors in
parts three and four to model two “pathways” into problem
gambling and specific ways to avoid onset of this problem.
Modest but significant improvements in knowledge of
randomness, luck vs. skill and coping ability resulted in the
authors’ current research on a classroom based prevention
curriculum.
Introduction
The province of Ontario, located in Canada has experienced a rapid increase in organized gaming
since the introduction of casinos in 1994. The Ontario provincial government’s gross income
from gaming during 1999- 2000 was about 4.5 billion dollars. In the last seven years gaming has
become more socially sanctioned and increasingly promoted through the media as an exciting
entertainment option. With the recent introduction of slot machines to race tracks, and the likely
Culture & the Gambling Phenomenon 205
introduction of table games to the tracks in the near future, Toronto’s 5 million residents, in
Canada’s largest urban center, will soon be able to reach “racinos” by public transit instead of
driving one to two hours to reach a casino.
At the same time that the media is hired to promote gaming, the proliferation of gaming has
become something of a political “football” that is periodically targeted by the press. In the center
of this controversy are youth. In Ontario, today’s youth are the first cohort to grow up at a time
where so many people are gaming. Some pundits have begun to argue that gaming is to some
extent replacing over indulgence in substances as a rite of passage for youth. Macdonald &
Turner (2000) found that participation in gaming by youth increases with age from 39 % in grade
5, 65% in grade 7, 80% in grade 9 and 83 % in grade 11. Research indicates that the prevalence of
gambling problems amongst youth is two to four times higher than that of the adult population
(AADAC, 2000;Shaffer, et al., 1997; Ferris 1996). These findings are in accord with Macdonald
& Turner’s (2000) finding that 7 % of students in their Toronto study met the SOGS-RA criterion
for problem gambling.
These circumstances highlight the need to develop a complete approach to safeguard Ontario’s
youth from developing a range of harmful problems commonly associated with problem
gambling. The first step in realizing this goal was to envision what should be included in a
complete approach to prevention. A review of prevention curriculums from other provinces in
Canada showed that the standard approach focuses on 3 areas of prevention: 1) raising awareness
of the potential for gambling to become problematic, 2) reporting the true odds of winning and 3)
naming the risks associated with over involvement. Having completed our review we were left
with the question – Does this fundamental information provide sufficient protection from
becoming problematically involved with gambling?
Our clinical experience and our familiarity with research and theory into the nature of problem
gambling led us to suspect that the usual prevention information was requisite but insufficient to
the task. Our concerns were twofold. Firstly, unless a youth has firsthand experience which brings
home the reality of this problem, over involvement in gambling could be regarded as abstraction
that happens to a marginalized few. Secondly, Turner (1999) contends that mistaken conceptions
about the nature of random events not misunderstandings about odds are more closely associated
with the etiology of problem gambling. The impetus for developing our particular prevention
approach was to resolve the limitations of existing efforts in this area.
A Four-Part Design
Our initial attempt to research the effectiveness of an alternative approach to prevention involved
developing an hour-long live presentation for students that included an experiential introduction
to the topic, discussion of the nature of randomness, and used actors to model both the onset of
problem gambling and ways to methods of prevention.
1)
Experiential Introduction
Working with our clients has caused us to appreciate that emotions have a powerful influence on
people while gambling. Emotional state can “swing” as rapidly as the time it takes to take a turn
at roulette or play out a hand of blackjack. Rapid changes in emotional state can wreak havoc on a
player’s resolve to limit expenditure or duration of play. In order to demonstrate how playing a
game of risk can impact emotion and decision making, a portable carnival booth dice game was
created, complete with flashing lights and gaming sound effects. Students were introduced to the
Culture & the Gambling Phenomenon 206
subject by participating in this simulated activity. There was a group discussion about the
student’s experiences after five minutes of “wagering” the plastic poker chips that were provided.
2)
Socratic Discussion of the Nature of Random Events
We maintained the interactivity of the presentation by posing a series of questions to the young
audience that could be answered readily with short responses. Topics of discussion included: the
influence of chaos on physical events such as throwing dice or playing roulette, what we call luck
is random chance - a result of chaos, the definition and limitations of probability, random events
are independent therefore unpredictable, and the various ways people are often fooled into
thinking it is possible to predict random events. Our discourse with the student audience was
punctuated by realistic demonstrations including: giant dice, a baseball, a replica slot machine and
roulette wheel, and streams of confetti to reveal how we readily see patterns in chaos.
Modeling Two of Blaszczynski’s “Pathways”
Blaszczynski (1998) proposed an integrated model of problem gambling based on the proposition
that there are three distinct “pathways” to problem gambling. In this view two of the three
“pathways” are distinguished by antecedent psychological and physiological differences between
groups and the third pathway is recognized by the absence of antecedents associated with
problem gambling. These observations are in accord with our clinical experience and guided the
development of our approach to prevention. We expected that it would be possible to include
content in the prevention program that would model Pathways one and two and then model ways
to minimize the possibility of “entry” into problem gambling by either route.
3)
Pathway One: The “Normal Problem Gambler”
The “normal” route to problem gambling involves emotional “swings” during play becoming
associated with beliefs and attitudes about how much the player can influence or predict the
outcome of play. Four adolescent actors modeled this pathway during the presentation. The
audience watched a teenage girl win twice in close succession on scratch lottery ticket play. Her
emotional excitement resulted in grandiose notions of continued wins to finance increasingly
elaborate plans for a prom night celebration. As the scene concludes the girl has lost her winnings
and alienated her friends by becoming indebted in her pursuit to win again.
4)
Pathway Two: The Psychologically Vulnerable Gambler
This pathway describes people who for a variety of reasons have difficulty coping with stress.
This difficulty is often associated with “feelings of low self esteem, insecurity or a sense of
rejection”. Three adolescent actors modeled this pathway during the presentation. The audience
watched a teenage boy express his insecurity and anger over not making the line-up for his
school’s baseball team. He retaliates by betting against his team and succeeds in alienating a close
friend who is on the team. As the scene concludes the boy and his partner plan to steal money
from the boy’s mother to finance more gambling.
Modeling Preventative Solutions
Parts three and four of the presentation each included four ways to avoid the difficulties portrayed
in the “opening” version of scene.
Culture & the Gambling Phenomenon 207
Pathway One: Self Monitoring Questions
After viewing the teenage girl getting into trouble as a result of her expectations becoming
skewed by early wins, the audience was reminded of the influence of emotions upon decisionmaking in the action of gambling. The actors displayed signs with four questions:
1. How Much Money Am I Really Winning?
2. Can I Really Count on Gambling as a Way to Make Money?
3. When I’m on a Losing Streak Am I Really Due for a Win?
4. Is Gambling Causing Any Problems in My Life?
The audience was advised that each of the questions is associated with an alternate ending to the
scene they have just seen. After choosing one of the four, the audience observed the teenage girl
avoiding problematic gambling, by using the question to examine her assumptions and
circumstances.
Pathway Two: Coping Skills
After viewing the teenage boy getting into trouble, resulting from the emotional stress of
rejection; the audience was encouraged to identify why the boy got into trouble. The actors
displayed four signs, each with a different coping skill on it:
1.
2.
3.
4.
Better Communication
Problem Solving
Decision Making
(Asking the question) Am I Being Too Hard on Myself?
The audience was advised that each coping skill was associated with an alternate ending to the
scene they had just seen. After choosing one of the four, the audience observed the teenage boy
using the selected coping skill to deal with not making the team.
Sample
Three hundred and eighty students from 14 schools, in grades 5,7,9 and 11 participated in this
experimentally controlled pre/post test of concepts and information included in the one hour
prevention presentation.
Results
Students were asked to provide feedback on specific aspects of the presentation and completed
post- tests to determine any change from pre-testing in the following areas:
¾
¾
¾
¾
Random events knowledge
Ratio of luck vs. skill in gambling activities
Variety of coping responses to various problems
Rated effectiveness of coping responses
Culture & the Gambling Phenomenon 208
80
70
Randomness
Gambling problems
60
percentage
Coping skills
50
40
Illustrations using
different games
30
20
10
0
strongly
disagree
disagree
agree
strongly
agree
Figure 1. Evaluation of specific parts of the presentation.
The majority of the students liked the presentation. Their approval rating for the various parts of
the presentation ranged from 80 % to 87.6 %.
64.00%
62.00%
60.00%
58.00%
56.00%
Experimental Group
Control Group
54.00%
52.00%
50.00%
Pre-test
Post-test
Figure 2. Scores of the Random Events Knowledge Test.
Students in the experimental group improved significantly in their understanding of the nature of
random events. The experimental group improved by 6 % vs. 2 % improvement by the control
group (p < .01).
Culture & the Gambling Phenomenon 209
0.58
0.56
Experimental
Control
0.54
0.52
0.5
0.48
0.46
0.44
0.42
Pre-test
Post-test
Figure 3. Ratio and Skill and Luck in Gambling Activities: Scores less than 1 indicate that luck is
more important than skill.
Students in the experimental group improved significantly in their understanding of the role of
skill vs. luck in gambling and non-gambling activities (F (1,255) = 6.0, p < .01).
Culture & the Gambling Phenomenon 210
0.2
0.15
0.1
experimental
control
0.05
0
pretest
posttest
-0.05
Figure 4. Standardised number of different coping responses.
The measure of students’ coping skills was a list of problematic situations in the domains of
family, friends and school. Students were asked to “ write down some of the things that you
would do to help you deal with the situation or change your mood” Responses were rated in two
ways: 1) variety of different coping responses to a given problem, and 2) effectiveness of
responses in addressing a given problem. The experimental group improved significantly in the
variety of different coping responses (F (1,323) = 4.62, p < .05).
The experimental group did not improve significantly in rated effectiveness of their responses to
the problematic situations. Age and gender were controlled in the covariance analysis. Control
and experimental groups were selected randomly. However pretest differences between groups
resulted in relatively modest improvements in the experimental group.
Culture & the Gambling Phenomenon 211
Discussion
The results of this initial inquiry into the effectiveness of our alternative approach to problem
gambling prevention in youth are encouraging. The prevention program was well received by the
students who participated in the study. Positive ratings of the program make it more likely that
students will pay attention and therefore learn and remember the information. We were successful
in our attempt to teach students about the unpredictable nature and independence of random
events. Students also improved their understanding of the limitations of skill in games of chance.
Our analysis also suggests that to some extent we improved the coping skills of the students who
participated in the program.
Our results indicate that a complete approach to prevention would include this four-part design
that incorporates experiential and interactive content, and highlights the role of emotion,
cognition and coping in gaming and problem gambling. The effect of the presentation within this
controlled design was diminished by baseline differences between groups in their understanding
of randomness, the role of skill vs. luck in gambling and level of coping ability. Notwithstanding
this result we questioned how robust a protective effect could be expected from a single one-hour
presentation. Our long-range goal with this research is to develop a comprehensive prevention
package that will be incorporated into Ontario’s school curriculum. This goal has shaped the
design of our current research project “Life Skills, Mathematical Reasoning and Critical
Thinking: Curriculum for the Prevention of Problem Gambling” Upon completion of our initial
effort we concluded that two modifications of the prevention package were required. A more
extensive “package” would be needed to enhance the protective effect.
Retention of a more extensive package would require that it be presented sequentially over a
number of occasions. This realization led us to conclude that we should work towards developing
a prevention curriculum that could be delivered by teachers in the classroom.
Research In Progress
During the process of thinking through the design of “Life Skill, Mathematical Reasoning and
Critical Thinking” it was apparent that in developing the new classroom based curriculum we did
not want to abandon any of guiding principles that had informed the development of our live
presentation. Interactivity and the use of actors to model problem gambling and ways to avoid it,
were a large part of what made the first research project palatable to our adolescent audience.
While wanting to preserve these aspects, more extensive content was required. The decision was
made to develop an interactive CD-ROM to maintain the interactivity and allow for the inclusion
of the contribution of the actors as well as a “Teacher’s Guide “ to support 8 lesson plans.
CD-ROM
The CD-ROM begins with an animated mock gambling game that is interactive. To highlight how
winning and losing can have an emotional and cognitive impact, the game begins by asking the
user to imagine that money saved through employment is being risked. At the conclusion of the
game the user is asked if winning or losing caused a desire to continue wagering.
The user can then access short lessons on randomness, organized under various headings and
provided by the animated character Dr. Chaos. Retention of information is reinforced by the user
playing an animated game show where the questions are about the nature of randomness.
The balance of the content on the CD-ROM is similar to the live presentation but has additional
content. CD-ROM technology allows for the inclusion of text while the viewer watches video &
audio in a smaller screen within the usual computer monitor screen. Inclusion of text is used to
Culture & the Gambling Phenomenon 212
reinforce why the teenaged actors are getting into trouble with gambling during the initial scenes
that model pathways 1 and 2. Text also supports each alternate ending for both pathways thereby
highlighting the benefits of using self-monitoring questions to prevent “normal” problem
gambling and coping skills to prevent problem gambling associated with psychological
vulnerability. This format also makes it easy for the user to select to view each of the 4 alternate
endings for pathway 1 and 2, or view any of the endings using self-monitoring questions or
coping skills repeatedly to increase comprehension.
Two new segments have been developed using actors and filmed on videotape. These are a
roundtable discussion between 3 youth and a clinician and a recreation of a clinical interview.
The roundtable discussion supports the pathway 2 oriented video content where psychological
vulnerability and coping skills are modeled. During the roundtable discussion the relationship
between stress, emotional state and coping are reviewed as a teenage boy expresses his concern
about his brother’s gambling. The rudiments of problem solving, decision-making and proactive
coping are discussed through question and answer dialogue between the youth and the counsellor.
The purpose of the “clinical segment” is twofold. Viewing the plight of the engaging young actor
provides a revealing vicarious experience of what it is like to be largely consumed by problem
gambling. Midway through the segment the counsellor begins to discuss a practical strategy for
preventing the onset of problem gambling. The client expresses his fear that his brother may
stubbornly follow in his “footsteps” into problem gambling. The counsellor responds to this
concern by reviewing the processes of limit setting and self-monitoring. Finally he provides 6
fundamental self-monitoring questions. This segment provides a generic clinical profile of
problem gambling and demonstrates skills that, while generally applicable, are especially
pertinent to pathway one problem gambling.
Teacher’s Guide & Lessons Plans
The teachers guide serves as the primary resource for the 8 one-half hour lesson plans that make
up the prevention curriculum. The guide is organized into three sections outlined below:
1) Understanding Randomness
This section of the teacher’s guide is subdivided into four sections. The first section contrasts the
concepts of luck vs. skill. The second section explains that what we call luck is actually
randomness and describes randomness. The third section outlines common misunderstandings or
“myths” about winning as they relate to randomness. The final section explains how
misunderstandings about randomness can contribute to the onset of
problem gambling through cognitive and emotional influences.
2) Understanding Problem Gambling and Prevention Methods
This section of the teacher’s guide is subdivided into two sections. The first section explains the
full continuum of effects from problem gambling, highlighting how relationships with family,
friends and employers can be strained or lost. This section also outlines the psychological
situation of the problem gambler. The second section describes the process of limit setting, ways
to take a “time out” from being emotionally and cognitively involved in the action of gambling
and lists several self-directed questions that can be utilized to self-monitor for indications of any
transition towards problem gambling.
3) Understanding Coping Skills
This section of the teacher’s guide is subdivided into three sections, preceded by an introduction
that highlights the utility of developing coping skills as a means to self-regulate emotional
Culture & the Gambling Phenomenon 213
reactions to stress. Following the introduction is a section on skills development that includes
such topics as problem solving and decision-making. In the second section students are
introduced to the concept of proactive coping, a way to anticipate changes in circumstances that
can be addressed to avoid having to cope with “full blown” problems. The final section discusses
ways a person can encourage a sense of their own self-efficacy.
The 8 lesson plans that guide teaching the prevention curriculum are organized under the
following headings.
•
•
•
•
Objectives:
Core Concepts:
Resources:
Suggested Classroom Exercises
After having this phase of our research positively reviewed by two school boards, we are
currently in the process of recruiting schools to participate in this pilot test of our classroom based
prevention curriculum.
Culture & the Gambling Phenomenon 214
References
Macdonald, J. & Turner, N.E. (2000). The prevention of problem gambling using
education, modeling and drama, Paper presented to the 14th National Conference on Problem
Gambling. Philadelphia, P.A.
AADAC. (2000). Proceedings of the Interprovinical Think Tank on Youth and Gambling.
Edmonton: Alberta Alcohol and Drug Abuse Commission.
Shaffer, H., Hall, M., & Vanderbilt, J. (1997). Estimating the prevalence of disordered
gambling behaviour in the United States and Canada: A meta-analysis. Boston: Harvard Press.
Ferris, J., Stirpe, T., & Lalomiteanu, A. (1996). Gambling in Ontario: A Report from a
General Population Survey on Gambling-Related Problems and Opinions. (ARF Research
Document Series 130). Toronto, Ontario: Addiction Research Foundation.
Turner, N.E. & Liu, E. (1999). The naive human concept of random events, Paper
presented at the 1999 conference of the American Psychological Association, Boston.
Blaszczynski, A. (1998). Overcoming Compulsive Gambling London: Robinson
Publishing.
Culture & the Gambling Phenomenon 215
Comparative analysis of gambling impact assessment policies in
Australia
Helen Masterman-Smith
University of Western Sydney, Sydney, Australia
Correspondence to:
Helen Masterman-Smith, Senior Research Assistant, Australian Institute for Gambling Research, University of Western
Sydney, P.O. Box Q1287, QVB Post Office, Sydney NSW, 1230. Email:
[email protected]
Abstract
Impact assessments (IA) are rapidly being adopted as a policy
tool in a wide range of government portfolios, such as the
environment, and most recently in ministries responsible for
gambling. Ostensibly, they form part of the state’s regulatory
regimes with the objective of balancing the positive and negative
effects of government and industry policies on the general public.
As control of the gambling sector is a state responsibility in
Australia, there are no uniform national approaches to impact
assessments and, indeed, only four states have any such
requirements. Queensland, Victoria, New South Wales and the
Australian Capital Territory impose impact assessment
obligations on gambling operators. The provisions and
effectiveness of each State and Territory’s policy framework
varies considerably. This article examines their differences and
some of their strengths and weaknesses. Moreover, the usefulness
of impact assessments generally as part of government reform
agendas, are briefly analysed in the context of Australia’s
capitalist democratic structures and processes.
Introduction
Growing community concern about the private and social costs of gambling has compelled state
governments to introduce responsible gambling legislation in recent years. Impact assessment
regulations are a key component of gaming developments in Victoria, New South Wales and
Queensland. This mechanism is a centrepiece of governments’ community consultation and
public interest initiatives in relation to gaming.
The value or suitability of impact assessment for achieving those objectives in gaming regulation
has not been critically examined to date. Indeed, impact assessment as a public administration and
planning tool has received little independent analysis in Australia. For example, there have not
been any articles dealing with impact assessment in the Australian Journal of Public
Culture & the Gambling Phenomenon 216
Administration over the last decade. This paper is a preliminary contribution to the critique of
gambling impact assessment.
The Victorian Local Governance Association (VLGA) has been actively addressing the impact of
gambling on local communities for a number of years. Key components of those efforts have
been the establishment of a Local Government Working Group on Gambling (LGWGOG), the
publication of the Gambling Research Newsletter, and the commissioning of gambling research
including the development by Dr James Doughney of the Pokies Application Response Kit
(PARK – formerly LAPIST).
This paper stems from a VLGA research project conducted by the Australian Institute for
Gambling Research (University of Western Sydney) and the Workplace Studies Centre (Victoria
University).16 The project was concerned with the development of a methodology for the
assessment of gambling impacts at the local level.
Gambling impact assessment regulations
At present impact assessment regulations are characterised by quasi-judicial process to the extent
that a third party (that is a magistrate’s court or statutory body rather than government or
industry) determines the application. However, unlike the judicial process stringent laws of
evidence do not bind decision-making bodies. Significantly, this legislation is primarily directed
at the impact of one particular type of gambling, namely gaming machines. Legislative
framework complexities vary between the states. State legislation and determining bodies are
outlined below.
Relevant Legislation
NSW
VIC
QLD
Registered Clubs Act 1976
Gaming Machine Control Act 1991
Gaming Machine Act 1991
Determining Body
Licensing Court of New South Wales
Victorian Casino and Gaming Authority
Queensland Gaming Commission
It is important to note that in NSW the Act more narrowly calls for a social impact assessment.
Economic matters are considered in separate subsections of the Act dealing with undue
competition and economic waste (LC, 2001, 37). Other sub-sections also deal with the
establishment of ‘genuine and substantial need’ for the premises, disturbance to quiet and good
order in the neighbourhood, a public interest test and harm minimisation objectives (NSW
Registered Clubs Act 1976). The assessment is required for the endorsement of a certificate of
registration for the premises in which machines will be kept. An application must then be made to
the Liquor Administration Board for authorisation to keep gaming machines. In other states
economic, social and community impacts are considered under the same sections.
The general objective of the impact assessment frameworks in each state is to address the
economic and social benefit to the community – net or on balance. A range of questions arise
from this approach, particularly in relation to definitions of ‘benefit’ and ‘community’ - both
notions remain contentious. Impact studies necessarily make subjective assumptions about these
and other matters, though not all acknowledge them.
16
I would like to acknowledge and thank the other research team members who worked on this project
including: Dr James Doughney, Genevieve Sinclair, Professor Jan McMillen and Kell Tremayne.
Culture & the Gambling Phenomenon 217
Guidelines have been formulated in Victoria and Queensland, though legislation in all the states
contain open-ended clauses that allow the determining body to request further information
beyond what applicants may have supplied. The Victorian Casino and Gaming Authority
(VCGA) has designated submission forms that applicants and local councils submissions must
follow. The Queensland Gaming Commission (QGC) provides the most comprehensive
guidelines that are particularly detailed in relation to information on venues, community effects
and harm minimisation strategies (QGC, 2001). Issues about how an application will affect the
feel of the community are also emphasised. The QGC importantly requires an explicit statement
on methodological assumptions underpinning the assessment research and submission. Another
key difference between the state apparatus’ is the conduct of open hearings in Victoria and NSW,
while Queensland’s hearing and decisions are closed. This status effectively precludes any case
analyses of the Queensland assessment framework.
The dimensions of gambling impacts that must be assessed under the different legislation include:
•
•
•
•
•
Venue information;
Employment/business effects;
Problem gambling;
Community effects; and
Responsible gambling and harm minimisation strategies.
There are provisions for community input into the assessment process in each state. The
procedures to facilitate local government input into the assessment process are fairly similar
across the jurisdictions. In each case local government is allowed a month or four weeks to
compile a responding submission involving quite extensive information. Minimal consideration is
given to the diverse resources of local municipalities to meet these needs. More affluent local
authorities are likely to have greater capacity for collecting data and compiling responses than
others. This is significant given the increasing concern about high machine densities and
expenditure in socially and economically disadvantaged areas. The input of support services in
hearings has been crucial, however, in these communities their resources are also stretched.
Victorian Case Study – Roxburgh Park Hotel
In this case Roxburgh Park Hotel Pty Ltd applied to the VCGA for approval of the premises and
to operate 80 electronic gaming machines. A Queen’s Counsel represented the applicant and
those appearing for their case included a demographical and marketing analyst, a policy
consultant, a town planner, a valuer, and two members of the Roxburgh Park Residents
Association. The City of Hume where the proposal was to be located lodged a submission
objecting to the application. An economist, a community service manager, a local reverend, a
personal/financial counsellor, and a representative of an Islamic association and local resident
provided testimony on behalf of the City of Hume. The VLGA also assisted supported the
Council’s case.
This hearing involved a range of debates around definitions, measurement of impacts and data
availability. Specific issues addressed included:
•
•
•
•
Catchment area/local community definitions;
Socio-economic status of the area;
Economic arguments over net impact (including LAPIST/PARK);
Definitions and measurement of community ‘well-being’;
Culture & the Gambling Phenomenon 218
•
•
•
•
Problem gambling screens and measurement;
Importance of evidence from support services;
Status of the Productivity Commission’s inquiry; and
Lack of locally specific data and research.
Differing economic standpoints produced divergent ‘net’ results. The VCGA observed that the
Productivity Commission’s estimated range of net effects of gambling for the nation was
somewhere between a cost of $1.2 billion and a benefit of $4.3 billion. This included a consumer
surplus component (2001, 25). The methods and feasibility of quantifying intangible costs and
benefits remain contentious, particularly around issues of consumer surplus, market rationality,
and national development indicators, for example, Gross Domestic Product versus Genuine
Progress Indicators. The VCGA noted: “… the use of GDP growth as a measure of wellbeing is
rejected by other reputable economists on the ground that GDP fails to balance the benefits and
costs of economic growth” (VCGA, 2001, 25; also Hamilton, 1997). In this case the Authority
defined well-being as “a person’s happiness, health and prosperity” (VCGA, 2001, 28).
On hearing all the arguments, the Authority was not satisfied that “… the net economic and social
impact of approval will not be detrimental to the well-being of the community or the municipal
district…” (VCGA, 2001, 36 emphasis added). In making their decision a number of reasons
were provided. The Authority had “regard to the relevant key findings of the Productivity
Commission”, particularly in relation to gaming machine accessibility and prevalence of problem
gambling (VCGA, 2001, 25). This was of some concern given the proposal’s proximity to a
neighbouring capped region. In relation to the opposing economic arguments, the Authority felt
that “one exaggerates the benefits the other ignores the benefits” (VCGA, 2001, 28). Overall, they
were unconvinced by the applicant’s estimates of economic benefit. Arguably the provision of a
counter-argument to the applicant’s economic evidence was at least as important, as whether one
economic case or the other proved more persuasive. The lower socio-economic status of the
region and the evidence from ‘the coalface’ on problem gambling experiences and service
demand seemed to tip the decision against the application (VCGA, 2001, 27).
NSW Case Study – Canterbury Bulldogs
The Bulldogs case involved a significantly larger number of gaming machines (600-800) that
were to part of a $110 million complex at Liverpool. This application was also presented by a
Queens Council and involved evidence from a planning consultant, a social impact analyst
(KPMG), nineteen ‘key advisers’, and the Mayor of Liverpool. The Liverpool City Council was
also an investor in the proposal. The objectors in this case were the Director of Liquor and
Gaming, nearby registered clubs and hotels (the hotels withdrew early), and local residents. The
Director called on several expert witnesses including Jan McMillen (AIGR) and Clive Allcock
(University of Sydney).
The points of contention in the Bulldogs case involved similar issues to those debated in the
Roxburgh Park case, that is, definitions of catchment and community areas, problem gambling
prevalence and services, socio-economic disadvantage in the region, and accord given to the
Productivity Commission’s inquiry into gambling. Additional matters raised included the efficacy
of responsible gambling and harm minimisation strategies, the extent to which people with
culturally and linguistically diverse backgrounds were included in the SIA, and the likelihood of
money and resources being diverted away from the community.
The Licencing Court determined that on balance “there would be significant social damage
(impact) as against a moderate economic benefit to the local community” (LC, 2001, 93). The
Culture & the Gambling Phenomenon 219
deciding factors in this judgement were the high level of socio-economic disadvantage in the area,
particularly in the core area around the proposed venue. Link between gaming machine
accessibility and problem gambling were considered to be especially problematic in this socioeconomic context. The Court also handed down an important statement on the issue of harm
minimisation strategies:
“… we are satisfied that the whole of the proposal with its 600 machines in
attractive, modern premises will attract problem gamblers and others who are on
the verge of becoming problem gamblers. We do not believe that any harm
minimisation strategies adopted by the club at Liverpool will overcome this
probability” (LC, 2001, p 101).
The stretched resources of existing support services was therefore a significant obstacle to
approval (LC, 2001, p 91). Finally, the Court determined that the net economic and social benefits
flowing from the proposal would be marginal at best.
Case comparison
A range of similarities is notable between the two cases. The resources, length and public cost
entailed in these quasi-judicial hearings are significant and should be evaluated against other
criteria and forms of effective decision-making. Many of the issues under contention were similar
and arguably could be resolved by clearer social policies and guidelines. Determinations were
hampered in each case by the requirement for local gambling data and research that simply does
not exist in many jurisdictions. The crucial need for this research was demonstrated in the NSW
case by the use of the Tremayne report (2000) to identify correlations between areas of socioeconomic disadvantage and gaming machine density and expenditure (LC, 2001, 216, 81). An
important aspect of the proceedings was the provision of qualitative information on local
conditions. However the weighting of quantitative and qualitative data was undertaken on an ad
hoc basis. In these cases qualitative data appeared to be given due and equal consideration.
Both cases involved the presentation of complex economic arguments for and/or against the
application with none of the submission being recognised as convincing. Nonetheless, the lower
socio-economic context in both cases was a crucial factor in the determinations. The value of
harm minimisation strategies in protecting communities at risk of problem gambling was
questioned, and indeed rejected outright in New South Wales. This is noteworthy given the
substantial attention these programs have received from government, industry and researchers in
recent times, with the intention of protecting precisely those communities.
Some key differences are also observable between the two cases. The scope and size of the
applications varied considerably, especially in terms of machine numbers involved. This is
important given the similarities mentioned above. Greater emphasis was given to social impacts
in the Bulldogs hearing. The Court adopted a respectful, yet independent view, of the Productivity
Commission’s study stating “…many of the report’s conclusions are tentative … [and] it is only a
report by a Commission and expresses the author’s views” (LC, 2001, p 58). The VCGA did not
state its reservations as plainly, nor did it rigidly apply the findings.
The objectors involved emphasised the divergent nature of each hearing; the community sector
and local government drove the Victorian case, whilst the NSW case reflected the interests of
competing industry sectors. Hence, the role of the local government varied between the two cases,
an objector in the former and an investor/supporter in the latter. The Victorian situation is unique
Culture & the Gambling Phenomenon 220
in Australia, if not internationally, with respect to the highly active and community-based role of
the VLGA. Their support and resources were crucial to the success of local objections to the
proposal.
Do the different state frameworks produce different outcomes overall? It is not possible to obtain
data on case results in all of the states due to disclosure provisions. The VCGA is the most open
about this information by posting the relevant data and decisions on its website. In Victoria there
have been 21 applications resulting in 10 approvals, 4 refusals, and 7 reserved decisions
(http://www.vcga.vic.gov.au). Data is not readily accessible in NSW, though the Bulldogs case
has been the only landmark hearing to date. Queensland data is not disclosed, though they have
processed a significantly higher proportion of cases than the other two states. There has been a
correspondingly higher level of refusals and appeals arising from the Queensland assessment
process.
What are the marks of successful impact assessment? In relation to gambling impact assessment
this paper focuses on four main standards of measure: community benefit, public interest,
efficiency and democratic process.
On the first question the evaluation of community well being, as discussed above, is problematic.
As impact assessment procedures are a relatively recent introduction in gambling regulation, there
has been insufficient time to appraise the community impacts of approved applications. Moreover
there is no legislative requirement to review or monitor the effects of these decisions, and local
governments are unlikely to have the resources for ongoing inquiries. So while statutory bodies
make decisions about anticipated impacts there is no responsibility to follow up on the actual
impacts, or any authority to redress what might prove to be incorrect decisions. The judgements
of these bodies therefore play a powerful role in shaping local leisure environments. Whether
their efforts translate into overall community benefit is not yet clear.
At present those submitting and hearing impact assessment applications are expected to
participate in a regulatory process without recourse to a rigorous body of research on local
gaming impacts. This situation varies between the states, with Victoria ahead on volume and
scope of coverage. In light of public disquiet over the negative effects of gambling, the National
Competition Council (NCC) questioned whether the ‘precautionary principle’ should be adopted
in gambling regulation:
“… the precautionary principle states that where the costs of inaction are high
and likely irreversible, then the lack of conclusive technical evidence is not a
reason for doing nothing” (NCC, 2000b, p24).
This tenet underpins economically and ecologically sustainable development and has equal
applicability to community impact assessment frameworks and licensing decisions. Some of the
state frameworks place considerable burden on local governments and communities to prove
detriment to community well being, while industry is expected to prove benefit. It is worth asking
whether the two cases, particularly Roxburgh Park Hotel might have had different outcomes if
support services had been unable to provide evidence. The uneven emphasis and resources of the
contesting parties to produce this information appears to run counter to the NCC’s public interest
test.
Gambling impact assessment regulations and hearings involve the use of significant public
resources at both the state and local levels. Being a quasi-judicial process, judgements may also
be appealed adding further costs to the public purse. In Queensland, for example, where the
Culture & the Gambling Phenomenon 221
highest proportion of applications have been rejected, a number of appeals have been lodged. In
that state many applications are therefore still pending. In New South Wales the Bulldogs case
involved 13 days of oral evidence, 110 exhibits, and court visits to sites. Degrees of efficiency
vary between the states; however, the process appears at present to be cumbersome and
expensive.
Genuine and representative public participation is generally regarded as the cornerstone upon
which democratic practices are based. Impact assessment legislation has been introduced with
precisely this objective in mind – to ensure that local voices and experiences are considered in the
decision-making process. The level of community input into application hearings has certainly
been improved by these amendments though it remains somewhat minimalist. For instance, the
timeframe for local government responses to applications within 28-31 days is an obvious
hindrance to in-depth responses and wider involvement. Community members and local residents
are not required to take any part in decision-making. The expense and intimidation of a quasijudicial process may also discourage local input independent from, or critical of, local
government responses or non-responses. Further, where a community member or group might
choose to oppose an application, they face a well-financed and professional lobby on behalf of the
applicant. As the Roxburgh Park case illustrated, a concerted collaborative effort was required to
influence the decision in favour of the objectors. This is very much a top-down regime that
inevitably privileges better-resourced and organised groups.
On these criteria, there appears to be plenty of room for improvement of impact assessment
regimes.
Issues
The first issue relates to the value placed on different forms of knowledge (for example, official
statistics and economic modelling compared to life experience) and the methods used to collect
them (for example, quantitative and qualitative).
In a Victorian study, Arthur Andersen suggested that community perceptions were primarily
driven by: strong interest groups; churches; government; and the media. They concluded that no
matter how strongly views may be held:
“… community perceptions and opinions about public issues like gaming are
often not based on detailed factual knowledge. This has to be taken into account
when considering what weight to attach to the views about costs and benefits
obtained in community surveys (Arthur Andersen, 1997,p 6)”.
This overly structuralist research approach avoids discussion of arguably the most important
driver of community perceptions, that is, the lived experiences of residents and stakeholders
within that community. In this report the legitimacy of views based on ‘grounded’ knowledge are
singled out for critical scrutiny, whereas ‘detailed factual’ knowledge is described as a measure
against which the former gains validity. Indeed, all research data and methods should be subject
to critical and independent examination. The debates surrounding this contested terrain strikes at
the heart of theories of power and knowledge. Much of the literature reviewed here shuns these
issues a mere ‘academic exercise.’ These matters are, however, crucial to what forms of
knowledge have credibility in policy decision-making processes and licensing judgements. They
also have far wider implications for public debate and analysis of the role of gambling in
Australian society.
Culture & the Gambling Phenomenon 222
The cost-benefit analysis paradigm underpinning impact assessment models remains problematic.
The Commonwealth Dept of Finance (DOF, 1997, 82-85) identified seven key limitations and
criticisms:
•
•
•
•
•
•
•
False accuracy;
Self-serving analyses;
Infinite values (intangibles);
Complexity (onerous);
Equity overlooked (ability to pay);
Unresolved theoretical issues (risk, distributional effects, shadow pricing); AND
Method (definitions, assumptions, values).
O’Fairchaellaigh suggests there are a range of other models that may potentially facilitate greater
local participation and control over the impacts of industry on community well being (1999). In
the mining industry, for example, negotiated models of impact assessment, though not without
flaws, allow far more scope for the involvement of local residents, particularly in the settlement
of compensation for the depletion of local resources. By taking the process to the community, the
costs of assessing impacts are also borne more proportionally by the industry that stands to profit
from the venture. Moreover, this model of impact assessment takes a longer-term view of impact
assessment as an ongoing process in recognition that effects may change, intensify or ameliorate
over time. The current frameworks used to assess gambling impacts are based primarily on
snapshot information and do not include any monitoring mechanisms as mentioned above.
To date local area representatives have not had the opportunity to determine their own gambling
landscape. As the level of government ‘closest’ to the people, questions about the devolution of
decision-making power to local governments may warrant revisiting. The principle of local
determination in relation to gambling has been recognised in the establishment of local
consultative committees to decide on the distribution of community funds in Queensland and
NSW. It is worth asking: if distributions can be decided at the local level, might this provide an
alternative framework for determining the desirability of increases in machine numbers. Indeed
local planning and control is commonplace in other industries.
Conclusion
The frameworks currently in use have been developed with limited reference to impact
assessment best practice and no dedicated or systematic research has been undertaken into the
formulation of a community impact assessment model for the gambling industry (Mohr, 1992;
Lichfield 1996.) For example, the quasi-judicial context in which impact assessments are applied
in the gambling sector represents only one specific type of evaluation - other impact assessment
approaches have not been investigated. Moreover, there are no independent auditing procedures
in place to review the effectiveness of the existing frameworks.
Broader questions also need to be examined in relation to the political economy of gambling.
Increased commercialisation of gambling has corresponded with a decline in community-based
and controlled gambling cultures and practices (Eadington, 1987; AIGR, 1999; Reith, 1999). This
has involved a dramatic shift in patterns of ownership and control over gambling. In recognising
the social and historical contexts of gambling and problem gambling in Australian society, we
inevitably must confront issues of power, wealth and ideology as they are practiced in a capitalist
democracy. As the case studies indicate, often unequally positioned players contest the shaping of
local gambling landscapes. This struggle involves actors both with and beyond the domains of
Culture & the Gambling Phenomenon 223
government. The participation of local communities, particularly the more socially and
economically disadvantaged of them, is constrained by a lack of resources.
To return to the beginning, notwithstanding some difficulties, the VLGA’s work as a facilitator
and mobiliser of community voices on gambling issues has been groundbreaking. It is a model for
community action and democracy that warrants greater attention from local governments and
regulatory bodies in other jurisdictions. Impact assessment and government regulation generally
is but one front on which democracy and social justice are contested – the other fronts on which
the implications of gambling are being struggled over await critical examination.
Culture & the Gambling Phenomenon 224
References
Arthur Andersen. (1997). Summary of Findings, 1996-97 Research Program. Victorian
Casino and Gaming Authority, Melbourne.
Australian Institute for Gambling Research (AIGR). (1999). Australian Gambling
Comparative History and Analysis. Victorian Casino and Gaming Authority, Melbourne.
Department of Finance (DOF). (1997). Handbook of Cost-benefit Analysis.
Commonwealth of Australia, Australian Government Publishing Service, Canberra.
Eadington, W. R. (1987). Approaches to the legalization and commercialization of
gambling throughout the world: causes and public policy concerns. In Walker, M (Ed.) Faces of
Gambling: Proceedings of the Second National Conference of the National Association for
Gambling Studies. National Association for Gambling Studies, University of Sydney.
Hamilton, C. (1997). The Genuine Progress Indicator: A New Index of Changes in Wellbeing in Australia. Discussion Paper No. 14, The Australia Institute, Canberra.
Licencing Court of New South Wales (LC). (2001). Application for Premises
Registration: Bulldogs League Club Limited, Transcript of Proceedings. Licencing Court of New
South Wales, Sydney.
Lichfield, N. (1996). Community Impact Evaluation, London: UCL Press.
Mohr, L. B. (1992). Impact Analysis for Program Evaluation. London: Sage.
National Competition Council (NCC). (2000). National Competition Policy Review of
Gaming Machine Legislation: Issues Paper and Terms of Reference. NCC, Melbourne.
O’Faircheallaigh, C. (1999). Making social impact assessment count: A negotiationbased approach for indigenous peoples. Society and Natural Resources,12 (1), 63-80.
Queensland Gaming Commission (QGC). (2001). Community Impact Statement
Guidelines. Queensland Office of Gaming Review, Brisbane. Available at:
http://www.qogr.qld.gov.au/FORMS/.
Reith, G. (1999). Age of Chance: Gambling in Western Culture. London: Routledge.
Tremayne, K. (2000). The Distribution and Social Consequences of Gaming Machines in
Sydney Clubs. Working Paper Series Paper No. 1, Australian Institute for Gambling Research,
Sydney.
Victorian Casino and Gaming Authority (VCGA). (2001). Decision and Reasons for
Decision: Roxburgh Park Hotel Pty Ltd, VCGA, Melbourne. Available at
http://www.vcga.vic.gov.au
Culture & the Gambling Phenomenon 225
Predicting problem gambling among poker machine players from
coping styles and motivational factors
Nicole McBain & Keis Ohtsuka
Department of Psychology, Victoria University of Technology, PO Box 14428
Melbourne City MC, Vic 8001 Australia
Correspondence to:
Keis Ohtsuka, Department of Psychology, Victoria University of Technology, PO Box 14428
Melbourne City MC, Vic 8001 Australia,
[email protected]
Abstract
This study explored (a) whether gamblers’ coping styles could
successfully predict problem gambling within a poker machine
playing population across Victoria; and (b) whether adding
motivational factors to the prediction model comprising coping
style variables could improve the prediction of problem
gambling. One hundred eighty-nine poker machine gamblers
(108 males, 81 females) aged between 18 and 65 years (Male M
= 33.13, SD = 11.32; females M = 34.08, SD = 13.58) completed
questionnaires comprising demographic questions, a version of
the South Oaks Gambling Screen (Lesieur & Blume, 1993), the
Coping Scale for Adults (Frydenberg & Lewis, 1993), and the
Maroondah Assessment Profile for Problem Gambling (G-MAP)
(Loughnan, Pierce, & Sagris-Desmond, 1999).
Multiple
regression analyses revealed that sex, marital and occupational
status, and four coping styles significantly predicted problem
gambling by accounting for 28.1% of the variance. The addition
of motivational factors significantly added to the prediction of
problem gambling. Sex and occupational status, coping styles,
when combined with five motivation variables (beliefs about
winning, feelings, situations, attitudes to self & social) accounted
for 50.9% of the variance. These results highlight the importance
of considering demographics, coping styles and motivational
factors for the early detection of problem gambling.
Introduction
Pathological gambling shares many of the same features with alcoholism including withdrawal
symptoms, dependency, loss of control and mood and behavioural changes (Blaszczynski, Winter
& McConaghy, 1986; Blume, 1987). Further, McCormick (1987) asserts that pathological
gamblers tend to have personality dimensions that resemble those of alcoholics; therefore it may
Culture & the Gambling Phenomenon 226
be beneficial to explore variables, which have been found to contribute to the prediction of
alcoholism, to observe whether they can be used to predict problem gambling on poker machines.
One area that has gained support over the last 15 years is that of predicting alcoholism and other
substance abuse disorders from coping styles. For example, the amount and frequency of alcohol
intake could be successfully predicted by determining individuals coping styles (Bonin,
McCreary, & Sadava, 2000; McKee, Hinson, Wall, & Spriel, 1998). Maisto, Connors and
Zywiak (2000) suggest that the less an individual uses productive coping skills the more likely
they will be to use substances to cope. Johnson and Pandina (2000) argue that negative (nonproductive) and positive (productive) coping styles are important variables when trying to explain
problem drinking behaviours.
Of the limited research that has been conducted on coping styles in relation to pathological
gambling it has been found that individuals who favour a non-productive coping style may
initially use poker machine gambling as a way to solve their problems. However, it is not long
until this initial harmless and happy symbiosis creates feelings of emptiness and depression that
reinforces the need for the symbiotic relationship to the poker machine. This in turn creates a
vicious cycle and problem gambling behaviours (Haustein & Schurgers, 1992).
It has been found that pathological gambling is in part due to a maladaptive coping strategy
(Blaszczynski, McConaghy & Frankova, 1990; Jacobs, 1986;) A case study by Blaszczynski,
Hyde and Sandanam (1991) showed that in a specific case involving a 23 year old male who had
previously suffered head injuries and in turn suffered from social isolation and boredom, later
developed a pathological gambling disorder established as a result of a maladaptive coping
strategy.
Those who are predisposed to a high use of a non-productive coping style, or low use of a
productive style may be at risk of developing gambling problems. In research using 154
homeless U.S. military veterans conducted by Castellani, Wootton, Rugle, Wedgeworth, Prabucki
and Olson (1996) pathological gamblers were shown to demonstrate higher levels of poor coping
than individuals without a gambling problem.
Although coping can be measured in many different ways and by using different measures, some
of which look at problem and emotion focused coping, while others look at positive and negative
coping (Carver, Scheier, & Weintraub, 1989). The Adult Coping Scale (ACS-SF) is purported to
be the only scale that successfully measures the coping dimensions ‘Independently Dealing with
the Problem’, ‘Non-Productive’, ‘Sharing’ and ‘Optimism’ (Frydenberg & Lewis, 1997).
The present study is based on the assumption that an individual’s predisposition to particular
coping styles will influence the coping strategies enforced when an individual is exposed to
triggering factors or experiences problems in their lives, with the strategies enforced being an
attempt to restore equilibrium to an individual’s life.
Although the strategies enforced to cope with stressful situations vary for different situations,
Carver and Scheier (1994) maintain that over time individuals develop habitual ways of dealing
with stress, and that these coping styles effect the individual’s responses to similar situations in
the future. Further, students tend to deal with problems by using a hierarchy of favoured coping
styles (Frydenberg & Lewis, 1994). Such research has shown that individuals tend to reapply a
limited set of learned coping strategies.
Culture & the Gambling Phenomenon 227
The aim of the present study was to explore whether a model containing defined coping styles
could be used to successfully predict possible problem gamblers, within a poker machine playing
population across Victoria. The level of individuals’ problem gambling behaviour will be
assessed by the South Oaks Gambling Screen (SOGS) (Lesieur & Blume, 1993).
Although knowing an individual’s predisposition to particular coping styles will help predicting
problem gambling, some research suggests claim that it is motivational factors that influence an
individual’s involvement in gambling activities (Browne, 1989; Chantal, Vallerand, & Vallieres,
1995). Therefore, the information on triggering motivational factors that lead people to gamble
will further add to prediction of problem gambling.
The G-MAP is used in a clinical, counselling and research setting to provide insight into the
reasons behind individuals’ problem gambling behaviours. Although the instrument was
developed using a problem gambling population for use with anyone with a mild, moderate or
severe gambling problem the scale also serves as a relevant tool to identify groups of motivational
factors that influence individuals’ gambling behaviours in a social gambling population.
Therefore for the purpose of the present study the G-MAP will be used to identify individuals’
motivations for poker machine gambling. According to the G-MAP (Loughnan, Pierce & SagrisDesmond, 1999) individual’s motivations for gambling can be split into five broad groups. These
groups are ‘Beliefs about Winning’, ‘Feelings’, ‘Situations’, ‘and Attitudes to Self ‘and’ Social’.
Many people gamble with the belief that they have control over the outcome of random events
(Langer, 1975). Illusion of control beliefs is a reliable predictor of problem gambling (Moore &
Ohtsuka, 1999). For example, beliefs about winning played a large role in Bingo players who
followed feelings and hunches, which they believed would increase their chances of winning
(King, 1990). Some gamblers believe their skill will increase their potential to win (Dumont &
Ladouceur, 1990; Moore & Ohtsuka, 1997; 1999a), while some believe in a particular betting
system (Moore & Ohtsuka, 1997; 1999a).
Regarding ‘feelings’, pathological gamblers have been clinically described as easily bored (Taber,
1985; Brown, 1986; McCormick, 1987; Castellani & Rugle, 1995). Individuals participating in a
study conducted by Blaszczynski, Wilson and McConaghy (1986) reported that many gamblers
do so in order to reduce their dysphoric mood, and to cheer themselves up.
Individuals who regularly play poker machines experience higher levels of excitement and
arousal than those individuals who play less frequently (Dickerson & Adcock, 1987), which
would explain why feelings such as arousal and excitement are often believed to be motivating
factors of gambling behaviour (Anderson & Brown, 1987; Dickerson, Hinchy, England, Fabre &
Cunningham, 1992). It has been shown that some gamblers report experiencing good feelings,
even euphoria while gambling (McCormick, 1987).
A gambler’s ‘situation’ (as measured by G-MAP) may also be a relevant motivational factor.
Results from a therapy project involving the study of 60 pathological gamblers over three years
showed that half of the individual’s involved in the project had experienced problems of
separation and loss, while over a third of individuals had formed a marriage or other close
relationship at the same time as their gambling career had commenced (Haustein & Schurgers,
1992). Other factors that precipitate problem gambling are the death of a family member or birth
of a child (Bolen & Boyd, 1968).
Whitman-Raymond (1988) views pathological gambling as a defense mechanism, believing that
some individuals who have experienced unresolved previous losses gamble excessively to try to
Culture & the Gambling Phenomenon 228
avoid further loss. It has been shown that it is not unusual for pathological gamblers to have
experienced serious turmoil or crisis in their lives before the onset of their problem gambling
(Taber, McCormick & Ramirez, 1987).
Problem gambling behaviours are often a reflection of an individual’s ‘attitudes to self’ (another
motivational factor measured by G-MAP), stemming from a low self image, feelings of inferiority
(McCormick, 1987; Jacobs, 1988), or the belief that things have been bad in the past, therefore
will be bad in the future (McCormick, 1987). For some gamblers, the experience of unavoidable
loss that accompanies gambling serves a way to punish themselves (Taber, McCormick &
Ramirez, 1987).
The final motivational group assessed by G-MAP is ‘social’ factors. An important motivation for
gambling, which has been reported, is the desire to participate in a social activity (Dumont &
Ladouceur, 1990). Graham and Lowenfeld (1986) suggest that there is a need to place more
attention on social factors within problem gambling research.
It would appear that coping and motivational factors are both important and should be combined
to explore their joint effectiveness in the prediction of problem gambling. This was examined in
the present study that explored whether problem gambling could be better predicted if the model
contained both coping styles and different groupings of motivational factors, which may influence
poker machine gambling.
Firstly, it was hypothesised that the level of problem gambling (measured by the SOGS) can be
predicted by a participant’s gender, marital and occupational status, along with their use of
different coping styles (measured by the ACS-SF).
Secondly, it was hypothesised that motivational factors (measured by the G-MAP) would
significantly add to the prediction of problem gambling, when combined with demographic
information and information on coping styles.
Method
Participants
A total of 202 adult participants aged between 18 and 65 years completed the survey for this
study. The data from 13 of these participants have been omitted from the results because of
unreliable (due to intoxication etc.), inconsistent or incomplete data. The remaining 189
respondents comprised 108 males (M Age = 33.14 years, SD = 11.32 years) and 81 females (M
Age = 34.09 years, SD = 13.58 years).
Respondents were selected using a convenience sampling technique from 11 different gaming
venues throughout Victoria, including a Casino. Gaming venues were chosen for the point of
data collection so that a larger number of poker machine gamblers could be surveyed.
Approximately 85% of the poker machine gamblers who were approached wished to participate
in the survey.
Measures
All participants were administered a survey containing a demographic questionnaire and a
modified version of the South Oaks Gambling Screen (Lesieur & Blume, 1993), which was
modified by replacing some of the culturally irrelevant gambling activities within the scale, with
activities that would be relevant to Australian gamblers. Participants’ were also administered the
Culture & the Gambling Phenomenon 229
Short Form Coping Scale for Adults (Frydenberg & Lewis, 1997) and the G-MAP Maroondah
Assessment Profile for Problem Gambling (Loughnan, Pierce & Sagris-Desmond, 1999).
Demographic Data. Demographic information included each participant’s date of birth, gender,
marital status, occupational status and suburb of residence. Information regarding the language
spoken within a participant’s home, and the culture that the participant identified with was also
collected.
Problem Gambling Behaviour. A modified version of the South Oaks Gambling Screen (SOGS)
was used as an indicator of problem gambling within this study. For the purpose of the current
study, and in accordance with the work of Gambino, Fitzgerald, Shaffer, Rennerand and
Courtnage (1993) and Trevorrow and Moore (1998), participants who answered ‘yes’ to 0 or 1 of
the scored questions on the SOGS were defined as having no gambling problems. Participants’
who answered ‘yes’ to 2, 3 or 4 of the scored questions on the SOGS were defined as having
potential mild to moderate gambling problems. In line with Trevorrow and Moore’s (1998)
definition, a participant answering ‘yes’ to 5 or more on the SOGS will be conservatively defined
as a possible problem gambler.
Any participant who indicated that he or she had never played poker machines, either at a Casino,
pub or sporting club was classified as a non gambler in relation to poker machine playing. The
data from these participants was then omitted from the results, regardless of their other gambling
activities.
Coping Styles. Frydenberg and Lewis’s (1997) 20 item Short Form Coping Scale for Adults
(ACS-SF) was used as a self report measure of participants’ coping behaviours in order to define
a participant’s style of coping. This scale comprised 18 structured items measured on a 5-point
Likert scale where 1= Doesn’t apply or is not used at all, 2 = Used very little, 3= Used sometimes,
4= Used often and 5 = Used a great deal. The last two items on the scale included an optional
‘not cope’ question also measured on the same 5-point Likert scale, and an open response item,
which asked respondents to write down anything that they do to cope, other than those things
mentioned in the proceeding items. The 19 items (18 structured and one optional) contained in the
ACS-SF create four scales that discriminate between coping behaviours.
The first scale measures the coping dimension, “Independently Dealing with the Problem,”
comprised the following strategies: Focus on Solving the Problem, Seek Relaxing Diversions,
Physical Recreation, Humour, Work Hard, Protect Self, and Improve Relationships. (Cronbach
alpha = .65).
The second scale measures the “Non-productive Coping” dimension including Worry, Wishful
Thinking, Not Cope, Ignore the Problem, Tension Reduction, Keep to Self and Self Blame
(Cronbach alpha = .73)
Finally, the Adult Coping Scale measures another two scales, ‘Optimism’ which includes Focus
on the Positive, Seek Relaxing Diversions, Wishful Thinking and Seeking Spiritual Support, and
‘Sharing’ contained Seek Social Support, Seek Professional Help, Social Action and Keep to Self.
However, both of these scales should be viewed with caution because of their relatively low
Cronbach alpha coefficients of internal consistency of 0.45 (Optimism) and 0.42 (Sharing).
Motivational Factors for Gambling. The G-MAP Maroondah Assessment Profile for Problem
Gambling (G-MAP) is a reliable and valid self-report inventory (Loughnan, Pierce, & Sagris-
Culture & the Gambling Phenomenon 230
Desmond, 1999) comprising 85 structured items, which assess 17 factors associated with problem
gambling. The 85 items are rated by the respondent using a 5-point Likert scale where 0= Does
not apply to me at all, 1= Applies to me a little, 2= Applies to me moderately, 3= Applies to me
strongly and 4= Applies to me very strongly.
The 17 factors examined by the G-MAP were divided into 5 broad groups. Group 1 ‘Beliefs about
Winning’, explores the respondent’s beliefs on how to win money at gambling and comprises the
factors Control, Prophecy and Uninformed (Cronbach alpha = .82). Group 2 ‘Feelings’, explores
respondent’s emotional states which may be influencing their gambling behaviour and comprises
of the factors, Good Feelings, Relaxation, Boredom and Numbness (Cronbach alpha = .89).
Group 3 ‘Situations’, explores the respondent’s situational states which may be influencing their
gambling behaviours, and comprises of the factors Oasis, Transition, Desperation and Mischief
(Cronbach alpha = .77). Group 4 ‘Attitudes to Self’, explores respondent’s attitudes toward
themselves, and how this may relate to their gambling behaviour. This group comprises of the
factors Low Self Image, Winner, Entrenchment and Harm to Self (Cronbach alpha = .77). Group
5 ‘Social’ contains the factors Shyness and Friendship (Cronbach alpha = .80)
Procedure
Ethical clearance was sought and granted from the Department of Psychology Ethics Committee
at Victoria University of Technology. The managers of various hotels equipped with poker
machines were approached by telephone to explain the study and to ask if they would be prepared
to discuss the study further, with a view to negotiating permission to survey patrons inside their
venue. While explaining the study it was made clear that participation of patrons would be
completely voluntary and that all venues, proprietors and patrons would be guaranteed
confidentiality.
In total, 42 gaming venue managers were approached, with only four agreeing to allow the survey
of patrons within their venue. Therefore, participants were also approached and surveyed outside
seven additional gaming venues as they were departing. Data was collected over four months,
with venues being visited at a variety of times and days. When surveying within a venue gaming
patrons were not interrupted whilst playing a poker machine, they were approached while waiting
to play a particular machine or on completion of a playing session.
Potential participants were approached by the researcher and asked if they would like to
participate in a study looking at factors that influence poker machine gambling within Victoria. If
the potential participant displayed interest, the researcher provided the participant with an
explanation sheet briefly outlining the study, accompanied by an explanation that the survey
would take approximately 25 to 30 minutes of their time. Patrons were also advised that all
results would be kept confidential, that participation was completely voluntary and that if they
wished to, they were free to cease involvement at any time during survey administration.
Patrons who wished to participate in the study were then asked to take a seat away from direct
contact with the venues poker machines, and were asked to read and sign a consent form.
Participants were then administered on the spot, a survey containing demographical questions, a
modified version of the South Oaks Gambling Screen, the Short Form Coping Scale for Adults
and finally the G-MAP Maroondah Assessment Profile for Problem Gambling, all of which have
been previously described in this report.
Culture & the Gambling Phenomenon 231
Results
All statistical tests used an alpha level of .05. Of the 189 valid cases within this data set, 99
(52.4%) participants answered ‘yes’ to either 0 or 1 of the scored questions on the SOGS. These
participants were therefore classified as having no gambling problems. Further 49 (25.9%)
participants answered ‘yes’ to 2,3 or 4 of the questions on the SOGS. These participants were
therefore classified as having possible mild to moderate gambling problems. Finally, the
remaining 41 (21.7%) participants answered ‘yes’ to 5 or more questions on the SOGS and
identified as possible problem gamblers.
Differences due to gender, marital and occupational status on SOGS scores were examined. The
sample of the current study consisted 108 male (M=33.14 years of age, SD=11.32 years) and 81
female (M=34.09 years, SD=13.58 years) participants aged between 18 and 65 years. Males
scored significantly higher (M = 2.87, SD = 2.95) than females (M = 1.79, SD = 2.15) on SOGS,
t(186.85) = 2.91, p = .004.
In relation to marital status, this sample of 189 participants included 101 single (55.6%), 53
married (28.0%), 19 De facto relationships (10.1%), 7 divorced (3.7%), 3 separated (1.6%) and 2
widowed (1.1%). Due to small numbers in several individual marital status groups, data were
regrouped into two categories representing the partner status. Married or in a de facto
relationship were classified as ‘significant other’ group, while participants who were either single,
divorced, separated or widowed were reclassified as ‘without significant other’ group.
Participants without significant other scored significantly higher on SOGS (M = 2.73, SD = 2.78)
than participants with significant other (M = 1.89, SD = 2.46), t(187) = 2.1, p = .037.
Next, the effect of daily activities and occupation on problem gambling was examined. The
sample included 136 employed (72%), 20 students (10.6%), 16 people performing home duties
(8.5%), 13 unemployed (6.9%), and 4 retired (2.1%). Participants’ occupational status was
regrouped into two categories. Participants who were employed or studying were reclassified
‘structured day’ (n = 156), while others who have more flexibility in organising their daily routine
were reassigned into ‘flexible day’ (n = 33). The participants with flexible daily routine scored
significantly higher on SOGS (M = 4.00, SD = 3.45) than those with structured daily routine (M =
2.07, SD = 2.38), t(38.69) = 3.07, p = .004.
After examining the differences in SOGS scores for participants according to their gender, marital
and occupational status, it would appear that the consideration of these variables might be
important when attempting to construct a model designed to successfully predict problem
gambling.
Therefore, in order to test the first hypothesis and identify whether problem gambling (measured
by the SOGS) can be predicted by determining a participant’s level of use of different coping
styles (measured by the Short Form Coping Scale for Adults). A standard multiple regression
analysis (p = .05 for inclusion) was performed, using the aforementioned demographics (gender,
marital group and occupational group) and four coping styles (Independently Dealing with the
Problem, Non-Productive Coping, Sharing and Optimism) as predictor variables (see Table 1).
Culture & the Gambling Phenomenon 232
Table 1. Summary of Standard Multiple Regression Analysis for Demographic and Coping Style
Variables Predicting the South Oaks Gambling Screen Score (n=189)
_________________________________________________________________
Measure
B
SE B
ß
Gender
-1.504
.355
-.278
.691
.357
.125
Occupational Status
Group
2.161
.455
.306
Independently Dealing
with the Problem
Coping Style
-.034
.014
-.201
Non Productive
Coping Style
.057
.012
.355
Optimistic
Coping Style
.027
.016
.145
Sharing
Coping Style
.049
.007
.049
Marital Status
Group
It was found that the three demographic variables together with the four coping styles
significantly predicted problem gambling as measured by the SOGS, F (7,181)=11.52, p<.001.
These seven variables account for almost one third (28.1%) of the total variance in the scores on
the SOGS (Adjusted R2=.281).
Analysis of this model showed both gender (t(181) =-4.24, p<.001) and occupational group
(t(181) =4.75, p<.001) as independent predictors of problem gambling as measured by the SOGS,
revealing that male participants’ tended to obtain higher scores on the SOGS than female
participants’, and that participants with an ‘unstructured day’ tended to obtain higher scores on
the SOGS than participants who had a ‘structured day’.
Analysis also revealed a tendency for participants ‘without a significant other’ to score higher on
the SOGS than participants with a ‘significant other’ (t(181) =1.94, p =.054, ns), but this variable
was not found to be a statistically significant independent predictor of problem gambling as
measured by the SOGS.
Of the coping styles, it was found that both ‘Independently Dealing with the Problem’ (t(181) =2.37, p<.05) and ‘Non-productive Coping’ (t(181) =4.84, p<.001) were independent predictors of
problem gambling as measured by the SOGS. Lower scores on the ‘Independently Dealing with
the Problem’ coping style and higher scores on the ‘Non-productive’ coping style indicated
higher scores on the SOGS. However, the ‘Optimistic’ coping style (t(181) =1.67, p>.05, ns) and
‘Sharing’ coping style (t(181) =.71, p>.05, ns) were not found to be significant independent
predictors of problem gambling as measured by the SOGS scores.
Culture & the Gambling Phenomenon 233
It was further hypothesised that motivational factors (as measured by G-MAP) significantly add
to the prediction of problem gambling (as measured by SOGS) when combined with the
information on coping styles and demographic data. To test this hypothesis standard multiple
regression analysis (p =.05 for inclusion) was once again performed.
In order to maintain case-to-predictor ratio at a reasonable level, the analysis performed to test
this second hypothesis included only the independently significant demographics (gender and
occupational group) and coping styles (‘Independently Dealing with the Problem’ and ‘NonProductive Coping’) from the first model.
It was found that the two significant demographic variables, two significant Coping Style
variables together with the five motivational group variables, significantly predicted problem
gambling as measured by the SOGS, F(9,179)=22.63, p<.01. These significant demographic
variables, significant coping styles, and motivation groups account for over half (50.9%) of the
total variance in the scores on the SOGS (Adjusted R2=.509). The summary statistics from this
analysis is shown in Table 2.
Table 2 Summary of Standard Multiple Regression Analysis for Demographic, Coping Style and
Motivation Variables Predicting the South Oaks Gambling Screen Score (n=189)
_________________________________________________________________
SE B
ß
Measure
B
Gender
-.550
.309
-.101
.930
.395
.132
-.012
.009
-.072
Non Productive
Coping Style
.021
.010
.133
Beliefs about Winning
.053
.025
.172
Occupational Status
Group
Independently Dealing
with the Problem
Coping Style
Feelings
.038
.023
.185
Situations
.105
.033
.387
Attitudes
.027
.029
.088
Social
-.096
.040
-.214
_________________________________________________________________
Analysis of the second model revealed that the demographic variable occupational group (t(179)
=2.36, p<.05) was an independent predictor of problem gambling. Gender, however (t(179) =1.78, p>.05, ns) was not found to be a statistically independent significant variable within this
model.
Culture & the Gambling Phenomenon 234
Of the coping styles the ‘Non-productive Style’ (t(179) =2.15, p<.05) was shown to be an
independent predictor of problem gambling, while ‘Independently Dealing with the Problem’
(t(179) =-1.32, p>.05, ns) was not. Higher scores on the Non-productive Coping Style predict
higher scores on the SOGS.
Examination of the motivational groups revealed that ‘Beliefs about Winning’ (t(179) =2.11,
p<.05), ‘Situations’ (t (179) =3.14, p<.01) and ‘Social’ factors (t(179) =-2.41, p<.05) were all
independent predictors of Problem Gambling while ‘Feelings’ (t(179) =1.70, p>.05, ns) and
‘Attitudes to Self’ (t(179) =.93, p>.05, ns) were not. Higher scores on the groups ‘Beliefs about
Winning’ and ‘Situations’ and lower scores on the group ‘Social’ indicated higher scores on the
SOGS.
The increment in the proportion of variance obtained by the removal of nonsignificant
demographics and coping styles, and the addition of five motivational groups within the second
stage of the model, was found to be significant, F (2,179)=42.84, p<.01.
Discussion
Overall, this study supports the notion that coping styles, motivational factors and specific
demographic data predict the level of problem gambling among poker machine players within
Victoria. The first hypothesis in this research project states that the level of a participant’s
problem gambling, can be predicted by determining the participants gender, marital and
occupational status, along with the extent to which they use different coping styles. This
hypothesis was supported along with the second hypothesis that adding motivational factors for
gambling to a model containing information on coping styles, and demographics, would
significantly increase the prediction of problem gambling.
The first stage of this prediction model, incorporating coping styles along with gender, marital
and occupational status significantly predicted participants level of problem gambling. The
model accounted for almost one third of the variance in individuals’ problem gambling scores.
These results are in line with the work of Bonin, McCreary and Sadava (2000) as well as McKee,
Hinson, Wall and Spriel (1998) who suggest that various coping behaviours significantly predict
problem drinking.
The relationship between gender and gambling behaviour supported by the present study is
consistent with the work Moore and Ohtsuka (1997) who believe that gender can be used as a
reliable predictor of problem gambling. Similarly, research conducted by Bolen and Boyd (1968)
and (Lesieur & Blume, 1987) who report marital and employment difficulties as influencing
factors of problem gambling, are consistent with the present results.
Analyses of this model revealed that the demographic variables gender and occupational group
were statistically significant independent predictors of problem gambling, specifically that male
participants’ tended to obtain higher scores on the SOGS than female participants’, and that
participants with an ‘unstructured day’ tended to obtain higher scores on the SOGS, than
participants who had a ‘structured day’.
Regarding gender, these findings are in line with research by Volberg and Steadman (1988), who
conducted research into problem gambling and discovered that 64% of the problem or
pathological gamblers within the study population were males. However, the present findings are
in contrast to the results from a study conducted by Ohtsuka, Bruton, DeLuca and Borg (1997)
who found that females were just as likely as males to be poker machine problem gamblers.
Culture & the Gambling Phenomenon 235
The finding that an ‘unstructured’ daily routine predicted problem gambling (and remained a
statistically significant independent predictor of problem gambling in the second stage of the
model) lends support to the work of Castellani, Wootton, Rugle, Wedgeworth, Prabucki and
Olsen (1996) who also found a link between unstructured daily activities and problem gambling
with 50% of the pathological gamblers within their study being unemployed.
Analysis of these results also revealed a tendency for participants ‘without a significant other’ to
score higher on the SOGS than participants with a ‘significant other’, but this variable was not
found to be a statistically significant independent predictor of problem gambling. Conflicting
findings also exist in the literature. Lesieur and Blume (1987) suggest that separation, divorce
and unemployment are related to the onset of problem gambling, while Volberg and Steadman
(1988) report that until the onset of problem gambling individuals are mostly regarded as highly
employable individuals with stable family lives.
The role of marital status as a predictor of problem gambling is therefore unclear, and remains
unresolved in the present study. This question may require further investigation.
Of the four different coping styles, ‘Independently Dealing with the Problem’ and ‘Non
Productive’ coping were found to be statistically significant independent predictors of problem
gambling. Lower scores on the ‘Independently Dealing with the Problem’ coping style and higher
scores on the ‘Non-productive’ coping style indicated higher scores on the SOGS. However, the
‘Optimistic’ and ‘Sharing’ coping style were not found to be significant independent predictors of
problem gambling.
These statistically significant findings for ‘Independently Dealing with the Problem’ and ‘NonProductive’ coping support results from studies conducted by Castellani, Wootton, Rugle,
Wedgeworth, Prabucki and Olsen (1996) that reported lower levels of productive coping in a
group of veterans with gambling problems.
Furthermore, these results support the findings of Johnson and Pandina (2000) and Maisto,
Connors and Zywiak (2000) which suggest that the more that an individual employs a negative or
non productive coping style, the greater the likelihood of the individual becoming a problem
drinker.
Regarding the second stage of the proposed prediction model, it was found that the incorporation
of motivational factors into a model containing significant demographic variables (gender &
occupational group), and significant coping styles (‘Independently Dealing with the Problem’ &
‘Non-Productive’) significantly added to the prediction of participants problem gambling.
This model accounted for over half of the variance in problem gambling scores, lending support
to research by Chantel, Vallerand and Vallieres (1995) proposing that motivation is a key
determinant of gambling behaviour.
Examination of the motivational groups revealed that ‘Beliefs about Winning’, ‘Situations’ and
‘Social’ factors were all statistically significant independent predictors of problem gambling,
while ‘Feelings’ and ‘Attitudes to Self’ were not. Higher scores on the groups ‘Beliefs about
Winning’ and ‘Situations’ and lower scores on the group ‘Social’ indicated higher scores on the
SOGS.
The finding that ‘Beliefs about Winning’ is a statistically significant predictor of problem
gambling supports the work of Moore and Ohtsuka (1999a) who suggest that young problem
Culture & the Gambling Phenomenon 236
gamblers beliefs about winning are reliable predictors of problem gambling behaviours.
Whitman-Raymond (1988) reported that the majority of problem gamblers within his study had
suffered losses prior to the development of their problem gambling behaviour, which is consistent
with the fact that ‘Situations’ were found to be a statistically significant independent predictor of
problem gambling within the second prediction model.
The significant finding for ‘Social’ factors as a proposed predictor variable within this model,
lends support to Dumont and Ladouceur (1990) findings that suggest that individuals gamble in
order to take part in social activities.
Statistically nonsignificant contribution of the factors ‘Feelings’ was contrary to Anderson and
Brown’s (1987) and McCormick’s (1987) assertions that feelings while gambling are important
influencing factors in the development of problem gambling behaviours, with many individuals
gambling because of the good feelings and euphoria they experience during play.
Results indicating that ‘Attitudes to Self’ were not significant independent predictors of problem
gambling are contrary to both Jacobs (1986) who suggests that pathological gambling may stem
from low self esteem, and Taber, McCormick and Ramirez (1987) who argue that individuals
develop pathological gambling problems because they see it as a good way of hurting themselves.
The reason for these nonsignificant results in the present study is unclear.
Of the nine variables included within this second stage of the model, the only demographic
variable found to be a statistically significant independent predictor of problem gambling was
‘Occupational Group’, with this result continuing to support the findings of Castellani, Wootton,
Rugle, Wedgeworth, Prabucki and Olsen (1996) as mentioned earlier.
However, as mentioned earlier ‘Gender’ was no longer found to be a statistically significant
independent predictor of problem gambling after applying the second stage of the prediction
model. The literature is also inconclusive on the gender issue. It is difficult to compare previous
findings with those of the present study, as the former did not combine coping styles and multiple
motivational factors along with these demographic details. Overall it seems more likely that
factors other than gender are responsible for predicting problem gambling behaviour and that
gender may act as a surrogate when certain motivational factors are not accounted for. That is, the
problem gambling may be due to the effect that gender has on motivational, or other interrelated
variables rather than gender per se.
Also, regarding the coping styles within the second stage of the model, ‘Non-productive’ coping
style was shown to be an independent predictor of problem gambling, while ‘Independently
Dealing with the Problem’ was not. Higher scores on the ‘Non-productive Coping Style’
indicated higher scores on the SOGS.
The significant result obtained by the ‘Non-Productive’ coping style remained in line with studies
such as Johnson and Pandina (2000) and Maisto, Connors and Zywiak (2000), but the altered
finding of the ‘Independently Dealing with the Problem’ coping style in the second stage of the
model fails to support to the findings of the previously mentioned study by Castellani, Wootton,
Rugle, Wedgeworth, Prabucki and Olsen (1996).
The results obtained within the present study are of particular interest as this is the first time that
the effect of specific demographics, coping styles and multiple motivational groups have been
treated as complementary variables and have been explored within the one model.
Culture & the Gambling Phenomenon 237
Finally, the increment in the proportion of variance obtained by the removal of insignificant
demographic variables and coping styles and the addition of five motivational groups within the
second stage of the model, was found be statistically significant. This statistically significant
increment in the proportion of variance between the first and second model supports the use of
the second model (which combines motivational factors with coping styles and demographics),
over the first model (containing coping styles and demographics alone).
There are however several limitations to this study. Firstly, the data collected for this study did
not evenly represent poker machine gamblers throughout Victoria. The researcher attempted to
survey patrons from all areas of Victoria, with venues in the Western, Eastern, Southern and
Northern suburbs being visited, but due to time constraints and the limited availability of
participants, many rural areas remained under represented. Therefore, caution should be taken
before generalising about the results of this study to include all Victorians, and further research
should be conducted with special attention being directed towards venues and patrons within rural
Victoria.
The fact that the ‘Optimism’ and ‘Sharing’ coping styles were not found to be statistically
significant independent predictors within this study, must be viewed with caution. Although, the
results of this study have shown that as a whole the ACS-SF is an adequate and useful tool for
measuring individuals coping styles, the Cronbach alpha coefficients of internal consistency for
both coping styles are relatively low. Therefore, further research may benefit from the use of the
Long Form of the Coping Scale for Adults (Frydenberg & Lewis, 1997) to minimise
measurement error.
Regardless of its limitations however, the results of this study highlight the importance of
considering demographics, coping styles and motivational factors when trying to detect gambling
problems. In particular, these results have shown that demographic details such as ‘Gender’,
‘Occupational’ and ‘Marital’ status; coping styles such as ‘Non-Productive’ and ‘Independently
Dealing with the Problem’; and motivational factors such as ‘Beliefs about Winning’, ‘Situations’
and ‘Social’ are useful predictors of problem gambling.
Culture & the Gambling Phenomenon 238
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Culture & the Gambling Phenomenon 241
Sacred and secular play in gambling among Blackfoot peoples of
Southwest Alberta
Virginia McGowan1, L. Frank2, G. Nixon1, M. Grimshaw1
1Addictions
Counselling Program, School of Health Sciences
of Native American Studies
2Department
Correspondence to:
Dr. Virginia McGowan, Addictions Counselling Program, School of Health Sciences, The University of Lethbridge,
4401 University Drive, Lethbridge, Alberta T1K 3M4,
[email protected]
Abstract
This study is concerned with cultural and experiential contexts
that give meaning to gambling among Blackfoot peoples of
southwest Alberta in western Canada. Using narrative and myth,
the authors examined textual materials gathered from
ethnographic and historical records, contemporary versions of
Blackfoot myths told by tribal Elders, and autobiographies of
Blackfoot individuals with a previous history of problem
gambling. Social discourses, through which meanings are
constructed, were identified in these oral and archival literatures
and the lived experiences of Blackfoot gambling. These
discourses indicate that sacred and secular aspects of play persist
in contemporary Blackfoot gambling. Cultural themes in
contemporary gambling practices and themes linked to the
colonial experiences of Blackfoot and other First Nations peoples
are discussed. The authors conclude that contemporary forms of
gambling by Blackfoot peoples remain informed by traditional
cultural practices and are influenced by social structural
processes, including experiences of colonization. Implications for
design of interventions are discussed.
Introduction
Significant gaps are evident in our understanding of cultural and experiential contexts that give
meaning to gambling. Outside anthropology, history and culture studies, the cultural dimensions
of gambling have been largely ignored or appear as anecdote. A recent review of twenty years of
socio-cultural gambling research indicates that this literature is predominantly focused on
pathology or socio-economic impacts, relies largely on positivist constructions that abstract
people out of the contexts in which gambling takes place, and reflects dominant western
epistemologies (McGowan, Droessler, Nixon, & Grimshaw 2000). These studies of prevalence of
problem and pathological patterns of gambling, while expanding our knowledge of harms
Culture & the Gambling Phenomenon 242
associated with compulsive play, fail to deepen our understanding of the social discourses that
constitute the context in which players give meaning to their gambling.
The limited research concerned with the social and cultural dimensions of gambling indicates
clearly that contexts give both meaning and shape to these forms of play. What people think about
their gambling and how they play is generated in a rich cultural and experiential landscape. For
example, Fisher (1993) describes a range of subcultures and social processes among young fruit
machine players in Britain. Ethnographers such as Heine (1991) and Goodale (1987) observe that
card playing among the Tlinglit of northwest North America and Tiwi of northern Australia is a
modern adaptation to cash-based economics, serving to extend traditional practices of resource
redistribution that signal identity, social rank, and prestige. Further, gambling is recognized as a
gendered and increasingly institutionalised activity accompanying shifts in leisure patterns
associated with increased urbanization and rapid social and economic change (Hallebone 1997,
1999; Hayano 1989).
A number of prominent gambling researchers have called for research that examines gambling
from a broader range of methods and perspectives (Abbott & Volberg 1996; Volberg & Abbott
1997; Lesieur & Heinemann 1988; Mark & Lesieur 1992; McMillen 1996). McMillen (1996),
for example, suggests that different conceptual tools and explicitly political approaches are
required to understand contemporary gambling and its rapid expansion. In a post-colonial
globalise world, where indigenous peoples are increasingly involved in gambling as players and
promoters of play, and bear a disproportionate amount of related harms, there is a compelling
need to heed this advice.
It is not our intention to offer an explanatory framework for contemporary patterns of gambling
among Blackfoot peoples. Rather, by examining social, cultural and historical contexts of
gambling among Blackfoot peoples of southwest Alberta, the present study attempts to offer an
alternative, hermeneutic perspective on the meanings given to gambling by traditional and
contemporary Blackfoot peoples.
The Narrative Study of Gamblers’ Lives
The narrative study of gamblers’ lives provides an opportunity to explore the meanings given to
gambling by gamblers themselves, what one anthropologist has termed the study of social
phenomena in terms of local frames of awareness (Geertz 1983). Narrative—social discourse
involving a continuous dialogue in which lives are storied and re-storied—has been described as
“a meaning making system that makes sense out of the chaotic mass of perceptions and
experiences of a life…in search of life plots that better serve the individual in the present”
(Josselson 1995, pg 33). Social discourses as “narrative modes of knowing” (Bruner 1986)
privilege lived experiences, and are the processes through which meanings are given to lives.
Thus, the analysis of narrative autobiographies enables us to study whole persons, to clarify what
is real for them in their world (Josselson 1995). This places the observer in a position to “look
over their shoulders” (Geertz 1973) rather than “titrate out bits” (Josselson 1995, pg 31).
But in looking over gamblers’ shoulders, we must be aware that we are not always peering
through the same cultural lens. Commonly, people try to make sense of their world on the basis of
a set of shared assumptions about how the world operates. This sense-making occurs within the
context of symbolic frameworks termed ‘worldviews’ (Lavenda & Schultz 2000) that constitute
the cultural lenses through which the individual, their society, and the world are perceived. As a
particular form of narrative, myths form the symbolic base of a culture (Gabriel 1996) and codify
worldviews, serving as a set of cognitive tools to integrate personal experiences with a wider set
of assumptions (Lavenda & Schultz 2000; Levi-Strauss 1979). Gambling occurs as a common
Culture & the Gambling Phenomenon 243
theme in the myths of indigenous peoples across North America, where gambling is the central
motif in moral tales of loss and equalization and archetypal tales involving culture heroes
(Gabriel 1996; Huizinga 1950).
Gambling and Blackfoot Peoples
Several factors make the study of cultural dimensions of contemporary gambling among
Blackfoot peoples of southwest Alberta compelling. Gambling among the Blackfoot, as among
other First Nations peoples in North America, was both a sacred and secular activity prior to the
coming of Europeans to western Canada (Gabriel 1996; Culin 1992//1907). A variety of games
and activities were pursued among the Plains peoples, including concealment games such as the
hand (or stick) game, hoop and stick game, horse racing, foot races, and ‘counting coup’
(accomplishing an heroic deed, such as touching rather than killing an adversary in battle) (Culin
1992/1907; Gabriel 1996; E-1; E-4).1 The etic, or outsider, perspective of European observers
often led them to misunderstand the meanings given to play and what was taking place from the
perspective of the players. Tedlock (1992/1907) notes that although early European compilers
such as Culin (1992/1907) typologized these games into those of chance and those of skill,
paradoxically the participants were trying to influence the outcomes through magical
interventions.
The tradition of gambling, as well as the traditional forms, continues in the present day. Added to
the traditional repertoire are other modalities of gambling such as video lottery terminals, bingo,
lotteries, casinos, and scratch cards. Traditional forms of gambling such as horse racing and hand
games remain popular among First Nations peoples of western North America, with hand game
tournaments attended by large numbers of players from across the northwest. Blackfoot peoples
commonly host or participate in these hand game tournaments (E-4). As played in pow-wow
celebrations in gatherings of Plains peoples, hand games and other forms of gambling have been
described by some observers as comprising identity games also, in which separations and
alliances between social groups are played out (Herndon 1979).
The social, cultural, and economic impacts of problem gambling on Canadian and Albertan First
Nations individuals, families, and communities have been documented elsewhere (Hewitt 1994;
Hewitt & Auger 1995; National Council of Welfare 1996). The relatively high estimates for
prevalence of adult and youth problem gambling and appalling levels of associated harms
observed among other First Nations peoples in Canada are noted among Blackfoot peoples also
(Hewitt 1994; McGowan, Droessler, Nixon & Grimshaw 2000; Napi Friendship Centre & Alberta
Alcohol and Drug Commission 1996; Volberg 1993; Zitzow 1992). As opportunities for
gambling increase through expanded access to video lottery terminals and impending
development of on- and off-reserve casinos, it is anticipated that Blackfoot community leaders
and decision makers will need to take a more pro-active approach to dealing with the harms
associated with problem gambling (Cozzetto 1995). A more comprehensive understanding of
gambling among indigenous peoples will reveal the Eurocentrism of both mainstream research
and interventions and contribute to development of culturally appropriate and culturally safe
interventions to prevent and treat problem gambling.
The Blackfoot Peoples
Prior to the spread of Europeans into western North America, the Blackfoot peoples comprised
groups of nomadic hunters and gatherers that roamed the vast grasslands of the Great Plains
following the buffalo (American bison) herds on which their economies were based. This form of
subsistence required sophisticated levels of cooperation and organisation among these groups
(Dickason 1997; Grinnell 1962). Extensive trade networks that criss-crossed the length and
breadth of the continent were maintained with other tribes (Dickason 1997; Conaty 1997).
Culture & the Gambling Phenomenon 244
Blackfoot social organisation was clan-based and included age-graded men’s societies that
performed secret and sacred ceremonies (Grinnell 1962; Conaty 1997). Several secret societies
remain active today among the three loosely affiliated nations that form the recently re-unified
Blackfoot Confederacy: Siksika, Bloods (Kainai), and Peigan (Piikuni). These tribes were cosigners of Treaty 7 in 1877 along with the Sarcee and Stoney nations under which 93,000 square
kilometres (35,000 square miles) of territory in southwest Alberta were ceded in return for
education, health, and hunting guarantees, as well as annuities and provisions for establishing an
agricultural subsistence base (Dickason 1997).
Blackfoot peoples met with Europeans relatively late in the history of the European invasion of
North America. As elsewhere, what emerged from the collision between European and First
Nations cultures was a clear difference in worldviews. Judeo-Christian beliefs in hierarchy of
being and the ascendancy of human beings, the concept of original sin, notions of heaven and
hell, and reference to human-made laws clashed with the Aboriginal “harmony ethos” (French
1997), expressed among the Blackfoot as beliefs in natural law and animism, emphasizing interrelationships and stewardship of the land. In this epistemological perspective, human beings are
understood to be relatively insignificant in the cosmos and are believed to co-exist with spiritual
beings that inhabit each aspect of the natural world (Conaty 1997; Frank 1999; French 1997).
European colonisation processes included enforced assimilation through residential schools.
Political, economic, cultural, and social oppression continues to the present day, resulting in a
disproportionate burden of illness and poverty among the Blackfoot, as among other First Nations
peoples in Canada (O’Neill, Reading, Bartlett, Young & Kaufert 1999; Waldram, Herring, &
Young 1995; Young 1994; Saggers & Gray 1998). Social structural inequities have had
devastating effects on First Nations peoples including loss of traditional cultural identity and
practices, family and community breakdown, and segregation from mainstream social, economic
and political processes (Frank 1999; Saggers & Gray 1998). These factors have been implicated
as root causes of addiction and other problems experienced by First Nations peoples (Alexander
2000; Saggers & Gray 1998).
Approximately thirty thousand individuals are enrolled as members of the Blackfoot nations in
southwest Alberta at present and, exercising Aboriginal right to self-government, these
communities are experiencing a significant revival of autonomy, language, and cultural traditions
(Conaty 1997). As the Blackfoot nations seek to restructure their economies, casino gambling
figures significantly in plans to provide employment and increase cash flows (Azmier 2000;
Cozzetto 1995; Duffie 1998; Peacock, Day, & Peacock 1998).
Exploring the Narratives
This research was conducted as a pilot study to explore the contemporary social and cultural
contexts of gambling among Blackfoot peoples of southwest Alberta. The study focused on
traditional oral and archival literatures drawn from ethnographic and historical textual materials
and interviews with four Blackfoot tribal Elders, as well as interviews eliciting the lived
experiences of five recovered gamblers. Themes in these literatures were compared with narrative
autobiographies gathered in the interviews with individuals who have a history of problem
gambling.
Culture & the Gambling Phenomenon 245
Ethnographic, Historical and Oral Literatures
Textual materials describing traditional stories were gathered from the Glenbow Museum, an
Alberta institution that is the repository for historical archives, including original journals, theses,
biographies, records, and manuscripts dating from initial European contact in the eighteenth
century with Plains peoples (Dickason 1997). Additionally, the NF06 Blackfoot file materials in
the electronic Human Relations Area Files (eHRAF), which comprises the full text of
ethnographic reports, were searched on the terms “gaming” (OCM524) and “gambling”
(OCM525) to retrieve 112 matches from 19 separate documents. These documents reference
materials dating from the seventeenth century to 1987. The texts were surveyed for specific
forms and contexts in which gambling occurred, which were compared with the interview data
from contemporary gamblers and Elders’ stories.
Traditional stories of the Blackfoot peoples include tales of creation, religion, medicine, and war,
as well as stories about transformation. To examine the extent to which themes of gaming and
gambling persist among the traditional stories contemporary Blackfoot people, three Elders from
the Bloods (Kainai) (E-1, male; E-2 and E-3, female) and one Elder (E-4, male) from the Siksika
were invited to share commonly told stories with gambling themes. These interviews were audioor video-taped, with permission, and examined for emergent themes and archetypes.
Phenomenological Interviews with Recovered Blackfoot Gamblers
Five middle-aged and older individuals were recruited using a purposeful sampling technique
(Table 1). These individuals were self-described as having had a gambling problem in the past
(more than one year previous to the interview), which was now resolved. Each person
participated in an in-depth audio-taped interview conducted by a Blackfoot-speaking member of
the research team (LF) and a research assistant. Interviews were designed to be loosely structured
and open-ended. Following agreement on the content and objective of the interview, including
oral or written consent, the interview began with completion of the DSM-IV criteria for problem
gambling. Interview participants were invited to share the story of their gambling activities and its
resolution, during which the interviewer prompted for expansion on emergent themes. The
interview concluded with exploration of traditional and non-traditional influences on their lives
and knowledge of traditional stories. The interviews were coded and analyzed using QSR NVivo
software (version 1.2) (Richards 1999), and linked to the oral and archival literatures.
Sacred and Secular Play in Traditional Gambling
Gambling has a long history among the First Peoples of North America, as indicated by recovered
material pre-dating by several thousand years European contact with the original inhabitants of
the continent. The archaeological and ethnographic evidence indicates that gambling activities
varied by age group, gender, season, and ritualised purpose (Culin 1992/1907; Ewers 1955, 1958;
Gabriel 1996; Hanks & Hanks 1977; Lancaster 1966; McClintock 1968; McFee 1972; Mountain
Horse 1979; Wissler 1911, 1912). In pre-European times, a variety of games and activities were
enjoyed including concealment games, horse and foot races, and ‘counting coup’ as described
previously. A nineteenth century observer noted the popularity of play, opining that, among the
Blackfeet (sic) of Alberta “their chief amusements are horse racing and gambling” (Wilson 1888,
p. 192). Early non-native observers tended to moralize about extensive gaming and gambling
activity, however, “…as plain proof of the evil consequences of a violent passion for gaming
upon all kinds, classes and orders of men” (Romans 1775, p. 79). Regarding gambling as heathen
worship, missionaries in some areas forced abandonment of this play in their attempts to instil a
sense and practice of the Protestant ethic (Culin 1992/1907; Reith 1999).
The secular objectives of play among native North Americans were amusement and gain, but
gaming and gambling rituals were “sacred play” also (Huizinga 1950), highly symbolic acts in
Culture & the Gambling Phenomenon 246
which cosmic order was epitomized and maintained (Gabriel 1996). Gambling occurred in a
variety of contexts, including healing rituals. The early Jesuit records document the use of dice
games in healing of the sick, for example (Lalemont 1639). Culin (1992/1907), who undertook a
massive inventory of North American Indian games, concluded that gaming and gambling,
through association with myths, ceremonial observances and ritual practices with clearly
divinatory and magical functions, were “performed in order to discover the probable outcome of
human effort, representing a desire to secure the guidance of the natural powers by which
humanity was assumed to be dominated” (Culin 1992/1907, p. 35). In some regions, playing
fields were mandala-like “maps of the universe” where winning “secured a blessing for the
community and assured cosmic integrity” (Gabriel 1996, pp 14-15). Often, traditional medicines
and rituals were employed to influence the outcomes of games. For example, Ewers (1955),
citing reports on horse racing compiled between 1750 and 1952, observed “The greatest
precaution was taken to prevent a horse medicine man from coming near the race horses for fear
that he might use his secret power to make one of the horses tire or falter in the stretch.”
Similarly, Helleson (1974) notes that a powerful medicine used in Blackfoot religious ceremonies
to place the person who used it in closer relationship with cosmic forces was used often to
influence horse racing and hand games. This root was tied to horses’ tails, sprayed on quirts, used
in conjunction with stones, or held in the mouth to prevent being overtaken by other riders.
A rich oral literature of myth, legend and allegory survived the invasion and domination of
Europeans in North America across the centuries of colonisation (Culin 1992/1907; Gabriel 1996;
McGowan, Droessler, Nixon, & Grimshaw 2000). In contemporary times, this constellation of
oral literature is part of active cultural practices among contemporary tribal Elders who continue
story-telling traditions. Many stories survive in historical archives or ethnographic records. The
stories often feature a culture hero as an archetypal figure, exemplified by the Great Gambler of
the Navajo (Gabriel 1996) and Pau-Puk-Keewis of the eastern Algonkians (Schoolcraft
1978/1844-45; Longfellow 1989/1855). Among Blackfoot peoples, the foremost culture hero is
Napi, the Old Man, a mischievous, daring, manipulative and unpredictable figure featured in
several stories with gambling themes, such as a well-told tale about chickadees’ eyes (E-1, E-2,
E-3). These archetypal figures exhibit voracious appetites for sex, food, and gambling, illustrating
the processes and consequences of natural law. Their actions in the stories in which they figure
serve to bring about or explain both natural and cultural phenomena (Gabriel 1996). In
comparison with the Trickster-type stories of the culture hero, the dangers of excess and reversals
of fortune are the central motifs of moral tales of lovers and warriors that describe the plights of
ordinary people who gamble too much, bringing dramatic consequences of grief and loss to
themselves and their community (E-4). Gambling appears in both styles of traditional stories as
“the great equalizer”, portraying transformation, revival, resurrection, and homeostasis (E-1; E-2;
E-4; Gabriel 1996).
The lived experiences of recovered gamblers
Each individual interviewed perceived him- or herself to have experienced problems related to
gambling at some time in the past. Both older and younger participants gambled excessively
earlier in their lives on traditional games, including horse racing, hand games and other games of
concealment, and cross country running. With the exception of the oldest man interviewed, who
had gambled at a time when electronic and casino forms of gambling were not available, each
person interviewed had gambled in a combination of traditional and non-traditional games
including bingo and rodeo.
The DSM-IV screen for problem gambling2 was administered to each person at the outset of the
interview. The older persons (indicated with * in Table 1) who participated experienced
significant difficulty responding to the DSM-IV criteria, however, largely because they felt the
Culture & the Gambling Phenomenon 247
criteria were irrelevant for the social and cultural contexts of the period in which they were
gambling. At times, the older participants expressed confusion about the meaning of a question
that appeared to bear little relevance for them. For example, in response to a query about
gambling with increasing amounts of money, an older man who had gambled excessively in his
youth (I-2) responded:
“I don’t know what you mean there in increasing amount of money. To
us…five, ten dollars is like a million dollars today, and it’s hard, uh, it’s hard to
get that money in my time.”
He continued to admonish the interviewer that neither the amounts of money lost nor
accumulating losses were large factors in his gambling. Money was neither readily available nor
used much in his young days.
“You don’t realize how much you lost that time. The only thing [is] that you
don’t really miss it. Of course, us Indians there we never did pay for power or
heat, so you don’t have hardly any bills to pay.”
He found it similarly difficult to respond with yes or no to a question about feeling anxious or
irritable when he tried to cut down or stop. In his opinion, the question was not relevant to a time
period when people had “to work for their daily bread every day” in a continuous struggle for
survival, with no time or energy to be stressed in comparison to contemporary times when people
become restless and anxious because they are “just sitting at home staring at their walls”. Rather
than trying to escape from problems, he perceived himself as “looking for a pot of gold”. As he
was separated from his family in boarding school and lived by himself during his gambling days,
he claimed not to have lied to anyone about his gambling, largely because he had no one to lie to.
Similarly, job loss in an era of “no job to lose” was not perceived as a relevant question.
Table 1. Description of Interview Participants.
Interview
Age (years)
Gender
DSM-IV
score
I-1
62
female
6/10*
I-2
64
male
3/10*
I-3
47
male
10/10
I-4
37
female
9/10
I-5
49
male
9/10
Analysis of the interviews with recovered gamblers revealed a number of cultural themes.
Blackfoot versions of the “hero” archetype that reflect traditional mythological figures were well
known among the participants, and were freely associated with gambling. In recounting a story
about Napi, for example, one participant observed “he would have made a real gambler” (I-1).
In a society with limited employment and limited access to cash, interdependent relationships
among extended family members provide a resource base for cash to gamble with and to buffer
gamblers from the misfortune of losing:
“There’s times where I’d lend money away, and then I would expect it
back…just so I can go gambling…Even if they ask for money, you give it to
them and don’t ask for it back cause sooner or later you’ll get it back. If not from
that that person…your needs would be met later on, when you really need
something.” (I-4)
Culture & the Gambling Phenomenon 248
Consistent across each of the interviews were themes related to malevolent and benevolent
spiritual interventions and the search for authentic spirituality. Each spoke of using practices
linked with traditional spirituality to influence the outcomes of their gambling, but came to the
eventual realization that using traditional sacred practices to influence the outcome of gambling
was wrong and consequences would obtain. For example:
“I used to bring a rock…I just thought it would help me, because of the Indian
way, you’d think a rock is uh a rock it sort of like helps you?…In any of our
religious [societies]…there’s a rock involved. So I figured, well, if …that helps
them and they pray with their rocks…I get myself a luck rock [and] pray with
my rock…So I used to go to bingo with my rock and I put it in front of my card.
So I rubbed the rock with the, you know, the cards and thinking I’d get away
with it…I got led astray in thinking, well, if I can get a rock, you know, how
cause it’s got life, and it’s gonna be my help, it’ll help me win. And it got to
where I’d smudge and pray and then [pick up] a rock off the ground and
everything.” (I-4)
As in earlier times (Helleson 1974), use of traditional medicines to win at gambling in order to
gain prestige and live the experience of the hero is understood to be relatively common. Most
often, a particularly powerful root used in sacred ceremonies is employed:
“It’s still around, still around. [The use of the medicine] came back powerful.
It…almost died out, and it came back powerful in the late 70s and 80s.
Everybody wants to be a champion at these [games], and win. What did they
do? They pay out to some people. They want to win. And that thing came back
up again. Very strong.” (I-2) [Author’s emphasis]
Traditional medicines are used in gambling for protection or to prevent others from winning as
well, however. One participant recalled when he believed that someone had tried to prevent him
from winning at rodeo by use of traditional medicines. He had been badly injured as a result and,
from that time,
“I always had protection against being hurt or um, misfortune…to protect
myself…Those people use [protection] continuously. And they can use it to
harm someone, to stop you from winning…you go to a bingo hall nowadays and
you hear about the people using medicine…Just about any place where…you’ve
got a chance of winning something.”(I-3)
Traditional beliefs and practices were influential in the eventual resolution of excessive gambling
also:
“[I dreamed] I was gambling [in a bingo hall]…and …a few tables away from
me there was three Indian people…they had won at the bingo and they were
trying to get the attention of the caller. And the caller didn’t pay any attention to
them, just kept calling the numbers. And I was looking at them…and I thought,
gee …he’s not acknowledging their winning. But when I looked at those people
they were from the Blood reserve. They were all three people dead…They died a
long time ago…Today I still take it [as an omen] that I should quit gambling.”(I1)
Moreover, the impetus to quit gambling led the participants to search for authentic spirituality:
Culture & the Gambling Phenomenon 249
“Our Creator, like, created everything and the rocks and, you know, using the
rocks, to pray and try to use it the wrong way [to win at] gambling, well,
that’s not the right way. But having a, a rock there to guide you through life, I
guess it would be…better to use it that way.”(I-4)
“She had her Grandmother prepare something for us and, and we would take
it with us to the casino…and we would put some in our mouths, and we
thought we would have some good luck now. But it just never
happened…that’s not right to be using prayers and your Indian religion to
help you in your gambling. It was false.” (I-5)
Further themes in the interviews were clearly linked to experiences of colonisation and on-going
social structural marginalisation that perpetuates the liminal status of Blackfoot peoples:
“It was easy to pick up on these bad habits because sometimes there just was no
other source of income or activities to supplement rations in the older days. And
then, later on, the introduction of welfare really contributed to gambling because
it was sort of…a fixed income, but it was a guaranteed income and regardless of
whether you blew it all on gambling or not, you knew at the end of the month
you would get that welfare cheque. So it just kind of perpetuated itself.” (I-5)
Ethnocentric Epistemologies in Gambling Studies
As noted previously, the DSM-IV screen for problem gambling includes criteria that have little
relevance in the lives of First Nations peoples with experience of colonisation or whose
worldviews do not follow western cultural norms. Based on this analysis of Blackfoot worldview
and experience of problem gambling, we offer the following contrast between the characteristics
of gambling as the phenomenon is understood in western (Ladouceur, 2001) and Blackfoot
epistemologies (Table 2). While acknowledging the range of individual experiences, we offer this
alternative construct as exemplifying the central tendencies of cultural form (Leigh, 1998) and
“ways of knowing and being, which still endure” (Smith 1999) in contemporary Blackfoot
culture.
As described by Ladouceur (2001), conventional western views of gambling suggest that
resolution of problem gambling occurs through a process termed ‘recovery’ in which previously
discarded, destroyed, or neglected states of being such as employment, property ownership, and
relations with others are understood to be re-built. In contrast, resolution of problem gambling
among the Blackfoot participants is described most accurately as occurring through healing
processes mediated through traditional beliefs and practices. As pointed out by a Blackfoot
(Peigan) addictions counsellor, “recovery” of that which you have never had (such as stable
employment, property, parent-child relationships) is simply not possible for many colonized
peoples (H.Crow Eagle, personal communication, November 2000).
A further contrast can be discerned in the objective of gambling. From a western perspective,
gambling is about money; from a Blackfoot perspective, the promise of a “big win” of money is a
factor, but the promise of prestige or merit is significant and the hero’s journey is exemplified in
the archetypal culture hero, Napi, and stories of heroic figures counting coup or winning at rodeo
competitions.
Neither is gambling necessarily perceived as a leisure activity among First Nations peoples. For
many Blackfoot, it is one of the few venues in which individuals may gain access to ready cash.
Culture & the Gambling Phenomenon 250
Moreover, in other contexts such as pow-wows, gambling becomes an identity game in which
larger social relationships are played out between tribes, sub-tribes and non-native groups, as
noted among other First Nations peoples of North America (E-4; Herndon 1979). Finally, the
common use of traditional medicines by Blackfoot players to influence outcomes, consistent with
belief in natural law, contrasts with western notions of prediction and randomness.
Table 2. Comparison of models of Western and Blackfoot worldviews on gambling
Western worldview
(Ladouceur 2001)
Recovery
Money
Leisure
Prediction
Randomness
Blackfoot
worldview
Mediated healing
Prestige or merit
Depends on context
Influence
Natural law
Conclusions
This study supports the view that cultural, historical, and experiential contexts shape the
meanings given to the gambling experience. Differences in individual experience of gambling,
problem gambling, and recovery or healing are evident across generations within Blackfoot
communities, as well as between natives and non-natives. Sacred meanings appear to persist in
the pursuit of play, and traditional medicines continue to be used to influence outcomes. How
widespread these perspectives and practices are, or may become, is unknown at present. The
present inquiry suggests they are more widespread and deeply rooted than previously perceived.
As native revitalization movements gain momentum, increasing numbers of Blackfoot peoples
are constructing meanings and seeking resolution for gambling and other problems in the context
of traditional or neo-traditional spirituality, as they seek cultural identities traced in traditional
Blackfoot worldviews.
The oral literatures, archival materials, and narrative autobiographies explored in this study
suggest that gambling among contemporary Blackfoot peoples is an activity in which individuals
seek “pots of gold” and prestige in an increasingly secular world in which they have liminal
status. There is evidence of traditional beliefs and practices continuing to provide a spiritual
dimension to gambling, however, and sacred elements persist in the meanings given to
contemporary play. This is evidenced as gamblers seek to influence outcomes with reference to
traditional Blackfoot cosmology in which concepts of prediction and randomness has no place.
The results of this study suggest also that research into problem gambling among the First
Nations peoples of Canada must take into account traditional forms of gaming and gambling,
associated social discourses, more recent experiences of colonialism, and concomitant social,
economic, and political marginalisation. Further, we suggest that prevention and treatment
interventions, predicated on western cultural norms and ways of knowing and being, need to be
reconsidered to provide relevant and appropriate options for those individuals who generate
meanings and seek solutions in the context of non-western epistemologies.
Acknowledgements
We acknowledge the interest and participation of Blackfoot Elders and community members in
this study. The project was funded through the University of Lethbridge Multidisciplinary
Aboriginal Program (MAP), an initiative of the Social Sciences and Humanities Research Council
(SSHRC) of Canada, and the University of Lethbridge Research Excellence Envelope, an
Culture & the Gambling Phenomenon 251
initiative of Alberta Learning. The support of the Alberta Gaming Research Institute (AGRI) is
gratefully acknowledged.
Endnotes
1. Contributions from individual Blackfoot Elders who participated in this project
are referenced by alphanumeric codes. Thus, three Elders from the Blood tribe are
indicated by E-1, E-2, E-3; an Elder from the Siksika tribe by E-4.
2. The DSM-IV screen for problem gambling is a ten-item questionnaire that
includes questions about pre-occupation with gambling, gambling with increasing
amounts of money, loss of control over gambling, restlessness or irritability when
attempting to cut down or stop, gambling to escape or relieve mood, chasing
losses, lying to family or others about gambling, committing illegal acts or relying
on others to finance gambling, or jeopardizing or losing relationships because of
gambling. A score of three or more is considered indicative of problem gambling.
(American Psychiatric Association 1994).
Culture & the Gambling Phenomenon 252
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Culture & the Gambling Phenomenon 256
Sportsbetting: The biggest risk of all?
Jan McMillen
Australian Institute for Gambling Research, University of Western Sydney
Correspondence to:
Australian Institute for Gambling Research, University of Western Sydney
Abstract
Betting on sports has had a long and troubled history in Australia
and elsewhere. Yet legal sportsbetting is the fastest growing form
of gambling, rapidly developing into a thriving global industry.
This paper examines the history of sportsbetting to explain why
sportsbetting was prohibited in Australia for most of the twentieth
century. Progressive legalisation since the 1980s has paved the
way for the recent proliferation of sportsbetting operators, many
offering access for punters around the world through the Internet.
A convergence of forces (globalisation of sport,
telecommunications technology, investment by transnational
corporations, the liberalisation of gambling legislation) have
created conditions that make it difficult for any one government
to effectively control this development. This paper reviews the
current state of play to identify issues of concern including:
regulatory inconsistencies between states/territories and between
operators; controlling illegal activities; threats to the integrity of
the games and consumer protection. It also briefly raises a
number of issues for further research and analysis to assist our
understanding of this modern phenomenon.
Introduction
Sporting events have been the object of betting in Australia since at least the first decade of the
nineteenth century.17 Billiards, cock fighting, pedestrianism (running), boxing and boat racing
were all popular with colonial gamblers by the 1820s. Boxing was particularly popular in the first
half of the century, but was overtaken by cricket and football when they emerged as the main
organised sports around the middle of the century. By the 1890s cycling races were also the focus
of widespread gambling.
17
For a concise history of Australian gambling see Jan McMillen et al. 2000. Australian Gambling:
Comparative History and Analysis. Victorian casino and Gaming Authority.
Culture & the Gambling Phenomenon 257
In the nineteenth century, betting on sports was a legal though unregulated activity. Nevertheless,
magistrates and the police were concerned about the “public nuisance” caused by boxing matches
and some other sports. Around the end of the century a series of scandals suggesting bribery or
attempted bribery in cricket, cycling and football provided ammunition for those who opposed
sportsbetting. In the first decade of the twentieth century Australian state governments gradually
outlawed betting on all sports other than horse racing on a racecourse.18
For most of the twentieth century sportsbetting remained illegal. However, this fact did not
prevent sports followers from betting illegally on cricket, football, boxing and sometimes other
sports such as golf. In the 1980s a limited amount of sportsbetting was legalised through the offcourse TABs that operated variously on events such as the Sydney-Hobart yacht race, the
Bathurst car races and the recently introduced one-day cricket matches. These experiments were
not particularly successful and most were abandoned although they were followed in Tasmania
and Victoria by legislation that enabled bookmakers operating on course at horse racing meetings
to offer odds on Australian Rules football matches. In the same decade the state controlled TABs
also began to operate regularly on football matches through their various FootyTab operations.
Although FootyTAB was relatively successful the comparatively small pools and the limited
betting options available to the punters ensured that large-scale gamblers continued the practice
(prevalent from the time sportsbetting was banned) of placing their bets with illegal bookmakers.
The illegality of most sportsbetting made it impossible to determine the level of its popularity
although anecdotal evidence suggests that it was both widespread and accessible.
The true potential of sportsbetting was revealed in the 1990s with the emergence of licensed
sportsbetting agencies, initially in the Northern Territory and subsequently in other states and
territories.19 By 1999, sportsbetting was being offered in all Australian jurisdictions by approved
sports bookmakers and most TABs. Today individual bookmakers licensed by the relevant
government and racing authorities often provide both wagering on races and sportsbetting (Table
1).20 However, since the 1990s private companies such as Centrebet and Canbet have also been
permitted to operate in the Northern Territory and the Australian Capital Territory.
Thus sportsbetting providers in Australia are comprised mainly of the state and territory TABs
and a handful of the larger licensed bookmakers who mainly conduct their business via telephone
and the internet (Table 1). The TABs conduct sports betting under specific totalisator licences that
allow them to take bets off-course through their numerous agencies and through hotels and clubs.
All TABs have also established growing market in telephone and Internet betting.
Although they are discrete corporate entities,21 TABs in each state/territory tend to operate along
similar lines with an extensive distribution network for their wagering products. However, in
practice there are only two TAB sports betting regimes in Australia. TAB Ltd (NSW) operates
SportsTAB while TABSportsbet, managed by Victoria’s Tabcorp, is a consortium of all other
state and territory TABs. All TABSportsbet participants operate under the Victorian Rules of
18
Vamplew, W. et al. (eds) 1994. The Oxford Companion to Australian Sport, 2nd edition, OUP,
Melbourne, pp.63-4.
19
O’Hara, J. 1996. ‘Kicking, passing and throwing games: betting and corruption in Rugby League’ in D.
Headon & L. Marinos (eds) A League of Their Own, ABC Books, Sydney.
20
It is not possible in this brief paper to provide state-by-state summaries of these regulatory arrangements.
21
The exception is TABQ (Queensland) which purchased the Northern Territory TAB (NT-TAB) in 2000.
TABQ is also currently negotiating purchase of the South Australian TAB (SA-TAB).
Culture & the Gambling Phenomenon 258
Betting with a common investment pool and common regulatory framework. All betting
contingencies for TABSportsbet are managed by Tabcorp for a fee.
Table 1. Totalisators and sports bookmakers by Australian state/territory, 2001*
State
NSW
Totalisators
TAB Limited
VIC
QLD
ACT
Tabcorp
TABQ
ACT TAB
TAS
NT
WA
SA
TAS TAB (The Tote)
NT TAB
WA TAB
SA TAB
Sports bookmakers
59 authorised sports bookmakers. Major
providers are: Davidson All Sports, Peter
Kafataris, Bill Hurley & Alex Read.
No licensed sports bookmakers
No licensed sports bookmakers
Canbet, City Index, Capital Sports and
Megasports.
No licensed sports bookmakers
Centrebet and International All Sports
A small number of licensed bookmaker
A small number of licensed bookmakers
Source: Personal communication with state and territory governments.
TABs and bookmakers listed here offer sportsbetting via telephone and the Internet. Many providers including several
TABs can offer contingency betting.
Sports Betting Expenditure in Australia
Turnover and expenditure data on the Australian sports betting market are amongst the most
accurate in the world, though discontinuous and patchy.22 From a relatively low base, sports
betting expenditure in Australia has increased significantly between 1994-95 to 1999-2000 (Table
2). In 1997-98 sportsbetting represented only a small proportion of total gambling expenditure,
accounting for less than $24.5 million of the $11 billion spent on Australian gambling. However,
given Australians’ passion for both sport and gambling, and the promotion of Internet
sportsbetting to international clients by the fourteen licensed Australian operators, this market has
been growing at a rapid rate.23 In the latter half of 1998, when World Cup Soccer and AFL
football were available, Victoria’s Tabcorp revenue increased by 25 per cent over the
corresponding period in 1997.24 The national rate of growth in 1999-2000 (over 42 per cent) was
higher than any other form of gambling. The imminent prospect of expanded opportunities for
gambling via Internet, Wireless Application Protocol (WAP) and digital television technology
suggests that sportsbetting could become an important focus of national and international
gambling activity.
22
Some states and territories require accurate and detailed information from sports betting providers, while
others do not. For example, bookmakers in the ACT are not required to provide detailed information to
regulating bodies.
23
McMillen, J. 2001, ‘On-line gambling’ in Forder, J & Quirk, P. (eds) Electronic Commerce and the Law.
Wiley and Sons, Sydney.
24
Productivity Commission 1999, Australia’s Gambling Industries, Report No. 10, AusInfo, Canberra.
13.37-8.
Culture & the Gambling Phenomenon 259
Table 2. Sportsbetting expenditure in Australia by state/territory 1994-95 to 1999-2000
1994-95
1995-96
1996-97
1997-98
1998-99
1999-00
NS
W
VIC
QLD
SA
WA
6.164
5.135
4.225
6.093
5.678
12.39
7
2.469
3.909
3.699
6.390
6.046
7.881
0.735
0.829
0.622
0.819
2.300
Value ($ million)
0.556
0.441
0.574
0.470
0.548
0.617
0.801
0.868
0.725
1.047
0.767
1.229
TAS
ACT*
0.028
0.030
0.030
0.033
0.037
0.190
-
NT
TOTAL
2.916
2.809
6.885
10.829
8.764
16.689
12.574
13.664
16.832
25.637
23.116
41.453
Source: Australian Gambling Statistics 1974-75 to 1999-2000, Tasmanian Gaming Commission, Table 246.
* Data are not available for the ACT as there is no reporting requirement on bookmakers in that territory.
Currently, the taxation benefits to states/territories, and thus to the Australian community, are
relatively low. In 1999-2000 sportsbetting generated only $867,000 in taxes nationally. It is also
significant that only two states (WA and SA) make provision for a proportion of sportsbetting
taxes to be returned to the sports that provide the product (i.e. the game). This contrasts markedly
with the accepted practice of directing a proportion of racing betting revenues back to race clubs
for future development and promotion of the industry.
New forms of betting continue to emerge. The increasing global popularity of sportsbetting and
the proliferation of commercial gambling operators are evident by the growth in the numbers of
sportsbetting operators to be found on the worldwide web. Contingency betting and spread
betting25, historically popular with sports fans willing to bet illegally, are gaining acceptance with
commercial providers who promote it as an entertaining and novel form of gambling.
Internationally, sportsbetting has long been a feature of the gambling scene. During the twentieth
century betting on baseball and college football in the United States, although illegal, has been at
the centre of headline corruption controversies. Various football codes, in particular soccer, have
been the target of concentrated sportsbetting. For example, soccer at the 2000 Olympic Games
attracted heavy betting by international punters; and recent cricket scandals have drawn attention
to the potential for corruption of officials, players and the game itself.26
While not wishing to deny the benefits of modern sport as both recreation and entertainment, an
expanding sportsbetting market also brings risks that have yet to be adequately addressed. These
potential risks include:
Social impacts and problem gambling;
Regulatory inconsistencies and the potential for regulatory failure;
The potential for corruption; and
Loss of national sovereignty and cultural identity.
25
Contingency betting can be defined as a bet that is placed on a certain incident within a sports event, such
as the number of runs scored by a batsman in a session, or the first footballer to kick a goal. One form of
contingency betting is margins or ‘spread’ betting, which allows punters to place a bet on a spread of
outcomes/scores that is determined by the bookmaker.
26
Report on Corruption in International Cricket April 2001. Report to the International Cricket Council by
Sir Paul Condon QPM.
Culture & the Gambling Phenomenon 260
Social Impacts and Problem Gambling
The internationalisation of sport and gambling provides fertile ground for legalisation and
commercial market growth. Indications are that an increasing number of people around the world
are embracing online sportsbetting, whether it is legalised in their own country or not. While
those countries such as Australia that decide to legalise and regulate stand to achieve a
comparative advantage in a lucrative global market, a crucial issue for policy makers is to assess
the potential community benefit against the potential social costs.
In Australia, regulatory innovations to date have failed to resolve the social and political risks of
problem gambling. However, in debates about policy reform it is often argued that wagering
poses less of a risk than other accessible forms of popular gambling such as gaming machines.
For example, the Commonwealth was persuaded by arguments from the wagering industry that
Internet wagering would be unlikely to result in an increase in problem gambling.27 In many
respects these claims have been supported by available evidence such as the Productivity
Commission’s 1999 national study.
Hence responsible gambling legislation and policy innovations tend to concentrate on gaming
venues (clubs, hotels, casinos). When wagering is included in such programs, it tends to
implicitly have a lower priority than gaming. However, several papers at this conference have
refocused attention on the potential risks to individuals and the community of expanded access to
wagering. There is emerging evidence that wagering and sportsbetting may be creating increased
problems for certain sectors of the Australian community, such as young males. A recent large
population survey in the ACT also has revealed that a significant number of ACT residents are
now experiencing gambling problems associated with wagering.28
It would be short-sighted to assume that the incidence of problem gambling related to
sportsbetting will not increase as participation continues to rise and new gamblers are attracted to
this activity.
Regulatory Inconsistencies and the Potential for Regulatory Failure
The remainder of this paper will concentrate on regulatory themes. The dynamic and politically
sensitive environment of contemporary Australian gambling policy and the diversity of
jurisdictional control highlight the complex and risky nature of the relationship between
legal/illegal sportsbetting and popular sport.
In Australia, constitutional power for the implementation and control of most forms of gambling
rests with the states and territories. Hence the Commonwealth Government historically has had
limited jurisdictional power over gambling. However, the development of new
telecommunication technology and the evolution of cross-border gambling have altered the
division of powers between the national and state governments. For example, the Commonwealth
Government has used its telecommunications papers to ban Australian Internet gaming operators
from providing a service to Australian residents (the Interactive Gambling Act 2001). Following
intense lobbying by the TABs and the racing industry, Internet wagering and sportsbetting have
been exempted from the Internet ban. Importantly, however, the Act also prohibits ‘real time’
interactive sports betting on a contingency event within a match or game.
27
The Parliament of the Commonwealth of Australia. 2001. Interactive Gambling Bill 2001. Report of the
Senate Environment, Communications, Information Technology and the Arts Legislation Committee.
28
Australian Institute for Gambling Research 2001. Survey of the Nature and Extent of Gambling and
Problem Gambling in the ACT. ACT Racing and Gaming Commission.
Culture & the Gambling Phenomenon 261
The racing industry and TABs successfully argued that there are material differences between
gaming and wagering. A key argument was that unlike gaming operators who conduct the
gambling (provide the service) while also being responsible for the outcome of the game (the
product), licensed bookmakers and TABs are required to be totally isolated from the outcome of
the event. They acknowledged that the Internet offers a convenient alternative to existing access
methods for wagering and sportsbetting, but argued that Internet delivery will have minimal
impact on total expenditure, and that all wagering bets are already transmitted over
telecommunications lines (eg telephone betting) without adverse social impacts.
Most analysts predict that sportsbetting will increase with Internet usage, although the size of the
predicted increase varies. Projected growth in this market begs the question as to what are
governments doing to ensure that sports wagering is conducted under a regulated environment
with the highest standards of integrity, transparency and generally in the best interests of
consumers and the wider community.
At present there is considerable diversity between Australian states/territories in terms of
legislative controls and regulatory practices for sportsbetting. The current Australian legislative
and regulatory framework for sportsbetting has evolved in an ad hoc manner over many decades.
As sportsbetting was being legalised during the 1980s, many jurisdictions saw sportsbetting as
simply another form of wagering much like racing.29 As a consequence, sportsbetting was often
modelled on, or incorporated within legislation that already governed race wagering. For
example, authority to accept bets on sports is usually limited to approved bookmakers and TABs
that bet on the various racing codes. Consequently, the current sportsbetting legislation in many
of Australia’s jurisdictions fail to address the distinctive nature of this form of betting or the
particular characteristics of the widely diverse sports involved.
Notwithstanding, sportsbetting regulation tends to concentrate on market entry (through the
licensing process) and revenue collection, with few jurisdictions giving specific attention to
regular monitoring and compliance of bookmaking operations. In this regard there is a
pronounced difference between the regulated environment of TABs and the licensed bookmakers
who, in the main, are supervised by racing clubs and industry bodies. The privatisation of many
TABs (Victoria, NSW, Queensland, Northern Territory, South Australia) has tightened the
regulatory environment for these operators. Corporations law and governance, as well as
regulatory bodies such as the Victorian Office of Gambling Regulation (VOGR) and the
Queensland Office of Gaming Regulation (QOGR) have been added to the ministerial control of
these TABs.
TABs thus tend to be authorised and closely monitored by state/territory governments;
bookmakers are often regulated by the peak racing industry bodies themselves, such as the
Thoroughbred Racing Board in New South Wales. Importantly, industry-based licensing
procedures often lack the same probity checks that apply to other forms of legalised gambling
such as casino licensees and staff, and club and hotel gaming operators.30
Over the past two years, media commentary given to cases of match-fixing, payments by
bookmakers to international sports players, and the involvement of players in betting has focussed
public attention on the potential for sportsbetting to undermine the integrity of games, players and
29
As in Australia, legislators in many other countries (eg the United Kingdom) also have tended to treat
sportsbetting as an extension of racing and internet wagering as an extension of telephone betting.
30
It should be noted, however, that there are also profound inconsistencies between states/territories in the
licensing standards and procedures for gaming.
Culture & the Gambling Phenomenon 262
officials alike. The recent International Cricket Council (ICC) Condon Report into betting, matchfixing and corruption in cricket demonstrates that swift and effective action is needed to
overcome perhaps one of the most significant challenges facing professional cricket and sport
generally. However, while Australian cricket administrators have acted relatively quickly to
address the issues, legislative and regulatory reform is generally a slow process.
Attempts by the states and territories to develop a uniform approach to sportsbetting and
wagering controls, and a cooperative national regulatory model for the control of interactive
gambling have not been successful to date. Most recently a national Wagering Regulators’
Working Party has been established to address issues of consumer protection and common
regulatory standards. However the immediate focus of this Forum seems to be on racing reforms
and Internet gambling, not sportsbetting.
The move by the Commonwealth Government to override state/territory jurisdiction for Internet
gambling regulation has encouraged support for such initiatives. State and territory governments
have begun to respond to recommendations that followed review of their gambling regulatory
arrangements under National Competition Policy (NCP). In recent years application by some
states/territories of the National Competition Policy has resulted in the proliferation of sole
operator sports bookmakers and bookmaking organisations around the country. While some states
(eg Queensland, Victoria) have elected not to join this trend, other states (NSW, ACT, NT) have
licensed new bookmakers and encouraged competition with TABs.
Without adequate and uniform regulatory safeguards there is reason for concern about the impact
of continued application of ‘free market’ principles and deregulation on the integrity of sports and
potential corrupt or criminal activities. Yet the most recent determinations from the National
Competition Council (eg on gaming machines in Victoria) suggest a greater willingness by the
Council to acknowledge that it may be in the public interest in some cases to restrict and manage
the gambling market. To date, however, the Australian federal system of government and the
highly competitive nature of state gambling policies have precluded uniform legislation and
regulations.
Existing sportsbetting legislation and regulations thus operate in a highly dynamic and politically
sensitive environment. At the time of writing, some Australian jurisdictions were in the process
of, or have recently made significant changes to their legislation that govern sportsbetting.
Northern Territory, the ACT and South Australia have brought wagering and sportsbetting
regulation under the authority of independent statutory authorities responsible for all forms of
gambling. Recent steps also suggest a greater willingness by some governments to take seriously
the potential for betting to corrupt professional sports. In 1998 Queensland introduced several
changes to sports wagering legislation and introduced the Wagering Act 1998. South Australia
and Western Australia also have made major changes to their legislative frameworks in recent
times.
Even so, we have identified numerous inadequacies and concerns with existing sports wagering
legislation and regulatory systems in Australia:31
• Lack of a uniform legislative and regulatory framework for all jurisdictions;
• The tendency to incorporate sportsbetting (which has potential for a wide range of
complex bets) into the regulatory model for race betting (which has a simple win/place
betting structure);
31
Note that these regulatory shortcomings are not indicative of all Australian jurisdictions, but rather they
summarise the main legislative inadequacies at a national level.
Culture & the Gambling Phenomenon 263
•
•
•
•
•
•
•
•
•
•
Variable, inconsistent and often undefined licensing standards for sports bookmakers;
A high degree of ministerial discretion to approve bookmakers and the types of bets that
can be made;
Vague and imprecise regulation of sports bookmakers by racing clubs;
Different regulatory standards and political influence between licensed bookmakers and
TABs;
Monitoring and regulatory compliance of bookmakers/TABs is in most instances
complaints driven and hence reactive;
Lack of specific legislation and/or sanctions in several states to deter or prosecute
bookmakers who offer bribes or inducements to sports players and officials, or who solicit
information that could affect betting odds or the outcome of the game.32 Some states (eg
Queensland, Victoria, South Australia) have legislated against bribery of key public
officials or a licensed bookmaker. However often this legislation does not prohibit or
sanction the bribery or inducement of a sports player or non-government employee. It
continues to be the case that penalties and/or prosecution can only occur when a criminal
offence is committed;
Lack of consultation with peak sporting bodies in the development of legislation and
policy, including the licensing process and types of authorised bets;
Pressure on peak sporting bodies for the protection of their players and officials from
unscrupulous bookmakers;
With one or two exceptions (WA and SA), no designated fund to distribute some of the
revenue derived from sports wagering back into sporting activities; and
In most jurisdictions, absence of an independent ‘watchdog’ authority to protect the
public interest (as established for gaming regulation in several states).
The Potential for Corruption
Risks to sport – the players, officials, supporters and the game itself - from sportsbetting have
received little, if any attention from Australian legislators and regulators. As previously noted,
existing Australian legislation is outdated and not capable of dealing with present and on-going
changes and growth in sportsbetting products, the range of betting options, the technical modes of
delivery, or sponsorship of sport and players by companies with sportsbetting interests. The
impact of sportsbetting and the potential risks to sports associations, players, gambling providers
and punters have been exacerbated by the commercialisation and global televising of sport, and
the impact of digital technology. Sportsbetting is now a highly technical industry promoting a
complex product to an expanding global market.
Globalisation and commercialisation of sport has seen many sports become international
commodities, marketed, sponsored and owned by large corporations and media enterprises. In
parallel development, the global market for sportsbetting has expanded, facilitated by emerging
technologies such as the Internet and digital television. Online sportsbetting operators, gambling
industry newcomers as well as reputable companies such as Ladbrokes, Coral and William Hill,
offer their betting services to sports fans around the world.
Sport as a betting commodity is extremely well suited to Internet delivery for several reasons.
Firstly, the sheer diversity of contingencies within a game allows for multiple and simultaneous
bets with expanding betting types. Secondly, sport is a global phenomenon, with numerous sports
32
Notably, some states have recently legislated against ‘bribery’ of public officials by bookmakers (eg
Queensland’s Wagering Act 1998). However, no sanctions exist against bribery of players or sport officials,
soliciting match information, etc.
Culture & the Gambling Phenomenon 264
and specific games and matches followed and watched by millions of people from countries
around the globe. Taken in this context there are many jurisdictions where sportsbetting is not
legally offered, and as a consequence customers have the convenience of placing bets over the
Internet with providers who are licensed to do so in other jurisdictions such as Australia.
Centrebet, an Internet sports bookmaker licensed in the Northern Territory is reported to have
80% of their clientele from overseas, with 20% residing in the US.33 Canbet derives almost all its
income from betting on US college football.
But any commercial and entertainment benefits are offset by the potential risks associated with
exposure of sports participants to bribery and dishonesty. There has been considerable media
attention paid recently to the corruption of high profile players in cricket, soccer, cycling and
boxing. The question of corruption in sport arising from collusion between players, sports
officials, bookmakers and/or punters have been highlighted for Australians by the Hanse Cronje
scandal and the subsequent King inquiry in South Africa and Condon inquiry by the International
Cricket Council.
The potential risks that can occur with contingency bets warrant immediate attention and reform.
As a recent inquiry in the United Kingdom notes, ‘because the opportunities to bet not only on the
outcome of a sporting event but upon individual events within it, there are increased temptations
for participants to fix the outcome of those events. Fixing an event within an event is much easier
than fixing the overall result, which it need not affect’.34 The UK report found that ‘fixing the
outcome of a match may require a considerable degree of collusion, possibly involving players on
both sides, but some events may be in the hands of an individual player (for instance, the number
of wides in an over)’.35
In an effort to protect sport and its players, a number of Australian sporting bodies have attempted
to introduce new internal policy frameworks for the purpose of alleviating public anxiety and
ensuring the integrity of their own individual sports. Yet despite concerted effort by sporting
bodies such as the Australian Cricket Board and Australian Football League, there are few
mechanisms in place within Australian gambling regulations to dissuade betting related
corruption in sport. Criminal sanctions are presently limited to common law and general statutory
provisions of criminal law. Australian betting legislation does not specifically address the
potential for corruption or bribery in sport. This makes it difficult, if not impossible to obtain a
criminal prosecution for such actions – even if they are perpetrated by a licensed sports betting
provider. In this respect, the situation has not improved since this deficiency was first identified
by the Australian Cricket Board in 1995.
Yet the nature of sport and betting has altered significantly, presenting greater opportunity for
corrupt and unethical behaviour and greater risks to sports players and officials. There has been
substantial growth and change in the products and modes of delivery in the sports betting market
in recent years, in concert with increasing occurrences of match fixing, bribery and corruption in
international sports. The result of these changes and the growing globalisation and
commercialisation of sport in that parts of the sports betting industry have become more like the
gaming industry, with the same organisation both providing (or sponsoring) the event and the
opportunity to bet on it.
33
McMillen, J. 2001, op. cit., p.347.
Department of Culture, Media and Sport 2001. Gambling Review Report (Budd Report) The Stationery
Office Limited, p.152.
35
ibid, p.83.
34
Culture & the Gambling Phenomenon 265
The most problematic forms of sportsbetting, contingency and margins (spread) betting, are
testing the capacity of legislative and regulative frameworks in each state/territory. Contingency
and spread betting have become increasingly popular in several countries, including the USA.
This form of betting provides a ready means for the corruption of sports. A team member only
needs to ‘shave’ a few points off the potential score for the outcome of the ‘spread’ to change
dramatically. For example, there may be a spread for the number of three-point shots a basketball
team may score over another. It would not be difficult for the team or an individual player to fix
the match through decreasing the number of three-point shots they would usually shoot. This
form of match fixing is very difficult to detect and concern about whether it is happening has
undermined consumer confidence in sport, especially in the USA. When a team even slightly
under performs there is doubt amongst consumers as to whether the game was fixed.
A simplified form of margin bets is more common in Australia. Margin bets are focussed not on
who will win, but by how much. Bets are made on the margin of victory, or the supremacy of one
player/participant over another. Bets are normally settled on the basis of the official results
declared by the relevant sports controlling authority at the conclusion of the match/game/series.
At present, sportsbetting options currently offered by Australian TABs, including contingency
bets, are restricted to fixed odds betting. In most states and territories, contingency and margins
bets with licensed bookmakers are subject to approval of the minister or licensing body. Internet
sportsbetting is also subject to conditions prescribed in the Interactive Gambling Act 2001 which
prohibit interactive bets on events within a game or match (eg the result of a particular ball
bowled in an over).
The commercialisation of sport and sportsbetting also requires an urgent assessment of the ethical
dimensions of sportsbetting and the sponsorship of sport. As yet there has been no public debate
about the ethics or acceptability of sportsbetting providers sponsoring sports and sports clubs on
which they accept bets, or of the potential for sponsorship to mask concealed payments.
Loss of National Sovereignty and Cultural Identity
At a global level, it seems unlikely that traditional gambling regulation based on the authority of a
single government will be effective in the digital world. Online gambling is aimed at cross-border
and global markets; it is not confined to a physical location subject to the laws of a nation state.
The convergence of gambling, telecommunications media, entertainment and sport, facilitated by
powerful alliances of transnational commercial interests, could be beyond the capacity of any one
government to control.
Yet nations are taking varied and often contradictory responses to the global sportsbetting
phenomenon, creating a complex and uncertain political-legal environment. While some
governments continue to be wary of providing a legal environment for sportsbetting operators,
others seem keen to capitalise on the new global market, particularly through Internet services.
• After a lengthy and comprehensive gambling review the United Kingdom’s Budd Report
has recommended liberalisation of sportsbetting, along with most other forms of
gambling including Internet gaming.36 Indeed, the government has already shown that it
is likely to encourage expansion of the sportsbetting market. After established British
Internet bookmakers moved their operations to Gibraltar to avoid paying tax, the UK
government promptly indicated its willingness to offer tax concessions to attract them
36
Department of Culture, Media and Sport 2001. Gambling Review Report (Budd Report) The Stationery
Office Limited.
Culture & the Gambling Phenomenon 266
•
•
•
back onshore. UK sportsbetting providers are rapidly claiming a large share of the
international market.
South Africa also has a nominal policy of legalisation, but currently lacks the legislative
and regulatory framework for implementation. The majority of United States
governments, in contrast, have maintained their opposition to legalised sportsbetting.
Sportsbetting continues to be legal only in Nevada casinos, despite widespread illegal
betting on college football and consistent reports of match fixing in many sports.37
Similar to the approach taken by the Australian government, a recent review of gambling
in New Zealand has recommended that internet sportsbetting be legalised, but not internet
gaming.
Hong Kong seems to be moving towards a similar strategy, although it is possible that
Internet lotteries will be approved.
Despite the fragmented and inconsistent national regulations, sports followers wishing to bet on
their favourite team or player have no difficulty finding an operator willing and able to accept
their wager. Residents of Europe can place an Internet or telephone bet on a World Cup soccer
match between Brazil and Iran with bookmakers in London, Alice Springs or Vanuatu. However,
the transformation of sportsbetting from a localised, community-based activity in the nineteenth
century to a globally shared cultural activity and transnational industry has yet to be investigated
or understood. What are the effects of global cultural and economic forces on local culture and
process? Do the diverse set of consequences that result when global forces and local contexts
meet provoke incongruence and resistance, or accommodation and acceptance? Rather than
causing the dissolution of local identities through the establishment of a homogenous global
culture, is sportsbetting leading to the rearticulation or ‘reinvention’ of national and local
communities?
The cultural importance of sport in establishing national identities and global communities has
only recently received attention from analysts.38 To date there has been an absence of any
systematic analysis of the effects of global sports cultures, such as the US basketball and World
Soccer and their attendant corporate and intertextual alliances, on local identities and cultural
practices such as sportsbetting. Such analysis must begin with the premise that both the global
and the local manifestations of sportsbetting can only be understood in relation to each other. Any
discussion of the opportunities and threats posed by the globalisation of sportsbetting needs to
recognise the transforming nature of interdependent global forces with respect to both political
and economic power. Yet we also need to consider that sportsbetting may actually play a role in
energising multiple popular and local cultures.
Conclusion
The existing legislative and regulatory framework in Australia does not adequately address the
complexity of sportsbetting products and modes, or the potential for corruption and undue
influence of players and sports officials. The risks to sport and to the community are compounded
by the deficiencies and inconsistency of existing regulatory standards and processes, by the
increasing globalisation and commercialisation of sport and the growing impact of
telecommunications technology on delivery of betting services.
The current response to the changing environment and sportsbetting market by Australian state
and territory governments has been ad hoc, uncoordinated and lacks strategic purpose. Reform of
37
Ironically, there are signs that several US states are reconsidering their long-held resistance to
legalisation of internet gaming.
38
See for example, David Rowe 1999. Sport, Culture and the Media. Buckingham: Open University Press.
Culture & the Gambling Phenomenon 267
wagering regulation is lagging far behind that of gaming, and sport is peripheral to debates on
gambling policy. There is also a disturbing tendency towards reliance on industry self-regulation
or alternatively to attach gambling to existing regulatory frameworks. This seems to be driven by
administrative convenience rather than a principled rationale. Such policy decisions do little to
create confidence that regulatory reforms will effectively address the specificity and distinctive
features of contemporary sportsbetting.
We have also found that there are shortcomings in the current licensing procedures and standards
for bookmakers in Australia, risks of corrupt relationships between bookmakers and people
involved in sports, and increased opportunities for commercial and criminal influence which
justify reform of betting regulation and tighter controls over sportsbetting providers.
For example, our research also raises the question as to whether ministerial discretion is sufficient
to safeguard against the framing of inappropriate bets on sports matches, particularly contingency
bets. Apart from some football codes (eg the AFL) there appears to have been little input into
sports betting regulation by sports administrators, player representatives or other experts that may
help prevent the framing of inappropriate bets that are detrimental to the players and the
game/sport itself. At present there is little regulation to deter bookmakers from framing bets that
risk exposing sports participants to corruption. Importantly, the potential for sports betting
providers to engage in corrupt practices has not been clearly specified as an offence in Australian
wagering legislation.
Sportsbetting has been subject to a different and generally lighter regulatory regime than gaming.
Similarly, while acknowledging that the majority of the British betting industry operates legally
and honestly, the UK’s recent gambling review found that the risks of corruption and malpractice
in current betting arrangements justify a tightening of regulation.39 Importantly, the UK review
also recommended that law reforms should contain an explicit statutory definition of what is
meant by ‘corrupt’ conduct.
Recent Australian policy initiatives have established national mechanisms that provide an
opportunity for regulatory reform with meaningful coordinated input by sports bodies. The
Wagering Regulators’ Forums and the Ministerial Council on Gambling provide an institutional
basis for liaison with sports authorities to ensure that regulators better understand the
relationships between individual sports codes and the betting activities (and risks) that each
particular game permits. While gambling regulators are primarily concerned with betting
activities, working closely with sports administrators will encourage them to understand the needs
of that sport and safeguard the particular characteristics of the games. In this way legislative
reform would complement measures by sports officials to improve the conduct of sports players
and officials. To cite one constructive example, the policy adopted by the WA Betting Control
Board requires that contingency bets are compatible with the rules of the particular game/sport.
At a more general level, this paper raises the question as to whether legislation at the
state/territory level is in fact able to deal effectively with the dynamic and global nature of
contemporary sports betting. Our preliminary research into these issues provides support for a
consistent national approach to sportsbetting policy and regulation. More boldly, it reinforces
earlier arguments that Australia could demonstrate ‘prompt and imaginative leadership’ with a
39
Department of Culture, Media and Sport 2001. op.cit.
Culture & the Gambling Phenomenon 268
global initiative to establish international agreements to establish the highest standards for
regulation and consumer protection for this new and expanding industry.40
40
see for example, Jan McMillen 2000. ‘Online gambling. Challenges to national sovereignty and
regulation’. Prometheus, Vol.18, No.4, pp.391-401.
Culture & the Gambling Phenomenon 269
A psycho-semiotic approach to the analysis of gambling in popular
culture
Mark Milic
GAME (St Vincent de Paul Society Problem Gambling Treatment Clinic) and
Department of Psychology, University of Western Sydney
Correspondence to:
Mark Milic, GAME (St Vincent de Paul Society Problem Gambling Treatment Clinic) and Department of Psychology,
University of Western Sydney, PO Box 1330 Darlinghurst 1300, Australia.
[email protected]
Abstract
Why aren’t fruit machines vegetable machines? The way that
gambling is represented in arenas such as advertising, pop songs,
film, news media, or electronic gaming machine iconography
can tell us a lot about the dynamics of culture. This paper draws
upon key concepts in semiotics and psychology to outline an
analysis of the cultural representation of gambling. Such a
framework better allows us to distinguish a surface (or manifest)
layer of meaning that serves as a compromise formation that
mediates latent conflicts. This symbolic compromise formation
(paradoxically) serves as a vehicle that simultaneously conceals,
expresses, and meets (in a limited way) underlying social and
individual needs. Therapists working with problem gamblers are
familiar with the way that, for example, electronic gaming
machines can function as to allow the player to simultaneously
engage in as well as avoid socialising or to simultaneously
escape from financial responsibility while attempting to solve
their financial problems. This paper extends that functional
perspective to the symbolic dimension of gambling.
A Tool of Gambling Machine Trade
Gaming machine designers are well aware of the importance of symbolism. Joe Karminkow, vice
president of International Game Technology says that designing games takes “ a tremendous
amount of intuition. We have to make our product win in design, but also take. It’s about finding
the balance, giving the right amount of candy” (Abrams, 1999, p. 62). Gaming machine
symbolism disguises the main purpose of gambling machines with a “sugar coating” and the
intuition Karminkow refers to taps into a vast reservoir of cultural meanings. A trade
advertisement for a poker machine, featuring the Ancient Greek mythological figure Adonis,
encapsulates this just as succinctly: “Mythology also comes alive as the ADONIS substitute and
Culture & the Gambling Phenomenon 270
scattered COIN symbols animate when in winning combination. Tempt players with this game
and the gods will smile on your casino floor” (2001, p.39)
Symbolism and disguise
One answer to the question “Why aren’t fruit machines vegetable machines?” draws upon
historical evidence. Marshall Fey (1983) explains that mechanical and (later) electronic gaming
machines came to be known as fruit machines because of the fruit symbols used on the early
three-reel gaming machines. Fey notes, that lemons were losing symbols on the early “threereelers” and that this is the origin of the use of the term lemon to describe a bad car or other faulty
mechanical product. Some of these early machines were designed to dispense chewing gum with
each wager. The fruit-flavoured gum and fruit icons were part of the manufacturers’ strategy to
disguise gaming machines as vending machines. These hybrid vending-gaming machines are a
manifestation of a clash between contradictory forces. On one side there were the forces such as
profit and pleasure. On the other side were forces such as temperance, Prohibition and rational
thinking. The conflict is mediated symbolically.
Not just the early three reelers, but all gaming machines are the product of material and
ideological forces. The emphasis in this paper is the way in which gaming machines are shaped
by a clash of social forces resulting in a symbolic compromise. These symbolic compromise
formations share features in common with symbols of cultural mythology and ideology as well as
symbols of the individual imagination. The slot machine that doubles as the gum-vending
machine, the mythological Minotaur and the imaginative feat of the woman who dreams of her
lover looking a bit like Brad Pitt are all examples of condensation (Freud 1900), or the
superimposition of elements in the service of contradictory impulses. Campbell (1949) notes the
role of symbolism in myths and films in serving to paper over social contradictions:
In the United States there is…a pathos of inverted emphasis: the goal is not to grow old but to
remain young; not to mature away from the Mother but to cleave to her. And, so, while husbands
are worshipping at their boyhood shrines, being lawyers, merchants, or masterminds their parents
wanted them to be, their wives, even after fourteen years of marriage and two fine children
produced and raised, are still on the search for love- which can come to them only from the
centaurs, sileni, satyrs and other concupiscent incubi of the rout of Pan, either...in dreams or as in
our popular, vanilla-frosted temples of the venereal goddess, under the make-up of the latest
heroes of the screen (p.11-12)
The Liberty Bell
Slot machine producers also know, intuitively or explicitly, that they must accommodate several
contradictory currents in society. The Liberty Bell slot machine doubling as a chewing gum
dispenser was born out of an environment where pro-gambling social forces such as technological
innovation, the California gold rush, commercial interests and everyday faith in luck clashed with
anti-gambling social forces such as the temperance movement, the policy of Prohibition, desire to
protect the young from experiences beyond their developmental level, and rational resistance
against fantasy gratification. The conflict is mediated by the production of a hybrid machine with
fruit symbolism and patriotic symbolism. What better way to fight the gambling regulation lobby
than to clothe a slot machine with a grand symbol of American freedom such as the Liberty Bell?
The original Liberty Bell is a 3.6 metre in circumference bell commissioned by the Pennsylvanian
government and delivered to the US from London in 1752. It bears God’s words to Moses:
“Proclaim Liberty throughout all the land unto all the inhabitants thereof” (Lev. 25:10). The name
“Liberty Bell” was applied for the first time in an 1839 Abolitionist pamphlet. According to a
(untrue) legend, it was rung on July 4 1776 to signal the adoption of the Declaration of
Culture & the Gambling Phenomenon 271
Independence. It cracked upon testing and was repaired. On a later occasion, when it was rung for
George Washington’s Birthday in 1846, it cracked irreparably. Hence today it is never vigorously
rung but lightly tapped. In 1915 the bell travelled to an exhibition to the West Coast, home of the
Liberty Bell gaming machine. The cracked bell is described as “remarkably apt metaphor for a
country literally cracked and freedom fissured for its black inhabitants”
(www.ushistory.org/libertybell). One observation that could be drawn from the Bell’s history is
that its social-symbolic utility is greater than its “practical” utility as a chiming device.
“Peripheral” Functions of Communication
The social-symbolic utility of language is often the focus of the disciplines of semiotics and
psychoanalysis. These disciplines can help to recover some of the more “peripheral” purposes of
language and symbols eclipsed by their work-a-day task of communicating thoughts and statesof-affairs, which is variously termed the referential, representational, ideational or informative
function (Halliday and Hasan, 1985).
Jakobson (1960) developed a system of classifying the various functions according to the
dominant element in the chain of communication that is utilised in a particular instance of
communication. A system such as Jakobson’s usefully reminds us that communication goes
beyond the “transmission” of ideational or factual content. While communication is about the
context or factual states of affairs, there are other functions communication fulfils: building
relationships, persuading, venting emotion, playing with symbols. In each of these examples
reference to states of affairs may be minimal. It is important to bear in mind that there is always a
mix of elements even though one or more of the following elements are in the foreground:
Context
Communicator--------------------Message---------------------Audience
Contact/Channel
Code
Thus the communicator uses a code to construct a message about a context or state of affairs. The
message is transmitted through a channel or medium of communication to an audience. Jakobson
identified six functions of language according to which element was utilised to the greatest
degree:
Foreground element
Function
Example
Communicator
Emotive
Swearing
Context
Referential
Scientific article
Message
Aesthetic
Poetry
Contact/Channel
Phatic
Small talk
Code
“Metalingual”
Dictionary
Audience
Conative
Political speech
Thus, if the focus of an act of communication is on the communicator, the emotive function
usually dominates (as in the case of swearing). Jakobson’s schema can be applied to non-verbal
Culture & the Gambling Phenomenon 272
modes of communication. It enables us to characterise the design of the Liberty Bell as one where
the conative and aesthetic functions dominate. In one sense the focus of the Liberty Bell is very
much on the audience and on the message- the design itself. More precisely, the focus is on
audiences- plural. Broadly speaking, the Liberty Bell “addresses” simultaneously those sectors of
society that are for and those that are against gambling. By aligning the machine with the imagery
of the Liberty Bell, a political “statement” is being made legitimising slot machines as part of the
American way of life. It could be said that in this example, the aesthetic function serves the
conative function. For a better understanding of functions being used to serve other functions a
brief exploration of the work of some of the work of John Searle is in order.
The work of Searle (1979), conceptualising indirect speech acts, leads to the notion of nested
communicative functions; functions which serve other functions. For example a statement such as
“I wonder what the time is right now” (describing a state of mind and thereby fulfilling the
referential function) can be used in the service of the conative function; requesting information
from the addressee or audience. In that example, the nesting of function within another function is
governed by convention. It is polite to make requests indirectly and there are conventions about
ways of enacting this politeness in communication.
In the case of the Liberty Bell, the aesthetic function could be said to serve the conative function.
A design that gratifies the aesthetic sense serves the goal of persuading the audience to insert their
coins into the machine. There can also be nesting of similar functions. The gambling consumer is
persuaded to insert his or her coin (primary function) by first being persuaded that gambling is as
much part of the American way of life as liberty and democracy (secondary function). Both
functions are persuasive.
Consider the indirect speech act “Can you pass the salt?”. Here a request for service (“pass me the
salt”) is nested or embedded in a request for information (“are you physically capable of passing
the salt”). The ultimate goal is to get service but the proximate goal is a request for information.
A conventional code allows us to interpret the request for information as a request for service.
Knowledge of the politeness code allows us to arrive at an understanding of the speaker’s
ultimate goal even though only the proximate goal has been expressed.
Now compare the request for salt example with the example of the Liberty Bell. In the case of the
Liberty Bell, there are also proximate communicative goals: to create aesthetic pleasure and to
legitimate gambling by aligning it with values of freedom and democracy. The ultimate goal, of
course, is to persuade consumer to part with their dimes. However, there is no conventional link
between proximate and ultimate goals in this case. The communicator’s (machine vendor,
designer and manufacturer) ultimate goal is transparent but the link between this goal and the
proximate goals of pleasing the audience with the design and appeasing them with ideological
legitimation is opaque. Instead of convention linking these functions, there is only contiguity.
Fraser (1922) identified relationships of contiguity and similarity as being the central in
understanding the magical thinking of “primitive” peoples. Yet these are very important in
“advanced” cultures too, going beyond isolated superstitions and animistic overtones in religions.
Anything “cloaked in the American flag,” whether is be an idea, concrete thing or person, is liable
to the contagious or halo effect of a national flag or other such symbol.
In one sense there is a tremendous difference between the indirect requests “Can you pass the
salt?” and the invitation to play embodied by a machine like the Liberty Bell, a difference which
goes beyond the superficial fact that a request and an invitation are different communicative acts.
A more profound difference is that the language request is made up of building blocks
(phonemes), which are themselves without meaning, whereas the invitation offered by the Liberty
Culture & the Gambling Phenomenon 273
Bell cannot be reduced to meaningless elements. This difference has often been used to
pronounce the impossibility of a semiotics that draws upon natural language as its model.
However it does not preclude a linguistics that draws upon semiotics as its model.
Consider how easy it would be to substitute the verbal request to pass the salt with a non-verbal
gesture. Linguistic and non-linguistic communication acts are in this sense interchangeable. When
we consider the invitation offered by the Liberty Bell and the request made in “Can you pass the
salt?” as communication acts, an even more interesting similarity can emerge. Consider the
following parallel. The indirect request is forged from the conflict between the desire to meet
one’s needs and the desire not to offend others in doing so. The resulting speech act is
simultaneously a request for information and a request for service. In a parallel sense, the Liberty
Bell simultaneously offers the consumer the option of buying gum and gambling simultaneously.
Films about gambling provide a further arena to illustrate the richness that comes from an
analysis that assumes the multiple functions of symbols. Consider, for the purposes of
comparison, an approach to film that is limited to the representational function of communication.
Dement (1999) for example assesses films about gambling according to the degree which they
accurately represent the reality of gambling:
The purpose of this book is to determine whether “Hollywood’s” depiction of compulsive
gambling has been accurate and responsible and whether this depiction has served as a
warning to viewers about the potential dangers of gambling” (p.ix)
According to Demet’s approach, films about gambling are judged good or bad according to how
accurately or inaccurately they represent reality, and how well they promote consensual social
goals. A problem with this approach is that is presupposes that film consumers are naïve and
easily swayed by “irresponsible” or “unrealistic” films and that the content of the film will be
directly injected into the mind of the viewer without any mediation or cognitive assessment.
Another problem with Demet’s approach is that it does not factor in the genre of the film. An
example will make this clear. One of the many films classed as irresponsible by Demet is Frankie
and Johnny starring Elivis Presley. In this film, Johnny, played by Presley, is a gambler/singer on
a Mississippi riverboat. Frankie is his girlfriend. Presley has a string of bad luck until a gypsy
fortune-teller informs him that he will meet a red-haired woman who will bring him luck. When
he meets redheaded Nellie, his jealous girlfriend inadvertently shoots him “but he lives and sings”
(Nash et al, 1985, p.930). Demet correctly notes the lack of realism in Johnny beating the roulette
wheel, against long odds, several times in a row. On the other hand, the genre of musical comedy
itself is not realistic. In every day life, people just don’t break out into song every ten minutes.
The film could be interpreted as delivering the “message” that Johnny’s gambling wins are as
fantastic and improbable as his plot entanglements, which could be interpreted as a responsible
gambling message. Another possible interpretation is that Johnny is symbolically “punished” for
dabbling in the occult (consulting a fortune-teller) by being shot as a result. This might in turn
raise the ethical problem of the legitimacy of corporal (or any) punishment. A more subtle
analysis might pose the question whether the depictions of gambling serve the function of driving
the plot (the aesthetic function), informing about the world (representational function), persuading
(conative function) or so on. Also relevant is the way that these functions are nested or subserve
one another. For example, does the aesthetic function serve the conative function (as in some
propaganda films) or does the conative function serve the aesthetic function. If Frankie and
Johnny is primarily entertainment, then its dominant function is not to persuade us to gamble or
not gamble. Rather, it is to persuade us to suspend disbelief.
Culture & the Gambling Phenomenon 274
Conclusion
Intrapsychic, interpersonal and individual conflicts are ubiquitous. Also common, but less
evident, is the way some of these conflicts are mediated (simultaneously disguised and partially
expressed) by means of language and symbols which are used to construct compromise
formations. At the intrapsychic level we are constantly blessed (or besieged) with mixed motives.
For example, on most mornings when I wake, part of me wants to go back to sleep, another part
wants to go to work. A third part criticises me for being lazy. The internal critic is also known as
the conscience in everyday language and the superego in the psychoanalytic model (Freud 1965).
Berne (1964) called it the critical parent, and cognitive therapists call it a negative self-schema
(Williams 1996). Behaviourally oriented thinkers might call it approach-avoidance conflict.
Symbolically mediated conflict expresses itself at an interpersonal level too. As I have discussed,
in every day conversation, the conflict between requesting information and not wanting to appear
too demanding is mediated by the indirect or polite question. For example, “Can you direct me to
Oxford Street?” is a compromise between “Direct me to Oxford Street” and demanding nothing at
all. Finally, the example of the Liberty Bell showed the same principle in operation at a social
level. Its hybrid nature as gaming machine, patriotic symbol and chewing gum dispenser is a
symptom of underlying social conflict between pro and anti-gambling forces. While the Liberty
Bell is now an antique, the challenge of symbolically mediating social conflicting social forces is
ever present. As Abrams (1999) states, “…slot machine design is the result of a complex equation
of mathematics, casino real-estate economics, demographics, state regulations and popular
culture” (p.59).
Culture & the Gambling Phenomenon 275
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Culture & the Gambling Phenomenon 276
Disputing the “crack cocaine of gambling” label for electronic
gaming machines
Dick Mizerski1, Bill Jolley1, & Katherine Mizerski2
University of Western Australia, Department of Information Management and
Marketing
2 Edith Cowan University, School of Marketing, Tourism & Leisure
1
Correspondence to:
Dick Mizerski, University of Western Australia, Department of Information Management and Marketing
35 Stirling Highway, Crawley, Western Australia 6009,
[email protected]
Abstract
Electronic Gaming Machines (EGM’s) have been alleged to be
the “Crack Cocaine” of Gambling, a highly addictive form of
entertainment that has a small number of players accounting for
most of the play and revenue. EGM play is also portrayed as
having the highest rate of “problem gambling” among its users.
At the time of this paper’s publication, the Australian State
Governments are pursuing strategies to restrict EGM access on
land-based facilities while the Federal Government has imposed a
ban on EGM games for online use by those living in Australia.
However, the bases for these charges and restrictions for play are
of questionable validity. A reanalysis of The Productivity
Commission survey data (1999) on Australians’ gambling shows
that their pattern of play follows the Negative Binomial
Distribution exhibited by most consumer package goods and
forms of gambling, and that most other games had a higher
proportion of “problem gamblers” among their players. Public
policy toward EGM’s and Gambling needs to reviewed in light of
these findings.
Introduction
A recent survey found that 80% of Australians reported they had gambled in the last 12 months,
60% had purchased a Lotto game and 44% had bought instant scratch tickets (Productivity
Commission, 1999). Poker (“Pokies”) and other electronic gaming machines (EGM’s) are the
next highest penetration of reported play with (36%) the gambling population.
Although EGM play doesn’t have the highest penetration of either the population or of “problem
gamblers”, it has been called the “Crack Cocaine of gambling” and the “distilled essence of
gambling” (National Gambling Impact Study Commission, 1999) with much pressure focused on
limiting its expansion in land based venues and barring it from an online presence. This paper
Culture & the Gambling Phenomenon 277
attempts to provide an empirically based marketing-oriented examination of Australian’s reported
play of EGMs, and to compare it to other “acceptable” forms of gambling and non-gambling
products. This will help more completely address the true nature of any threat of EGM play and
the potential efficacy of public policy initiatives to curb its availability.
Patterns of EGM Purchasing
The November 1999 Productivity Commission report on “Australia’s Gambling Industry” notes
the disproportionate amount of game purchase from a small number of players. However, the
tendency for a few buyers to account for a large proportion of sales is a well-known and accepted
phenomenon in marketing. It was first recognised in the early 1950’s with the consistent
syndicated tracking of self-reported purchase of fast moving consumer package goods. The “8020 rule of thumb” or “Phenomena of buyer concentration” (c.f., Anschutz, 1997) means that
eighty percent of the purchases are accounted for by twenty percent of the buyers. In actual use,
the proportion purchasing and amounts they account for varies and is a product of the penetration
of use in the population and the average frequency of purchase (c.f., East, 1997). The
disproportionate relationship between a small number of purchasers making most of the
purchases appears quite normal in repeat purchase consumer goods (c.f., Ehrenberg 1988; East,
1997). In fact, deviations from this pattern are often used as measures of the efficacy of
marketing activity.
Just as pre-post deviations from the expected pattern of sales can measure marketing activity,
deviations from an expected distribution may also offer a means to establish where purchase is
abnormal. For example, if the proportion of heavy gamblers (buyers) for a gaming category like
EGM’s was larger than expected, compared to other products, then this may be an indicator of
pathological purchase behaviour in a market of users (c.f., Mizerski, Mizerski and Miller, 2000).
Early work by Ehrenberg (1959) has developed into a paradigm based on the analysis of
purchases that applies probabilistic laws to observed or reported strings of purchases. This area is
now usually referred to as the study of Stochastic Preference. This class of models (c.f.,
Brocklett, Goldsen and Panjer, 1996) has generated broad acceptance among Marketing Science
scholars (e.g., Morrison and Schmittlein, 1988; Wagner and Taudes, 1987) modeling repetitive
choices, and has been successfully applied to a wide range of Consumer (e.g., petrol, detergents,
instant coffee) and Business (e.g., aviation fuel) goods and services.
Applications of the NBD to Gambling
The major assumptions of the NBD (c.f., Morrison and Schmittlein, 1988; Wagner & Taudes,
1987) are that it is best used in product categories that have a single use or benefit, a stable
market (approximately the same number of new purchases as purchasers who drop out of the
market), and have an average repurchase frequency (among purchasers) of more than once a year
(c.f., East, 1997). These criteria are consistent with the typical environment of frequently
purchased consumer package goods in the mature stage of their product life cycle. These
situations are also prevalent in most categories of gambling, yet models of Stochastic Preference
have had very limited application to this category.
Only a few games offered by one US State Lottery have been investigated for NBD patterns
(Mizerski, Mizerski and Miller, 2000; Mizerski and Mizerski, 2001). More recently, Mizerski,
Miller and Mizerski (2001) reported on the purchasing of six number lotto, three number “Cash
3” and instant or “scratchies”. The data came from nine quarterly surveys of samples
representing Florida residents. The surveys were cross-sectional in that a different sample of
respondents was chosen for each survey.
Culture & the Gambling Phenomenon 278
The three games experienced a different ratio of participation/penetration, frequency of purchase
and demographic profile of buyers. However, all three had a distribution of use, and amount of
use by group, not significantly different from the NBD predicted distributions. In essence, these
gamblers behaved like most buyers of other fast moving consumer packaged goods, and did so
from no more than three months after the game’s introduction. This finding suggests that games
of gambling would appear to reach maturity very quickly and thus show an NBD pattern of
purchasing behaviour soon after their introduction.
An additional finding was that there were no significant (p>.05) differences between the
demographic and select psychographic profiles of light and heavy users of the Lotto game. There
were differences between players (users) of different games (three number and scratchies) and
between users and non-users of a specific game. This phenomenon is often seen as another
indicator of the NBD models “fit” of the data (Mizerski and Mizerski, 2001; Mizerski, Miller and
Mizerski, 2001).
Applying the NBD to EGM Purchase
It may be argued that the reason the lotto game purchase conformed to the normal pattern of habit
expected by the NBD is that there is little evidence of problem gambling and addiction with
Lotteries (c.f., Productivity Commission 1999, p. 6.52). On the other hand, it is charged that
EGM players have the highest share of “people with problems who favour that game” at 9.27%
(Productivity Commission 1999, p.6.54), with the news media reporting ample anecdotal
evidence of “addictive” behaviour caused by EGM play (Ellicott, 2001). This perception is a
strong component in legislation to restrict access to EGM games.
Method
Participants
The total sample (n=10,632) of Australians responses collected by the Productivity Commission
(1999 Report appendices) had only those who had reported gambling in the last 12 months used
for further analyses to give a relevant population to apply the NBD. Using those who have shown
a willingness to gamble (reported they gambled at least once in last year) provided a sample
(n=8554) of the potential EGM purchasing population. Of this number (n=3088) 36.1%, had
reported playing an EGM for money in the last 12 months, and would provide the level of
penetration input data needed for fitting the NBD.
Results
EGM players reported an average of 15.04 times “playing Poker machines or gaming machines”
in the last 12 months. Using the categorisation of no play (non-users), 1 to 5 (light users) and 6+
(heavy users) playing occasions used in previous gambling studies (c.f., Mizerski & Mizerski,
2001; Mizerski, Miller & Mizerski, 2001) the observed and NBD theoretical distributions for
EGM play are shown in Table 1. The NBD predicted distributions were generated by the East
(1997) software. The actual reported data suggest that approximately 19.7% of the relevant
willing to gamble population (have gambled in the last 12 months), account for 91.2% of all
EGM gambling occasions. But, is this disproportionate purchase behaviour different from what
one would expect from any often repeated purchase or behaviour?
Culture & the Gambling Phenomenon 279
Table 1. NBD vs Observed Distribution of EGM Play
Proportion
of
Players/ Buyers
Non-Users
Light Users
Heavy Users
Observed
55.1%
25.2%
19.7%
NBD
Expected
55.1%
21.4%
23.5%
Proportion
Sales
Non-Users
Light Users
Heavy Users
0%
8.8%
91.2%
0%
7.3%
92.7%
of
To test that proposition, the observed and NBD expected distributions were compared by
applying a chi-square statistic (c.f., Morrison and Schmittlein, 1988) to the two sets of
distributions (proportion of users and proportion of sales by user group). There were no
significant differences (p<. 05) in either comparison, so the NBD does provide a good “fit” to this
data. Analyses that increased the cut-off for heavy use (e.g., 10 gambling occasions) also fit the
expected NBD proportions with that cut-off value.
Comparing Problem Play of Games
The Productivity Commission Report (1999) uses several methods to evaluate the extent of
potential problem gambling by game. As noted earlier, the overall penetration of Lotto in the
population, whether adjusted for potential gamblers or not, is approximately 60%, while EGM
play is 36.1% (see Table 2). The penetration of other games for the population of gamblers, and
the penetration of “problem gamblers” among that games players is also reported in Table 2.
“Problem gambling” is defined as a score of 5 or more on the Southern Oaks Gambling Screen
(SOGS). Two measures that the Productivity Commission used are shown on the far right side of
Table 2. The first, the “Problem with favourite game” is a measure that attempts to allocate
unique blame for problem gambling. This is the statistic most often used to attack EGM’s as
inherently the most dangerous in terms of its potential to generate “problem gambling.”
However, both the SOGS measure, and the method to establish unique cause, is of questionable
validity.
Table 2. Indicants of Possible Problem Gambling
Game
All Gamblers
Problem
Gamblers*
Continuous
Adoption
Rate
Lotto
Scratch
EGM
Racing
Keno
Casino
Sports
Bingo
60.6%
44.0%
36.1%
22.7%
15.2%
7.7%
5.5%
4.8%
5.6%
5.8%
8.9%
8.3%
9.6%
11.1%
11.0%
12.0%
48.5%
14.5%
11.06%
14.2%
-2.42%
---
* Problem gambling = 5+ on SOGS measure of problem gambling
Problem
with
Favourite
Game*
0.28%
0.56%
9.27%
5.23%
-3.59%
---
Culture & the Gambling Phenomenon 280
The SOGS measure has been extensively criticised as providing a misleading and inaccurate
gauge of problem gambling (c.f., Dickerson, 1997), and is acknowledged to be a poor indicator
by the Productivity Commission in their report. Nonetheless, the Productivity Commission used
a slightly modified version of this measure, along with a question asking the respondent, “On
what gambling activity have you spent the most money in the last 12 months?” This latter
response was used to totally attribute the cause of problem gambling. This approach has several
problems. First, the ability of the respondent to accurately attribute their “favourite” game was
poor with many respondents incorrectly assigning most money expended. Second, there is a high
co-morbidity with other game play, and with other compulsive behaviours (e.g., drugs, sex), so
that cause and effect are not identifiable (Walker, Milton & Anjoul, 2000) or are non-recursive.
For example, Miller and Marquass (2001) analysed Gold Coast clients of counseling services who
reported problems with gambling. They found very high levels of reported co-morbidity with
problem gambling (see Table 3). Cause and effect cannot be determined but attributing sole
blame to one game is not supported.
Table 3. Co-Morbidity with Problem Gambling
Financial Problems
Interpersonal
Intrapersonal
Family
Physical
Substance
Employment
Leisure
Legal
81%
78%
82%
49%
32%
24%
49%
45%
28%
Source: Miller and Marquass (2001)
Finally, the measure of the continuous adoption rate is the ratio of the percentage of people who
gamble in a particular form of gambling on a weekly basis to the percentage of people who
gamble on this format (over the last 12 months). This is supposed to “indicate the extent to which
people are potentially exposed to risk when playing a particular form of gambling.” When
looking at the rates in Table 2, one should remember that online EGM’s are banned for
Australians. Lottery games, racing and sports wagering were allowed to migrate online for
Australians’ access.
Compared to reported EGM play, the Lotto and scratch games have a much higher overall
penetration and continuous adoption rate (4.38 times higher). This is dismissed by the
Productivity Commission because they feel the Lottery products are a “low risk form of
gambling” (Vol. 1, p. 6.53). Racing and sport wagering show an equal or higher percentage of
“problem gamblers” than EGM games, and racing’s continuous adoption rate is higher or
allegedly more dangerous.
Finally, the Productivity Commission has reported that increases in access, and therefore
penetration, will increase the incidence of “problem gambling.” However, if one looks at the
penetration (percent of gamblers who play) of each game, compared to that game’s penetration of
problem gamblers, an inverse relationship between the two is exhibited (Table 2). The higher the
penetration, the lower the percent of problem gamblers among those playing the game. Opening
Culture & the Gambling Phenomenon 281
up Internet access for gambling like wagering would appear to ignore this clear finding and
apparent contradiction in the present ban legislation.
Summary and Conclusion
Using the Productivity Commission’s 1999 survey data, the analyses showed that self-reported
EGM play fits the NBD model like other forms of gambling such as Lotto, as well as other
consumer package goods. Using this measure, the disproportionate distribution of users
accounting for most of the sales appears quite normal and expected.
Comparing reported EGM play to other games that are judged to be less of a problem by the
Productivity Commission (Lotto, racing, wagering) shows EGM play to have fewer problem
gamblers and less of a threat on many analyses. Finally, the mantra that EGM access will
increase problem gambling vis-a-vis other games is not necessarily correct. There is a negative
relationship of a games penetration of use in a population with their percent of problem gamblers.
Given the apparent strong effect of habit driving gambling (as with other fast moving consumer
package goods), public policy should rethink their actions to ban only certain forms of gambling
and the use of warning labels, education and more advertising campaigns. Research on the
effectiveness of promotion to change habitual choice in the marketplace (c.f., Barnard &
Ehrenberg, 1997) suggests little influence in this task. The usefulness of warning labels for
changing habit is also in question.
Culture & the Gambling Phenomenon 282
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Culture & the Gambling Phenomenon 284
A pathways approach to treating youth gamblers
Lia Nower1 & Alex Blaszczynski2
1
2
Department of Social Work, University of Missouri-St. Louis, St. Louis, Missouri
Department of Psychology, University of Sydney, Sydney, Australia
Correspondence to:
Assistant Professor Lia Nower, Department of Social Work, University of Missouri-St. Louis, 8001 Natural Bridge
Road, St. Louis, MO 63121. Email:
[email protected]
Abstract
The Pathways Model of pathological gambling (Blaszczynski,
1998; Blaszczynski & Nower, 2002) is the first conceptual
theoretical model of gambling to incorporate the multiple
biological, psychological, and ecological variables contributing to
the development of pathological gambling and to refute the
assumption that pathological gamblers form one, homogenous
population with similar psychological principles applying equally
to all members of the class. The purpose of this paper is to adapt
the Pathways Model to the treatment of youth gamblers. The
model proposes that individuals follow one of three distinct
pathways in becoming problem gamblers. These pathways lead
to three distinct groups: (a) behaviourally conditioned problem
gamblers, (b) emotionally vulnerable problem gamblers, and (c)
anti-social impulsivist problem gamblers. The empirical literature
indicates that the trajectory for these pathways typically begins in
childhood or adolescence, suggesting significant implications for
intervention and treatment with youth gamblers. Clinical
treatment strategies for youth in each pathway are discussed.
Introduction
Pathological gambling among youth is a growing social concern. Studies suggest that 24% to
40% of adolescents gamble weekly, 10% to 14% are at risk for gambling problems, and 2% to 9%
meet diagnostic criteria for pathological gambling. (For extensive reviews of youth gambling, see
Griffiths, 1995; Jacobs, 2000; National Research Council, 1999; Shaffer & Hall, 1996). The
mean prevalence rate for adolescent pathological gambling is 5% -- three times the 1.5% average
for adults (National Research Council, 1999).
Empirical findings in several studies suggest that gambling often begins at home, with youth
modeling the betting behavior of their parents and/or other caregivers (Gambino et al., 1993;
Jacobs, 2000; Ladouceur & Mireault, 1988; Wood & Griffiths, 1998). In addition, early
involvement in gambling is highly predictive of gambling problems in adulthood (Griffiths, 1995;
Culture & the Gambling Phenomenon 285
Jacobs, 2000). Both youth and adult problem gamblers typically experience significant adverse
personal, familial, financial, professional and legal consequences (National Research Council,
1999).
The literature is replete with studies exploring risk factors that appear to predispose youth to
gambling problems. Those factors include earlier age of onset, male gender, parental gambling,
predisposition toward intensity seeking and impulsivity, depression and/or anxiety, comorbid
substance abuse, antisocial behavior, low self-esteem and lack of social support (Gupta &
Derevensky, 1998a; Wynne, Smith & Jacobs, 1996; Vitaro, Arseneault & Tremblay, 1997;
Vitaro, Ladouceur & Bujold, 1996). However, to date, no empirically validated theoretical model
of pathological gambling effectively incorporates the complex array of biological, psychological,
and ecological factors into an aetiological framework for youth gamblers (Blaszczynski, 1999;
Brown, 1988; Ferris, Wynne & Single, 1998; Shaffer & Gambino, 1989). Furthermore, no model
adequately explains why youth sharing common risk factors report different levels of problem
gambling.
The Pathways Model (Blaszczynski, 1998; Blaszczynski & Nower, 2002) provides such a
framework, suggesting that gamblers follow distinct pathways toward the disorder, depending on
a multifaceted constellation of factors. The combination of both risk and protective factors
differentially influence youth but may otherwise display similar phenotypic features. The
purpose of this paper is to adapt the Pathways Model to youth gamblers, positing a template for
early intervention and prevention strategies, and implications for appropriate clinical
management.
Theoretical Framework of the Pathways Model
Historically, there has been little consensus regarding classification of problem and pathological
gamblers. In the youth gambling literature, classification schemes have included symptom count
alone (Gupta & Derevensky, 1998b), frequency of gambling plus symptom count (Vitaro,
Arseneault & Tremblay, 1997), self-report of gambling-related problems (Stinchfield, Cassuto,
Winters & Latimer, 1997), frequency of gambling plus money wagered (Vitaro, Ladouceur &
Bujold, 1996) and multifactorial assessments (Govoni, Rupcich & Frisch, 1996). Some
researchers have suggested that the presence of harm rather than symptom count should define a
problem with gambling (Ferris, Wynne and Single, 1998; Victorian Casino and Gaming
Authority, 1997).
In many cases, classification systems result from subjective value judgments, increasing Type I
error and expanding the pool of problem gamblers by misclassifying those for whom gambling is
ego-syntonic with those for whom gambling is ego-dystonic (Blaszczynksi & Nower, 2002;
Walker, 1998). In the former group, gamblers report no impaired control though they experience
interpersonal friction or other difficulties as a result of spending excessive time or money or
neglecting family or work obligations. The latter group experiences negative consequences as
well as a subjective sense of impaired control, defined by repeated unsuccessfully attempts to
control the urge despite a genuine desire to cease gambling. Merging these two very different
types of gamblers into a single, heterogeneous group fosters confusion and contradiction in the
research and clinical treatment literature (Blaszczynski & Nower, 2002). In fact, there is little
agreement on typologies beyond the view expressed by Jacobs (1986) and Blaszczynski, Winter
and McConaghy (1986) that there are at least two subgroups of gamblers: one chronically
understimulated and the other, overstimulated.
While accepted theories of pathological gambling postulate different explanations for impaired
control, they each maintain that one model and set of theoretically-driven treatment applies to all
Culture & the Gambling Phenomenon 286
pathological gamblers (Blaszczynski & Nower, 2002). However, no theory successfully accounts
for all permutations of problem gambling behavior. For example, learning theories, based on
behavioral schedules of reinforcement, fail to account for the majority of gamblers who continue
to exhibit control, while cognitive theories fail to provide empirical data demonstrating that
distorted and irrational cognition are causative factors rather than merely secondary effects of
cognitive dissonance (Blaszczynski & Nower, 2002).
Conceptually, pathological gambling is perceived either as an endpoint along a continuum of
gambling involvement or as a categorical disorder. The dimensional view holds that pathological
gamblers are qualitatively similar to other gamblers except for the amount of time and money
spent gambling, identified by an arbitrary cut-point point along a continuum of involvement
(Walker, 1992). In contrast, the categorical perspective maintains that pathological gamblers are
distinctly different from their non-impaired counterparts (Bergler, 1958; Rosenthal, 1992).
Increasingly, converging lines of research have begun identifying affective (Beaudoin & Cox,
1999; Blaszczynski, 1988; Jacobs, 1989), biochemical (Carrasco et al., 1994; Moreno, Saiz-Ruiz
& Lopez-Ibor 1991) and genetic (Blum et al., 2000; Comings et al., 1996) subtypes of gamblers,
supporting a categorical approach to classification and tentatively linking receptor genes and
neurotransmitter dysregulation to reward deficiency, arousal, impulsivity and pathological
gambling. Preliminary evidence supports the hypothesis that serotonin (mood regulation),
norepinephrine (mediating arousal) and dopamine (reward regulation) may all play a role in
impulsivity, mood disorders, and impaired control (Bergh et al., 1997; DeCaria et al, 1996;
Lopez-Ibor, 1988; Moreno, Saiz-Ruiz & Lopez-Ibor, 1991; Roy, De Jong & Linnoila, 1989). In
addition, genetic research suggests that possession of the dopamine D2A1 allele receptor gene
results in deficits in the dopamine reward pathway, leading affected individuals to engage in
pleasure-generating activities, putting them at high risk for multiple addictive, impulsive and
compulsive behaviours, including substance abuse, binge eating, sex addiction, and pathological
gambling (Blum et al., 2000; Comings et al., 1996). Thus, in some sub-group of problem and
pathological gamblers, detrimental pleasure seeking may be biologically proscribed, though the
choice of behavior differs across individuals (See Blaszczynski & Nower (2002) for a discussion
of biological correlates.).
The Pathways Model (Blaszczynski, 1998; Blaszczynski & Nower, 2002) proposes at least three
subgroups of problem and pathological gamblers with distinct clinical features and aetiological
processes. “Behaviourally-conditioned” problem gamblers, Pathway 1, lack psychiatric pathology
but fall prey to a highly addictive schedule of behavioural reinforcement. “Emotionally
vulnerable” problem gamblers, Pathway 2, manifest biological and emotional vulnerability to
pathology, characterised by high levels of depression and/or anxiety and a history of poor social
support, low self-esteem, and emotional neglect by caregivers. The third group, “antisocial
impulsivist” Pathway 3 problem gamblers, possess similar vulnerabilities to those in Pathway 2,
but they are impulsive, anti-social and, typically, dually addicted.
A Pathways Model of Youth Gambling
Common Processes: Access, Availability, Acceptability, Conditioning & Cognitions
The Pathways Model asserts that each of the three major pathways leading to pathological
gambling share certain processes and symptomatic features in common. However, pathways are
distinguished by empirically testable differences in vulnerability factors, demographic features,
and aetiological processes.
This paper postulates that the biological, psychosocial, and
environmental factors described in the literature can be effectively incorporated into a theoretical
framework to explain youth gambling behavior.
Culture & the Gambling Phenomenon 287
All three pathways share common ecological factors: access to and acceptability of gambling.
Epidemiological surveys indicate that access to gambling facilities is associated with a higher
incidence of pathological gambling (Abbott & Volberg, 1996; Grun & McKeigue, 2000; Volberg,
1996). Both retrospective studies with adults and youth gambling studies have consistently
reported that the average problem gambler begins gambling before the age of ten (Dell, Ruzika &
Palisi, 1981; Griffiths, 1990; Gupta & Derevensky, 1997, 1998a). According to Jacobs (2000),
the earliest gambling experiences among children occur in situations where there are
opportunities to wager even small amounts of money, home environments facilitate and support
gambling, and the rules of the game are framed within the child’s capacity to understand. In a
survey of children ages 9 to 14, Gupta and Derevensky (1997) found that 81% of children
surveyed gambled with family members, including parents (40%), siblings (53%), and other
relatives (46%). Similarly, Ladouceur, Dube and Bujold (1994) reported that 40% of 1,320
children ages 8 to 13 gambled once a week or more, and a majority of those gambled with parents
on lotteries (59%), cards (53%) and sports (48%). In the U.K., Wood and Griffiths (1998) found
that 71% of 1195 adolescents ages of 11 and 15 reported that their parents bought them national
lottery tickets, and 51% said their parents bought them scratchcards. In addition, children of
problem gamblers are at increased risk of developing a gambling problem themselves (Jacobs, et
al., 1989)
Exposure to gambling at early age is facilitated by public policies and legislation that promote
and encourage gambling as socially acceptable. In general, adults believe that youth gambling,
particularly the purchase of lottery tickets, is a harmless and condoned activity (Gupta &
Derevensky, 1997; Winters, Stinchfield, & Kim, 1995). In most venues, public policy and
regulatory legislation create and foster an environment in which gambling is socially accepted,
encouraged and promoted. Less than one third of 104 children ages 9 to 14 in one study reported
they were fearful of being caught gambling, and the percentage tended to decline with age
(Derevensky, Gupta & Della Cioppa, 1996). Similarly, Gupta and Derevensky (1997) reported
that 44% of fourth graders feared being caught gambling but, by grade eight, that percentage
reduced10%. Wynne, Smith and Jacobs (1996) noted that an inordinately high prevalence rate of
problem youth gambling may be due to four factors: 1) a dearth of diverse gambling venues, 2)
vendors who fail to require proof of age, 3) advertising that tends to minimize potential harmful
effects and 4) adult attitudes that minimize the dangers of youth gambling (Wynne, Smith, &
Jacobs, 1996). Thus, access, availability, and acceptability function to foster youth gambling
efforts.
The next process commonly applicable to all gamblers is the influence of classical and operant
conditioning, which initiates and perpetuates an increasingly frequent and habitual pattern of
gambling. (See Blaszczynski & Nower, 2002 for a discussion of conditioning). A neo-Pavlovian
perspective suggests that repeated cortical excitation caused by gambling creates a “neuronal
model” of the habitual behaviour, which is subsequently stimulated by gambling-related cues.
Once triggered, there develops a compulsive drive to complete the habitual behavior, which
counters resistance with an aversive state of arousal or compulsion. Similarly, intermittent wins,
delivered on a variable ratio reinforcement schedule, produce states of arousal through operant
conditioning; with repeated pairings, this arousal is also classically conditioned to stimuli
associated with the gambling environment. The excitement of gambling also produces negative
reinforcement by reducing prior-existing aversive anxiety states and depression. Such
reinforcement fosters a habitual pattern of continued gambling.
Frequent gambling produces biased and illogical cognitive schemas, suggesting that personal
control or skill, superstitious beliefs or biased evaluations about probabilities and odds will
Culture & the Gambling Phenomenon 288
influence the gambling outcome. (See Griffiths, 1995; Ladouceur & Walker, 1996 for a
comprehensive review of these processes). These distorted cognitive belief structures increase in
potency and pervasiveness with increasing levels of gambling involvement (Griffiths, 1990,
1995).
Ultimately, gamblers feel pressured to chase losses in the face of mounting debts (Lesieur, 1984).
At this point, individuals typically manifest clear diagnostic indicators of gambling pathology.
Pathway 1: Behaviourally-conditioned youth problem gamblers
Pathway 1 gamblers develop gambling problems as a result of conditioning rather than impaired
control caused by psychopathology forces (Blaszczynski, 1998; Blaszczynski & Nower, 2002).
They fluctuate between the realms of regular/heavy and excessive gambling because of
habituation, distorted cognitions about winning, and/or a series of bad judgements or decisions.
Despite intermittently meeting formal criteria for pathological gambling, they are characterised
by an absence of premorbid psychopathology. Essentially, as demonstrated in Figure 1, members
of this subgroup may exhibit preoccupation with gambling and chase gambling losses. In
addition, they may abuse alcohol and report high levels of depression and anxiety but only in
response to the financial burden imposed by their behaviour: These symptoms are the
consequence not the cause of their gambling excesses.
Pathway 2: Emotionally-vulnerable youth problem gamblers
Like the other pathways, this subgroup is initiated into gambling through the availability and
acceptability of the behavior, which subsequently gives rise to conditioning processes and
cognitive processes. However, these youth also present with premorbid depression and/or anxiety,
low self-esteem, poor stress-coping and problem solving skills, familial neglect or abuse, lack of
social support, and other adverse developmental variables. The cumulative effect of these factors
produces the “emotionally vulnerable gambler,” who gambles as a way to decrease aversive
affective states or meet specific psychological needs (Blaszczynski & Nower, 2002).
Several studies have implicated a family history of pathological gambling as a significant risk
factor for youth (Jacobs, 1988; Gambino et al., 1993; Griffiths, 1995; Lesieur & Rothschild,
1989;Volberg, 1993; Wood & Griffiths, 1998). In one study, youth with parents identified as
problem gamblers were three times more likely to be problem gamblers; the risk increased 12fold when both parents and grandparents were problem gamblers (Gambino et al., 1993). Gupta
and Derevensky (1998b) reported similar findings, reporting that pathological gamblers were
significantly more likely than their peers to report a mother or father with a serious gambling
problem. Apart from the powerful impact of modeling, children in such families are beset by
feelings of pervasive loss, perpetuated by the physical loss of the gambling parent, existential
feelings of emotional abandonment, loss of trust and safety, and physical deprivation and neglect
(Darbyshire, Oster & Carrig, 2001). A family history of problem gambling may thus prove a
powerful risk factor though, alone, it is insufficient to cause problem gambling in youth.
Jacobs (1986) has theorized that adverse life events, such as losses from a gambling parent,
interact with personality variables and innately abnormal physiological states of arousal to lead to
problem gambling. In his “General Theory of Addictions,” Jacobs proposes that pathological
gamblers possess two interrelated sets of predisposing factors: abnormal physiological resting
states of hyper (anxiety) or hypo-arousal (depression), and a history of negative childhood
experiences that result in feelings of inadequacy, low self-esteem, and low self-efficacy. These
Culture & the Gambling Phenomenon 289
factors foster a need for wish-fulfillment and escape that lead the youth to seek chance encounters
with substances or behaviors that promote dissociation and a feeling of being “alive” or “normal.”
Gambling maintains this fantasy, transforming anxiety into excitement and depression into
relaxation and a sense of overall well-being.
Gupta and Derevensky (1998a) tested Jacobs’ theory with 817 high school students in Montreal,
Canada. The study employed multivariate statistics and structural equation modeling to explore
each model construct: depression and arousal (physiological resting state), self-worth,
apprehension and childhood happiness (psychological distress), dissociation (need to escape), and
frequency and severity of drug, alcohol and cigarette use as well as gambling (comorbid addictive
behaviors). As predicted, adolescent problem and pathological gamblers exhibited higher levels
of anxiety and depression, escape through dissociation, and cigarette, drug and alcohol use than
their peers. Dissociation proved a powerful predictor for both genders, however, male problem
gamblers were further distinguished by excitability (overactivity), and females, by depressed
mood and use of stimulants.
Pathway 2 gamblers display higher levels of psychopathology, particularly depression, anxiety,
and substance dependence than those in Pathway 1. Females are likely to prefer low skill gaming
devices such as slot machines and video poker, which provide stimulation without social
interaction, while males are more likely to engage in table games and sports betting, which
enhance social interaction and generate higher levels of arousal.
The youth gambling literature offers much support for this sub-group of gamblers, which
occupies an intermediary position in severity among the pathways. Several studies have noted
that youth who gamble problematically report lower self-esteem (Gupta & Derevensky, 1998a;
Peacock, Day & Peacock, 1999), increased sexual activity (Stinchfield, 2000), higher rates of
depression and anxiety (Gupta & Derevensky, 1998a; Stinchfield & Winters, 1998;), a greater
need to escape through dissociation (Kuley & Jacobs, 1988; Jacobs, 1993), poor coping skills
(Nower, Gupta, & Derevensky, 2000), a lack of social support (Wynne, Smith & Jacobs, 1996),
heightened risk of suicidal ideation and/or attempts (Gupta & Derevensky, 1998b; Stinchfield &
Winters, 1998), and increased tobacco, drug and alcohol use (Volberg, 1993; Wynne, Smith, &
Jacobs, 1996). Because of their negative developmental history and poor coping skills, Pathway 2
gamblers are often too fragile to maintain sufficient control over behaviour to engage in
controlled gambling.
Figure 2 illustrates the essential differences between the first two pathways. Pathway 1 gamblers
initially gamble for entertainment or socialisation, facilitated by access and availability. In
contrast, Pathway 2 gamblers are emotionally vulnerable as a result of psychosocial and
biological factors, and gambling serves as an escape from aversive affective states. Once
initiated, a habitual pattern of gambling fosters behavioural conditioning and dependence in both
pathways. However, Pathway 2 gamblers are more resistant to change due to premorbid
psychological dysfunction.
Pathway 3: “Anti-social impulsivist” youth problem gamblers
Youth in Pathway 3 are replete with psychopathology that is often evident from childhood and
suggestive of neurological or neurochemical dysfunction. Similar to Pathway 2 gamblers, this
subgroup possesses both psychosocial and biologically-based vulnerabilities. However, this group
is distinguished by features of impulsivity, anti-social personality disorder and attention deficit,
resulting in severe multiple maladaptive behaviours and impulsivity that impair overall
psychosocial functioning (Blaszczynski & Nower, 2002).
Culture & the Gambling Phenomenon 290
Clinically, impulsive youth engage in wide array of behavioural risk taking and other
misadventures wholly independent of their gambling behaviors. These youth often report a
history of conduct disorder, sensation seeking, substance abuse, aggression, hyperactivity, and
non-gambling related criminal behaviours. Impulsivity and disregard for consequences is
aggravated during times of stress and emotional upheaval. Pathway 3 gamblers exhibit difficulty
maintaining healthy relationships, report emotional, physical or sexual abuse or neglect by
caregivers, and often endorse a family history of antisocial and alcohol problems. Gambling
commences at an early age, rapidly escalates in intensity and severity, may occur in binge
episodes and is associated with early entry into gambling-related criminal behaviours. Dubbed
the “anti-social impulsivist” subtype, these gamblers are typically non-motivated and noncompliant with treatment interventions (Blaszczynski, Steel, & McConaghy, 1997). Figure 3
illustrates Pathway 3.
Several studies have reported that problem youth gamblers demonstrate elevated levels of
impulsivity (Vitaro, Arseneault & Tremblay, 1997), sensation seeking (Powell, et al., 1999;
Gupta & Derevensky, 1998a), substance use (Ladouceur, et al., 1999, Stinchfield et al., 1997) and
antisocial behaviors (Vitaro, Ladouceur & Bujold, 1996; Winters, Stinchfield & Fulkerson,
1993). In a five-year longitudinal study of 154 boys, Vitaro, Arseneault and Tremblay (1999)
found that early impulsivity, particularly the inability to foresee negative consequences and to
cease acting when faced with negative consequences, was a significant predictor of problem
gambling in late adolescence when controlling other personality factors like aggressiveness and
anxiety. Similarly, other studies have noted that youth with serious gambling problems score
high on the thrill-and-adventure-seeking, intensity-seeking, and disinhibition scales of sensation
seeking measures (Gupta & Derevensky, 1998a; Powell et al., 1999). This tendency toward risk
taking would account for the finding that youth who often play video games, which provide a
high degree of neurological stimulation, are more likely than low-frequency players to be
problem gamblers (Gupta & Derevensky, 1996).
These findings parallel similar results in the adult gambling literature, which has found consistent
intercorrelations between impulsivity, antisocial behaviors, sensation seeking, boredom
proneness, substance abuse and gambling (Gonzalez-Ibanez, Jimenez Aymami, 1999;
McCormick, 1994; Steel & Blaszczynski, 1996).
It is likely that many youth in this pathway exhibit features of the hyperactive sub-type of
attention deficit hyperactivity disorder (ADHD), which is characterised by impulsivity that
commences in childhood and is often found in conduct disorder and antisocial personality
behaviours. Youth gambling research has yet to systematically evaluate the relationship between
ADHD and problem gambling. However, in a sample of adult pathological gamblers, Goldstein
and his colleagues (Carlton et al., 1987; Goldstein et al., 1985;) found differential patterns of EEG
activity and self-reported symptoms of childhood attention deficit disorder. Rugle and Melamed
(1993) administered several neuropsychological measures of attention deficits to 33 male
pathological gamblers and a similar number of normal controls. The authors concluded that
childhood differences in behaviours related to overactivity, destructibility, and difficulty
inhibiting conflicting behaviours distinguished gamblers from controls. Rugle and Melamed
concluded that attention deficit-related symptoms reflecting impulsivity are present in childhood,
before the onset of pathological gambling behaviour. This biological vulnerability weakens
behavioural control not only in the domain of gambling but also in other areas of life. This gives
rise to the hypothesis that impulsivity precedes and is independent of gambling, and functions as
a good predictive factor for severity of involvement in at least a subgroup of gamblers
(Blaszczynski & Nower, 2002).
Culture & the Gambling Phenomenon 291
In summary, Figure 4 illustrates the integrated pathways model: Gambling is initiated due to
access and availability, proceeds through one of three distinct pathways, and ultimately converges
at the level of classical and operant conditioning that fosters habituation, chasing, and problem
and pathological gambling behaviour.
Identification and Treatment
Clinicians should employ a comprehensive assessment battery to identify and assign youth to one
of the three pathways. Typically, the assessment should include a general gambling questionnaire
exploring demographic variables, familial gambling behavior, age of onset, frequency and types
of gambling, gambling locations, gambling cohorts, wagers, and cognitive perceptions about
gambling (e.g., the Gambling Questionnaire by Gupta and Derevensky, 1996). All evaluations
should include a lethality assessment for morbid thinking, suicidality and homicidality. In
addition, assessments should be tailored to individual client needs, including assessment of some
or all of the following:
• Youth gambling problem severity [e.g., DSM-IV-J (Fisher, 1992) or the SOGS-RA (Winters,
Stinchfield & Fulkerson, 1993]
• Personality and self-perception [e.g., High School Personality Questionnaire (Cattle, Cattle &
Johns, 1984) and Self-Perception Profile for Children (Harder, 1985)]
• Depression [e.g., Reynolds Adolescent Depression Scale (Reynolds, 1987)]
• Impulsivity [e.g., the narrow impulsiveness subscale of the Eysenck Impulsivity Scale
(Eysenck & Eysenck, 1977)]
• Sensation seeking [e.g., Sensation Seeking Scale (Zuckerman, 1994) or the Arnett Inventory
of Sensation Seeking (Arnett, 1994)]
• Stress-coping [e.g., COPE (Carver, Scheier, & Weintraub, 1989) or Coping Inventory of
Stressful Situations (CISS) (Endler & Parker, 1990)]
• Substance use and abuse [e.g., Personal Experience Screening Questionnaire (Winters, 1992)]
Pathway 1 Youth Gamblers
Entry into this pathway may occur at any age, possibly due to family or peer involvement in
gambling activities and socialization that encourages magical thinking regarding luck, chance,
and superstition. This subgroup of youth report the least severe gambling and gambling-induced
problems of any of the three pathways, and manifest no significant symptoms of premorbid
psychopathology, substance abuse, impulsivity, or disorganized behaviour.
Identifying youth in Pathway 1 may be difficult. In studies of youth gamblers to date, much
attention has been directed toward identifying common risk factors such as impulsivity and risktaking. However, there has been no systematic investigation of youth who manifest no such
pathology yet meet diagnostic criteria, reporting preoccupation, chasing, and frequent gambling
of large amounts of money with significant consequences. In the adult population, Pathway 1
gamblers are often seniors or “empty nesters” who enjoyed relatively healthy lifestyles until life
span milestones such as retirement or death or abandonment by a spouse left them lonely and in
search of the fellowship and excitement satisfied by frequent trips to the casino. In youth,
Pathway 1 gamblers are conspicuous by their absence of premorbid signs or symptoms: They
may have intact, supportive families, obtain good school grades and excel in sports. However,
peer or family influences introduce the Pathway 1 youth to the exciting and seemingly harmless
sport of gambling, which initially provides an opportunity for excitement, testing skill or wits,
peer bonding, and satisfaction for competitive drives. It is likely that these youth are identified
only when the conditioning effects have become so resistant to extinction that they begin
Culture & the Gambling Phenomenon 292
borrowing, stealing, skipping school, failing classes, and manifesting other such symptoms
characteristic of pathological gamblers in the throes of disorder.
Typically, these youth fluctuate between heavy and problem gambling and are motivated to enter
treatment and comply with instructions. It is proposed that counselling and minimal intervention
programs benefit this subgroup. Successful treatments often employ cognitive-behavioral therapy
and education to challenge distorted cognitions. When possible, supportive family members and
peer supports should be invited to participate in the treatment plan. (See Gupta & Derevensky,
2000, for specific treatment interventions and techniques for youth gamblers)
Pathway 2 Youth Gamblers
Youth in this pathway are more easily identifiable. However, premorbid psychopathology makes
this group more resistant to change and necessitates treatment that addresses the underlying
vulnerabilities as well as the gambling behavior. Often depressed or anxious, youth in Pathway 2
may be mediocre or poor students who have little social support at home. Unless affectively
withdrawn, they are typically eager to pursue peer relationships and engage in risk taking
behaviors to be approved of and accepted. This tendency may sometimes result in conflicts with
the law or school administrators, but the behaviors are the result of a desire for socialisation rather
than an innate impulsiveness or disregard for the rights of others. On standardized measures, they
will report elevated levels of depression and anxiety, low self-esteem and self-efficacy, and
familial patterns of neglect, abuse or abandonment. However, there will be no evidence of serious
personality pathology. These youth may use or abuse substances, however, a thorough interview
will reveal that such use is designed to escape unpleasant realities at home, counter feelings of
anxiety or depression, combat issues of grief and loss, or ensure peer approval.
Treatment for Pathway 2 youth gamblers should be multi-modal, consisting of cognitive
restructuring for disordered gambling-related cognitions and supportive therapy to address grief
and loss issues. The clinician should devote significant effort to rapport and trust-building to
ensure compliance and continued attendance. It is also necessary with this group to obtain a
detailed familial history, identifying developmental deficits that may have manifested in
behavioral pathology. If levels of depression and/or anxiety are elevated, the client should be
referred for a psychiatric evaluation to determine the appropriateness of medication management.
Likewise, substance abuse issues should be addressed with specialized treatment or attendance at
a 12-step group when necessary. It is likely that Pathway 2 gamblers will display a lifelong
inability to cope with stress in active ways. Instead, they will avoid stressors by mentally
disengaging (gambling, watching television, playing video games) or physically disengaging
(shopping, sleeping, partying) from stressors. For that reason, treatment should include
assessment of stress-coping and problem-solving styles and re-education of active, problemfocused strategies.
Pathway 3 Youth Gamblers
These gamblers are the most difficult to treat. Compliance is typically poor and relapse rates are
very high. Like Pathway 2 gamblers, their assessments will reveal a host of emotional
vulnerabilities – depression, anxiety, suicidality, low-self esteem – and an extensive history of
physical and emotional losses. Unlike Pathway 2 gamblers, this subgroup does not merely seek
emotional solace from gambling but also craves high levels of arousal and intense stimulation,
likely precipitated by a combination of biochemical or genetic deficits, personality pathology, and
poor stress-coping and problem-solving skills. Gambling onset will be early, and they often
present with a long history of anti-social and impulsive behavior and comorbid addiction,
Culture & the Gambling Phenomenon 293
particularly substance abuse. Motivation for treatment is low, so clinicians should focus initially
on establishing a therapeutic alliance that offers some narcissistic reward for compliance (e.g.,
“get my parents off my back”).
Treatment strategies should be similar to those for Pathway 2. However, if it appears that
biological correlates have contributed to the aetiology of the disorder, clinicians should attend to
problems related to attention and organisational deficits, emotional lability, stress intolerance, and
poor problem solving and coping skills. It is also important to highlight issues of compliance and
attrition from treatment, since Pathway 3 gamblers are typically inconsistent, unreliable, and
intolerant of boredom. These gamblers may require intensive, long-term cognitive behavioural
treatment targeting impulse control and may benefit from group therapy, which fosters peer
support for recovery. Like Pathway 2 gamblers, these youth may require medication to balance
their neurochemistry and treatment for comorbid addictions.
Conclusion
In summary, the Pathways Model identifies clinically distinct subgroups of gamblers who exhibit
common, overt cardinal symptoms, but, at the same time, differ significantly with respect to
premorbid psychopathology, childhood history, and neurobiological functioning.
The model provides a conceptual framework that integrates research data and clinical observation
to provide a structure to assist clinicians in identifying and separating distinct subgroups of
gamblers that require differing management strategies. While all youth gamblers are subject to
ecological variables, operant and classical conditioning and cognitive processes, differences
between subgroups have significant implications for prognoses and treatment. Pathway 1 youth
gamblers are essentially “normal” in character but simply lose control over gambling in response
to effects associated with the prospect of winning. In contrast, Pathway 2 gamblers are
characterised by disturbed family and personal histories, affective instability, and poor coping and
problem-solving skills. They gamble as a means of emotional escape and mood regulation.
Finally, Pathway 3 gamblers exhibit biological vulnerability toward impulsivity and arousalseeking, early onset of gambling, attentional deficits, antisocial traits, and poor response to
treatment. Identifying the appropriate pathway for youth gamblers should provide a practical and
useful clinical guide that will ultimately improve the effectiveness of treatment interventions by
refining diagnostic processes.
Culture & the Gambling Phenomenon 294
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Culture & the Gambling Phenomenon 299
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Culture & the Gambling Phenomenon 300
ECOLOGICAL
FACTORS
¾ Increased availability
¾ Increased accessibility
¾ Increased acceptability
CLASSICAL AND
OPERANT
CONDITIONING
Arousal/excitement
¾ Subjective
excitement
¾ Physiological
arousal
Cognitive schemas
¾ Irrational beliefs
¾ Illusion of control
HABITUATION
¾ Pattern of habitual gambling
established
CHASING
¾ chasing wins, losses
¾ losing more than expected
PROBLEM AND
PATHOLOGICAL
GAMBLING
Figure 1. Integrated Model of Problem Gambling: Pathway 1
Culture & the Gambling Phenomenon 301
ECOLOGICAL
FACTORS
¾ Increased availability
¾ Increased accessibility
¾ Increased acceptability
Pathway 2
EMOTIONAL
VULNERABILITY
CLASSICAL AND
OPERANT
CONDITIONING
Arousal/excitement
¾ Subjective excitement
¾ Physiological arousal
Cognitive schemas
¾ Irrational beliefs
¾ Illusion of control
¾ Biased evaluation
¾ Gambler’s fallacy
Childhood Disturbance
Personality
¾ Risk taking
¾ Boredom proneness
Mood Disturbance
¾ Depression
¾ Anxiety
Poor Coping/Problem
Solving
¾ Life stresses
¾ Substance use
BIOLOGICAL
VULNERABILITY
Biochemical
¾ Serotonergic
¾ Noradrenergic
¾ Dopaminergic
Cortical
¾ EEG
differentials
¾ Biochemical
Genetic
HABITUATION
¾ Pattern of habitual gambling
established
CHASING
¾ chasing wins, losses
¾ losing more than expected
PROBLEM AND
PATHOLOGICAL
GAMBLING
Figure 2. Integrated Model of Problem Gambling: Pathway 2
Culture & the Gambling Phenomenon 302
ECOLOGICAL
FACTORS
¾ Increased availability
¾ Increased accessibility
¾ Increased acceptability
Pathway 3
CLASSICAL AND
OPERANT
CONDITIONING
Arousal/excitement
¾ Subjective excitement
¾ Physiological arousal
Cognitive schemas
¾ Irrational beliefs
¾ Illusion of control
¾ Biased evaluation
¾ Gambler’s fallacy
EMOTIONAL
VULNERABILITY
BIOLOGICAL
VULNERABILITY
Childhood Disturbance
Personality
¾ Risk taking
¾ Boredom proneness
Mood Disturbance
¾ Depression
¾ Anxiety
Poor Coping/Problem
Solving
¾ Life stresses
¾ Substance use
Biochemical
¾ Serotonergic
¾ Noradrenergic
¾ Dopaminergic
Cortical
¾ EEG
differentials
Genetic
IMPULSIVIST
TRAITS
Neuropsychological
¾ ADHD
¾ Impulsivity
Anti-social behavior
Substance abuse
HABITUATION
¾ Pattern of habitual gambling
established
CHASING
¾ chasing wins, losses
¾ losing more than expected
PROBLEM AND
PATHOLOGICAL
GAMBLING
Figure 3. Integrated Model of Problem Gambling: Pathway 3
Culture & the Gambling Phenomenon 303
ECOLOGICAL
FACTORS
¾ Increased availability
¾ Increased accessibility
¾ Increased acceptability
Pathway 3
Pathway 1
Pathway 2
CLASSICAL AND
OPERANT
CONDITIONING
Arousal/excitement
¾ Subjective excitement
¾ Physiological arousal
Cognitive schemas
¾ Irrational beliefs
¾ Illusion of control
¾ Biased evaluation
¾ Gambler’s fallacy
EMOTIONAL
VULNERABILITY
BIOLOGICAL
VULNERABILITY
Childhood Disturbance
Personality
¾ Risk taking
¾ Boredom proneness
Mood Disturbance
¾ Depression
¾ Anxiety
Poor Coping/Problem
Solving
¾ Life stresses
¾ Substance use
Biochemical
¾ Serotonergic
¾ Noradrenergic
¾ Dopaminergic
Cortical
¾ EEG
differentials
Genetic
IMPULSIVIST
TRAITS
Neuropsychological
¾ ADHD
¾ Impulsivity
Anti-social behavior
Substance abuse
HABITUATION
¾ Pattern of habitual gambling
established
CHASING
¾ chasing wins, losses
¾ losing more than expected
Figure 4. Integrated Model of Problem Gambling:
PROBLEM AND
PATHOLOGICAL
GAMBLING
Culture & the Gambling Phenomenon 304
Gambling among older Greek Australians: Influence of illusion of
control beliefs and risk-taking
Keis Ohtsuka & Helen Karoglidis
Department of Psychology, Faculty of Arts, Victoria University, PO Box 14428
Melbourne City Mc, VIC 8001 Australia
Correspondence to:
Keis Ohtsuka, Department of Psychology, Faculty of Arts, Victoria University, PO Box 14428
Melbourne City Mc, VIC 8001 Australia
[email protected]
Abstract
This study explored (a) whether illusion of control beliefs and
risk-taking predict problem gambling within the elderly GreekAustralian community, and (b) types of leisure activities
associated with gambling. One hundred sixty-four elderly Greek
Australians (67 males, 84 females, 13 unknown sex) completed
questionnaires on demographic questions, a modified version of
the South Oaks Gambling Screen (Lesieur & Blume, 1993),
questions regarding illusion of control beliefs, risk-taking, and
leisure activities. Backward multiple regression analysis found
that illusion of control beliefs, risk-taking, and age together
predict problem gambling (accounted for 23% of the variance).
Factor analysis isolated 3 groups of leisure activities. Factor 1
comprised dances (.61), eating out (.59), talking on the telephone
(.59), and gambling (.75). Factor 2 included a distinct group
comprising going for walk (.76), reading/writing (.81), and
artistic/craft hobby (.54). Factor 3 accounted for outdoor
activities (.75), coffee shop (.56), and part-time work (.57).
Based on risk-taking, sensation seeking, illusion of control
beliefs, sex, and level of education, the discriminant analysis
classified non-problem and problem gamblers with 84.3%
accuracy. The results suggest that illusion of control beliefs and
risk-taking propensity play a major role in the formation of
problem gambling among the elderly Greek Australians.
Introduction
Gambling is a popular leisure activity in which people of all ages participate. Although gambling
frequencies and problems are more prevalent in the younger age group, gambling in the matureage group has been on the rise. Although the image of mature gamblers playing pokies at a local
Culture & the Gambling Phenomenon 305
club is ubiquitous in our mind, research literature on older gamblers in Australia is scarce. This
paper investigated mature-age gamblers from a Greek background to find out (a) how GreekAustralian social club members spend their leisure time, and (b) what psychological factors
differentiate recreational gamblers from dedicated, more frequent gamblers.
Profile of older gamblers
One of the few findings on older gamblers in Australia is included in a Victorian Casino and
Gaming Authority (VCGA) (1997) report. In this study, questionnaires on the attitudes towards
gambling were administered to older gamblers aged 55 and over. Percentages of older gamblers
who endorsed the following statements (agree or strongly agree) are as follows: Older gamblers
gamble for fun (60%), and they only gamble if it is part of a sociable event (45%), or they usually
gamble just to be sociable (34%). However, for a third of the older gamblers, “Winning is the
most important part of gambling” (30%). About a quarter of the older gamblers report “one of
my main reasons for gambling is the challenge of beating the odds.” When older gamblers
gamble, they usually expect to win (23%).
The older gamblers in the VCGA study disagree that they were enticed to gambling by free meals
and other incentives that gambling venues offer (84%). Older gamblers think that they know the
limit since “If they have more money, they won’t spend some of it through gambling (81%).”
They are also realistic about gambling and friendship won’t mix. The majority of old gamblers in
the VCGA survey do not think they can rely on friendship developed through gambling (80%).
Some research suggests dysphoric mood such as loneliness and depression are predictive of
gambling behaviour (e.g., Blaszczynski, Wilson, & McConaghy, 1986). However, the older
gamblers in this survey deny that gambling won’t help them get over loneliness (79%). Based on
their gambling attitudes, the general profile of older gamblers emerges as recreational gamblers
who participate as part of social activities. However, this sample of older gamblers included
those who place emphasis on winning and appear to have higher levels of illusion of control
beliefs regarding gambling outcomes.
Overall, the importance of gambling as a leisure activity seems relatively low when compared to
other leisure activities. Looking back 12 months, older respondents reported their main form of
recreation or entertainment as gardening (48%), reading (46%), family associated activities
(44%), walking (39%) and TV watching (37%), playing sports (23%), watching sports (21%), arts
and crafts (20%), and shopping (18%). In contrast, only 6 per cent of the respondents identified
gambling as a main form of recreation or entertainment. As a consequence, the estimated average
numbers of hours per week spent on various activities also reflect they spent less time gambling
compared to other types of recreation. The older gamblers in the VCGA sample spent an average
of 28 hours per week watching TV whereas only 5.7 hours per week on gambling. However, the
older people spent an average of $38.02 per week on gambling. In contrast, other more popular
leisure activities such as gardening and watching sports cost them less than $10 per week. Not
surprisingly, the leisure activity with the highest expenditure was shopping (average $101.96 per
week). The Victorian Casino and Gaming Authority Report appears to present the view that older
gamblers participate in gambling as part of a social activity but do so less frequently. However,
more research is obviously needed before concluding that the majority of older gamblers are not
at risk.
Older gamblers, compared to younger cohorts, may show stronger social desirability by
modifying or editing their responses. The literature on help seeking in relation to problem
gambling appears to endorse this view. Australian studies on profiles of clients who sought
problem gambling counselling services consistently report that the older gamblers were under-
Formatted
Formatted
Culture & the Gambling Phenomenon 306
represented among help seekers who approached problem gambling services. For example, a
New South Wales study reported that problem gambling was more common among young people
(Dickerson, Baron, Hong, & Cottrell, 1996). This similar trend was also found in Victoria where
middle age groups (30’s and 40’s) over-represented help-seekers (Jackson et al., 1999). In
Tasmania, clients over 60 years old constituted only 5.5 per cent of gambling counselling service
users (Eckhardt, 1998). However, these statistics do not necessarily indicate mature gamblers are
not without problems related to gambling. In the United States, it is claimed that there is an
increased risk for 50-64 years old age group to develop problem gambling although such risks
decrease over 65 years old (Gerstein et al., 1999). Obviously, it is premature to argue that age is
a protective factor against problem gambling based on this single study. It is possible that the
decrease in problem gambling for the older age group may be due to lack of mobility with
increasing age.
Among the predictors of problem gamblers, illusion of control beliefs and propensity for risk
taking are known to be consistently reliable predictors of both gambling frequency and problem
gambling scores for youth (Moore & Ohtsuka, 1997, 1999). Although young people may have
different reasons for gambling participation as a “rite of passage,” similar individual differences
in personality traits and beliefs may be found in all age groups and effectively predict gambling
frequency and problem gambling in later years. In the current study, one of the aims was to find
out the reliable predictors of gambling and gambling problem among older gamblers; whether
these predictors of gambling and gambling problems for older gamblers are similar to younger
gamblers, and what is the most reliable information that helps us identify those who are at risk
among them?
Some research reports implicate more frequent incidence of problem gambling in specific ethnic
groups and subsequent social problems (Tran, 1999) or higher percentages of problem gamblers
in specific ethnic groups (Victorian Casino and Gaming Authority, 2000). Although the
percentages of participants scored at the range of possible problem gamblers for four ethnic
groups were substantially higher than the general population, small sample sizes and
methodological issues regarding random sampling technique somewhat limits generalisation
beyond these samples. Nonetheless, these research results seem to suggest that cultural factors
may affect at least in part, gambling behaviour and problem gambling. Needless to say, we need
more research data before we ascertain the extent to which cultural beliefs are associated with
gambling behaviour. Since there is little research on gambling of specific cultural groups (i.e.,
Blaszczynski, Huynh, Dumlao, & Farrell, 1998 for Chinese-speaking community), this research
would contribute to enhancing research on gambling of specific cultural groups – that is, GreekAustralians, who are members of Social Clubs, from middle age to older age groups.
The aims of this research were (a) to investigate if illusion of control beliefs and personality
characteristics such as risk taking and sensation seeking predict problem gambling among the
older Greek-Australian gamblers, (b) to determine if the above predictors, in the absence of other
information, can be used as a basis for classifying problem gamblers and non-problem gamblers
within this group, and (c) to gain insight regarding how older gamblers gamble by analysing the
structure of leisure and recreation time allocation. There were three research hypotheses. It was
hypothesised that (a) illusion of control beliefs and risk taking predict problem gambling scores
within the older Greek-Australian social club members, (b) the successful classification of
gamblers at risk in this sample would be possible using illusion of control beliefs, risk taking and
age, and (c) most social club members participate in gambling as a social leisure rather than a
solitary activity.
Culture & the Gambling Phenomenon 307
Method
Participants
One hundred and sixty-four Greek-Australians (67 M, 84 F, 13 unknown sex) of whom 89 per
cent were born in Greece, 5.5 per cent in other overseas countries. They were aged at least 50
years old or older.
Measures
The demographic section of the questionnaire recorded sex, age group, and education levels of
the respondents. No names of respondents were required to ensure the anonymity of the
participants. A modified version of South Oaks Gambling Screen (Lesieur & Blume, 1993),
questions on illusion of control beliefs and leisure activity scales were adopted from earlier
studies (Moore & Ohtsuka, 1997; 1999).
The South Oaks Gambling Screen (SOGS) was modified for the use in the Australian gambling
jurisdiction. The English version is based on Duong and Ohtsuka’s (1998) version for Australian
use, which was then translated into Greek by a qualified translator. Back translation was
compared with the original English version to ensure accuracy of translation. This version
includes a source of borrowing money from friends (a loan from a friend) in Question 16. See
Duong and Ohtsuka (1998) for the need to include new items under Question 16 to assess the
impact on the community and the families of gamblers. In order to make the cut-off score
comparable to Lesieur and Blume (1993), the cut-off score of 6 was used to define probable
problem gamblers.
The risk taking scale comprised five statements on risk taking preference. Participants rated their
agreement on each statement using a 5-point Likert sale (strongly disagree =1, agree =2, not sure
=3, agree = 4, and strongly agree =5). Higher scores on the Risk Taking Scale represent stronger
risk taking preference.
The leisure activity inventory assesses frequencies with which participants engage in different
types of leisure and recreational activities. Participants are to rate the frequency of participation
in each type of fifteen leisure activities including gambling using 5-point Likert scales (Very
often =1, Often = 2, Sometimes = 3, Rarely = 4, Never = 5).
Procedure
After obtaining the ethics clearance from the Victoria University Department of Psychology
Human Research Ethics Committee, the second author contacted Greek social clubs in Melbourne
and asked help from the club manager. Approximately 180 letters were mailed out. Out of 180,
seven social clubs agreed to assist the distribution of questionnaire to club members at their
regular meetings. The second author visited club meetings, distributed questionnaires to potential
participants. Completed anonymous surveys were returned by mail or collected later by the
researcher.
Results
Problem gambling Score (SOGS)
Table 1. Illustrates the distribution of South Oaks Gambling Screen scores in this sample.
Culture & the Gambling Phenomenon 308
Table 1. Distribution of South Oaks Gambling Screen Scores (SOGS)
Total
SOGS Frequency
score
0
104
1
19
2
13
3
5
4
2
5
6
6
1
7
2
9
2
10
3
12
2
13
2
14
1
17
1
18
1
164
Percent
63.4
11.6
7.9
3.0
1.2
3.7
.6
1.2
1.2
1.8
1.2
1.2
.6
.6
.6
100
Cumulative
Percent
63.4
75.0
82.9
86.0
87.2
90.9
91.5
92.7
93.9
95.7
97.0
98.2
98.8
99.4
100.0
Using a non-standard cut-off score of 6 to account for an added item in Question 16,
approximately 9.1per cent of respondents were classified as possible problem gamblers. This
figure was comparable to previously recorded percentage of possible problem gamblers in a
Greek-Australian sample (Victorian Casino and Gaming Authority, 2000). However, a caution is
required to generalise this finding to the general Greek-Australian population due to the nature of
convenience sampling used in the current study.
Prediction of problem gambling from illusion of control beliefs, risk taking and age
A backward multiple regression analysis was carried out to ascertain the effectiveness of
prediction of problem gambling from illusion of control beliefs, personality factors such as risk
taking, sensation seeking, and demographic variables such age and education levels. Table 2
shows the summary of backward regression analysis.
Culture & the Gambling Phenomenon 309
Table 2. Summary of Backward Regression Analysis for Variables Predicting South Oaks
Gambling Screen (SOGS) score (N = 130)
Variables
B
SE B
Education Level
Sex
Sensation Seeking
Risk Taking
Age
Illusion of Control
-.56
-.11
-.003
.40
-.54
-.21
.41
.62
.08
.09
.19
.09
.11
-.02
-.04
.61**
-.24**
-.24*
Education Level
Sensation Seeking
Risk Taking
Age
Illusion of Control
-.58
-.003
.40
-.52
-.21
.40
.08
.09
.18
.09
.15
-.04
.62**
-.23**
-.25*
Education Level
Risk Taking
Age
Illusion of Control
-.57
.38
-.52
-.22
.40
.07
.18
.09
-.11
.59**
-.23**
-.25*
Risk Taking
Age
Illusion of Control
.37
-.51
-.23
.06
.18
.09
.57**
-.23**
-.27**
Note: Adjusted R2 = .23 for Step 1; R2 = .006 for Step 2 (ps < .05);
R = -.006 for Step 4. * p < .05. ** p < .01. *** p < .001.
R2 = .005 for Step
Step 1
Step 2
Step 3
Step 4
3;
2
A backward regression analysis indicated that illusion of control, risk taking, and age together
significantly predict South Oaks Gambling Screen scores accounting for 23.9 per cent of its
variance, F(3, 127) = 14.63, MSE = 9.78, p < .0005. These three predictors are statistically
significant independent predictors of problem gambling scores. This result suggest that the
information on illusion of control beliefs, risk taking, and age contribute significantly to the
prediction of problem gambling for this group, even in the absence of any other types of
information.
To further test if such the classification of problem gambling status is possible, a step-wise
discriminant analysis was used to ascertain the effectiveness as a classification tool. First, the
participants who scored six or higher on the modified South Oaks Gambling Screen (SOGS) were
classified as possible problem gamblers. Those who scored less than six on the SOGS were
classified as recreational gamblers or non- gamblers. The step-wise discriminant analysis
selected risk taking, age, and illusion of control as predictors and successfully classified problem
gamblers and recreational/non gamblers with 84.3 per cent accuracy rate (see Table 3). These
results suggest that illusion of control beliefs, risk-taking preference, and age can be used to
Culture & the Gambling Phenomenon 310
identify those at risk in this sample even if no information is available on problem gambling
scores.
Table 3. Classification Results by a Discriminant Analysis using Illusion of Control, Risk Taking,
and Age as Predictors
Classification Resultsa
Predicted Group Membership
non problem
gambler
problem gambler
119
21
3
10
13
non problem gambler
85.0
15.0
100.0
problem gambler
23.1
76.9
100.0
GSTATUS2
Original
Count
non problem gambler
problem gambler
%
Total
140
a. 84.3% of original grouped cases correctly classified.
Structure of leisure activities
An exploratory factor analysis was used to investigate how Greek-Australian Social Club
members spend their leisure time and preference of leisure and recreation activities including
gambling. A Varimax rotation method yielded three uncorrelated underlying factors that explain
51.6% of total variance. This result suggests that the essential information in a correlation matrix
among leisure activities can be summarised in three underlying factors. Factor loadings, or
correlations between leisure activities and underlying factors, were examined to determine the
nature of three underlying factors. Table 4 shows factor loadings of leisure activities on 3 factors.
Culture & the Gambling Phenomenon 311
Table 4: Leisure Activity Time Allocation Structure Obtained by a Principal Component Factor
Analysis (Varimax Rotation)
Rotated Component Matrix a
Component
1
2
3
walk/jog
.228
.758
read/write
.137
.811
.119
art/craft
.536
.504
outdoor
.335
.749
visit friends
.322
.485
.469
go to coffee shop
.172
.150
.561
go to dances
.609
.324
go to gamble
.750
eat in restaurants
.587
fulltime/part-time work
.312
involvement in club
.572
talk on telephone
.589
shopping
.562
.153
concerts
.531
.492
others
.134
.269
.566
.383
.355
-.221
.383
.584
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 9 iterations.
Factor 1 represented social leisure and recreation. This factor correlated highly with activities
such as “go to gamble” (.75), “go to dances” (.61), “eat in restaurants” (.59), “talk on telephone”
(.59), and “involvement in club activities” (.57). Gambling was clearly a social leisure activity
for Greek-Australian social club members. Factor 2 formed solitary leisure and recreation
activities such as “reading and writing” (.81), “walking/jogging” (.76), and “art/craft” (.54).
Factor 3 could be labeled as outdoor recreation such as “outdoor recreation” (.75), “full- and parttime work” (.57), and “go to coffee shop” (.56). To summarize, gambling for this sample is a
social activity not a solitary leisure.
Discussion
The results of this study supported Hypothesis 1. Illusion of control beliefs, risk taking, and age
together predict problem gambling scores in a reliable manner. In particular, illusion of control
beliefs of older gamblers is as effective as in the case for younger gamblers to predict problem
gambling. Further, it is useful to investigate propensity for risk taking among older gamblers to
identify those at risk since this information is found to be a reliable predictor as in the case of
younger gamblers.
Hypothesis 2 was also strongly supported by the results. That is, a classification of problem
gambling status was predicted accurately by illusion of control, risk taking, and age. Assessment
of older gamblers, similarly for younger counterparts, should include appraisal of unrealistic
expectation regarding gamblers’ ability or expertise to produce favourable outcomes in gambling
as well as a propensity for seeking thrill and excitement.
Culture & the Gambling Phenomenon 312
The results of this study also provided evidence for Hypothesis 3. The analysis of leisure
activities revealed that gambling for this sample was a social leisure activity, not a solitary
recreation. This is positive news considering that social gamblers are less likely to develop signs
of problem gambling. Although positive social support may also encourage people to participate
in gambling (Moore & Ohtsuka, 1997), there is a possibility to develop a safety network or a
“buddy” system to ensure excessive gambling would be deterred. However, one could argue that
older gamblers who do not belong to social clubs or do not socialise to a great extent with others
are the ones who are at risk.
As described in the procedure, it was difficult to approach and seek co-operation from social
clubs. This reluctance may be in part due to the aversion against “negative” publicity to a
closely-knit community, but it could also be a manifestation of strong social desirability among
older respondents. If older respondents show higher social desirability, a true extent of gambling
may not be fully disclosed to the researchers and the results may underestimate its prevalence.
For this reason, further research is recommended to investigate the extent of gambling among
older gamblers.
Although the majority of the participants showed few sign of problem gambling, approximately 9
per cent of the respondents were classified as possible problem gamblers. The use of
convenience sampling in this study, however, imposes a limitation on generalising this result to a
wider Greek-Australian community. Nonetheless, a similar figure was reported earlier in the
Victorian Casino and Gaming Authority (2000) report on the impact of gambling on specific
cultural groups. It is reiterated that culturally sensitive and methodologically sound research is
required to investigate gambling and its impact on cultural and ethnic communities.
Culture & the Gambling Phenomenon 313
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Culture & the Gambling Phenomenon 314
Culture and change: An account of a group program to help people
with a gambling problem gain control of their gambling behaviour
Peter Pinney
Gamblers Help, Northern Corner.
Correspondence to:
Gamblers Help, Northern Corner, Catalina St. and Alamein Rd., West Heidelberg 3081,
[email protected]
Abstract
This paper discusses the means by which a group program,
modelled on the process of change as explicated by Prochaska
and DiClemente, explores how personal culture relates to
individual gambling practices and how group participants are
encouraged to develop different beliefs, values and practices,
allowing them to develop control over their gambling behaviour.
Although there are differences in ethnic backgrounds, length of
time in Australia, gender and, personal and family histories, there
are common themes around the start, maintenance and
development of their problem gambling behaviour.
The
following elements of the change process engaged in are
described; exploration of the costs and benefits of changing and
not changing gambling behaviour; clarification of the cognitive,
emotional and behavioural processes that individuals engage in,
prior to, and, whilst gambling; the development of 'mindfulness'
of that process and of choice making; and the creation of new and
constructive habits in response to stimulation previously leading
to gambling, suiting individual characteristics and needs.
Introduction
‘Getting Even’ is a group program for people who want to gain control of their gambling
behaviour. For some this means stopping and, for others, gambling less often, and only with what
they can afford to lose. Most people who come into the group say they want to stop. During the
course of the program people may realise the need to stop before being able to gamble in a
controlled way. Participants are asked to define their goals for change. De Shazer (1985, 94)
comments:
‘Since expectations help to determine the nature of subsequent events, it seems clear that
the behaviour will change when the expectation changes.
Culture & the Gambling Phenomenon 315
When a goal is defined, the expectation of a different, more satisfactory future starts to
develop and behaviour changes in the present become possible.’
In terms of DiClemente and Prochaska’s Cycle of Change (Miller and Rollnick, 1991, 15-18) the
group seems to help people move their position foreword in the Cycle, or to consolidate an
existing position. Participants come from a number of ethnic backgrounds, most commonly from
Europe, the Middle East and South-East Asia. Men and women attend, ages ranging from 24 to
78.
The group runs over 8 weeks, on Thursdays, between 6.30 and 8.30, during school term time.
Participants are asked to commit to attending all sessions.
In general the first part of each session is given to discussions about ways in which participants
have been able to control their gambling, to talk about changes they have made in their behaviour,
and to talk about episodes of gambling. Emphasis is placed on successes and actions that
contributed to those successes. When talking about episodes of gambling emphasis is placed on
learning that have been made, and positive differences from earlier episodes. Discussion takes
around what could have been done differently. The second part of each session will focus on a
particular topic.
The Group Program
The content of the program is built around J.O. Prochaska and C.C. DiClemente’s ideas about the
process of change that occurs as we learn new habits. Content and the group process aims to build
on participant’s desire and determination to change and to find practical alternatives to gambling.
Early sessions are devoted to the exploration of the costs and benefits of gambling, and the costs
and benefits of controlling gambling. Clarifying the costs of their gambling and the benefits of
change I see as building on desire to change. Looking at benefits of gambling and the costs of
change give clues as to what might get in the way of them changing, and to issues that will need
to be successfully resolved in different ways if change is to be successful. For example; feeling
lonely and not having a place to go to if they stop gambling; not having a way of switching off
the mind and all their worries if they can’t sit in front of a pokie machine; missing the excitement
when life seems dull and mundane. There is focus on finding alternative ways of resolving these
kind of issues. One of the beliefs underlying the program is that gambling is often a solution to
trying to resolve difficulties and challenges peoples’ lives. The group aims to help people break
the habit as well as address underlying issues as much as can be done in a group situation where
time is limited. Individual counselling might be suggested as a way of resolving deeply rooted
problems.
In finding ways to create new habits and new behaviours, and to leave excessive gambling out of
their lives, time is spent exploring individual gambling patterns. This involves clarifying triggers
that prompt a process of thinking, behaving and feeling that takes people in the direction of
gambling, whether at the Casino, a local Pokie Venue or the TAB. The process of thinking,
feeling and behaving is detailed to the point where a particular episode of gambling ends. Whilst
a particular episode of gambling is taken as an example participants acknowledge the
commonality in process between different episodes. The consequences of their episode are
detailed. This fits with the costs of their gambling looked at earlier in the group. On going issues
that contribute to the triggers having their particular importance and power in this ‘journey’ are
also noted. Again these are issues that can become obstacles to change and will need to be
resolved in more constructive ways. Getting clear about the steps along this ‘journey’, as well as
providing a platform for looking at what needs to change, can also provide people with something
Culture & the Gambling Phenomenon 316
like a map of where they are in relationship to their gambling. It can alert them to dangers and
times when preventative and alternative action is necessary.
When asked to give examples of what seems to prompt their movement towards a gambling
venue, or to think of when they decide to go, participants sometimes say ‘it just happens’. For
example, the car they are driving seems to know the way to their favourite venue and just takes
them there. Their behaviour seems ‘robotic’ to them, with them having no sense of agency.
Sometimes asking questions about what is going on can prompt reflection on their process and
memory of it.
As well as using questioning as a way to develop greater awareness of their behaviour and
cognitive and emotional process, some exercises based upon the work of Langer (1989) are used
to help people develop ‘Mindfulness’ as she describes it. ‘Mindfulness’ is the opposite of
‘Mindlessness’ or what I think of as ‘roboticness’, of doing without awareness, acting
automatically. We spend some time practicing being aware in the present. Being aware can give
clues as to what needs to change and what the replacement behaviours etc. need to be. It can also
alert people to the fact that they are engaging in the process that moves them towards gambling,
and that it is time to take preventative action. For some people it provides the realisation that they
have a choice as to what they do when they notice ‘being tempted’ to gamble.
Two other exercises involve focusing attention on breathing, on the breath coming in and going
out. These extend the function of the ‘Mindfulness’ exercises. Whilst being aware of internal
processes that habitually provoke movement towards gambling behaviour, the additional focus on
breathing promotes a ‘standing back’ from these thoughts, emotions etc. They provide an
opportunity to be aware without following up with further action that takes them in the direction
of gambling.
Around this time comment is made about the desire to gamble, ‘the urge’ generally not being in
consciousness all the time, that it comes and goes, and, that if you wait, it goes away. It may, and
for this group does, return, but if you wait it will pass again. This is sometimes a thought that
hasn’t occurred to people and something quite comforting. It can make the idea of doing things to
distract the mind from focusing on the ‘urge’ more powerful and purposeful.
The use of questioning as a tool in helping participants reflect on their own experience, on
change, on differences and on their agency, and as a means to aiding them develop solutions
fitting with their circumstances and needs is central to the change process in this program (see
Tomm, 1987a, 1987b, 1987).
The next step in the program is to explore alternative ways of responding to triggers, thinking and
judgments that provide an ‘invitation to gamble’, behaviours that lead towards gambling and
feeling and emotional reactions that seem to fuel this process. These alternatives become
practices to enact and markers for changed habits.
At some point in the program we do something quite different. Participants are asked to create a
song, a poem, a piece of dramatic action, or to produce a picture (using a choice of different
materials), that gives expression to how life is when gambling is a part of it, and how life is, or
will be, when gambling isn’t engaged in. The songs are sung, the poems read, drama enacted and
picture talked to. It can be fun, moving, give people a taste of the future and cause some surprises.
Participants are sometimes surprised that in 15-20 minutes they can do what they do. It
sometimes gets people thinking about how else they might be creative and how they may be
limiting themselves by thinking of themselves too narrowly.
Culture & the Gambling Phenomenon 317
Towards the end of the 8 weeks participants are asked to give form to, using modeling clay,
aspect of themselves that they are proud of, that will be able to help them make the changes they
want to make. This is something they can reflect upon.
One session is given over to talking about how to deal with ‘relapse’ or ‘slip-ups’, and in talking
about its place in the cycle of change.
The remainder of the program, 1 or 2 sessions, is used to focus on topics of relevance to the
group, usually looking at ways of constructively dealing with obstacles to change identified
earlier on. This might involve looking at ways of managing stress effectively, at life planning,
developing life goals, at successful financial planning, and dealing with grief. Topics change with
the participants in a group.
Conclusion
Feedback indicates that participants have found the program useful. For some people this can
mean helping them stop. For others helping them reduce their gambling leaving further work to
be done. A challenge that we are aware of is how to maintain engagement with participants so
that if they do relapse they feel able to recontact the service and maintain their process of change
without increased damage to themselves and close others.
Culture & the Gambling Phenomenon 318
References
De Shazer, S. (1987). Keys to Solution in Brief Therapy, New York: Norton.
Langer, E. J. (1989). Mindfulness, Reading, UK: Persius.
Miller, W. R. & Rollnick, S. (1991). Motivational Interviewing: Preparing people to
Change Addictive Behaviour, New York: Guildford.
Tomm, K. (1987). Interventive Interviewing: Part 1. Strategizing as a fourth guideline for
the Therapist, Family Process, 26 (1), 3-13.
Tomm, K. (1987) ‘Interventive Interviewing: Part 11. Reflexive Questioning as a means
to enable self-healing’, Family Process, 26 (2), 167-183.
Tomm, K. (1988). Interventive Interviewing: Part 111. Intending to ask Lineal, Circular,
Strategic, or Reflexive Questions? Family Process, 27 (1), 1-15.
Culture & the Gambling Phenomenon 319
Frequent and problem gamblers in South Australia
Sophie Pointer1 & Anne Taylor2
1 Research & Evaluation Branch, Strategic, Planning & Policy. Department of Human
Services, PO Box 287, Rundle Mall SA 5000,
[email protected]
2 Centre for Population Studies in Epidemiology. Department of Human Services
PO Box 287, Rundle Mall SA 5000,
[email protected]
Correspondence to:
Sophie Pointer, Department of Human Services, PO Box 287, Rundle Mall SA 5000,
[email protected]
Abstract
This paper will present some of the major findings of a
comprehensive CATI (Computer Assisted Telephone
Interviewing) survey undertaken in South Australia (SA) in
early 2001. Interviews were conducted with 6045 randomly
selected adults aged 18 years and over (response rate
73.1%). Data were collected on the most common forms of
gambling, the broad patterns of gambling, the prevalence of
frequent and problem gamblers, and the associations
between frequent and problem gamblers and other health
indicators (smoking, alcohol mental health) and
demographics (age, sex, ethnicity, location). Overall,
75.6% of South Australian adults had participated in at least
one gambling activity in the past 12 months. The most
common forms of gambling were Lotto or lottery games
(61.2%) and poker or gaming machines (36.4%).
Respondents were classified as frequent gamblers if they
gambled at least fortnightly on a gambling activity other
than lotteries or bingo. Overall 18.1% of respondents were
classified as frequent gamblers. The social, demographic
and health description of the frequent gamblers will be
presented. Problem gamblers were identified using the
South Oaks Gambling Screen (SOGS).
The social,
demographic and health indicators of the 2.0% of the adult
population who were classified as problem gamblers will
also be presented.
Introduction
Gambling Research In South Australia
The Gambling Research Reference Group was established to provide advice to the Gamblers
Rehabilitation Fund Committee (GRFC) and the South Australian Department of Human Services
Culture & the Gambling Phenomenon 320
on the conduct and evaluation of research and pilot projects on gambling and related issues. The
GRRG comprises representatives from the Department of Human Services, Universities, and nongovernment and community organisations.
The primary focus of the work of the GRRG is in the areas of problem gambling and harm
minimisation, and effective prevention and intervention strategies that respond to the needs of
problem gamblers, their families and the community.
Research conducted by the GRRG is funded through the Gamblers’ Rehabilitation Fund, a joint
initiative of the Australian Hotels Association (SA Branch), Clubs SA, and the Government of
South Australia, through the Department of Human Services.
The purpose of the South Australian Gambling Prevalence Study was to establish accurate
baseline data to indicate the prevalence and patterns of problem gambling in this State for policy
and planning purposes. The results of the study will contribute to appropriate targeting of services
to assist problem gamblers. The report details the major findings of a comprehensive CATI
(Computer Assisted Telephone Interviewing) survey undertaken in South Australia in early 2001.
Methodology
The gambling prevalence study was conducted via SERCIS (Social, Environmental and Risk
Context Information System), which is managed by the Centre for Population Studies in
Epidemiology. SERCIS is a flexible telephone monitoring system designed to provide high
quality data on large samples of the South Australian population.
Interviews were conducted with 6,045 randomly selected adults aged 18 years and over (response
rate 73.1%). Data were collected on the most common forms of gambling, the broad patterns of
gambling, the prevalence of frequent and problem gamblers, and the associations between
frequent and problem gamblers and other health indicators (smoking, alcohol consumption,
mental health) and demographic characteristics (age, sex, ethnicity, location).
The modified South Oaks Gambling Screen (SOGS-M) was chosen as the measure of problem
gambling to allow comparison of results with previous Australian and overseas surveys. The
SOGS-M comprised 20 questions that were framed within a 12-month personal history (e.g. In
the last 12 months, when you gambled, how often did you go back another day to win back the
money you lost?). Similar to the Productivity Commission Report, a person was determined to
have a serious gambling problem if they scored 5 or more.
In addition to the SOGS-M, participants were also asked to self rate the seriousness of their
gambling problem on a 1 to 10 scale with anchor points of “not at all” and “serious”. Scores of 5
or more were considered to indicate self rating of a gambling problem.
General health was assessed using two self report questions; The first asked participants to rate
their own health with a 5 item standard response scale (excellent to poor) and self-report any
illness or health condition that has lasted or is likely to last for 6 months or more.
Personal alcohol risk was assessed by self-report consumption on a daily and weekly basis
followed by categorisation. The responses were categorised according to the 1989 National Heart
Foundation Risk Factor Prevalence study, which resulted in 6 categories; non-drinkers, no risk,
low risk, intermediate risk, high, and very high risk.
Smoking behaviour was assessed via self reported smoking status (e.g. daily smoker, occasional
smoker), time to first cigarette of the day, and the average number cigarettes smoked per day.
Culture & the Gambling Phenomenon 321
In order to assess mental health the Kessler Psychological Distress (KPD) Scale was
administered. The KPD Scale is a 10 item scale developed to measure anxiety and depressive
disorders with 5 choices per question ranging from “all of the time” to “none of the time”.
Participants were asked to consider the last 4 weeks of their lives when answering questions. The
scoring protocol was taken from the NSW Health Surveys (1997, 1998).
Finally the Suicidal Ideation Sub-Scale from the General Health Questionnaire was administered.
The sub-scale consists of four questions relating to the past 4 weeks (e.g. Have you thought of the
possibility that you might do away with yourself?).
Key Findings
In total, 75.6% of respondents had participated in at least one gambling activity in the past 12
months. The most common forms of gambling were Lotto or lottery games (61.2%) and poker or
gaming machines (36.4%). The least common type of gambling was gambling on the Internet
(0.9%).
Poker machines
Overall 36.4% of adults had gambled on poker and gaming machines and this activity was
undertaken by equal proportions of males and females, with the greatest proportions coming from
the younger age group (18-24 years) and those who had never married. Those on middle income
of between $20,000 and $40,000 and those on an income of between $60,000 and $80,000 were
also more likely to gamble on poker machines.
Frequent gamblers
Frequent gamblers were classified as those respondents who gambled at least fortnightly on a
gambling activity other than lotteries or bingo. In total, 18.1% of respondents were classified as
frequent gamblers (i.e. those who undertook a gambling activity or activities at least once a
fortnight). This equates to approximately 176,000 South Australian adults who are classified as
frequent gamblers.
Problem gamblers
Problem gamblers were identified using the South Oaks Gambling Screen (SOGS) and their
rating of their gambling problem. Frequent gamblers were defined as problem gamblers if they
scored 5 or more on the SOGS scale (1.9%) or if they rated their gambling problem 5 to 10 on a
scale of 1 to 10 (0.1%).
In total, 2.0% of respondents were identified as problem gamblers. This equates to approximately
22,000 SA adults who are defined as problem gamblers. Problem gamblers were more likely to
be:
Aged between 25 and 34 years of age;
Have never been married;
Employed part time or be unemployed; and
Live in a rented dwelling.
Culture & the Gambling Phenomenon 322
These respondents also demonstrated significantly higher rates of:
Poor to fair general health;
Smoking and alcohol use;
Mental health issues than both frequent gamblers and the general population; and
A significant rate of impact of gambling on their personal life.
There was also some evidence of psychological distress among problem gamblers, who were
more than three times as likely to have contemplated suicide. Amongst those who reported
suicidal ideation, 25% admitted that they had suicidal thoughts because of their gambling. The
most common form of gambling amongst problem gamblers was poker machine gambling.
Assistance
All respondents were asked whether they were aware of advertising or other media that identified
methods of assistance for those who gambled. Overall 43.0% of respondents could give the name
of a gambling service that they were aware of. Gamblers Anonymous / Pokies Anonymous
(23.0%) and the Gambling Help Line (19.2%) were the two most commonly identified services.
Radio and television advertising were the most common source of information regarding these
two services, with 72.8% of those recalling the Gambling Help Line from this form of advertising
and 53.2% recalling Gamblers Anonymous / Pokies Anonymous.
Other gamblers
Respondents were also asked if they knew someone with a gambling problem. Overall 23.3% of
respondents knew someone else who had a serious gambling problem, with 69.0% of these people
experiencing their problems in the last 12 months.
Summary
In summary, the presentation of the results of the study into frequent and problem gamblers in
South Australia provides a summary of prevalence of gambling and its social impacts within the
South Australian community. It also provides some insight into the effects of advertising and
provision of information relating to assistance for those people identified as problem gamblers.
The complete report is available for download from the following website:
http://www.health.sa.gov.au/pehs/cpse/gambling-patterns-sa.pdf
An order form for hard copies of the report can be obtained by writing to the first author.
Culture & the Gambling Phenomenon 323
References
Australian Bureau of Statistics (1998). Estimated Residential Population by Age and
Sex, Catalogue, 323 5.1 - 323 5.8
Delfabbro, P. & Winefield, D. (1996). Community gambling patterns and the prevalence
of gambling-related problems in South Australia. Report commissioned by the Department for
Family and Community Services. Adelaide, South Australia.
Goldberg, D. & Hillier, V. (1979). A scaled version of the General Health
Questionnaire. Psychological Medicine, 9, 139-145.
Goldney, R., Wilson, D., Dal Grande, E. & Fisher, L. (2000). Suicidal ideation in a
random community sample: Attributable risk due to depression and psychosocial and traumatic
events. Australian and New Zealand Journal of Psychiatry, 34, 98-106.
Kessler, R. & Mroezek, D. (1991). Final versions of our Non-Specific Psychological
Distress Scale. [Written communication - memo, 10 March 1991 Institute for Social research,
Survey Research Center, The University of Michigan.
Clinical Research for Anxiety and Depression (2000), KIO Symptom Scale, A WHO
Collaborating Center. School of Psychiatry, University of NSW, 2000.
http://www.crufad.unsw,edu.au/KIO/k]Oinfo.htm. [Accessed: 30/3/01].
Lesieur, H. & Blume, S. (1987). The South Oaks Gambling Screen (SOGS): A new
instrument for the identification of pathological gamblers. American Journal of Psychiatry, 144,
1184-88.
National Heart Foundation of Australia (1989). Risk Factor Prevalence Study: Survey no.
3. Australia.
Productivity Commission (1999). Australia's Gambling Industries. Summary Report No.
10,
Taylor, A., Dal Grande, E. & Parsons, J. (1997). Mental Health Status of South
Australians. SERCIS, Department of Human Services SA.
Taylor, A., Dal Grande, E. & Woollacott, T et al. (1998). South Australian Health Goals
and Targets Violence and Abuse Health Priority Area. SERCIS, Department of Human Services
SA
Taylor, A., Dal Grande, E. & Gill, T. (2001). South Australia Health and Wellbeing
Survey. SERCIS, Department of Human Services SA, unpublished.
Tennant, C. (1977). The General Health Questionnaire: A valid index of psychological
impairment in Australian populations. Medical Journal of Australia, 2, 392-394.
Using the KIO to measure psychological distress. In The Health of the People of New
South Wales - report of the Chief Health Officer, Methods. Epidemiology and Surveillance
Branch, NSW Health Department, Sydney.
http:/lwww.health.nsw.gov.au/public-liealth/chorep/Up methods.htm.
Wilson, D., Starr, G., Taylor, A. & Dal Grande, E. (1999). Random digit dialling and
Electronic White Pages samples compared: demographic profiles and health estimates.
Australian and New Zealand Journal of Public Health, 23: 627-63 3.
World Health Organisation (1996). International Classification of Diseases Ninth
Revision, (2nd Ed.). Volume 1. London.
Culture & the Gambling Phenomenon 324
Mechanisms Contributing To The Maintenance Of Problem
Gambling
Simone Rodda1 & John G. Phillips2
1Psychology Department,
2Psychology
La Trobe University, Plenty Road, Bundoora VIC
Department, Monash University VIC 3800
Correspondence to:
1
S. Rodda, Psychology Department La Trobe, VIC,
[email protected]
Abstract
Coventry and Constable (1999) reported winning was related to
arousal in fruit machine players in the UK. However, problem
Electronic Gaming Machine (EGM) players may learn a different
emotional response from continued exposure that is maintained
regardless of winning or losing. It was hypothesized that the
perceived outcome would be differentially related to anxiety in
problem gamblers, and that the perception of winning would
change according to the number of years gambling. Participants
(N = 82) at five gaming venues across Melbourne completed the
Spielberger State-Trait Anxiety Inventory and the South Oaks
Gambling Scale (SOGS). Trait and state anxiety was measured
before gambling, with state measured again after gambling.
Participants also nominated the perceived financial outcome of
the session. Anxiety increased after play for problem gamblers
regardless of win or loss. The number of years playing was
significantly different in problem gamblers than other gamblers
and perceived win or loss was larger. This suggests that the
concept of winning varies according to severity of problems, and
changes over time as a result of gambling.
Introduction
Mechanisms Contributing to Maintenance of Problem Gambling
There have been numerous attempts to define a single personality or psychological dimension that
could be linked to problem gambling (Dickerson & Baron, 2000). Studies suggest that people
who develop a problem gambling have pre-existing problems. However, the search for an
addictive personality has been relatively unsuccessful in targeting a single factor that leads to
problem gambling. This has been due to a focus on more distal aspects of individual pathology
rather than the identification of proximal mechanisms that function within-sessions such as
gambling related cognitions and moods that may serve to maintain gambling. As described in
DSM-IV, within-session events are characterized by an inability to cease gambling and gambling
Culture & the Gambling Phenomenon 325
to regulate mood. Investigating processes that maintain gambling encourages a paradigm shift
away from a ‘problematic person’ to the mechanisms that lead to problem gambling.
Gambling behaviour can be seen as a continuum, ranging from gambling as a recreational
activity, to a harmful obsession. Clinicians focus more upon the harmful outcomes at one end of
this spectrum, rather than the mechanisms contributing to continuing play. The focus on
pathological gambling in DSM-IV suggests a problematic person that is preoccupied by gambling
activities, develops tolerance, has difficulty ceasing gambling, becomes restless and irritable
when not gambling and gambles to chase losses (APA, 1994). In contrast, the Australian
Psychological Society’s position paper on problem gambling describes it as a ‘chronic failure to
resist gambling impulses that results in disruption or damage to several areas of a person’s social,
vocational, familial or financial functioning’ (Blaszczynski, Walker, Sagris & Dickerson, 1999).
Conversely, the language of EGM gambling implies that there is a safe limit and a safe way to
gamble. The use of gaming to describe the act of gambling sends a message that people can play
the ‘game’ for entertainment, and they may even win some money. Nevertheless, since there is
no skill required for this game and the act of playing requires only the pressing of a button, there
must be other factors that influence an individual’s decision to continue gambling. These may
include a variety of short and long-term emotional responses that interact with the act of
gambling.
Negative affect has been extensively associated with either the etiology of gambling or as a
secondary response to gambling (Blaszczynski, McConaghy & Frankova, 1990; Blaszczynski, et
al., 1997). Mood is commonly described as a frame of mind, a state of feeling at a particular time,
which is usually a longer time than that described by affect, in this way mood is a trait, and affect
is a state. As described in DSM-IV affect is ‘the subjective experience or expression of a feeling
state (emotion)…. [in] contrast to mood, which refers to a more pervasive and sustained
emotional ‘climate’, affect refers to more fluctuating changes in emotional ‘weather’’. Response
to EGM gambling has been shown to be both low positive and high negative affect such as
depressed mood (e.g., Becona, Del-Carmen-Lorenzo & Fuentes, 1996; Getty, Watson & Frisch,
2000; McNeilly & Burke, 2000) and anxious state (Cocco, Sharpe & Blaszczynski, 1995; Coman,
Burrows & Evans, 1997).
Anxiety is described as an unpleasant state or condition that is characterized by tension,
nervousness and worry. It is a subjective evaluation of arousal that is an increase in the autonomic
nervous system (Spielberger, Gorsuch & Lushene, 1970). While anxiety has been linked to
gambling, anxiety can be considered to be an enduring personality trait or a transient emotional
response. The level of Trait anxiety (T-Anxiety) suggests that Individual differences in T-anxiety
predict the level of anxiety that relate to the frequency and intensity of past experiences of
stimuli. It is enduring over time and is usually evoked by a particular stimulus. S-Anxiety is the
physiological arousal and subjective interpretation of that arousal at a particular moment evoked
by conditioned stimuli (Spielberger et al., 1970). State anxiety (S-Anxiety) is related to T-Anxiety
in that the intensity of response to a stimulus is stronger when there are higher levels of TAnxiety.
Arousal as a physiological reaction is insufficient to determine an emotional state (Schachter &
Singer, 1962). Rather the event-related cognition determines the emotional reaction. This means
that before and after gambling cognition’s determine the intensity of affect and that autonomic
arousal is associated with conditioned cognitions to gambling related stimuli (Sharpe, Tarrier,
Schotte & Spence, 1995). Sharpe and Tarrier (1993) suggest that arousal prior to gambling is
interpreted as excitement that comes from the anticipation of winning. Indeed, it would seem
strange to experience excitement for the prospect of losing. In fact, studies have found increases
Culture & the Gambling Phenomenon 326
in heart rate prior to gambling (Coventry & Norman, 1997) and according to bet size (Anderson
& Brown, 1984) and anxiety (Leary & Dickerson, 1985; Coulombe, Ladouceur, Desharnais, &
Jobin, 1992). Others have shown that the relationship between HR and the subjective
interpretation of arousal has not always been supported (Coventry & Brown, 1993; Coventry &
Constable, 1999).
This could be explained as EGM gamblers attempting to reduce subjective arousal by gambling.
Cocco, Sharpe and Blaszczynski (1995) studied twelve problem poker machine players and
thirteen horse race gamblers (aged 28-69 years). Participants completed a series of questionnaires
that assessed levels of anxiety, their preferred state of arousal, and their motivations to gamble.
As predicted, problem poker machine gamblers were more anxious and reported avoiding arousal
more frequently than the horse race gamblers. Conversely, problem horse race gamblers preferred
heightened levels of arousal and appeared to gamble to achieve these optimal levels of arousal.
The anxiety experienced may be an outcome of conditioning that leads to the anxious state and is
altered through gambling within the session. EGMs operate on variable ratios together with
intermittent positive reinforcement (Blaszczynski, et al., 1997; McConaghy, Blaszczynski &
Frankova, 1991). It is through the gambling act itself that these intermittent reinforcement
schedules become strongly secondarily reinforcing, where each loss gets the player closer to an
anticipated win. Wins are experienced intermittently, and the player cannot easily determine the
rate of reinforcement, as it varies significantly between losses. The resulting system of
reinforcement includes continuous secondary reinforcement through increased arousal, contingent
upon gambling, and a partial reinforcement schedule of monetary gain. Dickerson, Hinchy,
Cunningham and Legg England (1991) suggests that persistence when losing and the duration of
each gambling session differentiates problem gamblers from other gamblers. They suggest that
gamblers learn a habitual mode of gambling that maintains gambling.
An operant conditioning perspective that simply focuses on wins and losses fails to consider other
reinforcers such as arousal and affective factors (Griffiths, 1999). Indeed, Hodes, Cook and Lang
(1985) argue that as autonomic responses are conditioned, these allow levels of arousal and
subjective affect to be measured against schedules of reinforcement. It is therefore expected that
the more years spent gambling the more likely an occasional gambler will develop a problem with
gambling. This is supported by Grun and McKeigue (2000) who found an increase in problem
gambling with exposure to gambling stimuli.
The conditioning that takes place while gambling may influence the level of anxiety experienced
after the session has finished, such that conditioning may be independent of the financial status of
the session. In a postal survey, Griffiths (1993) asked adolescents to rate their affective state
while gambling. He concluded that mood changed from before, during and after gambling having
asked participants to retrospectively report affect. Similar results were also found in a later study
on adult gamblers (Griffiths, 1995). This indicates that gambling is a method of regulating mood
that may not be dependent on financial outcome.
Nevertheless, the actual wins and losses within the session have been found to influence the style
of play. Coventry and Constable (1999) found that arousal increased from baseline levels only for
those participants that won during the session and that subjective arousal was not related to HR.
Another study found that the number of wins during the session did not influence irrational
thinking (Ladouceur, Gaboury, Dumont & Rochette, 1988). In fact, just the act of winning
occasionally was enough to stimulate a perception of control. This suggests that the anticipation
of winning or a positive financial outcome at the end of the session is important in stimulating
Culture & the Gambling Phenomenon 327
arousal and thus intensifying subjective affect. However, it would be expected that those who
chase their losses are also experiencing anxiety.
This project seeks to ascertain affective mechanisms contributing to maintenance of problem
gambling, by examining any affective responses in anticipation of, and in response to gambling,
and as a function of conditioning. The rationale for the current study is that gambling is a
conditioned behavior that leads to changes in state when gambling, independent of the financial
outcome of the session. It is hypothesized that if pre-existing problems explain problem
gambling, then those people should be more anxious on trait measures. If negative affect has a
role, then gambling will be more secondarily reinforcing and there will be greater anticipatory
response, which is greater state anxiety. If negative affect has a role, then reinforcement will have
a greater influence on anxiety when the person has finished gambling.
Method
Participants
Five clubs and hotels in the western and south-eastern regions of Melbourne, Australia granted
access for the present research on the condition that the venues remained anonymous. The venues
had an average 58.2 EGMs (range 20-90). Participants were 35 males and 46 females ranging in
age from 18 to 82 with a mean age of 40 (SD = 15.96). They were all customers at gaming venues
from suburban Melbourne.
Materials
A questionnaire was developed to elicit demographic information (age, gender and years
gambling) and outcome of the gambling session. A forced choice format was selected so those
participants made a choice between a winning and losing session. The choice was ‘won more than
expected’, ‘came out slightly ahead’, came out slightly behind’, ‘lost more than anticipated’.
The South Oaks Gambling Screen (Lesieur & Blume, 1987) was used to identify probable
problem gamblers. It contains 16 questions that are based on the criteria for pathological
gambling in the sixteen questions (four questions are not scored) contains 20 items. This yields a
score out of 20 with a score of 5 or more being the criterion for classification as a probable
pathological gambler (Lesieur & Blume, 1987). A reliability analysis for the scored items on the
DSM-III-R and SOGS produced a Cronbach’s alpha coefficient of 0.90.
Spielbergers’ (1970) State Trait Anxiety Inventory (STAI) was used to measure state and trait
anxiety. State anxiety is unstable and responsive to events that are experienced from day to day.
Trait anxiety is relatively stable and reflects the anxiety proneness of an individual (Spielberger et
al., 1970). The level of an individuals state anxiety is likely to be influenced by a stressor like
gambling, if the situation is perceived to be threatening or dangerous. As outlined by Spielberger
et al. (1970) the stronger that anxiety trait the more intense reaction to the perceived threatening
situation. An individual’s reaction is influenced greatly by past experience. Therefore the STAI
was deemed the most appropriate scale to measure state and trait anxiety levels.
The 20 items STAI asks participants to nominate how they are feeling ‘at the moment’ on state
anxiety scale through indicating on the four point Likert scale from ‘not at all’ to ‘very much so’.
The 20-item trait anxiety scale asks the participant how they ‘generally feel’ through indicating
on a four point Likert scale never to almost always. A reliability analysis of the T-Anxiety for this
study produced a Cronbach’s alpha of 0.88. The reliability analysis of the S-Anxiety produced a
Cronbach’s alpha of 0.93.
Culture & the Gambling Phenomenon 328
Procedure
Five venues gave approval for the research to be conducted, representing southeast and western
suburbs of Melbourne. The data collection was conducted over six weeks at various times. At two
venues the data was collected on Saturday night between 6 and midnight, two venues on Friday
night between 6.30pm and 11.00pm and at one venue on Sunday afternoon between 12.00 noon
and 5.00pm.
A researcher was positioned in the foyer of the gaming venue. Customers who made eye contact
with the researcher were approached, advised that participation was entirely voluntary and that all
information give was confidential. The participation rate was 20%. Each participant completed
the before-gambling questionnaire inside the foyer, and then took an envelope with them that
contained the second part of the questionnaire to complete at the end of the gambling session.
Each envelope was numbered with a corresponding digit to the questionnaire that had been
completed. It contained a copy of the S-Anxiety form with an additional item that asked whether
the participant perceived that they gained or lost during that session of gambling. Most of the
participants completed the questionnaire in the foyer as they were departing, while some opted to
sit inside the venue.
Results
The data was examined for incorrect entries and response bias and examined for univariate and
multivariate outliers. Since several of the scales have a lower bound of zero, a positive skew was
a possibility. One variable was log transformed. With the use of p<.001 criterion for Mahalanobis
distance case 42 was deleted as its value was larger than 23.02. The variable years gambling
underwent a logarithmic transformation, as it was severely skewed, all other transformations
failed to reduce kurtosis. It was decided to not transform other variables that were not normal to
maintain the integrity of the data (Tabachnick & Fidell, 1996)
The range of scores on the SOGS was 0-14 with a mean score of 3.72 (SD = 4.17). Participants
were divided into three groups dependent on their SOGS score (Gambino, Fitzgerald, Shaffer,
Renner, & Courtnage, 1993; Moore & Oshtsuka, 2000). This division allows analysis to occur
between groups allowing for incremental differences. It is unlikely that a person would suddenly
develop a gambling problem. Rather it is a continuum that progresses from no problem, mild or
moderate then to problem gambling. Scores of 0 were defined as no gambling problems, score of
1-4 reflecting few or mild problems. Scores greater than 5 indicate that the participant is at risk
for problem gambling. The score of five has been used as a cut-off point in most research
(Leisure & Blume, 1987). In this study, 35.8% of participants had a score of greater than 5 as
shown in Table 1.
Table 1. Most amount spent and percentage of gamblers in each SOGS group that gambled once a
week or more on EGMs, horses or at the casino
SOGS
0 (no problem)
1-4(mild)
5+ (problem)
N
27
25
29
$
1-10
10-100
100-1000
EGMs
3.7
36.00
75.80
Horses
.00
16.00
13.80
Casino
.00
8.00
17.20
The participants in this study have a higher than average SOGS score. This is to be expected due
to the method of collecting participants. Most participants were at the venue to gamble and
therefore this sample excludes members of the population that do not gamble. This is shown by
the mean years gambling for the sample of M = 6.14, SD = 5.77, range 1-30.
Culture & the Gambling Phenomenon 329
Anticipatory Responses
The S-Anxiety before gambling had a mean of 30.47 (SD = 11.03), and a higher S-Anxiety after
gambling (M = 40.60, SD = 15.46). A paired samples t-test indicated that there was a significant
difference between S-Anxiety before and after gambling (t(66) = 8.147, p < .001). T-Anxiety was
measured once prior to gambling (M = 35.30, SD = 8.99). The means for each SOGS group are
depicted in Table 2.
Table 2. Means and standard deviations for T-Anxiety, S-Anxiety before and S-Anxiety after
gambling
SOGS
0
1-4
5+
T-Anxiety
M
29.41
33.56
42.28
SD
6.72
7.67
7.21
S-Anxiety-B
M
23.81
25.00
41.37
SD
6.92
5.00
9.45
S-Anxiety-A
M
27.52
33.89
55.48
SD
7.92
8.02
10.60
A series of one-way ANOVAs were conducted and it was found that there was a significant main
effect for SOGS group and T-Anxiety, F(2,78)=23.355, p<.001, S-Anxiety before,
F(2,78)=48.49, p<.001 and S-Anxiety after gambling F(2,67)=62.471, p<.001. A Tukey HSD
post hoc test revealed that SOGS score of 5+ was significantly different than those that scored
lower than 0 or 1-4 (alpha = .05). Although the difference between SOGS (0) and SOGS (1-4)
was approaching significance in the S-Anxiety after gambling (p<0.078).
The relationship between S-Anxiety, T-Anxiety and years gambling on SOGS score is shown in
Table 3. As shown in Table 3 T-Anxiety was not as predictive of SOGS score as S-Anxiety. SAnxiety did predict SOGS score as did years gambling (F(3,80=53.56, p<.001) accounting for
82% of the variance (66% adjusted).
Table 3. Standard multiple regression analysis using predictors S-Anxiety before gambling, TAnxiety and years gambling on the dependent variable SOGS
Predictor
S-Anxiety
T-Anxiety
Years gambling
B
.219
.057
3.488
Std. Error
.037
.044
.879
Beta
.579
.123
.279
t
5.988
1.301
3.970
p
.000
.197
.000
It was also expected that S-Anxiety after gambling would predict SOGS score more than TAnxiety. The standard multiple regression analysis is shown in Table 4. As shown on Table 4 SAnxiety after gambling together with years gambling were strong predictors of SOGS score
(F(3,80=65.55 , p<.001) accounting for 87% of the variance (75% adjusted). T-Anxiety was not a
strong significant predictor of SOGS.
Culture & the Gambling Phenomenon 330
Table 4. Standard multiple regression analysis using predictors S-Anxiety after gambling, TAnxiety and years gambling on the dependent variable SOGS
Predictor
S-Anxiety –after
T-Anxiety
Years gambling
B
.203
.077
2.628
Std. Error
.026
.041
.951
Beta
.744
.016
.199
t
7.786
.187
2.763
p
.000
.853
.007
A further multiple regression analysis as shown in Table 5 predicts SOGS score from T-Anxiety,
years gambling and the shift in state score between before and after gambling. The pattern of
results changes. Since State and Trait anxiety are somewhat correlated, using change scores for
S-Anxiety within the regression equation allows T-Anxiety to explain some variance otherwise
explained by S-Anxiety. As seen in Table 5, T-Anxiety was a predictor of SOGS with years
gambling and the change in S-Anxiety before and after gambling (F(3,66=28.04, p<.001). This
indicates that T-Anxiety can predict SOGS if the degree of change in S-Anxiety from before to
after gambling is known and accounts for 76% of the variance (56% adjusted).
Table 5. Standard multiple regression analysis using predictors T-Anxiety, years gambling and SAnxiety change before and after gambling on the dependent variable SOGS
Predictor
T-Anxiety
Years gambling
S-Anxiety change
B
.191
4.884
.112
Std. Error
.042
1.187
.040
Beta
.397
.369
.255
t
4.498
4.116
2.777
p
.000
.000
.007
Participants were asked to nominate their perception of won/loss after gambling. A chi squared
test indicated that the perceptions of degree of win or loss were not independent of SOGS scores
X2 (3, N = 67 = 25.02, p < .001). As shown in Figure 1 problem gamblers were more likely to
report large losses or large wins, whereas others more often reported ‘lost slightly more than
intended’ or ‘won slightly more than expected’. There was no relationship between S-Anxiety
after gambling and financial outcome of the session.
Discussion
This research sought to place the maintenance of gambling on a more causal basis by looking at
traits and moods before and after gambling. This research sought evidence of pre-existing
problems and it was hypothesized that T-Anxiety would predict SOGS score. It was found that
problem gamblers were more anxious than other gamblers on the trait scale.
The role of state anxiety was investigated and it was hypothesized that gambling would be a
greater anticipatory response. This research found that problem gamblers were significantly more
anxious on S-Anxiety scales than non-gamblers or social gamblers. This suggests greater
anticipatory response leading to the act of gambling becoming secondarily reinforcing. In fact SAnxiety before gambling, together with number of years gambling, were found to be significantly
better predictor of SOGS score than T-Anxiety alone.
The third hypothesis was that if negative affect does have a role in gambling then conditioning
would have a greater influence on anxiety when the person has finished gambling. It was found
that S-Anxiety after gambling increased significantly in all groups regardless of SOGS score. It
was also found that problem gamblers were significantly more anxious after gambling than other
Culture & the Gambling Phenomenon 331
gamblers. Again it was found that when taken together, S-Anxiety after gambling and years
gambling, were significantly better predictor of SOGS than T-Anxiety alone. However, when
looking at a change in state, T-Anxiety was a predictor of SOGS when years gambling are
known. This suggests that the level of T-Anxiety directly influences the intensity of the change in
state experienced while gambling.
The results suggest that gamblers who were anxious prior to gambling were also more anxious
after gambling. T-Anxiety was linked to the intensity of S-Anxiety however it was not a strong
predictor of SOGS when accounting for years gambling and S-Anxiety. In comparison to
normative data (Spielberger et al., 1970) T-Anxiety and S-Anxiety before gambling were lower
than in clinical populations (e.g., depressive or anxiety disorders) but higher than these groups
after gambling.
A particularly interesting finding was that SOGS group predicted the financial outcome of the
session. Problem gamblers were more likely to either win or lose more than expected, rather than
coming out slightly ahead or behind. However, there was no relationship between the financial
outcome of the session and S-Anxiety after gambling. The current research suggests that negative
affect in the form of anxiety occurs regardless of the outcome. In particular players reported high
levels of excitement, feeling ‘highly strung’, jittery, tense, anxious, and not feeling calm or at
ease. This could contribute to explaining the chasing phenomenon where gamblers gamble again
soon after the session not just to win back lost money but also to reduce the unbalanced state
evoked from the gambling session. It seems that these states may be a matter of degree rather than
particular to problem gamblers. Certainly a larger sample size may find that the differences
between low and medium scores on the SOGS become significant.
The perceived financial outcome of the session did not relate to changes in S-Anxiety when
gambling. This implies that the outcome has little bearing on changes to S-Anxiety while
gambling, rather it is the gambling itself that changes S-Anxiety. Changes in anxiety from before
and after gambling suggest that the mechanisms that operate within the session are important to
identify how these changes occur. McCartney (1995) suggests that engagement in addictive
behaviors acts as a distractor from unpleasant emotional states. It is through focusing attention
towards an external object that distressing thoughts can be avoided. It is recommended that future
research investigate within session variables such as dissociation, narrowed attention, and
cognition that influence this change in state.
This research aimed to examine one variable that could contribute towards explaining the
mechanisms involved in the maintenance of gambling. It may seem strange that people should be
anxious prior to gambling; however this can be explained using a cognitive dissonance model.
People have learnt to anticipate the experience of winning and losing as an arousing event and
before gambling feel the anticipation of gambling as excitement. However, they also experience
the financial and emotional consequences of gambling and realise that they shouldn’t be
gambling. This may result in feelings of dissonance, wanting to not gambling, but also wanting to
gamble. Further, the increased anxiety after gambling may lead to chasing losses or wanting to
gamble again to escape these feelings. Why continue to engage in the cycle? It could be that
although the anxiety is uncomfortable, gamblers learnt to tolerate this state. That it is easier to
deal with then the reasons that have led them to gamble in the first place.
Culture & the Gambling Phenomenon 332
14
12
SOGS
10
No Problem
Mild
Problem
8
6
4
2
0
-2
-1
1
2
Figure 1. Outcome of gambling where player ‘Lost More Than Expected’ (-2), ‘Came Out Slightly
Behind’ (-1), 'Came out Slightly ahead' (1) or ‘Won More Than Expected’ (2).
As shown in previous research the etiology of people developing a problem gambling is diverse.
Gambling offers escape from problems for a short time and it seems that it may change mood
such as anxiety. While it seems that people actually feel more anxious after gambling, the
subjective arousal before and after the gambling session is sufficient to maintain the behavior.
People learn that gambling is a quick and effective diversion and through increased play and
money waged pair emotional discomfort with gambling and the outcome is not as important as
the ritual of gambling. Certainly maintaining a problem gambling may not matter whether you
win or lose, but how you play the game.
Culture & the Gambling Phenomenon 333
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Culture & the Gambling Phenomenon 335
The culture of envy and the problem gambler
Adrian Scarfe
GamCare, London, England
Correspondence to:
Adrian Scarfe, Gamcare, Suite 1, 25-27 Catherine Place, London, England, SW1E 6DU. Phone: 020 7233 8988; Fax:
020 7233 8977;email:
[email protected] ; Website: www.gamcare.org.uk
Abstract
Although problem gamblers are not a homogeneous group, many
who attend for counselling at GamCare give evidence of a culture
of envy that is re-enacted in their gambling behaviour. The
presence of such a culture has implications for the counselling
process and how that process develops. Drawing on clinical
material from the counselling work at GamCare with problem
gambling clients, this paper will briefly outline how a culture of
envy may be acquired through childhood and then played out and
ultimately reinforced in the gambling experience. It will also
discuss how defences against envy such as idealisation,
devaluation and denial impact the delivery and direction of
counselling and the need to develop clinical approaches to
address these issues so that the problem gambler may be able to
enjoy and not destroy satisfying experiences.
Introduction
Since I have been working with problem gambling clients at GamCare I have been made more
and more aware of the complexity of problem gambling behaviour and how that behaviour is
played out in the counselling process. Problem gamblers are far from being a homogeneous
group and, like forms of gambling, come in many types. It is part of their complexity that often a
multitude of processes, conscious and unconscious, are at work in their lives sometimes in
alternation, sometimes simultaneously. However, what problem gamblers do have in common is a
progressive inability to resist repeated episodes of gambling that can then begin to disrupt,
dominate and ultimately damage themselves and those around them.
A major focus of my counselling over the years has been on the preoccupation of problem
gamblers with having to constantly seek out opportunities to gamble in order to avoid the threat
of emptiness, boredom and dissatisfaction. More recently, however, I have laid particular
emphasis on the spoiling and destructive side of client gambling and how one of the most potent
factors behind this is a culture of often deep-seated envy that can interfere with and undermine
their work, life and activities.
Culture & the Gambling Phenomenon 336
Envy and the problem gambler
Clients attending at GamCare typically present long-standing gambling problems that have often
resulted in substantial financial loss, the breakdown or near breakdown of relationships and
impaired physical and psychological health. Many also come from a family background where
gambling has been the norm. As they begin to talk about what gambling does for them and what it
means to them, the overriding impression is an impairment or an inability to experience sources
of pleasure outside of the instant gratification and comfort that they get from their chosen mode
of gambling. Even the capacity to be satisfied with the fruits of their gambling and share those
fruits with others, without being prompted by feelings of guilt or without an exaggerated need for
appreciation, is impaired. It is as if, somewhere within them, there is something that interferes
with the capacity for complete enjoyment and the feelings of gratitude to which enjoyment gives
rise.
Yet in many clients there is often an insatiable need that can never be satisfied and is sought
through gambling regardless of personal cost to themselves and others. This may be expressed in
a craving for personal power or prestige or the coveting of the prestige, wealth and power that
others have attained. It may be expressed in excessive risk-taking or a constant “living on the
edge”, what Rosenthal has described as omnipotent provocation. In others it may be seen in the
relentless pursuit of that big win or spectacular success.
Illustration: Michael
Michael often talks during counselling of his spread betting where he “bets big to win big”. He is
a high achiever who, after having left school with little qualification, has worked his way up to a
top position within a stockbroking company in the financial district of London. The risks he takes
in his gambling reflect the turbulence of his life, especially his personal and emotional
relationships. His need to push to the limit everything and everyone is almost insatiable and he
readily admits it is what makes him feel alive. Outside of his gambling and the risking of his and
other peoples’ money (he calls money “the buzz word”) he finds only limited enjoyment. Despite
having women and a son who love him he is unable to accept or assimilate their love. Without
his gambling, for Michael "life is death".
Many clients have not been able to fulfil or realise the aims and ambitions they set for their lives
because of their problem gambling. They describe having a deep sense of frustration and a
depressed or angry resentment that gambling has destroyed the very things they need and want
most. Life for them has lost its value and they are left looking on, as it were, from the outside.
Illustration: Peter
Peter grew up in a family where money and appearance meant everything. For his mother
everything had to be pristine before anyone was allowed to leave the house in case someone came
to visit unexpectedly. Some 20 years on, Peter has a girlfriend he wants to marry, a daughter he
phones every morning, but is still having to hold down more than one job at a time to sustain a
lifestyle that his gambling has largely put beyond reach. In the past he has resorted to criminal
activity, spent a short time in prison and made an attempt at suicide. Peter talks longingly of
being able to live what he calls “normally” without having to constantly present a false self to the
world. On one occasion with his counsellor he spoke of feeling as though he lives behind glass
walls looking on at normal people going about their business. However, when challenged about
this, he admitted to thinking that normal people are rather boring.
My observations of such descriptions are that the particularly strong levels of destructiveness and
inability to lead a satisfying and fulfilling life seen in some clients suggest that envy is being
played out and ultimately reinforced in their gambling behaviour.
Culture & the Gambling Phenomenon 337
Feelings of envy are familiar to most people and, no doubt, at some time in their lives most adults
will feel envious of others. However, in this paper I am defining envy as the angry feeling that
another person possesses and enjoys something that is good and desirable and the envious
impulse is to spoil or destroy that which is good. In this sense, envy involves a fusion of
elements. There is a feeling of being separate from the good object that is desired and perceived
to be the possession of another. There is an anger, even hatred, for the good object’s capacity to
entice and excite and there is an impulse or urge to spoil or destroy it because it arouses such
intolerable feelings. Envy is listed as one of the seven deadly sins and in the power of its
destructiveness it may be felt to be the greatest sin of all.
Part and parcel of the complexity and persistence of envy is that it frequently has its origins in
early emotional life. Children grow up surrounded by people with much more than they have.
Where a child has been able to build up securely a good internal object and lay the foundations of
emotional stability they can withstand the inevitable states of frustration and grievance that are a
normal part of childhood. Where this has not happened, where early relations have been seriously
disturbed (and many clients at GamCare report childhood histories where they have been exposed
to sometimes unmanageable levels of emotional disturbance and deprivation) the child can feel
that the good they long for is being deliberately withheld from them and enjoyed by another. The
strong feelings of envy that this arouses gives rise to the impulse to deprive, spoil and destroy
what the other has and in so doing destroy the desired good as well. It is this deep-seated primary
envy that is shown in such clients’ problem gambling.
Illustration: John
John never had emotional closeness as a child. He grew up with a long history of rejection that
culminated in his mother ejecting him from the home immediately after his father died. John both
hates and envies the ease that he feels other people have been able to attain wealth, power and
status that have been denied to him. Their life seems so unattainable. John continues to gamble
with the hope that he will be able to win money and the success, recognition and independence he
feels money would bring. In one session he described very vividly his fantasy of being able to
win enough to travel the world, be invited to speak at conferences and galas, have the admiration
of women and even be able to set up a charity for those less fortunate. He would be accepted and
feted and thus, although as yet unable to admit it, reverse his situation by stirring up envy in
others.
Implications for the counselling process
If problem gambling clients are going to move forward and begin to increase their capacity for
enjoyment, gratification and fulfillment the counsellor will need to help them recognise how their
envious destructive impulses are played out and then reinforced in and through their gambling
and be able to confront it. However, the counsellor may not always find it easy to discern envy
for there is often a subtle mixture of the actual expression of envy and defences against it.
One place where the counsellor is very likely to encounter the presence and power of envy and its
defences is in the transference situation between themselves and the gambler. Initially, in the
urgent need to be protected from the consequences of their gambling, the client may idealise the
counsellor as the one who omnipotently is going to free them from their destructiveness. This
idealisation of the counsellor may on an unconscious level be an attempt to avoid envious and
angry feelings that then remain unexpressed. It may also be allied with the client devaluing their
own strengths and abilities to help themselves. Where this does happen, the counsellor will need
to question whether this too is a defence for where there is a danger of rivalry with an important
figure, by devaluing themselves the client can again deny envy and, at the same time, punish
Culture & the Gambling Phenomenon 338
themselves for it. Such mechanisms are, however, precarious and unstable. As well as defending
against envy they serve to stir up further envy of the counsellor which is often intolerable for the
client to bear. Sooner or later, it is likely that the counsellor will find themselves being devalued
and no longer idealised, for the counsellor who has been devalued need not be envied anymore.
Interventions that once were accepted as positive and hopeful become the object of criticism and
the client may begin to lose interest in counselling. How quickly idealisation breaks down and to
what extent depends on the strength of envy. Some clients, after having been critical, will be able
to acknowledge that counselling has actually been helpful and will continue in the process.
Others will devalue at every level until, at last, nothing good is left and once again what began
with such high expectations and promise ends for them destructively and they withdraw from
contact with the counsellor.
Illustration: Paul
From the beginning of counselling Paul was highly ambivalent about giving up gambling. Many
early sessions were spent looking at this ambivalence and these times were often difficult and
frustrating to negotiate. It was, however, possible to create a positive therapeutic relationship and
Paul was able to modify his risk taking. He even started to talk excitedly about re-establishing his
business interests in the Caribbean that had been destroyed in a volcanic eruption. He also made
comparisons with business people who were more successful and fortunate than himself and very
strong feelings of frustration and envy came to the fore. Then, over the next few weeks, his mood
changed abruptly. His whole demeanor became flat. He would speak as though he was detached
from his feelings, would not make eye contact and started to make excuses for not attending
sessions. In his own words he “went missing”. Although the counsellor sensed that he was angry
with them for stirring up painful feelings, Paul split off those parts of himself that he felt
dangerous and hostile and turned them inwards. But they did not just disappear or go out of
existence. No longer being able to positively relate with the counsellor, he stopped counselling
and returned to the casino tables with a vengeance.
Working with the problem gambler who is driven by destructive envy places great demands on
the skill of the counsellor. Feelings of envy are never easy to admit to. They can be extremely
painful and difficult for the client to accept. Experience has taught me that the often bewildering
complexity of processes that are at work can only be realistically understood by gaining insight
into both the mind and the emotional life of the gambler. This may mean making a way from the
adult to the child and through intermediate stages back to the adult. However, defences remain in
operation even when insight is gained and in the course of counselling the counsellor will find
that they are dealing with sometimes wild fluctuations between movements forward and setbacks.
In addition, the counsellor will have to be prepared to work with both negative and positive
therapeutic reactions. Clients may cling for long periods to a strong positive transference but this
can be deceptive for if it is based on idealisation it covers up the anger and envy.
Conclusion
Having said this, my experience has also shown me that real and positive progress can be made.
Many clients have a strong determination to discover the truth about themselves and be helped
and this often outweighs the pain and anxiety. The insight gained through the therapeutic alliance
makes it possible for envy and the fear of envy to diminish leading to a greater trust in their
power to love. A process of integration is set in motion where the envious, hating and hated part
of the personality comes closer together with other more loving parts of the self. Excessive risktaking, omnipotent provocation or cravings for prestige or control that once threatened to
overwhelm and destroy are gradually diminished and replaced with greater tolerance of their own
vulnerability. Those who have devalued themselves regain some initiative and become able to
make decisions and use their abilities more freely. All these changes lead the problem gambler to
Culture & the Gambling Phenomenon 339
an increased and widened capacity to experience enjoyment and feelings of gratitude, to a gaining
of control over their destructiveness and to a regaining of important parts of the self lost in the
struggle against envy.
Illustration: Michael
Michael, described earlier in this paper, has been able to recognise the effects of the destructive
side of his personality, primarily in relation to his spread betting. He has begun to value the more
loving parts of himself and is spending quality time with his son. He has also embarked on a
regime of healthy eating and exercise. There is still much for Michael to do. So far he has found
it difficult to face his hostility to, and yet desire for, the love that is being offered to him in his
relationships. In the end however, if positive progress can be sustained, it may well result for
him, as for other problem gambling clients, in an expansion of his capacity to enjoy life and
ultimately to a discovery of the riches within himself rather than in the external world of
gambling.
Culture & the Gambling Phenomenon 340
Gambling problems in a prison population: prevalence, recidivism
and screening
Sean Sullivan
Abstract
A survey and screening of one hundred inmates in a medium
security New Zealand prison using the SOGS and a new brief
screen (Eight Screen) was conducted by trained prison officers.
24 inmates were screen positives with an 83% correlation
between screens. Gambling problems were acknowledged by
two-thirds of problem gamblers and 3% of the non-problem
gamblers. Almost half would like help with their gambling and
recognised connections between their offending and gambling.
Problem gamblers were more likely to have alcohol problems,
committed violent offences as likely as non-problem gamblers,
and be Maori. The Eight Screen identified pathological gamblers
at least as well as the SOGS (91% vs. SOGS 82%). 15% of
inmates were estimated to be pathological gamblers and 6% subclinical problem gamblers. Average offending for the problem
gamblers was 12.4 years and 10.2 years for the non-problem
gamblers.
Introduction
Gambling problems that result in criminal offending are common amongst problem gamblers
(Blaszczynski & McConaghy 1994; Lesieur & Klein 1985 (30% pathological gamblers); Jones
1990 (22% probable pathological gamblers)) and forms one of the diagnostic criteria for
pathological gambling (APA 2000). In New Zealand, problem gambling amongst community
sentenced offenders has been identified as high as one in four (Brown et al 1999) while studies
conducted in New Zealand prisons after the current study have identified that 23% of male
inmates and 34% of female inmates had current gambling problems (Abbott et al 2000; Abbott &
McKenna 2000). In addition the recent New Zealand studies identified a high correlation with
alcohol abuse (76% of male problem gambling inmates were hazardous alcohol users (Abbott et
al 2000) and similarly over half of female problem gambling inmates, but this was also found in
other female inmates (Abbott & McKenna 2000)) while male problem gamblers who abused
alcohol were more likely to be serving violent offences and be Maori.
At the time of the current research little was known around problem gambling in prisons in New
Zealand, while screening of inmates for gambling problems was not part of the assessment
process. It was proposed in the current study to prospectively assess the prevalence of problem
gambling amongst prison inmates, albeit with a small sample, ascertain willingness to participate
Culture & the Gambling Phenomenon 341
in treatment, test a screening process using prison officers and assess the validity of the brief
Eight Screen (an eight question screen developed for GPs; Sullivan 1999).
Method
During 1999 and early 2000 100 male prisoners in a central North Island medium security prison
were screened using the SOGS and Eight Screen as part of the normal prison assessment process.
Prisoners were also asked for information around their use of drugs, gambling, previous or
desired treatment help, and questions around their offending. Screening was carried out by
induction prison staff that were then trained around problem gambling in a one-day session. One
outcome of interest was whether those inmates with gambling problems would admit to them if
there were suspicions that enforced treatment may be an outcome. A score of 5 on the SOGS
identifies a ‘probable pathological gambler’ while a score of 4 or more on the Eight Screen
identifies either a sub-clinical or pathological gambler. The Eight Screen was identified as an
early screening test, hence the acronym Early Intervention Gambling Health Test or Eight Screen.
Those scoring three or more on either screen were approached for assessment using DSM-IV
criteria for pathological gambling by either of two trained problem gambling counsellors with
several years experience.
Results
24 inmates scored as probable pathological gamblers on the SOGS with a mean of 9.33 (sd 3.98;
range 19-5) compared with 0.55 for non-pathological gamblers (p<.05). There was no significant
difference in age, marital status, pre-prison employment/non-employment and income for the two
groups. 54% of problem gamblers were serving sentences for property offences (fraud, theft,
burglary and robbery) compared with 24% of the non-pathological gamblers (p<.05). In addition
25% of pathological gamblers had committed aggravated robberies compared with 17% of nonpathological gamblers.
Problem gambling awareness
67% (n=16) of the 24 probable pathological gamblers (‘problem gamblers’) acknowledged that
they had either a current gambling problem or one in the past compared with 3% (n=2) of the
non-problem gamblers. 54% of the problem gamblers felt they needed to ‘do something’ about
their gambling (as did 3% of the non-problem gamblers, while 46% said they would like help
with their gambling.
Gambling and offending
42% (n=10) of problem gamblers said there was a connection between their gambling and
offending with 80% of these referring to their most recent offences. A further 4% (n=3) of nonproblem gamblers also said there was a connection with their offending. The average years of
offending for problem gamblers was 12.4 years while non-problem gamblers were 10.2 years.
Gambling and drugs
Problem gamblers were more likely to smoke than non-problem gamblers (83% vs. 47% p<.05).
Most pathological gamblers drank alcohol while gambling (67%) while significant numbers used
drugs when gambling (50%). 42% of problem gamblers acknowledged an alcohol problem while
46% acknowledged a drug problem. 63% of problem gamblers acknowledged a smoking
problem.
79% of problem gamblers had either felt they had an alcohol problem, tried unsuccessfully to stop
using alcohol, voluntarily received treatment for alcohol or had treatment imposed upon them by
a Court. This compared with 53% of non-problem gamblers (p<.05).
Culture & the Gambling Phenomenon 342
Violence and gambling
25% (n=6) of problem gamblers had been convicted of aggravated robbery with two=thirds
categorically stating that their gambling had contributed to their offending.
Ethnicity
76% of problem gamblers were Maori compared with 40% on non-problem gamblers (p<.05). 7%
of problem gamblers were Pacific Peoples compared with 3.5% of non-problem gamblers and
21% were NZ European (cf 51% of non-problem gamblers).
Screen psychometrics
Each of the two screens (SOGS and Eight) identified a total of 29 inmates as probable
pathological gamblers (SOGS n=24) or problem gamblers (Eight n=24) with a high correlation
(r=83%). The Eight Screen identified 91% of assessed inmates who met DSM-IV criteria for
pathological gambling while SOGS identified 82% of these meeting the disorder criteria. A subclinical level was arbitrarily set at either three or four DSM-IV criteria and the SOGS (five or
more) identified 78% of inmates meeting this lower level of problem gambling. However, as the
SOGS identifies probable pathological gamblers these sub-clinical gamblers are in effect false
positives of the SOGS. A lesser score of 3 or 4 on the SOGS has been often used to identify
‘problem gamblers’, although the psychometrics of this level problem gambler is unknown, and
using this lower score 89% of either sub-clinical or pathological gamblers were identified. This
came with a specificity cost (specificity=31%). In comparison the Eight Screen at its single 4 cutoff identified slightly less sub-clinical problem gamblers or above (78% vs. SOGS 82% at ≥3) but
with a much higher specificity (59% vs. SOGS≥3 of 31%).
Of the 34 candidates for assessment, 8 were transferred or released prior to assessment and one
declined assessment. It was calculated that 15% of inmates would meet the criteria of gambling
pathology and a further 6% would be sub-clinical problem gamblers.
Discussion
The estimate of prevalence of problem gambling in a New Zealand inmate population at 21%
(15% clinical and 6% sub-clinical) was similar to the later research of Abbott et al (2000) (21%;
16% clinical, 5% sub-clinical). Almost 80% of problem gamblers identified an alcohol problem
suggesting that problem gamblers appear to be at greater risk for comorbid drug abuse and that
drug abuse may be a clinical indicator for screening in this population. Maori appear to be
particularly at risk for problem gambling in this population with over three quarters of problem
gamblers being Maori. Over half of the problem gamblers said they needed to do something about
their gambling while 46% would like help now. Problem gamblers had long experiences with
prisons suggesting that reoffending was common and that problem gambling, as identified by
42% of problem gamblers, was a factor.
The Eight Screen appears to be an accurate and brief tool to identify problem gambling. In
addition, its use by prison staff appears to be acceptable by inmates in light of the specificity
range (although, as with any tool, it can never identify those with gambling problem who chose
not to disclose them). Current questions are being included this year in the assessment of New
Zealand inmates (the IOM) which has unknown psychometrics. The inclusion of the Eight Screen
in the process alongside the IOM questions may be an appropriate was to determine the values of
the IOM system in accurately identifying gambling problems. Current information that gambling
problems do not contribute to reoffending appears inconsistent with this study and may be an
outcome of a process with high false negatives.
Culture & the Gambling Phenomenon 343
Conclusion
High percentages of prison inmates appear to be affected by gambling problems. Effective
screening may provide an opportunity to address a problem that appears to be a factor in
reoffending. The higher correlation of problem gambling amongst alcohol misusers and Maori
raise further clinical and social questions. The Eight Screen appears to be a valid utility tool
capable of use by trained prison officers to produce effective screening amongst the prison
population.
Culture & the Gambling Phenomenon 344
References
Abbott M., McKenna, B. & Giles, L. (2000). Gambling and problem gambling among
recently sentenced males in four NZ prisons. Report 5, DIA, Wellington.
Abbott M, McKenna B. (2000). Gambling and problem gambling among recently
sentenced women prisoners in NZ. Report 4, DIA, Wellington.
APA (2000). The Diagnostic and Statistical Manual for Mental Health Disorder: Text
revised. APA, Washington DC.
Blaszczynski, A. & McConaghy, N. (1994). Antisocial personality disorder and
pathological gambling. Journal of Gambling Studies, 11(2), 129-145.
Brown, R., Adams, P., Rossen, F., Sullivan, S. & Gerdelan, R. (1999). Pathological
gambling among individuals on community corrections sentences. Compulsive Gambling Society
of NZ Inc, Auckland.
Jones, G. (1990). The prevalence and characteristics of prisoners with gambling related
problems in Canning Vale Remand Centre. National Assoc for Gambling Studies Newsletter 2(2),
NAGS, Sydney.
Lesieur, H., Klein, R. (1985). Prisoners, gamblers and crime. Paper presented at the
Annual Meeting of the Academy of Criminal Justice. Serences, Navada.
Sullivan, S. (1999). Development of a brief gambling screen for GPs: The Eight
Gambling Screen. PhD Thesis. University of Auckland, Auckland:
Culture & the Gambling Phenomenon 345
Gambling amongst New Zealand high school students: Is it a
hidden curriculum?
Sean Sullivan
Abstract
547 students in varying Auckland socio-economic (SES) areas
were surveyed around their gambling, video game playing, and
perceptions around risk and skill. Students had participated in all
forms of gambling, including those with higher age restrictions,
and score highly as problem gamblers on three gambling screens.
Higher levels of positive screens were found amongst ethnic
minorities. Low SES students scored positive at three times the
rate of high SES areas. Gender differences for screen positives
were less than expected. Students’ perception of risk for
gambling problems was inaccurate, but less so amongst those
with highest risk. Video game players were more likely to believe
skill played a part in playing gambling machines while
frequent/long session video game players were over twice as
likely to score positive on the gambling screens. Prevalence of
problem gambling was estimated between 7%-16.7% and may be
attributable in part to ease of gambling access.
Introduction
International research consistently indicates that young adults are at greater risk for problem
gambling (Shaffer & Bethune 2000, Jacobs 2000, Derevensky & Gupta 2000). The range varies
between research studies as might be expected, however Gupta & Derevensky (2000) notes that
‘between 4-8% (are) reporting very serious gambling related problems and another 10-15% (are)
at risk for the development of serious gambling and gambling related problems’ p115.
Other research indicates that there may be correlations between video game playing and the
development of gambling problems (Griffiths & Wood 2000; Gupta & Derevensky 1996.
Griffiths & Wood (2000) noted that new generation gambling machines are ‘starting to use
videogame graphics and technology …(and) there are plans for developing video gambling games
in which people would win money based on their game scores’ p210. Gupta & Derevensky
(1996) found that high frequency videogame players were more likely to have gambled and at a
rate of once a week or more, that these high frequency players appeared to be drawn to gambling
activities, and this group was most at risk for developing problematic gambling habits.
No such research had been conducted in New Zealand while a recent New Zealand
epidemiological study identified those aged 18-24years to be the second lowest at-risk group after
Culture & the Gambling Phenomenon 346
those aged 65 years or over, suggesting that young adults in New Zealand did not follow the trend
of those overseas in their risk for problem gambling behaviour (Abbott et al 2000).
This study proposed to identify problem gambling risk of young adults in New Zealand, their
participation in gambling, their perceptions around risk for gambling problems, videogame
playing behaviour and help-seeking. The age group would be lower than the epidemiological
study (Abbott et al 2000) by reason of the group selected (high school students), however would
suggest whether the overseas findings were consistent for young adults, and if so, that one might
conclude that the epidemiological findings for the next age cohort could reasonably be considered
to relate as to prevalence i.e. that those in late teens and early 20s remain at higher risk for
gambling than the epidemiological study would indicate.
Method
Students aged from 13 to 18 years were surveyed in six Auckland High School on gambling they
had participated in during the 12 months, their perception around risk of problem gambling, helpseeking preferences and video game playing. They were also asked to complete three brief
problem gambling screens. 100 High Schools in the region were blocked into low, medium and
high decile ratings to study the effects of socio-economic status, and six (two from each decile
block) were randomly selected. Two classes were randomly selected from each of 3rd, 4th, 5th or
6th/7th Forms.
Consent of the Headmaster, Board of Governors and students were obtained. Written details were
taken home by the students to enable parents to instruct their children to decline to participate.
Students initially received a brief information presentation at least a week prior to participation.
Emphasis was on anonymity of responses (placed in envelopes and collected immediately by the
researcher), the need for truthful responses and the importance of the information.
Approval was obtained from the regional Human Subjects Ethics Committee.
Results
569 students participated in the survey; 22 responses were incomplete (18) or either confused not
intended to be a serious response (4). 547 completed responses were received of which 205 were
NZ European, 58 Maori, 152 Pacific Nationals, 18 Indian, 49 Chinese, 65 were other ethnic
group. Where ethnicity included Maori, students were entered as Maori, where ethnicity included
Pacific Nation but not Maori, these were entered as Pacific Nationals, while other multiple
ethnicities were entered as ‘other’.
Gambling participation
Participation in legal and age restricted forms of gambling during the previous 12 months was
compared with adults (DIA, 2000):
One in three played Lotto (compared with 75% of adults)
One in three played Instant Kiwi (compared with one in two adults)
One in four played cards for money (compared with one in 20 for adults)
One in 14 played 0900 games for money (compared with one in 30 adults)
One in 10 played gambling machines for money (compared with one in 6 adults)
One in 25 students gambled on the Internet (compared with one in 100 adults)
One in 20 students gambled at a casino (compared with one in 6 adults)
Students had participated in Keno at a higher rate than adults
Culture & the Gambling Phenomenon 347
Many of these forms of gambling have no restrictions, such as 0900 numbers, Lotto, Keno,
Powerball, Internet gambling, while others have age restrictions (Track 18 years, Instant Kiwi 16
years, casinos 20 years; gambling machines are sited with premises that have a liquor licence (18
years), however many of these premises can be accessed legitimately by those under 18 years,
such as supervised bars and clubs. There is no age restriction per se on gambling machines in
New Zealand)
Problem gambling
Three problem gambling screens were used. 19% of females and 24% of males were positive on
the 8-Screen – J, 16% of females and 24% of males were positive on the SOGS-J, while 7%
females and 15% of males were positive on the Fisher DSM –J screen. Because of the
disproportionate numbers of Pacific Nation students in the survey and their high positives on
screens, the overall responses were reduced to the proportions in the community (15-19 cohort
was the nearest available). This averaged the screen positives to 16% for 8 Screen-J and SOGS-J
and 9% for DSM-J. These are above the 4%-8% found by overseas researchers (Gupta 2000).
European ranged from 5%-10% positives on the 3 screens, Maori 16%-26%, Pacific Nations
21%-39%, Indian 17%-33%, Chinese 10%-31% and others 5%-26%. When the ethnic proportion
of the participants was adjusted for the national balance (Pacific Peoples and Chinese were oversurveyed, Pakeha and Maori were under-surveyed) an estimate of the prevalence of positive
screening reduced to a range of 7-16.7% of students.
Perception of risk for gambling problems
Over half of the High School students taking part in a recent survey thought young people were
less likely than older people to have a gambling problem. However young people have about
three times the risk of older people (Derevensky 2001). 63% of students thought their risk for
gambling problems were less than adults or nil. Those positive for the problem gambling screens
were approximately of the same opinion however those in lower decile schools, while were
disproportionately more likely to be problem gamblers, were more likely to be aware of the
higher risk for young people.
Videogame playing
Three-quarters of students played videogames at least once weekly. 6.4% played videogames
every day for more than three hours; of these intensive videogame players, 32-47% were positive
on at least one of the three screens, compared with 10-21% of the non-intensive players.
Allied to problem gambling risk would be perceptions around ability to use skill to beat a
gambling machine. 62% of those who played videogames at least weekly believed they could beat
a gambling machine compared with 38% of those who play less often. This compares with 6% of
adults who believe that there is a skill element in gambling machines (DIA 2001).
Ethnicity
Pacific Peoples appeared to be most likely to be at-risk for gambling problems (positive scores on
the three screens ranged from 20-40% of students), followed by Indian (16-34%), Chinese (1030%), Maori (15-25%) and New Zealand European (5-10%). ‘Other’ ethnic groups ranged from
5-25%.
Culture & the Gambling Phenomenon 348
Socio-economic status
Low socio-economic (SES) status areas were most likely to score as positive on the three screens
(range 37-19%), followed by medium SES (16-10%) and high SES (11-5%).
Help-seeking and knowledge
Most students would seek help in the event of a gambling problem from their friend or parents,
and not health professionals or school counsellors. Most (82%) however, advised that they would
like to know more about problem gambling as part of their life skills training.
Discussion
Young adults appear to be accessing gambling, whether legitimately or not, to a substantial
degree, suggesting that restrictions in place are either failing to prevent access or being
unenforced. Many forms, such as Internet gambling and 0900 gambling over phones have
difficulty in enforcement due to the electronic contact medium. It appears that New Zealand
youth have a high level of problem gambling behaviour compared with other countries. This
appears to suggest that the low finding of the epidemiological study may be unlikely unless
‘spontaneous recovery’ is extremely high amongst this cohort. Ethnic minorities appear to be at
highest risk, as do those in lower socio-economic areas.
The size of the current study was however relatively small and high school students may not be
representative of those aged 15-18 years, many of whom have left school. Neither may Auckland
students be representative of all New Zealand young people. A further study of equal numbers of
students is planned for two other New Zealand areas.
There appear to be few students who are aware of the increased risk for gambling problems for
young people, while disproportionate numbers believe they can beat gambling machines, the most
potent of gambling problems in New Zealand (PGC 2001).
There appears to be a positive correlation of problem gambling with videogame playing, similar
to findings in other countries. The trend to ‘morph’ videogames and gambling machines suggests
an area for pre-emptive protection that governments should consider rather than simply react to as
the problem arises.
The relatively low differentiation between genders indicates an area of concern and follows the
rapid catch-up of presentation rates for problem gambling. Most women (90%+) in specialist
services report gambling machines as their gambling problem (PGC 2001).
Conclusion
New Zealand appears to have a serious health effect in the making around youth and problem
gambling. Previous indications that youth in New Zealand are at low risk appear to be incorrect.
There is a clear need for health promotion, uses strategies that will influence young people to
strengthen their resilience to problematic gambling. There is a clear desire to receive that
knowledge. New technologies offered by the gambling industry to target young people as
gambling consumers may grow what appears to be an already high consumption among this
cohort. Gambling problems are described as ‘persistent and recurrent’ (DSM-IV-TR, in APA
2000), suggesting long term affects on well-being of the gambler. That this should commence in
early life without the provision of knowledge and skills to build resilience seems reprehensible.
Culture & the Gambling Phenomenon 349
Reference
Abbott M, & Volberg, R. (2000). Taking the pulse on gambling and problem gambling in
New Zealand: a report on Phase One of the 1999 National Prevalence Survey. Report 3. Dept
Internal Affairs, Wellington.
APA (2000). Diagnostic and Statistical Manual of Mental Disorders, (4th Ed.) Text
Revision. American Psychiatric Association Washington DC.
Griffiths, M. & Wood, T. (2000). Risk factors in adolescence: the case of gambling,
videogame playing, and the Internet. Journal of Gambling Studies 16,2/3,199-226.
Shaffer, H. & Bethune, W. (2000). Ed: Introduction: youth gambling. Journal of
Gambling Studies, 16,2/3,113-114.
Gupta, R. & Derevensky, J. (2000). Preface/Editorial for the special issue. Journal of
Gambling Studies, 16,2/3,115-117.
Derevensky, J. & Gupta, R. (2000). Prevalence estimates of adolescent gambling: a
comparison of the SOGS-RA, DSM-IV-J, and the GA 20 Questions. Journal of Gambling
Studies, 16,2/3,227-252.
Problem Gambling Committee (2001). Problem Gambling Counselling in NZ 2000:
national statistics. Wellington, NZ: PGC.
Dept Internal Affairs (2000). Public attitudes towards gaming survey 2000. Wellington:
DIA.
Culture & the Gambling Phenomenon 350
Problem gambling: What is it and how should it be measured?
Stuart Svensen
Workplace Studies Centre, Victoria University, P.O. Box 14428
Melbourne City MC Vic 8001,
[email protected]
Abstract
This paper examines recent developments in problem gambling
prevalence measurement in North America and compares them
with practices in Australia. It is found that prevalence is
measured conservatively in both continents and this tendency has
been taken to extremes in Australia. Arguments of Australian
researchers justifying this practice are examined and found to be
invalid, as is the argument that prevalence measurement be
abandoned in favour of a ‘harm minimisation approach’. It is
concluded that gambling prevalence researchers need to take into
consideration the purposes to which prevalence estimates are to
be used; one of the main uses to which prevalence estimates are
put is to estimate the costs associated with problem gambling;
and the current practice of estimating gambling prevalence
conservatively is likely to lead to an increase in problem
gambling and its costs in the future.
Introduction
This paper commences with a riddle: why does Australia have a very high per capita rate of
gambling expenditure and at the same time have a very low apparent prevalence41 of problem
gambling? Two answers to this conundrum have been proposed: firstly, Australian gamblers have
a lower propensity to become problem gamblers than gamblers in other countries; secondly,
Australian problem gambling prevalence has been estimated more conservatively than in other
countries. It is argued here that the evidence favours the latter explanation. But this answer raises
more questions: How is problem gambling prevalence best measured, and what is problem
gambling anyway? While the issues involved in these questions are complex and research into
them incomplete and inconclusive, the following suggestions are proposed:
1. When estimating problem gambling prevalence, the purposes to which the estimates
are to be used is of paramount consideration;
41
Prevalence is term borrowed from epidemiology that refers to the proportion of a particular population
that have a disease at a given time.
Culture & the Gambling Phenomenon 351
2. Problem gambling prevalence rates are typically used to estimate the costs associated
with problem gambling and also to compare prevalence rates between geographical
areas.
3. Problem gambling prevalence should be estimated in a way that will provide the most
accurate estimates of the costs associated with problem gambling;
4. In order to produce the most accurate estimates of the costs associated with problem
gambling, problem gambling prevalence should be measured:
a. On the basis of a continuum of problem gambling rather than on a dichotomy
of problem and non-problem gamblers; and
b. In ways likely to produce equal numbers of ‘false positives’ and ‘false
negatives’; and
5. The current practice of estimating problem gambling prevalence conservatively in
Australia and the USA should in the future lead to an increase in problem gambling
prevalence in those countries.
While the first of these points may seem obvious, rarely do people who measure problem
gambling prevalence, or who design methodologies for doing so, make explicit the purpose of
doing it (Ferris, Wynne & Single, 1999 is an exception to this rule). This general lack of concern
with purpose may be a consequence of the ‘medical model’ of ‘pathological gambling’—if
problem gambling is a disease, then there is an automatic and instinctive inclination for
epidemiologists to measure its prevalence.
Australians lose more money per capita gambling than do those of any country that keeps reliable
statistics (Abbott & Volberg, 2000; Walker & Dickerson, 1996). It is estimated that Australian
gamblers lost about $A13.3 billion to gambling in the 1999–2000 financial year, of which about
60 per cent was lost in poker machines, that is, high-intensity electronic gaming machines
(EGMs). Each Australian adult gambled $A7, 966 on average in 1999–2000 and lost $A931.
Gambling revenues from EGMs are currently growing at the rate of 11.8 per cent a year (Darby
2001; Ellicott 2001).
With the exception of Western Australia, EGMs are widely available in Australian hotels and
clubs. Australia has by far the largest number of such machines per capita in the world and more
than 20 per cent of the world’s total (Productivity Commission 1999, p. 2.11). Moreover, EGMs
in Australia are widely dispersed in or near residential areas: in Victoria it is estimated that people
travel only 2.5 kilometres on average to play them (KPMG, 2000). There is a strong positive
association between the availability of legal gambling facilities and problem gambling prevalence
(Campbell & Lester, 1999; Dickerson, McMillen, Hallebone, Volberg & Woolley, 1997; National
Opinion Research Centre, University of Chicago, 1999; Stitt et al., 2000).
For these reasons one would expect Australia to have a relatively high problem gambling
prevalence. Most published figures, however, indicate that Australian prevalence is actually less
than in the USA or Canada. One recent Victorian study stated that only 0.8 per cent of the adult
population was ‘at risk’ of gambling problems (KPMG, 2000). In contrast, as discussed below,
two recent US and Canadian studies that employed conservative techniques estimated that 3-4 per
cent of adults were either problem gamblers or were at risk of developing a problem.
This apparent paradox is a consequence of differences in the way problem gambling is defined
and measured in Australia. For example, the persons defined as ‘at risk’ in Victoria would be
considered ‘probable pathological gamblers’ or ‘problem gamblers’ in North America. In
Australia and elsewhere, problem gambling has usually been estimated by screening instruments
that are more or less based on the American Psychiatric Association’s Diagnostic and Statistical
Culture & the Gambling Phenomenon 352
Manual (DSM) criteria for pathological gambling. Australian studies have usually employed
modified versions of these and/or different scoring criteria. These definitional and measurement
differences have been justified in terms of cultural differences. Higher participation levels and a
greater community acceptance of gambling, it has been argued, mean that more relaxed standards
should be applied to the measurement of problem gambling in Australia (Dickerson et al., 1997).
Moreover, the DSM criteria, and the ‘medical model’ upon which they are based, have come
under criticism by some influential Australian gambling researchers who have argued the medical
model be discarded in favour of a ‘harm minimisation’ model of problem gambling (Dickerson et
al., 1997). As a consequence, new non-DSM based instruments such as the Victorian Gambling
Screen (VGS) are in the process of development in Australia. Although DSM-based instruments
remain the tool of choice for North American researchers, there has also been a move away from
a rigid adherence to the medical model in that continent. There has been an increasing tendency to
see problem gambling along a continuum rather than discrete populations of persons that have
problems and those who do not. If the notion of a continuum is accepted, there can be no ‘true’
prevalence rate, as any prevalence estimate will depend on the decision as to where to draw the
line or lines along that continuum. Canadian researchers have recently developed an instrument
that incorporates a broader range of factors than are included in the DSM (Ferris et al., 1999).
There has, however, been little discussion as to the purposes of estimating prevalence, or the
logical consequences of estimating it in particular ways. Should we, for example, be more
concerned with avoiding ‘false positives’ (persons who are wrongly classified as problem
gamblers) or ‘false negatives’ (persons who are wrongly classified as not having problems)? This
paper finds that the general recent tendency in North America, which is even more marked in
Australia, is to estimate prevalence conservatively. It will also be argued that this bias carries the
risk of increasing the very phenomenon being measured—problem gambling. It is argued that one
of the main uses to which prevalence estimates are employed is to provide policymakers with data
to assist them to assess the costs and benefits of making changes to the supply of legal gambling
and gaming availability. Conservative estimates of prevalence, it is argued, will tend to tip the
balance in favour of the benefit side of the gambling equation, leading to an expansion in legal
gambling availability and a consequent increase in problem gambling and its costs.
The nature of problem gambling
Problem gambling has been the subject of intense media discussion in recent years following the
growth in the availability of legal gambling, particularly the spread of EGMs to suburban clubs
and hotels in many jurisdictions. It is generally accepted that gambling can cause problems of
various kinds and degrees. There is a broad consensus that problem gambling encompasses
gambling behaviours that create negative consequences for the gambler and/or the gamblers’
family, friends and community (Dickerson et al. 1997; Ferris & Wynne, 2001). While the impact
of problem gambling will be unique in each individual case some common negative consequences
for the gambler include financial problems such as indebtedness and bankruptcy, medical and
psychiatric problems, occupational difficulties, damaged personal relationships and legal
problems. In some cases, such problems can lead to suicide. Families of problem gamblers often
suffer a range of medical, psychiatric and other problems (Haswell, 1999). Problem gambling
therefore has a devastating impact on some individuals and their families and associates, and
these impacts collectively have significant adverse consequences for communities and for society
as a whole.
Culture & the Gambling Phenomenon 353
The ‘medical model’ versus the ‘harm minimisation approach’
A range of biological, psychological and social factors has been implicated in problem gambling,
and the relative importance of each is controversial. While several models of problem gambling
have been developed a comprehensive review of these is beyond the scope of this paper (for an
overview of these see Ferris et al., 1999). It is, however, desirable to provide some details of the
‘medical model’ that has come to dominate discussions of problem gambling prevalence
measurement, and the challenge to that approach presented by an alternative ‘harm minimisation
approach’ advocated in an influential Australian study (Dickerson et al., 1997).
The Medical Model
In recent decades a ‘medical model’ centred on the American Psychiatric Association’s DSM–III
criteria for pathological gambling has both explained problem gambling and underpinned the
measurement of its prevalence (Dickerson et al., 1997; van Brunchot, 2000). The most widely
used method of measuring the prevalence of problem gambling in the 1990s was through a DSMbased screening instrument known as the South Oaks Gambling Screen (SOGS). Pathological
gambling is classified under the most recent DSM criteria (known as DSM–IV) as an Impulse
Control Disorder and defined as ‘persistent and recurrent maladaptive gambling behavior…that
disrupts personal, family, or vocational pursuits’ that is not better accounted for by a manic
episode. It is distinguished from ‘social gambling’ and ‘professional gambling’ by a loss of
control. It is seen as a progressive, chronic disorder that may follow years of social gambling
(American Psychiatric Association 1994, pp. 615–617). The medical model has majority support
among psychiatrists, gambling self-help groups such as Gamblers Anonymous, the gambling
industry and individuals with gambling problems (Ferris et al., 1999).
A person may be diagnosed as a pathological gambler if, after an evaluation, a
psychiatrist believes that at least five of the following ten DSM–IV criteria for pathological
gambling are met. The person:
(1) Is preoccupied with gambling (e.g., preoccupied with reliving past gambling
experiences, handicapping or planning the next venture, or thinking of ways to
get money with which to gamble)
(2) Needs to gamble with increasing amounts of money in order to achieve the
desired excitement
(3) Has repeated unsuccessful efforts to control, cut back, or stop gambling
(4) Is restless or irritable when attempting to cut down or stop gambling
(5) Gambles as a way of escaping from problems or of relieving a dysphoric mood
(e.g., feelings of helplessness, guilt, anxiety, depression)
(6) After losing money gambling, often returns another day to get even (‘chasing’
one’s losses)
(7) Lies to family members, therapist, or others to conceal the extent of involvement
with gambling
(8) Has committed illegal acts such as forgery, fraud, theft, or embezzlement to
finance gambling
(9) Has jeopardized or lost a significant relationship, job, educational or career
opportunity because of gambling
(10) Relies on others to provide money to relieve a desperate financial situation
caused by gambling. (American Psychiatric Association, 1994)
In addition, it is a requirement that the behaviour is not better accounted for by a manic episode.
It has been argued that these criteria provide the basis for measures of pathological gambling that
are reliable, replicable and sensitive to regional and local variation (Shaffer et al., 1994). The
Culture & the Gambling Phenomenon 354
DSM criteria for pathological gambling are also dynamic and responsive to advances in scientific
and clinical knowledge. The criteria are currently in their third incarnation, having been revised
twice since their introduction in the DSM-III of 1980, with the revision of the DSM-III in 1987
and its replacement with the DSM-IV in 1994. The criteria have another advantage: independence
from gambling special interest groups.
On the other hand, it has been argued that the criteria do not adequately represent the full range of
gambling problems (Dickerson et al., 1997). Another problem in applying the medical model of
pathological gambling to the study of problem gambling prevalence is that the DSM criteria are
derived from people who had sought treatment for some gambling problem and such samples are
not representative of all problem gamblers. Women, ethnic minorities and individuals with lower
than average socio-economic status are less likely to seek treatment (Ferris & Wynne, 2001).
DSM-based problem gambling screening instruments
SOGS and SOGS-R
The SOGS was the first widely used problem gambling screening instrument and was based
loosely on the American Psychiatric Association’s 1980 DSM–III criteria for pathological
gambling. While the focus of the DSM criteria is on the behavioural aspects of gambling
problems the SOGS places a greater emphasis on financial aspects (Ferris et al., 1999). The
original SOGS contained 20 yes/no items representing 7 dimensions. Persons who score 5 are
classified as probable pathological gamblers. In addition, some studies describe persons with
scores of 3–4 as problem gamblers (Ladouceur et al., 2000).
In keeping with the medical model, in which pathological gambling is seen as a chronic, lifetime
affliction, the original version of the SOGS made no distinction between active and inactive
gamblers. People who met the criteria were probable pathological gamblers irrespective of how
long it had been since their last bet. In order to limit the prevalence of problem gambling to those
most likely to be currently experiencing problems, instruments such as the SOGS-R were devised
that question people about their gambling behaviours in the immediate past, generally the past six
months in Australian studies. In other countries, this so-called ‘current’ rate is usually measured
on a 12-month basis. As would be expected, the six-month instrument produces more false
negatives than does the 12-month one. In some studies, both lifetime and current prevalence data
were collected; the former rates are typically about double that of current rates (Abbott &
Volberg, 1999).
The SOGS has fairly good reliability and validity. The imprecise wording of some items and the
possibility of acquiescence bias42 may produce some false positives but this is counterbalanced by
the fact that these types of surveys will yield a proportion of false negatives, for reasons explained
below (Ferris et al. 1999; Ladouceur et al., 2000). While the instrument can be adapted to
measure the prevalence of non-pathological problem gamblers by adopting the 3–4 criterion, the
instrument was not designed for this purpose. It has also been argued that the SOGS is not
sensitive to regional and cultural diversity (Dickerson et al., 1997).
Despite its deficiencies, the SOGS was the first instrument that enabled useful comparisons to be
made between regions, and these studies produced the noteworthy if not especially surprising
finding that there is a positive association between per capita gambling expenditure and the
prevalence of probable pathological gambling (Walker & Dickerson, 1996).
42
Bias resulting from the tendency of people to express agreement with attitudinal statements.
Culture & the Gambling Phenomenon 355
DSM-IV-based problem gambling screening instruments and the problem gambling
continuum
Instruments have also been developed based on the 1994 DSM-IV criteria. These tend to produce
lower prevalence estimates than the SOGS. It has been suggested in one authoritative report that
this process was assisted by ‘representatives of the gaming industries’ in an endeavour to
‘discount what they saw as unreasonably high prevalence rate estimates’ produced by the SOGS
(National Opinion Research Centre, University of Chicago 1999). As might be expected, the
increasing spread of EGMs and the corresponding increase in gambling, particularly among
women, led to generally higher levels of probable pathological gambling as measured by the
SOGS.
The division of gamblers into discrete categories using labels such as ‘pathological’, ‘problem’,
‘at risk’, ‘social’ or whatever, has also come under challenge. Recent major North American
studies have taken the view that gambling problems form a continuum along which it may be
useful to identify groups that meet particular criteria (Committee on the Social and Economic
Impact of Pathological Gambling et al., 1999; Ferris & Wynne, 2001; National Opinion Research
Centre, University of Chicago, 1999).
Only a small proportion of persons who experience problems from their gambling seek
psychiatric treatment and are labelled as pathological gamblers. Pathological gambling can thus
be seen as the tip of an iceberg known generally as ‘problem gambling’. Shaffer et al., (1999, pp.
20–21) developed a three-level classification that was expanded to four levels in the study of
pathological gambling by the Committee on the Social and Economic Impact of Pathological
Gambling et al., which added a Level 0 to Shaffer’s continuum differentiate non-gamblers from
non-problem gamblers:
Level 0:
Level 1:
Level 2:
Level 3:
No gambling at all
Social and/or recreational, no harmful effects
Synonymous with problem gambling
Synonymous with pathological gambling
‘Problem gambling’ has also been seen as the tip of an even larger iceberg of ‘at risk’ gamblers.
This approach was used in the 1999 National Opinion Research Centre study in the USA, which
divided gamblers into four groups based on the DSM-IV criteria:
1 ‘Pathological gamblers’, i.e. those who had gambled more than US$100 in a day and
who met five or more of the DSM-IV criteria for Pathological Gambling;
2 ‘Problem gamblers’, i.e. those who had gambled more than US$100 in a day and who
met three or four of the DSM-IV criteria;
3 ‘At risk’ gamblers, i.e. those who had gambled more than US$100 in a day and who
met one or two of the DSM-IV criteria for Pathological Gambling;
4 ‘Low risk’ gamblers, i.e. gamblers who did not meet any of the DSM-IV criteria
(National Opinion Research Centre 1999, p. 21).
A slightly different continuum was adopted by the designers of the Canadian Problem Gambling
Index (CPGI), who dropped the word ‘pathological’ as it was considered to have medical and
pejorative connotations (Ferris et al. 1999):
Culture & the Gambling Phenomenon 356
•
•
•
•
•
Non-gambling
Non-problem gambling
Low risk gambling
Moderate risk gambling
Problem gambling (Ferris & Wynne, 2001).
The CPGI is a multidimensional instrument of 31 items. Behavioural indicators comprise only
about half of the items compared with 80-90 per cent for other DSM-based instruments. Other
dimensions of the scale include gambling involvement, cognitive and emotional factors and
adverse consequences. In addition, the instrument incorporates some unscored environmental
factors and correlates of problem gambling that can be used to develop profiles of different types
of gamblers. The instrument was designed so that scores can be compared with those of the
SOGS and DSM-IV instruments. It should be noted that the CPGI produces results that correlate
highly with both the SOGS and DSM-IV measures and has yet to be shown to be superior to them
(Ferris et al., 1999; Ferris & Wynne, 2001).
A model of problem gambling that sees it as a continuum whose prevalence can be measured
reliably by DSM-based screening instruments has come to be generally accepted. This is in
contradistinction to a rigid interpretation of the medical model, which proposes that there is a
distinct population of pathological gamblers. The continuum model has the potential to enable
more accurate measures of the costs of gambling as different costs can be assigned in accordance
with the severity of the problem.
In addition, there has been a general adoption of current rates of measurement, contrary to the
lifetime affliction proposed by the medical model. Moreover, particularly in the case of the CPGI,
there has been a movement away from a strict medical model approach towards a more holistic
and multidimensional approach. Thus, from the perspective of problem gambling prevalence
measurement, the medical model of pathological gambling has all but crumbled away, leaving as
its major legacy the DSM criteria. The key question remaining is whether the DSM criteria
provide an adequate basis for measuring problem gambling and, if not, what should replace them.
Some methodological issues
There are methodological problems in measuring the prevalence of problem gambling with
survey instruments. All surveys are subject to sampling and non-response biases. Low income
persons and persons who do not speak the national language are less likely to own telephones or
more likely to refuse to participate if they do. Problem gamblers are less likely to be at home than
other people because they are more likely to be at a gambling venue or in gaol, and they are less
likely than others to answer the phone when they are at home in order to avoid debt collectors
(Ferris et al., 1999). While it is possible to compensate for these biases using weighting strategies,
few studies do so.
A more difficult problem is that of false positives and negatives. As noted above, screening
instruments will wrongly classify a proportion of respondents as problem gamblers. There is
perhaps an even more marked tendency for them to produce false negatives. Problem gamblers
have a marked tendency to lie about their involvement in and expenditure on gambling: this
tendency indeed comprises one of the DSM criteria for pathological gambling. Moreover, there is
almost certainly a greater propensity for people to be untruthful when completing a gambling
screening instrument than in a face-to-face encounter with a psychiatrist to whom they have been
referred for a gambling problem. About 10 per cent of people in Australia and the USA respond
affirmatively when asked whether gambling has caused problems for themselves or their families
(Gallup, 2001; KPMG, 2000). In one Australian study more than a third of EGM players
Culture & the Gambling Phenomenon 357
responded affirmatively to five or more SOGS questions in face-to-face interviews at EGM
venues (Ohtsuka et al., 1997), while typically only one to two per cent will do so in anonymous
telephone interviews of the general population. People are thus more willing to respond
affirmatively in situations where the questions are very general, do not necessarily implicate the
individual (‘you or your family’) or when people are caught in the act of gambling. Cultural
differences may also affect reliability, as groups differ as to the extent they are willing to disclose
personal information.
The tendency to conceal gambling problems is probably amplified by the kind of items used in
screening instruments, which are transparent and often confronting and embarrassing. Moreover,
some persons with gambling problems may lack sufficient insight to answer the questions
accurately. Psychometricians typically overcome such problems by assembling samples of
persons known to have a particular attribute and asking them to rate their agreement with batteries
of attitudinal questions. The results of these experiments are analysed through statistical
techniques such as factor analysis to find groups of non-threatening items that will reliably
identify people with the attribute. Some psychological measurement instruments also incorporate
‘lie’ or ‘faking’ scales aimed at detecting the extent to which respondents are deliberately
attempting to bias their responses to project a more favourable or unfavourable persona.
Incorporation of such scales in problem gambling screening instruments might be a useful means
of weighting responses according to the probability that the responses are reliable. Another way
of improving the reliability of the scales is to abandon where possible the use of dichotomous
yes/no responses in favour of more finely calibrated measurement scales. Cultural differences
may be adjusted for by a variety of strategies such as the establishment of norms and weighting
(Aiken, 1997).
Some international comparisons of prevalence
A meta-analysis of mainly SOGS-based studies conducted in the USA and Canada between 1975
and 1997 estimated the rates of current (past 12-month) pathological gambling (Level 3) at 0.9
per cent and problem gambling (Level 2) at 2.0 per cent of the adult population (Shaffer et al.,
1999). This study indicated that prevalence rates were rising, with past year Level 3 rates of 1.3
per cent in studies conducted between 1994 and 1997. The rise was attributed to both an increase
in gambling availability and social acceptance of gambling (Shaffer et al., 1999).
A 1998 US survey conducted by the National Opinion Research Centre (1999) employed a DSMIV based problem gambling screening instrument, the NORC DSM Screen for Gambling
Problems (NODS), which was designed to be more demanding and restrictive in assessing
problematic behaviours than the SOGS or other DSM–IV based screens. The study also employed
an unusual sample selection technique. The sample, restricted to persons who acknowledged
losing more than US$100 in a day or a year, comprised a mixture of randomly selected persons
and gambling establishment patrons. The study concluded that in 1998 current (past 12-month)
pathological gamblers comprised 0.6 per cent of the U.S adult population, 0.7 per cent were
problem gamblers and 2.9 per cent at risk (National Opinion Research Centre 1999, p. ix).
The NORC estimate of problem gambling prevalence was less than half that measured by the
earlier mainly SOGS-based studies, even though actual prevalence had almost certainly increased
by 1998. Moreover, the problem gamblers in the NORC study had generally similar levels of
problems as pathological gamblers: compared to low risk gamblers, they had much higher levels
of job loss, unemployment, welfare dependence, bankruptcy, divorce, mental health utilisation,
arrest and incarceration rates (National Opinion Research Centre, 1999, p. 58). In contrast,
SOGS-based studies have shown significant differences between pathological and subpathological problem gamblers in terms of illegal behaviour and other attributes (Dubé et al.,
Culture & the Gambling Phenomenon 358
1996). It is thus possible that a proportion of the problem gamblers identified by the NORC were
actually pathological gamblers, and the NORC estimates should therefore be regarded as
conservative, lower-range estimates.
The initial CPGI general population survey of Canadians indicated that 0.9 per cent of adults
were problem gamblers and 2.4 per cent were at moderate risk. The proportion at low risk was not
reported. The figure for problem gamblers fell between those obtained using a DSM-IV measure
(0.7 per cent) and the SOGS (1.3 per cent) while the proportion at risk was higher than that
measured by a criterion of 3-4 on the SOGS (1.3 per cent).
Australian comparisons
Conservative estimates thus indicate that 4.2 per cent of US and 3.3 per cent of Canadian adults
had a current gambling problem, or were at risk of having one. At the time of the study only 20 of
the 50 US states had EGMs and, in most states, these were concentrated in a small number of
casinos. One would, all else being equal, expect that a higher proportion of Australians (except
those in Western Australia) would have gambling problems and be at risk of developing them.
Instead, according to various Victorian Casino and Gaming Authority media releases and reports
only 0.8, 1.5 or 2 per cent of adults in Victoria were ‘at risk’ of becoming problem gamblers
according to SOGS-based measures (KPMG, 2000, p. 73). This anomaly results from differences
in the way Australian and American researchers use the screening instruments. The technical
deficiencies of Australian prevalence studies have been analysed in some detail by Abbott, (2000)
and Abbott and Volberg (1999). This section of the paper will provide only a brief non-technical
summary of these issues, and readers who require more detail are advised to refer to the works of
Abbott and Volberg.
In order to compensate for the supposed tendency of the SOGS to overestimate problem gambling
prevalence, many Australian studies have employed a six-month rather than 12-month time frame
when measuring current rates. This strategy provides a weaker screen for identifying people with
serious gambling problems. But even the six-month measure produced worrying numbers of
problem gamblers. Instead of concluding that Australia had a high prevalence of problem
gambling, some Australian researchers argued that Australians should be measured differently to
other human beings. The 5+ criterion was thus increased, sometimes to as much as 10+
(Productivity Commission, 1999, p. 6.24). Abbott and Volberg (1999, p. 100) state that if such a
methodology had been employed in a 1991 New Zealand study, it would have found that there
were no pathological gamblers in New Zealand at all instead of the estimate obtained of 1.17 per
cent of adults. In addition, Australian researchers have added to or changed the SOGS questions,
or interspersed them with other questions (Productivity Commission 1999, pp. v.1 to v.4).
The 10+ SOGS criterion for Australia has been justified on four grounds:
1. A national study in 1991/92 found current prevalence rates of 6.6 per cent when a 5+
cutoff was used;
2. Expenditure patterns of persons scoring 5+ were considered unlike those of gamblers
seeking help from expert clinicians;
3. Expenditure patterns and other gambling related problems of persons who scored 10+
were more in line with expectations as to what constituted a problem gambler; and
4. On the basis of a distribution of SOGS scores of persons who attended a specialist
clinic and who were supposed to be known to satisfy the DSM-IV pathological
gambling criteria (Dickerson et al., 1997, p. 38).
Culture & the Gambling Phenomenon 359
These are insufficient grounds for changing a fundamental property of a standard measurement
instrument. A scoring criterion should not be changed merely because one study produces an
unexpected result. It is not valid to suppose that most problem gamblers will have the same
characteristics as those seeking treatment, for reasons outlined above. Self-reported expenditure
figures on gambling are notoriously unreliable. The sample in the study referred to in the fourth
point comprised just 14 women and 68 men (Dickerson, 1996).
Australian gambling researchers have also employed the expression ‘at risk’ in novel ways. As
noted above, even conservative estimates indicate that 4.2 per cent of adult Americans were
problem gamblers or at risk, while as few as 0.8 per cent of adults in Victoria are said to be at
risk. Why are Australians seemingly less at risk than Americans despite the increased availability
of EGMs in the former country? The answer is that, in the view of the Australian researchers,
Australians are only ‘at risk’ if their 6-month current SOGS-R score is five or above, that is, the
level considered in other countries to be applicable to probable pathological gamblers when a 12month measure is used (Dickerson et al., 1997). Abbott & Volberg (1999, p. 101) argue this
labelling is ‘incorrect and misleading’.
Even more disturbing is the practice of some Australian researchers to apply this incorrect and
misleading terminology to other research. KPMG (2000, p. 93 n. 14), for example, claim that
‘…the Productivity Commission’s National Gambling Survey conducted in 1999…found that
98.0 per cent of the Victorian population are not at risk, and 97.7 per cent of the Australian
population are not at risk’. This is not in fact what the Productivity Commission found: ‘In sum,
around 293 000 people or 2.1 per cent of adults, are estimated to be experiencing significant
problems with their gambling. And still others are at risk’ (Productivity Commission, 1999, p.
6.1). The Productivity Commission did not attempt to quantify the numbers ‘at risk’, but did note
the differences in definition between Australian and American researchers.
The differences in approach between Australian and other problem gambling prevalence
researchers have been justified in terms of cultural differences. According to Dickerson et al., the
‘only definition of problem gambling that has been detailed in the literature, “pathological
gambling”…was couched in language that was not compatible with the Australian attitudes and
social perspectives on gambling’ (1997, p. 1). According to a popular notion, Australians are so
fond of gambling that, if there were nothing else to bet on, they would bet on a hypothetical race
between two flies crawling up a wall (Charlton, 1987). The processes by which this supposed
propensity to gamble immunises Australians against gambling problems has never been
explained. Moreover, there is no reliable evidence that Australians do have a higher propensity to
gamble. Gambling is endemic in most cultures. There is a widespread belief that propensity to
gamble is ingrained even more deeply in some Asian, Latin American and eastern European
cultures than is the case in Australia (Gabb, 2001). Dickerson et al. (1997, pp. 84–97) also
comment in some detail on the apparently high prevalence of problem gambling within relatively
recently arrived non-Anglo-Celtic immigrant communities in Australia.
A recent detailed review of the comparative history of Australian gambling conducted by the
Australian Institute for Gambling Research concluded that the Australian inordinate love for
gambling is a myth peddled by popular sociologists and historians. The study argued persuasively
that the myth is based chiefly on anecdotal tales written by journalists, ex-gamblers and religious
crusaders (Australian Institute for Gambling Research, 1999, p. 7). Whether or not this is the
case, it can be said with some confidence that Australians have no historical or cultural
attachment to the large casinos or high intensity EGMs that take some 70 per cent of national
gambling expenditure, as these have only appeared in comparatively recent times. On the other
hand the forms of gambling that dominate Australian mythology— coin tossing, racetrack and SP
Culture & the Gambling Phenomenon 360
betting—have either markedly declined or virtually disappeared (Costello & Millar, 2000).
Australian approval of gambling appears to be very much dependent on the type of gambling,
with majority disapproval of EGMs in suburban hotels and clubs (Costello & Millar, 2000;
KPMG, 2000; Morgan, 1990; Saulwick, 1990, 1994).
The harm minimisation approach
Some influential gambling researchers in Australia believe the medical model of problem
gambling to be either wrong or inappropriate for Australia. They have argued that the DSM
criteria are over-inclusive and inaccurate when used in the Australian context and that the SOGS
is defective and inappropriate. Instead, a ‘harm minimisation approach’ has been proposed. The
key manifesto of this approach is Dickerson et al. (1997), a literature review of problem gambling
measurement commissioned by the Victorian Casino and Gambling Authority. This report
commenced with a poorly constructed excoriation of the medical model of problem gambling that
relied on authorities such as the American tobacco industry, Thomas Szasz and Hans Eysenck.
The DSM-IV criteria were rejected on the grounds that they had not been subjected to rigorous
validity and reliability checks and were ‘likely to fail to discriminate between players who
gamble regularly with high levels of interest and pleasure attached to the activity, and those
players whose gambling may be causing problems’ (Dickerson et al., 1997, p. 16). It was
contended also that the items comprising the DSM-IV pathological gambling criteria were
‘primarily concerned with a person’s preoccupation with gambling’ (p. 103, emphasis in
original). An examination of the criteria, provided above, shows this assertion to be incorrect. Of
the ten criteria, only one (no. 1) deals with preoccupation. The remainder cover a wide range of
behaviours and attributes generally accepted as associated with problematic gambling: tolerance
(2), addiction (3, 4), escapism (5), chasing losses (6), untruthfulness (7), illegal behaviour (8),
relationship difficulties (9) and financial difficulties (10). Furthermore, if the criteria really were
primarily concerned with a person’s preoccupation with gambling, then they would presumably
be insufficiently inclusive and result in measures that underestimate prevalence. Instead,
Dickerson et al. (1997, p. 103) argue that the criteria are ‘too inclusive’ and their use would lead
to overestimation of prevalence.
Instead of proposing more appropriate criteria Dickerson et al. advocate ‘harm minimisation
strategies’ (1997, p. 17). Little support was provided for this recommendation apart from a
curious analogy with needle exchange programs. Moreover, harm minimisation strategies are not
a model of problem gambling behaviour or measurement, and in general they are not
incompatible with the medical model or any other model of gambling. In terms of a research
strategy for evaluating the prevalence of problem gambling, Dickerson et al. (1997, p. 110)
suggest abandoning the research objective of establishing ‘the prevalence or incidence of problem
gamblers’ in favour of an approach in which multiple data sets are examined to find answers to
questions about very specific contexts (Dickerson et al., 1997, pp. 110-113). In this paradigm,
‘what constitutes problem gambling will vary from context to context, from group to group, from
individual to individual’ (Dickerson et al., 1997, p. 111).
Such a Balkanised model of gambling research, it is suggested, would delight the gambling
industry. It not only reinforces the industry’s position that gambling is an individual rather than a
social problem, but it would prevent regional or temporal comparisons, making it impossible to
predict or evaluate the impacts of legislative or other changes to the gambling environment.
Culture & the Gambling Phenomenon 361
Discussion
This paper has examined developments in problem gambling prevalence measurement in three
countries. In all countries, aspects of the formerly dominant ‘medical model’ have come under
challenge. While the DSM criteria remain the basis of instrument construction in the USA, the
notion of problem gamblers as a distinct population suffering from a disease has been largely
abandoned in favour of a problem gambling continuum. In Canada, the major development has
been the development of an instrument, the CPGI, which is based on criteria that go beyond those
of the DSM. The CPGI nevertheless provides measures that can be compared with DSM based
instruments. Australian researchers have manipulated the SOGS to produce prevalence estimates
that are so conservative as to be ludicrous, while some influential researchers have suggested that
prevalence measurement be abandoned in favour of a vague ‘harm minimisation approach’.
It is suggested that the Australian approach is misguided. Prevalence estimates are used widely by
government policy makers and their advisers to estimate the costs associated with the introduction
or expansion of gambling facilities. For example, prevalence estimates were used by the
Productivity Commission (1999) to estimate the national costs and benefits of gambling, and they
are used regularly in submissions to state regulators for the purpose of estimating the costs
associated with the approval of new EGM licences. Prevalence estimates may also be used for
other purposes such as allocating funding for harm minimisation programs according to where
they are most needed. The approach advocated by Dickerson et al. (1997) would destroy the
capacity to perform such analyses.
The chief outcome of the Australian approach has been intellectual confusion, with substantial
adverse implications for public policy. This has been acknowledged frankly by one of the coauthors of Dickerson, et al. (1997):
“Judges and magistrates rely on ‘expert’ evidence to provide guidelines as to the
meaning of problem gambling and factors that reliably indicate that a gambler has a
problem, and to clarify issues. In the current climate, it is likely that the court could
be presented with quite contradictory evidence from two expert witnesses who
disagree over the definition and tests for problem gambling. This matter will not be
resolved until research is able to provide more reliable and valid criteria for the
nature and dimensions of problem gambling, and until the judiciary and magistracy
are better informed about the issues” (McMillen & McAllister 2000).
In all countries examined there has been a tendency for prevalence to be estimated conservatively,
most markedly in Australia. Except for Australia, the rationale for so doing has never been clearly
explained, and the Australian justification for doing so has been found to be lacking in validity.
Such estimates lead to the costs of problem gambling being underestimated, skewing cost-benefit
estimations in favour of the benefits. This, in turn, will tend to lead to an increase in the
availability of gambling facilities, which, in turn, will lead to an increase in problem gambling.
This outcome can only benefit the gambling industry, an industry that has provided Australian
prevalence researchers with substantial amounts of financial support. This type of funding has led
to the perception of a conflict of interest (Costello & Millar, 2000). According to an associate
commissioner to the Productivity Commission Inquiry, Robert Fitzgerald, ‘the perceived lack of
independence due to industry funding sources calls into question some of the research undertaken
and assumptions used by some researchers generally’ (Costello & Millar 2000, p. 197). The
Productivity Commission Inquiry into Australian Gambling Industries recommended that the
direct links between the gambling industry and academic researchers be severed and that industry
Culture & the Gambling Phenomenon 362
funding for research instead be distributed by a national body in a fair and transparent way
(Productivity Commission 1999, ch. 22).
Despite some recent advances, much more needs to be done to develop a reliable and valid
successor to the SOGS. Further debate and research is needed as to whether the DSM still
provides the most appropriate criteria for the measurement of problem gambling, and if not, what
should replace it. There is need for a standardised problem gambling nomenclature to prevent
terms such as ‘at risk’ developing multiple meanings. Instrument developers need to take into
consideration the uses to which prevalence rates will be put, and to develop measures that are
appropriate for those purposes.
Culture & the Gambling Phenomenon 363
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Culture & the Gambling Phenomenon 366
Do women gamble for the same reasons as men?
Anna Thomas & Susan Moore
Swinburne University of Technology, John St, Hawthorn, Victoria, 3122.
Correspondence to:
Swinburne University of Technology, John St, Hawthorn, Victoria, 3122,
[email protected]
Abstract
A study involving 83 female and 72 male gamblers tested the
direct and interactional effects of avoidance coping and five
dysphoric moods on problem gambling. Important differences
were found between female and male gamblers. For female
gamblers loneliness, boredom, anxiety, depression and avoidance
coping all independently predicted problem gambling as was
expected. Additionally, as expected, interactions between each
mood and avoidance coping significantly predicted problem
gambling, such that female gamblers with high dysphoria and
high avoidance coping tended to show substantially more
symptoms of problem gambling than those high in only one
variable. In contrast, results for males revealed that only
loneliness, boredom and stress significantly predicted problem
gambling. Contrary to expectations neither avoidance coping nor
the any of the interactional relationships between dysphoric mood
and avoidance coping predicted problem gambling. These results
supported research by Brown and Coventry (1997) and suggest
that some females may be gambling to escape dysphoric moods.
There was no indication that this motivation applies to male
gamblers.
Introduction
Over the years many theories have been put forward to explain both gambling and problem
gambling. Explanations involving the personality of the gambler and cognitive explanations such
as representativeness bias and illusion of control have been particularly popular in the past. Other
explanations have been more controversial, for instance the proposition that gambling can
become an addiction similar to drug or alcohol addiction. Proponents argue that the strong
attachment problem gamblers feel to their gambling enables it to be classified as a psychological
if not physical addiction. However, detractors argue that an addiction must have a physiological
basis to warrant diagnosis (Murray, 1993; Orford, Morison & Somers, 1996). Of the several
explanations supporting gambling as a psychological addiction, Jacobs’ general theory of
Culture & the Gambling Phenomenon 367
addictions (Jacobs, 1989) appears to be the most widely used and contains some interesting
propositions.
Briefly, Jacobs’ (1989) theory revolves around a combination of two factors, (a) a background of
negative childhood experiences, and (b) a physiological condition of either hyper (over) or hypo
(under)-arousal (this condition is expected to differ depending on the addiction). Jacobs argues
that a combination of these two factors can explain all psychological addictions. In terms of
problem gambling, Jacobs argues that an individual who is suffering from a chronic hypo-aroused
state will be constantly searching for stimulating experiences to alleviate feelings of boredom.
However, Jacobs does not believe that this by itself is enough to explain problem gambling.
He argues that a problem gambler must have had a very negative childhood experience, which
has left them feeling inadequate and low in self-esteem. He theorises therefore that the gambling,
as well as providing excitement, works to relieve tension and provide a psychological escape
from long-term feelings of inadequacy and psychological distress (Gupta & Derevensky, 1998;
Jacobs, 1989). This explanation shows some similarity to that of the tension-reduction model,
which argues that gambling is undertaken as means of satisfying otherwise unmet needs, possibly
being used as a means of escape from feelings of depression or loneliness (McCorriston, 1999;
Walker, 1995). Jacobs’ theory is attractive in that it provides a greater depth of explanation than
either the theory of hypo-arousal or tension-reduction does by themselves. However, the
evidence supporting the hypo-arousal hypothesis is very mixed with only some of the research
showing the expected relationships for gamblers (Blaszczynski, Wilson & McConaghy, 1986;
Langewisch & Frisch, 1998; Murray, 1993). Additionally, although there is evidence of
depression and other negative mood states in problem gamblers (Becoña, Lorenzo and Fuentes,
1996; Gupta & Derevensky) it has yet to be shown that these are chronic conditions caused by
childhood experiences rather than other more proximal factors (Gupta & Derevensky; Walker,
1995).
In total there do appear to be some problems with Jacobs’ theory. However one very interesting
aspect contained in both Jacobs’ theory and the tension-reduction model is the suggestion that
problem gamblers may be looking for a means of escape rather than searching for a ‘high’. Both
theories suggest that problem gamblers may be gambling to distract themselves from dysphoric
states such as depression, loneliness or boredom, implying that the gambling may be a type of
avoidance or escapist coping. In fact, recent qualitative research investigating female problem
gamblers has found that many do claim to be gambling to escape negative feelings such as
depression, anxiety, loneliness, isolation and stress (Brown & Coventry, 1997; Johnson &
McLure, 1997). As well, past quantitative research has found some evidence that both male and
female problem gamblers experience elevated levels of dysphoric moods as well as an over
reliance on avoidance or escapist coping (e.g. Becoña et al., 1996; Getty, Watson and Frisch,
2000; Ohtsuka, Bruton, DeLuca and Borg, 1997; Scannell, Quirk, Smith, Maddern and
Dickerson, 2000).
However, although there is evidence of elevated dysphoric mood states in both male and female
problem gamblers, it is much less certain that male problem gamblers are gambling specifically to
escape these negative feelings. In fact, two studies which compared male and female problem
gamblers on their self-professed motivations found female problem gamblers were significantly
more likely to say they were gambling to escape anxiety or worry than male problem gamblers.
In contrast male problem gamblers were more likely than females to say they were gambling to
win or to improve self worth (Loughnan, Pierce & Sagris, 1996; Pierce Wentzel & Loughnan,
1997). These results suggest that female problem gamblers may be more likely to use gambling
specifically as a distraction from dysphoric moods.
Culture & the Gambling Phenomenon 368
In sum therefore, there would appear to be quantitative evidence to suggest that both male and
female problem gamblers may be experiencing high levels of dysphoric mood as well as showing
an over reliance on avoidance coping. However, the qualitative research suggests that it is not
negative mood which is leading to problem gambling directly, it is the use of gambling as a
distraction or escape from the negative mood which appears to result in more problematic
gambling (Brown & Coventry, 1997). Additionally, the evidence to suggest that gambling is
being undertaken specifically to escape dysphoric mood would appear to be somewhat stronger
for female gamblers than male gamblers.
Although some research has been undertaken to explore the simple relationships between
dysphoric mood and problem gambling or between avoidance coping and problem gambling, to
the author’s knowledge no research has directly tested whether gambling is being undertaken
specifically to escape dysphoric mood. This complex relationship requires an assessment of the
combined effects of dysphoric mood and avoidance coping on problem gambling rather than just
the simple effects of high scores on one of these variables.
The present study therefore assessed an interactional model, where the emotion-moderating
effects of characteristic styles of coping were tested for both male and female gamblers. Three
steps were undertaken to test this model. Firstly, it was hypothesised that for both male and
female gamblers, individuals experiencing high levels of dysphoric mood (assessed via measures
of anxiety, depression, stress, loneliness and boredom) would tend to experience more symptoms
of problem gambling. Secondly it was hypothesised that for both male and female gamblers,
individuals with a high tendency to rely on avoidance coping would tend to experience more
symptoms of problem gambling.
Finally, the key hypothesis suggested that for both male and female gamblers there would be a
significant interaction between avoidance coping and dysphoric mood such that those with high
dysphoria (again measured via depression, anxiety, stress, loneliness and boredom) and high
avoidance coping would experience more symptoms of problem gambling than those high in just
one variable.
Method
Participants
Participants recruited for this study were all over the age of 18 and were defined as current
gamblers (i.e. they had gambled at least once in the past 12 months). Participants were 83
females (M=28.4 years, SD=13.5 years) and 72 males (M=30.1 years, SD=12.9 years), one
female did not report age. Of these, 95 participants were university students, 13 were recruited
via a gambling counselling organisation in the outer east and 47 were accessed via broader
community contact.
Materials
Participants completed a questionnaire that included information about gambling behaviour and
demographics as well as measures of coping, problem gambling and several measures of
dysphoric mood (loneliness, anxiety, depression, stress and boredom). All of these mood states
were included because they had been implicated in prior gambling research but not all had been
tested on both male and female gamblers or in conjunction with coping strategies.
Culture & the Gambling Phenomenon 369
Loneliness
The UCLA loneliness scale (Russell, Peplau & Cutrona, 1980) consists of 20 items relating to
feelings of loneliness the participant may have had experienced in relation to other people. The
items are rated on a four-point Likert-type scale, where 1 = never and 4 = often. The measure has
10 positively scored items (e.g. I feel isolated from others), and 10 negatively scored items (e.g. I
do not feel alone), with overall loneliness scores calculated by summing all items. Higher scores
therefore indicate higher levels of loneliness. The measure has shown excellent internal
consistency (α =.94) while positive correlations with several other loneliness scales and a lack of
relationship with conceptually distinct emotions indicate the measure has construct validity
(Russell, 1982).
Depression, anxiety and stress
The Depression, Anxiety, Stress Scale (DASS21) (Lovibond & Lovibond, 1995) is a shorted
version of the full DASS consisting of 21 items querying the participant’s feelings over the past
week. All items are rated on a four-point Likert-type scale, where 1 = did not apply to me 4 =
applied to me very much, or most of the time. The measure has three sub-scales (seven questions
in each), with questions relating to depression (e.g. I felt down-hearted and blue), anxiety (e.g. I
felt I was close to panic) and stress (e.g. I found it hard to wind down). Scores are summed and
then reduced by seven to bring them into alignment with normative samples, which are scored 0-3
rather than 1-4. Finally scores are multiplied by two so that they can be directly compared to
normative samples based on the full DASS. Questions are all worded such that higher scores
indicate higher levels of depression, anxiety and stress. The measure has shown high internal
consistency (depression α = .81; anxiety α =.73; stress α =.81) and evidence of construct validity
with strong positive correlations between the subscales and theoretically similar measures
(Lovibond & Lovibond).
Boredom
The Boredom Proneness Scale (Farmer & Sundberg, 1986), is a 28 item true-false scale designed
to capture the participant’s tendency to become bored. The measure particularly relates to
feelings of emptiness and loneliness associated with boredom, as well as measuring the ability of
individuals to access adaptive resources and their level of connectedness to environments or
situations. The measure has 18 positively scored items (e.g. Time always seems to be passing
slowly) and 10 negatively scored items (e.g. I am good at waiting patiently). Items are summed
for a complete score with higher scores indicating higher boredom proneness. The measure has
been found to have reasonably good reliability (α=.73 and .79; test-retest reliability at one week
r=.83) and has shown validity via moderate to strong positive relationships with other boredom
scales and self-reports of boredom.
Avoidance Coping
Coping resources are theorised to help individuals maintain psychological health by mediating the
impact of life stressors (Billings & Moos, 1984). Billings and Moos’ coping scale asks
respondents to think of a stressful event which occurred in the last three months and then indicate
the frequency of use of 28 different coping strategies to resolve the event. The use of each
strategy is rated on a four-point Likert-type scale, where 1 = never used and 4 = often used. The
measure has three subscales, two of which contain two individual factors. However, as the focus
of the present study was on avoidance/escapist coping, only the avoidance factor (labelled
emotional discharge) has been described fully. Scores are obtained by calculating the mean
Culture & the Gambling Phenomenon 370
response of all items contained in the factor. Emotional discharge (avoidance coping) has six
items and relates to attempts made by the individual to reduce tension by refocussing on other
behaviours such as smoking or eating and to the verbal and behavioural expression of unpleasant
emotions (e.g. Tried to reduce tension by drinking more) (reliability α= .41). The moderate to
low alpha for this factor was argued by Billings and Moos to be due to the likelihood that only
one or two strategies would be utilised within the factor, thereby reducing the use of alternative
responses and setting an upper limit on the reliability coefficients. For the purposes of the current
study this level of internal consistency was considered sufficient.
Problem gambling
The South Oaks Gambling Screen (SOGS) is a 23-item instrument (20 scored items) designed to
give an indication of the severity of gambling problems in a gambling individual (Lesieur &
Blume, 1987). The screen is based on the Diagnostic and Statistical Manual of Mental Disorders’
(DSM-III) (American Psychiatric Association, 1980) problem gambling criteria and is consistent
with later versions of the DSM. Questions cover problem gambling indicators such as chasing
losses, gambling more than intended, feeling guilty about gambling, reactions of others to the
individual’s gambling and borrowing money to gamble. Scores range from 0 to 20 with a score
of 5 or more indicating problem gambling and a score of 10 or more indicating severe problem
gambling. The SOGS is a widely used measure of problem gambling and has shown high internal
consistency and test-retest reliability as well as correlating highly with the DSM-III-R criteria for
problem gambling (Lesieur & Blume).
Procedure
All questionnaires were completed anonymously in participants’ own time, however several
methods of recruitment were undertaken for the current study. Ninety-five first year psychology
students were recruited at a Melbourne University with their participation contributing to a
subject requirement. Forty-seven general community members were recruited as a convenience
sample of friends and family known to the researcher. Finally, 13 problem gamblers were
recruited via a Melbourne problem gambling counselling centre.
Results
All participants were current gamblers and all completed a measure of problem gambling (the
SOGS). Problem gambling symptomatology ranged from zero to 18 with an average score of
three (the SOGS has a possible range of 0-20). Thirty-two participants were designated as
problem gamblers with a SOGS score of five or more (as recommended by Lesieur and Blume,
1987). Of these 21 were male gamblers and 11 were female gamblers.
A series of hierarchical multiple regressions were used to test the hypothesised model that the
relationship between dysphoric mood and problem gambling would be moderated by avoidance
coping, such that participants who scored high on a measure of dysphoric mood and high on the
use of avoidance coping would exhibit substantially more problems than those who were high on
only one of the predictors. These regressions also assessed predicted relationships between
problem gambling and (a) dysphoric mood, and (b) avoidance coping. Separate regressions were
performed for each mood state because of the high degree of multicollinearity between the
various dysphoric states which would substantially alter results if they were entered into the same
regression. For each regression, the mood state and avoidance coping were entered at stage one
with the interaction between mood state and avoidance coping entered at stage two. All analyses
were performed separately for males and females in order to examine the relationships between
mood, coping and problem gambling for each gender.
Culture & the Gambling Phenomenon 371
To facilitate interpretation of the interactions, the loneliness by avoidance coping interaction has
been presented graphically using the regression equation to generate a predicted score on problem
gambling for each group, representing all possible combinations of low and high (Cohen &
Cohen, 1983). Low and high scores were operationalised using one standard deviation below the
mean and one standard deviation above the mean respectively, giving two regression lines.
Hierarchical Regression Analyses for Females
A summary of the regression results for female gamblers is shown in Table 1.
Table 1.
Summary of Hierarchical Regression Analyses Showing Main and Interactive Effects of
Dysphoric Mood and Avoidance Coping on Problem Gambling for Females
Predictor
Variables
Loneliness
R2∆
β
Anxiety
R2 ∆
β
Depression
R2∆
β
Boredom
R2 ∆
β
Stress
R2∆
β
.16**
Stage 1
Mood
AC
.27***
.39***
.25*
.24***
.34**
.27*
.24***
.36**
.22*
.19**
Stage 2
Mood
AC
Mood x AC
.28***
-2.05***
-1.56***
3.46***
.10**
-1.01*
-.12
1.53**
.05*
.07*
-.67
-.06
1.19*
Total R2
.55***
.34***
.29***
Note. N=83, R2∆=R2 change, β=Beta, AC=Avoidance Coping,
p<.10+, p<.05*, p<.01**, p<.001***
.29*
.21+
-.93+
-.31
1.57*
.26***
.06*
.19+
.30**
-.78+
-.14
1.20*
.22***
In the first regression loneliness and avoidance coping at stage one accounted for 27% of the
variation in problem gambling (F(2,75)=13.99, p<.001) and as expected both factors significantly
predicted problem gambling, lonely women and women who had a tendency to use avoidance
coping tended to experience more gambling problems. At stage two, the interaction between
loneliness and avoidance coping was entered and accounted for a significant amount of the
variance in problem gambling (28%) (F change (1,74)=46.69, p<.001). All three predictors were
significant at stage two with the interaction being the most important predictor. The interaction is
shown in figure 1. As can be seen female gamblers who were high on both avoidance coping and
loneliness showed substantially more symptoms of problem gambling than female gamblers high
on only loneliness or avoidance coping.
Culture & the Gambling Phenomenon 372
Problem Gambling
5
4
3
High AC
2
Low AC
1
0
-1
25 30 35 40 45 50
Loneliness
Figure 1. Interaction between avoidance coping (AC) and loneliness for female gamblers
An examination of the second regression showed that anxiety and avoidance coping together
accounted for 24% of the variation in problem gambling (F(2,77)=11.81, p<.001) with both
significantly related to problem gambling. As expected women who were more anxious and who
used more avoidance coping tended to experience more gambling problems. At stage two, the
interaction between anxiety and avoidance coping was entered and accounted for an additional
10% of the variance in problem gambling (F change (1,76)=11.67, p<.01). Avoidance coping no
longer significantly predicted problem gambling at this stage, however the interaction and anxiety
both independently predicted problem gambling, with the interaction the most important
predictor. Again, female gamblers who were high in both avoidance coping and anxiety tended to
show substantially more symptoms of problem gambling than those high in only one variable.
An examination of the third regression showed that depression and avoidance coping together
accounted for 24% of the variation in problem gambling (F(2,77)=12.16, p<.001) with both
variables independently predicting problem gambling. As expected, women who were more
depressed and tended to rely on avoidance coping had a greater tendency to show more problems
with gambling. At stage two, the interaction between depression and avoidance coping again
accounted for a significant amount of the variance in problem gambling (5%) (F change
(1,76)=5.85, p<.05). However, only the interaction between depression and avoidance coping
remained significant at this stage. Again female gamblers high on both avoidance coping and
depression tended to show more problem gambling symptoms than those high in only depression
or avoidance coping.
For the fourth regression, boredom and avoidance coping accounted for 19% of the variance in
problem gambling at stage one (F(2,77)=9.07, p<.001) but only boredom significantly predicted
problem gambling, women who were bored tended to reveal more gambling problems. The
interaction between boredom and avoidance coping was entered at stage two and again accounted
for a significant increase in the prediction of problem gambling (7%) (F change (1,76)=6.65,
p<.05). At this stage the interaction remained the only significant predictor of problem gambling,
although the relationship between boredom and problem gambling approached significance. In
Culture & the Gambling Phenomenon 373
common with the above regressions, the female gamblers high in avoidance coping and boredom
had a tendency to show substantially more symptoms of problem gambling than those high in just
one variable.
Finally, in the fifth regression stress and avoidance coping accounted for 16% of the variation in
problem gambling at stage one (F(2,77)=7.40, p<.01) with avoidance coping significantly
predicting problem gambling and the correlation between stress and problem gambling
approaching significance. Women who had a tendency to use avoidance coping tended to
experience more gambling problems. At stage two, the interaction between stress and avoidance
coping resulted in a significant increase in prediction of problem gambling (6%) (F change
(1,76)=5.95, p<.05). At this stage only the interaction between stress and avoidance coping was
significant in predicting problem gambling, although stress again approached significance in
prediction. The interaction was similar to those in the previously reported regressions with
female gamblers who were high in both avoidance coping and stress showing substantially more
problems with their gambling than those high on only avoidance coping or stress.
Hierarchical Regression Analyses for Males
A summary of regression results for male gamblers is shown in Table 2.
Table 2.
Summary of Hierarchical Regression Analyses Showing Main and Interactive Effects of
Dysphoric Mood and Avoidance Coping on Problem Gambling for Males
Predictor
Variables
Loneliness
R2∆
β
Stage 1
Mood
AC
.10*
Stage 2
Mood
AC
Mood x AC
.03
Anxiety
R2 ∆
β
.04
.31*
.01
.06
.18
.03
.02
1.0*
.60
-1.10
Depression
R2∆
β
+
Stress
R2∆
β
.07+
.07
.24
.02
.26*
.02
.04+
.01
.85
.16
-.76
Boredom
R2 ∆
β
.56
.11
-.37
Total R2
.13*
.06
.07
Note. N=72, R2∆=R2 change, β=Beta, AC=Avoidance Coping, p<.10+, p<.05*
.26*
.02
.01
1.03*
.45
-1.04+
.12*
.55
.12
-.35
.08
As can be seen, the picture is quite different for males compared to females. Contrary to
expectations, none of the predicted mood by avoidance coping interactions occurred, although the
interaction between boredom and avoidance coping to predict problem gambling approached
significance. Also contrary to expectations, avoidance coping failed to predict problem gambling
in any of the regressions.
However, some of the relationships between dysphoric mood and problem gambling were
significant. At stage one of the regression, loneliness was significantly correlated with problem
gambling. Men who were lonely also tended to have more problems with their gambling
(t=2.54, p<.05). This relationship remained significant at stage two of the regression and the
three predictors (loneliness, avoidance coping and the interaction between loneliness and
Culture & the Gambling Phenomenon 374
avoidance coping) together accounted for 13% of the variance in problem gambling
(F(3,67)=3.43, p<.05).
Similarly, boredom was significantly correlated with problem gambling at stage one of this
regression. Men who were bored tended to show more gambling problems than those who were
not very bored (t=2.05, p<.05). This relationship also remained significant at stage two of the
regression and the three predictors together accounted for 12% of the variance in problem
gambling (F(3,67)=2.90, p<.05).
Finally, stress significantly predicted problem gambling at stage one of this regression. Men who
were very stressed tended to show more problems with their gambling than those who were not
very stressed (t=2.05, p<.05). However, this relationship was no longer significant once the
interaction between stress and avoidance coping was taken into account. The three predictors
combined were only able to explain 8% of the variance in problem gambling at stage two, and
together they were unable to significantly predict problem gambling (F(3,67)=1.94, p>.05).
Neither depression nor anxiety were significantly correlated with problem gambling.
Discussion
These results suggest that for female gamblers both avoidance coping and dysphoric mood are
important factors in explaining problem gambling. Depression, anxiety, loneliness, boredom and
avoidance coping all independently predicted problem gambling. As expected, female gamblers
who felt more dysphoria or who had a high reliance on avoidance coping tended to experience
more symptoms of problem gambling. These results supported prior research which has found
that female gamblers with problems showed elevated levels of dysphoric mood compared to those
without problems (Becoña et al., 1996; Ohtsuka et al., 1997; Trevorrow & Moore, 1998).
Similarly, the positive relationship between avoidance coping and problem gambling supported
prior research by Di Dio and Ong (1997) which found that avoidance coping directly predicted
problem gambling. The results also supported those of Getty et al. (2000) and Scannell et al.
(2000) who found that females with problematic gambling showed greater reliance on avoidance
coping than those with less problematic gambling.
Additionally, it would appear that a combination of high dysphoria and high avoidance coping
may lead to an increased vulnerability to problem gambling for female gamblers. Female
gamblers who were high on both dysphoria and avoidance coping tended to experience
substantially more symptoms of problem gambling than those high in just one variable. These
results supported prior qualitative research that found that female gamblers talk about gambling
specifically to escape dysphoric feelings (Brown & Coventry, 1997; Johnson & McLure, 1997).
The results for male gamblers were very different. Males who were very lonely, bored or stressed
tended to experience more symptoms of problem gambling, however, neither anxiety nor
depression were able to significantly predict problem gambling for male gamblers. The
significant results gave some support to research by Blaszczynski, McConaghy and Frankova
(1990) which found a male dominated sample of pathological gamblers were significantly higher
in boredom compared to a control group of patients without addiction problems. However, the
current study’s finding that no relationship existed between problem gambling and either anxiety
or depression contradicted earlier findings. McCormick, Russo, Ramirez and Taber (1984) found
76% of male pathological gamblers in their sample were suffering from depression. Similarly,
Blaszczynski and McConaghy (1988) found their male dominated sample of pathological
gamblers to be higher in both depression and anxiety compared to a normative sample. Together,
these inconsistent findings cast some doubt on the applicability of negative mood in explanations
of problem gambling for males.
Culture & the Gambling Phenomenon 375
Secondly, contrary to predictions avoidance coping was not significantly related to problem
gambling for males. These results appear to be contrary to prior research by McCormick (1994)
who found male problem gamblers used significantly more avoidance coping compared to male
non-problem gamblers. The results also appear to contradict those of Getty et al. (2000) who
found problem gamblers as a whole used significantly more avoidance coping compared to nonproblem gamblers, but that male problem gamblers did not differ from female problem gamblers
in the use of this style of coping.
One explanation for these apparently contradictory findings may be the more sophisticated
methods of analysis used in the current study. The regression analysis used in this study
scrutinised the relationship between avoidance coping and problem gambling for male and female
gamblers separately rather than simply comparing the average level of avoidance coping used by
male and female gamblers. Possibly avoidance coping is high on average in male problem
gamblers, but is not predictive of problem gambling symptomatology. The current study’s results
were also contrary to those of Di Dio and Ong (1997) who found that avoidance coping did
significantly predict problem gambling. However they included both male and female gamblers
in their regression that may account for the difference in results.
Finally, problem gambling could not be predicted via an interaction between dysphoric mood and
avoidance coping for male gamblers. This suggests that the combination of high dysphoria and
high avoidance coping does not substantially increase vulnerability to problem gambling for male
gamblers.
These substantially different findings for male and female gamblers suggest female problem
gamblers may be motivated to gamble for qualitatively different reasons than male problem
gamblers. The results for female gamblers provide strong support for an interactional model and
suggest that female gamblers who are high in dysphoria and have a tendency to use avoidance
coping may be particularly vulnerable in terms of problem gambling. It is possible that, as
suggested by prior research, there is a tendency for some female problem gamblers to gamble
specifically to escape dysphoric emotions (e.g. Brown & Coventry, 1997; Pierce et al., 1997). In
contrast there is little evidence to suggest that the combination of high dysphoria and high
avoidance coping significantly increases the risk of problem gambling in male gamblers.
Although males who were very lonely, bored or stressed tended to display more problem
gambling, there was no evidence to suggest they were motivated to gamble specifically to escape
these emotions.
Culture & the Gambling Phenomenon 376
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Culture & the Gambling Phenomenon 378
Political culture and gambling policy: A cross national study
William N. Thompson1, Carl Lutrin2 & Asher Friedberg3
University of Nevada, Las Vegas USA, 89154-6026
California Polytechnic State University, San Luis Obispo, California USA 93407
3 Graduate Program, Public and Internal Audit, University of Haifa, Mt. Carmel, Haifa,
Israel
1
2
Correspondence to:
William N. Thompson, University of Nevada, Las Vegas USA, 89154-6026,
[email protected]
Abstract
The concept of "Political Culture" gained prominence in the
discipline of Political Science in the 1960s. Two major
publications (Almond and Verba's ‘The Civic Culture’, and
Daniel Elazar's ‘American Federalism: A View from the States’)
brought the notion into a central place in political studies.
Unfortunately many studies have treated "Political Culture" as a
dependent variable, seeking only to describe various cultures, and
to indicate factors generating the cultures. They did not go far in
considering "Political Culture" as an independent variable and
linking culture to other political phenomena--specifically policy
making. Moreover, most political culture studies have focused
upon singular jurisdictions. This paper seeks to find relationships
between political culture and policy making on the gambling
issue in a multitude of jurisdictions including Nevada and
California, two adjacent states of the United States with divergent
historical cultures but with converging contemporary policies on
gambling, and also in Great Britain, and Israel. While the stages
of research in political culture has not advanced to allow the
concept to be part of a tight knit theory from which an array of
testable hypothesis can flow, the use of the concept with common
terminology can be helpful in understanding policy developments
in gambling in a wide variety of jurisdictions.
Political Culture and Gambling Policy: A Cross National Study
This paper presents four case studies. Each looks at policy on gambling and focuses upon
relationships of policy and political culture. Political culture is a collective mind set or patterns of
thought that people have toward political objects: the political community, forms of government,
leadership, political parties, political activity, the rules of participation in politics, feelings of personal
obligation and efficacy, and their attitudes toward fellow citizens as political actors.
Culture & the Gambling Phenomenon 379
While gambling is endemic, its acceptance may reflect or be reflected by how a specific people view
their place in the cosmos, their sense of personal efficacy in life, their worth vis a vis fellow citizens,
and their acceptance of external authority over their personal behaviors. We should expect to find
that gambling policy is at least in part a function of the collective belief patterns encompassed in the
concept of political culture.
This is not the first effort to juxtapose the concept of culture with gambling in a comparative or
international context. In 1996 Australian economist Jan McMillen edited a collection of fifteen
essays written especially for Gambling Cultures: Studies in History and Interpretation. However, the
essays did not focus upon political culture, nor did they examine policy decisions on gambling per se,
but rather they were an eclectic collection of topics such as legalization of vice, illegal gambling in
Great Britain and Australia, popular culture images of gambling, bingo playing and class and gender,
interpretations of gambling compulsions as a disease, and regulatory models for the control of
gambling. One essay looked specifically at political culture and gambling policy in the Netherlands,
but that essay stood alone looking at the concepts that we explore here in a comparative format.
Overall the McMillen collection of essays which individually are quite meritorious are more random
treatments of questions related to gambling rather than systematic attempts to develop relationships
between gambling policy and culture. On the other hand, this paper focus attention on the concept of
political culture tying it to public policy questions regarding the legalization of gambling. To the
extent that we show success in the effort we are building upon the foundations of the work set in
place by McMillen and her authors.
Four jurisdictions are selected for case studies. Nevada is the quintessential gambling jurisdiction in
the world. For most of the past century the renegade state was America's sole jurisdiction permitting
casino gambling. Juxtaposed at its border is the state of California that stood as a beacon of moral
leadership for other states. In this leadership role, California spurned the wild living of its neighbour
state for most of its history. Hard core gambling was banned as anathema to the "good life," until the
1980s and 1990s. The state then embraced a lottery and opened the door wide for Native American
casinos. Great Britain staunchly opposed most forms of gambling until 1960 when Parliament
acquiesced to recommendations that legalization could stifle illegal gambling. The new state of
Israel adopted a passive lottery without controversy, however other gambling policy was avoided
until recently after a newly autonomous Palestine Authority allowed a casino to operate adjacent to
the Israeli lands. The issue has been joined, but is still unresolved.
The concept of political culture was ingrained in classical works of political philosophy. However, as
an explicit concept to orient understandings of politics political culture came to the fore in the 1960s.
Several writers contributed to the development of this explanatory concept. (Almond and Coleman,
1960; Almond and Verba, 1963; Banfield, 1958; Clark and Wildavsky, 1990; Elazar, 1966 and 1972;
Pye, 1966; Pye and Verba, 1965; Thompson, Ellis and Wildavsky, 1990; Wildavsky, 1998). Of
these, our initial attention will highlight ideas from Almond and Verba's five-nation study The Civic
Culture (1963) and Daniel Elazar's American Federalism: A View from the States (1966, and 1972).
Elazar emphasized differences in political cultures within the United States. He found the
differences to be historical sources to explain variations in habits, perspectives, and attitudes that
exist to influence political life (Elazar, 1972, 85).
Elazar discerned three dominant cultures. These are: the (I)ndividualistic, (M)oralistic, and
(T)raditionalistic.
The Individualistic (I) Culture envisions a democratic order expressed through a market place of
issues. Government responds to demands of groups of citizens. Political participation is not
Culture & the Gambling Phenomenon 380
encouraged, as politics is an activity reserved for "professionals," not amateurs. People who seek
political office do so to control the distribution of rewards of government, not to pursue any ideology.
Politics is often seen as corrupt or dirty. It's like horse-trading. (Elazar, 1972, 86-89).
The Moralistic (M) political culture is sharply different. The M culture was brought to the New
World by the Pilgrims and Puritans who set up religious colonies. While the I culture stresses
material gain, the M culture emphasizes the commonwealth. Politics is a lofty pursuit in a search for
the "good society." Although politics is a quest to exercise power for the betterment of all--for the
general welfare. Citizen participation is an essential ingredient. Those who serve in government
assume high moral obligations and there is little tolerance for corruption. (Elazar, 1972, 89-92).
The Traditionalistic political culture (T) had roots in British royalty. It persisted past Revolutionary
years in the plantation South. The T culture is based upon an ambivalent attitude toward the
marketplace coupled with an elitist conception of society. The T political culture reflects precommercial attitudes that accepts a largely hierarchical society. Those at the top of the social order
take a dominant role in government. Like the M culture, it accepts government as a positive actor in
society. But that role is defined as keeping the existing social order. "Good government" involves
the maintenance of traditional patterns. Those who do not have a definitive role to play in the
political system are not expected to become active in politics. (Elazar, 1972, 92-94).
Gabriel Almond and Sidney Verba" The Civic Culture is built upon data drawn from a cross-national
questionnaire administered to approximately 1000 persons each in Great Britain, Germany, Italy,
Mexico, and the United States. The study focused upon popular attitudes toward politics. The
questions fell into three categories: (1) Cognition: did the citizen know about the political system?
Was he or she knowledgeable about the persons in leadership, the processes of government, and the
policies of the government? (2) Affect: how did the individual feel about the political system? Did
the system have a marked impact upon their lives? And, (3) Evaluative: how did citizens evaluate
the roles the citizens should play in the system. Should they participate in politics? (Almond and
Verba, 1966).
The results led Almond and Verba to conceptualise three political cultures: the parochial, subject,
and participant. In the parochial, the individual knew nothing about the political system and
expected nothing from it. Some remote African tribes would represent examples of this. In the
subject culture, the individual had knowledge about the system, but felt no influence. This describes
many political systems in less developed communities. In the participant culture, the individual
knew about the system, and believed citizens should be able to exercise influence. The authors
acknowledged that within most systems there were aspects of each culture. The United States was a
participant culture, while the British system had mixed participant and subject attributes as there
were strong strains of deference to authority. Both approximated the cultural conditions conducive to
the presence of the "civic culture," conditions necessary for sustaining democracy. (Friedberg,
Lutrin, and Thompson, 2001).
Gambling in Great Britain
Gambling policy has a long history in Britain. Class status often shaped the policy. In 1388 Richard
II introduced laws banning gambling by labourers. Subsequent monarchs stopped gambling as it
interfered with development of archery skills by the military. Nonetheless, in 1566, a lottery was
authorized. (Jones, 1973, 21-23). In 1612 one lottery was conducted to gain financial support for
Virginia colony. (Thompson, 1997, 89-90). During the seventeenth and eighteenth centuries
gambling flourished as resorts such as Bath attracted play from royalty. A fear that nobility would
lose property to new rich and gambling scoundrels led to the Statue of Anne in 1710 which rendered
gambling debts unenforceable in courts. Gambling losses by nobility continued as did further
Culture & the Gambling Phenomenon 381
legislative efforts to stop play. Corrupting effects of gambling peaked during the regency and reign
of George IV (early 18th Century), and following his reign, Queen Victoria presided over a complete
ban of casinos and lotteries. Some betting was permitted for horse races. (Miers, 1999, 383-4).
The legal ban on gambling continued into the mid-point of the 20th century. Then, a Royal
Commission adopted a perspective on gambling that emphasized personal liberty. There was a
recognition that the wealthy could make legal bets with agents who went to horse tracks, but that the
poor were betting illegally with street bookies. Gambling, per se, was not seen to have adverse social
consequences. The Commission accepted the notion that gambling was a victimless crime, and as
such. There was no role for government in the transactions. (Miers, 1999, 384).
In 1960 gambling laws incorporated the new perspectives. A Street Betting Act recognized the desire
for the "common man" to make wagers, and merely required bookies to move their operations off the
streets and into commercial buildings. Persons formerly engaged in illegal activities were now legal
businessmen. The 1960 law recognized that the public wanted casino games. These were permitted
for charities, if the games offered players even odds--that is, there was no "house advantage."
Unfortunately, 1960 was also the year that Castro closed the casinos of Havana, Many mobsters who
ran these casinos examined the new policy in Great Britain, and they figured they had a place they
could move--London. (Miers, 1999, 385).
The success of the betting shops was immediate, the story of the "charitable" casinos was something
else. Mobsters and others quickly found loopholes, and London became a center of high stakes
action. By the mid 1960s there were over 1200 casinos in England, Scotland, and Wales many
engaged in dishonest practices. Parliament was prodded into action in 1968. A new casino law
promised strict regulations. Casinos were allowed only if a license applicant could demonstrate that
there was an existing demand for gambling activity. New casinos had to show that existing casinos
are crowded; they also used police reports of illegal gambling to demonstrate a desire for more
gambling outlets. The casino could only service an "unstimulated" demand for games, therefore,
advertising was prohibited. Players had to be screened and admitted to membership. They had to be
members for 48 hours before they could gamble. These facilities could hardly market products to
tourists under these rules. Indeed, if the casino was located within a hotel, the facility could be
entered only by an outer door, and not by any door within the hotel. As slot machines were thought
to be devices which could entice non-gamblers, the casinos were not allowed to have more than two
machines. Casinos were not allowed to offer credit, and were limited cashing checks. Casinos could
not have live entertainment, and liquor was not allowed near gaming. (Miers, 1999).
Still, the government was wary about being supported in any degree by casinos. Hence, there were
no casino gaming taxes. Like other businesses, casinos would pay taxes on their net profits, and also
pay property taxes based upon the costs of their buildings. Most casinos located on backstreets in
order to minimize taxes. The rules were strictly enforced. In 1979 and 1980 three major casino
companies each lost licenses as a result of activities designed to entice players away from
competition. As a result of the scandal, there was a demand for even stricter rules, and Parliament
adopted a gambling win taxes on a sliding scale up to 33% of the win. (Miers, 1999).
The casino regulatory structure which was designed to protect the public from devious tactics
remains in place today. Yet over the past 33 years, policy makers have almost silently acquiesced in
the establishment of a slot machine industry that operates in arcades throughout the country, often
offering gaming enticements to children.
Lotteries were closed down in the 1840s, however, a new lottery schemed in 1915--the Premium
Bond lottery. This lottery was unlike others as it carried a public protection and a patriotic
Culture & the Gambling Phenomenon 382
philosophy with it. The player does not "gamble." Rather the player buys a bond that can be cashed
in for full value at any time. However, as long as the bond is held by the player, the player
participates in drawings for prizes. The bonds were promoted as a way to encourage savings. In
1993 government succumbed to another more pragmatic philosophy--desire to raise revenue. A
traditional lottery was reinstituted. Soon the national lottery was competing with the Japanese bank
lottery as the leading gambling enterprise in the world. Both Conservative Prime Minister John
Major and his successor Laborite Tony Blair have praised the lottery as a wonderful means to raise
money. They indicate no concern for players who were losing the funds gathered for "good causes."
(Miers, 1999, and Miers, 2001).
The Almond and Verba study concluded that Great Britain was a deferential "civic culture." Britain
has a balance of subject and participant roles. There was pride in the system and satisfaction with
governmental performance. Increased participation, which came with the expansion of suffrage, had
not destroyed subject orientation. (Almond and Verba, 1963, 314-315). Much has changed since the
first Almond and Verba study. For example, in 1975, Prime Minister Harold Wilson felt he had to
obtain the approval of the electoral in order to take Britain into the European Economic Union. For
the first time, parliament would not decide a major issue, rather it was refereed to the people. In
2001 Prime Minister Blair indicated he would have a referendum on whether Britain would adopt the
Euro as its basic currency.
The story of gambling in Great Britain has also been the story of policy that has been made with an
eye to the public will (as in participant cultures for the work of Almond and Verba) but also a strong
element of the subject notions of deference. The notions guiding the policy also rely upon ideas
drawn out of the liberal and utilitarian philosophies impacting upon the polity in the Nineteenth
Century. The people could decide when certain actions in their own lives would lead to pleasure and
pain and they would pursue behaviors calculated to result in an excess of pleasure over pain.
Similarly, government should not seek to substitute its judgement for that of the people unless it was
clear that action was necessary to assure the "greatest good" for the "greatest number." In the realm
of gambling policy, the government has moved gingerly among postures of protectionism and
patronizing the citizenry and postures of fostering liberty in personal actions, often at the same time.
We see the cultural values found in Elazar's Traditional culture model as well as ideas from his
Individualistic culture know as pragmatism.
Israel
Serious analyses of Israeli political culture have been offered in recent decades. Etzioni-Halevy and
Shapira's Political Culture in Israel (1977) discussed cleavage and integration among Israeli Jews. In
Civil Religion in Israel (1983) Liebman and Don-Yehiya analyzed the role of traditional religion in
the establishment of the state of Israel and changes occurring in the Eighties. Aranoff's Israeli Visions
and Divisions (1989) also examined changing political culture, with particular focus on the 1970s
and 1980s. In Wither the State (1979) Sharkansky finds a commitment to a full-service state in the
culture of Israel. This was based on a Biblical emphasis upon charity, as well a Zionist ideal of
building a new society. Israel also sought to have a strong state to protect people who had suffered
from "two millennia of statelessness." (Sharkansky, 1979; Sharkansky 1999; see also Caiden, 1970).
Zionism was a response to historical persecution and forces of assimilation. According to
Rubinstein, Zionists did not want to relinquish the special marks of Judaism--language, treasures of
tradition, reverence for ancestors. Arian also viewed Zionist ideology as a cornerstone of political
culture. (Rubinstein, 1997; and Arian, 1998).
There is an inherent contradiction in the Zionism which helps in understanding policy toward
gambling. Aronoff suggests that the ancient myth proclaiming that the Jewish state should be a "light
Culture & the Gambling Phenomenon 383
to the nations," was part of Zionism. He argued that given the political and military demands of
sovereignty this goal was unrealistic. Moreover it invited a double standard and the criticism of other
nations. The goal to be a moral vanguard contradicted another Zionist mission to be "a normal nation
like all nations." most Israeli politicians are pragmatic and can assess ideology and yet meet the
demands of political reality. The population is less ideological, but still shows deference to the
ideological rhetoric of the politicians, just as it does to their policy decisions. Arian concludes,
"Israel's political culture demonstrates a fascinating mix of ideology and pragmatism." (Arian, 1998).
Although mixed the Israeli political culture fits well the criteria of Elazar's (M) culture. The Biblical
intonation that "Israel shall be a light onto the nations" sets a big standard. It is widely quoted and
known, but it is hardly the standard that politicians have embraced as the modus operandi. However,
Zionism historically and in contemporary times embraced strand of socialism. Israel has an extensive
welfare systems. No other nation provides as many services to new immigrants. But one important
change that has occurred is a shift away from a collective ethos. There are now choices and options
in university education, travel, communications, and entertainment to name a few. In a changing
cultural climate, legalized gambling becomes a realistic option. (Arian, 1998, 2,3)
Almond and Verba would find Israel approaching the ideal "civic culture." Arian argues that
although a personal sense of efficacy is not particularly high, there is little evidence of alienation.
The participant role is highly developed and citizens are attentive to politics. While there is a system
pride and self-assurance, there is also frustration with politicians and the bureaucracy. A desire for
order, security and leadership persists. Public opinion can be brought to support the dominant
position of the appropriate leaders when the proper symbols and appeals are used. (Arian, 1998, 376381). Thus there is a necessary deference to authority evidenced in a willingness to pay the heaviest
tax burden in the world as well as a burden of military service and combat losses.
Casino gambling has been discussed since the early 1990s. Public committees, private bills in
Knesset, and discussions of the Economic Committee of the Knesset, are notable. In 1990 a joint
committee of the municipality of Eilat and the Israel National Lottery (Report, 1995) recommended
the establishment of a casino and a conference center in Eilat. The casino was to be operated by the
National Lottery. Income from the casino would be given to the local government. In 1991 a second
committee recommended a casino open in Eilat because the Egyptians were operating a casino in
nearby Taba. (Report, 1995).
Two private bills to legalize casinos failed in the Knesset in 1994 and 1995. Their purpose was to
stem growth of illegal gambling and to compete with casinos in nearby jurisdictions. (Report, 1995).
The Economic Committee of the Knesset also considered the issue in 1994 and 1995, with most
members making favourable comments (Report, 1995).
The last proposal to legalize casino gambling was set on the agenda by a third committee--the Public
Committee to Examine the Issue of a Casino in Israel. (Report, 1995, 78-107). The failure of all the
efforts to legalize casinos illustrates aspects of the culture of Israel and one way of dealing with
disputes: study, debate, and non-decision.
Israel is a country with lots of gambling both legal and illegal. Kiosks located in every
neighbourhood sell tickets for the twice-weekly national lottery game, soccer pools, and instant
lottery games. The government takes most of the revenues from the games, but player wins are not
subject to income taxes. There has been a casino in Jericho just thirty minutes from Jerusalem and an
hour and half from Tel Aviv, and in Taba, Egypt, minutes from Eilat. It operated from 1998 until the
Intifada that began in Fall, 2000. (Friedberg, Thompson, and Lutrin, 2001). Gambling boats sail
from Eilat and Haifa. The New York Times (July 7, 2000) had described the Jericho casino as
Culture & the Gambling Phenomenon 384
"Israeli Patronized, and reported that it represented the largest and most lucrative investment of the
Palestinian Investment Fund." Advertisements in Israeli newspapers tout the features of the floating
casinos, including their provision of Kosher food and entertainment. One company operating a
casino boat offered a bond issue on the Tel Aviv stock exchange. Also a sizeable number of the
Israelis travel abroad in order to participate in casino gambling. (Report, 1995). Illegal casinos
operate in various locations. They receive only cursory and occasional attention from the police.
There is also anecdotal evidence that Israelis--and perhaps Jews--have more than the average
inclination to gamble. An article on gambling in The Jerusalem Report (August 16, 1999) carried the
title, "The Jewish Vice," and a subtitle, "Gambling is the 'drug of choice' for the Chosen People."
Overall, it is estimated that Israelis spend one billion dollars a year on illegal gambling, and $900
million on lotteries. The Jericho casino won a million dollars a day. Israelis also gamble heavily on
some 700 gambling web sites that offer chances on sports events. (New York Times, July 14, 2000,
Internet Edition).
While engaged in much gambling, Israel has nevertheless shied away from authorizing legal casinos.
It is a country practiced in the arts of coping with serious problems--like the mutual but
unacknowledged shared management of Arab neighbourhoods of Jerusalem with Palestinian
Authority, or the perennial disputes between religious and secular Jews--by means of ambiguity and
purposeful non-decision. (Sharkansky, 1999). The question of a casino has come on to the national
agenda, most recently with the support of the Prime Minister and Finance Minister. While these
position holders are at the top of the national pecking order, their support of an issue does not assure
adoption. Their casino proposal languishes somewhere down on the list of national priorities.
The third committee of inquiry to consider a legal casino met in 1995. The committee surveyed the
legal and illegal options facing Israeli gamblers, considered problem gambling as well as economic
issues, and proposed the development of casinos with certain safeguards. The report generated
controversy, most prominently from the religious community (Orthodox and ultra-Orthodox). The
issue moved higher on the political agenda three years later as a Palestinian casino, operated by
Casinos Austria in the city of Jericho. That casino had attracted a nightly flow of tour buses and
private cars from Israeli cities. The Prime Minister and Minister of Finance wondered "Why allow
some of our money to flow to the Palestinians, when we might be able to funnel it to an Israeli
casino, save the outflow of foreign currency, take some of the proceeds in taxes, and help the
economy of a depressed region?"
Arguments about casinos are trivial in comparison with other problems. The former Prime Minister,
Ehud Barak, 1999-2001, was preoccupied with negotiations with Syrians and Palestinians, as well as
a contentious pull-out of troops from Lebanon, as well as turmoil with religious parties about
Sabbath observance and the funding of religious schools.
During the Barak administration there was a proposal for a casino in the depressed Negev desert
town of Mitzpe Ramon. The first Prime Minister David Ben Gurion had established a number of
settlements in the Negev. He directed tens of thousands of immigrants to them in the late 1940s and
1950s, and chose a desert site for his permanent retirement home. Four decades later, a continued
poverty and chronic unemployment of the desert towns is a national embarrassment. Programs to
encourage talented teachers to work there had limited success, and subsides for industries have gone
to low-skill plants that are economically marginal. The more capable youth from the region have
failed to return home after the army, and have found jobs in the center of the country. Despite Labor
Party sentiments in behalf of social programs, the residents of the Negev have supported the more
nationalist and populist Likud, or the ethnic and religious SHAS parties.
Culture & the Gambling Phenomenon 385
Opposition to gambling comes from a variety of sources and reflects a moralistic political culture.
Newspaper accounts report religious and secular, Jewish and Arab members of Knesset who usually
compete with one another on basic issues of national security and economic policy who sit around a
table and share stories about individuals led to personal disaster on account of gambling. A day after
the Prime Minister and Finance Minister proposed the casino for Mitzpe Ramon, 13 government
ministers indicated their opposition and only seven supported it. The floor leader of the Prime
Minister's own party said that he would cut off his right hand before raising it in support of a casino.
Geographic reasons also weakened the Prime Minister's position. The Director General of the
Council to develop the Galilee, in the North, asked why a casino could not be opened in his region.
While the Israeli Prime Minister was proposing a casino, Palestinian authorities had promoted their
Jericho casino and also tweaked religious Jews by suggesting that they would provide civil marriages
in Jericho for Israelis not wanting to marry under the procedures of the official rabbinate (Yediot
Aharonot, 1999; Israel Television News, 1999).
Economic profit is the principal argument used by the advocates of a casino, but the argument is not
entirely one-sided. With so much gambling already available, there is a prospect of market saturation
at some point. (See Thompson, 1997). While policy makers do not like to see Israelis leaving money
at the Palestinian gambling tables, large numbers of Israelis do not seem to mind. This kind of "aid"
to the Palestinians is less annoying than the economic "aid" involved in the many Israeli automobiles
that are stolen and broken up in Palestinian fields, with their components sold to Israeli repair shops.
There is a moralistic approach to gambling that has ancient roots. The Hebrew Bible curses witches
and fortune tellers. Post-biblical compilations of law--the Mishnah, Talmud and Shulcan Aruch-prohibit games of chance, equate gambling with robbery, and include gamblers among those
unqualified to testify in proceedings (Thompson 2001). Gambling is said to attract individuals to the
material and away from spiritual concerns, as well as inducing personal irresponsibility. The
committee appointed to consider a casino noted these considerations, but also found that religious
politicians had not mounted a campaign against established lotteries and football pools, and that they
accept some of the proceeds from legalized gambling for the support of religious programs (Report,
1995). The moralistic approach could be sometimes flexible. A newspaper commentator was more
outspoken in accusing religious and other opponents of hypocrisy for resisting the proposal of a
casino but for not campaigning against existing legalized gambling or illegal operations. (Eshet,
1999).
On the practical level, the failure to decide about a casino seems, meanwhile, to hurt no one. It is less
an act that rewards political power than an evasion of action where politicians are divided, none of
the advocates seem intense, and many are busy with more pressing issues. To date, officials have
resolved the issue negatively, without having to make a formal decision. (Sharkansky and Friedberg,
1998; Sharkansky and Friedberg, 2000; and Lutrin, Thompson and Friedberg, 2001).
Two American States
California and Nevada began (as non-indigenous societies) with gold and silver strikes. Mining
communities consisted of unattached males seeking to get-rich-quick. Gambling, alcohol, and
prostitution flourished in early years of both states. However, California "changed,” as mining
abated and production industry, agriculture, and international trade grew. New populations came
with strong families. They sought better quality lives, not just quick riches. The society began to
embrace the M culture and developed into a model of the participant culture. California, in a sense,
"grew up." Nevada did not. (Lutrin and Thompson, 2000).
The renegade spirit of mining days persisted in Nevada--and still makes its impact on the policy
making. Mining opportunities waned in the 1870s and 1880s, but new populations did not come into
Culture & the Gambling Phenomenon 386
Nevada. Instead there was a depopulation of the state. Nevada did not have good agricultural land,
and the state was isolated geographically by both mountains and deserts rendering infeasible
commercial enterprise such as manufacturing and trade. Nevada was a state and this offered political
opportunities to certain interests, including California railroad magnates. Through the Nevada
legislature they controlled the election of U.S. Senators. To fight off voices suggesting that the
Nevada lose its political status as a state, the leaders welcomed any notion, however farfetched, that
might generate economic activity. The state accepted legalized prostitution, boxing matches, sham
corporation laws, and in the Twentieth century easy divorce procedures. Mining experienced boom
and bust periods. Whatever the state tried, the political establishment and the population defended
against all critics. Nonetheless, it was not until the state endorsed wide open casino gambling in
1931, that the state found a formula for economic growth. No American state finds itself so strongly
tied to a single industry as Nevada is to gambling. As the casino industry got onto its feet and began
to flourish was attacked by outside critics. (Thompson, 1997; and Thompson, 2001).
Nevada has fought off critics to gambling with policies and pressures exerted by its representatives in
Congress. In defence of the status quo, state leadership has not sought to be consistent to any policy
except the policy of defence of gambling. Leaders have many times used "states' rights" as their
rallying cry. They do so today as they seek to fight off congressional efforts to ban betting on
amateur sporting events. The state established rather strong regulatory measures for gambling in
response to attacks by the federal government during and following the Kefauver hearings of the
early 1950s. The state did invite federal regulation of casino gambling when in 1969 it passed the
corporate gaming law. As a result the Security and Exchange Commission has powers over casino
gambling. However, this was acceptable as corporations could now invest in the gambling industry.
In 1988 the state supported federal regulation of Indian gambling, and in 1992 the state endorsed a
federal ban on sports betting in 46 states (but not Nevada). In some cases the state promoted
gambling elsewhere, but at other times it does not. In 1998, state interests invested $26 million in a
campaign seeking to limit Indian casinos in California, yet many of the same interests are now
negotiating with tribes to build their casinos. In all these cases the state was advancing its basic
industry. (Thompson, 2001),
While Elazar and others indicated that Nevada has an I culture, the gambling issue is played out in
the climate of a T culture. Moreover, in the face of desires of political leaders that seek to protect the
essential industry of the state the general population acts much like those in a subject culture. On
non-gambling issues, the same population can operate much in the participant mold. Indeed the state
will readily elect conservatives or liberals, Democrats or Republicans as would voters of an I state.
However, whatever the stripe of the leaders, the leader will always fall into line when called upon to
defend the casino industry. (Thompson, 2001).
Nevada had consistently followed the same modus operandi from its mining days through its casino
predominance, however California changed. First, California changed from a state dominated by
renegade miners, to a state of agriculture and industry. The M culture came be pervasive thorough
most of the Twentieth century. The state produced a series of reform governors--both Republicans
and Democrats: Hiram Johnson, Earl Warren, Goodwin Knight, Edmund Brown and Jerry Brown.
Even conservative Ronald Reagan maintained policies of his predecessors. The state became a
leader in education, transportation, and public power production. The state was the national leader in
providing services to its people. But the services came at a price--high taxes. (Lutrin and Thompson,
2000).
For most of the century the state played a positive sum game in an M-participant cultural
environment. Everyone won with greater services including the taxpayers. Then elements of the
population perceived that they were paying too much and not receiving enough. They led a tax revolt
Culture & the Gambling Phenomenon 387
in 1978. They were successful in limiting many taxes by referendum votes. Services were reduced
drastically. Almost overnight, the state abandoned the M culture, and adopted a zero sum game more
in line with the I culture. Popular majorities were also confronted with new immigrants many of
whom were undocumented persons from "south of the border." The majorities now asked if a
specific program was helping them personally, while in the past leaders asked how programs could
help the entire society. In the past the state population and its leaders resisted almost every effort to
establish legalized gambling. But this was a new atmosphere. The moral side of the gambling
equation was not significant in the face of promises that gambling revenues could provide services
that otherwise would have to be cut. A lottery was endorsed by voters (even in face of the opposition
of the governor and attorney general) as a way to support education. State leaders tried to control
Native American gambling, but tribes successfully turned to the voters in 1998 and 2000 to win the
right to have casinos offering all the games that are offered in Nevada. The casinos were seen as
vehicles that could offer jobs to the unemployed, as well as new funds for the state--called
contributions because the Native American casinos could not be directly taxed. The state maintains
its posture as a participant culture, perhaps even more so than in the pre-1978 days, as the legislature
in the face of budget crises willingly forgoes policy making responsibilities and allows power to pass
to the people directly through the referendum process. (Lutrin and Thompson, 2000).
In 1994 Time Magazine (January 10) ran a feature story on "Las Vegas: All American City." The
story examined the renegade past of Las Vegas, but offered that the city was now rather "normal,"
not because it was becoming like the rest of the nation, but rather because the rest of the nation was
becoming like Las Vegas. With the endorsement of wide open casino gambling, albeit on Native
American lands, California is indeed becoming more like Nevada.
A Final Note
The scholars who enunciated the concept of political culture as a tool for political analysis left much
work to be done by others. The works by Elazar and Almond and Verba must be considered
seminal, however they provided only the road map, they did not take the journey. Subsequent works
dealing with the political culture concept have not definitively established its value as an explanatory
tool for public policy analysis in a comparative framework. We have taken a next step. By focusing
upon one issue area--gambling legalization--we have used the concept in a cross national and also a
sub-national comparative analysis. Our study suggests that the scholars did identify a component for
policy analysis. Our work has been qualitative, and as such it is not subject to the rigorous tests of
significance must be quantitatively oriented. We do suggest however, that we must have a good
grasp of issues and history before yielding to numerical proofs in policy analysis. For a next step,
however, we suggest that others take public policy questions that are common to many diverse
jurisdictions--such as the gambling issue is--and weave the concept of political culture into cross
jurisdictional analyses. We envision expanding the study we started with a qualitative comparison of
two states, and then two nations, to many other national settings in order to reaffirm what we believe
we have found to be an efficacious analysis of gambling policy in a comparative framework.
Culture & the Gambling Phenomenon 388
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Culture & the Gambling Phenomenon 391
Strategies for winning on poker machines
Michael Walker
School of Psychology, University of Sydney, Sydney, Australia
Correspondence to:
School of Psychology, University of Sydney, Australia.
Abstract
Slot machines have become the main form of gambling in the
western world. Modern slot machines have a computer base that
ensures that the machine payouts conform to legislation. Payouts
also conform to the requirement that the player must expect to
lose in the long run independently of the strategy used. For some
slot machines, payouts are not independent of strategy (draw
poker machines) whereas for others payout is strictly independent
of strategy. Nevertheless, players do not approach the task with
an attitude of hopelessness. Despite the impressive deterrents,
players develop strategies for defeating the machines. In this
paper, the results of observational studies of poker machine play
are presented. The strategies used are documented and provide
some interesting tests of psychological theory. Is the modern
poker machine player simply another example of a culture of
optimism? Discussion focuses on the explanation of the
widespread interest in a self-defeating pastime.
Introduction
In many societies, people may choose to gamble legally in a wide variety of ways. Yet
increasingly, electronic gaming machines are becoming the major form of gambling. This is
certainly true of New South Wales where the taxation revenue from poker machines makes up
12% of the total taxation revenue from all forms of gambling and the density of machines in the
community is one of the highest in the world (Walker & Sturevska, 2000). Understanding the
attraction of poker machines is a challenge to psychological theory.
Explaining why people play poker machines implies explaining why a person enters a venue
containing the machines, explaining why that person begins to play a machine and explaining
why he or she continues to play once started. The focus of this paper is on the last factor:
explaining perseverance in play.
The modern poker machine provides a two-stage game. In stage 1, the player selects a bet and
the machine displays whether the bet was successful and what is the payoff for the successful bet.
In stage 2, the player may elect to gamble the payoff from stage 1 as either a 1:1 bet (colour of a
Culture & the Gambling Phenomenon 392
card) or a 3:1 bet (suit of a card). In stage 1, the poker machine offers an array of bets composed
of lines and credits per line. In stage 2, the player may elect to guess the colour of a playing card
or its suit. Stage 1 bets are structured so that the expected payouts are less that the total bet (an
unfair bet for the player). Stage 2 bets are fair bets. A rational player who is playing to maximise
the amount won will prefer the stage 2 bet over collecting the winnings and transferring to
another machine.
Theories of poker machine play
There are three main categories of motivation for playing poker machines:
(a) Poker machines are exciting; they give pleasure and satisfaction. Individuals play in
order to experience the pleasure of the game. The pleasure of the game may come
from the cognitive work in selecting bets, the sight and sound of the machine in
operation, the tension associated with the uncertainty of the outcome, or the relaxation
associated with knowing the result;
(b) Poker machines provide the chance of winning money. Individuals play in the hope of
winning money or beating the machine. Winning money or beating the machine will
typically also provide pleasure, but the primary motivation is the hope of winning
rather than the pleasure derived thereby;
(c) Poker machine play is motivated by external circumstances. For example, poker
machines might provide an escape from aversive situations in everyday life.
Alternatively, poker machine play may be a way of maintaining company. The
individual is pushed towards playing the machines by external factors rather than
pulled towards playing the machine by intrinsic pleasure or the hope of winning
money.
Although presented in pure form here, these motivational explanations are not necessarily
mutually exclusive. One motivation may phase into another as when an individual initially plays
to win money, but subsequently plays to avoid an aversive relationship with the spouse. Some
theories of play explicitly state that two or more factors are involved (Sharpe & Tarrier, 1993).
Research strategies
There are three major approaches to finding out by empirical means why individuals play poker
machines:
(a)
Self-report. The investigator asks individuals why they play poker machines. There
are two important assumptions behind research of this kind. First of all, it is assumed
that the individual actually knows and can report why he or she plays. Secondly, it is
assumed that the individual will tell the truth rather than spin a story. Typically, the
investigator constructs a questionnaire to find the answers to the research questions.
Since the investigator may not know what are the important issues, there is a danger
that little of value will result from this approach. A more sophisticated version of the
self-report approach involves unstructured interviews with players. The investigator
allows the player to determine what are the important issues and to provide
information relevant to these. An excellent example of this approach is the work of
Lynch (1990). Lynch interviewed 21 players at a large suburban club in Sydney. The
players had all won a minimum of six jackpots in one year by playing at the club.
Perhaps for this reason, they were especially willing to talk about their experiences.
The data revealed that players interpret their gambling as having a wide range of
meanings. For some players, gambling is relaxation away from the struggles of
everyday life. For other players it is exciting with the prospect of a jackpot possibly
occurring in the very next game. Playing poker machines can be a social
Culture & the Gambling Phenomenon 393
phenomenon, for example, as a way for husband and wife to spend time together.
Unfortunately, research of this kind is open to the possibility of serious bias: the
answers obtained may depend heavily on the way in which the sample is recruited.
In the case of Lynch’s study, the participants had all had the good fortune to win six
or more jackpots in a year. They were the lucky ones. One can only guess whether
the unlucky players, some of whom failed to win even one jackpot in a year, would
have exhibited the same vocabularies of hope that Lynch found in his sample.
(b)
Observation. The investigator observes the play of the individual and seeks to infer
the explanation. Although observation would seem to be a pre-requisite for research,
unfortunately the value of observation depends heavily on what it is that is observed.
In the typical observational study, the investigator has a hypothesis concerning the
data likely to result. This hypothesis may well blinker the investigator so that
important phenomena are missed. Walker (1994) tested whether superstitious
practices are associated with prolonged play. Dickerson et al. (1992) and later
Delfabbro and Winefield (1999) tested whether speed of play depends on the size and
frequency of payouts. Unfortunately, observational research of this kind assumes
that the important features of the behaviour are understood: in Walker’s research, that
poker machine players persevere in playing for irrational reasons; in Dickerson’s
research, that poker machine players are under the control of reinforcement
schedules. Although the results of such research may be interesting, the questions
asked may be premature.
(c)
Experiment. The investigator assumes that the explanation of some phenomenon
depends on the presence or absence of one or more causative factors. An example is
the theory of urges. According researchers in this tradition, frequent poker machine
play can be understood as the result of urges. The individual experiences an urge to
play which results in the behaviour necessary to reach a machine and begin playing.
An urge can be understood as a combination of gambling thoughts and arousal. The
arousal may be triggered by the gambling thoughts or by the gambling stimuli such as
the sights and sounds of the machines. Winning produces arousal that reinforces
play. The difference between problem gamblers and recreational gamblers lies in the
strength of the urges. Support for this view of poker machine players comes from
research by Sharpe, Tarrier, Schotte & Spence (1995) who found that skin
conductance was elevated in problem gamblers by gambling stimuli in the absence of
gambling behaviour. Unfortunately, Sharpe et al used problem gamblers seeking
treatment as their problem gambling group. Problem gamblers seeking treatment
form a special group. Their gambling has generated sufficient problems for them to
seek help. Poker machines are very likely to be associated with the problems that
have been generated by excessive losses. Thus, the elevated skin conductance
observed by Sharpe et al may have had nothing to do with the genesis and
development of problem gambling, but only with its consequences. In general, the
experiment combines the problems associated with observational studies with another
set of problems associated with studying gambling behaviour out of its natural
context.
Culture & the Gambling Phenomenon 394
Criticism of current research strategies
Self-report, observation and experiment are each important techniques of investigating a
phenomenon that is reasonably well described but not understood in detail. The argument of this
paper is that poker machine play is not a phenomenon that is sufficiently well described to admit
the research strategies listed above as appropriate and useful. The research exemplified in the
previous section all implies a stereotyped view of the poker machine player that may in fact be
false. The stereotyped view of the player is of an individual playing a machine for long periods
of time. This assumed perseverance may be explained by the continuing excitement and arousal,
the random ratio reinforcement schedule, or the hope of the player that a big win will soon be
achieved. Although this stereotype may approximate the reality for some players, it fails to
include consistencies in play that are readily observed n large numbers of players. Three aspects
of modern poker machine play are described in the following section. Each aspect must be
confirmed by systematic observation before it can be accepted as characteristic of the majority of
players (or of a large minority). However, once the new characteristics are confirmed, they pose
difficult questions to current theories of poker machine play and research-based understanding of
the motivations of players.
Three phenomena requiring explanation
The research evidence for the following phenomena is relatively weak. Two of the three
phenomena are supported by observations of ten or fewer players from clubs and hotels in New
South Wales. No conclusions are warranted until these fortuitous observations are confirmed by
data gathered within an acceptable research design.
Maximum strategy
Poker machine players, on the whole, do not make haphazard or highly variable choices in
repeated plays on a machine. In a study of 266 patrons of the Star City Casino, all of whom were
playing Queen of the Nile poker machines, 50% of players used the maxim in strategy five or
more times in 20 games (Williamson & Walker, 2000). The maxim in strategy consists of betting
on the maximum number of lines with the minimum number of credits per line. Williamson &
Walker hypothesised that players used maxim in strategy in order to maximise their perceived
chance of winning a high paying feature.
Double or nothing
Phase 2. of a poker machine game offers the player a chance of doubling the current win at the
risk of losing that win. Players typically avoid this option despite it being the only even money
wager (i.e. fair gamble) offered. Table 1 shows the statistics from one 1c Queen of the Nile
machine for one day’s play.
Culture & the Gambling Phenomenon 395
Table 1.Percentage of players who double wins of varying size.
Amount of win
1-4
5-9
10-19
20-29
30-49
50-99
100-199
200-499
500-999
1000-1999
2000-4999
5000+
% who gamble
40
36
39
36
28
26
28
24
21
29
16
10
Note. The data was recorded from a 1c Queen of the Nile data provided by Century Tavern, Sydney.
More dramatic evidence of the avoidance of the double or nothing observation comes from
observations made in a variety of hotels on ten players. In each case, the investigator built
sufficient rapport with the player to be able to suggest a specific use of the gamble button (double
or nothing). The suggestion to gamble was made immediately following the final free game in a
Queen of the Nile feature. The investigator said, “That’s a great win. Hit the gamble button and
double it!” Not one player out of the ten obeyed the command, nor did any one of those players
give the option any serious consideration. Five of the ten players collected their win and moved
to another machine.
Finding a hot machine
Caldwell (1974) noted that poker machine players try avoiding machines that are “hungry” and to
play machines that are “hot”. Unfortunately, Caldwell’s observations did not initiate the research
necessary to understand the searching behaviour of poker machine players. However, in
observations of eight players in clubs within New South Wales, the investigator noted that only
one of the eight players started and finished the session on the same machine. Seven out of the
eight players played more than five machines in the session. In approximately nine hours of play,
112 machines were played. The average amount of time spent playing a machine was five
minutes and many players played several machines consecutively for a small number of games on
each.
Speculation
Before any conclusions can be drawn, the observations reported in this paper need confirmation.
Nevertheless, if it is the case that the vast majority of players play large numbers of machines for
short periods of time, have a distinct preference for maximin strategy and prefer not to double
small amounts and refuse to double large amounts, what is the explanation? It may well be the
case that the dominant motivation for all poker machine players is the hope of winning money. It
makes sense to cover all of the paying lines so that no combinations are missed when the feature
occurs. It makes sense to not risk the large win that makes possible further large wins. Most of
all it makes sense to find the machine that is most likely to pay out big. That none of these
sensible options is supported by a rational consideration of the odds, is not important to the player
since personal logic and selective experience prove, to the satisfaction of the player, that care,
thought and diligence will be rewarded. How behaviourist and arousal theories will make sense
of the same phenomena is difficult to imagine.
Culture & the Gambling Phenomenon 396
References
Caldwell, G. (1974). The gambling Australian. In Edgar, D.E., Social Change in Australia
(pp.12-28), Melbourne: Cheshire.
Delfabbro, P., and Winefield, A. (1999). Poker machine gambling: An analysis of within
session characteristics. British Journal of Psychology, 90, 425-439.
Dickerson, M.G., Hinchy, J., Legg-England, S., and Cunningham, R. On the operant
determinants of persistent gambling behaviour. I. High-frequency poker machine players. British
Journal of Psychology, 1992, 83, 237-248.
Lynch, R. (1990). Working-class luck and vocabularies of hope among regular pokermachine players (pp.189-208). In Rowe, D., & Lawrence, G. (eds.), Sport and Leisure: Trends in
Australian Popular Culture. Sydney: Harcourt Brace Jovanovich.
Sharpe, L., and Tarrier, N. (1993). Towards a cognitive-behavioural theory of problem
gambling. British Journal of Psychiatry, 162, 407-412.
Sharpe, L., Tarrier, N., Schotte, D., and Spence, S. H. (1995). The role of autonomic
arousal in problem gambling. Addiction, 90, 1529-1540.
Walker, M.B. (1994) The role of superstitious practices in playing slot machines. Ninth
International Conference on Gambling and Risk Taking, May 30-June 2, Las Vegas.
Culture & the Gambling Phenomenon 397
Personal and cultural factors in the etiology of pathological
gambling in women in the United States
Katherine K. Wilson
Arizona WinWay Center for Gambling Recovery
Correspondence to:
Arizona WinWay Center for Gambling Recovery, PLC, P.O. Box 10236
Scottsdale, Arizona, 85271- USA Email:
[email protected]
Abstract
The purpose of the present study was to explore etiological
factors in the development of gambling problems in a sample of
30 women members of Gamblers Anonymous and 60 treatmentseeking women in Phoenix, Arizona. Relevant personal and
cultural factors were identified from test, questionnaire, and
prevalence data. Pathological Gambling was measured by DSMIV diagnostic criteria and the South Oaks Gambling Screen;
depression was assessed on the Beck Depression Inventory-II;
and coping strategies were measured by the Coping Inventory for
Stressful Situations. Test results were indicative of significant
levels of depression and deficiencies in task-oriented coping
strategies. Questionnaire data often suggested life histories
characterized by trauma and multiple stressors. Implications for
both treatment and prevention of Pathological Gambling in
women and directions for future research were discussed.
Introduction
In 1999 the National Gambling Impact Study, which addressed the impact of gambling on
residents of the United States, published its findings. The study’s researchers estimated female
gamblers comprised one third of the total number of problem and/or pathological gamblers in the
United States (Gerstein et al., 1999). Other research findings indicate female versus male
pathological gamblers begin gambling at an older age and have a shorter gambling career
(Lesieur & Blume, 1993); in addition, females gamble more frequently on machines (Lesieur &
Rosenthal, 1993).
While discussing prevalence rates of pathological gambling in both genders, Lesieur notes that, in
general, “males tend to have higher rates of pathological gambling than females,” across all age
groups. However, he adds that in states with casino gambling or legalized video poker machines,
the rates of pathological gambling are similar in males and females (Lesieur, 2001).
Culture & the Gambling Phenomenon 398
Arizona Prevalence Data
In 1981 the state of Arizona in the United States opened the Arizona Lottery. In 1993 the first
apparently permanent Indian casino opened in the Phoenix, Arizona area. It was quickly
followed by several others with the last and most elaborate casino opening in the year 2000 at a
location on the outskirts of the Phoenix metropolitan area adjacent to heavily populated suburbs.
Machine gambling is overwhelmingly the primary form of gambling available at the Arizona
Indian casinos. Since the mid 1990’s Arizona gambling helpline data (D. Hulen, Personal
Communication, November 2001) suggests the incidence of gambling problems among both men
and women in Arizona is increasing. The easy access to casino gambling created by the opening
of Indian casinos near populated areas may well account for the increase.
Data collected by the Texas Council on Problem and Compulsive Gambling, which contracts with
the State of Arizona, to respond to telephone calls from Arizona residents with gambling
problems, indicate during the period from September 2000 to August 2001, 54.4% of intake calls
were from females, while 45.6% were male callers. (M. Shcolnik, Personal Communication,
November 2001). Data from The Arizona Council on Compulsive Gambling, which has operated
a helpline since 1994, reveals that in 1995, 30% of the helpline callers on whom data was
collected were women. By 1998 data indicate 50% of the callers were women, in 1999 52% were
women and in 2000 55% were women. In terms of total numbers of women callers to the
Arizona Council’s helpline from whom data was collected, the numbers range from 281 female
callers in 1998 to 500 female callers in 2000 (D. Hulen, Personal Communication, November
2001).
Moreover, in the fall of 1989, Gamblers Anonymous (GA) in the Phoenix metropolitan area, the
most heavily populated area in Arizona, had only one female member and held three weekly GA
meetings. Today Phoenix GA has many woman members. As of September 2001, there were 22
weekly GA meetings in the Phoenix area, and two of these meetings were for women only
(Richie G., Personal Communication, October 2001). Certainly, the helpline data for Arizona
residents collected by both the Texas and Arizona Councils as well as information from GA
suggest gambling problems among women in the State of Arizona and the Phoenix metropolitan
area are increasing.
In light of the increasing incidence of pathological gambling among women in Arizona, a major
concern is the identification of factors that may play a role in the etiology of gambling problems
in these women. The present study is an attempt to explore factors that may contribute to the
development of gambling problems in a sample of women in the Phoenix, Arizona area of the
United States.
Review of the Literature
In a review of the literature on female pathological gamblers, Lesieur (2001) reports that a
number of studies suggest women gamble to escape life problems and/or alleviate emotional
distress (Lesieur, 1998; Coman, Burrows & Evans, 1997; Sagris, Pierce, & Loughman, 1996;
Specker et al., 1996). Findings from several studies indicate women gamblers are likely to have a
history of physical and sexual abuse (Wilson, 1998; Kaplan, 1996; Strachan & Custer, 1993).
Other studies have focused on genetic characteristics as a possible factor in the development of a
gambling problem in both male and female gamblers (Comings et al., 1997; Blum et al., 1996).
In a review of the literature on depression among pathological gamblers (Getty, Watson, &
Frisch, 2000) the authors note that some studies (Linden, Pope, and Jonas, 1986; Raviv, 1993;
Rugle and Melamed, 1993) found high levels of depression among pathological gamblers while
Culture & the Gambling Phenomenon 399
other research findings are not suggestive of high depression levels among individuals with
gambling problems (Dell, Ruzicka, & Palisi, 1981; Roston, 1965). In one study, depression is
identified as an antecedent to problem gambling in two thirds of the cases involving women
gamblers (Specker et al., 1996).
McCormick (1994) suggests gamblers respond to negative affect and various life stressors by
utilizing gambling as a coping mechanism. One study of female GA members in the Phoenix,
Arizona area found female gamblers were more likely to use Emotion-oriented versus Taskoriented strategies for coping with problems (Wilson, 1998). In a study comparing depression
and styles of coping in males versus female GA members and controls, researchers found “greater
depression and reactive coping amongst female subjects” (Getty, Watson, & Frisch, 2000). In
another study, of female machine gamblers in Australia (Scannel et al., 2000) researchers found
that those women who “predominantly relied on emotion-focused strategies had a lower level of
control than women who relied on problem-focused approaches.”
Method
Subjects
Ninety female participants took part in the present study. Of this number, 30 were members of
GA chapters in the Phoenix, Arizona metropolitan area. The GA group was comprised of women
who responded to a request in 2000 and 2001 for volunteers to participate in the study. The other
60 participants were women who sought treatment in 2000 and 2001 for a gambling problem at
the Arizona Winway Center for Gambling Recovery, a gambling-specific outpatient treatment
program in the Phoenix area. All 90 women had gambled in the past year. All subjects met or
exceeded DSM-IV diagnostic criteria for Pathological Gambling (American Psychiatric
Association, 1994) and all subjects exceeded the South Oaks Gambling Screen (SOGS; Lesieur &
Blume, 1987) lifetime cut-off score for pathological gambling.
Tables 1, 2, and 3 contain data regarding various gambling and demographic characteristics of the
GA sample, the treatment-seeking sample, and the combined sample. An examination of the
gambling preferences of the combined sample (Table 1) suggests the majority of the women were
machine gamblers, primarily slot machine players with video poker coming next in preference
followed by video keno. There are a few table poker and table black jack players in the combined
sample.
Table 1. Gambling Preferences
Type of Gambling
Percentage of Combined Sample
Slots
61%
Video Poker
23%
Table Poker
5%
Video Keno
5%
Black Jack
2%
Internet Gambling
1%
Culture & the Gambling Phenomenon 400
Table 2 addresses not only the current age of the treatment-seeking, GA and combined samples
but also the age at first bet, the age when the subject first gambled weekly, and the age when the
subject reports she began to gamble compulsively. As the table indicates, the three sample groups
are quite similar. Combined sample data suggest the first bet was typically made at age 26.
Approximately 17.5 years later at about the age of 44 the women typically began to gamble
compulsively, and they had been gambling compulsively for about 6.5 years before going to GA
or seeking treatment. An examination of marital status in the three samples (Table 3) reveals
most of the women were married or divorced at the time of the study.
Table 2. Age
Group
Mean Age
Gambled
Gambled
Weekly
Compulsively
First Bet
Current Age
Treatment-seeking
26.8
43.3
43.4
49.9
Gamblers Anonymous
25.5
44.8
44.6
51.9
Combined
26.3
43.8
43.9
50.6
Table 3. Marital Status
Percentage
Marital Status
Gamblers
Anonymous
Treatment-Seeking
Combined Sample
Single
17%
12%
13%
Married
27%
35%
32%
Separated
3%
3%
3%
Divorced
33%
33%
33%
Widowed
17%
7%
10%
3%
8%
7%
Cohabitating
The groups were similar in terms of ethnicity (Table 4). Ethnicity data also indicates the majority
of the combined sample participants were white. As the Phoenix, Arizona metropolitan area also
has a large Hispanic population, the Hispanic ethnic group is very much under-represented in the
present sample.
Table 4. Ethnicity
TreatmentSeeking
%
Gamblers
Anonymous
White
55
91%
28
93%
Black
1
1%
1
3%
Asian-American
1
1%
1
3%
Hispanic-American
2
3%
-
-
American Indian
1
1%
-
-
Ethnicity
%
Culture & the Gambling Phenomenon 401
Additional findings include the fact that the household income of the combined sample, most
frequently ranged from $25,000 to $50,000. In terms of educational level, the GA sample
members typically had a high school education, while the treatment-seeking group typically
reported some college education (less than a Bachelors Degree).
Materials
South Oaks Gambling Screen (SOGS). In addition to a checklist of DSM-IV diagnostic criteria
(American Psychiatric Association, 1994), all subjects were administered the lifetime South Oaks
gambling screen (SOGS; Lesieur & Blume, 1987, 1993). The SOGS is a widely used 20-item
self-report instrument based on DSM-III diagnostic criteria for pathological gambling. The
validity data indicate that a score of five or more classifies 98% of a sample of GA members.
Reliability data indicate that the lifetime SOGS meets criteria as a highly reliable instrument for
the screening of pathological gambling (Lesieur & Blume, 1987).
Beck Depression Inventory-II (BDI-II): The treatment-seeking sample only was administered a
measure of depression, the Beck Depression Inventory-II (BDI-II). This self-report inventory
contains 21 items utilized for the assessment of depression. The following scores are
recommended as cut-offs for various levels of depression: 0-10 suggests minimal or no
depression; 10-18 is indicative of mild to moderate depression; 19-29 suggests moderate to severe
depression; and scores above 30 are indicative of severe depression. Research on the BDI-II
indicates it has satisfactory reliability and validity (Beck, Steer, & Brown, 1996).
Coping Inventory for Stressful Situations: (CISS). Coping strategies were measured by
administering to all subjects the Coping Inventory for Stressful Situations-Adult version (Endler,
& Parker, 1990). The CISS is a 48-item inventory in which respondents are asked to rate each
item on a five-point frequency scale. The inventory measures three types of coping strategies:
Task-oriented, Emotion-oriented and Avoidance-oriented coping. Task-oriented coping involves
direct problem-solving strategies; Emotion-oriented coping includes strategies such as “emotional
responses, self preoccupation, and fantasizing reactions,” and Avoidance-oriented coping can be
divided into two subscales: Distraction and Social Diversion. Distraction involves escaping a
stressful situation by engaging in alternative activities, while Social Diversion strategies serve to
avoid the stressful situation by seeking interactions with others. Validity studies utilizing other
psychometric instruments suggest that Emotion-oriented coping and Distraction are positively
correlated with measures of psychopathology. At the same time, Task-oriented coping and the
Social Diversion subscale of Avoidance coping have been found to be negatively correlated to
depression and other aspects of psychopathology. Data presented in the manual and reviewed by
the authors indicates the CISS is an inventory with both good internal consistency and test-retest
reliability as well as solid construct validity (Endler & Parker, 1990).
Questionnaires. A variety of information related to both personal history and problems as well as
gambling history and problems was elicited from responses to several questionnaires.
Questionnaires utilized include the Gamblers Self-Report Inventory (GSRI; Lesieur & Rosenthal,
1995) modified slightly (Wilson, 1998), as well as two other brief questionnaires designed for the
study.
Culture & the Gambling Phenomenon 402
Procedure
GA members were contacted by telephone and asked to volunteer for the study. GA participants
came to the office of the treatment center on one occasion where they were administered the tests
and questionnaires. After obtaining informed consent from the GA volunteer participants, each
participant was administered the DSM-IV checklist and given a package containing the SOGS,
CISS, and the Questionnaires, which were completed in the office of the treatment center. The
treatment-seeking group of female gamblers were administered the DSM-IV checklist, SOGS,
CISS, BDI-II and questionnaires as part of the assessment process involved in treatment planning
at the gambling-specific outpatient program.
Results
Test Results
All of the GA members who volunteered to participate as well as all of the treatment-seeking
gamblers met or exceeded DSM-IV diagnostic criteria, and all subjects exceeded the lifetime
SOGS cut off score for pathological gambling. Mean scores for the lifetime SOGS as well as the
BDI-II mean scores are reported in Table 5. The lifetime SOGS mean score for the combined
sample is 13.15 which is well above the score of 5, which is reportedly the minimum cut off score
required to indicate pathological gambling (Lesieur & Blume, 1987). The treatment-seeking
group obtained a mean BDI-II score of 26.73, which is indicative of a moderate to serve level of
depression (Beck, Steer & Brown, 1996).
Table 5. Lifetime SOGS/BDI-II
Mean Scores
Group
Gamblers Anonymous
Treatment-Seeking
Combined Sample
BDI-II
26.73
-
Lifetime SOGS
13.00
13.27
13.15
An examination of the mean CISS scores (Table 6) for each sample indicates the scores of the GA
and treatment-seeking groups are similar. Mean scores of the CISS normative samples are found
in the manual (Endler & Parker, 1990). The mean scores of the current sample were compared to
the mean scores of the normative adult female sample. A focus on the mean scores of the present
combined sample reveals all scores except one fall within one standard deviation of the mean of
the normative sample of female adults. The combined sample mean score on Task-oriented
coping falls more than one standard deviation below the mean of the normative female sample.
Table 6. CISS
Mean Scores
Coping Strategy
Gamblers Anonymous
Treatment-Seeking
Combined Sample
Task
51.97
48.43
49.68
Emotion
51.79
51.70
51.73
Avoidance
44.69
43.38
43.84
Distraction
22.45
21.23
21.66
Social Diversion
14.86
13.30
13.85
Culture & the Gambling Phenomenon 403
Questionnaire Data
On one questionnaire respondents were asked, “Were you abused or neglected as a child?” The
respondents were then asked to check whether or not they had been physically abused,
emotionally abused, sexually abused, physically neglected, or emotionally neglected. The words
“abuse” and “neglect” was not defined in the question. Tables 7 and 8 reflect the responses to
this question. Noteworthy is the fact that 42.7% of the combined sample reported a history of
emotional neglect. Almost 44% of the combined sample indicated they were emotionally abused
while 28% reported they had been sexually abused. Interestingly, when data regarding sexual
abuse in the present sample was reported on a different questionnaire (the GSRI) in which the
respondent was asked to reply “yes” or “no” to a question regarding whether or not she had been
sexually abused, the frequency of sexual abuse in the combined sample rose to 59%. This
discrepancy in the frequency in reported sexual abuse may well be explained by varying
methodologies required for answering the questions about sexual abuse on two different
questionnaires. In the first questionnaire the respondent was asked to check what type of abuse or
neglect she had suffered, while on the GSRI, respondents are given a forced choice option and
were required to answer “yes” or “no” with regard to whether or not they had been sexually
abused.
Table 7. Neglect History
Group
Physical
Emotional
Gamblers Anonymous
13.3%
50.0%
Treatment-Seeking
5.6%
37.0%
Combined Sample
8.5%
42.7%
Table 8. Abuse History
Group
Physical
Emotional
Sexual
Gamblers Anonymous
13.3%
53.3%
33.3%
Treatment-Seeking
18.5%
37.0%
24.0%
Combined Sample
17.1%
43.9%
28.0%
The participants were also asked about their parents’ problems (Table 9). 45% of the combined
sample reported they had an alcoholic father while 18% stated they had a father with a gambling
problem. Mothers were most frequently reported to have problems with compulsive eating or
compulsive gambling followed in frequency by problems with alcohol. These findings related to
addictive issues in parents could suggest either the influence of parental modeling of addictive
behaviors or the possibility of a genetic predisposition to addiction in some members of the
present sample. Also noteworthy is the fact that 11% of the combined sample reportedly had a
mentally ill mother.
The subjects in the combined sample of pathological gamblers responded to questions regarding
which problems in addition to gambling they had experienced either presently or in the past
(Table 10). Compulsive spending followed by workaholism were the most frequently listed cooccurring problems. Interestingly, only slightly more than 15% of the combined sample reported
current and/or past alcohol problems while only 9% checked drug problems. These findings
Culture & the Gambling Phenomenon 404
contrast dramatically with data from samples made up primarily of male gamblers where
literature reviewers estimated 50% of the gamblers had an alcohol or drug abuse problem at some
point during their lifetime (Rosenthal & Lorenz, 1992).
Table 9. Problems of Parents of Gamblers
Behavior/Problem
Mother
Percentage of Combined Sample
Father
Gambling
8.5
18.3
2.4
Alcohol
13.4
45.1
7.3
Drug
7.3
2.4
-
Workaholism
9.7
17.1
-
Compulsive Eating
15.9
4.9
2.4
Compulsive Spending
15.9
7.3
1.2
Mental Illness
10.9
3.7
-
Both
Table 10. Other Problems of Women Gamblers
Behavior/Problem
Percentage of Combined Sample
Compulsive Spending
43.0%
Workaholism
37.8%
Compulsive Eating
20.0%
Addicted to Relationship or Person
18.9%
Alcohol
15.6%
Drug
8.9%
Compulsive Sex
7.8%
Anorexia
6.7%
Bulimia
4.4%
Finally, subjects were asked to check which stressors of a list of several stressors (Table 11) they
had experienced in the two years leading up to the development of a gambling problem. The
most frequently reported stressor in the combined sample was a relationship problem with 60% of
the subjects reporting this type of stressor. 49% reported financial losses or worries prior to the
development of a gambling problem, and 36% had experienced the death of a loved one during
the two years before the onset of a gambling problem. In an examination of the number of
stressors per subject in the combined sample (Table 12), only 12% of the respondents reported
one stressor from the list in the two years prior to the development of a gambling problem, while
20% had four stressors.
The presence of multiple stressors in the self-report data may explain the fact that the largest
number of subjects (57%) in the combined sample reported their most important reason for
Culture & the Gambling Phenomenon 405
gambling was to “cope with relationships and life” (Table 13). This reason was followed by
“excitement” and “money” as primary motivations for gambling.
Table 11. Major Stressors in Two Years Prior to Gambling Problem
Stressor
Percentage of Combined Sample
Relationship Problem
60%
Financial Losses or Worries
49%
Move from one Location to Another
44%
Death of a Loved One
36%
Work Problem
34%
Health Problem
32%
Became a Caretaker for Relative
27%
Divorce
18%
Other
13%
Victim of a Crime
5%
Table 12. Number of Stressors in Two Years Prior to Gambling Problem
Number of Stressors
Percentage of Combined Sample
1
12%
2
23%
3
21%
4
20%
5
14%
6
1%
7
6%
Table 13. Most Important Reason for Gambling
Reason
Percentage of Combined Sample
To Cope
57%
Excitement
22%
Money
15%
Feel Like a Big Shot
-
Be Less Shy/More Social
-
Feel More Powerful
-
Other
6%
Culture & the Gambling Phenomenon 406
Discussion
As noted earlier the present sample suffers from a limitation with regard to ethnic
representativeness as etiological factors were explored in a predominantly white sample of
women gamblers in the Phoenix, Arizona area of the United States. Results cannot be
generalized to other racial or ethnic groups and may not apply to women gamblers in other
geographical areas. At the same time, a number of finding are supportive of earlier research data,
some findings raise questions about past data, and others suggest possible avenues for future
research on women gamblers. In addition, some findings from the present study have
implications for treatment and possibly for prevention of gambling problems in women.
The finding of moderate to severe levels of depression in the treatment-seeking sample of female
gamblers supports findings from earlier studies which report depression among individuals with
gambling problems (Linden, Pope, & Jonas, 1986; Raviv, 1993; Rugle & Melamed, 1993).
However, since the BDI-II utilized to measure depression in those who had recently gambled in
the present study is a state rather than a trait measure, the depression levels found in the subjects
are at least as likely to reflect the consequences of a gambling problem as they are to reflect a
prior emotional state. Longitudinal studies utilizing measurement instruments, which can
determine the presence of depression prior to the onset of a gambling problem and the utilization
of measurement instruments which are capable of assessing chronic depression are needed to
determine which comes first – the depression or the gambling. In cases where female
pathological gambling clients are struggling with depression, cognitive restructuring therapeutic
techniques and, at times, medication for depression can be important components of treatment.
With regard to the measurement of coping, the results of this study support earlier findings
(Wilson, 1998; Getty, Watson & Frisch, 2000) that women with gambling problems may be
deficient in Task-oriented or problem solving coping strategies. For this reason, effective
treatment often may need to include training in emotional regulation and problem solving skills.
An important question related to the coping orientation utilized by the women in the study is:
have these women always been deficient in the use of Task-oriented strategies or has their ability
to utilize Task-oriented strategies been overwhelmed by multiple stressors, the nature of which
may not lend themselves to Task-oriented solutions? For example, the emotions resulting from
the multiple deaths of loved ones following in close succession, especially if some of these losses
included complicated bereavement, may not adequately be dealt with in traditional cognitive
behavioral and problem-solving approaches to coping. In these cases, techniques which involve
the gradual working through of emotions may be most effective in treatment.
Questionnaire data in the present study suggest this sample of women gamblers were subjected to
multiple stressors and, in some cases, trauma in both childhood and adulthood. Also, they often
appeared to experience a significant number of major stressors in the two years prior to the onset
of a gambling problem. A number of subjects endorsed items suggestive of histories of abuse and
neglect. Self-report data indicated most of the women in the sample reported gambling to “cope
with relationships and life.” In addition, treatment professionals who counsel women gamblers
are well aware of the frequency with which women gamblers suggest they are gambling primarily
to escape problems. However, before the conclusion can be drawn that women pathological
gamblers are subjected to more frequent and more serious stressors than women non-gamblers,
studies utilizing control groups are needed to determine if the personal histories of gamblers
differ significantly from the histories of comparable controls. Also, in-depth study of the nature
Culture & the Gambling Phenomenon 407
and severity of stressors experienced by women gamblers prior to the onset of gambling may shed
light on etiological factors. Certainly, data from this study regarding multiple stressors and
trauma in the histories of women gamblers suggest the need to assess these clients for the
presence of Post-Traumatic Stress Disorder and, where necessary, provide appropriate treatment.
In addition, prevention programs may increase their effectiveness by issuing warnings to women
about vulnerability factors that could increase the likelihood of becoming a pathological gambler.
Because the mean current age (approximately 50 years) of the sample falls within the range
typically associated with declining estrogen levels in women, age may be another etiological
factor. Medical researchers have noted “a strong link between estrogen and emotional
disturbances in humans,” (Wojciech et al., 2001). Biological studies are needed to study the
possibility of a relationship between estrogen deficiency and the development of gambling
problems in women.
Certainly, the condoning of gambling by the State and the increased opportunities to gamble
brought about by the opening of local Indian casinos in the Phoenix area represent a major
cultural factor in the increased frequency of pathological gambling in this sample of women. All
but one of the women were casino gamblers, and the timing of the onset of their gambling
problems typically followed the opening of the Indian casinos. In a meta-analysis related to the
prevalence of disordered gambling, researchers (Shaffer, Hall, & Vander Bilt, 1997) cited social
acceptance and accessibility of gambling as primary factors in increasing prevalence rates.
In summary, the present study of 90 women gamblers identified a number of personal factors that
may have contributed to the development of a gambling problem in this sample. These personal
risk factors include significant levels of depression, deficiencies in Task-oriented coping
strategies, the possibility of depleted estrogen levels suggested by the age of the subjects, and
histories characterized by trauma and multiple stressors.
Moreover, prevalence data suggest the arrival of Indian casinos in Arizona coincided with reports
of frequent calls from women to gambling help lines. In fact, findings from this study indicate
the development of a gambling problem in growing numbers of women in the Phoenix, Arizona
area is probably the result of a marriage between personal vulnerability and the increased
availability of local casino gambling. Hopefully, the results of the present study can be
incorporated into the design and implementation of effective gambling treatment and prevention
programs for women. In addition, more research is needed utilizing culturally diverse samples
and control groups to further explore the risk factors for pathological gambling in women and to
differentiate causal issues from the effects of gambling.
Culture & the Gambling Phenomenon 408
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Culture & the Gambling Phenomenon 411
Asian problem gambling - a western Chinese perspective
Sharlene Wong
Problem Gambling Foundation of New Zealand, Auckland, New Zealand
Correspondence to:
Sharlene Wong, Problem Gambling Foundation of New Zealand, PO Box 26-533, Epsom, Auckland, New Zealand.
Phone: 0064-9-522-4823, Fax: 0064-9-522-4826, email:
[email protected]
Abstract
European counsellors who work with Asian clients have an
opportunity to work a little differently than they might with
clients of other ethnic groups. Counselling training encourages
the counsellor to be non-judgmental and empathic. Counselling
techniques invite the client to express feelings, including
vulnerability or despair. In contrast, Asian people are generally
uncomfortable to show such feelings in front of others. To do so
one risks “losing face”. For Asian people counselling is therefore
often “the last resort”. He or she is likely to have made numerous
attempts to solve the problem already. Shame and a lack of
understanding about counselling has probably inhibited earlier
help seeking. Counselling also works from a model based on
autonomy, individual freedom and individual responsibility.
Asian culture, however, values loyalty to family and community.
Western counsellors typically find Asian clients more resistant to
self-care than their Western clients. Loyalty and generosity to
others, at the expense of oneself is often seen as self-sacrificing
behaviour by Western counsellors. This paper gives a glimpse
into the counselling room of a New Zealand born, Chinese
psychotherapist and her work with two Asian clients with
gambling problems. In the room are feelings of shame, loneliness
and anger. Some of these feelings do not just belong to the client.
Introduction
Some of the Asian clients who come to the door of the Foundation identify Mandarin, Cantonese
or Korean as their first language. These clients can be seen by one of our Asian Social Services
counsellors. I am referred some of the Asian clients who are more comfortable speaking English
or who speak some English and are unable to speak the languages offered by Asian Social
Services.
Typical barriers which may inhibit the Asian client from seeking counselling and common
presenting issues will be highlighted in this paper. These include shame, resentment and anger,
Culture & the Gambling Phenomenon 412
racism, themes of belonging and not belonging, loneliness and the art of balancing self care while
having loyalty to others. These themes can be found in my following discussion of two Asian
clients I have seen recently. These clients have generously and kindly given consent for their
sessions to be presented. I have changed their names to some of their details to protect their
anonymity.
Barriers to Asian People Seeking Counselling
Traditionally Asian clients are reluctant to attend counselling. Often counselling is sought only as
a last resort. The client has unsuccessfully attempted to cope alone and/or has exhausted family
resources. Shame is a contributing factor to seeking help, as well as views that problem gamblers
lack self-discipline. Most problem gamblers, regardless of ethnicity, admit a degree of shame
about their problem gambling, however for Asian people the degree of shaming is likely to be
intense. In Asian culture shame is traditionally used as form of discipline, for example in child
rearing and to encourage adherence to the law. China, for example, has a history filled with
stories of publicly shamed and physically tortured heroes who have paid for their political and/or
religious beliefs.
Shame will also be heightened by beliefs that if one seeks counselling they are admitting they and
the family do not have adequate resources to solve the problems from within. Therefore, family
name, not just the individual, is shamed by the help seeking. Consequently confidentiality is
particularly important for the Asian client. New Zealand Asian communities can be relatively
small and the client may be protective of a business and/or family reputation.
Once the Asian client arrives, how can counsellor assist the client? Counselling traditionally
places emphasis on the expression of feeling whereas Asian people are concerned with “saving
face”. This means vulnerability or anger are frequently minimised to hide a “weakness” of
character.
Linked to this perception of weakness is the ideal that hardship should be “endured” and
“endurance” is an admirable quality. These values are passed down via stories of parents,
grandparents, ancestors and heroes surviving in the face of poverty, starvation, and persecution.
Stories of endurance provide inspiration and hope to those who feel despair or wish to express
dissatisfaction. However they can also minimise current experiences of pain or powerlessness.
Linked to this is the concept of karma. The hardship experienced now has connections to
previous actions – ours, our ancestors or actions of past lives.
Counselling also encourages the client to be autonomous, whereas Asian cultures value
collectivism and loyalty to family. The Asian client is also likely to have an expectation that the
counsellor will be directive or authoritarian and often this is not the case.
The degree to which an Asian client will feel uncomfortable with western styles of counselling
will vary, depending on the length of time the client has been away from their country of origin
and to what degree the client has integrated or assimilated into the new culture.
Finding a Place to Stand
I have been asked how psychotherapy can help an Asian client. Notwithstanding the challenges
mentioned, how does the Asian client respond to the therapist putting emphasis onto the
relationship between the counsellor and the client? Where does transference and countertransference fit in?
In response, I continually find myself needing to reflect upon my own culture and my connections
Culture & the Gambling Phenomenon 413
and grief issues around being Chinese. How do my experiences of belonging and not belonging,
of finding what Maori term, “turangawaewae”, a place to stand where you feel that you have the
authority to say you belong, impact upon my work? What shame or pride do I have in being a
New Zealand born Chinese woman? Of being in a defacto relationship with a gwai-law, a
European man? What grief or shame or pride do I have of being unable to speak Chinese yet
having daughter who can speak Mandarin and English? What family messages do I carry from
my Chinese parents?
Examples of Client Work
The first client, I will give the pseudonym, Ben. Ben uses gambling to avoid feelings of anger
and frustration arising from conflict within the relationship. He originally began gambling in
response to feeling panicky and fearful of his family’s disappointment towards him if he did not
send money home. In this session Ben recalls the feeling on a time when he did win, and for once
felt like “a king”, equal to others including Europeans who look down on him.
Ben1: Depends, that day what you go to gambling for what? Because you fighting with your
partner or you want to go, you want to enjoy your life, different.
Therapist1: You want to not feel angry with your partner and feel different?
Ben2: Yeah…
Therapist2: And when you gamble you feel?
Ben3: Mmm, half of my mind is saying am doing right or not, but another half of my mind say
yes you do good, you happy you can, you know in the slot machine place, they got many people
there. If you win everyone look at you and jealous. You feel like a king…yeah… You feel
proud, you know, and if you see someone lost or you know, run out of money, then you just into
that machine to think you going to win, buts its not. That time that machine going to, my machine
is very hungry want to eat more, you know.
Therapist3: There hasn’t been many times in your life you’ve felt like a king?
Here I am inviting Ben to express sadness he may feel and recall the past. Ben comes
from a family where he was beaten from childhood. His mother and older siblings
blamed him because his conception co-incided with Ben’s father leaving Ben’s mother.
Ben has, in sessions previous to this, described childhood memories of being hungry and
beating beaten. He worked from age seven delivering water and paper bags to street
vendors.
Ben4: No, never, yes. Yeah that’s, why, I think that’s another part of the problem too because
most of the gambling people they got really, really hard life, you know, I’m sure but maybe
different money problem. Somebody got a lot of money, but they got another problem, like, you
know, family or partner whatever, you know. But these people always have problem, you know,
like normal people they want come in for a place like that. Somebody can come in, happy, enjoy
or with friends, whatever, but they the limit, know how much they going to do or how many times
a month they are going to do. These people lucky. I can say these people, oh if I lost $20 then I
lost, if I win that’s enough. Go home. That’s good. See somebody there too. Somebody like
that there too, that you know not enough we want more than that. Yeah. Somebody go with $20,
they win $100 stop and go but for me I go, no, no, no. Double what they got. But it doesn’t
work, you know, after they take a little bit then take again.
Culture & the Gambling Phenomenon 414
Ben uses “other people” and “other gamblers” as a way to distance himself from his own
painful feelings, and in this way, attempts to save face. His “wordiness” helps him to
avoid his feelings and continue intellectualizing.
Therapist4: I don’t know if you are feeling sad, but I still feel sad that there hasn’t been many
times that you’ve felt like a king?
Ben5: Yeah, its sad but we can’t show, we can’t tell the people how sad you are. You don’t want
the people to look down on you. You always…
Therapist 5: You don’t want their pity…
I invite Ben to express his sadness by inviting him to share his past and express his
sadness around rarely feeling like a “king” or valued. I am also aware that Ben may be
hinting that he does not want my pity. Too much mirroring may overwhelm him and lead
to him losing face by showing strong feelings. With a European client I might be more
likely to make this link, but here I am more cautious about shaming Ben.
Ben6: Yeah, you them to see to I got money, I can come here anytime they see you again, these
people all regular customers, you know they always, “Oh, hello, you here again.” You feel, oh,
this your friends, this your world, you know. These people understand each other, why we come
here what you doing here, you know. But when you walk out, no friendly, no good, the people
always look down on you…the people outside look down on you…
Therapist6: Maybe people in New Zealand who look down on Asian people…
Ben7: Yeah, yeah and that’s another problem.
Therapist7: And that hurts. But when you are in the casino you feel like an equal or a king,
especially if you win.
Upon reflection I wonder if racism is more my agenda. Ben is telling me it is another
problem, not the one that is foreground for him.
Ben8: Because, because you know I am Asian but I can doing what European doing. I can do the
same, I can stand, I can sit here, I can enjoy, and you know, but when you walk on the street, the
people always look down on us, you know like Asian.
Therapist8: And that’s not fair, to look down on us, because of being Asian
Ben9: I don’t know why…
Therapist9: I’m wondering if sometimes you feel angry about that?
My interventions here are influenced by my own anger and hurt from experiences of
racism. I have a strong urge to join with the client on this experience. Perhaps this
relates to my own lost connections to being Chinese.
Ben10: Yeah, I am not angry about the way they look at me but I am angry why I have to be like
me, why I not be something else, I want to be European or rich family or whatever, you know.
Culture & the Gambling Phenomenon 415
Why I was born in poor family, am Asian, why I have to come to another country to make my life
feel, my life better. Why you not happy in your country, why you not carry on, why your country
not look after you perfectly, then you don’t have to move to come to another country, you know.
Therapist10: Who were you asking why to?
Ben11: I don’t know… I just ask to myself. Most of the time I ask my family, like grandpa, what
the story? Are any of us rich, but the answer is no, no one at all. I am the first person in my
family to have the house. You know I got quite a big family but nobody has house at all. Only an
aunty married with a guy who got a house. But not buy a house under your name, nobody at all,
only me.
Therapist11: Let’s pretend, you know the word pretend,
Ben12: Yep.
Therapist12: Let’s pretend that you ask this family, why was I born into a poor family, why was I
born Asian. Lets pretend you ask that question, and lets pretend that you ask the question to
yourself and you have the answer, what might the answer be?
Ben13: Only one thing is, that is my karma, you know. I got really bad karma. Because I think,
everyone before you born again this world. I think you were born again last time and you done
really, really bad things. And about your financial problems, you know maybe you steal money
or make someone else you know like, stealing money working like from some company or bank,
some people, steal money from a bank, or working, corruption you know that’s why I always
think, that’s why this life, we never have lucky.
In this session Ben described how he wanted to wash clean his karma by doing good deeds for
others. Karma for him does not just relate to consequences in his present lifetime. Consequences
span generations and include past and future lifetimes. Ben hopes that in his next lifetime he will
be a cat. He would like to doze lazily in the sun in a garden, well fed and content.
Since this session we have explored the self-sacrifices he makes for others. For example,
sometimes Ben misses meals, because he is too busy. He sleeps poorly, lying awake at night
worrying about the tasks he has planned for the next day. He does a lot of volunteer work for a
Buddhist group and teaches chanting. Often this is at the expense of leisure time and rest for
himself. Sometimes Ben feels resentful when people request his help yet he feels unable say no.
For most of his life Ben has controlled by others. He hasn’t been taught to have needs or say no.
His doing things for others has been accepted and he has been affirmed for this.
To many European or Western counsellors Ben might be viewed as self-sacrificing, a martyr or
co-dependent. However from an Asian point of view, the collective well-being is priority. The
challenge is to find ways to balance generosity, loyalty and respect for others with self-care. This
dilemma is very common with many problem gambling clients. I especially find myself working
in this area with not just Asian, Maori and Pacific Island women. “Gambling is a way I give to
myself,” they say. “I give, give, give to others. There is hardly time for me. The only way I can
get time out is at the pokies. No one asks anything of me there.”
The second client I present is a client I have called Rose. Rose is in her mid twenties, married to
a European man who has two children from previous relationships. When the children visit Rose
finds them untidy, loud and rude. Some of the children’s comments are linked to comments their
Culture & the Gambling Phenomenon 416
mother makes about Rose. In her family of origin Rose is the oldest cousin on both sides of her
parents, and is used to a high degree of respect from cousins younger that her.
For Rose gambling helps to pass time and “escape”. This is important because she is isolated and
often feels hurt and frustrated when her husband appears to define his children’s behaviour. The
casino is also a meeting place for other women from her ethnic group.
Rose and I have a sisterly relationship. Like Rose I have a European partner who has two
children from two previous relationships. I have chosen this piece because it highlights the
loneliness often experienced by migrant people.
Rose14: I don’t know. I don’t know. I can control myself, anytime, only I can sometime when I
feel so horrible, like, its not mean I feel horrible because I want to gamble. I feel upset or
horrible and something comes I don’t like it.
Therapist14: You’re upset when something happens you don’t like.
Rose15: And hard to find friends, talk about it.
Therapist15: When you feel like you have to deal with it on your own…there is no one to talk
with, or share.
Rose16: Yeah.
Therapist16: When it feels too much.
Rose17: Yeah. And sometimes I go to the movie but what I feel alone because I doing myself.
Therapist17: Hmm and you feel lonely gambling too?
Rose18: Yes, especial, sometimes you play the machine and your head still keep thinking what
what’s wrong and sometimes just, my eyes is watering
Therapist18: Sometimes when you play you cry too…
Rose (crying) 19: Yeah, but no one they can understand.
Therapist19: Hmm… (Phone rings) I’m with a client
Rose20: And because I love people around me, just sometimes I going there just watching,
talking, having a coffee or something. But because, because he know I doing my gamble, even
time I go there I gamble…
Conclusion
Shame around seeking help and exposing vulnerabilities and perceived weakness inhibit the
Asian person from seek counselling. Only when rapport and trust have been developed may the
client to share, however the counsellor needs to be aware of “saving face” for the client and ways
the client may try and “save face” for the counsellor. In the face of hardship and tough terrain,
counsellors can follow the example set by the Asian client, that is to endure, to stay with, and not
give up. This journey is made more comfortable once we are comfortable with where we stand
and have a sense of belonging.
Culture & the Gambling Phenomenon 417
The art of speculation: rationality, imagination and emotion in the
experience of ‘serious punting’
Richard Woolley
Australian Institute for Gambling Research, University of Western Sydney
Correspondence to:
University of Western Sydney, PO Box Q1287, QVB Post Office, Sydney NSW 1230,
[email protected]
Abstract
Punting on the horses can be simultaneously a ‘serious business’
and a ‘labour of love’. This paper reports the experiences of one
‘serious punter’, drawn from a series of semi-structured
qualitative interviews. The first part describes the ‘system’
developed by the gambler and its meaningfulness. The second
part broadens the analysis of ‘serious punting’, describing how
the rationally constructed and deployed ‘system’ comes into
conflict with other forms of knowledge. A strongly cognitivist
approach to gambling would argue that this conflict is
‘irrational’. However, this paper argues supposedly ‘irrational’
faculties such as imagination and emotion are an integral part of
punting logics. The third part argues that the forms of knowledge
and modalities of action constructing the experience of serious
punting are better understood as speculation - a complex
epistemological category incorporating the desire to ‘know where
we stand’ in relation to the future in the furthering of our
interests.
Introduction
This paper is a condensed version of based on case studies with a small number of Sydney
gamblers. In this instance the research participant is a 44-year-old Australian-born male who is a
long-term devotee of betting on horse racing, but only on gallops. At the commencement of the
research Stephen had a permanent part-time position as a telephone customer service operator,
working shifts of eight hours three times per week. He estimated he spent somewhere between
seven and fifteen hours per week on his punting endeavours, although he said that some weeks he
might spend up to thirty hours.
In recent times Stephen has been able to leave his job, following the opportunity arising to take
up a voluntary redundancy. He has been able to support himself financially since through an
intensified punting effort, and through the occasional sale of one of his paintings – his other
Culture & the Gambling Phenomenon 418
passion. A competent musician who still performs occasionally in local hotels, Stephen is not a
particularly conventional individual although he would probably consider that he is relatively
conventional now when compared to other periods in his life. The research is ongoing so for
obvious reasons Stephen is not his real name.
A Serious Punter
Stephen described himself as a “serious punter”. He defined this in terms of his own experience
as involving both “a knowledge and love of horse racing culture” and “the necessity to win
overall as part of making a living”. These two broad experiential components of being a serious
punter describe what are, in practice, two distinct terrains of social action in which Stephen is
involved. The significance of these two terrains will be briefly discussed.
The first terrain, which Stephen describes as horse racing culture, is where Stephen feels he is
“part of the racing scene”. Stephen attended the Randwick bookmakers on several occasions, on
race days and non-race days. On these days Stephen moved about the ring talking and discussing
races, horses and the ever-present conspiracy theories that comprise much of what Stephen
described as the “myth and intrigue of the track”. He was clearly at-home at the track, a
manifestation of a particular mode of his belonging to the social.
In the terminology of Pierre Bourdieu (1990) Stephen embodies the practical habitus of the
seasoned race-goer and punter. He has a sense for how to ‘play the game’, that is he speaks and
comports himself as a natural amongst the bookies, the track watchers and punters. He feels at
home at this particular track in this specific social milieu and effortlessly navigates its complex
interpersonal relationships. As a Randwick track and race-day regular Stephen embodies the
‘natural attitude ‘ of a sub-group of the race going population that constructs itself as ‘insiders’ to
this specific racing culture.
The social and cultural capitals that Stephen embodies can also be interpreted more generally than
the horizon of the Randwick bookies ring or the Sydney metropolitan racing culture. Stephen’s
construction of his social experience can be considered in relation to what Gerda Reith (2001)
calls homo aleator or man the gambler. According to Reith contemporary homo aleator is that
individual who constructs their social experience as always-already implicated in the vagaries of
chance. As Livingstone (2001:55) contends, “we know the world in large part within the logic of
chance”. Ian Hacking (1990) has similarly described the construction of categories of thought (for
example risk) that have operated to “tame” chance, to make it calculable, manageable and hence
understandable and non-threatening. Indeed, the notion of ‘taming chance’ may be considered an
apt description of the operation of betting systems generally.
From a sociological point of view, chance and contingency are argued to have become a
generalised quality or property of social experience. According to Zygmunt Bauman (1999, 2001)
the contemporary domination of capricious logics of markets condition us to a generalised social
experience of unsicherheit, a German word that roughly condenses the meanings of the English
terms insecurity, uncertainty and unsafety. It will be argued that a generalised experience of
unsicherheit and the aleatory dimension of human experience provide the conditions of
possibility of a flourishing of social action that directly engages with logics of chance and luck.
In Australia, contemporary commercialised gambling is a recognisable and accessible means of
engaging with this logic. Indeed, terms such as “fate” and “destiny” occur frequently in Stephen’s
discourse, and are understood as constitutive of his ongoing gambling activities and of his life in
general. Engaging with this logic of chance represents a second terrain of action that is part of his
Culture & the Gambling Phenomenon 419
ongoing construction of his social experience of being a ‘serious punter’. In this regard, this paper
will extend the notion of the operation of the ‘logic of chance’ as a category for understanding
and interpreting Stephen’s experience. This will be done through the concept of “speculation”,
which is argued to be a term that more adequately describes the complexity of the experience of
being-serious about punting.
The System
A betting system is a method of choosing a procedure in gambling according to an organising
schema. A betting system is therefore methodical and systematic. The core of Stephen’s betting
system satisfies such a definition:
“The essential thing I am looking for are horses that finished further up the field than they
were at the 400 (metre mark) last start and are running in a race at least as long, but preferably
longer, this time around. I analyse every horse on the program this way, so that I can then assess
each upcoming race according to what I now know about the way each horse was finishing on. I
don’t worry too much about the degree and if a horse was really noticeably finishing on it’s a
factor that’s always going to mentioned in the form-guides anyway. Of course if a horse is first at
the 400 metres and retains that position well you’re going to include them regardless and they’ll
most likely be amongst the favourites anyway so I’ll take that into consideration as well…once I
have a list of those that finished on well I compare the distance of their last start and the race they
are set for. The race has to be at least as long as the previous start and preferably longer and has
to be the same class.”
The core element of Stephen’s betting system is the reliance on three simple principles: (1) the
relative placing of a horse at the 400 metre mark and at the finish of it’s most recent start; (2) the
comparative length of the last race start and the race under consideration: and (3) the comparative
class of the last race and the race under consideration.
The first principle is regarded by Stephen as the core of his ‘betting system’. It is the principle by
which Stephen applies a first logical rational cut to the field of possible bets that he could make.
This rational strategy operates to delimit two categories of horses, those that warrant further
investigation and those that are eliminated from consideration. Those horses that “finish on” over
the last 400 metres are the only horses that can potentially carry Stephen’s bets in their next start.
As Stephen explained to me the second principle is guided by the logic that “provided the horse
has at least as much ground to cover in the upcoming race, and preferably more, then it will be
finishing on well again”. The second principle is a simple invariable rule that serves to eliminate
further candidates from consideration, that is, those that will be racing over a shorter distance.
According to Stephen this is not a particularly significant aspect mainly because “anyone who
wants their horse to win is not going to set it for a shorter race if it ran out of room last time - so I
wouldn’t be backing it anyway”.
The third principle, which eliminates any horse that will be competing in a different class of race,
appeared to be at first glance to be a straightforward rule similar to that regarding the lengths of
races. However, the effect of this principle is far more significant in its logical-rational operation.
Stephen explained, in the negative, as being because “not doing this would mean I should have a
different system, not one based on the way horses finish on”. Furthermore, he considered that this
principle was absolutely essential if wanting a system that “doesn’t require a NASA mainframe”.
Culture & the Gambling Phenomenon 420
An explanation of this third principle lies in the structure and operation of ‘class’ as the “class or
grade of race for which a horse is eligible” (Scott: 1985:88). The system of race classes is a
complicated one involving questions of age and performance to establish gradings of relative
strength,43 to try and ensure horses of like ability race against each other. Within the field for a
particular race, it is the race handicapper’s task to equalise differences by allocating an
appropriate weight to each horse within established guidelines. The third principle of Stephen’s
betting system thus operates to eliminate, to the extent that this is possible without further timeconsuming analysis, variables of the relative ability of horses and the relative weighting awarded
by the handicapper and carried by horses. Stephen effectively controls for these factors, and
maintains the salience of the variable of “finishing on” that he has isolated, by ensuring that the
horses he considers under his system will be competing in races of the same relative class
strength as in their previous start.
The betting system used by Stephen is thus a central part of his experience, driven by the
“necessity to win overall as part of making a living”. In using his system Stephen steps back, to a
certain extent, from the context of horse racing and his love of horse racing culture in deploying
epistemic knowledge to eliminate candidates for carrying bets. This part of the system has been
described as being epistemic, (or what we usually refer to as ‘scientific’ although these terms are
not identical), because the knowledge generated is context independent and universal - in short
the principles are invariable across time and space and take no account of any other contextual
factors.
A Labour of Love
The betting system used by Stephen appears logical and coherent, as all good science apparently
should. But is it enough to ensure that the bets that Stephen will eventually place are wellfounded?
The answer to this question is possibly ‘yes’ in theory but is a resounding no in practice. Despite
his description of the three principles described above as constituting ‘his system’, Stephen’s
decisions regarding the placing of wagers are not made external to re-contextualisation within
‘horse racing culture’. In other words, he does not place bets solely according to the outcomes
generated by the rational epistemic principles he has devised. In fact, I would argue, Stephen
never or seldom places bets without reference to the context of ‘horse racing culture’ in which he
so adeptly ‘plays the game’.
The process of re-contextualisation within horse racing culture involves first hand observation or
second hand accounts of the everyday praxis of the racing industry. This part of being-serious
about punting is what Stephen describes as his “labour of love”.
“What you have to have is the background knowledge, and you have to be close to what’s
going on to have that. It’s knowing the form – and by that I mean races and I mean trackwork
form, but it’s more than that too. You like to know who has picked up a knock or whatever.
Really you have to go to the track, as often as it takes to keep a handle on things. I used to go at
least once a week or so - early mornings, more when the big races and the big opportunities are
coming up… It’s not difficult to do, it’s the best part of the day in Sydney especially in the spring
and in the autumn. It’s definitely a pleasurable experience and I like the camaraderie of the world
that you enter into there… Otherwise you want to know someone whose judgement you can rely
43
To enter into the system of classes early two-year-old races are set weight until the handicapper can
assess each horse. There are some restricted two-year-old races for horses that haven’t preformed well.
Once into three-year-old races there are a number of restricted and open class races. A well-performed three
years old may only be eligible for open three-year-old events.
Culture & the Gambling Phenomenon 421
on. I make a few phone-calls most weeks, talk to a few people. Do a lot of listening and ask a few
well-chosen questions – that’s the key… Once you have the basic knowledge of the way
particular trainers and stables work you can expect what their strategies will be with a particular
horse. With the big feature races and the big name horses pretty much everyone can see what’s
going on. But down a tier or two it’s a lot more involved and you have to make sure you’re
betting only on horses that are absolutely out there to win on that particular day… There’s no way
of getting to that knowledge without getting involved and having contacts. Then it’s up to you to
think things through…”
The labour of love that Stephen describes involves his practical implication in horse racing
culture and the contextual knowledge that derives from this experience. As Dreyfus & Dreyfus
(1998) describe, this kind of experiential knowledge is that which is characteristic of “experts”
who know how to do something, (in this case what to look for and where to look and what
information to give credence to). This kind of practiced and adept knowledge contrasts with the
knowledge of “rules” that is characteristic of “novices”. For Stephen, his knowledge and
discernment in relation to horse racing culture in general and in particular what he described
above as the practice of “knowing the form”, marks him out as an expert, a serious punter whose
decision making is not based solely on the ‘blind’ (or ‘blinkered’) application of rules – as
described in his “betting system”.
The distinctions drawn here are, of course, analytical distinctions between the rational epistemic
application of rules and the practical and experiential ‘soft knowledge’ of Stephen’s “labour of
love”. In the practice of being a serious punter they are mutually implicated and co-constitutive
aspects of Stephen’s punting endeavours. However, it is interesting to consider the way Stephen
constructs his experience of being a ‘serious punter’ in relation to these two domains. Throughout
the process of working with Stephen whenever he referred to his “betting system” he was talking
about his series of three rational-logical principles. Stephen appeared from this perspective to
accord priority and perhaps superiority to the knowledge he generated through this systematic
process. He did not prioritise his experiential knowledge over his epistemic knowledge at any
time, but rather seemed to consider it as operating to confirm the logic of his system. In other
words, if what his knowledge about horses, training and the specifics of racing culture told him
supported the choices promoted by his rational-logical knowledge then this illustrated the value of
his system, not the inverse.
As an observer of Stephen’s experience of being a serious punter, there seemed to be little reason
for this prioritising of one mode of knowledge over the other. Answers to this question were
sought when talking to Stephen and seeking examples of the way these forms of knowledge aid in
constructing his final wagering decisions.
The details of these discussions are beyond the scope of this paper, however at an analytical level
they replicated the distinction developed between Stephen’s rational-logical ‘system’ (particularly
in relation to the cyclical logic of ‘spells’) and the experiential component of his involvement in
‘horseracing culture’. Stephen’s construction of his experience of being a ‘serious punter’,
continued in these discussions to prioritise his rational-logical principles over his complex
experiential knowledge.
The Dream
Here is another story of gambling on horseracing to contrast Stephen’s systematic and involved
experience of being a serious punter discussed so far.
Culture & the Gambling Phenomenon 422
A gambler said that he had a “surefire” tip, at great odds for an upcoming feature race in Sydney.
He said that its current odds 25/1 would rapidly shrink when it performed well in lead up races
and qualified for the feature race field. He suggested putting some money on for me with a bookie
out at the Auditorium (Randwick bookies ring) during the week. He said that he had made a
number of bets, for himself and for others, with a variety of bookies. (Note: In the final analysis
he claimed to have wagered $1,300 on this horse in this race, standing to win almost $40,000 by
the time bookies stopped accepting his bets). As the race was two months away I eventually gave
up $20, to be placed on the nose on-course.
Two weeks later he remained enthusiastic and optimistic, although he did confide that the horse
in question had run somewhat disappointingly (last) at its most recent start and had drifted to 33s
and even 50s. However, he was continuing to put every spare cent on to the horse now as he was
going to recoup even more money at these fabulous odds. When leaving he asked to borrow $20
until payday. The request was consented to after having provided funds in the past on a number of
occasions.
Later in the week this gambler turned up at a local hotel but seemed a bit withdrawn, and the
issue of the borrowed $20 was not raised. He was playing in the pub pool competition with
intensity that could be described as being attributed to concentration. Eventually, after he had
won the pool competition he offered me a drink, which I accepted. He then said, “I’ve got your
twenty too”, handing me a bookies slip - $20 on the nose at 33s for the same horse. This was not
impressive since the slackening odds seemed to indicate a less than wise investment.
News on the horse’s prospects was requested. News revolved around the fact that there was a
rumour that it was carrying an injury and running out of time to be fit enough to succeed in a
warm up event so as to qualify for the big race. Bewilderment surrounded why he was continuing
to support such a risky venture, as the horse was going to need a small miracle to do well enough
to make the field at all. As the chances of it failing to do so mounted, it appeared that the bookies
were even playing pretty free and loose with the odds. An enquiry into the basis of his continuing
support was made.
It had all started about four months prior when he had a dream in which a horse ‘R’ running on a
clockwise track had won a race in front of a huge noisy crowd. The clockwise suggesting
Randwick and the crowd size suggesting an important race, the gambler had then searched all the
acceptances for the major carnival events at Randwick and had discovered a horse ‘RJ’ (the first
word of this horse’s name being a variation on the name of the dream horse), which was entered
in the Golden Slipper. From this moment on RJ had been a certainty.
After this things went from bad to worse. RJ ran poorly again; the gambler went to the track and
came away convinced RJ had a minor leg injury, and if all went well could still make the Golden
Slipper field. Meanwhile he continued to pile money on the thing, despite the fact that several
bookmakers with whom he was familiar (he told me later) had stopped accepting his money. In
the end he got a couple of bets on at 80/1 before RJs final opportunity to qualify. RJ finished
fourth last and did not qualify for the Golden Slipper.
The point of this story is, of course, that it was Stephen (the serious punter) who also had the
dream and the contrast between this aspect of his experience and that described above.
Throughout the chain of events subsequent to his dream, Stephen continued to maintain his
‘normal’ punting activity, although with reduced resources due to the imperative of betting
heavily on RJ. Subsequently, the whole affair was not discussed between us, apart from a
comment Stephen made that he had either the wrong horse with that word in its name, or that
Culture & the Gambling Phenomenon 423
(more likely) he had the right horse but the wrong race. He said also that it was his own fault as
he hadn’t done his research – which he normally does in such circumstances - but just gone with
the first match to his dream. It was realised, from this conversation, that this was one not a one
off, that dreams had provided the initial impetus for the eventual placing of bets by Stephen on
other occasions. He assured me that this was the case and had resulted in some of his best wins.44
The Art of Speculation
The complexity of Stephen’s experience of being a serious punter involves rationality,
imagination and emotion. Imagination, as Castoriadis (1987) has pointed out, has often been cast
as irrational and as ‘other than reality oriented’. In fact, imagination is fundamentally implicated
in any future-oriented activity. The ability to project the Self “as-future”, as Nietzsche (1994)
described it, marks the historical emergence of ‘responsibility’ - as the ability of the Self to make
promises or plans to which it remains faithful. It can be argued that we see such a continuity of
rationality and imagination in Stephen’s experience of being-serious about punting.
The experience of being a serious punter, to stay faithful to the strategy and to the dream, is an
experience grounded in emotion. Emotion has also often been cast as other being disruptive of the
purposive coherence of rationality, not least in Weber’s formulations of types of social action
(Barbalet: 1998:55-61). However, as Australian sociologist Jack Barbalet (1998) argues,
rationality (even instrumental rationality) and emotion are better understood as continuous. It can
be argued that Stephen’s experience of being a serious punter is not well-understood without
reference to emotions, particularly to the importance of confidence to his activity. According to
Barbalet confidence is best conceptualised as “self-projected assured expectation” (1998:101),
and although there is no opportunity to explore this further here, it can be argued that such a
conception needs to be incorporated in thinking about Stephen’s practice.
As described, Stephen’s confidence to act was generated in the earlier stories by very different
factors (and through his confidence he generated other social actions – based on nothing other
than the well-founded appearance of his confidence). Some versions of action theory could
explain only the first of these factors (the system), as the basis of a second factor (the dream) does
not lie within attenuated conceptions of what constitutes ‘reason’. However by viewing these
stories in the light of an irreducible affective basis for action we are able to interpret these stories
more usefully in terms of a common dimension (confidence) but without need to de-contextualise
the two cases or to consider one as irrational or other than reality oriented.
Finally, the introduction of the notion of speculation, as a category of thought that I think is
salient in both understanding and describing Stephen’s experience of being-serious about punting.
The dictionary definition of the term speculation includes several dimensions of meaning:
“From Latin C16 speculat – observed from a vantage point, to observe or view, space of
seeing the future.
To speculate: to form a theory or conjecture about a subject without firm evidence; to
invest with the hope of a gain but with the risk of a loss
To count on something as probable or certain.
Engagement in any business enterprise or transaction of a venturesome or risky nature
(SOED: Vol.2: 1963).”
44
Note: during the Melbourne cup carnival 2001 Stephen lost $600 on the Cup it self but, following a
dream about an old friend, the following day he backed a horse once again based on a same/similar name
connection. On this occasion he won $2300
Culture & the Gambling Phenomenon 424
As these definitions suggest speculation involves taking up a position from which the future can
be to some extent ‘known’. To ‘know where we stand’ is thus to somehow feel a sense of
certainty (intellectually and emotionally) about the contours of our future experience. As
Stephen’s discourse highlights, his sense of knowing where he stands is grounded in different
forms of knowledge and modes of action. The confidence to act that Stephen displayed as part of
the activity of being serious punter extends from a complexly constructed labour to “know where
he stands” in relation to the field of possibilities (possible bets) that confront him. A rational
action theory (RAT) understanding of the experience of being serious punter would interpret
Stephens’ endeavours to make-certain the future as closing down the horizons of uncertainty and
unknowability that characterise a future-oriented project, through rational-logical cognition,
knowledge formulation and analysis leading to the optimum decision. The presence of the type of
rational-logical knowledge and modality of action privileged by rational action theory is clear in
Stephen’s discourse about his ‘system’. However, as argued, this aspect is only one of three
analytically distinguishable forms of knowledge that are part of Stephen’s experience of being a
serious punter and is probably not the most significant one in terms of his confidence to act. It can
be contended that Stephen’s activity is best understood in the relatively broad terms outlined here,
despite his description of the key part of his punting experience as being his ‘system’, that is, the
rational-logical component.
It can be also argued that Stephen’s experience is better understood when considering how a
complex labour of speculation, that is, as the construction of a position of knowledgeability about
future eventualities is sufficient to trigger the act of placing wagers on particular horses in
specific events. As seen, Stephen’s speculative activity involves the rational-logical construction
and following of rules, a contextualised practical expertise and an imaginative component that
together construct the confidence to act. The way Stephen coherently incorporates all these
various aspects into his activities defines his social experience of being a serious punter.
Culture & the Gambling Phenomenon 425
References
Barbalet, J. M. (1998). Emotion, Social Theory and Social Structure, Cambridge: CUP.
Bauman, Z. (1999). In Search of Politics, Oxford: Polity.
Bauman, Z. (2000). The Individualized Society, Malden MA: Polity.
Bourdieu, P. (1990). The Logic of Practice, Cambridge: Polity.
Castoriadis, C. (1987). The Imaginary Institution of Society, Cambridge: Polity.
Dreyfus, H. & Dreyfus, S. (1988). Mind over Machine, New York: Free Press.
Hacking, I. (1990). The Taming of Chance, Cambridge: CUP.
Livingstone, C. (2001). The Social Economy of Poker Machine Gambling in
Victoria, International Gambling Studies, Vol. 1, 45-66.
Nietzsche, F. (1994). On the Genealogy of Morals, New York: CUP.
Reith, G. (1999). The Age of Chance, London: Routledge.
Scott, D. (1985). Winning More, Sydney: Puntwin.
Culture & the Gambling Phenomenon 426
The industry and responsible gambling
Tricia Wunsch
Corporate Affairs, TABCORP, Victoria
Background on TABCORP
TABCORP is a publicly listed company with more than 60,000 shareholders. One of Australia’s
leading providers of leisure and entertainment, TABCORP operates half of the gaming machines
in Victoria through a network of independently owned venues under a dual operator system. The
company also operates totalisator betting (TAB) in Victoria on thoroughbred, greyhound and
harness racing, and fixed odds betting on sports, and has owned and operated Star City Casino in
Sydney since late 1999.
Responsible Gaming Programs
In 1996, the Victorian Gaming Machine Industry Working Group was formed, comprising
representatives from TABCORP, Tattersall’s, Clubs Victoria, Crown Casino and the Australian
Hotels Association. The group developed and introduced an industry Accord and Codes of
Practice in early 1997. The Codes include:
• Advertising Code of Ethics
• Licenced Venue Operators Code
• Gaming Machine Operators Code
• Crown Casino Code
The Codes cover a range of commitments, including the following:
• Display of information about available support services
• Participation in the Victorian self-exclusion program
• Encouraging large wins be taken by cheque
• Support of the Independent Complaints Resolution Process
During the period of 1997 to 2000, TABCORP introduced a number of responsible gaming
programs and initiatives, including:
• Signs encouraging customers to set themselves spending limits
• Clocks required in all gaming rooms (mid-1999)
• Advertising warning messages (late 2000)
• Regular consultation with problem gambling counselling services and community groups
• Monitoring compliance with policies and requirements of Codes
In addition, TABCORP was a key founding member of the Australian Gaming Council (AGC),
established in June 2000 with a mandate to develop and promote responsible gambling initiatives
in conjunction with all elements of the gaming industry and in consultation with key community
groups, problem gambling treatment providers, and government. TABCORP’s Chief Executive
Officer Ross Wilson is Chairman of the AGC.
In October 2001, the TABCORP Responsible Gambling Code was introduced. The Code is
unique in applying consistent principles across all three business units: gaming, wagering, and
Culture & the Gambling Phenomenon 427
Star City Casino. It is based on the Australian Gaming Council’s Framework for Responsible
Gaming, and is aligned with the National Guidelines for Responsible Wagering Practices
approved by the Australian Racing Ministers in May 2001.
The TABCORP Responsible Gambling Code has two key thrusts:
• Informed consent – provision to customers of further information about gambling
products, the chances of winning, and problem gambling
• Assistance to customers who are displaying observable signs of distress, which may be
associated with problem gambling
In addition, TABCORP endorses the Responsible Service of Gaming training course developed
and launched by leading tertiary institution William Angliss in October 2001. The William
Angliss course was developed co-operatively with industry members and in consultation with
Gambler’s Help counselling service, and is nationally accredited. Importantly, it encapsulates the
new direction set by both the AGC national framework Responsible Gaming Code.
Recognising that training is the key to implementation of the TABCORP Responsible Gambling
Code, TABCORP has committed to ensuring all current permanent staff undergo responsible
service of gambling training appropriate to their roles by November 2002. The company has also
strongly recommended to its Tabaret gaming venues that they put all gaming room staff through
the William Angliss responsible service of gaming training within two years.
Next steps
Over the next 12 months, TABCORP will focus on implementation of its Responsible Gambling
Code.
This will entail development of a Responsible Service of Wagering course for all field and agency
staff, and an overview course for TABCORP’s non-field and corporate staff. Star City staff will
undergo a leading edge online course that meets the same stringent standards set by William
Angliss program.
A program to allow customers to exclude themselves from entering TABs and using wagering
accounts will also be developed.
Further information materials – in venue publications and onscreen as appropriate – will be
created, especially in the areas of
• Sessional information eg total time played, $ put in, won, playedGame information –
chances of winning, minimum and maximum bet Finally, TABCORP will review its
existing programs to monitor compliance, with an aim of expanding the criteria to
incorporate all aspects of the new Responsible Gambling Code, and to involve
representatives of community groups in the process.
Culture & the Gambling Phenomenon 428
Psycho-structural cybernetics model of problem gambling
Masood Zangeneh1, Emma Haydon1, Alex Blaszczynski2 & John Macdonald1
1Centre
for Addiction and Mental Health, Toronto, Ontario, Canada
of Psychology, University of Sydney, Sydney, Australia
2Department
Correspondence to:
Masood Zangeneh, Centre for Addiction and Mental Health- ARF site, 33 Russell St. T401A, Toronto, Ontario,
Canada, M5S2S1. Email:
[email protected]
Abstract
Problem gambling is a complex phenomenon, which is multifactorial in etiology. Within the traditional body of literature on
gambling disorders, approaches are often framed into four
classical models: disease models, psychodynamic models, social
learning models and cognitive models. The segregation of the
factors implicated in the genesis of problem gambling directs
research, which attempts to explain the behavior through the
conclusions of one major framework. Consequently, the unique
nexus of variables, which contribute to the behavior in
individuals, is disregarded. The attempt to define the
development of problem gambling behavior through a single
model presents a hindrance to progressive research and
intervention in this area. Psycho-structural cybernetics model is a
comprehensive model of problem gambling, which emphasizes
connections between several areas not sufficiently addressed by
single models. This multi-dimensional framework is able explain
the diverse pathways to problem gambling and promotes the
development of effective assessment criteria as well as client and
group-appropriate
interventions.
By
exploring
the
interrelationships among the areas of psychology, biology,
cultural-anthropology and linguistics, history, political science,
sociology, cybernetics, economics and marketing, public health
and their compounded impact on the development of problem
gambling; it offers a holistic and interdisciplinary approach to
explain and treat the development of problem gambling.
Introduction
Cybernetic theory was introduced decades ago, and has since gone through two major revisions.
Each new version of the theory made cybernetics more applicable to real situations and more
multi-disciplinary. From the mainly mechanical and technological reasoning of first-order
cybernetics, to the understanding of observer influence in the second version, to the current
amalgamation of constructivism with cybernetic theory for third-order, theorists and scientists
alike have seen cybernetics and systems theory increase in complexity. The task at hand was to
create yet another version, revising the previous cybernetic theories and correcting the
Culture & the Gambling Phenomenon 429
shortcomings. In this monograph, we are proposing a fourth-order cybernetics. We are
introducing a new version of cybernetic theory because we are incorporating a paradigm shift.
This monograph will discuss previous developments of cybernetic theory and mention certain
problems. Then a summary of the proposed theory will be presented, documenting changes to
previous versions. The interactions between structure and individual will be incorporated into the
fourth-order cybernetics. The main objective of the development of the fourth version of
cybernetic theory is an application to problem gambling behavior. The problem gambling model
will be described in this article after the theory is presented. It must be stressed that the new
version we propose is by no means complete. This introduction is simply the beginning.
First-order cybernetics
First-order cybernetics was developed from an engineering approach, and was useful for solving
practical, technological problems. The first version of cybernetics did, however, introduce
several core ideas that continued to provide the basis for future revisions. First-order cybernetics
stressed the concept of clearly defining the boundaries of the subsystems and suprasystems. The
suprasystem is the larger, more general system, encompassing many components and consisting
of many interactions. Smaller subsystems can be found within the suprasystem. These
subsystems can be isolated on their own and can be shown to have all the properties of larger
systems. The subsystems work together and interact in order to form the larger suprasystem,
although they can be studied separately. The most important idea in the first version was circular
causality, or feedback. Feedback can be positive (deviation-amplifying) or negative (deviationreducing). Only negative feedback warranted discussion within first-order cybernetics. System
observers were seen as neutral parties. It could be said that first-order cybernetics was rooted in
positivism, in that it was a scientific method of study that recognized only one ultimate objective
reality. Although first-order cybernetics was a promising beginning, its power for explanation
was limited to technological phenomena, and it was quite unable to extend into the sociological or
psychological realm.
Second-order cybernetics
Second-order cybernetics followed and brought different developments. The observer was no
longer neutral and was incorporated into the study of the system. The second version of
cybernetics also concentrated more on positive feedback rather than the homeostatic negative
feedback loop. Positive feedback loops were incorporated within systems. More importantly,
though, were the concepts of self-steering and self-referencing. Systems, and in particular social
systems, have the ability to steer themselves to a large degree. The power of systems to selfreference allows them to monitor their behaviours and adjust actions accordingly. Information
collected about system functioning in turn influences the functioning of the system (with a certain
amount of time delay due to the feedback loop functions). Where first-order cybernetics
proposed one objective reality, second-order cybernetics sees multiple realities. Each system has
its own reality, but that reality is unchanging across contexts for the particular system in question.
Systems do operate in the same way in different situations.
Third-order cybernetics
A paper by Dallos and Urry (1998) introduced third-order cybernetics. The theory they present is
an amalgamation of cybernetics and social constructionism, although the authors do go beyond
this. If theory was bound by social constructionism, then it should only understand systems
within different social contexts. But the paper introduces other elements such as cultural context.
If using these other elements to interpret reality, the theory goes a step beyond the constructionist
paradigm. Third-order cybernetics continues to see the observer as having an effect on the
system, although the observer is not seen as having an expert role. This newer version of systems
Culture & the Gambling Phenomenon 430
theory stresses the importance of discursive analysis (the analysis of conversations and language)
in defining power and the links between different systems. They claim that actions and meanings
are jointly constructed and that it is quite impossible to predict exactly what will emerge. This
would be an example of positive feedback. Dallos and Urry do criticize their own theory by
saying that simply using social constructionism ignores the importance of other structural factors.
This was a groundbreaking leap in the evaluation of cybernetic theory.
The above criticism became the starting point for a fourth-order cybernetics. The main revisions
that we propose in order to produce a new version are the application of the emancipatory
paradigm rather than a constructivist paradigm and a thorough discussion of positive feedback
causes and effects.
Fourth-order cybernetics: Emancipatory paradigm and postmodernism
The emancipatory paradigm to be applied to cybernetics in order to introduce a fourth version
will be as described by Mertens (1998). This paradigm sees multiple realities shaped by social,
political, cultural, economic, ethnic, gender, and disability values. All aspects of the structure,
not simply the social sphere, affect a system. The standards created by and within the system, as
well as the actions carried out by the system, are a result of the different structural components it
encounters. The emancipatory paradigm posits multiple structural realities. It is possible to view
emancipatory reasoning as postmodern, however not all theorists accept this proposition. Patti
Lather’s (1991) ideas regarding reciprocity and reflexivity are important postmodern concepts.
Lather suggests a complex feedback process, reflexivity, in conducting research. The feeding of
data back to participants in a study environment allows for active, reflective participation in
interpretation and theory construction. The reflexive process and reciprocity are quite crucial to
fourth-order cybernetics.
Fourth-order cybernetics: Feedback loop
The second addition to cybernetic theory to create fourth-order cybernetics is a thorough
discussion of feedback. The basic feedback loop involves a disturbance from the environment
having behavioral impact, which is essentially the input (perception function) of the loop. Then
the input enters a comparator function and is tested against a reference signal from the higher
order system, which leads to the operation of an output function (from Carver & Scheier, 1981).
The comparator function is simply a step within the feedback loop where the input is compared to
the standard value known to the loop, the reference signal from the higher order system. The
reference signal is a standard set by a system higher in the hierarchy. The standard is used in
order for behaviors to be monitored and, if required, altered by the system. Negative feedback
loops are necessarily incorporated into the system. Systems tend to organization rather than
deviation, as is stated in postulates of chaos theory. So every step or component in the system in
fourth-order cybernetics has a built-in negative feedback loop, for both structure and individual.
But it must be remembered that positive feedback does have a place in cybernetics. We propose
that positive feedback loops do exist in systems (as proposed by second-order cybernetics), but
that such loops are, for the most part, dormant. Uncontrolled positive feedback loops are
inherently maladaptive because they further deviate from a goal state that can never be attained
(Carver & Scheier, 1981). When faced with certain inputs that require the system to change,
rather than remain static and maintain homeostasis, the positive feedback loop will activate itself.
Once change is complete and the system is able to function comfortably after the proper
modifications, the positive feedback loop ceases its activity. The negative feedback loop is then
employed for its morphostatic, or deviation-reducing, function.
Carver and Scheier (1981) also present an overcompensation model for positive feedback. The
feedback loop function is not instantaneous. The system must have knowledge of how much time
Culture & the Gambling Phenomenon 431
it takes for input to enter and output to exit the loop. If time is not taken into account, the system
will receive incorrect input regarding its own workings. When the system does not recognize the
time delay, actions may be demanded by the system that are inappropriate. By the time the
system realizes the mistake, it may overcompensate. As the time delay continues to be
misunderstood and the system continues to overcompensate for improper activity, the loop begins
to spiral. The result is that a negative feedback loop becomes a positive feedback loop, with no
obvious goal state.
There are also other ways in which the system’s feedback loops can cause change or malfunction.
A feedback loop can improperly function through misregulation. One viable cause of
misregulation is that the feedback loop perceives the input improperly. If the perception function
is not operating correctly, the feedback loop will continue to operate with incorrect information.
Another option for misregulation is an inappropriate reference value within the comparator
function. If the comparator function contains a maladaptive reference value that is used by the
negative feedback loop, incorrect decisions will be made within the loop. Either of these
functional problems would cause inappropriate output to be returned to the system. The loop
would continue to receive incorrect information and would continue to deal with it in maladaptive
ways. It is also possible that a misregulation within the negative feedback loop could lead to
positive feedback occurring. A feedback loop can continue to operate regardless of the higher
order reference value, the standard by which all input is judged. We propose that it is possible
that reference values can continually fluctuate, depending on the influences on the system.
Although the feedback loop could continue proper operation in this case, there is the possibility
that the system’s output is incorrect or that the input is perceived incorrectly. The continuing
fluctuations could create a morphogenetic situation, or positive feedback.
Although negative feedback is crucial for system maintenance, controlled positive feedback is
required by a system that must change. If positive feedback spirals maladaptively, the system is
in trouble. Misregulation within the loop, however, can also lead to maladaptive results. Such
misregulation can occur through incorrect input or through improper comparison to the higher
order reference value. We are unable to fully perceive or appreciate the inner workings of a
feedback loop, therefore, we cannot make a precise conclusion about problems within the loop.
Fourth-order cybernetics: A new theory
It is problem gambling behavior that provided the basis for the development of fourth-order
cybernetics. We believe that problem gambling can be explained as a specific application of the
aforementioned feedback problems. Understanding how problem gambling can fit into a fourthorder cybernetics model could lead to numerous insights. We see problem gambling as the result
of an individual- structural interaction. The idea of multiple structural realities is required in
order to fully incorporate all aspects of structure into the model. Politics, historical context,
language, economy, psychology, and biology all contribute to the individual-structural interaction
in order to produce problem gambling behavior. Each and every one of the components
presented by all aspects of structure and individual have the ability to malfunction. However, it is
most probable that structural components do not often have maladaptive instances of positive
feedback (it occurs only to create temporary change with the system and the components). It is
proposed that structural components and feedback loops have an influence on the individual
components and feedback loops, possibly by providing higher order reference values. For
example, the structural component of culture has an inherent ability to influence the standards the
individual will set for him- or herself. If it is widely accepted by your culture to gamble, it is safe
to assume that you will personally believe that gambling behaviors are acceptable. It should be
noted that we believe gambling behaviors to exist on a continuum. Some individuals may
experience the same type of situations and contexts, but yet only some develop problem gambling
Culture & the Gambling Phenomenon 432
behaviors. Positive feedback can and must occur in all individuals, it is only when this feedback
becomes uncontrollable that gambling becomes a problem.
The proposed model of gambling relies heavily on feedback. Negative feedback loops are
understood as being incorporated into the model, within each aspect that contributes to the
individual- structural interaction. The linkages between individual and structure create feedback
between both components. Problem gambling behavior is proposed to be a result of positive
feedback occurring, and creating a constant spiral of deviation-amplifying behavior that the
individual cannot control. This maladaptive spiral of behavior can occur either through
fluctuations in reference values or a continual activation of the positive feedback loop in each
system component. The model involves a structural and an individual component. The model is
not necessarily hierarchical, although structure can be perceived as slightly “higher order”.
Structure and individual interact and provide input and feedback to one another in order to
eventually produce problem gambling behavior from the individual.
The structural component has both broad and personal influence. The broad structural component
encompasses those aspects of the social structure that are influenced by large numbers of people,
policymakers, or the general population, but that are essentially unaffected by the individual
alone. Our multidisciplinary study includes under this sphere: history, economics, marketing,
public health, politics and certain sociological variables. At the very heart of the model is the
historical context. The time period in which the system finds itself is the foundation for all other
aspects of its structure. Our model looks at problem gambling within the Canadian historical
context, but there are commonalities of consequences of gambling across different societies. We
suggest that historical context is the basis for the formation of the model, but that our model is not
definitively exclusive to Canada. It is obvious that economics and marketing must play an
important part in determining gambling behavior, strictly because gambling is a monetary
activity. The objectives of casino marketing are to attract patrons, to induce and maintain playing
while in the casino, and to produce repeat visits. Effective promotion strategies, availability of
outlets for gambling and the payoffs involved in winning all have the ability to contribute to the
proliferation of gambling behaviors (Eade & Eade, 1997). They create a context that facilitates
gambling behaviour. Nibert (2000) suggests that lotteries promote the undesirability of work and
consequently provide hope of winning the lottery in order to quit one’s job. This suggestion
would also contribute to a structural context that would aid to entice the potential problem
gambler. The economic costs of gambling, and problem gambling specifically, have the ability to
“ripple” out into the community (Frey, 1998). This “ripple effect” represents a positive feedback
loop, where the behaviors of the problem gambler result in a broader negative effect upon other
spheres, such as family, workplace productivity and the justice system. Without considering the
economic effects of gambling, an important discipline is ignored.
Research has consistently indicated that the gambling population is a heterogeneous one, and that
this should be considered when developing prevention, education, and treatment programs for
problem gamblers. The problem gambling population is a very complex one. In developed
nations, the current trend is toward increasingly pro-gambling attitudes and legislation (Abbott &
Cramer, 1993). As gambling behavior is reconceptualized as a leisure activity with economic
benefits, it becomes a more popular form of entertainment. This general social norm creates a
context for promoting gambling. For some individuals, this may aggravate an existing
predisposition leading to problem gambling. Popular media adds to the model as television,
radio, print, films and the Internet continue to influence and restructure ideologies of gambling.
For example, movies have the ability to serve as educational vehicles for social and cultural
understanding and experience (Denzin, 1991). With this in mind, we could postulate that the
media has the ability to send profound messages to the public regarding gambling behavior. This
Culture & the Gambling Phenomenon 433
medium could possibly facilitate a pro-gambling environment, as well as problem gambling. The
political conditions of the individual’s society must be taken into account. Politics help to build
the context surrounding the problem gambler. The political implications of the labels associated
with gambling must be considered. The Criminal Code of Canada, and Canadians themselves, do
not consider gambling to be a serious criminal activity. The government does not perceive
problem gamblers as criminals, but rather as addicts. We must stress that we do not defend either
label, but wish to present the argument that the government does not want to criminalize gamblers
because that would put gambling revenues received by the government in jeopardy. The
government makes state-run gambling legal and criminalizes ‘underground’ gambling activities.
We suggest that this is done in order to eliminate competition in order to preserve the cash
injection gambling revenues provide for the government. By condoning certain gambling
activities, the government provides a context of facilitation. Thus, we can see the commonalities
between the factors that make up the broad structural component. We believe that the main
contribution from the broad structure is to create a facilitated context for gambling.
The broad structural sphere has the ability to influence the personal structural component. The
personal structural component includes aspects of structure that are internalized by the individual
and create direct effects. Such components are culture, language, family, gender roles, and other
sociological group differences. Demographic issues show how problem gambling is a multifaceted phenomenon. We receive feedback from the system (or the society) based on our status
as determined by the particular demographic situation. One’s age, ethnic background, religious
affiliation and socioeconomic status (to mention only a few demographic factors) are all highly
influential. Cultural situations, such as difficult transitions to new or marginalizing social
systems, are able to create a loss of belief in personal control, and in an effort to acculturate
themselves, individuals embrace aspects of the majority culture, including gambling behaviors
(Alexander, 2001). There is also an evident relationship between family violence and addictive
behaviors such as problem gambling (Kwan, 1998). We suggest that this connection shows
parallels of a power and control struggle inside and outside the family. Other factors that are
thought to have effects on problem gambling behaviors are socioeconomic status (for example,
Morgan & Anderson, 1991), age and marital status/problems (Volberg, 1996; Wildman, 1989),
dependence on community assistance (Lepage, Ladouceur & Jacques, 2000) and religious
affiliation (Peacock, Day & Peacock, 1999). Problem gambling seems to be more prevalent in
communities of people already marginalized and/or less well integrated into dominant social
positions by virtue of their age, social class, psychiatric status, language abilities, marital status or
ethnic background. Gender also seems to have a relationship with gambling behaviors. For
women, gambling is seen as a safe, social outlet providing a diversion from home and children,
whereas for men, the culture of masculinity influences gambling behavior by allowing them to
express and validate their status, aggressiveness, competitiveness and strength (Dixey & Talbot,
1998). How the individual is defined and the statuses that they receive as determined by the
system and society have a direct effect on how they interact within the system. In fourth-order
cybernetics, as in previous versions, the importance of language is stressed. Linguistics
contributes to the gambling system through the vocabulary used to define gambling and gamblers.
This identification is generally negative and lead to struggles with self-awareness and identity
issues. Parker (1997, 1999) suggests that language is a symbolic activity that occurs between
components or individuals. Thus, whatever is communicated by the interactions between
components serves to maintain the system and will have profound effects on the components
themselves. The detrimental terms used to describe problem gamblers reinforce the notion of the
gambler being unable to control his/her actions. We see this as representing a positive feedback
loop, with the language used to define the gambler as creating a maladaptive spiral. Gambling
and spirituality also have a relationship that cannot be ignored. We would like to present
gambling as a modern ritual and spirituality as a traditional one. Modern gambling practices
Culture & the Gambling Phenomenon 434
reveal a consistent and universal human tendency to ‘ritualize’, ‘seek’, and ‘control’.
Traditionally, spirituality served such purposes, but now gambling has provided an alternative.
Gambling in various cultures around the world is accepted, and may indeed form the basis of
systems of exchange and redistribution (Goodale, 1987). Understanding what gambling means to
different cultures is quite essential to our fourth-order cybernetics model of problem gambling.
Culture creates different contexts for problem gambling behavior. Culture and socioeconomic
status work together in order to complete the picture of problem gambling. All aspects of
structure must be considered in order to see the full picture. The personal structural component
has a profound effect on the system that can create the problem gambler. One’s demographics
place them in his/her own niche in the system, and affects interactions and outcomes.
The individual component of the model incorporates psychological and biological aspects. These
factors influence the individual and in turn the structural-individual interaction.
The
psychological component involves implicit learning, consciousness, superstitious beliefs,
cognitive dissonance, and the social rewards of gambling. Implicit learning is the process by
which individuals acquire complex knowledge about their environment, independent of
consciousness (Reber, 1993). Implicit learning is responsible for the development of erroneous,
superstitious beliefs (Toneatto, 1999). Humans have the ability of self-reflection (as seen in
feedback loops), this conscious effort can be marred by perceptual errors, distorted concepts,
biased evaluation, and inappropriate attitudes. The aforementioned cognitive distortions can lead
gamblers to believe that they have reliable methods of manipulating the outcomes of games
(King, 1990). These cognitive distortions could influence the feedback loop, especially by
providing faulty perceptual input. Gambling situations, especially casinos, can create a sense of
group solidarity (Ocean & Smith, 1993). Being a casino regular can help develop a salient
identity, increase social status and self-esteem (Ocean & Smith, 1993). Many pathological
gamblers also have associated symptoms of anxiety and/or depression (Coman, Burrows &
Evans, 1997). Another psychological influence can be found within the personality traits of
pathological gamblers. They are not necessarily sensation seekers (however, some may be), but
many try to avoid or reduce noxious physiological states or dysphoric mood through persistence
in gambling (Blaszczynski, Wilson & McConaghy, 1986). The aforementioned cognitive
distortions and distressed emotional states can be the result and cause of a positive feedback loop.
As the individual consistently begins to rely on one's superstitious beliefs and wishes to avoid
emotional discomfort, positive feedback continues, and problem gambling results. All of these
cognitive distortions are the result of interactions with the structural context in which the
individual finds him or herself.
Biology would include different physiological components and genetics. In terms of genetic
causes, Schork and Schork (1997) found that compulsive and addictive phenotypes, such as
problem gamblers, can be attributed to multiple alleles having a cumulative effect in which the
environment also plays an integral role. This finding fits well into our proposed model because it
directly reflects a structural (environment) and individual interaction. It has been found that low
levels of serotonin have been associated with severe forms of problem gambling (Carrigan, 1998).
In the nucleus accumbens, which is the part of the limbic system involved with mediating arousal
and reward, reduced sensitivity or malfunction of dopamine transporters has been observed (for
example, Jentsch & Taylor, 1999). Structural anomalies have also been found in the prefrontal
cortex, which mediates some types of impulsive behavior (Rugle & Melamed, 1993). These
chemical anomalies can be regarded as a positive feedback loop, because the normal levels are
not maintained by a homeostatic, negative feedback loop. Note, however, that the sample
populations for the biological component tend to be drawn from extreme cases of problem
gamblers. How biology affects the rest of the continuum remains unexplored.
Culture & the Gambling Phenomenon 435
Within each component of the problem gambling system is a negative feedback loop. Each
component has the capacity for self-monitoring and self-regulation through its negative feedback
loop. The system includes negative feedback loops because such loops are deviation-reducing.
As chaos theory states, there is underlying organization to every aspect of the natural world.
From this postulate of chaos theory, we propose that systems inherently “want” to be organized,
hence negative feedback loops will exist. However, systems and their components do encounter
many situations that require them to change. These instances would require activation of the
normally dormant positive feedback loops. Once change has occurred and the system perceives
the ability to function properly in its new state, the positive feedback loop stops and maintenance
is restored with the negative feedback loop.
It is only in problem gamblers that misregulation occurs. Some gamblers (i.e., rich ones) can
afford thousands of dollars in gambling losses (Suissa, 2001). This is an example of what we, the
authors of this article, coined differential income-based outcome coping. An individual’s income
has the ability to affect coping strategies and effectiveness. Other gamblers cannot afford to lose
such large amounts of income, yet continue to gamble uncontrollably, exhibiting problem
gambling behaviors. The feedback loop normally used to self-regulate and maintain homeostasis
is malfunctioning or the positive feedback loop normally required for short-term change
continues to operate. Another example would be of the gambler who simply cannot leave. Some
problem gamblers are unable to leave the tables, whereas other “normal” individuals can leave at
any time. This inability to remove the self from the problem gambling situation is explained in
fourth-order cybernetics as a maladaptive functioning of the negative feedback loop informing the
individual of their gambling experience, or possibly the positive feedback loop remains activated.
Conclusion
Cybernetic theory has moved from a mainly technological stance in first-order cybernetics, to a
more socially-concentrated view in second-order and then to a multi-structural paradigm in the
third version. By creating a paradigm shift, we were able to propose a fourth-order cybernetics.
Previous versions of cybernetics tended to gloss over the discussion of feedback, we thought it
important to explicitly explain the different feedback loops in the system and how positive
feedback results. This theory was developed and refined for application to problem gambling
behavior. Rather than showing one distinct, traceable path to problem gambling through structure
and individual, the model presents multiple causes and influences leading to such behavior. The
theory does show promise for explaining other maladaptive behaviors. What we present is a
working theory that is in the initial stages of development. We wish for our theory to present the
entire range of factors, which contribute to problem gambling. As such, fourth-order cybernetics
is a work in progress.
Culture & the Gambling Phenomenon 436
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Gender differentiated motivational style and its interaction with
acculturation process: their role in second language learning delay
and mental health maladjustment/addiction, especially problem
gambling, among Iranian refugee and immigrant youth in Toronto
(exploratory study): Phase 1
Masood Zangeneh & Nigel Turner
Centre for Addiction and Mental Health, Toronto, Ontario, Canada
Correspondence to:
Masood Zangeneh, Centre for Addiction and Mental Health-ARF site, 33 Russell St. T401A, Toronto, Ontario, Canada,
M5S2S1. Phone: (416) 535 8501; Fax: (416) 595 6899; email:
[email protected]
Abstract
Migration as a recent fact of life among Iranians, exposing them
to acculturative uncertainties. Acculturative stress can be
modulated by many factors, and it can manifest itself in different
ways including lowered mental health status, social and
economical marginalisation, and risk taking behaviors such as
substance abuse and problem gambling among Iranian immigrant
and refugee youth. Academic performance is a further difficulty
faced by these youth because of the difficulty of second language
learning. The goal of our model is to conceptualise these
connections within the framework of instrumental versus
integrative motivational style. Based on this model, we are
designing an education oriented prevention program to address
the issue of risks of second language learning delay and the
development of alcohol, drug and gambling addiction among the
new immigrant and refugee youth population. This project is
divided in 3 phases: designing, implementation and evaluation.
We are presenting the first phase of this project in this article.
Introduction
Migration has become a common trend and an expected fact of life among the majority of
underdeveloped and developing nations in general and Iranians in particular. According to
statistics for 1985-1994 from the United Nations High Commission for Refugees, Iran has
produced more than two million refugee status immigrants since the 1979 revolution (Forti &
Pittau, 1999). Many have made Canada their new home (Statistics Canada, 1996); consequently,
Iranian immigrants and refugees have been a growing ethnic group in Canada, especially in
Toronto. Statistics Canada (1996) reported that the number of Iranians residing in Toronto was
Culture & the Gambling Phenomenon 440
21,565, a number which has risen significantly since then. Statistics Canada (1996) has also
identified the Iranian population as the twelfth largest ethnic group in Toronto. This immigration
transition places these newcomers in a process that is termed acculturation process (Berry, 1990).
The process of acculturation involves cultural and psychological changes that result from the
contact between peoples belonging to different cultures and exhibiting different behaviours
(Berry, Poortinga, Segall & Dasen, 1992). Iranian immigrants and refugee, for instance, (like
other immigrants and refugees) experience acculturation when they enter into their new homes.
In order for the acculturation process to truly be experienced, there must be continuous, firsthand contact between the cultures and some change in psychological or cultural phenomena
(Berry, 1990). Acculturation takes place on a population level as well as on an individual level
(Berry, 1990). Factors affecting the acculturation process include, but are not limited to, the
nature of the host society (pluralistic or monistic) (Georgas, Berry, Shaw, Christakopoulou &
Mylonas, 1996), generational status and age (Georgas et al., 1996), number of contacts with the
host society, pleasantness of these contacts, the ability of the host society to meet the needs of
the immigrant society and the evaluation (positive or negative) of the contacts with the host
society (Berry, 1990). Georgas et al. (1996) suggest that youth are less traditional in their values
that they bring with them to their new country, and they would be more likely to shed them after
immigration
Acculturation is not always a successful process. The concept of acculturative stress refers to
one kind of stress in which the stressors have sources in the process of acculturation. There are
many factors that modulate the development of acculturative stress. Different modes of
acculturation exist which refer to the amount of new culture that the immigrant has absorbed and
the amount of old culture that the immigrant has shed. These modes are determined depending
on the situation whether immigrated individuals/group utilized an intrinsic (integrative) style of
motivation (an act done for individual reasons and for internal satisfaction) when began
absorbing the new culture or if they used an extrinsic (instrumental) style of motivation (an act
done for external benefits such as getting along in a foreign country or meeting an academic
requirement). Acculturative stress can also be modulated by the phase of acculturation (Berry et
al., 1992). If the individual remains in a state of crisis with the dominant society, stress is a
likely result. It has also been suggested that gender can affect the nature of acculturation.
The massive wave of migration from Iran to Canada occurred mainly after the Iranian revolution
in 1979, largely for reasons of personal, economic, or political security. Because of the social
and cultural turmoil brought on by the war, immigration, and adjustment to the Canadian society,
Iranian refugees and immigrants have experienced change in family, status, finances, language,
and other areas, resulting, overall, in high levels of stress (Pliskin, 1992; Hassen & Sardashti,
2000; Khavarpour & Rissel, 1997; Bagheri, 1992). This wave of Iranian immigrants and
refugees was, as a result, identified to be very prone to developing psychosocial stress (Jalali,
1996; Bagheri, 1992). These factors are assumed to have interfered with their integration into
Canadian society by alienating them from their surroundings. Refugee immigrants require
special consideration due to the circumstances of their migration. Voluntary involvement in
acculturation (i.e. voluntary migration) may be less difficult and less stressful on the group and
individual level (Berry, 1990), however, many are not necessarily voluntary migrants. The
reasons for their departure from their home countries caused great levels of stress, and this stress
continues throughout the process of adaptation. During this process, the psychological needs of
this group are for the most part ignored. This high stress situation can be devastating for the
immigrants and refugees.
Culture & the Gambling Phenomenon 441
Acculturative stress can manifest itself in different ways. Sam and Berry (1995) suggest that
acculturative stress may be related to many psychological changes including lowered mental
health status, feelings of marginality and alienation, heightened psychosomatic symptom levels
and identity confusion. Acculturative stress may underlie a reduction in the health status of the
individual physically, emotionally and psychologically (Berry et al., 1992). It is possible that this
lowered mental health status may manifest itself as substance abuse and/or problem gambling. It
is possible that these behaviours are also present problem behaviour as a result of acculturation
processes.
Many researchers have suggested a connection between immigration and increased risk of
developing mental health/addiction problems (Hovey & King, 1996; Kushner, 1984; Trovato,
1986; Minas, Lambert, Kostov & Boranga, 1996; Sundquist, 1993). Since problem gambling is a
mental health/addiction problem, issues identified in mental health/addiction are also relevant to
problem gambling. According to these researchers, some of the factors causing this correlation
are inadequate language skills, limited social and financial resources, a feeling of not belonging
in the host society, a sense of anxious disorientation in response to an unfamiliar environment,
and a conflict between traditional values, norms, and customs and those of the new country.
Consequently, the acculturation process can result in elevated levels of stress stemming from
maladjustment.
The acculturation stress that individuals and families go through when they resettle in a new
country may cause children's behavioral and school problems, financial hardship, substance
abuse, depression, and loss of status. For many, stress involves leaving family, friends,
community, and homeland for life in a new country, where they must learn a new language as
well as adjust to a new environment, and perhaps a new school with different teaching
approaches (Drachman et al, 1996; Diaz & Santiago, 1998; Liebkind & Jasinkaja-Lahti, 2000).
In addition, since the respective cultures of the countries of origin and destination are vastly
different, adjustment becomes even more difficult.
In all cases, immigration is a transitional experience. Immigrants and refugees enter a new
culture with customs, assumptions, expectations, institutions, laws, and language that differs
from those of their native culture. The roles they play in the new culture differ from their roles in
their native culture, as does how they are perceived by others. Immigrants and refugees,
however, may not be aware of these new roles and perceptions. For many, suddenly being
labeled and treated as a member of an ethnic minority group is yet another shocking transition.
Youth are the most vulnerable members of these migrating families when it comes to cultural
transition (Allan & Hill, 1995; Lucas, 1997; Hovey, 2000; Drachman, Kwon-Ahn & Paulino,
1996). Upon arrival to a new country, they may find it especially difficult to face the challenge
of learning a new language, finding replacements for their friends and relatives they have left
behind in their home country, and continuing to perform well academically under the
circumstances. While many adjust successfully, others have difficulty coping and meeting these
challenges (Lucas, 1997; Flaherty, 1999).
Berry et al. (1992) also suggest that the younger are usually more exposed to acculturating
influences. The younger immigrant population is therefore of research interest as it seems to
represent a special group of individuals. Sam and Berry (1995) suggest that immigrant and
refugee children and youth in particular require special research attention.
Getting through adolescence is difficult enough for anybody. Early adolescence is indeed
"unmatched in the juxtaposition of simultaneous changes -cognitive, biological, social, and
Culture & the Gambling Phenomenon 442
emotional - by any other period in the life span" (Takanishi, 1993, p 3). Throughout the
adolescent years, young people "tackle two major tasks...identity formation and development of
self-worth and self-efficacy (Nightingale & Wolverton, 1993, p14), both of which are shaped by
contextual as well as individual factors (Peterson & Epstein, 1991). For immigrant and refugee
youths, these tasks are particularly challenging because as adolescents, they are not only defining
themselves as individuals, but also learning what it means to be a member of a non-dominant
group in Canada. To negotiate the demands of this developmental phase successfully,
immigrants and refugees must strike a balance between the two systems - their culture and
Canadian culture. Learning how to balance the cultural tug between home and school inherent in
this identity formation process is painful (Spenser & Dornbusch, 1990). Many youth who are
unable to cope with the large amount of stress involved in this experience emotional difficulties
(Hovery, 2000; Pawliuk, Grizenko, Chan-Yip, Gantous, Mathew & Nguyen, 1996; Forti &
Pittau, 1999; Igoa, 1998; Segel, 1996), become socially and economically marginalized
(Fortuijn, Musterd & Ostendorf, 1998; Bennett, Rigby & Boshoff, 1997; Williams & Berry,
1991), succumb to alcohol, drug and gambling addictions, show poor academic performance or
even drop out of school prematurely, and in many cases, get involved in criminal behavior
(Hahn, 1987; Hicks & Connolly, 1995; Kazdin, 1995; Michaud, Ferron & Narring, 1996).
A number of studies have, for instance, shown that immigrants and refugees in general but youth
especially turn to alcohol and drugs as a way of dealing with the stress of moving to a different
culture. In fact, studies have shown that substance use and similar risky behavior among
immigrants and refugees may be greater than that of their country of origin, and in some cases,
their country of destination (Caetano & Medina-Mora, 1986; Kar, 1999).
Another problem facing immigrant and refugee youth is gambling. Despite a growing awareness
of the seriousness of problem gambling amongst youth, especially ethnic minority youth, little
research has been undertaken on it, especially in respect to the impact of gambling on ethnic
minority youth, for which virtually no literature exists (Shaffer et al, 1994; Toronto District
Health Council, 1998). Yet according to Shaffer et al (1994), more youth are gambling now than
ever before. Perhaps they have been encouraged by the increased presence of gambling activities
in society due to the development of casinos and state sponsored lotteries, the explicit
endorsement of gambling by governments and hospitals, or the absence of warnings from public
health officials who may feel political conflicts of interest. Studies have shown that the majority
of youth gamble (Lesieur & Klein, 1987; Ladouceur & Mireault, 1988; Ide-Smith & Lea, 1988;
Frank, 1990; Scarpitti, 1989). According to Winters et al (1993), it is common for adolescents to
gamble at least once prior to age 15. Adolescent gamblers generally prefer cards, bingo, betting
on games of personal skill or on sports teams, and lottery tickets with pull tabs and scratch tabs
(Turner, McDonald, Bartushak & Zangeneh, 2001; Winter et al, 1993). Despite organized
gambling activities being illegal for adolescents, gambling remains a popular recreation outlet
for youth (Winters et al 1993). In addition, because adult pathological gambling is viewed as a
progressive clinical condition, adolescent problem gamblers may be the most vulnerable group
to develop a problem gambling condition. Winters et al (1993) have identified several
demographic and psychosocial correlates of adolescent gambling. According to them, gambling
involvement and problem severity scores, which were higher among males, also tended to be
higher amongst teens with gambling parents, poor grades, and histories of delinquency and drug
abuse.
Unsatisfactory academic performance is a further difficulty faced by immigrant and refugee
ethnic minority youth because of the difficulty of second language learning (SLL). While
immigration has affected all aspects of Canadian life, nowhere is the changing demography of
Canada more keenly felt than in education. Immigrant and refugee students of secondary school
Culture & the Gambling Phenomenon 443
age especially face major difficulties in acquiring a second language and succeeding in school
because they have much less time than elementary age students to learn English/French and
master the academic content. (Chips, 1993). At the same time as they are dealing with the
difficult developmental transitions from childhood to adolescence to adulthood, they must
negotiate a series of critical transitions in order to progress through school. They must also
adjust to the transition from their native country to Canada, from middle to high school, from
bilingual and second language classes to content area classes, and from high school to postsecondary education. Further problems result from immigrant and refugee youth's relations with
their peers. Students learning English/French often find it difficult to be accepted in wellestablished groups of English/French-speaking students.
With the majority of recent immigrants and refugees coming from non-English/French-speaking
countries, schools are receiving increasing numbers of students who do not speak English/French
at home and who have little or no proficiency in either language. Because they will be
experiencing many difficulties, equitable access to education for new adolescent immigrants and
refugees (Pongudom, 1995) should be an important goal of SLL. Yet typically, little academic or
personal assistance is given to help students successfully adjust to these changes. It is
disconcerting that SLL funding has been falling short, despite the rapid increase in enrolment of
children from non-English/French speaking background, a great portion of whom require
instructional services to help develop academic skills in English/French (Willig, 1985).
Furthermore, in most schools, SLL has come to be regarded as marginal, a "dummy program"
(McKay & Wong, 1996). As a result, many non-native English/French speakers are coming out
of the secondary system with poor reading, writing and comprehension skills in English/French,
often resulting in immigrant and refugee students being regarded as linguistically inadequate
(McKay & Wong, 1996). While this is a false assumption, for poor performance in a second
language does not imply general linguistic deprivation, it is still commonly accepted. It,
therefore, affects teachers' general expectations of their students' chances of success.
Another element that plays a role in the process of adolescents' SLL is the social support. Parents
themselves are often forced to adjust to the changes of immigration transition including loss of
status by working in long-hours and low-paying jobs. They also go through the acculturation
stress and have hard time adjusting culturally with their new environment. For these and many
other related reasons, some parents are unable to offer the kind of support they used to give to
their children in their home country. Because of the lack of support in a stressful time,
adolescent immigrants and refugees may suffer psychological problems. Personal maladjustment
is a major contributing factor to SLL difficulty (Pawliuk et al 1996). It has been suggested that
children of parents who adopt an intergenerational mode of acculturation function within normal
limits, while those of separated or marginalized parents display problematic functioning (Safdar,
2001; Pawliuk et al 1996). Better functioning was also observed in children of immigrant and
refugee parents who speak the language of the host culture well, and have professional social
status and supportive friends. Conversely, difficulties have been found in children of parents
who do not speak the host language well and who lack a supportive social network (Pawliuk et al
1996). Also, Rotheram-Borus (1990) reported that adolescents who classified themselves as
either mainstream or bicultural reported that they had more behavioral problems than those did
who classified themselves as strongly ethnically identified. For this reason, the degree of
pluralism in the larger culture and its acceptance of ethnic groups affect the stress experienced
by the acculturating individual. Even the assimilated children may not be completely accepted
by members of the larger culture because they are of a "visible minority;" if so, this could
contribute to the low levels of social competence and self-esteem shown by the majority of these
children. On the other hand, children's low self-esteem may reflect a lack of acceptance of their
own ethnicity (Diaz & Santiago, 1998; Phinney, 1990). Therefore, children of immigrants and
Culture & the Gambling Phenomenon 444
refugees are faced with a nearly unsolvable dilemma: low self-esteem may follow if they reject
their ethnic culture and assimilate to the larger one, yet the majority culture may never accept
them because of their ethnicity.
Currently, a large body of research exists concerning the impact of attitudes and motivation on
second language acquisition. An important element of motivation is that it is sensitive to success
and failure. Motivation, self-efficacy, and anxiety are closely linked. Satisfactory self-efficacy,
which contributes to maintenance and even enhancement of motivation, provides little cause for
debilitating anxiety. On the other hand, reduced self-efficacy as a result of a disappointment with
one's performance can lead to reduced motivation.
For this reason, the relationship between attitudinal and motivational variables in relation to
proficiency in a second language is given a great deal of consideration in research on language
learning (Gardner, 1983; Clement, 1980; Abu-Rabia, 1997). The reasons for people undertake
language learning have been classified as either intrinsic (integrative) motivation or extrinsic
(instrumental) motivation (Abu-Rabia, 1996). Typically, while the goal of instrumental
motivation is focused on a more utilitarian value of linguistic achievement (for example,
securing a better job), the goal of integrative motivation is to learn more about the target
language group and identify with it. Those with a sympathetic attitude toward the target
language speakers and culture were found upon empirical examination by Gardner (1959) to be
more successful in acquiring a second language than those with negative attitudes toward them.
Despite such efforts to understand the function of motivation in language learning, the role of
gender-specific motivational style in second language learning is being largely ignored.
Gardner's study was recently replicated by Abu-Rabia (1996) to examine the second language
learning achievement of male and female Arab students in Canada. Abu-Rabia claimed that the
male Arab students were instrumentally oriented toward English and Western culture but did not
emotionally support and identify with Canadian society. In contrast, the female Canadian Arab
students felt emotional support for and identification with Canadian society. According to AbuRabia (1997), the integrative attitude of the female Arab students in Canada had a positive
impact on their second language learning. As a result, they were more likely than their male
counterparts, who had more negative attitudes and displayed dominantly instrumental
motivation, to adopt the English language and Canadian culture. Abu-Rabia (1996) argued that
this difference could be attributable to the low status of women in their countries of origin.
Furthermore, Abu-Rabia, argued that identification with the Canadian language and society
might be a sign of rebellion against conservative behavior.
Abu-Rabia's studies displayed major flaws and unsupported claims, and failed to adequately
explain how motivational style was different between male and female. Abu-Rabia's conclusion
regarding females' integrative motivation as a sign of rebellion is highly speculative and
unsupported. He also failed to clarify the specific nationality and religious background of Arab
participants in Canada. Not every Arab country practices the same customs. Arabs residing in
Canada come from a diverse background, ranging from open, liberal societies like Lebanon to
restrictive, conservative societies like Palestine and Saudi-Arabia. We believe that it is not the
status of females in the conservative countries per se that orients them toward integrative
approach when they immigrate to a more liberal society, but instead we think that it is a more
general property for female gender to orient towards this particular style of motivation. This
would also questions Berry's claim when he suggested that females tend to experience more
stress when they immigrate to a new country compared to their male counterparts (1990).
Considering that female tend to use integrative style of motivation, it makes it less likely for
females to be more exposed to acculturative stress.
Culture & the Gambling Phenomenon 445
It is possible to suggest a model that would conceptualize the connections between acculturation,
stress, mental health/addiction problems, and second language learning. Due to many
aforementioned factors, the process of acculturation is not necessarily a smooth transition from
the traditional, homeland culture to the new dominant society. Many new immigrants and
refugees, in particular Iranians, have feelings of marginalisation, probably mostly due to the
involuntariness of their migration and the large differences between the cultures. This position
of marginalisation has the ability to preclude the development of acculturative stress. The
existence of acculturative stress can lead to the development of a lowered mental health status.
One possible manifestation of this decline in mental health is problem gambling, as problem
gambling behaviour is a mental health/addiction problem. There is also, however, a possible
connection to the degree of success in second language learning. Educational experiences within
the dominant society are of importance to the acculturation process (Berry et al, 1992). Berry et
al. (1992) also suggest that prior knowledge of the dominant society’s language can lead to
better functioning under acculturative pressures. There is obviously a connection between
second language learning and the development of feelings of marginalisation and acculturative
stress. It is possible that delays in second language learning are simply the result of feelings of
marginalisation during the acculturation process. Another possibility is that inability to learn the
new language successfully can lead to stress, which in turn can lead to destructive behaviors
such as drug/alcohol abuse and problem gambling. These relationships need to be explored.
A common thread running through the reviewed literature suggests a close relationship and
interaction between gender, motivational style, post-immigration mental adjustment and
communication difficulty in the form of second language learning delay. It also calls for
preventive programs for high-risk ethnic minority youth students. However, no research and
school based prevention program currently exists to address the issue of risks of SLL delay and
the development of alcohol, drug and gambling addiction among the new immigrant and refugee
youth population in Ontario schools.
We have divided this project into 3 phases: Phase I, which is the designing phase, includes
project design, and the construction of the working prevention program. Phase II which is the
implementation phase includes running the experimental design, testing hypothesis and
conducting the prevention program. In phase III, which is the evaluation phase, we will evaluate
the effectiveness of the prevention program and its relevance to the ethnic youth population's
need. Currently, we have completed the first phase of the study and we are beginning the second
phase.
The current project is designed to explore and address the following questions:
1. Are motivational styles (instrumental versus integrative) gender differentiated?
2. Having controlled for the pre-covariant factors (gender, motivation, SLL, and
mental health adjustment), would the prevention program have any effect on the
post-covariant factors (gender, motivation, SLL, and mental health adjustment)?
For this purpose, we are aiming to design and evaluate a culturally-sensitive
motivational/educational prevention program to address drug/alcohol abuse,
problem gambling, and SLL delay among high-risk ethnic minority youth students.
Design
The predictions of this model are as follow: Gender will have a correlation with
motivation/motivational style in trial 1. Motivation/motivational style in trial 1will have a
unidirectional effect on motivation/motivational style in trial 3. Acculturation stress in trial 1
will have a unidirectional effect on mental health adjustment in trial 3. SLL performance in trial
1 will have a unidirectional effect on SLL performance in trial 3. Prevention will have a
Culture & the Gambling Phenomenon 446
unidirectional effect on mental health adjustment in trial 3. Prevention will have a unidirectional
effect on motivation/motivational style in trial 3. Prevention will have a unidirectional effect on
SLL in trial 3.
The design of this research is based on the path model (Aron & Aron, 1994) (see Appendix).
Experimental group
Dependent variable
ESL performance progression
Mental health maladjustment
Independent variable
Gender
Immigration status
Length of residency in Canada
Prevention
Mediating Factors
Motivational style
Current ESL Performance
Control group
Dependent variable
ESL performance progression
Mental health maladjustment
Independent variable
Gender
Immigration status
Length of residency in Canada
Mediating Factors
Motivational style
Current ESL Performance
Prevention Protocol
Session One
A) Purpose & rules of group behavior outlined
B) Information dissemination
• Recognizing pressure to use drug/alcohol use & gambling
• Health consequences of drug/alcohol use & gambling
• Confusing/inadequate values (alienation, conflict of values) towards Canadian and their
own ethnic culture
• Identify pro-drug/alcohol/gambling influences
• Mock gambling
• Role of luck & skill in various games
• Identify internal & external influences
• Risk associated with drug/alcohol use & gambling (discussion, poster-making & role
playing)
• Psycho-social risk factors (increasing awareness)
Culture & the Gambling Phenomenon 447
•
•
•
Ethnic identification & acceptance
Identifying strategies for attaining the goals (short & long term goals)
Issues of randomness, skill & luck
Session Two
•
•
•
•
•
•
•
•
•
Identifying existing coping skills (strength & deficit)
Psycho-social risk factors (increasing awareness)
Personal & social skills
Social & communication skill
Ethnic identification & acceptance
Identifying existing coping skill & deficits (coping diary)
Identify the problem
Issues of randomness, skill & luck
Teach identifying & analysing risky situations
Session Three
•
•
•
•
•
•
•
•
•
Behavioral & emotional self management
Managing anxiety, negative mood & anxiety
Low self-esteem
Motivation against use
Resist pro-drug/alcohol/gambling influences
Behavioral self management
Strengthening positive elements
Emotional self management (relaxation, cognitive restructuring & self instructional
techniques)
Those who won/lost in gambling, used drugs/alcohol are encouraged to tell others how
they felt
Session Four
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Building positive coping skills
Coping with pressure to use
Alternative coping skills
Internal coping skill e.g. coping with negative emotions
Developing interpersonal relationship
Resisting advertising appeals
Resisting social acceptability (everyone uses)
Resist pro-drug/alcohol/gambling influences
Skills to avoid
Resistance skills
Coping skills (taught, role played, practiced)
Ethnic identification & acceptance
Personal & social skills to cope with adolescence & immigration transition
Enhancing social support network
Strengthening positive elements
Culture & the Gambling Phenomenon 448
•
Interpersonal communication, assertiveness & peer resistance skills, social skills
Session Five
•
•
•
•
•
•
•
•
•
•
•
•
•
Problem solving strategies practice
Change attitude, beliefs & normative expectation
Ethnic identification & acceptance
Strengthening positive elements
Personal & social skills to cope with adolescence & immigration transition
Problem solving strategies
Identify the problem
Consider new interpretation
Formulate cognitive & behavioral coping
Select the most promising coping response
Rehearsal
Assess coping response
Skill consolidation, integration & application of coping skills
Culture & the Gambling Phenomenon 449
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Macedonian culture, gambling and ‘material happiness’
Jagoda Zdraveska-Koteska & Anne MacBean
Kildonan Child and Family Services, Lalor, Australia
Correspondence to:
Kildonan Child and Family Services, 10-14 Ruthven Crescent, Lalor, 3075. Phone: 03) 9465 8122; Fax: 03) 9464 1165;
email:
[email protected],
[email protected]
Abstract
Kildonan Child and Family Services is an Uniting Church
welfare agency that operates in the growth corridor of the
Northern Region in Melbourne. Kildonan has 19 distinct
programs operating from its City of Whittlesea office. The Social
Advocacy Group includes financial counselling, community
development, a no-interest loan scheme and community housing.
The financial counselling program includes programs for nonEnglish speaking communities; people with gambling and
financial issues and a family violence financial counselling
program. Languages offered by this group include Macedonian,
Vietnamese, Arabic and Maltese. The City of Whittlesea hosts
the largest community of Macedonian people in Australia The
City of Whittlesea Household Survey 1999, indicates that 15.6%
of the City of Whittlesea’s population were born in the Republic
of Macedonia and 22.6% of population are Macedonian speakers.
Kildonan's work with the Macedonian Community has been
intense. The Macedonian worker, herself a migrant, works, lives
and is a respected member of the local community, enhancing
and strengthening these links. The community has educated the
agency and workers about their culture, concerns and needs and
Kildonan has adapted its service delivery in response to this. A
mutual respect has evolved. Gambling is not a recent
phenomenon, but has ‘boomed’ in recent years affecting all
communities. Macedonians have also entered the race for
'material happiness'. This paper will discuss Kildonan's work with
the Macedonian Community, looking at the contradictions,
cultural conflicts that gambling encourages. Traditional culture,
political and economic factors, waves of migration, settlement in
Australia will be discussed and links drawn to possible casual
factors which have lead to problem gambling within this
community.
Culture & the Gambling Phenomenon 456
Introduction
Gambling is an old phenomenon. In Victoria the growth in the industry has been massive. In our
community, the City of Whittlesea (located in the northern growth corridor of greater Melbourne)
with a population of 115,000, has a total net EGM expenditure for this area in 2000-01 of $78.26
million. This equates to a net EGM expenditure per 1000 residents (18+) of $934,426 (Office of
Gaming Regulation).
The City of Whittlesea hosts the highest concentration of Macedonian's in Australia. The
Macedonian Community represents 15.6% of those born in the Republic of Macedonia and 22.6%
whose preferred language is Macedonian` (City of Whittlesea Household Survey, 1999).
Little research is available as to why gambling has become so popular within the Macedonian
Community, we can only 'speculate', largely anecdotal from our case work, and interviews
conducted with community leaders and workers, and our knowledge and understanding of the
community and the culture.
Kildonan is very fortunate to have as a member of the Social Advocacy Group, a Macedonian,
first generation migrant, who lives and works as a Financial Counsellor and Community
Development Worker within the community. It has been with her assistance that the agency has
developed a working rapport with the Macedonian Community. Through mutual learning a
healthy respect between the community and agency has developed.
It is surprising that significant numbers of the Macedonian Community have embraced gambling,
as gambling is actually in contradiction with traditional Macedonian values. Macedonians are
known as hard working and as having a very good savings ethic. Macedonian people always plan
to have something left over for tomorrow, for the future, not only for themselves but also for their
children.
Traditional values for a good and happy life requires, 'good health and warm bread'. This has
been the foundation and has been instilled in generations. For most Macedonians living in
Australia 'warm bread' (enough food on the table) have been available, but 'good health' is being
eroded with gambling having a detrimental effect on the social and emotional well being of the
community.
People who have accrued wealth (paid off house, bought property for an investment) as a result of
hard work are admired and held in high esteem within the community.
Problems arise when working for this status becomes tedious and never ending. Gambling
appears to offer a quick fix solution and a new attractive way to achieve this status. It is evident
that a values and cultural conflict has emerged.
So why has the Macedonian Community embraced gambling?
In this paper we will attempt to draw links to possible causal factors from a wider socio-economic
and historical context. These are not to be seen in isolation but closely interwoven. We are not
looking at the individual but the community, the cultural heritage behind the community.
In order to explore these issues we will use the following definition of gambling:
“… to play a game for money or property, to bet on an uncertain
outcome, to stake something on a contingency, to take a chance”
Culture & the Gambling Phenomenon 457
(Merriam-Webster's Dictionary)
Historical Factors
Perhaps part of the answer to our question lies in the past, when Macedonia was under foreign
occupation for centuries, owing to its strategic geographical position. (Central Balkan)
After Alexander of Macedonia (336-323BC), Macedonia fell under the Roman Empire and later
under the Byzantine Empire. ‘The mass settlement of the Slaves in the 6th century AD led to a
swift assimilation of the ancient Macedonian population by the newly-arrived tribes, and to huge
changes in the region’s ethnic composition’ (Makedonski Iselenicki Almanah, 1997, p.30).
At the end of the 14th century, Macedonia fell under the Turkish Ottoman Empire. (1392-1912)
The Turks ruled in Macedonia for over 500 years. The Turkish religion, language and culture
were very different to the Macedonian people. But the Macedonians survived as a separate nation
and cultural identity. Macedonians did not assimilate during that time.
The strength and drive to survive as one nation and culture over centuries in the face of adversity
gives testament to the depth of the cultural heritage of the Macedonian people.
At the beginning of the 20th Century Macedonia was geographically and ideologically torn apart
by the neighbourhood countries during the Balkan Wars (1912-1913). It was in this period where
brothers were pitted against brothers, gambling with their destiny and their life was a daily
occurrence.
Perhaps the experiences and insecurities of everyday life of the ancestral Macedonians have left
an imprint on the human psyche, and may have, over generations led the Macedonian Community
to develop a predisposition to take risks, in search of security in life. 'Material Happiness', the
acquisition of material possessions and the power that money brings is sought after within the
community. Gambling is playing with your chances. In the past to survive, at present in Australia,
setting aside traditional values to win money and improve the quality of life in the search for
'material happiness'. This quest for material happiness is driven to compensate for the lack of the
social and spiritual connectedness experienced by Macedonian’s in Australia.
Migration and Settlement
Migration occurs for a multitude of reasons however Macedonians have mainly migrated for
political and economic reasons. 'Over the past 100 years Macedonians emigration has mirrored
and coincided with the political unrest and economic hardship that has devastated and afflicted
much of the region of Macedonia. It took the form of either forced displacement or voluntary
migration’ (History, Culture and Service Needs of Macedonians, 2000). This has resulted in large
populations of Macedonians living in Canada, USA, Australia and Western Europe.
Waves of Migration
There are 5 major migration waves to Australia. The first 3 are mainly Macedonians from Greece
(Aegean Macedonia) and the last 2 from today’s Republic of Macedonia. The following
categorization is adapted from the Macedonians in Victoria - Community Profile.
1: Early 20th century. (Following the Ilinden Uprising 1903, the Balkan Wars 1912-1913 and
WWI (1914-1918). These migrants were predominantly men, itinerant workers- Pechalbari-,
largely illiterate and unskilled.
Culture & the Gambling Phenomenon 458
2: Around 1930's. When wives and children have joined the pechalbari., and settled in a new
country. The first Macedonian settlers in Australia.
3: Post WW2: The Second World War (1939-1945) and the Greek Civil War (1946-1949) have
influenced the third migration wave.
4: Chain Migration from Socialist Republic of Macedonia (Yugoslavia)-1960-early 70's.
Macedonia was the poorest republic in the Yugoslav federation. Economic reasons.
5: The fifth Wave:1980’s -1990's. Just before and following the break up of Yugoslavia. These
migrants are mainly skilled, educated, independent or family sponsored. Political and economic
reasons.
Migrants have undertaken huge risks in leaving their homeland. From a small country, even
smaller villages, where everyone knew each other, daily life progressed at a slower pace and there
was time to socialize, leaving this to go for the big unknown country.
Experiences of migration, separation, divided families have all left scars on the soul. Here in
Australia people have found work, saved and gained 'material happiness' however, the old
homeland social life and culture still yearns.
Happiness and contentment in the life of a Macedonian is the balance between "good health and
warm bread’ and 'social and spiritual well-being'.
The social and spiritual component of life in Australia is often not available to Macedonian
Community. This coupled with the need to belong makes gaming venues seem attractive as they
seemingly offer a substitute. Settlement issues such as employment, education, language,
housing, entertainment, isolation, boredom, frustration, different value system, different family
structures, lack of support of the extended family, lack of role models, empty nest syndrome have
all impacted on the disposition of the Macedonian Community to accept and tolerate the
gambling phenomenon. ‘Participation in gambling activities is a manifestation of social
disconnectedness, life stress and trauma' (Healthy Wealthy and Wise Women).
Conclusion
The Macedonian Community is a very close knit, intensely proud and private community,
jealously guarding their cultural heritage, language and religion. Problems such as gambling are
not openly discussed.
In the past Kildonan has looked to community education and networking with the established
clubs and groups to develop strategies to address issues. With the assistance of Macedonian
Community leaders and workers we have identified linkages with the past and the issues faced by
the migrant in their adopted locale. This agency has actively supported fund-raising initiatives
and the establishment of new recreational and social groups.
Gambling, problem gambling is particularly destructive to this community. In identifying issues
our agency has looked to further develop its partnership within the community. This will be the
foundation for future work and partnerships with this intensely private community, which is only
just beginning to accept the assistance of agencies outside their own cultural network.
Culture & the Gambling Phenomenon 459
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History Of Macedonian Settlement In Australia. (2000). (Handout 4). History, Culture
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Culture & the Gambling Phenomenon 460
Appendices
Appendix 1. Community Perspectives
In order to develop this paper we sought impute from the Macedonian Community leaders and
community workers. Interviews were conducted with first and second-generation migrants.
Profiles of those interviewed:
• President of the Macedonian Orthodox Community of Melbourne and Victoria
• News editor of a Macedonian newspaper
• President of a Macedonian Senior Citizen Club with over 500 members
• President and the past president of the Macedonian Welfare Workers Network
• Macedonain Community workers,
• Problem gambling counsellors
• Settlement workers
• Community worker at the Victorian Transcultural Psychiatry Unit
• Health promotions Officer, Community Health Centre
The following includes questions relevant to this paper and a brief summary of responses:
1.
•
•
•
•
•
•
•
•
Explain what you think gambling is?
A game of chance to gain money
Entertainment
Catastrophe for families
Engaging in an activity such as pokies and lotteries in an uncontrolled way
Playing with your life and money in truth playing with families and children
Looks like a prospect for the future but it a trap
A huge pleasure if controlled
A way to avoid reality
2.What is problem gambling?
•
•
•
•
•
Gamble beyond your resources to the detriment of your relationship with people
No distinction between gambling and problem gambling
When no longer fun
When you say good morning and off to the pokies
No control, wish to win easy money, borrowing money, chasing losses
3.In your opinion do you think the Macedonian Community has accepted gambling?
Unanimous agreement from respondents.
•
•
•
•
Only some forms - tattslotto, pokies, bingo. Tattslotto is very easy to play, cheaper and fixed
cost. Horses are not popular as a good grasp of the language is required
As entertainment, there is nothing else to do, especially for the elderly; clubs don't have a
range of activities. Free food also appeals to the Macedonian sense of community.
Venues offer attractive incentive such as – having a $1meal or free meal
A way for the Senior Citizen Clubs to raise money for their activities (casino sponsored trips)
Culture & the Gambling Phenomenon 461
•
•
•
•
•
•
The society (capitalism) has done this to take people (migrants) money from their pockets,
‘they couldn't have done a better job’
Accepted and encouraged by government -'Government blessing'
Traditionally Macedonians have negative attitudes towards people who gamble
Macedonians are living in a profit driven society where gambling is widely accepted,
glamorous and very attractive
It is a way to escape under lying problems
If language is a barrier then acceptance and a sense of belonging can be achieved in the
venues
4. Macedonian's are hard working, family orientated and have a culture of saving. In your opinion
has gambling influenced the Macedonian Traditional Culture and value structure?
A general consensus, that gambling does not fit comfortably within traditional Macedonian
Culture.
•
•
•
To a degree gambling is compatible, if the objective of gambling is to win and the culture is
about saving money
Migrants have big expectations, if they do not reach them they look for other options
Does not fit in our culture. Traditionally we did not know about gambling. We have suffered
a lot through history to survive, we did not have time to play games for fun
Gambling has effected the whole world not just Macedonian’s
Traditionally there is a difference in the roles for men and women, gambling does not
distinguish - ' in Australia 90% of females are men'
Traditional values slowly diminishing, less togetherness more individuality
Younger generation assimilating and accepting new ways quicker thinking they are better
5.
In your opinion who is gambling more? 1st or 2nd Generation Migrants?
•
•
•
•
The majority of responses indicated that in their opinion the 1st generation is gambling more.
•
•
•
•
•
Every generation gambles for different reasons
1st generation - they have worked hard to establish themselves, many have come from poor
regions, little fun in their youth and now have money and want to make up for lost time
2nd generation - better economic status, good English, better paid jobs, more money more
discretionary spending
2nd generation - has the financial support from the family and can afford to throw money
away
2nd generation more problems with drugs and alcohol