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In the context of a relatively traditional second year module in for mechanical engineering students, Strength of Materials, changes were made to module delivery to facilitate more active learning. The motivation was a perceived need to improve the level of understanding achieved by the students. Justification for the changes was an assessment of student learning style preferences, which indicate a strong preference for active learning. Results show that changes in how lecture and tutorial activities were managed increased the level of student engagement during classroom sessions. In addition, ‘small step’ approaches to problem solving proved popular among students. The study also indicates that both students and lecturers need time to become practiced in the new approach, and that benefits of changes to traditional ‘talk and chalk’ lecturing may take time to become apparent.
I.S. Carvalho and B. Williams (2006). A Systematic Approach to Course Design at Subject Level on a Mechanical Engineering Course so as to Encourage Active Learning. WSEAS Transactions on Advances in Engineering Education, Issue 6, Vol. 3, June 2006, ISSN 1790-1979, pp.482-487. , 2006
This paper describes the use of cooperative online assignments in tandem with traditional lecture methods in the subject of Energy and the Environment taken by final year Mechanical Engineering students. A systematic approach to course design is presented whereby successive versions of the course were altered incrementally so as to better promote active student learning. Key-words: cooperative, active learning, online learning, energy, environment
2014
and Astronautics at MIT expanded its repertoire of active learning strategies and assessment tools with the introduction of muddiest-point-in-the-lecture cards, electronic response systems, concept tests, peer coaching, course web pages, and web-based course evaluations. This paper focuses on the change process of integrating these active learning strate-gies into a traditional lecture-based multidisciplinary course, called Unified Engineering. The description of the evolution of active learning in Unified Engineering is intended to un-derscore the motivation and incentives required for bringing about the change, and the support needed for sustaining and disseminating active learning approaches among the instruc-tors. Index Terms — Active learning, change process, concept tests, muddiest point in the lecture.
Journal of Education and Practice, 2012
In the context of globalization and explosion of knowledge, engineering practices have to make a shift from mere problem solving towards more innovative solutions embedded in an array of social, economic, cultural and ethical issues. Innovation is a key differentiator in an increasingly global economy. The role of our engineering schools in providing human capital, necessary to meet future national needs, new orientation. Today's learners perceive learning as a "plug and play" experience. They want to plunge in and learn through participation and experimentation. Traditional approaches emphasize the presentation of information and consider learning as mere absorption of information. In contrast an effective student centered learning requires different perspectives from students and the teachers. The lecture dominated system encourages a passive learning environment, a highly compartmentalized curriculum and instills neither motivation nor skills for lifelong learning. It leaves no time for critical thinking, creative thinking and association with reality. Students today are active learners. The need of the hour is knowledge construction that can be achieved through active learning strategies like discussions, role play, group work, problem based learning, and project based learning. Students' engagement is seen as a successful indicator of classroom instruction. It depends on the level of academic challenge, active and collaborative learning, student-faculty interaction, enriching educational experiences and a supportive learning environment. This paper reports the various faculty training programmes organized in a university environment on the use of alternative learning approaches like discussions, role play and group work and its impact on students' engagement.
2019
Established teaching and learning methods are increasingly coming under scrutiny. This research documents the application of progressive methods of teaching and learning whilst introducing a range of disparate Action Learning (AL) delivery methods. Action Research (AR) methodology forms the basis for this work. As a means for learning, Games Base Learning (GBL) has historically been used in a range of subject areas but with limited application in Engineering and Technology. Although GBL provides a good means of motivating the learner whilst also promoting learning as fun, its effect in meeting quantifiable educational objectives remains much under-researched and therefore unknown. This research attempts to introduce GBL as part of Mechanical Engineering Education and evaluate the outcomes in both qualitative (by gauging the student learning experience) and quantitatively (by measuring changes in assessed work results as well as application). Game Based learning (GBL) activity is introduced as part of a holistic approach in supporting knowledge acquisition within a Mechanical Design undergraduate programme. This research reports on the level of student engagement and the extent to which learning outcomes were met through the introduction of such activities as part of the case studies. Novel approaches in delivery of engineering education are presented. Frameworks and methodology are produced that can be adopted in other Higher Education Institutions for improved delivery, attainment and engagement and student achievement. Novelty in the work is also presented through the empirical data as evidence of the pedagogical benefits of educational games. This research reports on the design, development, implementation and evaluation through analysis, blended learning based on Action Research (AR) methodology. This research bridges the gap between current and 'traditional' practice in teaching and learning in Mechanical Engineering Education through structured interventions in order to quantify enhanced learning experiences. Although it applies interventions to teaching and learning in the subject area of Mechanical Engineering subjects, specifically, but not exclusively, within design and manufacture. It focuses on Active Learning techniques such as Activity Based learning (ABL) and Games Based Learning (GBL) with the intention of reinforcing and applying prior underlying v Acknowledgements The author wishes to thank Lindsey Botha, data analyst, School of Computing and Engineering, University of Huddersfield for her support in the supply and analysis of student data for case example 2. Further support, for which I am grateful for, came from data analyst Ben Hull, with whose help the researcher was able to form a profile of our undergraduate learners. Thanks also go to Proto labs (www.protomold.eu/parts) for their supply of the resin cube puzzles used as part of the GBL activity. Gratitude is also expressed to my colleagues Dr Krzysztof Kubiak (who has since departed from the department) and Dr Qiang Xu, School of Computing and Engineering, University of Huddersfield for their assistance in the implementation of the studio based ABL activity with various undergraduate groups and assisting in compiling the survey and assessment results, which formed the third case study. I thank all colleagues who have shown interest in my work and encouraged me along the long road to completion. Such gratitude is especially owed to former Head of
2002
Three years ago, the Department of Aeronautics and Astronautics at MIT expanded its repertoire of active learning strategies and assessment tools with the introduction of muddiest-point-in-the-lecture cards, electronic response systems, concept tests, peer coaching, course web pages, and web-based course evaluations. This paper focuses on the change process of integrating these active learning strategies into a traditional lecture-based multidisciplinary course, called Unified Engineering. The description of the evolution of active learning in Unified Engineering is intended to underscore the motivation and incentives required for bringing about the change, and the support needed for sustaining and disseminating active learning approaches among the instructors.
2020
This article presents an account of the authors' experience on the preparation, implementation, and follow-up of active learning workshops for motivating the learning in robotics. The active learning strategies used range from "flipped classroom" and "guided practice" to "hands-on" and collaborative learning. The target audience of the workshops are undergraduate students that are going to replicate these workshops, under professor's supervision, to high school students, intending to introduce projects in robotics as tools for studies in math and physics. The workshops format is similar to the final desired structure: three days with two of these days committed to learning concepts and skills that will be employed on the third day dedicated to building a robotic car toy. The theme of the first day is "3D Modelling and Printing", with an introduction to modelling using CAD software to prototype a piece. On the second day, the theme appr...
European Journal of Engineering Education, 2016
The informal network 'Active Learning in Engineering Education' (ALE) has been promoting Active Learning since 2001. ALE creates opportunity for practitioners and researchers of engineering education to collaboratively learn how to foster learning of engineering students. The activities in ALE are centred on the vision that learners construct their knowledge based on meaningful activities and knowledge. In 2014, the steering committee of the ALE network reinforced the need to discuss the meaning of Active Learning and that was the base for this proposal for a special issue. More than 40 submissions were reviewed by the European Journal of Engineering Education community and this theme issue ended up with eight contributions, which are different both in their research and Active Learning approaches. These different Active Learning approaches are aligned with the different approaches that can be increasingly found in indexed journals.
The current developments in technology and ideas have given entirely new dimensions to the field of research and education. New delivery methods are proposed which is an added feature to the engineering education. Particularly, more importance is given to new teaching practices such as Information and Communication Technologies (ICT). It is vital to adopt the new ICT methods which lead to emergence of novel structure and mode of education. The flipped classroom, think pair share and peer instruction are the latest pedagogical methods which gives students to learn the course. This involves students to watch video lectures outside the classroom and solve the problems at home. Students are engaged in group discussions in the classroom. These are the active learning methods where in student is involved diversely to learn the course. This paper gives a comprehensive study of past and present researches which is going on with flipped class room, thinks pair share activity and peer instruction.
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