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2008
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6 pages
1 file
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business interactions in Second Life. The ethics of research conducted with avatars in 3D online environments is also discussed.
Convergence: The International Journal of Research Into New Media Technologies, 2012
This article analyzes under which conditions ethical relevant avatar harm occurs in virtual worlds. The authors argue that this is most likely to occur when there are some norms of acceptable behavior in a virtual world and when players see avatars as constitutive to their identity. Other than online environments characterized by a 'caveat emptor' approach, Second Life is governed by certain norms of acceptable behavior. While Second Life inhabitants do not see a need for an additional code of ethics for their community, they do have notions of wrong and right behavior. However what exactly constitutes norm violating behavior and ethically relevant avatar harm is often times contested, as the example of online reactions to an avatar upskirt gallery in Second Life illustrate. Players who see their avatars as extensions of themselves are more at risk of ethical harm when a norm violation occurs than players for whom their avatar constitutes an entity distinct from the self.
What do interactions in virtual spaces suggest about everyday life in the digital age? How do interactions in virtual spaces shape everyday life in the digital age? Guided by hypermodern theory, I conduct participant observation in the social virtual world Second Life to provide tentative answers to those questions. I suggest that Second Life is both a social psychological playground where participants enjoy individualistic fantasies and a virtual community where they collaborate on collective projects. When people define the virtual as real, it is real in its consequences. Accordingly, social virtual spaces such as Second Life offer sociologists unique opportunities for research, education, intervention, and hence, the development of a virtual imagination.
What do interactions in virtual spaces suggest about everyday life in the digital age? How do interactions in virtual spaces shape everyday life in the digital age? Guided by hypermodern theory, I conduct participant observation in the social virtual world Second Life to provide tentative answers to those questions. I suggest that Second Life is both a social psychological playground where participants enjoy individualistic fantasies and a virtual community where they collaborate on collective projects. When people define the virtual as real, it is real in its consequences. Accordingly, social virtual spaces such as Second Life offer sociologists unique opportunities for research, education, intervention, and hence, the development of a virtual imagination.
2016
How is that we come to know another person within the confines of a gamic interaction – to acknowledge a responsibility towards them as just that: another person? In having become accustomed to forming and carrying out relationships by means of verbal computer-mediated communication (Walther 1992: 72), a certain measured form of intimacy has arguably come to inform many of our day-to-day interactions, as we purposefully and selectively reduce our communicative faculties for the reach, speed and convenience of new media. But even as we continue to ponder how the paradigmatic efficiency of the media we use to interact shapes the ways in which we relate to one another, little has been made about the philosophical perspectives of online multiplayer games’ oftentimes entirely unique remediations of human communication: How games, as a medium for accommodating that first desire to, in existential phenomenologist Emmanuel Levinas’ words, give and receive “beyond the capacity of the I” (Lev...
This article considers two related and fundamental issues about morality in a virtual world. The first is whether the anonymity that is a feature of virtual worlds can shed light upon whether people are moral when they can act with impunity. The second issue is whether there are any moral obligations in a virtual world and if so what they might be. Our reasons for being good are fundamental to understanding what it is that makes us moral or indeed whether any of us truly are moral. Plato grapples with this problem in book two of The Republic where Socrates is challenged by his brothers Adeimantus and Glaucon. They argue that people are moral only because of the costs to them of being immoral; the external constraints of morality. Glaucon asks us to imagine a magical ring that enables its wearers to become invisible and capable of acting anonymously. The ring is in some respects analogous to the possibilities created by online virtual worlds such as Second Life, so the dialogue is our entry point into considering morality within these worlds. These worlds are three dimensional user created environments where people control avatars and live virtual lives. As well as being an important social phenomenon, virtual worlds and what people chose to do in them can shed light on what people will do when they can act without fear of normal sanction. This paper begins by explaining the traditional challenge to morality posed by Plato, relating this to conduct in virtual worlds. Then the paper will consider the following skeptical objection. A precondition of all moral requirements is the ability to act. There are no moral requirements in virtual worlds because they are virtual and it is impossible to act in a virtual world. Because avatars do not have real bodies and the persons controlling avatars are not truly embodied, it is impossible for people to truly act in a virtual world. We will show that it is possible to perform some actions and suggest a number of moral requirements that might plausibly be thought to result. Because avatars cannot feel physical pain or pleasure these moral requirements are interestingly different from those of real life. Hume’s arguments for why we should be moral apply to virtual worlds and we conclude by considering how this explains why morality exists in these environments.
Information Society (i-Society), …, 2010
The study focuses on the relationship users of virtual worlds, such as Second Life, may or may not develop towards the avatar they use. A questionnaire was developed to collect both qualitative and quantitative data from students engaged in a university assignment that required them to use an avatar in Second Life. The findings are contextualized and discussed: The distinction between the avatar and the self seems to be blurring.
The research addressed in the previous essay on the types of Avatar has made us understand how the Avatar is the result from the projection of ourselves in containers or "medium. " We have concluded that the society in which we live in is composed of multi-levels (virtual, social, interactive etc.) thanks to digitalization. We inhabit these levels through the process of avatarization, which always entails a privileged relationship between man and the environment through a medium. In other words the Avatar represents the personalized and customized actions of an individual in the virtual world. Thus the Avatar acquires the characteristics of the medium and this leads to significant differentiation.
2020
Background Palearctic bats host a diversity of lyssaviruses, though not the classical rabies virus (RABV). As surveillance for bat rabies over the Palearctic area covering Central and Eastern Europe and Siberian regions of Russia has been irregular, we lack data on geographic and seasonal patterns of the infection. Results To address this, we undertook serological testing, using non-lethally sampled blood, on 1027 bats of 25 species in Bulgaria, the Czech Republic, Poland, Russia and Slovenia between 2014 and 2018. The indirect enzyme-linked immunosorbent assay (ELISA) detected rabies virus anti-glycoprotein antibodies in 33 bats, giving an overall seroprevalence of 3.2%. Bat species exceeding the seroconversion threshold included Myotis blythii , Myotis gracilis, Myotis petax, Myotis myotis, Murina hilgendorfi, Rhinolophus ferrumequinum and Vespertilio murinus. While Myotis species (84.8%) and adult females (48.5%) dominated in seropositive bats, juveniles of both sexes showed no d...
Nuclear Physics A, 1973
Numerical calculations of magnetic dipole moments, magnetic octupole moments, MI, M2, M3 and M4 transition probabilities in odd-mass nuclei around 2°sPb are presented. The calculations are performed in the framework of the theory of finite Fermi systems with an effective magnetic operator. The dependence of the moments and transition probabilities on the effective operator and on the dimension of the configuration space is investigated. All theoretical results are in good agreement with the experimental values.
Distance and proximity: social sciences and their approach to ‘other cultures’, Farewell lecture given at the University of Beira Interior, Covilhã, 31-10-2019, 2019
Texto da ‘última aula’ na Universidade da Beira Interior, em que se aborda o tema de encontro e desencontro entre culturas, numa perspetiva histórica e com um olhar antropológico. Tópicos discutidos incluem as várias formas de observar e avaliar «outros», com destaque para a abordagem das ciências sociais; práticas de trabalho de campo na antropologia; e as diversas atitudes e ações do chamado mundo ocidental frente a outras culturas, em particular as asiáticas. Recorre-se a exemplos das artes visuais, da literatura, e do percurso biográfico da autora.
lowongan pkl jurusan pemasaran, 2008
Perspectives in health information management / AHIMA, American Health Information Management Association, 2012
Physical Review Letters, 2011
Long Range Planning, 2001
Australian Research …, 2001
Software and Systems Modeling, 2020
Pennington, C. G., Curtner-Smith, M. D., & Wind, S. A. (2019). Impact of a Physical Education Teacher’s Perceived Age on High School Pupil’s Perceptions of Effectiveness and Learning. The European Physical Education Review., 2019
The Night Before Christmas by Browning Tom Moore Clement C. Hardcover
Frontiers in Psychology, 2020
Nouvelles pratiques sociales, 1989
Optics Letters, 2013
Brazilian Journal of Development, 2019
British Journal of Surgery