Indeterminacy and Live Television
JOACHIM VOSGERAU
KLAUS WERTENBROCH
ZIV CARMON*
Why would consumers prefer live television, even when tape-delayed broadcasts
provide the same sensory experience? We propose that indeterminacy is a key
reason. Indeterminate consumption experiences (such as watching sports competitions live on television) unfold in ways that are not decided ex ante. This makes
them more exciting than equivalent determinate experiences (such as watching
recorded broadcasts). We offer empirical evidence for this proposition: independently of other differences between live and taped broadcasts, the indeterminacy
of events made watching them live more exciting and correspondingly preferable.
We conclude by discussing implications of the indeterminacy concept for consumer
research.
W
what the students wanted is that viewers of live TV know
at any time during the broadcast of the game that what will
happen is not decided ex ante. Watching the game live is
thus an indeterminate experience. In contrast, even when
they do not know what has happened, viewers of a taped
broadcast of the same game know that this has been decided
ex ante (by how the game was actually played). Watching
the game taped is thus a determinate experience.
This article focuses on perceived indeterminacy because
it affects excitement from, and preferences for, consumption
experiences. To illustrate this, we show effects of perceived
indeterminacy in one domain, watching TV, as in the opening anecdote. Specifically, we present evidence that preferences for live over taped broadcasts can be accounted for
by perceived indeterminacy independently of other differences between these two types of experiences. This is because perceived indeterminacy is associated with greater
excitement, which enhances the appeal of experiences such
as watching a live soccer match. Below, we introduce the
concept of indeterminacy and explain how indeterminacy
affects consumption experiences. We then present two focal
studies that test our predictions and briefly describe additional studies that reinforce our conclusions.
hen the exam schedule for our MBA program was
announced a few years ago, furious students stormed
into the MBA dean’s office, demanding that an exam be
rescheduled. This exam had unintentionally been scheduled
such that it was to perfectly overlap with a semifinal game
of the soccer world cup. The dean felt that rescheduling the
exam would set a dangerous precedent. He announced a
seemingly perfect solution: the exam would proceed as
scheduled, and the game would be recorded and then shown
in the exam auditorium as soon as the exam, and coincidentally also the game, ended. Anticipating possible objections to his plan, the dean explained that examinees would
not be able to obtain any information about how the game
had evolved before or while watching the recorded game
(the exam auditorium plus adjacent lavatory and vending
machine areas would be closed off, cell phones would not
be allowed, etc.). Hence, he explained, except for the time
delay, students would have the same sensory experience and
uncertainty as if the exam were rescheduled. However, far
from settling the issue, student protests even intensified.
A key difference between what the dean suggested and
*Joachim Vosgerau (
[email protected]) is assistant professor
of marketing at the Tepper School of Business, Carnegie Mellon University, 5000 Forbes Avenue, Pittsburgh, PA 15213. Klaus Wertenbroch (klaus
[email protected]) and Ziv Carmon (
[email protected]) are
associate professors of marketing at INSEAD, Asia Campus, 1 Ayer Rajah
Avenue, Singapore 138676, Singapore. The article is part of the first author’s
PhD dissertation. Financial support was provided by INSEAD. The authors
thank Alexandra Borschel for her help with the data collection. They are
grateful for comments from Dan Ariely, Craig Fox, Joshua Klayman, Prashant
Malaviya, Odisseas Trikaliotis, Gottfried Vosgerau, the three reviewers, the
associate editor, the editor, and seminar participants at INSEAD, London
Business School, Massachusetts Institute of Technology, the University of
Basel, as well as Carnegie Mellon, Erasmus, Harvard, and Northwestern
Universities. The authors contributed equally to this article.
THEORETICAL BACKGROUND
Consumption experiences are indeterminate if how they
unfold is not decided ex ante. For example, live basketball
games or talk shows are indeterminate—how they evolve
is decided as they happen. On the other hand, reading novels
and watching movies or recorded shows are determinate
experiences because how they unfold has already been decided. Our notion of determinacy draws on the concept of
causal determinism in philosophy. Determinism posits that
a specific set of antecedents necessitates one and only one
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All rights reserved. 0093-5301/2006/3204-0001$10.00
488
set of consequences, so that what will happen next is already
decided in advance, even though no one may have the requisite skills to analyze the contingency (Earman 1986; Laplace 1814). Similarly, determinacy does not imply that consumers have any information about how the event unfolds,
only about whether or not how it unfolds is decided ex ante,
as in the opening anecdote. Thus, indeterminacy differs from
uncertainty.
An experience can be indeterminate if and only if both
the underlying event and the manner in which it is experienced are indeterminate. For example, an indeterminate
event (such as a soccer match) loses its indeterminacy if
consumers watch it after it has been played—if the broadcast
is not live. A determinate event (such as a scripted talk
show) provides a determinate viewing experience even if it
is shown live—a consumption format that can preserve but
not create indeterminacy. We further distinguish two aspects
of indeterminacy, the extent to which the process by which
the event unfolds is indeterminate and the extent to which
the outcome of the event is indeterminate. We introduce this
distinction because consumers watch some types of events
mostly for their process (such as a talk show), others mostly
for their outcome (such as a lottery), and yet others for both
the process and the outcome (such as soccer matches). We
return to this distinction in our studies.
We propose that experiences that are perceived to be indeterminate (e.g., watching an interesting sports match live)
are associated with greater excitement than equivalent determinate experiences (e.g., watching a taped broadcast of
the same match). This proposition is in line with research
suggesting that the ability to respond to threats and opportunities in the environment requires action readiness that
entails excitement (Frijda, Kuipers, and ter Schure 1989).
Like other generally adaptive cues (e.g., affect as information; Schwarz 2001, 2004), perceived indeterminacy of
an experience can cue such action readiness and excitement
because the way the event unfolds has not been decided ex
ante. In contrast, a determinate event does not merit action
readiness, nor the excitement that accompanies it, because
how such an experience unfolds has already been decided
ex ante. So the flip side of indeterminacy is that determinate
situations are associated with lesser excitement, akin to
learned helplessness, where people exhibit low levels of
excitement when they perceive stimulus-response contingencies they cannot control (Peterson and Seligman 1984).
Another implication is that watching an outcome occurring
live adds no excitement independently of the excitement
from the process that generates this outcome. That is because
there is no point in being action ready for an outcome that
is independent of a process—affecting an outcome requires
a process. Our predictions below thus refer to process rather
than outcome indeterminacy.
Our empirical predictions in this article build on the notion that indeterminate experiences are associated with
greater excitement. Specifically, we hypothesize that perceived (process) indeterminacy can account for a preference
for live over recorded broadcasts. This is because the greater
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excitement associated with indeterminate experiences enhances their appeal. Consistent with this, Brun and Teigen
(1990) found that people preferred guessing the outcome of
events such as a toss of a die before rather than after the
events occurred (see also Rothbart and Snyder 1970) and
also found the former more stimulating.
Our broader goal in this article is to introduce the concept
of indeterminacy and illustrate its value for consumer research. We focus our investigation of indeterminacy on
watching television, a common domain of consumption experiences, to control for diverse domain-specific factors that
affect preferences for such experiences. Specifically, we present evidence that preferences for live over taped broadcasts
can be accounted for by perceived indeterminacy independently of other differences between these two types of experiences. Aside from perceived indeterminacy, live and recorded broadcasts differ on other dimensions. To test our
hypothesis, we must thus control for several alternative explanations derived from the literature that hinge on these
differences and that can account for why consumers might
prefer live TV. First, people often watch live broadcasts
together with others. Such sharing of experiences may enhance their appeal (Raghunathan and Corfman 2004) because it may address a need to belong to an in-group (those
who witnessed an event) or serve a social verification function (Hardin and Higgins 1996). Second, indeterminacy as
an explanation is naturally confounded with impatience.
Viewing experiences can be indeterminate only if they are
live (a taped broadcast can provide only a determinate experience). But the earliest way to see an event is to watch
it live, as it occurs. Anyone who is impatient (has a positive
discount rate) should prefer watching a desirable event in
real time, at the first possible opportunity, to watching the
same event tape delayed, all else equal (Frederick, Loewenstein, and O’Donoghue 2002).
Each of these accounts, as well as others we describe
later, predicts a preference for live over recorded broadcasts.
In the following studies, we show that indeterminacy can
account for broadcast viewing preferences independently of
the alternative explanations.
STUDY 1
This study seeks evidence for a preference for live TV
independent of the first alternative account, a preference
for sharing experiences. If the latter causes the preference
for live broadcasts, this preference should disappear when
the experience cannot be shared. Furthermore, to explore
whether consumers prefer live TV because it is more exciting, as the indeterminacy account suggests, we also measure anticipated excitement from watching the broadcast live
or taped. Finally, as a preliminary test of the extent to which
perceived process and outcome indeterminacy underlie
viewing preferences, the study includes two different types
of events. One, inspired by our opening anecdote, is a soccer
match, an event watched for both its process and its outcome. The other is a lottery, an event typically watched
more for its outcome.
INDETERMINACY AND LIVE TELEVISION
489
FIGURE 1
STUDY 1 RESULTS FOR SOCCER SCENARIO: IMPACT OF SHARED EXPERIENCES AND BROADCAST FORMAT
ON LIKELIHOOD OF WATCHING AND ANTICIPATED EXCITEMENT
Method
Respondents and Procedure. Eighty university students in Germany completed our questionnaire in return for
a chocolate bar. We asked respondents to imagine two scenarios. In one scenario, they would watch the upcoming
final match of the European Champion’s League, a highly
anticipated game. In the other scenario, they would watch
a popular televised lottery drawing for which they owned
a ticket. The presentation order of the two scenarios was
counterbalanced. Half the respondents were told that they
would watch the match and the lottery drawing together
with others, and the other half were told that they would
watch the soccer match and the lottery drawing alone.
Broadcast format was manipulated by telling half the participants that they would watch the game and the lottery
drawing live, whereas the other half were told that they
would watch the events tape delayed by a few hours because
of a conflict over broadcasting rights among TV channels.
This was inspired by a high-profile incident that had occurred in Germany just before the study, resulting in similar
broadcast delays. Respondents were also told that they
would not learn anything about how the match unfolded or
about the outcome of the lottery before watching either. This
was done to ensure that manipulating indeterminacy did not
affect uncertainty about the event, as in the opening anecdote.
Design. The design was 2 # 2 # 2, with the factors
sharing of experience (watching the game with others vs.
alone, between subjects), broadcast format (live vs. taped,
between subjects), and scenario (soccer match vs. lottery
drawing, counterbalanced within subjects). Dependent variables, all measured on seven-point Likert scales (0 p not
at all, 6 p very), included how likely respondents were to
watch each event, how excited they expected to feel watching each event as described, and how difficult it was to
imagine each scenario.
Results
Soccer. As expected, an ANOVA showed that respondents who would see the match live were more likely to
watch it (M p 4.15) than those who would see it taped
(M p 3.13, F(1, 76) p 4.54, p ! .05; see fig. 1, left). Moreover, respondents who would see the match with others were
more likely to watch it (M p 4.30) than those who would
see it alone (M p 3.00, F(1, 76) p 7.69, p ! .01). The interaction effect of broadcast format and sharing of experience did not approach statistical significance, suggesting that
indeterminacy and sharing an experience operate independently of one another. There were also no significant effects
on the difficulty to imagine the scenario.
A second ANOVA showed corresponding effects on anticipated excitement. As predicted, respondents who would
see the match live rated their anticipated excitement significantly higher (M p 3.85) than those who would see it
taped (M p 2.69, F(1, 76) p 9.17, p ! .01; see fig. 1, right;
as predicted, excitement mediated the effect of broadcast
format on viewing preferences). Furthermore, respondents
who would watch the game with others rated their excite-
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490
ment marginally higher (M p 3.63) than those who would
watch the match alone (M p 2.95, F(1, 76) p 3.03, p !
.10). Again, the interaction term was not significant.
Lottery. An ANOVA of the likelihood of watching the
lottery drawing showed that respondents who would see the
drawing live were no more likely to watch it (M p 2.74)
than those who would see it taped (M p 2.62, F(1, 76) p
0.06, p p NS; see fig. 2, left). Respondents who would
see the lottery drawing alone were more likely to watch
it (M p 3.30) than those who would see it with others
(M p 2.07, F(1, 76) p 5.64, p ! .05). As in the soccer scenario, neither the interaction effect nor any effect of difficulty to imagine the scenario approached significance.
We found similar effects on anticipated excitement for
watching the lottery drawing. Respondents did not differ in
their anticipated excitement when watching the lottery drawing live (M p 2.69) versus taped (M p 2.19, F(1, 76) p
1.37, p p NS; see fig. 2, right). But respondents who would
watch the lottery drawing alone rated their excitement higher (M p 3.03) than those who would watch it with others
(M p 1.86, F(1, 76) p 7.28, p ! .01). Again, the interaction term was not significant.
Discussion
In line with the opening anecdote, our respondents preferred watching a soccer match live rather than taped. This
preference corresponded to anticipated excitement from
watching the broadcast. That there was no such preference
for the lottery also suggests that the preference for live
broadcasts is due to the indeterminacy of the underlying
process, not the outcome of the event.
Arguing against the alternative account of shared experiences, watching the event in the presence of others did
not affect participants’ desire to watch the broadcast live—
we found no interactions between broadcast format and sharing of experience in either scenario. Watching the event with
others affected participants’ overall preference for watching
the event as well as their excitement, but this was independent of the phenomenon we study here.
In study 2, we manipulate the indeterminacy of an event
independently of the broadcast format to further test our
hypothesis. We expect that live broadcasts will be preferred
only when the event is perceived as indeterminate but not
when the event is perceived as determinate. In this study,
we also follow up on the directional finding of different
effects of outcome and process indeterminacy to further
examine the role of the two subtypes of indeterminacy in
affecting broadcast format preferences.
STUDY 2
Method
Respondents and Procedure. Respondents were 246
university students in Singapore who completed a brief
questionnaire in return for a pen. The scenario-based questionnaire described a fictitious reality TV dating show modeled closely after a popular real one (The Bachelorette). In
the show, an attractive single woman interacts with several
attractive single men with the goal of selecting one by the
FIGURE 2
STUDY 1 RESULTS FOR LOTTERY SCENARIO: IMPACT OF SHARED EXPERIENCES AND BROADCAST FORMAT
ON LIKELIHOOD OF WATCHING AND ANTICIPATED EXCITEMENT
INDETERMINACY AND LIVE TELEVISION
end of the show, with whom she will go on an all expenses
paid getaway. We manipulated broadcast format by telling
half the respondents that the show would be broadcast live
and telling the other half that the show would be filmed
before being aired.
Recall that a major goal of this study was to manipulate
perceived indeterminacy independently of the broadcast format. To accomplish this, we informed half the respondents
that what would happen in the show would be scripted. That
way, the event would be determinate because how it would
unfold was decided ex ante. Importantly, such a scripted
show could be broadcast live despite being determinate.
Specifically, we manipulated perceived process indeterminacy by telling half the respondents that the contestants
would act out a scripted role and telling the other half that
the contestants would interact in an unplanned manner. We
manipulated perceived outcome indeterminacy by telling
half the respondents that they had learned from a reliable
source that the woman had privately decided which contestant she would pick before the show was filmed but would
reveal her choice only at the end of the show (so that the
outcome would be determinate but still uncertain). We told
the other half that she would decide and reveal her choice
only at the end of the show.
Design. The design was 2 # 2 # 2, with the betweensubject factors broadcast format (live vs. taped), process
indeterminacy (process determinate vs. indeterminate), and
outcome indeterminacy (outcome determinate vs. indeterminate). Dependent variables, all measured on seven-point
Likert scales (0 p not at all, 6 p very), included how likely
respondents were to watch the show, how excited they expected to feel watching it as described, and how easy it was
to imagine the scenario. To assess whether participants understood the instructions, we included manipulation checks
of whether the broadcast was live or taped, whether the
outcome had been decided before the show was filmed or
during the show, and whether the process was indeterminate (unscripted) or determinate (scripted) at the time of the
broadcast.
Results
Manipulation Checks. For each manipulation check,
we ran a logistic regression with the independent variables
broadcast format, process indeterminacy, outcome indeterminacy, and all interaction terms. Each regression revealed
a main effect of the respective manipulated factor but no
effects of the other factors or interactions (broadcast format:
x 2 (1) p 54.90, p ! .001, all other x 2 (1) ! 2.6, p p NS;
process indeterminacy: x 2 (1) p 90.79 , p ! .001, all other
x 2 (1) ! 2.2, p p NS; outcome indeterminacy: x 2 (1) p
79.65, p ! .001, all other x 2 (1) ! 0.5, p p NS). Overall, 182
participants showed that they understood the instructions.
Likelihood of Watching. An ANOVA of the likelihood
of watching the show revealed a marginally significant main
effect of broadcast format and significant main effects of
491
outcome and of process indeterminacy. Respondents were
more likely to watch the show when it was shown live
(M p 3.05) rather than taped (M p 2.58, F(1, 182) p
3.37, p ! .10), when the outcome was indeterminate (M p
3.02) rather than determinate (M p 2.57, F(1, 182) p 4.16,
p ! .05), and when the process was indeterminate (M p
3.24) rather than determinate (M p 2.34, F(1, 182) p
18.89, p ! .001).
As expected, these main effects were qualified by an interaction of broadcast format and process indeterminacy
(F(1, 182) p 4.25, p ! .05). Importantly, this interaction
and planned contrasts showed that respondents were more
likely to watch the show live rather than taped when the
process was indeterminate (i.e., when contestant behavior
was unscripted; t(182) p 2.81, p ! .001). In contrast, when
the process was determinate (i.e., when contestant behavior
was scripted), respondents were as likely to watch the show
live as taped (t(182) p 0.66, p p NS; see fig. 3). This pattern supports our prediction of the effect of process indeterminacy on viewing preferences. As expected, there was
no significant interaction of broadcast format and outcome
indeterminacy (F(1, 182) p 0.299, p p NS). These effects
were not due to differences in the ease of imagining the
scenarios, which was not affected by any of the manipulated
factors.
Anticipated Excitement. A second ANOVA showed
corresponding effects on anticipated excitement. Significant main effects indicated that respondents rated their
anticipated excitement higher when the show was broadcast live (M p 3.33 ) rather than taped (M p 2.67,
F(1, 182) p 8.27, p ! .01), when the outcome was indeterminate (M p 3.23) rather than determinate (M p 2.73,
F(1, 182) p 5.14, p ! .05), and when the process was indeterminate (M p 3.53) rather than determinate (M p
2.42, F(1, 182) p 35.74, p ! .001). Importantly, these main
effects were qualified by an interaction of broadcast format
and process indeterminacy (F(1, 182) p 11.35, p ! .001)
but not by an interaction of broadcast format and outcome
indeterminacy (F(1, 182) p 1.05, p p NS; see fig. 4; as
predicted, excitement mediated the interaction effect of
broadcast format and process indeterminacy on viewing
preferences). The interaction of broadcast format and process indeterminacy indicates that respondents anticipated
greater excitement from watching the show live rather than
taped when the process was indeterminate (contestant behavior was unscripted; t(182) p 4.50, p ! .001). When the
process was determinate (contestant behavior was scripted),
there was no difference in anticipated excitement from
watching the show live versus taped (t(182) p 0.34, p p
NS).
Discussion
This study demonstrates that the perceived indeterminacy
of broadcast events creates a preference for live over taped
broadcasts. We show this by manipulating perceived indeterminacy independently of the broadcast format, using a
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492
FIGURE 3
STUDY 2 RESULTS: IMPACT OF BROADCAST FORMAT AND MANIPULATED INDETERMINACY ON LIKELIHOOD OF WATCHING
different operationalization of the indeterminacy construct.
When viewers know that the broadcast event is determinate—when contestants’ behavior has been planned before
the game show is produced—they do not prefer a live broadcast. This study also replicates our finding in study 1 of
corresponding effects of indeterminacy on anticipated excitement. We also expected and found the preference for
watching the show live only when the process, but not the
outcome, was indeterminate. Furthermore, as predicted, excitement mediated the interaction effect of broadcast format
and process indeterminacy on viewing preferences. Finally,
we found main effects of both types of perceived indeterminacy on the likelihood of watching the show and on excitement. Informal follow-up interviews suggested that was
because people feel that unplanned behavior is more exciting
and desirable independently of whether it is viewed live.
Indeed, consumers like recordings of live concerts, for
example, even though those performances can be more
“flawed” than studio recordings. Conversely, consumers do
not like lip syncing in live concerts even though the performance is likely to sound “cleaner.”
Study 2 also rules out several other alternative accounts.
One is a variant of the shared experiences account—that
viewers may feel they are sharing the experience virtually
with those watching the event elsewhere at the same time,
either in the arena or on TV. Another suggests that watching
an event live gives viewers “bragging rights” that they saw
it when it occurred. Yet another account, psychological proximity, builds on the notion that the featured event is temporally and hence psychologically closer during live broadcasts, making the live format preferable (Lewin 1951; Trope
and Liberman 2003). Finally, another is impatience—people
want to watch a broadcast as soon as possible. Unlike indeterminacy, none of these accounts predicts the interaction
we found, that is, a preference for live TV when the event
that is broadcast is indeterminate versus when it is not (e.g.,
if the contestants follow a script).
Because impatience is a prominent alternative account,
we ran an additional study that pitted it against indeterminacy (cf. Platt 1964). Note that viewing experiences must
be live to be indeterminate, but watching an event live also
provides the earliest opportunity to see it. Thus, the two
accounts are naturally confounded. To break this confound,
a scenario described a taped broadcast of one game occurring before the live broadcast of another, otherwise equivalent, game. Respondents rated their preference for the two
(counterbalanced) games on a scale ranging from 1 (“I
prefer game X”) to 5 (“I prefer game Y”). Controlling for
interest in the two games, participants preferred to watch
a given game more strongly when it was to be shown later
but live (the indeterminate format; M p 3.14 ) than when
it was shown earlier but taped (the determinate format;
M p 1.89), contrary to the impatience account prediction
(F(1, 104) p 17.98, p ! .001). Logit analysis with preference ratings categorized as choices also showed a significant
preference for the live game (x 2 (1) p 17.98, p ! .001).
GENERAL DISCUSSION
We believe that the concept of perceived indeterminacy,
the focus of this article, can help explain excitement from,
and preferences for, consumption experiences. To illustrate
INDETERMINACY AND LIVE TELEVISION
493
FIGURE 4
STUDY 2 RESULTS: IMPACT OF BROADCAST FORMAT AND MANIPULATED INDETERMINACY ON ANTICIPATED EXCITEMENT
this, we derived and tested empirical predictions that cannot
be made by, or even conflict with, extant theories. Specifically, we proposed that the perception of indeterminacy can
account for preferences for live and taped broadcasts independently of other differences between these formats.
Study 1 demonstrated a preference for watching a soccer
match, but not a lottery drawing, live on TV. This preference
corresponds to the anticipated excitement generated by the
different broadcast formats and is independent of a preference for sharing experiences with others. It might be argued that measuring excitement and preference in the same
instrument might have created a carryover effect, potentially
limiting the interpretation of our excitement data. But differences between excitement and preference ratings suggest
that this is not a major concern. In study 2, we tease apart
the effect, a preference for live broadcasts, from its underlying explanation, a preference for indeterminacy. We manipulated the perceived indeterminacy of the process and
outcome of the event independently of the broadcast format.
Our findings reveal a preference for live broadcasts only
when the process but not the outcome is perceived as indeterminate. This preference again corresponds to anticipated excitement, which supports our claim that perceived
process indeterminacy makes live TV more exciting and
thus preferred.
One remaining alternative explanation for wanting to
watch an event such as a sports competition live is that it
may give viewers with a stake in its outcome an illusory
sense of being able to influence that outcome (Langer
1975)—as if by magic they could help their team beat its
opponent. Notice that this points to a theoretical distinction
between the indeterminacy and illusion-of-control accounts
in that the former focuses on the process underlying the
event, whereas the latter focuses on (controlling) its outcome. Illusion of control predicts that consumers prefer live
broadcasts when they have a stake in the outcome (e.g.,
soccer fans who want a favored team to win would prefer
to watch the game live). A study in a related research project
pitted this illusion-of-control account against the indeterminacy account. We asked soccer fans to imagine that they
would watch an upcoming soccer match either live or taped.
We asked half these fans how likely their team was to win
or tie and the other half how likely their team was to lose.
Fans who would watch the match live judged their team
more likely to win and more likely to lose than those watching the match taped. These results conflict with illusion of
control because live viewers should have judged their favored team more likely to win and less likely to lose than
viewers of the taped broadcast. The findings are consistent
with indeterminacy, which suggests that the excitement
generated by the live broadcast enhanced both probability
judgments.
Another remaining alternative explanation is that consumers dislike taped broadcasts if the delay is beyond their
control. For example, they may enjoy taped as much as live
broadcasts if they freely choose to do something else at the
time of the live broadcast. We tested this possibility in another study by informing one group of participants that they
could watch an upcoming soccer match live on TV. We told
two other groups that they could watch only a taped broad-
494
cast of the game either because of a conflict in broadcasting
rights (beyond their control) or because they wanted to attend a party. The likelihood of watching the game was significantly higher for the live broadcast. More importantly,
there was no difference between the two taped broadcast
conditions. Thus, the reason for watching the broadcast
taped did not matter.
Interestingly, our studies show that perceived indeterminacy has significant effects even though comparable indeterminate and determinate experiences do not differ at a
sensory level or in terms of uncertainty. For example, consumers would have to be informed that a broadcast is live
and that the participants are not following a scripted role.
Absent such knowledge, and when the process indeterminacy is not salient, consumers must rely on subtle cues, such
as imperfections in the underlying event, to infer its indeterminacy. Future research should explore these and other
cues that trigger the perception of indeterminacy.
An important theoretical implication is that indeterminacy
may shed new light on well-known findings of illusion of
control. A prevalent paradigm for demonstrating illusion of
control is to show that people experience exaggerated beliefs
of success in chance situations (Thompson, Armstrong, and
Thomas 1998). But extant demonstrations of illusion of control in terms of such an exaggerated confidence in obtaining
the desired outcome have relied only on measures of success.
To our knowledge, subjective probabilities of failure have
not been examined in this context. In our study testing illusion of control, we observed exaggerated probabilities for
both success and failure. Such a pattern of both enhanced
optimism and enhanced pessimism is in accordance with
our perceived indeterminacy account but is at odds with
illusion of control, which predicts more optimism and less
pessimism. Thus, some previous demonstrations of illusion
of control via enhanced optimism may instead have reflected
excitement from indeterminacy that also led to enhanced
pessimism (that went undetected because it was not measured).
We offer insight into when and why consumers may feel
the way our students did in the anecdote at the outset of
the article, preferring live to recorded broadcasts even if
watching the live broadcast comes at a cost. Our MBA
students picked a fight with the MBA dean. In other cases,
consumers sacrifice convenience (e.g., European basketball
fans stay up well past midnight to watch NBA games live,
even though games are often replayed the following day)
or money (e.g., pay-per-view events, even when replays can
be watched for free just hours later). More generally, our
research suggests what types of events may benefit from
live broadcasting; live broadcasts of programs such as talk
and game shows (e.g., Jeopardy) and reality TV (e.g., Survivor) are more likely to appeal to audiences when they are
perceived as indeterminate. This should also make them
better advertising vehicles, which is especially important
given today’s shrinking advertising audiences. If viewers
perceive the underlying process as determinate (e.g., wrestling competitions or reality shows suspected of being
JOURNAL OF CONSUMER RESEARCH
staged), programs might not benefit from live broadcasting.
Note that all the events we studied included an element of
competition or winning/losing (soccer match, lottery, dating
show). We predict that indeterminacy of events without such
an element (e.g., music concerts) will also affect broadcast
preferences if there is an element of process indeterminacy
involved, as in jazz improvisation (although such live broadcasts may be preferred because of other differences between
live and taped broadcasts). But these speculations should be
empirically verified by future research.
In conclusion, in this article we introduce the concept of
perceived indeterminacy and show that it is associated with
greater excitement, which can influence consumer preferences. We believe that indeterminacy can help explain how
people interpret their consumption experiences and how it
alters their experienced utility in a variety of domains such
as performing arts, vacations, and gaming (see West, Huber,
and Min 2004). But because of substantial domain-specific
differences, we leave it to future research to explore these
effects.
[Dawn Iacobucci served as editor and Gita V. Johar
served as associate editor for this article.]
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