Original Article
Metaverse in Iran
Maryam Sabzali
Morteza Darvishi*
Masoomeh Moosavand
(Received 15 August 2023; accepted 27 December 2023)
Abstract
This research examines the Iranian digital community’s engagement with
the Metaverse, analyzing 14,724 tweets (expanding to 48,620 with retweets)
from 23,571 unique users. Interest in the Metaverse among Iranians surged
in the seven months following Facebook’s rebranding but has since waned.
A significant link between digital currency discussions and Metaverse topics
was observed. Economic activists in the cryptocurrency market, forming the
primary content creators, generally portray the Metaverse positively, focusing
on earning opportunities. Another active group includes technology enthusiasts
who share the latest Metaverse developments. Moreover, some users integrate
Iran’s socio-political context into their discussions, often contrasting Iran’s
technological stance with global giants like Facebook and addressing internet
censorship. A distinct perspective comes from users wary of potential
colonialist uses of technologies like the Metaverse, expressing apprehension
about human subjugation. This sentiment forms the basis of most negative
views on the Metaverse’s development within the Iranian digital sphere.
Keywords: cryptocurrency, digital community, Metaverse; Iran, technology
perception, Twitter analysis.
Maryam Sabzali: Departmen of Communication, University of Tehran, Tehran, Iran | Email:
[email protected], Orcid: https://orcid.org/0009-0000-1242-2807
Morteza Darvishi(*Correspinding author): Researcher at University of Tehran, Tehran, Iran | Email:
[email protected],Orcid:https://orcid.org/0009-0001-8687-9006
Masoomeh Moosavand: Department of Entrepreneurial Management, University of Tehran,
Researcher at the University of Tehran, Tehran, Iran |
[email protected]
This is an open access article distributed under the terms of the Creative
Commons Attribution Non-Commercial License (CC BY NC), which
permits distribution and reproduction in any medium, provided the
original work is properly cited and is not used for commercial purposes.
Journal of Cyberspace Studies
Volume 8
No. 1
Jan. 2024
pp. 121-144
.
Web page: https://jcss.ut.ac.ir
Email:
[email protected]
Print ISSN: 2588-5499 . e-ISSN: 2588-5502 . DOI: https://doi.org/10.22059/jcss.2024.95894
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Introduction
The advent of the Metaverse, a term coined to describe a collective virtual
shared space, has ignited global interest and diverse interpretations.
This study, focused on the Iranian digital community’s perspective,
employs data-mining techniques to analyze Twitter data, revealing how
the Metaverse is perceived within this unique cultural context.
The concept of the Metaverse, originally a science fiction notion, has
rapidly evolved with technological advancements in virtual reality (VR),
augmented reality (AR), and blockchain technology. It presents a future
where digital and physical realities merge, offering new dimensions of
interaction and economic activity. This global phenomenon’s reception,
however, is deeply influenced by cultural, social, and political contexts,
which vary significantly across regions.
Iran, with its distinct socio-cultural landscape, provides a rich
context for examining the reception of such global digital phenomena.
The country’s unique position, characterized by a young, tech-savvy
population (Mousavi, 2020; Shahghasemi, 2021; Ververis et al., 2020;
Khazaie et al., 2023) and a complex socio-political environment, makes
it an ideal case for studying the perception of emerging digital trends.
Twitter, a platform known for its vibrant public discourse, serves as a
fertile ground for gauging public opinion and social commentary in Iran.
This research employs data-mining algorithms to analyze tweets,
hashtags, and user interactions related to the Metaverse from Iranian
Twitter users. The methodology involves collecting a substantial
dataset of tweets, applying natural language processing techniques to
filter and categorize data, and employing sentiment analysis to gauge
the emotional tone of the discourse. This approach allows for a detailed
and nuanced understanding of the prevalent attitudes and perspectives
toward the Metaverse in the Iranian online community.
Metaverse: A new real world?
The Metaverse, a term initially coined by Neal Stephenson (1992) in his
science fiction novel Snow Crash, represents a collective virtual shared
space, created by the convergence of virtually enhanced physical reality
and physically persistent virtual spaces, including the sum of all virtual
worlds, augmented reality, and the internet. In the early stages, the
concept of virtual worlds, primarily in the form of Multi-User Dungeons
(MUDs) and later Massively Multiplayer Online Role-Playing Games
(MMORPGs), laid the groundwork for the Metaverse. These platforms,
emerging in the late 1980s and early 1990s, were primitive by today’s
standards but essential in shaping online social interactions and virtual
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economies. Games like “Ultima Online” and “World of Warcraft” offered
glimpses into persistent virtual worlds where players could interact
in ways that transcended traditional gaming (Silva et al., 2023). These
games fostered communities and social structures within their digital
realms, illustrating the potential of virtual worlds as social platforms.
The 2000s marked significant technological advancements that
propelled the development of the Metaverse. The rise of social media
platforms like Facebook, Twitter, and LinkedIn revolutionized how people
connect and share information (Auxier & Anderson, 2021), bridging
geographical divides and creating digital social networks. Concurrently,
advancements in hardware, such as more powerful graphics processing
units (GPUs), faster internet speeds, and the advent of smartphones,
made digital content more accessible and immersive. This period also
saw the emergence of Second Life, a virtual world that allowed users
to create avatars, socialize, and participate in a digital economy, further
blurring the lines between virtual and physical realities.
The next significant leap towards the Metaverse came with the
resurgence of interest in virtual reality (VR) and augmented reality (AR)
technologies. Pioneers like Oculus Rift, acquired by Facebook in 2014,
brought VR into the mainstream consciousness (Egliston & Carter, 2022). The
release of consumer-friendly VR headsets and AR platforms like Pokémon
GO showcased the potential of immersive, interactive virtual experiences.
These technologies provided the building blocks for a more integrated and
immersive Metaverse, where physical and digital realities could coexist and
interact seamlessly. The concept of the Metaverse gained further traction
during the COVID-19 pandemic (Kim & Kim, 2023). As physical distancing
measures were implemented worldwide, individuals and organizations
turned to digital solutions for work, education, and socialization. This shift
highlighted the importance of digital spaces for maintaining social connections
and conducting business, accelerating interest and investment in Metaverserelated technologies. Companies like Facebook, rebranding itself as Meta in
2021, signaled a strong commitment to developing this new digital frontier.
Currently, the Metaverse is in a nascent stage, with various
interpretations and implementations. It encompasses a range of
technologies, including VR and AR, blockchain, and artificial intelligence
(AI). The blockchain and cryptocurrencies introduce a decentralized
economic system for digital assets, while AI enhances the interactivity and
responsiveness of virtual environments. As these technologies continue
to evolve and converge, the Metaverse is poised to transform how we
interact, work, and play, creating a seamlessly integrated digital-physical
ecosystem, yet its “real” nature has been questioned by many critics.
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In recent years, metaverse initiatives, notably Decentraland and
the Sandbox, have garnered significant interest from venture capital
firms, positioning themselves as central platforms in the burgeoning
NFT-based economy. Despite these entities attaining substantial
market valuations, their actual market penetration remains limited. For
instance, Decentraland’s claim of an average of 8,000 daily active users,
a figure presented in response to a third-party report alleging only 38
active users on a given day, underscores the platform’s relatively minor
reach in the broader digital landscape (Knibbs, 2022).
This context raises questions about the strategic decision-making
of major tech figures, particularly Mark Zuckerberg, who has notably
pivoted his company’s focus towards this seemingly unstable and nascent
sector. Zuckerberg’s articulation of the metaverse as “an embodied
internet” in a 2021 video provides insight into his vision. He posits that
the metaverse will create a more immersive and present experience,
transcending the limitations of traditional screens and enabling users to
feel as though they are physically part of remote experiences.
Yet, this vision confronts a historical backdrop where virtual reality
(VR) technology, despite its potential and significant advancements, has
continually struggled to achieve mainstream adoption. In an essay for
WIRED, David Karpf, a writer and academic, highlighted the repetitive cycle
of anticipation and unfulfilled promise in VR’s evolution. He noted that while
VR technology has been on the brink of revolutionizing various sectors, from
gaming to medicine, it has yet to establish itself as a transformative medium
in daily life (Knibbs, 2022). Karpf’s criticism echoes Baudrillard’s critisim of
the virtual reality three decades ago. Jean Baudrillard’s criticism of virtual
life is rooted in his concepts of simulation, simulacra, and hyperreality,
which he developed to analyze the postmodern condition. His work, though
predating the widespread adoption of the internet and virtual reality, offers
a prophetic insight into the digital age (Baudrillard, 1994).
One of Baudrillard’s primary concerns was the loss of distinction
between reality and simulation. He proposed that in a society saturated with
simulacra- copies or simulations that do not have an original or genuine
counterpart (Metaverse? What would he say about Metaverse if he lived
among us today?)- the line between reality and representation becomes
increasingly blurred. This theory is particularly relevant to virtual life. As
we engage with online worlds and digital interactions, the experiences
within these virtual spaces can become as significant, or sometimes more
so, than those in the physical world. This blurring of boundaries leads to
a detachment from the ‘real’ and an immersion in a world of hyperreality,
where the distinction between what is real and what is simulated collapses.
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Baudrillard was also critical of the impact of this hyperreal world
(what some technophils boast about when refereing to Metaverse)
on human experiences and relationships. He argued that in a world
dominated by simulations, experiences become shallower and more
mediated. In the context of virtual life, this translates to a concern
that relationships and interactions in online environments lack the
depth and authenticity of those in the physical world. The virtual life,
in Baudrillard’s view, could lead to a form of alienation, where people
are increasingly disconnected from the tangible, physical aspects of
existence and engrossed in a world where experiences are curated,
controlled, and devoid of natural spontaneity (Baudrillard, 1994).
Additionally, Baudrillard was wary of the consumerist implications of
virtual life. He saw the rise of the digital and virtual as an extension of the
consumerist culture, where even human experiences and interactions become
commodified. In virtual spaces, every action, interaction, and even identity
can be commodified and packaged for consumption. This commodification of
virtually every aspect of life echoes Baudrillard’s broader critique of a society
that values signs and symbols (like wealth, status, and now, digital avatars or
online personas) over substantial, authentic experiences.
Specific challenges to the realization of Zuckerberg’s metaverse
vision include the current technological limitations, such as the need for
cumbersome headsets and frequent charging, which detract from the
promised sense of immersion and presence. Moreover, there are broader
societal questions about whether there is genuine desire and readiness
for such a shift in how people interact with digital spaces and whether
they are willing to substitute significant portions of their physical
experiences for those in a corporate-controlled virtual environment
(Knibbs, 2022).
The optimism of tech leaders, especially Zuckerberg, in investing
heavily in the metaverse concept does not inherently translate to
consumer demand or acceptance. The ambition of Meta (formerly
Facebook) extends far beyond creating a gaming platform, aiming
to create a comprehensive digital world encompassing work, social
interaction, entertainment, and commerce. This expansive vision
contrasts sharply with the more focused and currently successful digital
environments like Roblox and Fortnite. However, the assumption that
consumers will willingly transition to such an all-encompassing virtual
existence remains speculative, and the journey towards this vision is
fraught with both technological and philosophical challenges (ibid).
In Iran, the advent and expansion of the Metaverse bring a unique set
of challenges and opportunities, shaped by the country’s distinct cultural,
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political, and technological landscape. On the one hand, the Metaverse
presents an opportunity for cultural and educational enrichment. It
offers a platform for Iranians to engage in global cultural exchanges,
access diverse educational resources, and participate in international
markets, potentially driving innovation and economic growth. This
virtual environment could also provide a space for creative expression
and social interaction, allowing Iranians to connect with communities
and ideas worldwide in ways that might be restricted in the physical
realm due to cultural or political constraints.
However, these opportunities come with significant challenges. The
Iranian government’s stance on internet freedom and digital surveillance
raises concerns about privacy and censorship within the Metaverse. The
potential for governmental control and monitoring of virtual spaces
could limit the free exchange of ideas and expression, a cornerstone of
the Metaverse’s appeal. Additionally, technological infrastructure and
access disparities pose substantial hurdles. Ensuring equitable access
to the necessary technology and high-speed internet to fully participate
in the Metaverse is another critical issue, particularly in more rural or
economically disadvantaged areas. Balancing these challenges with
the potential benefits will be crucial for Iran as it navigates its path in
the evolving digital landscape. How Iranian authorities, people, social
media users and tech communities see Metaverse and its benefits and
challenges? More specifically, how Iranian Twitter users see Metaverse?
Methodology
The data used in this article was obtained using the Twitter crawler,
based on the keyword “Metaverse” and its English writing style used by
Persian users. A Twitter crawler is a type of software that systematically
browses and collects data from Twitter. It works by accessing Twitter’s
API (Application Programming Interface), which allows it to request and
receive data. The crawler sends queries to the API, specifying the type
of data needed, such as tweets, user profiles, or hashtags. The API then
returns the requested data, which the crawler processes and stores for
analysis. This data can include tweet content, metadata, user information,
and more. Twitter crawlers are often used in data mining and research
to analyze trends, sentiments, and public opinions on various topics.
According to the chart of the publication trend of the content of this
data, this issue has been considered since the end of Mordad 1400
(August 2021). “Metaverse” has had a significant volume of daily content
production until about a year after that date. 14,724 tweets have been
published in this period of time, and if retweets are taken into account,
1200
1000
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600
400
0
1400/04/01
1400/04/18
1400/05/04
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1402/04/19
1402/05/05
1402/05/22
1402/06/08
1402/06/25
1402/07/11
1402/07/28
200
Figure 1. Tweet counts
Figure 1. Tweet counts
Content analysis
We have used three methods to identify the topics that users have raised
about Metaverse. In the first method, using sampling rules, we randomly
selected a number of tweets. Then, the topics of these tweets were coded
to get a glimpse on the topics of interest to users. Also, the approach of
these tweets to Metaverse was coded at this stage. In the second method,
we used hashtag network analysis to get a bigger view of the content in
these tweets. The third method is to use the Named-Entity Recognition
(NER) counter. In this method, the number of repetitions of words in
the text of the tweets were counted and the most frequent attributes
mentioned for Metaverse technology were extracted. Also, by using the
analysis of the users’ network, various groups that published about the
subject of Metaverse were identified and the content of their interest was
studied. In the following, we describe the method of operation and the
results obtained.
Data sampling
Previous studies show that the use of a simple random sampling method
is usually effective in analyzing the topics of tweets (Kim et al., 2018).
Based on this, the number of 378 was obtained for the sample size. For
the sake of convenience, 500 tweets were coded as samples. Figure 2
shows the themes obtained from the tweet coding process.
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this number reaches 48,620. Overall, 23571 users have tweeted at least
once with this keyword or reposted tweets from others.
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Metaverse in Iran
128
Expanding the range of activities in Metaverse
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Description, explanation and questioning of the
metaverse space
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Treating the metaverse as a colonial conspiracy
Transforming areas of life
Amazing to read the ideas and developments of
Metaverse
Comparison of Metaverse facilities with living
conditions in Iran
Reflecting the presence of companies and
celebrities in the field of metaverse
Joking about life in the metaverse
Opposition to the entry of ideological views in
the metaverse
Metaverse influence on political governance
Governments and international organizations
welcome the expansion of metaverse space
Gang rape in the metaverse
Metaverse as an arena for fraud
Buying and selling land and property in
Metaverse
Similarity of the idea of metaverse to the selling
of heaven by priests in the Middle Ages
The growing process of attracting capital in
Metaverse
Mocking the idea of a metaverse
A tool for modern slavery
The price growth of Metaverse
cryptocurrencies
0.0
2.0
4.0
6.0
8.0
10.0
12.0
Figure 2. Themes obtained from the tweet coding process
14.0
Figure 2. Themes obtained from the tweet coding process
As can be seen, 20 different topics were found among these tweets.
In the following, we will describe the content that users have discussed
on these topics.
Findings
Description and questions about the Metaverse space
As mentioned above, one of the most serious challenges for users at
the moment is the question about what Metaverse is. Some users have
Treating the Metaverse as a colonial conspiracy
The issue of conspiracy theories about Metaverse have been picked up
by some studies (Singh & Rajput, 2022; Paganopoulos, 2022; Yao et
al., 2022; Khader, 2022). Some users considered the Metaverse to be a
conspiracy to control the world, which is being launched in the world
under the guidance of Zionists, Globalists or similar forces. Some of
them considered the arrival of Metaverse to be related to Corona and
vaccination, attacks on schools in Iran, 2022 protests and even the war
between Ukraine and Russia.
Transforming areas of life
The Metaverse is fundamentally changing our lives by reshaping how we
interact, learn, and engage in various activities. It offers an immersive
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Expanding the range of activities in Metaverse
The Metaverse has expanded our reach in several ways. It provides
immersive virtual environments that transcend physical boundaries,
allowing for global interaction and collaboration in a shared digital space.
This expansion is evident in various fields, including education, where
virtual classrooms offer interactive learning experiences, in entertainment
through enhanced gaming and virtual events, and in business with
virtual workplaces and meetings. Moreover, the Metaverse’s integration
of technologies like VR, AR, and AI creates opportunities for innovative
applications and experiences, reshaping how we interact, learn, and
conduct business in a digitally connected world.
Iranian Twitter users seem to be curious about these possibilities. The
attitude of tweets in this matter has been more positive. Tweets about this
topic were produced by mainly non-political users, specifically users and
media in the fields of information technology and virtual space. These users
were mainly active in sectors such as cryptocurrency, programming, artificial
intelligence, technology news and the media. These users discussed the
news related to the developments and achievements of Metaverse. Cases
such as how Metaverse enters fields such as science, law, sports, business,
medicine and politics were raised by users under this axis. About 10% of
the total production content was carried out under this axis.
Journal of Cyberspace Studies
also tried to provide explanations in this case, which can be summed up
in the general axis of description, explanation and questioning of the
Metaverse space. Some users with a positive attitude (6%), some with
a neutral attitude (4%) and others with a negative attitude (2%) have
created content under this category.
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virtual world where geographical boundaries are irrelevant, enabling
people to connect and interact in ways previously limited to the physical
world. This transformative technology is impacting education by providing
interactive, 3D learning environments, revolutionizing the workplace with
virtual collaboration spaces, and creating new entertainment experiences
with immersive gaming and virtual events. Furthermore, the Metaverse
is influencing commerce with digital marketplaces and virtual goods,
while also offering novel approaches in healthcare through telemedicine
and virtual therapies. By integrating advanced technologies such as VR,
AR, and AI, the Metaverse is not just a new digital realm but a platform
that is redefining our daily experiences and interactions, presenting new
opportunities and challenges in a digitally connected world.
The tweets about the capability of Metaverse in changing our
lives were mostly based on the surprising and positive effects of the
Metaverse on life. About 8% of all tweets were produced under this axis.
The feeling of most of the users under this axis had them talking about
the changes before us in the Metaverse world. The main genre of this
axis was something like speculation in which users were focused on the
surprising changes ahead.
Reflecting the presence of companies in the field of Metaverse
Many prominent companies in the world are moving towards Metaverse.
Automobile companies such as Nissan and software companies such as
Microsoft have announced their entry in different periods. This content is
mainly republished by the official accounts of companies active in the virtual
media. About 9% of the total tweets produced were dedicated to this issue.
It is good to read the ideas and developments of Metaverse
The reaction of users to the developments of Metaverse was very diverse,
but many of them have entered this issue with a kind of amazement and
delight. Of course, this type of emotional reaction can also be traced in
other axes, but it is very prominent on this axis.
Allegation of gang rape in Metaverse
One of the negative production axes about Metaverse was the claim of one
of the female users about being gang-raped. Nina Jane, a 43-year-old English
mother, claimed that after using the glasses to enter the Metaverse space, she
was gang-raped by several other virtual male characters, and this incident
caused anxiety and frustration in her. This content had humorous feedback
both among Iranian and foreign users. However, Metaverse took some
measures to increase the security of users and in response to this incident.
A field for fraud
Critics of the Metaverse highlight significant risks of fraud,
stemming from its nascent and loosely regulated nature. Concerns
center around the anonymity it offers, which could lead to identity
theft and impersonation. The increasing value of virtual assets, like
digital real estate and NFTs, opens doors to asset scams and market
manipulations. Additionally, users face risks similar to the broader
internet, such as phishing and security breaches, particularly
concerning given the Metaverse’s reliance on cryptocurrencies
and complex technologies like VR and AI. These environments,
rich in personal data, also raise serious privacy concerns. The
lack of consumer awareness about these risks further exacerbates
the potential for fraud, underscoring the need for improved
regulation, security, and public education to safeguard users in
these emerging digital realms (Qamar et al., 2023). In our study,
some users considered buying land and property in Metaverse to be
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Tools of modern slavery
Many users of the virtual space have considered Metaverse as an objective
example of controlling people’s lives (Bibri, 2022). Shoshana Zuboff (2019
critically addresses the impact of digital technologies, including artificial
intelligence, on society, focusing on the concept of surveillance capitalism.
She argues that many tech companies operate by harvesting and analyzing
personal data to predict and influence behavior, a process in which AI is a
key tool. This business model, according to Zuboff, leads to a subtle form
of behavioral modification, eroding individual autonomy and privacy,
particularly in Iran in which privacy concerns are stricter in comparison with
Western cultures (see for example Nosrati et al., 2023; Aris et al., 2023; Aeini
et al., 2023). Zuboff emphasizes the risks such practices pose to democratic
values, highlighting that the commodification of personal data and the
potential for manipulation threaten fundamental freedoms and democratic
processes. While her critique encompasses the broader digital economy, AI’s
role as a powerful enabler of these surveillance practices is a central concern,
raising ethical and societal questions about the technology’s impact on human
life and liberty. According to this group of users, humans have no power of
choice in the Metaverse, and the final winners of this space will be world
powers and companies like Facebook. These criticisms are not limited to
fundamentalists, and many domestic and foreign critics and philosophers in
the field of technology have a similar view of the threats posed by Metaverse.
In fact, despite the political load, this axis raises very serious and important
ethical and political considerations around Metaverse.
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equivalent to buying Bitcoin years ago. At the same time, according
to many users, buying land or any kind of investment in Metaverse
is equal to the absolute risk of falling into the trap of fraudsters.
Unfamiliarity and logical ambiguity about Metaverse, as well as the
sharp reduction in the price of Metaverse lands in some periods,
are the most important reasons for these users.
Mocking the idea of a Metaverse
Among the other negative axes produced by the users who tweeted about
Metaverse is the mockery of the idea of the Metaverse in serious. The
publication of some unbelievable and sometimes exaggerated statements
about Metaverse and things like Zuckerberg’s rape incident or huge
financial loss in this project has led to reactions around the above headline.
Criticism of Iranian government’s policies regarding new technological
developments
One of the themes produced, which accounted for about 5% of the total
content produced on the subject, was the comparison of the functions
of the government and governance with the developments of the
Metaverse. Of course, this axis was produced mainly by those people
who were attached somehow to the Iranian government. Things like
the protection plan, guided tours or the hijab bill are among the things
mentioned by these users.
Analysis of users approach to Metaverse
Figure 3 shows the general view of users on Metaverse based on coding.
Positive
neutral
negative
Figure 3. The general view of Iranian users on Metaverse
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Graph analysis of hashtags network
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As can be seen from the graph above, the attitude of half of the
users towards Metaverse is positive. 15% of users have a negative attitude
towards Metaverse and 35% of them have presented a neutral attitude
towards the subject.
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Metaverse in Iran
Figure 4. Graph of the communication network of hashtags
Figure 4 shows a graph of the communication network of hashtags
of tweets related to the Metaverse. This graph is drawn based on the
convergence of two or more hashtags in one tweet. The position of
each point in the graph is determined based on the network points’
distribution algorithm (Force Atlas) and the color of each hashtag is
determined based on the community finding algorithm.
Based on this visualization, the proximity of the points and their
same color indicate the high repetition of these hashtags next to each
other and the existence of a hidden meaning in them. In fact, each area
of the graph represents a group of tweets that were published on the
subject of Metaverse in the studied time period.
The table below shows the group of hashtags identified in the groups.
The first column shows the identified cluster number. In the second column,
the 5 main hashtags (with the highest degree of weight) of each cluster and
in the third column, the topic that these hashtags refer to is explained.
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Table 1.
Table 1. The group of hashtags identified in the groups
Cluster
number
1
Hashtags
بالکچین
nft
worldoftether
رمز_ارز
متامسک
ایران
2
کوینکس
coinex
gamefi
ارزدیجیتال
بیتکوین
3
Description
اتریوم
ارز_دیجیتال
کریپتوکارنسی
This group of tweets refers to the role of the
Metaverse in addition to the topic of
cryptocurrencies.
This group of tweets refers to the role of the
Metaverse in addition to the topic of
cryptocurrencies.
This group of tweets refers to the role of the
Metaverse in addition to the topic of
cryptocurrencies.
کریپتو
رمزارز
4
bitcoin
crypto
cryptocurrency
معماری
شهرسازی
5
معمار
architecture
اخبار_معماری
This group of tweets refers to the role of the
Metaverse in addition to the topic of
cryptocurrencies.
This group of tweets refers to the impact of
Metaverse technology on architecture and
urban planning.
پول
ثروت
6
سرمایه
اموزش
کسب_درامد
This group of tweets refers to the issue of
making money from Metaverse.
Description
متا
meta
فیسبوک
aronanniversary
واقعیت_مجازی
This category of tweets is dedicated to news
and information related to the Meta
Company.
هوش_مصنوعی
برده_داری_نوین
8
کرونا
ai
نظم_نوین_شیطانی
جام_جهانی
9
قرعه_کشی
متاورسیزاسیون
عصرجهل
حکومت_اختیاری
نبوغ_سیاسی
10
مهسا_امینی
opiran
اعتصابات_سراسری
نه_به_جمهوری_اسالمی
تیشرت
11
طراح_پارچه
طراحی_تیشرت
نقاشی_مدرن
طرح_صیانت
12
نه_به_طرح_صیانت
صیانت
طرح_صیانت_خیانت_است
This group of tweets addresses the
Metaverse from a political point of view and
presents it as a colonial conspiracy.
This group of tweets refers to the World Cup
draw in the Metaverse environment.
This group of tweets was published by the
opposition of the Iranian government. These
tweets generally refer to the limitations of
the Internet in Iran, along with the growth of
technology in other countries. Metaverse's
capacity for political protests has also been
addressed.
This category refers to clothing design in the
Metaverse.
This group of tweets refers to the topic of a
"protection plan for cyberspace users" in
Iran. Users have opposed Internet
restrictions in Iran by proposing new
technologies such as Metaverse.
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7
Hashtags
Journal of Cyberspace Studies
Cluster
number
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As can be seen, using this method, other topics have been extracted
from these 14724 tweets. Some of these topics are similar to those
extracted from sampling, but new topics are also visible among them.
Adjectives applied to the Metaverse
Many messages and content produced about the Metaverse contained
special adjectives that have been used to describe the Metaverse.
Accordingly, some messages needed no recognizable attributes. These
adjectives could be divided into three groups of positive, negative and
neutral adjectives. ‘Neutral’ refers to an attribute such as complexity
that has no value. In applying this adjective, for example, the users called
the Metaverse world ‘complicated’ and ‘difficult’ to understand.
The method we used to detect the attributes used for Metaverse
in tweets is word count. First, we obtained a list of attributes used for
referring Metaverse in tweets by sampling. We also used some existing
datasets of positive and negative traits in the Persian language.1 Then,
using the Orange2 software, we obtained the number of repetitions of
these words in all the texts (Figure 5).
40%
52%
8%
negative
neutral
Positive
Figure 5. Adjectives produced about Metaverse
As can be seen from the diagram above, 40% of the adjectives
produced about Metaverse were negative. Meanwhile, according to
Figure 3, only 15% of the total content produced was negative. The
difference in these two ratios shows the severity of expressions and
judgments used by users who have a negative attitude towards the
1.
2.
https://ece.ut.ac.ir/404
https://orangedatamining.com/
20
18
16
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14
Volume 8 No. 1 Jan. 2024
Metaverse. In other words, although only 15% of the total produced
tweets was negative, the mentioned 15% have more clearly produced the
desired content. This is despite the fact that the users who had a positive
attitude towards the topic did not use much frankness and intensity of
expression to express their position, and for this reason their content
did not have enough transparency to understand all kinds of adjectives.
137
Metaverse in Iran
12
10
8
6
4
2
0
Figure 6. The main adjectives used about Metaverse
Figure 6 shows the main adjectives used about Metaverse from the
perspective of Twitter users. As can be seen from the diagram, the most
used adjective with 19% share of total tweets is transformational adjective.
This means that out of 100% of adjectives that can be taken from the
messages generated on the Twitter platform, 19% of them believe in the
transformation of the Metaverse, or this adjective can be taken from their
message. In this way, users described the Metaverse with expressions
such as being futuristic, changing the world, and creating transformations
in all kinds of social relationships. In total, 5 transformative, amazing,
profitable, attractive and powerful adjectives are the positive adjectives
given to Metaverse, and some other users have welcomed the embodied
internet with 5 adjectives: lie, insecurity, influence, fear and deception.
Analysis of the network of users who publish Tweets
Analyzing retweets in network analysis is pivotal for comprehending
the dynamics of information spread on social media platforms (Sabbar &
Matheson, 2019). It serves as a key indicator of how information, ideas, or
news travels through a network. When a user retweets content, they are not
only endorsing or interacting with it, but also amplifying its reach to their
Journal of Cyberspace Studies
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Maryam Sabzali, Morteza Darvishi and Masoomeh Moosavand
followers. This act creates a chain of information dissemination that can
be meticulously mapped through network analysis. This mapping allows
researchers to identify influential nodes within the network- individuals
or accounts that are central to spreading information. By studying these
nodes, one can understand the structure of the network and the role of
key players in influencing the spread of content. Additionally, analyzing
retweets helps in identifying the virality of content. Certain posts might
spread more rapidly and widely, and understanding the characteristics
of such content can provide insights into user behavior and preferences.
Moreover, retweet analysis is instrumental in sentiment analysis and
public opinion mining. It helps in gauging the public response to various
topics, events, or campaigns. By examining the patterns and frequency
of retweets, analysts can infer the popularity and reach of different
viewpoints, aiding in a more nuanced understanding of public discourse
on social media platforms (Sabbar & Hyun, 2016). A retweet network
is a directed weighted graph where nodes represent Twitter users
and edges represent retweet relationships. The direction of an edge
corresponds to the direction of information propagation or penetration.
Edge weight is the number of times a user retweets another user.
The retweet network is a collection of tweets related to this project
as Figure 7.
Figure 7. Users’ tweets that attracted the highest level of attention
Table 2. The common characteristics of the users
Cluster
number
1
2
3
4
5
6
7
Main users
monasfreeworld
manne_ai
muhammadrezahgh
vahidbaghi95
sinamomeni4
DanialDaraei
sa_mahdavizadeh
mehraa_af
AliMalekli
maneshomareh8
SaeedDeh
Samii25310992
Physics79639781
jomidvar
Saman15216939
bitpinmarket
samooeil
ArzdigitalB
drabbasibitcoin
navidshokriyan
i3ehr0uz
pishiwallstreet
drabbasibitcoin
ChosgholeAzam
coiniran
BabakJalilvand
MahdeyAsadi
Mizpodcast
montazeremahdi2
A_hadjiashrafy
Himo_1363
HzamaniM2
Description
Startup activists and businesses related to
digital currency. These users have mostly
used hashtags of categories 1, 2, 3 and 4,
which are related to the cryptocurrency
market.
This group of users are startup ecosystem
activists and have been active mostly in
content cluster 12 (criticism of filtering
policies).
Most of the tweets in this category do not use
various hashtags, and the content published
by them is diverse and mostly different.
This group of users are also active in the field
of digital currency and work in the field of
digital currency and cryptocurrencies.
This category of users are analysts of
financial markets, especially digital currency.
These users are mostly IT and blockchain
technology activists. Content category 1,
centered on blockchain, has the largest share
of production of this group.
This group of users are fans of conspiracy
theories. Content group 8 is mostly produced
by this group of users.
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This network shows the content of which Twitter users have received
the highest level of attention among other users. Communities or clusters
that have retweeted more than others have also been identified. In order
to achieve more accuracy, users who had a lower weight in the network
were removed in order to better define the main community of Persian
users who were active on Metaverse.
This network has 45 different communities, 12 of which have more than
300 members. In the following, we tried to show the common characteristics
of the users of this category and which category of content they published
the most by observing the tweets of users with high centrality in these
communities. Also, the hashtags used by the members of each group have
been checked to determine which content categories they are most active in.
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Cluster
number
8
Main users
Digiato
s_saffarianpour
ziaeeparvar
saeed_arkan
9
10
nabi_sarvi
RobinhoodIran
rezolant
mmmmm784654465
0xA72b
SiamakGhassemi
IranIntl
indypersian
NewshaSaremi
t_megalion
11
12
13
poolmoool
jadi
CryptoLadyir
dolfininsea
EslamiMohammadH
jupier_j
hooor197
the_mrKarl
rajabi_meisam
Naftaalin
mehrun9897
mhnajmi64
studiofarzi
Description
Media and technology journalists are
influential users of this category. Content
group 7 means news related to the former
Facebook company, most of the products in
this category.
This group of users produces and follows
most of the content related to
cryptocurrencies.
This category of users mainly includes
people and media opposing the Islamic
Republic of Iran. News in the field of digital
currency and new technologies are among
their products. Also, content group 10 is
more affected by the activities of this group.
The users of this category are mostly
programmers and cryptocurrency market
activists.
This group of users are fans of conspiracy
theories. Content group 8 is mostly produced
by this group of users.
This category consists mostly of political users
with an opposing approach to the Islamic
Republic of Iran who operate inside the country
(domestic opposition). Most of the content
published in this group is content category 12,
which means opposition to filtering policies.
Conclusion
The engagement of Iranian users with the Metaverse peaked in the
seven months following Facebook’s rebranding. Subsequently, the
level of attention from Twitter users to this topic has declined. There
is a notable correlation between discussions on digital currencies and
the Metaverse. The primary content creators on Twitter regarding
the Metaverse are economic activists in the cryptocurrency market.
This group generally views this technology positively and shares
information about earning opportunities within the Metaverse.
Another significant user segment includes those interested in
emerging technologies. They actively track and disseminate the
latest developments in this field to their followers. Additionally,
some users, influenced by Iran’s current political and social events,
discuss the Metaverse in their context. They often compare Iran’s
Ethical considerations
The authors have completely considered ethical issues, including informed consent, plagiarism, data fabrication, misconduct, and/or falsification, double publication and/or redundancy, submission, etc.
Conflicts of interests
The authors declare that there is no conflict of interests.
Data availability
The dataset generated and analyzed during the current study is available
from the corresponding author on reasonable request.
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