Case Study: DRM-protected Music Interoperability
and e-Innovation
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Urs Gasser & John Palfrey, Case Study: DRM-protected Music Interoperability and e-Innovation,
Berkman Center Publication Series No. 2007-9 (2007).
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DRM_Protected_Music_Interoperability_and_eInnovation
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B R E A K I N G D O W N D I G I TA L B A R R I E R S
CASE STUDY
DRM-protected Music
Interoperability and eInnovation
by Urs Gasser and John Palfrey
Case stUdy
DRM-protected Music
Interoperability and
eInnovation
Urs Gasser and John Palfrey
Berkman Publication Series, November 2007
http://cyber.law.harvard.edu/interop
The Berkman Center for Internet & Society, Harvard University
Research Center for Information Law, University of St. Gallen
Sponsored by Microsoft®
This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 United States License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/us/
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DRM-protected Music Interoperability and eInnovation
ABSTRAcT
This report – representing one of three case studies that are part of a transatlantic research project aimed at exploring the potential relation between ICT
Interoperability and eInnovation – examines issues surrounding DRM interoperability within the context of music content. Recognizing that interoperability will likely be defined differently by different stakeholders, we begin by
establishing a rough, holistic working definition of interoperability and then
assess the implementation of DRM in the music content market and associated problems with regard to interoperability. We then go on to explore the
technological, market, and legal environments in their relation to and impact
upon the achievement of interoperable DRM systems. In part 2, we analyze
potential benefits and drawbacks of an interoperable DRM environment for
the music content market. We then evaluate both private and public-initiated approaches towards the accomplishment of interoperability using a series
of qualitative benchmarks. Lastly, we conclude by summing up the merits
and demerits of the various approaches. Our findings lead us to surmise that
normative considerations weigh in favor of greater interoperability in general. The challenge of determining the optimal level of interoperability and
the best approach for attaining it, however, points toward consideration of a
number of complex factors. We conclude that the best way to determine the
optimal level of interoperability and means of accomplishing it is to rely upon
economic-based assessments on a case-by-case basis.
ta b l e o f c o n t e n t s
TABLE Of cONTENTS
About this Report
v
Introduction
1
1 State of Play: DRM Music Interoperability
4
1.1 What is dRM Interoperability?
4
1.2 dRM Interoperability and Music distribution
7
1.2.1 Offline distribution
7
1.2.2 Online distribution
8
1.3 Forces at play: some drivers and inhibitors
12
1.3.1 Complex technology
12
1.3.2 Dynamic market incentives
16
1.3.3 Conflicting influences of law
19
2 Assessing DRM Music Interoperability
24
2.1 Possible benefits
24
2.1.1 Competition and innovation
24
2.1.2 Autonomy, choice, and flexibility
27
2.1.3 Access, diversity, and openness
28
2.2 Possible drawbacks
29
2.2.1 Security
30
2.2.2 Privacy
31
2.2.3 Accessibility
32
2.3 Conclusion
33
iii
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DRM-protected Music Interoperability and eInnovation
3 Approaches towards DRM Music Interoperability
36
3.1 Basic Framework
36
3.1.1 Overview
36
3.1.2 Mapping approaches
37
3.1.3 Benchmarks
38
3.2 evaluating selected approaches towards dRM music
interoperability
3.2.1 Selected approaches by private actors
39
39
3.2.1.1 Reverse engineering
39
3.2.1.2 IP Licensing
41
3.2.1.3 Open Standards
44
3.2.2 Selected regulation-based approaches
48
3.2.2.1 Mandating Standards
48
3.2.2.2 Disclosure of interoperability information
51
3.2.2.3 Transparency rules, labeling requirements
53
3.2.3 Conclusion
4 Summary
55
58
about this report
ABOuT ThIS REPORT
This report represents one of three larger case studies on interoperability in
information and communication technologies (ICT) as part of a transatlantic
research initiative between the Berkman Center for Internet & Society at
Harvard Law School and the Research Center for Information Law at the
University of St. Gallen (Switzerland). The research initiative, supported by
Microsoft, Inc., seeks to address four core questions: First, what is an appropriate understanding of “interoperability” in important areas of digital
technology? Second, is there a positive relationship between higher levels of
interoperability in ICTs and innovation beyond anecdotal evidence, grounded in focused analytical work? Third, what are possible approaches to achieve
ICT interoperability, ranging from IP licensing to open standards, and what
are their respective benefits and drawbacks? Fourth, based on the answers to
the first three questions, what conclusions can be drawn for policymakers and
other stakeholders when it comes to ICT interoperability? Naturally, different research designs could be used to explore these questions. The principal
investigators of the present research initiative decided to answer the four core
questions in concrete rather than abstract terms by working with three larger,
exploratory case studies from which more general conclusions – in the sense
of “lessons learned” – might be drawn. This report summarizes the findings
with regard to the case study on DRM-protected Music Interoperability and
should be read against the backdrop of the four larger research questions previously mentioned. Consequently, this study does not aim to discuss DRM in
general nor does it seek to provide a comprehensive discussion of interoperability as such. Rather, we have chosen to examine DRM-protected music
due to its value as a significant microcosm within the digital environment
from which beneficial insights might be gained with regard to the guiding
research interest behind this project.
The design of the research initiative, which has produced a series of publications including a Policy White Paper, is certainly shaped by the investigators’
underlying attitudes towards interoperability which can be summarized as
follows: Like many observers of the ICT space, the authors of this study are
inclined to think that interoperability in the ICT space (as elsewhere) is desirable. As a policy matter, the contributors to this report believe that innovation, consumer choice, and competition are sound policy goals. To the extent
v
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DRM-protected Music Interoperability and eInnovation
that some forms of interoperability are likely to contribute to these ends, the
authors will argue that interoperability should be promoted. Much of the exercise undertaken in this report, however, is to adopt a skeptical stance toward
these positions and to ascertain whether the evidence supports them.
introduction
INTRODucTION
Françoise M. bought Alain Souchon’s “J’veux du Live,” a CD distributed by
EMI France. The CD played on her home entertainment system, but not on
the CD player in her Renault Clio. As it turned out, the copy protection scheme
on the CD rendered it impossible to play the CD on certain devices, including
car radios. Françoise M. and a French consumer protection organization filed
a lawsuit against EMI with the Tribunal de Grande Instance de Nanterre. That
court ruled that a CD that could not be played on all players restricts consumers and must therefore be considered a defective product. Accordingly, the
court held that the music fan had the right to get her money back.
In summer 2004, RealNetworks added a new feature called “Harmony” to
its RealPlayer. Harmony allowed users of the RealPlayer Music Store to play
their songs on iPods from Apple. This action on the part of RealNetworks
frustrated Apple’s music protection scheme, FairPlay, that, among other
things, prevents songs bought from other online music stores to be played
on an iPod. In response, Apple threatened (but did not file) a lawsuit against
RealNeworks and soon upgraded its software to disable RealPlayer’s converting functionality.
The two examples in the preceding paragraphs – taken from the perspective of
a consumer and competitor respectively – tell stories about the use of a certain
type of technology known as digital rights management (DRM) systems. In
the digital media realm, such systems are used by right-holders to control the
access to and use of music or other forms of digital content. DRM technology essentially allows right-holders to set and enforce rules about what users
can and cannot do with digital content distributed either over the Internet or
on physical media such as CDs or DVDs. The initial rationale for DRM was
mainly to stop large-scale copyright infringement over peer-to-peer networks.
More recently, however, alternative justifications such as price-discrimination
and platform innovation have been identified.1
1
See Ed Felten, DRM Wars: the Next Generation, http://www.freedom-to-tinker.
com/?p=1051.
1
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DRM-protected Music Interoperability and eInnovation
Traditional DRM schemes regulate the interoperation between digital products and services.2 In order to serve its purposes (most importantly, to regulate
access to digital content and its redistribution, but also to allow price discrimination, depending on the particular business model), it is deliberately
designed to create a certain degree of incompatibility. Depending on the perspective and context, the resulting level of interoperability may be perceived
as a positive or negative result. In the case of Françoise M., it is rather straightforward that the lack of interoperability led to a negative consumer experience. In the second example, the lack of interoperability between competing
online music stores and players is clearly intended by Apple, which uses DRM
to create a strong tie between its popular portable music player (iPod) and the
iTunes Store. Viewed from the competitor’s perspective, in contrast, a certain
degree of interoperability between an alternative online music service and
Apple’s iPod would be desirable, as Real’s Harmony illustrates.
This paper addresses the issue of DRM music interoperability in greater detail. The first part of the case study starts with a brief working definition of
DRM interoperability and provides an overview of the current state of play of
DRM-protected music. The emphasis of this section is on the degree of DRM
interoperability that characterizes online music distribution. We then identify
key factors and forces that affect the current level of interoperability in the
DRM ecosystem. In this context, we also explore the divergent and often
dynamic incentive structures among different players and their effects on the
development and proliferation of interoperable DRM systems. The second
part of the paper discusses possible benefits and drawbacks of DRM interoperability, thereby focusing on the relationship between DRM interoperability
and innovation. Finally, in part three, we map and assess different approaches
towards DRM interoperability, including market-based approaches and possible governmental interventions, according to specified benchmarks. Part
four summarizes and concludes that a blended private-sector approach with
secondary, reinforcing actions by regulators is likely to be the most promising
strategy towards increasing and sustainable DRM interoperability.
2
Ed Felten, DRM Wars: Property Rights Management, http://www.freedom-to-tinker.
com/?p=1052.
introduction
3
4
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DRM-protected Music Interoperability and eInnovation
STATE Of PLAy:
DRM MuSIc
INTEROPERABILITy
1
1.1 What is dRM Interoperability?
The definitions and interpretations of the term “DRM interoperability” are
manifold and heterogeneous. The EU High Level Group on Digital Rights
Management, for example, defines the term as follows:
In the context of DRM the term interoperability encompasses consistent functioning of the overall system including security and access, such
that the system is able “mutually to use” information in the form of usage rules, content and technical measures “in all the ways in which they
are intended to function”. This would apply even when content from
different interoperable services is used and when such content is used
on different interoperable devices. For the consumer, interoperability
means he can choose different devices and use them with different services. For the content producer or content aggregator interoperability
means he is not locked in to one distribution channel that forms a
gatekeeper to the marketplace. For the device and ICT developer, interoperability means that his products can be used with different content
services – and that a gatekeeper does not form around a specific DRM
technology.3
3
High Level Group on Digital Rights Management, Final Report, March-July 2004, p.
9-10, available at http://ec.europa.eu/information_society/eeurope/2005/all_about/digital_rights_man/doc/040709_hlg_drm_2nd_meeting_final_report.pdf..
chapter one
State of Play: DRM-protected Music Interoperability
Heileman and Jamkhedkar, to take an example from the scholarly literature
on the subject, discuss the term DRM interoperability in their survey paper
as follows:
It seems that everyone has a notion of what interoperability means,
which generally revolves around the idea of “things” working together.
A slightly more formal definition related to technology is: “The ability of one technology to interact with another technology in order to
implement some useful functionality”. It is possible to make nearly any
two DRM technologies work together in a manner that satisfies this
definition. Specifically, by building translation services, it is often possible to make one DRM regime work with a different DRM regime.
At the current stage of development of DRM markets, this approach
to interoperability makes sense. … However, in order to facilitate the
continued development of DRM markets, more detailed notions of interoperability of DRM technologies must be developed. In this sense,
the real issue is not interoperability per se, but rather the level of interoperability that allows better DRM solutions to be created.4
Koenen et al., for instance, flesh out the concept of DRM interoperability by
distinguishing among three types of interoperability:
Full format interoperability expects that the interchange representation
of the digital content can be consistently processed based on agreement
between all participants in the value chain. … Full format interoperability usually entails robustness criteria and a certification regime to
establish trustworthiness and security of conformant implementations.
…
Connected interoperability builds on the expectation that consumers
will have online access, and relies upon online services, some of them
possibly transformative or capable of complex negotiation, to solve interoperability problems in a transparent way. While different parties
may do things in different ways, translations or bridges exist between
the ways different parties perform DRM functions, and that mutually
trusted parties can perform these translations transparently, as long as
devices are connected at least some of the time. …
Configuration-driven interoperability assumes that system components
(“tools”, possibly from different vendors) can be downloaded and/or
configured in real-time at e.g. the consumer’s device or software application. This allows consumer systems to effectively “acquire” functionality
on demand in order to accommodate new formats, protocols, and so
on….5
4
Gregory L. Heileman and Pramod A. Jamkhedkar, DRM Interoperability Analysis from
the Perspective of a Layered Framework, in: Proceedings of the Fifth ACM Workshop on
Digital Rights Management, 17-26, Alexandria, Nov. 2005, p. 20.
5
Rob H. Koenen, Jack Lacy, Michael MacKay, and Steve Mitchell, The Long March to
Interoperable Digital Rights Management, p. 10 et seq. 2003 (manuscript on file with Urs
Gasser), Proceedings of the IEEE, 92(6):883–897, 2004.
5
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DRM-protected Music Interoperability and eInnovation
The few examples provided in the previous paragraph illustrate the diversity of
approaches aimed at defining and conceptualizing the term “DRM interoperability.” An extensive review of various proposals confirms that a common
definition of the concept has not emerged. Arguably, the difficulty to agree on
a common definition has to do with the multi-layered architecture of DRM
schemes and their interactions with components such as hardware, software,
and data. In order to be useful in the context of this policy paper, a working
definition of DRM interoperability should share a number of characteristics.
First, it is important that the definition is broad enough to embrace both process and architecture-oriented concepts of DRM interoperability.6 Second,
and related to the first aspect, the working definition should not predetermine the ways in which a desired level of interoperability must be achieved. In
fact, we will examine rather distinct approaches to achieve interoperability in
a later part of this paper, and all approaches to DRM interoperability should
fit under the working definition. Third, interoperability as a concept is not a
binary characteristic: different degrees of interoperability exist along a spectrum.7 Fourth, interoperability is often context-specific: In different circumstances it means different things to different stakeholders (such as consumers/
users, vendors, right-holders, etc.).
Against this backdrop, we use the term DRM interoperability not in the narrow, nor in the strictly technical sense, but as the perceived notion of proper
functioning of the relevant elements of two or more entities that facilitates
access to and use of digital content. Often, of course, the content is digital
entertainment goods, but not always. At the core of this definition is the
relative ability of different systems, applications, or components – usually
provided by multiple vendors – to work together in a way that is satisfactory
to the relevant users of the system, application, or component.
6
Process-oriented concepts of DRM interoperability focus on use-cases and the role of
different actors (such as creators, distributors, purchasers, etc.) with a view to the implementation of specific DRM functionalities; architecture-oriented concepts distinguish
different layers of a DRM system regarding the types of services that should be provided
within each layer and focus on interactions between these layers (see Heileman and
Jamkhedkar, supra note 4, p. 17-18; see also infra n 15).
7
See, e.g., L. Jean Camp, Trust and Risk in Internet Commerce, Cambridge: MIT Press,
2000, p. 176; John Palfrey, Holding Out for an Interoperable DRM Standard, in : Digital
rights management. 1-26. Bern, 2005, p. 13-14 .
chapter one
State of Play: DRM-protected Music Interoperability
A relatively high degree of DRM interoperability according to this definition
would mean different things to different stakeholders, for example:
• DRM interoperability from the user’s perspective means that she can
flexibly choose among different services that offer DRM-protected content, which in turn can be used with different applications or on different
devices.
• From the angle of a content provider, DRM interoperability means that
content and rights can be “cleared” once and distributed over the most
efficient distribution channel, without being locked into a gatekeeperlike distribution channel.
• From the content distributor’s perspective, DRM interoperability ensures
that its technology choice doesn’t affect the utility of its service to users,
as the delivered content might be played by any application and device.
• Interoperability for the vendor means that her products work with different services, or (more generally) that one system’s component can be
replaced by a component from another vendor.
In the next section, we will briefly analyze to what extent the current DRM
music ecosystem is – or is not – characterized by high degrees of interoperability.
1.2 dRM Interoperability and Music distribution
1.2.1 Offline distribution
In November 2005, Sony BMG Music Entertainment announced that it had
instructed retailers to remove any unsold audio CDs that were copy-protected
by so-called “rootkit” software from their shelves. This recall followed after
an intense public controversy concerning Sony BMG’s integration of a copy
protection measure on CDs representing over 100 titles. The copy protection involved software that automatically installed on a consumer’s computer
(after she accepted the EULA) when she tried to play the CD, making the
computer vulnerable to virus attacks, worms, and other forms of malware. A
number of lawsuits, including class actions in New York and California, were
filed and later settled.
At the root of the Sony BMG rootkit story is the right-holders’ attempt to
protect copyrighted music distributed on CDs by technological means. While
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DRM-protected Music Interoperability and eInnovation
CDs were initially sold without any DRM protection schemes in place, in
2002 and 2003 the industry started to implement copy control technologies
on CDs as a response to the widespread availability of CD burners, which enabled users to copy digital sound recordings onto blank CDs at low marginal
costs and with excellent quality.
The Sony BMG rootkit example and the above-mentioned story of Françoise M. illustrate that copy control technology on CDs has had a series of
(occasionally unintended) consequences. First, because many protected CDs
departed from the published standards for CD Audio, they did not work on
certain devices such as DVD players, CD-ROM drives, portable players, and
car CD players, causing a type of interoperability problem that was previously
unknown. Second, some copy-protected CDs – as in the case of Sony BMG
rootkit – interfered with a computer’s proper functioning by causing system
crashes and creating security risks for these PCs. Third, the copy controls
prevented users not only from making illegal copies but also from exercising traditional fair use rights, even though it did allow them to make a few
backup CD-R copies and transfer the music to MP3 players using Microsoft
or Sony DRM.
Facing interoperability problems, security risks, legal risk exposure, and consumer complaints, the right-holders started reconsidering the use of copyprotection schemes on CDs, and major labels, including EMI, recently announced that they would abstain from using such technology on CDs in
certain markets (especially in the U.S. and UK).8 In other parts of the world,
however, copy-protection technology on CDs is still employed, arguably resulting in a CD music ecosystem with limited interoperability.
1.2.2 Online distribution
Online distribution channels accounted for about ten percent of total music
sales in the full year of 2006, up from 5.5% in 2005.9 The record companies’
8
See Guibault et al. Study on the Implementation and Effect in Member States’ Law of
Directive 2001/29/EC on the Harmonisation of Certain Aspects of Copyright and Related
Rights in the Information Society, 2007, p. 177, available at: http://www.ivir.nl/publications/guibault/Infosoc_report_2007.pdf. See also Digital Music News, 10 January 2007,
available at: http://www.digitalmusicnews.com/stories/011007em.
9
IFPI:07 Digital Music Report, p. 5, available at:http://www.ifpi.org/content/library/digitalmusic-report-2007.pdf.
chapter one
State of Play: DRM-protected Music Interoperability
digital music sales reached USD 2 billion in 2006 and continues to grow.10
The music has been distributed over nearly 500 online music services in 40
countries, run by major content providers, third parties/intermediaries, ISPs,
content portals, and mobile content suppliers. New online business models
include digital downloads (e.g. iTunes Store) or subscriptions services (e.g.
Rhapsody, Napster, and eMusic), including portable versions (e.g. Napster
To Go).
At present, the large majority of the offerings licensed by the big record labels
uses DRM schemes to regulate the various aspects of digital music usage,
including, for instance, the type and number of devices on which the downloaded or streamed song can be played, the number of CDs on which it may
be burned, or the possibilities of transferring the file to portable devices such
as cell phones or MP3 players.11 In essence, four main DRM systems have
been developed and used in the area of digital music, the first two currently
being the most important ones:
• FairPlay is the DRM system created by Apple and used by the iPod,
iTunes, and the leading online music service iTunes Store.
• Windows Media DRM, consisting of a number of components, is Microsoft’s DRM audio and video scheme for the Windows Media platform.
• OpenMG is the DRM music scheme that was used by Sony until it
abandoned its online music store in August 2007.
• HelixDRM by RealNetworks is a protection scheme for audio and video
formats that has been used by a range of music and video services, including Rhapsody.
As mentioned, DRM systems also regulate the extent to which digital products and services interoperate. In the case of DRM-protected online music,
10
Id., p. 2.
11
See also OECD, Directorate for Science, Technology and Industry, Committee on Consumer Policy, Report on Disclosure Issues Related to the Use Of Copy Control and Digital Rights Management Technologies, pp. 5-9 (2006), available at http://www.oecd.org/
dataoecd/47/31/36546422.pdf.
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DRM-protected Music Interoperability and eInnovation
many observers – including lawmakers12 and government agencies – have diagnosed relatively low degrees of interoperability. In fact, several major players
in the online music space have decided to keep their DRM ecosystems and
platforms closed.
Most prominently, Apple, as the owner of the leading iTunes Store, has refused to license its FairPlay DRM system to its competitors, including online music stores and device manufacturers (with the exception of licenses for
Motorola mobile devices). As a result, its products and music services only
support DRM-protected content if it is encoded with Apple’s closed DRM
system. For example, music purchased from the iTunes Store and protected
by its FairPlay technology can only be played on iPods, certain Motorola cell
phones, and Apple’s own iPhone, but not on other portable music players
such as Microsoft’s Zune. Audio files in unprotected formats, in contrast, can
be imported. Thus, it is possible to rip songs from an unprotected CD and to
import them into the iTunes library and play them on the iPod.
In contrast to Apple, Microsoft’s initial DRM strategy has been to license
its Windows Media DRM system to other market players as part of the socalled “PlaysForSure initiative.” License holders include online music stores
and device manufacturers. Among the online stores that sell digital content
protected by Windows Media DRM are Napster, DirectSong, MTV’s URGE
and Unbox. Hardware device vendors supporting Windows Media DRM
wrapped content include, among others, Motorola, SanDisk, Philips and
Toshiba. Among these players and their services and devices there is a high
degree of interoperability, but not vis-à-vis other important market forces,
most notably market leader Apple. Further, Microsoft recently revisited its
approach to interoperability with regard to Windows Media DRM and its
Windows Media Player. In particular, Microsoft uses a variant of the Windows Media DRM for its portable player Zune and the corresponding online
store Zune Marketplace. Consequently, music that is compatible with Microsoft’s PlaysForSure initiative (e.g. music bought in Napster) may not be
used on its Zune player. Zune software can import unprotected audio files in
formats such as WMA, MP3, AAC and the like.
12
See, e.g., Hearing on Digital Music Interoperability and Availability before the Subcommittee on Courts, the Internet, and Intellectual Property of the Committee on the Judciary, House of Representatives, 109th Congress, First Session, April 6, 2005, Serial No.
109-9, available at http://judiciary.house.gov/media/pdfs/printers/109th/20389.pdf.
chapter one
State of Play: DRM-protected Music Interoperability
Similar to Apple’s and, more recently, Microsoft’s approach, Sony established
an exclusive linkage between its Connect Store and the Sony players. In contrast to Microsoft and Apple, Sony also owns a music catalogue; Sony’s market significance in online music distribution is, however, comparatively low.
RealNetwork’s Helix DRM, the fourth DRM system in use in the market
for digital music distribution, has been partly made available to third parties,
such as portable devices from SanDisk; however, RealNetworks announced in
spring 2007 that it would no longer sell its technology, but will continue to
support existing customers, including Rhapsody.13
The examples provided so far reveal an online music ecosystem where DRM
interoperability issues are among its central problems. However, several developments should be noted where the DRM interoperability challenge has been
avoided. First, a subscription-based service called eMusic allows permanent
music downloads as DRM-free MP3s. Its music catalog consists of over two
million songs from independent labels. Second, two of the four major record
labels have moved tentatively away from DRM. EMI recently announced that
it would license its music catalog DRM-free and at higher sound quality to
online music stores in return for a premium. Following this announcement,
iTunes Store has offered DRM-free tracks from EMI at a slightly higher price
($1.29 per song instead of $0.99).14 Continuing the trend, Universal Music,
the record label with the largest market share, has temporarily made a portion of its library available for DRM-free sale on a variety of online music
stores.15 It remains to be seen how these arrangements will develop over time
and whether the other labels will follow suite. Abandoning DRM altogether
would obviously sidestep the DRM interoperability issue entirely with respect
to online music distribution. Amazon.com, a long-anticipated entrant to the
online music market that launched a beta version of its music store in the
US in September 2007, is an interesting case in this context.16 All songs on
Amazon MP3, including songs from EMI, Universal, and independent labels,
are available as DRM-free downloads.
13
Rosenblatt, RealNetworks Takes Helix DRM Off the Market, March 6, 2007, available at:
www.drmwatch.com/drmtech/article.php/3663976.
14
See: http://www.apple.com/pr/library/2007/04/02itunes.html.
15
http://new.umusic.com/News.aspx?NewsId=539.
16
http://phx.corporate-ir.net/phoenix.zhtml?c=176060&p=irolnewsArticle&ID=1055053&highlight=.
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DRM-protected Music Interoperability and eInnovation
Despite this tentative movement away from DRM, most market observers
would agree that the current online music ecosystem is still characterized by
a relatively low degree of interoperability as defined in this study and as far as
music licensed by the major labels is concerned. The assessment of this state of
play requires an overview of the benefits and drawbacks of different levels of
interoperability. This is the theme of part 2 of this paper. In the next section,
however, we will first discuss some of the key forces at play to gain a better
understanding of what has shaped the current state and may influence the
future level of DRM interoperability.
1.3 Forces at play: some drivers and inhibitors
Digital music distribution is a complex system. Technically, it requires the
implementation and functional interplay of advanced digital technologies.
Additionally, it consists of a relatively complicated network of market actors whose incentive structures are sometimes aligned and other times diametrically opposed. Apart from market factors, a complex set of legal norms
governs the digital music distribution system, including copyright law, consumer protection law, anti-trust law, and the like. Dynamic communities of
like-minded users, as well as user expectations and preferences, also play an
increasingly important role. These four characteristics have to be taken into
account if one seeks to identify factors and forces that shape the state of play
in the digital music ecosystem. In this paper, however, we focus on three
issues: First, we address important aspects that illustrate the technical challenges associated with achieving high levels of interoperability among DRM
systems. Second, we outline the incentive structure of different stakeholders
in the online music space that might point toward different levels of DRM
interoperability. Finally, we address the interaction between the legal system
and levels of interoperability.
1.3.1 Complex technology
A look at a basic DRM reference model with key domains such as
• Packaging, rules generation, and modification;
• Value chain management and licensing services;
• Consumption services;
• Trust management services;
chapter one
State of Play: DRM-protected Music Interoperability
• Security and protected platform services;
• The corresponding functionalities illustrate the technological complexity
behind DRM schemes as applied to digital content.17
Against this backdrop, it does not come as a surprise that various theoretical
approaches to DRM interoperability have been proposed. Process-oriented
approaches ask how different pieces of the functionality can be implemented among actors when different DRM technologies are used.18 In contrast,
architecture-oriented approaches conceptualize interoperability from the perspective of a layered DRM framework.19
From the practical perspective, much of the debate in the recent past has
centered on ways to achieve a common understanding of usage rights. DRM
systems, as mentioned above, express and enforce usage rights related to a
specific digital file. DRM systems describe authorized usage (i.e., usage policies like, “this song may only be played on 5 authorized computers”) through
meta-data that is associated with the content, and is expressed through what
is called in the industry a Rights Expression Language (REL).20 In order to
successfully manage protected content, it is therefore necessary that the different technical elements “understand” the same language. Take, for example,
a band that distributes a DRM-protected music track over an online music
platform specializing in independent music with the intent that it be playable on a user’s PC and mobile phone. If several parties along the value chain
use DRM systems from different vendors, all involved DRM systems must
understand the same “language” in order to give effect to the instructions
17
See, e.g., Koenen et al., supra note 5, pp. 5-9.
18
For approaches along the process line see, e.g., Koenen et al., supra note 5 (exploring
three ways to achieve interoperability: full format interoperability, connected interoperability, configuration-driven interoperability); Andreas U. Schmidt, Omid Tafreschi, and
Ruben Wolf, Interoperability Challenges for DRM Systems, http://andreas.schmidt.novalyst.de/docs/Interoperability_Challenges_for_DRM_Systems.pdf (connected interoperability); Reihaneh Safavi-Naini, Nicholas Paul Sheppard, Takeyuki Uehara, Import/Export
in Digital Rights Management, in: Proceedings of the Third ACM Workshop on Digital
Rights Management, pp. 13-26, Washington D.C., October 2003 (connected interoperability/translation architectures).
19
See Heileman and Jamkhedkar, supra note 4, pp. 17-26.
20
See, e.g., Karen Coyle, Rights Expression Languages: A Report for the Library of Congress (2004) for an overview.
13
14
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DRM-protected Music Interoperability and eInnovation
(usage rights) attached to the file. One way to ensure that usage rights will be
understood and respected is to establish a uniform REL, and in fact several
market players have argued that the development of a uniform REL is a first
step toward enabling DRM interoperability. In this context, two initiatives
have shaped the current DRM landscape:
• eXtensible Rights Markup Language (XrML): XrML, developed by
ContentGuard (a company originally founded by Microsoft and Xerox),
describes rights, fees, conditions, message integrity and authentication
and is based on the “extensible markup language” (XML). Some industry
players have regarded XrML as the basis for a universal REL as mentioned above. For example, XrML has been used by the Moving Pictures
Expert Group (MPEG) as the basis for one part (Part 5) of the MPEG21 standard, which later became an international standard. The MPEG21/5 is designed for the licensing of digital audio and video content in
particular. A version of XrML is also used in Microsoft’s DRM systems.
• Open Digital Rights Language (ODRL): In digital media, one of XrML›s
main competitors is ODRL. It evolved from an open process, is managed
by an open initiative led by its founder Renato Iannella. ODRL can be
seen as the open-source, license-free equivalent to commercial XrML.21
In fact, ODRL is in many respects similar to MPEG 21/5.22 It is successfully used in the area of mobile devices and has been adopted by the
Open Mobile Alliance (OMA) as the REL for its DRM specification.
Despite initial successes, observers doubt whether XrML or ODRL are
likely to become an accepted standard for expressing usage rights in DRM
systems any time soon.23 First, each approach reportedly has its own problems. ODRL, for instance, is facing a legal challenge, as ContentGuard, the
company that developed XrML, claims that its patents on XrML cover any
rights expression language, including ODRL. XrML, in contrast, struggles
with long-term sustainability in the marketplace: Two of its most important
derivatives – Microsoft’s version of XrML and the REL forming part of the
MPEG-21 standard – remain incompatible with each other and there are no
21
Viktor Mayer-Schoenberger, Beyond Copyright: Managing Information Rights with DRM,
84 Denver L. Rev. 181 (2006), p. 187.
22
Coyle, supra note 20, p. 14.
23
Mayer-Schoenberger, supra note 21, p. 188.
chapter one
State of Play: DRM-protected Music Interoperability
signs that Microsoft will change that situation, according to commentators.24
Second, the initiatives have to contend with a growing number of proprietary
DRM systems of competitors (and consortia).25 More fundamentally, some
stakeholders argue that a single universal REL is not necessary for achieving a
common understanding of usage rights. Rather, different DRM systems only
need to be able to interpret one another’s usage restrictions.
Along these lines, the Coral Consortium is developing specifications that will
allow different DRM systems to “talk to one another.” The consortium was
formed in 2004 by a cross-industry group of seven major media and technology companies to promote DRM interoperability. Its basic approach is “to
separate content interoperability from choice of DRM technology by developing and standardizing a set of specifications focused on interoperability
between different DRM technologies rather than specifying DRM technologies” and to create an “interoperability layer.”26 Since its launch, the consortium has released several interoperability specifications and, for example, has
successfully established “out of the box” interoperability with OMA DRM
and Microsoft Windows Media DRM, among others.27 Despite these successes, the initiative is generally not believed to have fully succeeded – not due
to technical shortcomings but rather due to a lack of support by important
market players, particularly Apple. Furthermore, the Moebius Forum aims
at establishing interoperability between different DRM systems by enabling
their conversion into MPEG-21, an ISO-standardized REL.28 The forum was
founded in 2006 under the auspices of CISAC (The International Confederation of Authors and Composers Societies) and arguably will face challenges
similar to those of the Coral Consortium.
To sum up, DRM systems are technically complex, and interoperability
among DRM systems from different vendors is a difficult issue to address.
24
Mayer-Schoenberger, supra note 21, p. 187.
25
Mayer-Schoenberger, supra note 21, pp. 186 et seq.
26
Coral Consortium Press Release, Entertainment, Technology and Consumer Electronics
Leaders Unite for DRM Interoperability, Oct. 4, 2004, available at http://www.coral-interop.org/main/news/pr20041004.html.
27
Bill Rosenblatt, 2006 Year in Review: DRM Standards, December 27, 2006, http://www.
drmwatch.com/standards/print.php/3651126.
28
See, http://www.moebius-forum.org.
15
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DRM-protected Music Interoperability and eInnovation
From a technical perspective, different approaches have been proposed for the
achievement of interoperability. In practice, much attention has been paid to
the question of how to implement rights expression languages for the expression of usage policies and which need to be understood by the various technical elements of the DRM system if the system wants to successfully facilitate
usage rights transactions and interdict unauthorized uses. We have outlined
attempts aimed at creating a uniform REL. Other approaches towards DRM
interoperability do not envision a uniform REL, but seek to define a set of
specifications in order to create mutual “understanding” of usage restrictions
among different DRM systems. Each of these approaches has certain merits
and demerits, and it is currently uncertain whether one of the approaches will
prevail. Lastly, it is important to understand that a common understanding
of usage rights is a necessary, but not wholly sufficient condition for DRM
interoperability. The interoperation of elements of the DRM model such as,
for instance, identity and authentication services must also be addressed and
present further challenges.
1.3.2 Dynamic market incentives
Until recently, DRM interoperability at the application layer had largely been
left to market forces – and several stakeholders argue that this more or less
laissez faire approach should continue. In this section, we will take a look
at the market forces at play by discussing some of the economic incentives
regarding the creation of DRM music interoperability, assuming that DRM
providers could overcome technological challenges and achieve high degrees
of interoperability among their systems (e.g. by way of DRM licensing) if
they have incentives to do so. The starting place for the discussion is the
observation that both consumer surveys and common sense suggest that at
least consumers have a strong preference for interoperable music systems and
applications.29 Why, then are we still facing a DRM interoperability problem
as outlined above? At least part of the answer lies in the rather heterogeneous
and dynamic incentive structure among key participants in the online music
29
Other stakeholders have also expressed their preference for DRM interoperability. See,
e.g., Barney Wragg, a content industry representative (Universal Music Group International), at the OECD conference on the Future Digital Economy (statement available at:
http://www.oecd.org/dataoecd/15/59/36134973.pdf, p. 6).
chapter one
State of Play: DRM-protected Music Interoperability
market.30 Linking back to the examples provided above, Apple’s and Microsoft’s DRM interoperability approaches are illustrative.
As noted, Apple as the market leader in the online music business has a very
restrictive interoperability policy as far as its DRM system FairPlay is concerned. Reportedly, it has licensed its DRM system only in a single case (Motorola mobile devices) and has responded negatively to technological attempts
by competitors seeking to establish higher degrees of interoperability. Observers have suggested that such an approach aimed at restricting interoperability
is a key element of Apple’s business model. First, it has been argued that the
exclusive link between iTunes and iPod creates significant entry barriers for
portable players and, to some extent, for music download services. Second,
the restrictive approach is believed to have leveraged Apple’s strong position
in the market for portable music devices into a similar position among music downloading services. Finally, Apple’s strategy arguably allows for greater
price discrimination vis-à-vis a consumer base that is tightly linked to both
the music store and the music player and at the same time increases consumers’ switching costs.31 However, Apple officials have contested whether this
analysis is an adequate account of its business motives. After being heavily
criticized by different stakeholders, especially consumers’ organizations, Apple’s CEO and co-founder Steve Jobs denied in a recent statement that the
lack of interoperability has been part of Apple’s business strategy. Instead, he
argued that it was a mere consequence of the record labels’ requirement that
Apple provide effective DRM protection, while Apple in turn could only
30
See also generally, Olivier Bomsel & Anne-Gaëlle Geffroy, DRMs, Innovation and Creation, Communications & Strategies No. 62, 2nd Q. (2006), pp. 35-47, available at http://
ssrn.com/abstract=992817 for discussion of the interplay of interests and economic
forces among content owners, content distributors, network providers, and equipment
manufacturers. For a discussion of companies’ incentives to offer conversion technologies in different market circumstances, see: Charles Z. Liu, Esther Gal-Or, Chris F.
Kemerer & Michael D. Smith, Winners Take Some: The Impact of Conversion Technologies on Network Effects in Digital Goods Markets, April 2007, available at http://ssrn.
com/abstract=980726. See also, Sang Hoo Bae & Pilsik Choi, Firms’ Optimal Digital
Rights Management (DRM) Strategies: The Effects of Public Copy Protection and DRM
Compatibility, 2007, available at http://papers.ssrn.com/sol3/papers.cfm?abstract_
id=1013188 for discussion of the impacts of the degree of DRM compatibility on companies’ DRM protection level of digital products.
31
See Gasser et al. iTunes, How Copyright, Contract, and Technology Shape the Business of Digital Media – A Case Study, available at http://cyber.law.harvard.edu/media/
uploads/81/iTunesWhitePaper0604.pdf, pp. 45 et seq.
17
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DRM-protected Music Interoperability and eInnovation
guarantee the required level of protection if its DRM system was not licensed
to other parties. Jobs went on to ask record labels to completely abolish the requirement of DRM protection.32 Whether intentionally or not, non-interoperability has proven to be a very successful business strategy for Apple to date,
providing strong incentives against high levels of DRM interoperability.
We have already mentioned Microsoft’s DRM media interoperability policy.
Viewed from the user’s perspective, the second most important player’s interoperability strategy has not been very consistent.
• As noted, Microsoft has followed a relatively open licensing strategy for
its Windows Media DRM, enabling interoperability among services and
devices. Arguably, the PlaysForSure initiative has served several business
goals, such as increasing the distribution and importance of the Windows
Media Player jukebox (including the Windows Media DRM), increasing
the Internet audience on their MSN Network service, and facilitating
Micosoft’s entry into the digital living room business. Reportedly, these
were also the guiding objectives when Microsoft launched its MSN Music Store in October 2004.33
• In contrast, Microsoft did not opt for DRM interoperability when introducing the Zune audio player and the Zune Marketplace online store,
respectively, but rather designed a closed ecosystem like Apple’s iPodiTunes model. In addition, Microsoft limited DRM interoperability
within its own DRM ecosystem: MSN Music Store closed its virtual
doors, and songs previously bought on it cannot be played on Zune.34
Market observers have attributed Microsoft’s shift in its DRM interoperability strategy to the low market performance of the MSN Music Store vis-à-vis
the successful Apple iTunes Store.
32
Jobs, Thoughts on Music, February 6, 2007, http://www.apple.com/hotnews/thoughtsonmusic.
33
OECD, Directorate For Science, Technology and Industry Committee for Information,
Computer and Communications Policy, Digital Broadband Content: Music, p. 64, available at http://www.oecd.org/dataoecd/13/2/34995041.pdf.
34
However, songs downloaded from the Zune Marketplace may be played with the Windows Media Player and put on a PlaysForSure device, but Microsoft does not offer
customer support for anyone trying to achieve this goal, see http://news.bbc.co.uk/2/hi/
technology/6120272.stm.
chapter one
State of Play: DRM-protected Music Interoperability
These two examples – others could be added – illustrate at least three interesting phenomena that shape the DRM interoperability landscape. First, DRM
interoperability strategies might vary even within one (relatively heterogeneous) group of stakeholders. Second, there are situations in which key players
in the online music market have economic disincentives to promote DRM
interoperability, despite strong user preferences to the contrary. The desire
to control secondary markets, or to increase switching costs for consumers,
to name just two examples, might motivate business strategies that lead to
non-interoperable environments. Finally, a single player’s attitudes towards
interoperability may change over a relatively short period of time. These three
observations represent complicating factors for assessing the promises and
limitations of a market-driven approach to DRM music interoperability.
1.3.3 Conflicting influences of law
The legal system, too, shapes the DRM music interoperability playing- field.
On the one hand, general laws – like consumer protection laws – might apply
to issues relevant to DRM interoperability. On the other hand, we have seen
the emergence of specific laws aimed at addressing the DRM interoperability
challenge. The recently enacted French interoperability provision (discussed
in section 3.2.2.2) is a case-in-point in this context. Some aspects of the legal
system foster DRM music interoperability, others discourage it. In the following paragraphs, we will use this rough distinction for analytical purposes only,
acknowledging that laws (e.g., patent law) can be used in more than one way
and for various purposes.
A first set of rules that can be used against high levels of DRM interoperability is patent protection of DRM technology. Depending on the scope of a
particular patent, a patent holder may be able to control the design of devices
or applications intended to work with files protected by its DRM technology.
Under such a scenario, patent law can be used to preserve a closed DRM ecosystem, or to make the creation of an interoperable DRM framework more
expensive by extracting licensing fees. The issue of patent protection of DRM
technologies or certain components of it, respectively, has recently been raised
in the context of ODRL’s rights expression language. ContentGuard, the
owner of several patents related to the XrML REL (see above), argues that its
patents do not just apply to the specific characteristics of XrML, but to any
implementation of a rights expression language, including ODRL’s version.
Against this backdrop, the MPEG Licensing Administration claims that every
19
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DRM-protected Music Interoperability and eInnovation
service provider or device manufacturer that implements the Open Mobile
Alliance (OMA) DRM 1.0, which includes ODRL as part of its specification,
is obliged to pay a levy to MPEG-LA consortium members. It remains to be
seen if and how this move influences the creation of an interoperable DRM
ecosystem in the mobile entertainment industry.35
Another complex interplay between DRM interoperability and the law relates to legal frameworks that govern technological protection measures. Such
frameworks – known as anti-circumvention legislation and introduced by the
1996 WIPO Internet Treaties – provide an additional layer of protection for
digital content by prohibiting the “hacking” of DRM-systems and technologies alike and banning the trafficking in so-called circumvention devices.36 In
the interoperability context, the question arises as to what extent such provisions allow reverse engineering of a DRM-system. The EU Copyright Directive (EUCD) of 2001, for instance, does not answer this question. Recital 54
of the EUCD only mentions that interoperability “should be encouraged,”
without providing further guidance. However, good arguments have been
put forward that the anti-circumvention framework itself (mainly Art. 6 of
the EUCD) allows the design of interoperable systems by outlawing only trafficking in such circumvention devices that are (inter alia) primarily designed
and marketed for the circumvention of effective technological protection
measures (TPM). In other words, “hacking” a certain DRM system might be
legal under the EUCD if it does not compromise the limitation of use of a
DRM-ed work.37 However, the national implementations of the EUCD vary
significantly and courts have not yet resolved this issue.38 In addition, reverse
35
For a broader discussion, see Susanne Guth and Renato Iannella, Critical review of
MPEG LA software patent claims, available at http://www.indicare.org/tiki-read_article.
php?articleId=90.
36
See, e.g., Urs Gasser, Legal Frameworks and Technological Protection of Digital Content: Moving Forward Towards a Best Practice Model, 17 Fordham Intell. Prop., Media &
Ent. L.J. 39 (2006) for a discussion of the international legal framework with regard to the
protection of technical protection measures.
37
See Mikko Välimäki & Ville Oksanen, DRM Interoperability and Intellectual Property Policy in Europe, available at http://www.valimaki.com/org/drm_interoperability_final.pdf.
38
In this context, it is noteworthy that at least one Italian Court has ruled that the use of
modified chips aimed at restoring the full functionality of a Sony PlayStation (incl. its
ability to read all discs from all markets despite region coding) is not illegal under the
EUCD’s anti-circumvention provisions. See Andrea Glorioso, EUCD Wiki, available at
http://eucd.wizards-of-os.org/index.php/Italy#Anti-Circumvention_Provisions.
chapter one
State of Play: DRM-protected Music Interoperability
engineering is usually outlawed under the applicable terms of service.39 The
situation under the U.S. Digital Millennium Copyright Act (DMCA), the
EUCD’s counterpart, is somewhat different in the sense that Sec. 1201(f )
sets forth a specific, but narrow reverse engineering provision. The exception
allows reverse engineering of computer programs if the acting party lawfully
obtains the program, seeks permission from the copyright holder, uses the
results only for creating an interoperable computer program and does not
publish them. Most importantly in the context of this paper, the resulting
software may only interoperate with the reverse engineered software and not
with data designed for that software. Sec. 1201(f ) applies, in other words,
only to software-to-software interoperability and does not allow reverse engineering to enable interoperation between software and the DRM-ed content
itself (software-to-data interoperability).40
In cases where intellectual property rights are exercised to keep DRM systems
closed and the refusal to interoperate is used as a lever for anti-competitive
behavior, competition law might level the playing field. Competition law may
become particularly relevant in cases where a company with a dominant market position refuses to license its DRM technology, attempting to dominate
an important component of a layer and to use that dominance to frustrate
competition in other components (vertical leveraging).41 To date, however,
there is no case law at the EU level where competition law has been applied
to the DRM interoperability problem. But there are important cases (IMS
Health and Magill, but also the anti-trust actions against Microsoft) illustrating how competition law – at least in exceptional circumstances – can give
39
For a detailed analysis of the copyright-contract interplay in the online music context,
see Gasser et al., supra note 31, pp. 13 et seq.
40
Universal City Studios, Inc. v. Reimerdes, 111 F. Supp. 2d 294 (S.D.N.Y. 2000), aff’d,
273 F.3d 429 (2d Cir. 2001). See also Davidson & Associates, Inc. v. Internet Gateway,
334 F. Supp. 2d 1164 (E.D. Mo. 2004), aff’d sub nom Davidson & Associates, Inc. v.
Jung, 422 F.3d 630 (8th Cir. 2005), both available at http://www.eff.org/IP/Emulation/
Blizzard_v_bnetd/. In Davidson & Associates, the exceptions under § 1201(f) were held
not to apply where the defendants did not have the authorization of the content owners,
did not conduct circumvention solely for the purpose of achieving interoperability with
an independently created software program, freely distributed the circumvention tool on
the internet, and were found to have otherwise infringed copyright.
41
See Mark Cooper, Antitrust as Consumer Protection in the New Economy: Lessons from
the Microsoft Case, 52 Hastings Law Journal 813 (April 2001), available at http://www.
consumerfed.org/pdfs/cooper_hastings_law_review_200106.pdf.
21
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DRM-protected Music Interoperability and eInnovation
the need for interoperability more weight than the IP claims of a dominant
player. While IMS Health and Magill are in part based on an assessment of
whether the refusal to give access to a product or service prevents the emergence of a new product, in its Microsoft decision the European Commission
raised the question of whether the refusal to license reduces the incentive
to innovate throughout the industry. In its recent judgment, the European
Court of First Instance largely confirmed the Commission’s decision and stated that the conditions for exceptional circumstances were fulfilled in the case
before the court. At the same time, the court clarified that the Commission’s
previous decision should not be read as if there were a new evaluation test to
be introduced that balances incentives to innovate of the dominant company
against those of competitors.42 At the member state level, the question of refusal to license came up for discussion in 2004, when VirginMedia attempted
to gain access to iTunes’ FairPlay system by using French competition law.
The French competition authority, however, ruled in favor of Apple, partly
because it considered the (actual and potential) market for music players at
the time to be sufficiently competitive.43
Another important area of law that has an impact on the degree of DRM
interoperability is consumer protection. European consumer protection authorities in particular have addressed DRM interoperability issues within the
last few years. The Norwegian Consumer Ombudsman, for instance, has been
very critical of Apple’s iTunes Store interoperability policy in response to a
complaint by the consumer council. The Ombudsman argues that “iTunes’
DRM is an unreasonable technical term of use, in so far as it prevents purchasers of music files at iTunes from using other MP3 players than iPods,”
and that the technical terms violate the Norwegian act relating to the control
of marketing and contract terms and conditions.44 The case is still ongoing.
42
See N 705 et seq. of the judgment (case T-201/04).
43
See, e.g. Natali Helberger, Virgin Media versus iTunes, available at http://www.indicare.
org/tiki-read_article.php?articleId=150. For an economic analysis, see François Lévêque,
Is Online Music Locked in by Leveraging?, September 2006, available at http://papers.
ssrn.com/sol3/papers.cfm?abstract_id=951893. For an analysis of the antitrust allegations against Apple, see also Nicola F. Sharpe & Olufunmilayo B. Arewa, Is Apple Playing
Fair? Navigating the iPod FairPlay DRM Controversy, 5 Nw. J. Tech. & Intell. Prop 2,
2007, p. 331 et seq.
44
The Norwegian Consumer Ombudsman in its complaint against the iTunes MusicStore,
p. 3. available at: http://forbrukerportalen.no/filearchive/Complaint%20against%20
iTunes%20Music%20Store.pdf.
chapter one
State of Play: DRM-protected Music Interoperability
A French court, to take another example, fined EMI Music France for selling
CDs with DRM protection schemes that would not play on car radios and
computers. EMI was found to have violated consumer protection law because
it did not appropriately inform consumers of these restrictions. The court
obliged EMI to label its CDs with the text: “Attention – cannot be listened to
on all players or car radios.”45 At the EU level, finally, a recent proposal by the
European Consumers’ Organisation suggests the inclusion of DRM-related
provisions in the Unfair Contract Directive. This proposal reflects the idea
that consumer protection authorities – like the Norwegian Ombudsman –
should also be able to intervene against unfair consumer contract terms if the
terms are “code“ rather than “law-based.”46
The preceding paragraphs illustrate that the current state of DRM music interoperability has not entirely been left to the evolutionary forces of the market. Instead, the present level of interoperability in digital music is also the
result of multi-faceted interactions with the legal system, which on the one
hand enables businesses to establish and maintain closed DRM systems via
contract, copyright and anti-circumvention laws, but on the other hand has
also been used to seek a more interoperable DRM ecosystem (consumer protection laws, competition law). The finding that the legal system pulls music
DRM interoperability in conflicting directions must be taken into account
when considering future approaches to DRM interoperability in section 3.
45
For an analysis, see Natali Helberger, Thou shalt not mislead thy customer! The pitfalls of
labelling and transparency, available at http://www.ivir.nl/publications/helberger/INDICAREMonitor230205.pdf.
46
Further, it is expected that the German Charta for consumer sovereignty in the digital
world will make its way into the European policy-making process.
23
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DRM-protected Music Interoperability and eInnovation
ASSESSING DRM MuSIc
INTEROPERABILITy
2
In the previous section, we have mapped the current state of DRM music interoperability and the technological, economic, and legal forces of influence.
In this section, we outline some of the merits and demerits generally associated with high levels of DRM interoperability. Particular attention will be paid
to the question of to what extent higher degrees of DRM interoperability are
likely to foster innovation in e-environments. In this context, it is important
to recall the scope of this study: We focus on interoperability among DRM
systems and do not discuss the pros and cons of using such systems in the
music ecosystem at all. Consequently, we do not explore the range of innovations at the content layer (e.g. music mashups, sampling, parodies, etc.) that
might be possible in a DRM-free music space.
2.1 Possible benefits
2.1.1 Competition and innovation
Interoperable DRM systems allow consumers of digital music to transfer their
music collection from one device or service to another, i.e., to switch between
different vendors. Conversely, it is more difficult to change platforms in an
ecosystem of vertically integrated and non-interoperable DRM systems; in
this scenario, users are likely to stick to the products that support one particular DRM system. It has thus been argued that enhanced DRM interoperability would increase competition among different vendors in the digital
music space, and competition, in turn, not only reduces prices but also sets
chapter two
Assessing DRM Music Interoperability
incentives for product and service innovation.47 Additionally, higher levels
of DRM interoperability would not only increase actual, but also potential
competition by reducing market-entry barriers for new players.
A high level of DRM interoperability is likely to spur innovation not only
by reducing lock-in effects and lowering entry barriers, but also by increasing user demand. Policy reports and industry representatives suggest that the
usage restrictions associated with low levels of DRM incompatibility and the
lack of transparency frustrate users and hamper consumer confidence, which
in turn might depress the growth of the online music market.48 Conversely,
higher levels of DRM interoperability might lead to a greater consumer base
and thus induce companies to enter the online music market with innovative
products and services or motivate incumbent players to improve their market
position via product differentiation (e.g. a wider variety of playback devices,
such as in-home networks, jukeboxes, portable players, etc.).
In contrast, it has also been argued that low levels of interoperability may
set incentives to innovate by promising higher or even monopoly profits to
successful participants.49 According to this argument, innovators would be
more likely to incur the risk and expense of developing an innovation if they
expect to make higher profits due to a closed, non-interoperable DRM system. Innovative activity would not only be encouraged by competition in
the market, i.e., competition between components inside an interoperable
DRM ecosystem, but also by competition for the market, i.e., competition
47
See also the arguments of Bomsel & Geffroy, supra note 30, p. 45 that DRM incompatibility may represent a form of “moral hazard,” resulting in a failure to maximize welfare.
For a discussion of potentially detrimental effects on innovation if intellectual property
rights are used principally as strategic weapons which arguably is facilitated in the age
of new technologies, see: Olufunmilayo B. Arewa, Strategic Behaviors and Competition,
available at http://papers.ssrn.com/sol3/papers.cfm?abstract_id=586483.
48
See, e.g., IFPI Digital Music Report , p. 3 (2005) (“One important problem that hinders
the growth of the on-line music business is the lack of interoperability between services
and devices. The danger is of wide-scale consumer confusion and wasted opportunities in a market which has an extraordinary growth potential.”) See also OECD, Working
Party on the Information Society, Digital Broadband Content: Music, December 2005,
available at http://www.oecd.org/dataoecd/13/2/34995041.pdf, p. 86 (For maximum
growth to occur, technological protection measures should be “utilised or implemented
in as interoperable fashion as the various market sectors will permit.”).
49
The case-in-point, again, is Apple’s iTunes Store, cf. Gasser et. al, supra note 31, p. 11.
25
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DRM-protected Music Interoperability and eInnovation
between different non-interoperable DRM standards (“standards race”).50
In this scenario, competition may exist in the form of “creative destruction”
among “temporary monopolists” that may come to replace one another by
introducing entirely new ways of doing business (so-called Schumpeterian
rivalry).51 According to this view, if a product or service enters the market that
is substantially better than the market leader’s offer, it will succeed and replace
it (“leapfrog competition”). Even the proponents of Schumpeterian competition in the DRM music market, however, acknowledge that “this [form of ]
competition may create some hiccups and difficulties for interoperability as
it goes on,” but argue that the “innovation benefits are worth it.”52 Critics, in
contrast, go a step further and doubt whether the suggested development will
take place vis-à-vis the platform switching costs as well as the (indirect) network effects within the closed DRM ecosystem that might prevent potential
competitors from succeeding and consolidating the market leader’s dominant
position.53
50
See, e.g., Nicolas Economides, Desirability of Compatibility in the Absence of Network
Externalities, 79 Am. Econ. Rev. 1165, 1989 (1989) where the author explains how “[i]
n an assymmetric setting a firm can sometimes introduce a new incompatible product
attempting to establish a new industry “standard,” and as a consequence establish itself
, at least in perception, as the leader of the industry.”
51
Specifically, it has been argued that in the market for digital music a non-interoperable
vertically integrated ecosystem (Apple’s iTunes system) was apparently needed to develop enough momentum to create a market for online distribution, as previous standardization efforts (such as the Secure Digital Music Initiative) did not succeed in enabling a
sustainable and successful business model.
52
Prepared Statement of Raymond Gifford (The Progress & Freedom Foundation) at
the Hearing before the Subcommittee on Courts, the Internet, and Intellectual Property of the Committee on the Judiciary House of Representatives, 109th Congress,
First Session, April 5, 2005, available at http://judiciary.house.gov/media/pdfs/
printers/109th/20389.pdf, p. 12.
53
See also, Bomsel & Geffroy, supra note 30, p. 44 (“The impact of the incompatibility of
DRMs on consumers is not unanimously considered negative, as it may result in a price
decrease: if there are no network effects, incompatible vertically integrated systems face
more elastic demand than compatible components . . . . However, con-sumer surplus
may not be superior to cases where systems are compatible. Indeed, compatibility
in-creases variety, enabling consumers to mix and match . . . . However, in the case of
incompatibility, consumers remain free to accept or refuse each distributor’s offer. This
rule mostly applies to dedicated networks similar to broadcasting.”) (citations omitted).
For a broad overview of the economics of networks, see: Joseph Farrell & Paul Klemperer, Coordination and Lock-in: Competition with Switching Costs and Networks Effects,
2007 (available at: paulklemperer.org).
chapter two
Assessing DRM Music Interoperability
For another wrinkle on this issue, assume there is a current market leader
that has pursued a closed DRM interoperability approach, and that market
leader is forced to open up its platform – for instance as a result of an antitrust intervention. Even in such a scenario, innovation may not result. The
dominant player likely developed its innovation with a view to appropriating
the (monopoly) profits of its investment; if these profits diminish due to an
enforced opening of its DRM ecosystem, other potential innovators might be
less inclined to develop and introduce new products and services, since they
have to expect a similar pattern to occur in the future.54 Alternatively, new
players may engage in leapfrog innovation, but will try to extract higher monopoly profits once they have come up with an innovative product since they
know, based on market observation, that such a situation may be short-lived;
or they might innovate in at least a partly interoperable fashion to stave off
external (i.e., antitrust) intervention.
Another complication arises from the observation that the success of innovative activities in networked markets depends on users’ expectations regarding
their market acceptance. Only if consumers expect an innovative product or
service to become generally accepted will they switch from the old to new
platforms. Of course, there are several possible criteria that might form these
expectations, such as a company’s reputations, marketing efforts, financial
strength, or product pre-announcements.55
2.1.2 Autonomy, choice, and flexibility
While it remains contested what level of DRM interoperability will increase
available options in the future by creating the proper incentives for firms to
innovate, there is little controversy that the current state of low-level interoperability in the online music market impairs certain stakeholders’ ability to
chose freely among music services and MP3 devices. The next paragraphs
look into the autonomy, choice, and flexibility of users on the one hand and
content providers on the other.
54
See, e.g., Thomas O. Barnett, Interoperability between Antitrust and Intellectual Property, Presentation to the George Mason University School of Law Symposium, September
2006, available at http://www.usdoj.gov/atr/public/speeches/218316.htm.
55
Katz/Shapiro, Network Externalities, Competition, and Compatibility, 75 Am. Econ. Rev.
424, 425, 439 (1985) and Farrell/Katz, The effects of antitrust and intellectual property
law on compatibility and innovation, Antitrust Bulletin 1998, p. 609 et seq., 618 that
analytically distinguish three categories of consumer expectations: expectations tracking
surplus, tracking quality or stubbornly favoring one firm.
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In the current DRM interoperability debate, the reduction of user choice
ranks among the most frequently mentioned negative effects associated with
the current state of affairs. If DRM systems and applications are not interoperable, as the argument goes, users cannot freely choose among competitive
and efficient options with regard to components that may be tested, mixed,
and matched for specific purposes. This is the case if, for instance, the user
seeks to join one online store (e.g. Napster), but is prevented from doing so
because her portable music device (e.g. iPod) doesn’t allow her to play the
songs bought on the competitor’s platform. The possibility of overcoming the
restrictions imposed by the non-interoperable DRM regimes does not constitute an efficient option for consumers. While the use of a tool that strips
the music of DRM protection is likely to qualify as an illegal act of circumvention, other suggested ways to override the lack of interoperability56 – like
burning a CD with the songs purchased on one store and re-importing it into
the library of another platform provider – is costly, cumbersome and may reduce the sound quality of the purchased music. A high degree of DRM music
interoperability, in contrast, gives users choice, flexibility, and convenience.57
Low levels of interoperability also affect other stakeholders’ freedom to make
choices. Content providers in particular are constrained by non-interoperable
DRM systems of media distributors where they restrict the business models
that may be supported. In this way, flexibility with regard to business models
is decreased and the markets that content providers can reach are ultimately
narrowed. Furthermore, content providers may at least in theory run the risk
of being locked into a gatekeeper-like distribution channel vis-à-vis a dominant online music distributor. Again, higher levels of DRM interoperability
tend to enhance choice and flexibility.
2.1.3 Access, diversity, and openness
From a societal perspective, the main concern about the current low degree
of DRM music interoperability is that we run the risk of failing to redeem
the promise of the new technologies.58 As noted above, several observers have
argued that a continued lack of interoperability could frustrate consumers
56
See, e.g., Barnett, supra note 54.
57
X. Wang, On DRM Interoperability and Compatibility, 2005, available at: http://web.
cs.missouri.edu/~zeng/CCNC05DRM/OnDRMInteroperabilityCompatibility-CCNC05.pdf
58
Sensu William Fisher, Promises to Keep (2004), p. 18 et seq.
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Assessing DRM Music Interoperability
and ultimately slow down the development of digital content. It is generally
acknowledged that online distribution creates efficiency gains by drastically
reducing transaction costs, a feature that in turn leads to greater access to
music at lower prices. Consequently, to constrain the future growth of online
music distribution would also mean to leave in place access barriers that new
technology would enable us to remove today.
If users do not embrace digital distribution due to usage restrictions resulting
from non-interoperable platforms, niche markets will likely be underserved
by content providers. Insofar as niche markets are an opportunity for a larger
and more diverse set of musicians to reach their audience (in the Web 2.0
jargon: to serve the “the long tail”), low levels of DRM interoperability may
result in a negative long-term impact on cultural diversity, especially if alternative means of content distribution (such as P2P file-sharing) are coming
under pressure at the same time.
An open ICT ecosystem, properly developed and maintained, creates efficiency gains by public and private sector actors through increased competition,
access, and control. There is also a strong general argument that an open ICT
environment fosters innovation and growth.59 While interoperability is also
possible within a closed system, it is clearly a condition sine qua non for an
open ICT ecosystem. The role and contours of an interoperability framework
within an open ICT system have been described elsewhere in greater detail.60
For our purposes, it suffices to note that DRM interoperability would be one
element that might contribute to the building of such an open environment
with the advantages mentioned above.
2.2 Possible drawbacks
The previous paragraphs have highlighted the possible benefits of a digital
music ecosystem with high levels of interoperability. However, the contested
debate about the right degree of DRM interoperability – and the best way to
achieve it – makes it clear that interoperability is not unanimously perceived
as a positive feature. Rather, several observers and market players have pointed out that a higher level of DRM interoperability comes with costs. Three
59
See Berkman Center for Internet & Society, Roadmap for Open ICT Ecosystems, p. 9 et
seq., available at http://cyber.law.harvard.edu/epolicy/roadmap.pdf.
60
Id., pp. 22-23.
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main arguments against DRM interoperability have been made. First, it is
argued that increased interoperability might compromise security. Second,
higher levels of DRM interoperability could entail greater privacy issues than
“segmented” DRM systems. Third, content providers with a strong interest
in content protection might be less likely to license their content in light of
the aforementioned security concerns, leading to a diminished universe of
content available online.
2.2.1 Security
Among the controversial issues is whether it is possible to achieve higher degrees of DRM interoperability without compromising security of DRM protection schemes.61 In essence, two “threat models” have been portrayed.
• More players, greater security risks: Higher degrees of DRM interoperability require wider dissemination of sensitive information related to
the DRM protection scheme among a greater number of market participants, including application providers or vendors of mobile music
devices. Generally, a growing number of parties having access to sensitive
information increases the risk of leakage, especially in cases where the incentive structures among the players aren’t necessarily perfectly aligned.
Such leakage has occurred repeatedly with DRM in the video area, first
with CSS in first-generation DVDs (where a key was leaked from a Xing
software decoder) and more recently with AACS for HD-DVDs (where
a key was leaked from WinDVD).
• Increased vulnerability in case of attacks: Experts agree and anecdotal
evidence confirms that there is no such thing as an absolutely secure, bullet-proof DRM system. Indeed, most if not all DRM protection schemes
in the music market have already been hacked – including protection
technologies by Apple and Microsoft. In an interoperable DRM ecosystem, according to this argument, the impact of one single “hack” would
be far greater than in a world of DRM silos. Under such a scenario,
a single leak has the potential to compromise not only one of several
distribution channels, but the distribution of all interoperably DRM-ed
music. In addition (and tying it to the first threat model), it has been
61
See, e.g., the opposing statements of industry representatives, such as Steve Jobs (Apple; available at http://www.apple.com/hotnews/thoughtsonmusic/) and John Kennedy
(IFPI; available at http://www.ifpi.org/content/section_news/20070208.html).
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argued that any leakage (or “hack”) could be much more difficult to fix
than in a world of different DRM systems, as the concerted action of a
multitude of stakeholders would be required.62
The threat models have not gone uncontested. With regard to the first concern (“more players, more leakage”), it can be argued that the law provides
means to reduce these risks, not only in terms of general statutes but also
in the form of confidentiality provisions in licensing agreements and corresponding penalty clauses in case of leakage, or the like. On the other hand,
contracts are only as strong as the contracting parties; once critical information has been leaked, such as the key to the DVD encryption system CSS
that was revealed due to a poorly secured software DVD player by Xing, the
ability to sue one’s chagrined partner is small comfort. In addition, projects
such as Microsoft’s PlaysForSure initiative provide at least anecdotal evidence
that DRM interoperability among multiple players does not necessarily lead
to a less secure online music distribution environment.63
2.2.2 Privacy
According to some observers, an interoperable DRM regime for online music
content could also present extensive privacy issues. DRM systems in the
music space are often aimed at keeping track of actions taken on the part
of users with regard to digital music files – above all, the number of copies
made. Other DRM systems such as pay-per-use systems must report back to
the content owner regarding the consumer’s use of the music content. As
critics have pointed out, DRM systems therefore hold the potential to enable the monitoring of individual consumption habits on the part of content
owners.64 If DRM systems track usage data according to an interoperable
standard, anyone who knows or is able to discover the standard may be able
to gain access to it. Thus, SonyBMG would not only receive information
concerning a particular consumer’s usage habits with regard to SonyBMG
content, but might also be able to discover that consumer’s habits with regard
62
See Jobs, supra note32.
63
Ken Fisher, for instance, points out that Windows Media DRM has had fewer security
breaches than Apple’s FairPlay despite the fact that the Windows system is licensed
out to many other parties. Ken Fisher, Is interoperable DRM inherently less secure? The
case of FairPlay versus Windows Media, arstechnica.com, http://arstechnica.com/news.
ars/post/20070208-8799.html.
64
See, e.g., Julie Cohen, DRM and Privacy, 18 Berkeley Tech. L.J. 575 (Spring 2003)
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to other labels’ content as well. Depending on the scenario, even interested
parties other than content owners (e.g. marketing firms, etc.) might be able
to monitor the consumer’s behavior.
Privacy concerns voiced by advocates of closed DRM systems are not universally accepted. On the one hand, it remains unclear as to how realistic the
sketched scenario is in which various stakeholders along the value chain could
access user information. At a glance, one can imagine that access to collected
data could be restricted by technical, organizational, or legal means, much in
the same way that an interoperable mobile phone system, for instance, does
not entail that all players inevitably gain access to the location data of their
respective customers. In other words, the particular approach to DRM interoperability will be decisive as to whether privacy concerns are amplified when
moving from a low to a high level of DRM interoperability. Furthermore,
some contend that the privacy problems are a result of the use of technological protection measures in the first place and have much less to do with the
interoperability question at hand.65
2.2.3 Accessibility
As noted in the introduction, there is also an argument that high levels of
DRM interoperability will impair the widespread accessibility of content –
the very goal it would be designed to achieve. If content owners perceive an
interoperable DRM framework as entailing less security for their content,
they may be unwilling to license their content unless the distributor allays
security concerns with its own guarantee.66 Additionally, patent protection
relating to DRM technology may render licensing terms too costly for those
who wish to implement it (rather than stick to a [cheaper] non-interoperable
solution)67 Critics argue, however, that perfect protection has so far not been
65
For most recent privacy concerns surrounding iTunes Store and its DRM-free songs, see
http://news.bbc.co.uk/1/hi/technology/6711215.stm.
66
Apple’s CEO und co-founder Steve Jobs recently pointed to the music industry’s claim
for secure DRM protection and considered it impossible for his company to guarantee
adequate security when at the same time licensing its DRM system to third parties (supra FN 32). As to the business-enabling function of effective DRM systems in general,
see OECD (FN 33), p. 92.
67
As was the case with the DRM standard developed by the Open Mobile Association.
See The Online Reporter, “PlayReady not Ready” – Launched to Spoil the Market – Says
DRM, http://www.onlinereporter.com/article.php?article_id=8919.
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Assessing DRM Music Interoperability
a prerequisite of successful, DRM-based business models. Enforcement of usage restrictions via DRM (along with the legal protection of DRM schemes)
seems to be sufficient if it deters enough to shape the behavior of the majority of users.68 Furthermore, there is a trend among content providers to
conceptualize DRM systems not as measures against piracy, but as enablers
for price-discrimination or as “accounting tools.”69 It is hard to see how an
interoperable DRM system would conflict with these functionalities. Finally,
nothing seems to suggest that the content industry has withdrawn from licensing content to the participants of the PlaysForSure initiative when they
aimed to create an interoperable DRM microenvironment.
2.3 Conclusion
Conventional economic analysis suggests with regard to innovation that both
benefits and costs are associated with different levels of DRM interoperability.
Against this backdrop and without empirical evidence regarding the relation
between DRM interoperability and innovation in the online music market,
it would be problematic to conclude in general terms that a higher level of
DRM interoperability necessarily leads to more innovation in the online music space. In view of the complex interrelations among the market structure,
legal landscape, and incentives of different stakeholders, we conclude instead
that there is need for a case-by-case economic analysis of the particular DRM
interoperability issues up for discussion – analogous to the types of analyses
used in competition law cases.70 However, we have argued in the preceding
paragraphs that additional normative arguments may tip the balance in general terms towards higher degrees of interoperability.
First, a qualitative analysis strongly suggests – in line with other policy reports – that a high level of DRM interoperability increases autonomy, choice,
and the flexibility of users first and foremost, but also of other stakeholders
in the online music market such as content providers. Second, there is a link
between DRM interoperability and access to music. Insofar as a low level of
68
Mayer-Schoenberger, supra note21, p. 185.
69
See, e.g., various statements by industry representatives at http://news.bbc.co.uk/2/hi/
entertainment/4642370.stm#5.
70
Illustrative for the complexity of such an analysis the discussion in François Lévêque,
Is Online Music Locked in by Leveraging?, September 2006, available at http://papers.
ssrn.com/sol3/papers.cfm?abstract_id=951893.
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interoperability constrains the future growth of online music distribution as
both industry organizations and policy think tanks argue, new technology
or market arrangements could surmount existing barriers. Third, high levels
of interoperability tend to contribute to the emergence of a diverse information environment. The same applies to the online music space, since greater
DRM interoperability may increase the market players’ incentives to serve
niche markets. Finally, as previous research has pointed out DRM interoperability is a prerequisite for the creation of a comprehensive interoperability
framework as a central building block of an open ICT framework that results
in efficiency gains, fosters innovation, and results in the growth of the ICT
market in general.
The discussions in the preceding sections suggest the acknowledgement of
DRM interoperability as a public policy goal. While an economic analysis
results in a “non liquet,” important values of a democratic society (such as
choice, access, and diversity) call for a high level of DRM interoperability.
The possible drawbacks of an interoperable DRM ecosystem, in our view,
do not outweigh its benefits. As noted, there exists no empirical and (if, at
all) only little anecdotal evidence that higher levels of DRM interoperability
will compromise security and user privacy. Second, many of the concerns
can be dealt with at the conceptual level – e.g. as a matter of interoperability
design, or by implementing organizational and legal safeguards. Third, some
of the drawbacks are more closely related to the concept and use of DRM as
such rather than to the degree of interoperability. Finally, the technically most
powerful argument, the negative impact of increased DRM interoperability
on security, becomes less persuasive in an environment in which DRM is
used less and less to prevent piracy than to enable innovative forms of content
distribution and service accounting.
chapter two
Assessing DRM Music Interoperability
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APPROAchES
TOWARDS DRM MuSIc
INTEROPERABILITy
3
3.1 Basic Framework
3.1.1 Overview
DRM music interoperability can be achieved in various ways, and, in fact,
several approaches have already been used in practice with the aim of establishing a higher degree of DRM interoperability. In very broad strokes, one
might distinguish among the following approaches and “tools”:
• Unilateral Design. This occurs when a technology company designs its
products or services in a way that interoperability is specifically a feature.
Sun Microsystem’s DReaM project, aimed at providing an interoperable
DRM architecture by implementing standardized interfaces and processes, is an illustration of this type of approach.
• Reverse engineering. In the case of reverse engineering, as noted above,
a given DRM system is taken apart in order to learn how it operates and
build an interoperable system that unilaterally supports the competitor›s
DRM system. An example of this was RealNetworks’ Harmony software,
discussed above.
• Licensing. Here, DRM interoperability is achieved by granting the contracting party access to the DRM technology and the relevant technical
chapter three
Approaches Towards DRM Music Interoperability
specification, including the rights associated with its use. One widely
licensed technology is Windows Media DRM.
• Technical collaboration. Technical collaboration tends to overlap with
licensing. One example of an ongoing collaboration between industry partners is a deal struck between Microsoft and Nokia in February
2005.
• Standards. In the DRM context we have seen evidence of the development and implementation of various forms of market-based standards
aimed at fostering interoperability between systems and applications.
Among these standards is ODRL as a Rights Expression Language, discussed above. Standards in different areas have also arisen through the
efforts of various industry groups and formal standards organizations.
• Regulatory Approaches. Governments can use different means to contribute to an interoperable DRM ecosystem. While certain approaches
are widely contested (e.g. mandating standards, disclosure of interoperability information), others seem to be less controversial (e.g. public procurement, providing frameworks for cooperation). To date, probably the
most far-reaching legislative approach to DRM interoperability has been
taken by France (see below), where companies can be forced to disclose
interoperability information to competitors.
3.1.2 Mapping approaches
The approaches outlined in the previous section, can be mapped along different dimensions. For the purpose of our study, we differentiate between
private and public actors on the one hand and unilateral (or “dominant”)
versus collaborative strategies on the other hand. A possible map of frequently
discussed approaches to DRM interoperability, viewed from a policy perspective, might look as follows:
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“unilateral” approaches
unilateral design
reverse engineering
mandating standards
disclosure of information
Regulatory
Non-regulatory
approaches
(private actors)
transparency for consumers
IP licensing
approaches
(state actors)
technical collaboration
open standard initiatives
public procurement
framework for cooperation
“collaborative” approaches
3.1.3 Benchmarks
The next section seeks to describe selected approaches to DRM interoperability in some greater detail and to evaluate the various means by which higher
degrees of interoperability can be achieved. Such an assessment begs the question of relevant benchmarks. Given the research project to which this case
study seeks to contribute, we suggest the following five criteria.
• Permeability. This criterion describes the ability of a given approach to
interoperability to take into account important factual (ex ante) circumstances that characterize the ecosystem in which it seeks to operate. Such
characteristics are, for example, the market’s maturity, product and service maturity, state of technological development, the features of existing
and emerging business models, consumer needs, etc.
• Effectiveness. Different approaches to DRM interoperability are likely
to result in different degrees of interoperability achieved and maintained
over time.
• Cost efficiency. As previously discussed, achieving and maintaining a
certain level of interoperability comes with costs. We use the term cost
efficiency here as an indicator of the level of costs imposed on affected
players for a given degree of interoperability.
chapter three
Approaches Towards DRM Music Interoperability
• Flexibility. This criterion refers to the (bi-directional) interaction between a certain approach and ex post changes in the relevant ecosystem
(i.e., the online music market) in general and to technological development in particular.
• Stimulating power. We use this fifth criterion to indicate to what degree
a particular approach to DRM interoperability tends to enhance competition (e.g. by lowering entry barriers) and foster innovation (e.g. by
amplifying or creating incentives).
Most of the proposed benchmarks would require a detailed case-by-case
analysis if applied to one of the approaches mapped in the previous section.
The “stimulating power” of IP licensing on potential market entrants, for
instance, heavily depends on the terms and conditions of the license as well
as the structure of the licensing fee (e.g. up-front investment or “per unit”
charge). Despite this caveat, we will use the criteria in the next section to flag
at least some initial projections with regard to potential strength and weaknesses of the selected approaches.
3.2 evaluating selected approaches towards
dRM music interoperability
3.2.1 Selected approaches by private actors
3.2.1.1
Reverse engineering
In the context of DRM music interoperability, we distinguish between two
types of reverse engineering:
• First, an approach that aims to equip a digital file with a certain DRM
technology, and thus allows it to enter a closed ecosystem of products
or services that support (only) the reverse-engineered DRM system;
thereby, users of the reverse-engineered system are provided with an additional source of content (“import”-strategy of reverse engineering). A
practical example in this context is the described effort by Real Networks
to reverse-engineer Apple’s DRM system FairPlay.71
• Second, reverse engineering can be used as a tool to establish interoperability by facilitating the use of digital files intended to work only within
71
See, e.g., Press release from July 26, 2004 (http://www.realnetworks.com/company/
press/releases/2004/harmony.html).
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a closed DRM ecosystem of a third party on other devices or services
(“export”-strategy of reverse engineering). For example, Double Twist
Ventures, a company run by Jon Johansen, reverse-engineered Apple’s
DRM system and announced that it intended to grant licenses that
would allow devices other than the iPod to play iTunes content.72
As discussed above, the legality of reverse engineering to establish DRM interoperability – or at least certain forms of it (e.g. software-data-interoperability)
– is uncertain under national anti-circumvention and copyright laws and usually also prohibited by the provider’s license agreements or terms of services.
Further, the lawfulness of reverse engineering in the DRM space depends on
the particular method that is been used; often clearly in the problem zone are
“export”-strategies.73
Applying the normative criteria outlined above, one might tentatively assess
reverse engineering as an approach to DRM interoperability as follows:
• Reverse engineering is a bottom-up approach to interoperability. There
is a high probability that the reverse engineer, if it is a commercial entity
(consider, e.g., Real Networks), knows about the state of technology,
consumer needs, the product and service markets, business models, etc.
Thus, reverse engineering is characterized, in our view, by a high degree
of permeability.
• Depending on the factual circumstances, reverse engineering can significantly improve interoperability among DRM systems. This holds true,
for instance, if the market leader’s DRM system is successfully reverseengineered. However, the “Harmony” example and Apple’s response also
demonstrate that such an approach may only work short-term, because
the DRM provider has the possibility to update its DRM scheme continuously. In sum, reverse engineering tends to range at the lower end of
an effectiveness scale.
• Viewed from the costs involved to achieve a higher level of DRM interoperability, reverse engineering seems comparatively cost-efficient.
72
See Monique Farantzos, business partner of Jon Johansen, in an interview on 25 October 2006 (http://news.zdnet.com/2100-1009_22-6129476.html). Besides this exportstrategy, the company also follows the above-mentioned import strategy (ibid.).
73
See also Palfrey, supra note 7, p. 13.
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However, additional costs may be involved if this approach is used to
maintain interoperability among competing platforms under the scenario just described (“arm’s race”-situation). Furthermore, reverse engineers
might face considerable legal costs under current law because reverse engineering might be illegal under the applicable law.
• As a bottom-up approach, reverse engineering is clearly a strategy that
preserves high degrees of flexibility. It is hard to see how it would foreclose technological development.
• Reverse engineering may be seen as an approach that enhances competition and innovation in several respects. First, it might level the playing
field, thus lowering the market entry barriers for new players. Second, it
might trigger product or service innovation on the part of the provider
of the product or service that has been reverse engineered. Third, reverse
engineering can itself be seen as an innovative activity, leading to new
applications and products that will compete on the market.
3.2.1.2
IP Licensing
The term IP licensing is used here in a broad sense to generically describe
all approaches to DRM inoperability that are based on access to technology or technical specifications, including associated IP rights such as patents,
copyright, trademarks, and the like, that is provided consensually. Thus, IP
licensing has many different forms and faces. Often, licensing is also part of
approaches that, for analytical purposes, are treated under a separate heading,
such as the unilateral design of interoperable products or even standardization
efforts. In any event, both the terms and conditions of a licensing agreement
and, accordingly, their impact on the level of interoperability may vary significantly along at least three dimensions:
• Scope: The licensing agreement specifies the breadth of the rights that
are granted. Obviously, the scope of the license might vary considerably. A license, for example, may allow a device manufacturer to develop
products that fully support the functionalities of a DRM system. Alternatively, the license might only grant access to parts of the DRM system
so that, for instance, the device manufacturer is not empowered to use
certain special features supported by the system.
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• Compensation: Licensees often have to pay a licensing fee to access the
licensor’s DRM technology. However, there are also circumstances in
which the licensee does not have to pay a fee but to give something else
(e.g. another license in the case of cross-licensing) in return.
• Exclusivity: Licensing agreements may also differ in terms of the nature
and number of contracting parties. For example, access to a given piece
of DRM technology can be granted on an exclusive basis to one partner
only (e.g. Motorola in the case of Apple’s FairPlay), or to multiple partners (e.g. Microsoft’s partners in the PlaysForSure initiative).
In the past few years, different types of licenses have been granted in the DRM
music space that contributed in one way or another to DRM interoperability.
Based on the characteristics of the licensor, one might group the examples for
illustrative purposes as follows:
• Single companies that licensed their DRM technology: Microsoft, for
example, has made its Windows Media DRM available for online stores
such as Napster, Wal-Mart and Real’s Rhapsody ToGo Service, and device manufacturers, including SanDisk. As noted, Microsoft pursued an
open licensing strategy in order to encourage greater usage of the Windows Media Player jukebox and get a multitude of users of digital entertainment to “gravitate” around its software.
• Licensing agreements as part of bilateral co-operations: Important licensing deals where parties grant each other access to DRM technology
have also taken place between companies at different levels of the value
chain. For example, Microsoft and Nokia established a bridge between
the Microsoft Windows Media DRM and the OMA DRM for wireless
devices in February 2005: On the one hand, Nokia builds support into
its music-playing phones for the Windows Media DRM, thereby allowing a transfer of protected music files onto Nokia devices. On the other
hand, the OMA DRM finds support in the Windows Media Player via
a plug-in. This collaboration enables owners of certain Nokia phones to
buy music in either a Windows Media DRM or OMA DRM-compliant
store and play it on their phones, PCs and other devices supporting the
Windows Media DRM system.
• Multi-player organization licensing of DRM technology: A recent example is the work of the Marlin group, representing consumer electronics
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manufacturers and aimed at creating a DRM system that works with devices from different vendors. Its first specification, released in May 2006,
is available to anyone who signs an evaluation agreement.74 A second
example is the Digital Media Project (DMP), an independent standards
initiative that started in September 2003 and has so far released two specifications.75 In the related area of mobile content, an important initiative
aiming at DRM interoperability is the Open Mobile Alliance’s (OMA)
DRM system (see above).
Given the many forms of IP licensing that are and may be used to contribute
to higher levels DRM interoperability, it seems particularly difficult to make
a general assessment of the approach’s merits and demerits. However, the following tentative assessment characterizes at least some of the overall promises
and limits:
• IP licensing tends to be very context-sensitive in the sense that both the
licensor and the licensee will carefully take into account the current state
of the DRM music ecosystem, including the state of technology and
market development, existing and emerging business models, consumer
needs, etc. Licensing thus tends to have a great degree of permeability.
• The effectiveness of a licensing approach toward DRM interoperability
depends very much on the concrete licensing agreement. As noted, the
general licensing policy on the one hand and the particular terms and
conditions on the other hand will ultimately determine the contribution
of a single licensing deal to a more interoperable online music ecosystem.
Licensing fees may play a particularly important role. And, obviously, the
effectiveness depends on the company’s willingness to provide access in
the first place – a feature that may limit the approach’s overall promise
given prominent cases of players (like Apple) who refuse to license their
DRM technology or related patents (see above).
• IP licensing tends to be a cost-efficient way of increasing the level of DRM
interoperability. Especially sophisticated and “streamlined” licensing procedures provided by the big players reduce transaction costs significantly.
74
See, e.g., Bill Rosenblatt, Marlin Group Releases First Spec, May 11, 2006, http://www.
drmwatch.com/standards/article.php/3605611.
75
See, e.g., Bill Rosenblatt, Digital Media Project Releases Second Spec, May 25, 2006,
http://www.drmwatch.com/standards/article.php/3609066.
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The administration of licenses and compliance issues might be significant,
depending on the volume and complexity of the licensing practices, but
probably does not lower the approach’s overall cost efficiency.
• IP licensing, generally speaking, is a market-driven and therefore flexible
approach, which, in principle, does not foreclose the development and
adaptation of future technologies. This holds particularly true in situations where non-dominant companies are contracting. In cases of multiparty licensing and widespread adaptation of a particular proprietary
technology (emergence of a “de facto standard”), however, the degrees of
flexibility might decrease due to the “stickiness” of a particular technology (switching costs) and collective action problems.
• The impact of DRM licensing on competition and innovation depends
again on the particular licensing policy of the key players and the respective terms and conditions. Licensing in a competitive market environment can be expected to foster innovation and competition, as Microsoft’s PlaysForSure initiative illustrates. In contrast, licensing may eventually slow down innovation and competition in cases where a player
with a de facto standard changes its licensing policy or uses it in an anticompetitive manner (e.g. by refusing to license the DRM technology to
particular players on the market place).76
3.2.1.3
Open Standards
Standards are a collaborative approach towards higher levels of DRM interoperability. As noted, several types of standards exist. Often, three forms
76
In the U.S., unilateral refusal to license technology may be actionable if it entails a violation of anti-trust laws such as Section 2 of the Sherman Act which prohibits monopolization or the attempt to monopolize. See CSU, L.L.C. v. Xerox Corp. (In re Independent
Serv. Orgs. Antitrust Litigation), 203 F.3d 1322, 1325 (Fed. Cir. 2000). However, in the
1999 case of Intergraph Corp., v. Intel Corp., 195 F.3d 1346 (Fed. Cir. 1999), the Federal
Circuit stated that “[i]n Image Technical Services the Ninth Circuit reported that it had
found ‘no reported case in which a court had imposed antitrust liability for a unilateral refusal to sell or license a patent or copyright.’ . . . . Nor have we.” Id. at 1362. The court
went on to cite a 1995 document from the Department of Justice and Federal Trade
Commission which stated that “market power does not ‘impose on the intellectual property owner an obligation to license the use of that property to others.’” United States
Dept. of Justice and Federal Trade Comm’n, Antitrust Guidelines for the Licensing of
Intellectual Property 4 (1995). For the European perspective, see Kamiel J. Koelman, An
Exceptio Standardis: Do We Need an IP Exemption for Standards?, pp. 4-7, available at
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=927367.
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are distinguished: proprietary DRM standards such as Apple’s FairPlay; de
facto standards like, in some parts of the world, SDC (Secure Digital Container) DRM technology; and open standards.77 While we have discussed
proprietary standards in previous sections,78 this paragraph now focuses on
open standards. The opinions on how to define the term “open standard” vary
greatly.79 The ITU-T, for instance, defines open standards as follows:
“’Open Standards’ are standards made available to the general public
and are developed (or approved) and maintained via a collaborative and
consensus driven process. ‘Open Standards’ facilitate interoperability
and data exchange among different products or services and are intended for widespread adoption.“80
Some definitions and characterizations require that (a) open standards are approved by formalized committees that are open to participation by all parties
and operate on a continuous basis, and (b) are made accessible to the public
free of charge.81 The European High Level Group on Digital Rights Management uses the following definition:
“Open standards are prepared by open standards organizations with an
open process, published objectives, Fair, Reasonable and Non Discriminatory (FRND) based licensing terms (applicable where patented technology is incorporated in a standard). Furthermore open standards provide publicly available technical specifications hence any implementer
can utilise the standard.”82
Open standards have recently gained much attention in the debates about in-
77
For a more nuanced classification of standards, see: Raymond Gifford, Standards in the
Digital Age, 2005, available at: http://ssrn.com/abstract=987307.
78
See also Palfrey, supra note 7, 11 et seq. with examples of DRM standardization efforts.
79
For a good overview of the different degrees of openness, see Joel West, The economic
realities of open standards: black, white, and the many shades of gray, in: Shane Greenstein and Victor Stango (eds.), Standards and Public Policy, Cambridge University Press
2007, pp. 87-122.
80
TSB Director’s Ad Hoc Group on IPR, Definition of “Open Standards,” http://www.itu.int/
ITU-T/othergroups/ipr-adhoc/openstandards.html.
81
See, e.g., European Interoperability Framework for pan-European eGovernment Services, available at http://ec.europa.eu/idabc/servlets/Doc?id=19528. See also Berkman
Center, supra note 59, p. 6 (“available royalty free or at minimal cost“).
82
High Level Group on Digital Rights Management, Final Report, March-July 2004,
http://ec.europa.eu/information_society/eeurope/2005/all_about/digital_rights_man/
doc/040709_hlg_drm_2nd_meeting_final_report.pdf.
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teroperability83, especially in the context of open document formats like Open
XML.84 An example of an open standard in the DRM space is the abovementioned Open Digital Rights Language (ODRL) initiative, which seeks to
provide an open and free standard for the semantics of DRM systems.85 This
initiative meets even the narrow interpretation of the open standards concept.
As noted, ODRL faces legal challenges because ContentGuard, the company
that developed XrML, claims that ODRL infringes its patents.
Open standards are often perceived as the preferred way to achieve DRM
interoperability. The above-mentioned High Level Group on DRM, for instance, stated in its final report that “[t]here is wide consensus that open
standards offers [sic] the best realistic possibility for true cross-platform interoperability of services and devices from multiple providers, conducive to
achievement of true user convenience and thereby mass market acceptance of
DRM enabled services.”86
• As voluntary, multi-party, and market-driven initiatives, open DRM
projects certainly take into account the current state of the DRM ecosystem. Thus they can be seen as the industry’s response to the current state
of market development, technology, business models, and (last but not
least) customers’ needs. In that regard, open standards represent a type of
approach to interoperability with high degrees of permeability.
• Open standards have the potential to be very powerful mechanisms for
achieving high degrees of DRM interoperability among the systems and
applications of a large field of market players. However, there are also
limitations. First, these initiatives represent a purely voluntary effort.
Companies that decline to join the initiative but hold a patent in the area
83
See, e.g., Nicos L. Tsilas, Open innovation and interoperability: Putting open standards
in perspective (manuscript, on file with authors).
84
See, e.g., Microsoft, Interoperability, Choice and Open XML, February 14, 2007, available at http://www.microsoft.com/interop/letters/choice.mspx.
85
See, e.g., Renato Iannella, Open Digital Rights Management, A Position Paper for the
W3C DRM Workshop, available at http://www.w3.org/2000/12/drm-ws/pp/iprsystemsiannella.html.
86
High Level Group on Digital Rights Management, Final Report, March-July 2004, p. 7,
http://ec.europa.eu/information_society/eeurope/2005/all_about/digital_rights_man/
doc/040709_hlg_drm_2nd_meeting_final_report.pdf.
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(i.e., a submarine patent or known blocking patent) can damage or even
destroy the open standard.87 Second, an open standards-based approach
may come under pressure once the interoperable DRM system is broken
and the technology moves ahead to another model.88
• Standard-setting processes are usually complex and relatively expensive.
Compared to unilateral or bilateral approaches to DRM interoperability,
open standards are likely to absorb a greater amount of resources and
management attention and are in this regard less cost-efficient. Especially
the negotiation and coordination efforts may be costly, depending on
the number of collaborators and their respective incentive structures. If
a standard is flawed, it can be a significant setback for an entire technology area. For instance, the Secure Digital Music Initiative (SDMI) was
a forum in the late 1990s including major record labels and technology
companies that attempted to construct a “bulletproof ” system to provide consumers with easy access to music while preventing piracy. When
SDMI issued a challenge to the Internet community to attempt to break
its encryption, a team led by Ed Felten at Princeton demonstrated that
the entire premise of SDMI’s technology was faulty. Since then, DRM
technologies in music have developed almost exclusively on the “unilateral” model and not through any consensus in the industry. If SDMI had
succeeded, the DRM sector would undoubtedly be more interoperable
than it is today. Given that it failed, though, nobody has built sufficient
momentum to develop any new standard-setting process.
• Open standards may provide a lesser degree of flexibility with regard to
technological change than other approaches. Standard setting is a timeconsuming process. Even if this process is open and transparent, a standard is by definition a snapshot of the state of the art at a particular point
in time and may even “freeze” a particular state of technology for a period of time.89 Further, it is likely that open standards, like other highly
87
See, e.g., the Forgent/JPEG controversy, http://en.wikipedia.org/wiki/JPEG#Potential_
patent_issues or the ODRL/ContentGuard controversy mentioned above.
88
Palfrey, supra note 7, p. 15.
89
See generally Timothy Simcoe, Delay and de jure standardization: exploring the slowdown in Internet standards development, in: Shane Greenstein and Victor Stango (eds.),
Standards and Public Policy, Cambridge University Press 2007, pp. 260-291.
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collaborative approaches to DRM interoperability, create some sort of
“stickiness” the greater their acceptance among the stakeholders.90
• By providing access to the technology, its specifications, and the associated rights on the basis of a reasonable and non-discriminatory license
(RAND) – with or without monetary compensation – open standards
tend to reduce market barriers for new entrants and foster the development of new, interoperable products and services which, in turn, will satisfy consumers and lead to market growth. However, it should be also noted that standards consortiums may in certain constellations manipulate
the standard-setting process in order to achieve anticompetitive ends.91
3.2.2 Selected regulation-based approaches
3.2.2.1
Mandating Standards
Another possible approach is that governmental authorities mandate the adoption of an interoperable standard on the part of industry players. Notably, this
approach could take different forms. On the one hand, a government could
unilaterally determine the standard, perhaps following an internal review and
assessment of existing standards. On the other hand, government could merely set a timetable for the establishment and implementation of a common
standard, but leave it to industry players to determine what that standard
should be. Between these two poles, all manner of hybrid approaches are possible, where government enters into a dialogue with industry players. In such
scenarios, government would be an active participant in the determination of
the standard, but would also facilitate the input of industry players.
Here, we present two examples where governments have selected a standard
to be adopted by industry:
• In the United States, the Federal Communications Commission decided
to largely adopt standards developed by the Advanced Television Systems
90
See, e.g., Kamiel J. Koelman, supra note 76, p. 16 for a discussion of this issue.
91
For a case study, see Jeffrey K. MacKie and Janet S. Netz, Manipulating interface
standards as an anticompetitive strategy, in: Shane Greenstein and Victor Stango (eds.),
Standards and Public Policy, Cambridge University Press 2007, pp. 231-259.
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Committee for implementation in digital television.92 These standards
incorporated the eight level vestigial side band (8-VSB) method for television modulation.93 The adoption of this modulation method was the
result of studies conducted by a special advisory group formed within the
FCC.94 These studies, however, were “supported by the work of hundreds
of industry technical experts.”95 Following the formal adoption of the
modulation method, the FCC received requests from private industry
players to allow alternative methods.96 The FCC rejected these proposals, largely based on a study conducted by a group of private broadcasters that the Commission took as an indication that the industry widely
preferred not to add the proposed alternative.97
• In the United Kingdom, the Crown government recognized that the
realization of its e-Government initiatives would require the interoperability of various government programs. The e-Government Unit of the
Cabinet Office therefore developed an e-Government Interoperability
Framework (e-GIF), which “sets out the government’s technical policies
and specifications for achieving interoperability and Information and
Communication Technology (ICT) systems coherence across the public
sector.”98 In developing technical standards for interoperability, however,
the e-Government Unit largely adopted prevailing, common Internet
92 Technical Research Branch, Laboratory Division, Office of Engineering and Technology,
Federal Communications Commission, A STUDY OF ATSC (8-VSB) DTV COVERAGE IN
WASHINGTON, DC, AND GENERATIONAL CHANGES IN DTV RECEIVER PERFORMANCE (April 9, 2001), p. 2-3, available at http://www.fcc.gov/Bureaus/Engineering_Technology/Reports/oetrpt4901.pdf.
93
Id., p. 3.
94
See id.
95
Id.
96
See REPORT AND ORDER AND FURTHER NOTICE OF PROPOSED RULE MAKING, In
the Matter of Review of the Commission’s Rules and Policies Affecting the Conversion To
Digital Television, MM Docket No. 00-39, FCC-01-24 (January 19, 2001), p. 32, available
at http://www.fcc.gov/Bureaus/Mass_Media/Orders/2001/fcc01024.pdf.
97
98
Id., p. 32-34.
U.K. Cabinet Office, e-Government Unit, e-Government Interoperability Framework Version 6.1 (18 March 2005), p. 5 (citation omitted), available at http://www.govtalk.gov.uk/
documents/eGIF%20v6_1(1).pdf.
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and World Wide Web standards.99 They also chose to adopt XML and
XSL for data integration and management and developed an open discussion forum between the public sector and industry for the discursive
development of common XML schemas for use in the public sector.100
In this manner, the e-Government unit aimed to combine standards that
were widely accepted in the marketplace with the ongoing development
of implementation strategies supported by industry input.101
A government mandated approach is generally the least popular among industry players. Notably, neither example represents a wholly top-down approach
to the development of standards on the part of government. This is most
likely due to perceived drawbacks in permitting government to establish standards for the industry, as well as a desire to facilitate democratic processes.
• There is a perception that governments are ill-equipped to determine
on their own what existing or potential standards represent the best option.102 Additionally, critics fear that government selection of standards
too easily falls prey to the influence of private interests.103 However, the
government could mandate a standard that is developed by market participants, thus reinforcing a consensus and achieving significant permeability. To the extent that government attempts to independently develop
or assess a standard, a government-mandated approach may not hold
much promise of achieving permeability.
•
On the other hand, government mandated interoperability can establish
an interoperable solution where market forces do not prompt industry
players to do so. As opposed to reverse engineering, the government
mandated approach would establish a single standard for all industry
players across the board as soon as a standard is adopted. Therefore, the
effectiveness of this approach is particularly high. Where the government
attempts to assess the best solution on its own, however, the process of
99
Id.
100 Id.
101 See id.
102 Raymond Gifford, Standards in the Digital Age, p. 7 (2005), http://www.pff.org/issuespubs/pops/pop12.2europestandards.pdf.
103 Id.
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implementation is likely to be notably slower than an approach which
relies on industry to find the interoperable standard.
• Yet, the traditional government-mandated approach would not present
any flexibility, since the government is not the best party to gauge market
requirements and cannot adapt to changes in market conditions in an efficient manner. However, a recursive approach such as that taken by the
UK government does offer notable flexibility.
• As for cost efficiency, a government-mandated approach is likely to perform poorly, since it will rely on government enforcement to ensure the
standard is adhered to.
• The effects of a government-mandated DRM interoperability standard
on competition and innovation remain uncertain. While a common
standard may positively affect certain forms of competition within the
online music market by leveling the playing field, it is likely to set negative incentives for the further development of proprietary technologies
that, under a market-based scenario, may have the promise either to be
widely licensed or become a de facto standard.
3.2.2.2
Disclosure of interoperability information
Another approach for achieving higher levels of DRM interoperability by
regulatory means is to mandate the disclosure of information that is essential to build interoperable systems and applications. This approach has been
taken by the French legislature, which made significant modifications to the
French IP Code in August 2006.104 According to the current law (as amended), DRM schemes are not allowed to prevent effective interoperability. The
IP code does not provide a definition of the term interoperability, but leaves
it to a newly created regulatory authority for technical measures “to ensure
that DRMs, ‘because of lack of interoperability, do not create, in the use of
a work, additional and independent limitations to those expressly chosen by
the right-holder.’”105 According to French law, software publishers, manufacturers of technical systems, and service providers can contact the regulatory
104 For an overview, see, e.g., Nicolas Jondet, La France v. Apple: who’s the dadvsi in
DRMs?, in SCRIPT-ed, Vol. 3 Issue 4 June 2006, available at http://www.law.ed.ac.uk/
ahrc/script-ed/vol3-4/jondet.asp.
105 Nicolas Jondet, DRM watchdog established in France, April 2007, available at http://
french-law.net/index.php?option=com_content&task=view&id=37.
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body in cases where the DRM supplier refuses to give access to interoperability information. The authority has to decide within two months whether the
demand is to be rejected or the disclosure of the interoperability information
is to be compelled through an injunction. The authority determines the scope
and time-frame in which access has to be provided, and also sets the financial
compensation that has to be paid to the disclosing party in return. It may
also impose a severe financial penalty in the case of non-compliance with the
injunction.
Mandatory disclosure of DRM interoperability information, as noted, is a
recent phenomenon. Accordingly, there is very little experience with its practical implementation. However, based on the benchmarks we might make
some reasonable hypotheses concerning the approach’s pros and cons.
• It is unclear to what extent the permeability criterion, in this model,
plays a role. Conceptually, one might imagine a scenario in which the
administrative authority would take into account the market, product
and service maturity as well as the state of technological development,
business models, etc. when determining whether or not a DRM provider
has to disclose interoperability information. Under French law, however,
the language of the law itself does not indicate that such factors need to
be considered.
• Arguably, the approach’s effectiveness largely depends on the particular
design of the relevant disclosure rules. Generally speaking, the impact on
the interoperability level should not be overestimated, because the disclosure is limited in scope and concerns two parties only. In the French
example, the effect is further limited by the fact that only technology
companies may request the disclosure of interoperability information.
• As with other regulation-based approaches, mandated disclosure of information – depending on the design of the particular regulatory regime
– may be associated with significant administrative costs. The creation
and operation of a specialized administrative authority like in France
is illustrative in this respect. Despite the lack of any data about the exact administrative costs, it remains uncertain whether this approach to
DRM interoperability is more cost efficient than its alternatives.
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• Disclosure of interoperability information is unlikely to run the risk
of creating any kind of lock-in or preventing the adoption of more advanced DRM technologies.
• It is currently highly contested whether the approach taken by the French
parliament will ultimately strengthen competition and foster innovation.
On the one hand, the approach prevents competitors from leveraging a
refusal to license in an anti-competitive way, thereby enabling the creation of new and interoperable products and services in situations where
licenses would otherwise not be granted. On the other hand, such a legal
regime may disincentivize up-front investments in new DRM technologies in the first place, especially if the administrative authority would set
compensation rates at relatively low amounts.
3.2.2.3
Transparency rules, labeling requirements
Traditional economics suggests that the DRM-protected music market works
well when the different parties to the various transactions (e.g. purchase of
a song on iTunes, or buying a Zune player) are informed of the price and
qualities of the commodity or service they are contracting for.106 In the case
of DRM, the characteristics of the commodities being traded cannot easily
be assessed through inspection. Typically, they fully reveal their qualities (e.g.
levels of interoperability among various devices and services) only upon use.
For this type of experience good, a problem arises when the provider is better
informed than its contracting partner and can take advantage of this informational asymmetry. One traditional strategy for dealing with this problem is to
mandate the disclosure of information about the product or service quality.
For instance, after Sony BMG DRM practices were publicized, United States
regulators entered into consent decrees with Sony BMG mandating that it
label copy-protected CDs to show what was and was not permitted, among
other things.107 In the DRM space, consumer protection authorities, as noted
before, have argued that providers of digital music should indicate whether
106 See, e.g., Ejan Maccay, The Law and Economics of Information Quality, in: Gasser (ed.),
Information Quality Regulation: Foundations, Perspectives, and Applications (2004).,
107 See Federal Trade Commission, Sony BMG Settles FTC Charges, January 30, 2007,
http://www.ftc.gov/opa/2007/01/sony.shtm; Office of the New York State Attorney General, New York Joins Nationwide Settlement with Sony BMG over Hidden Files, Press
Release, December 21, 2006, http://www.oag.state.ny.us/press/2006/dec/dec21d_06.
html.
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the content is protected by a DRM system, what usage restrictions apply,
and on what devices the work cannot be played.108 A more comprehensive
transparency regime aimed at improving market efficiency would oblige all
vendors of digital music not only to list usage restrictions, but also to provide a logo of the DRM software they apply (labeling). In addition, device
manufacturers would be required to label their devices with the logos of the
DRM software they support. Thus, for instance, Apple would have to design
a logo for its FairPlay DRM and feature the logo on the iTunes Store as well
as on iPod boxes, or to put it on the back of the devices. Consumer advocates
maintain that consumers would then be better positioned to express their
interoperability preferences by “voting with their wallets.”
What are the promises and limitations of such a relatively indirect approach
according to the previously defined benchmarks?
• The permeability criterion is not a feasible one to assess this particular
approach. It may play a certain role in that legislators or regulators would
consider the market developments, state of technology, etc. before mandating the disclosure of information about the interoperability quality of
the respective platforms and devices.
• The approach’s effectiveness is very difficult to determine. As noted, labeling requirements and the like would contribute to increased levels
of DRM interoperability in indirect ways. They would almost certainly
make consumers more knowledgeable, enabling them to express their
preferences about DRM and interoperability through purchasing decisions. Much would depend on the actual design of the labeling provisions (inherent threat of information overload). In any event, information about the varying degrees of interoperation across platforms and
devices would most likely support the emergence of a market for DRM
interoperability.
• Information disclosure, including labeling, is obviously associated with
costs, particularly monitoring and enforcement costs. In any event, an
information-based approach to interoperability is likely to be more cost
efficient than the regulatory approaches sketched before.
108 See the case of EMI’s copy protection of CD’s in France.
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• There are no signs that labels and other forms of product and service interoperability information would be conflict with the development and
adaptation of new DRM technologies in the future.
• To the extent that labeling would reduce existing information asymmetries among market participants, it would clearly enhance the functioning of the online music market. The approach would also increase users’
trust in online stores and digital distribution of content more generally.
This, in turn, may result in market growth, which attracts new competitors providing innovative products and services.
3.2.3 Conclusion
While any benchmarking of different approaches towards DRM interoperability would need a detailed and case-specific investigation, the preceding
evaluation may serve at least to flag some trends with regard to potential
benefits and drawbacks of the different approaches examined. Within the
portrayed private actor-driven approaches, IP licensing of DRM technology
appears as a necessary, but likely not sufficient condition to achieve a high
degree of interoperability. If combined with other approaches such as open
standards, however, licensing appears to become a crucial element in the mix
– also (but not only) due to its positive overall impact on competition and
innovation (leaving potential anti-competitive behavior aside). As far as regulation-based approaches are concerned, we caution both against the use of
a government-mandated standards approach as well as mandatory DRM information disclosure requirements imposed by legislation. While the discussion of the particular merits and demerits of both approaches depend on the
envisioned implementation of the respective approach, it seems appropriate
to conclude that especially a mandatory standards approach performs poorly
under several of the proposed evaluation criteria. However, we also conclude
that the government can (and actually does) play an important role in the
DRM-protected music interoperability ecosystem in that it adjusts existing
legal frameworks to create incentives for market players to achieve higher
levels of interoperability. Such strategies include labeling requirements aimed
at reducing information asymmetries between DRM providers and consumers, the explicit permission of reverse-engineering in copyright and anti-circumvention legislation, and governmental promotion of the development of
industry standards for DRM by providing frameworks for cooperation.
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Based on the merits and demerits of the six approaches, we conclude that
probably the most promising strategy towards higher and sustainable degrees of DRM interoperability would consist of a blended approach where
private-sector efforts would interplay with supplementing, regulation-based
approaches (e.g., reverse-engineering exceptions and transparency requirements, among others). In this respect, further research might explore how
the different approaches could work together and compensate their respective
weaknesses while amplifying the respective strengths
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SuMMARy
1.
In this case study, aimed at exploring the current state and possible future
of DRM-protected music interoperability and its interplay with competition
and innovation, we developed a holistic, non-technical definition of DRM
interoperability by circumscribing it as the perceived notion of the proper
functioning of the relevant elements of two or more entities that facilitate access to and use of digital content. At the core of the definition is the relative
ability of different systems, applications or components – usually provided by
multiple vendors – to work together in a manner that is satisfactory to the
relevant users of the system, application, or component.
2.
Understanding DRM interoperability as a continuum along a spectrum,
interoperability, according to the proposed working definition, would mean
different things to different stakeholders, for example:
• DRM interoperability from the user’s perspective means that she can
flexibly choose among different services that offer DRM-protected content, which in turn can be used with different applications or on different
devices.
• From the angle of a content provider, DRM interoperability means that
content and rights can be “cleared” once and distributed over the most
efficient distribution channel, without being locked-in to a gatekeeperlike distribution channel.
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Summary
• From the content distributor›s perspective, DRM interoperability ensures that its technology choice does not affect the utility of its service to
users, as the delivered content might be played by any application and
device.
• Interoperability for the vendor means that her products work with different services, or (more generally) that one system’s component can be
replaced by a component from another vendor.
3.
DRM interoperability issues have emerged both in the context of the of-
fline and online distribution of music. In the case of DRM-protected online
music, many observers – including lawmakers and agencies – have diagnosed
relatively low degrees of interoperability. Several major players in the online
music space have decided to keep their DRM ecosystems and platforms
closed, including Apple (iTunes) and Microsoft in the case of Zune/Zune
Marketplace. At the same time, however, alternative developments have taken
place most recently. First, online music services have emerged that allow permanent music downloads in an unprotected format. Second, EMI recently
announced that it would license its music catalog DRM-free and at higher
sound quality to various online music stores.
4.
Digital music distribution is a complex system. Thus, several factors
shape the state of play of DRM music interoperability. Among them is technological complexity, reflected in various technical approaches that have been
proposed to achieve interoperability (including, for instance, process and
architecture-oriented approaches). As a case in point, we used the example of
rights expression language, including RELs and initiatives, respectively, like
XrML, ODRL, or Coral, to illustrate that complexity. Further, we identified the dynamic incentive structures of important stakeholders as another
important factor that shapes the DRM interoperability ecosystem. Using the
Apple’s iTunes as a case study and tracking the licensing policy of Microsoft
in the DRM music space, we concluded that DRM interoperability strategies
might not only vary within one (relatively homogenous) group of stakeholders, but that there are also situations in which key players change their (liberal)
interoperability strategy despite consumer demands to the contrary. We discussed the bi-directional role of law as another important factor in the DRM
interoperability environment. Software patents and anti-circumvention legislation might be constraints on interoperability, while competition law and
consumer protection laws may enable an increased level of interoperability.
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5.
DRM-protected Music Interoperability and eInnovation
In this case study, we also outlined some of the merits and demerits gen-
erally associated with high levels of DRM interoperability, paying particular
attention to its impact on innovation and competition in e-environments.
Conventional economic analysis suggested a “non liquet” from the two perspectives just mentioned. Lacking empirical evidence and facing manifold
interrelations among market structure, intellectual property rights, and the
expectations of different stakeholders, we concluded that there is need for a
case-by-case economic analysis of the particular DRM interoperability issues
up for discussion – probably analogous to the sort used in competition law
cases. However, we have also argued that normative arguments tip the balance
towards interoperability as a general policy goal. We considered autonomy,
access, diversity, and openness to be democratic values worth supporting. In
contrast, our discussion of the potential drawbacks of increased levels of DRM
interoperability, as suggested by some market players, led to the conclusion
that the possible downsides – including security threats, privacy concerns and
accessibility issues – do not outweigh the benefits of a highly interoperable
DRM ecosystem.
6.
The paper further outlined and mapped several approaches that can be
used in practice to aim for a higher degree of DRM interoperability. Acknowledging that other approaches exist, we listed approaches such as unilateral
design, reverse engineering, IP licensing, technical collaboration, standards,
and regulatory approaches. We then characterized and evaluated three private
actor-driven approaches (reverse engineering, IP licensing, and open standard
initiatives) and three regulation-based strategies (mandating standards, disclosure of interoperability information, transparency for consumers) in greater
detail. Acknowledging that any benchmarking would entail a detailed caseby-case analysis, we identified some «trends» with regard to potential strength
and weaknesses of the selected approaches by use of five evaluation criteria
(permeability, effectiveness, cost efficiency, flexibility, and stimulating power
with regard to competition and innovation). We concluded that a blended
approach where private-sector initiatives would interplay with supplementing, regulation-based approaches is likely to constitute the most promising
strategy towards higher and sustainable degrees of DRM interoperability.
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Summary
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