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2016
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Today, persons with a visual impairment use a cane to explore their surroundings and sense objects in their vicinity. While electronic aids have been proposed to aid them, they communicate limited information or require a fixed position. We propose VibroVision, a vest that projects information about the area in front of the wearer onto her abdomen in the form of a two-dimensional tactile image rendered by an array of vibration motors. This vest enables the user to sense features such as shape, position, and distance of objects in front of her.
International Journal of Advance Research, Ideas and Innovations in Technology, 2020
The main objective of developing “VISION VIA VIBRATIONS” is to help the visually impaired to actually interact with the environment. The proposed device will integrate a camera to view the user's environment and implement machine learning algorithms to interpret this data as a collection of objects. It will also utilize a novel directional haptic feedback system, enabling interactions with objects
2019
Access to real-time situational information at a distance, including the relative position and motion of surrounding objects, is essential for an individual to travel safely and independently. For blind and low vision travelers, access to critical environmental information is unattainable if it is positioned beyond the reach of their preferred mobility aid or outside their path of travel. Due to its cost and versatility, and the dynamic information which can be aggregated through its use, the long white cane remains the most widely used mobility aid for non-visual travelers. Physical characteristics such as texture, slope, and position can be identified with the long white cane, but only when the traveler is within close proximity to an object. In this work, we introduce a wearable technology to augment non-visual travel methods by communicating spatial information at a distance. We propose a vibrotactile device, the HaptWrap, equipped with vibration motors capable of communicating ...
IEEE Transactions on Haptics, 2019
This paper describes a prototype guidance system, "FingerSight," to help people without vision locate and reach to objects in peripersonal space. It consists of four evenly spaced tactors embedded into a ring worn on the index finger, with a small camera mounted on top. Computer-vision analysis of the camera image controls vibrotactile feedback, leading users to move their hand to near targets. Two experiments tested the functionality of the prototype system. The first found that participants could discriminate between five different vibrotactile sites (four individual tactors and all simultaneously) with a mean accuracy of 88.8% after initial training. In the second experiment, participants were blindfolded and instructed to move their hand wearing the device to one of four locations within arm's reach, while hand trajectories were tracked. The tactors were controlled using two different strategies: (1) repeatedly signal axis with largest error, and (2) signal both axes in alternation. Participants demonstrated essentially straight-line trajectories toward the target under both instructions, but the temporal parameters (rate of approach, duration) showed an advantage for correction on both axes in sequence.
2014 IEEE 57th International Midwest Symposium on Circuits and Systems (MWSCAS), 2014
This paper presents a Microsoft Kinect based vibrotactile feedback system to aid in navigation for the visually impaired. The lightweight wearable system interprets the visual scene and presents obstacle distance and characteristic information to the user. The scene is converted into a distance map using the Kinect, then processed and interpreted using an Intel Next Unit of Computing (NUC). That information is then converted via a microcontroller into vibrotactile feedback, presented to the user through two four-by-four vibration motor arrays woven into gloves. The system is shown to successfully identify, track, and present closest objects, closest humans, multiple humans, and perform distance measurements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for people with visual impairments. We created Canetroller, a haptic cane controller that simulates white cane interactions, enabling people with visual impairments to navigate a virtual environment by transferring their cane skills into the virtual world. Canetroller provides three types of feedback: (1) physical resistance generated by a wearable programmable brake mechanism that physically impedes the controller when the virtual cane comes in contact with a virtual object; (2) vibrotactile feedback that simulates the vibrations when a cane hits an object or touches and drags across various surfaces; and (3) spatial 3D auditory feedback simulating the sound of real-world cane interactions. We designed indoor and outdoor VR scenes to evaluate the effectiveness of our controller. Our study showed that Canetroller was a promising tool that enabled visually impaired participants to navigate different virtual spaces. We discuss potential applications supported by Canetroller ranging from entertainment to mobility training.
ABSTRACT Maintaining orientation while traveling in complex or unknown environments is a challenging task for visually impaired (VI) pedestrians. In this paper, we propose a novel approach to assist blind people during navigation between waypoints (walk straight) with tactors on their wrists. Our main goal is to decrease the cognitive load needed by blind people to follow instructions in overloaded environments. Two issues are discussed, 1) the number of vibration motors used; 2) the type of vibration dimensions issued.
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Resumo: A abordagem das igrejas das Ordens Religioso-Militares constitui um campo de investigação ainda em aberto e encerra elementos fundamentais para o esclarecimento do carácter de cada uma destas instituições presentes em Portugal e da forma como organizavam os seus territórios e exerciam os seus direitos jurisdicionais. Propomo-nos, assim, fazer o levantamento das igrejas conadas às Ordens Militares a partir das inquirições régias feitas ao longo do século XIII (1220, 1258, 1284 e 1288/90) e da lista das igrejas de 1320-21. Dado que as Ordens não foram especiais produtoras de documentação relacionada com o tema em estudo, estas fontes régias são essenciais à denição da distribuição espacial do património das Ordens Militares, incluindo das suas igrejas. Palavras-Chave: Igrejas; Ordens Militares; Inquirições; Lista das Igrejas de 1320-21. Abstract: e approach to the churches of the Religious-Military Orders is a still open research eld and contains key elements to clarify the character of each of these institutions in Portugal and how they organized their territories and exercized their constitutional rights. We propose, therefore, to survey the churches entrusted to Military Orders from the royal inquiries made during the thirteenth century (1220, 1258, 1284 and 1288/90) and the List of Churches of 1320-1321. As the orders were not special generative of documentation related to the topic under study, these royal sources are essential to the denition of the spatial distribution of the Military Orders heritage, including its churches.
Res Rhetorica, 2018
This essay explores the idea that calling bullshit exemplifi es Mercier and Sperber"s social intuitionist theory. It discusses a range of empirical research related to bullshit, including belief in the worldviews of Individualist vs. Communitarian and Hierarchical vs. Egalitarian with regard to accepting and rejecting ideas. Calling bullshit fi ts well with using the heuristics of like/not like and cognitive mechanisms of debunking misinformation. Autor eseju odnosi się do idei "wciskania kitu" (ang. bullshit) jako egzemplifikacji intuicjonistycznej teorii społecznej H. Merciera i D. Sperbera. Przywołuje wiele badań empiryczynych, poświęconych temu zjawisku, w tym te, które omawiają podział światopoglądów według osi indywidualizm vs komunitarianizm oraz hierarchia vs egalitaryzm w kontekście akceptacji bądź odrzucania idei. Odkrywanie "kitu" w przekazie dobrze odzwierciedla heurystykę afektu (lubię/nie lubię) oraz kognitywne mechanizmy obalania dezinformacji.
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