Social Responsibility and Ethics: A 20 Year Retrospective
Cecília Baranauskas
State University of Campinas
[email protected]
Clarisse S. de Souza
Pontifical Catholic University of
Rio de Janeiro
[email protected]
Kristina Höök
Royal Institute of Technology,
Sweden
[email protected]
Victoria Belloti
Lyft , US
[email protected]
Virgílio Almeida
Federal University of Minas Gerais
[email protected]
Raquel O. Prates
Federal University of Minas Gerais
[email protected]
Heloísa Candello
IBM Research – Brazil
[email protected]
ABSTRACT
It has been 20 years since we have organized the first edition
of IHC in 1998. So much has changed regarding not only
technology, but also how it is inserted in our society. During
this time, technology and people´s interaction with it have
become ubiquitous and part of our everyday lives mediating
many (if not most) of our ordinary activities from
communicating with other people, to work, entertainment
and Government services. As professionals who generate
technology, this change has also raised our awareness,
concern and attitude towards the social responsibility and
ethics involved with developing technology and its use by
society. In this panel, we discuss how social responsibility
and ethics have changed and what is our role, as
professionals, going forward.
PARTICIPANTS
Cecília Baranauskas
Position: Computer technology has
infiltrated our lives and cultures,
transforming
our
ways
of
interacting, understanding, and
living (in) the world. This presence
has led to changes in our
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IHC 2018, Anais Estendidos do XVII Simpósio Brasileiro sobre Fatores
Humanos em Sistemas Computacionais
Outubro 22–26, 2018, Belém, Brasil
TRILHA
relationships with technology, with others, and with the
process of building knowledge. Technology is a human
creation; therefore, there is no neutrality in our relationship
with it: we suffer the impact of technology and, at the same
time, we are responsible for the form it takes and for the
effects it causes. My contribution to the panel will seek to
synthesize some achievements of the Brazilian IHC
community on the theme of the panel (to give context) and
bring to the discussion some conceptual aspects of the theme
(on ethics, values and social responsibility). My position on
the subject involves a subjectivist posture to understand the
relation between people and technology, assuming and
recognizing the need for social consciousness in design.
Therefore, to discuss ethics and social responsibility in IHC,
in my view, presupposes explicit philosophical bases
(ontology, epistemology, axiology) from which we explain
our methodological choices. I want to provoke a reflection
on this awareness that I believe is necessary for those who
work on the design (and engineering) of technology-based
systems.
Short-bio: Cecília Baranauskas is a full Professor at the
State University of Campinas (UNICAMP), Brazil; currently
affiliated as collaborator at the Institute of Computing, where
she developed her academic career. Co-founder and former
coordinator of the Nucleus of Informatics Applied to
Education, UNICAMP. Currently Member of the Board of
Directors of the UNESCO Institute for Information
Technology in Education (IITE) (2018-). Her formal
education and academic collaboration include: BSc in
Mathematics, Bachelor's and MSc in Computer Science and
Doctorate in Electrical Engineering at UNICAMP, Brazil
(1993); Honorary Research Fellow at Staffordshire
University (2001) and Visiting Fellow at the University of
Reading, UK, in the Laboratory of Applied Informatics with
Semiotics (2002); Ibero-American Catedra UnicampSantander at Universidad Politecnica de Madrid, Spain
(2006) studying accessibility issues in software engineering.
Her research interests have focused on Human-Computer
Interaction, Organizational Semiotics and Design of
interactive computer-based systems in different domains
(social, educational, work). She has led several projects with
the support of funding agencies, having supervised more
than 60 master's, doctoral and postdoctoral theses. She has
received several awards for contribution throughout her
career, such as: The Diploma of Educational Merit "Prof.
Darcy Ribeiro" in 2006, from the City Hall of Campinas, The
ACM SIGDOC Rigo Award in 2010, for contributions to the
Design of Communication field, The First SBC-HCI Career
Highlight Award in 2015, The UNICAMP Academic
Recognition "Zeferino Vaz" in 2016. Research Productivity
Fellow of the National Research Council (CNPq
#306272/2017-2).
Full
Curriculum
Vitae:
http://lattes.cnpq.br/1750385790843118
Clarisse S. de Souza
Position: Now that digital
technology mediates almost all
aspects of our personal, social,
political and cultural lives, the time
has come to help software
designers and developers − and not
only interaction designers −
understand how their work affects and changes the lives of
individuals, groups, and society. Professional education in
our country, and many others, has for a long time reinforced
the idea that software engineers and other technical IT
professionals (e.g. programmers, systems architects and
analysts) do not have to deal with subjective issues like
human values, users’ expectations and capacities, computermediated social communication, ethical aspects of
technology, and others. Subjectivity is typically thought of
as “the HCI guys’ domain”. However, as recent EU data
protection regulation [4] has eloquently shown, every
segment of technology development contributes to ‘reality
construction’ (with my nod of respect to Christiane Floyd
[3]). One of the challenges that we have before us is to bring
HCI knowledge and concerns into the software engineering
territory, not only as a means to improve the quality of use
and experience that end users have with increasingly
sophisticated digital technologies, but much more
importantly, I believe, as a means to help software designers
and developers realize, understand and choose how their
personal (and often unconscious) beliefs, values and
intentions get encoded in software as digital speech acts.
Speech act theory [5,6] has revolutionized language studies
in the 1960's and 1970's by showing that the meaning of
sentences and text includes the consequences and changes
that the act of saying them can achieve. In the 1980's, the
work of Terry Winograd and Fernando Flores [8] with the
Language-Action Perspective (LAP), especially in the
design of collaborative systems, warned us about the depth
of social responsibility and action in which systems
developers engage by writing ‘digital texts’ whose action by definition - affects the world where such systems are used.
LAP was proposed as a ‘perspective’ based on Speech Act
theory, with deep philosophical and ethical implications, but
the evolution of HCI and Software Engineering research in
the two or three decades that followed took another road.
My position in the panel, as an heir of LAP and early
semiotic approaches to HCI and software development [7]
where software is viewed as digital speech acts, i.e. pieces of
human social communication expressed in artificial
language, is that we need theories to account for the encoding
and transmission of human intent, values and beliefs at the
very core of software design and development. Semiotic
Engineering [1,2], a semiotic theory developed in this
community of Brazilian HCI researchers, is, in my view, a
candidate for the job. However, more theories are needed to
advance our knowledge and provide the necessary conditions
for us to meet the legal and ethical imperatives of IT design
and development.
Short-bio: Clarisse de Souza is a full professor of the
Department of Informatics at the Pontifical Catholic
University of Rio de Janeiro (PUC-Rio). She has a PhD in
Computational Linguistics from PUC-Rio and is known for
her work in Semiotic Engineering, a semiotic theory of
Human-Computer Interaction. Because of her theoretical
contribution to HCI, Clarisse has received several awards in
her career, including: the ACM SIGDOC Rigo Award in
2010, the CHI Academy Award in 2013, the IFIP/TC13 HCI
Pioneers in 2014, one of the 54 Notable Women in
Computing selected by the CRA-W/Anita Borg Institute in
2014, the Brazilian Computer Society (SBC) Scientific Merit
Award in 2016, and the SBC/CEIHC Outstanding Career
Award in HCI in 2017. She is the author or co-author of four
books on Semiotic Engineering, published by The MIT Press
(2005), Morgan & Claypool (2009), and Springer
International (2012 and 2016). Her 2016 book extends the
reach of Semiotic Engineering research in order to account
for meaning-related aspects of software design and
development. In 2017 she took a sabbatical leave from PUCRio and spent one year as a senior researcher at IBM
Research Brazil, investigating meaning encoding,
interpretation and explanations for data-driven machine
learning systems. Her research is currently funded by CNPq,
the Brazilian National Council for Scientific and
Technological Development (Grant PQ1B #304224/2017-0).
Kristina Höök
Position: In 2006, Susanne Bödker
summarised some of the concerns
we had at the time [10]. As
technology had been traveling from
the workplace into every walk of
life, Bödker, had some serious
concerns about where HCI was
heading with this shift. Bödker was one of the strongest
voices in shaping participatory design in the 70ies and 80ies,
a highly political commitment to designing together with the
workers who had to use the IT-tools provided for them. In
the second wave of HCI, the same commitment was given to
CSCW -- empowering collaborations between people. But in
the third wave, a different commitment was called for. Many
of us had started to care deeply about the whole range of
human experiences, engaging in a different manner in the
design process [14]. To properly engage with the design of
games, social media, design touching our emotions, we had
to work with the notion of felt life. There was a distinct shift
to a process of experience design, borrowing methods from
the industrial design and art scene, rather than focusing
solely on the efficiency and empowerment of workers.
Research through Design (RtD), that is bringing out many
design concepts in order to properly understand the problem,
was gaining popularity as the design process could no longer
be seen solely as a rational, straightforward process of
optimising the solution towards the tasks of the user.
While this shift was in many ways liberating, opening for a
whole range of possible interactions, it also opened a can of
worms when it came to ethical issues. Entering into the
consumer marker also meant engaging with consumerism.
Somewhat naively, HCI engaged with this third wave of
technology without discussing the political changes that
came with this shift. How could we give end-users any power
to shape their lives when the tools provided were handed to
them without giving them any power to influence their
design? [12].
Even more difficult was − and still is − the issue of what
happens when the third-wave tools and applications started
to reach billions of users across the globe. Our field does not
have the tools to work with the effects of scale [9]. Today we
see the effects of fake news, social media, recommender
systems, statistics on a large scale, in effect treating end users
as masses providing their data, in turn enabling harvesting of
value and selling more products.
My personal interest has been in what we can do as
technology is creeping closer and closer onto our bodies [13].
While new smart materials and various AI-solutions offer
amazing opportunities to shape aesthetically interesting
expressions and experiences, engaging with application
domains such as health, fashion, intimate care or domestic
appliances, they also thrive on very personal data. The body
becomes an open arena for politics. Gender, racism, norms
and political power are enacted on and with the body. When
the technologies close to our bodies scale to the masses -ethics will be even more deeply intervowen with design. As
Elizabeth Grosz [1994] said, “Our bodies are completed by
culture.” That is, these interactions will change not only how
we socialise or work, but how our bodies are constituted,
how we move, to where, and with whom. How do we design
our own bodies without loosing sight of our humaness? The
way we engage with aesthetics in our design processes
becomes the path to "knowledge, self-knowledge, right
action, happiness, and justice.” [15].
Short-bio: For many years, I lead a research centre named
Mobile Life (2007-2017). The whole centre was committed
to playfulness. Our credo was “Always engage! Always
create! Always enjoy!”. Our aim was to upgrade emotion,
experience, playfulness from their position as the less valued
pair in the rational-irrational, thinking-emotion, male-female
dichotomies. During those years, I formed an agenda I
named Soma Design based on the pragmatist philosophy and
in particular the notion of somaesthetics. I now lead a
research group at the Royal Institute of Technology (KTH)
in Stockholm, Sweden, committed to designing with our
bodies in an ethically defensible manner.
Victoria Bellotti
Position: Since I’m not an ethics
expert, I’m going to use this panel as
an opportunity to consider some
long-term, perhaps 20-years into the
future, ethical quandaries. My hope
is that the other more expert
panelists may be able to draw on
lessons from the past 20 years that can help us deal with the
next 20 years with some wisdom. I’m thinking of Lyft as
great a case study for this panel as it was founded by two
idealists who want to make one of the greatest sources of
pollution on our planet, transportation, more sustainable over
the coming years. They also maintain high standards of
support for personal dignity for employees and users and go
to great lengths to preserve user privacy. But, at every turn,
there are ethical dilemmas to confront in growing this
business and disrupting transportation. I’m not at liberty to
disclose confidential information about Lyft’s business, so I
want to pose some hypotheticals here that may or may not be
true of Lyft’s business concerns, but certainly apply to the
rideshare business in general:
Rideshare is making transportation more accessible to poorer
communities that are ill served by public transportation. But
what do we do about the fact that this may cause people to
spread out and consume more transportation resources? The
more generalized version of this quandary is, if you innovate
to make something that consumes resources easier, then
won’t people just do more of it?
Over the past 10 years we have seen that people are not
naturally inclined to share (goodbye sharing economy). And,
whilst public transit and sharing your ride is best for the
environment, it is not something most people aspire to do.
How can we encourage people who can afford private
transportation to reduce their personal transportation
emissions by sharing more?
Every transportation innovation from horse-drawn carriages
to autonomous vehicles has solved a problem, only to create
more problems. In the US, fuel efficient cars just got bigger
and bigger over the past 20 years. Shared bikes and scooters
are a new, excellent way to reduce carbon emissions, but
what do we do about the fact that it is less safe for people to
use them than cars on busy city streets?
All major rideshare companies and car manufacturers are
working on autonomous vehicles that will someday put
drivers out of a job. About 3% of the US workforce is drivers
(up to 5% in some areas). How do we transition ethically
from driven to driverless? It’s not just driving; automation is
thought to threaten almost 50% of all jobs in the US.
Short-bio: I am a recently reformed research scientist
(psychologist, ethnographer, UX researcher) now working in
industry. Prior to arriving at Lyft in March of this year, I was
especially interested in human motivations for different
kinds of economic and lifestyle choices, especially
transportation and health. Now I get to apply my expertise in
helping to make Lyft’s various services more attractive to
and safe for users. I’m a proud member of the SIGCHI
Academy in recognition of my scientific contributions,
though I don’t do academic research these days. Being at a
start-up in hypergrowth is a very different way of life with
little time for writing papers, though I am humbled and
learning a lot from my incredible and enthusiastic new
colleagues.
Virgilio A. F. Almeida
Position: My research interest is
centered around the analysis and
understanding of the impact of the
digitalization of society, in the
digital representation of people,
images, things and objects and in
the algorithms that manipulate these representations and
make decisions. With the increasing digitalization of society
and with the advancement of artificial intelligence and
decision-making systems, new challenges and opportunities
are put to the technical community.
“Fake News”,
discrimination, violation of human rights are some examples
of problems that became more visible with the rapid
advancement of digital technologies. These are ethical and
moral problems, that have social, economic and political
impact. So, my contribution to the panel is twofold. First, I
will show the type of empirical work we are doing to find out
algorithm biases in the global platforms. Second, I will
discuss governance mechanisms that can be created to
minimize the risks and possible downsides of decisionmaking systems. I will introduce a conceptual framework for
thinking about governance for AI, autonomous systems, and
algorithmic decision-making processes.
Short-bio: Virgilio Almeida is a full professor of Computer
Science at the Federal University of Minas Gerais (UFMG).
He is also Faculty Associate at the Berkman Klein Center at
Harvard University. Virgilio received his PhD degree in
Computer Science at Vanderbilt University, a Master's
degree in computer science at PUC-Rio and a bachelor
degree in Electrical Engineering from UFMG. He held
visiting positions in several universities and research labs,
such as Harvard University (School of Engineering and
Applied Sciences), New York University, Boston
University, Santa Fe Institute and HP Labs.
Virgilio was the National Secretary for Information
Technology Policies of the Brazilian government from 2011
to 2015. Virgilio is member of the Brazilian Academy of
Sciences (ABC) and the Academy of Sciences for the
Developing World (TWAS). A complete list of publications
can be obtained at:
Google Scholar:
https://scholar.google.com/citations?hl=en&user=Wbi6RfA
AAAAJ&view_op=list_works&sortby=pubdate
DBLP:
https://dblp.unitrier.de/pers/hd/a/Almeida:Virg=iacute=lio_A=_F=
MODERATOR
Raquel Prates is an Associate Professor at the
Computer Science Department at the Federal
University of Minas Gerais (UFMG). She has a
PhD in Informatics from PUC-Rio and her main
research interests lie in HCI and Collaborative
Systems. She is active in the national and
international HCI and CSCW communities, and is currently
a member of the Brazilian Special Committee in HCI and the
chair for Brazilian Special Committee in CSCW, associated
to the Brazilian Computer Society (SBC). She has
participated as program chair, program committee member
and technical chair to many national and international events.
Currently, she is the program co-chair for IHC 2018.
REFERENCES
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Clarisse S. de Souza, Renato F. G. Cerqueira, Luiz M.
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Investigations in Human Centered Development.
Cham. Springer International.
2.
Clarisse Sieckenius de Souza (2005) The semiotic
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Cambridge, Mass.: The MIT Press.
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Floyd C. (1992) Software Development as Reality
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General Data Protection Regulation (EU) 2016/679 of
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http://data.europa.eu/eli/reg/2016/679/oj
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John L. Austin (1962) How to do things with words.
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