ISSN: 1795-6889
https://ht.csr-pub.eu
Volume 19(1), May 2023, 82-102
THEMATIC ANALYSIS OF GOOGLE PLAY REVIEWS OF
LIFESTYLE APPS
Veronika Keller
Ida Ercsey
University of Győr
Hungary
ORCID 0000-0002-7759-7613
University of Győr
Hungary
ORCID 0000-0002-4076-7922
Abstract: Worldwide, numerous studies have been conducted on m-health applications
and the results show that, if well-designed, they can regulate and track medication and
reduce healthcare costs. The aim of this research is to analyze the experiences of users
connected to different lifestyle apps, in particular (1) to explore the negative, neutral and
positive topics in the reviews, and (2) to discover the role of health improvement among
the comments. The present paper is part of a complex empirical research project. A
qualitative and quantitative content analysis was conducted of the user reviews in the
Google Play store for the 16 lifestyle apps selected during the first phase of the empirical
research (quasi experiment). All in all, 2,835 comments were analyzed. The negative
comments mentioned unreliable tracking functions, problems with updates, or high prices.
The neutral comments outlined some missing functions or problems with the operation of
the app. The positive comments were related to health improvement, usefulness, ease of
use, engagement and willingness to recommend the app. Physical activity, facilitating a
specific diet, weight loss, wellbeing, tracking progress and health awareness were among
the common health aspects of the lifestyle apps. The results of this research will be
particularly useful for consumers, app developers and service providers who focus on
health awareness and health promotion.
Keywords: m-health market, lifestyle app, content analysis, Google Play reviews
©2023 Veronika Keller & Ida Ercsey, and the University of Győr, Hungary
DOI: https://doi.org/10.14254/1795-6889.2023.19-1.6
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
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Thematic analysis of Google Play reviews of Lifestyle apps
INTRODUCTION
The m-health market shows dynamic development both on the supply and demand side. The
mobile health market is expected to continue to grow in the upcoming years and is predicted
to exceed 300 billion U.S. dollars by 2025 (STATISTA, 2021). That would be a threefold
increase from around 99 billion dollars in 2021. Lifestyle applications (LA), the most common
health-related applications, include fitness apps, nutrition and diet apps, and meditation apps
(Pires et al., 2020). Based on the available data, revenue in lifestyle applications on the
international market was projected to reach 23.55 billion dollars in 2022. Fitness applications
provide the most revenue, followed by meditation and lastly nutrition applications. These apps
aim to assist users in health maintenance and prevention of illness. Within LA, the use of fitness
apps is the most common and there is a significant increase year by year. The use of fitness
applications was the highest in the EU-27 (estimated rate of user penetration - 21.29%),
followed by Hungarian use (17.10%), and finally the international penetration rate (11.06%) in
2021 (STATISTA, 2022a). Interestingly, Hungarians do not prefer nutrition applications - the
usage rate is less than four percent; meanwhile the average proportion of those using meditation
applications in the European Union countries and Hungary is between 8 and 10 percent.
Therefore, compared to the worldwide penetration rate, the use of LA apps in Hungary is
significant, but it lags behind the average of EU member states. This finding justifies the focus
on the Hungarian target audience in the analysis of the usability of apps that positively
influence lifestyle.
The use of m-health applications is also greatly influenced by how different applications
are available and how much money is spent on using them. Domestic data on the use of
applications clearly indicate that Hungarians prefer free available applications over paid
applications, both in terms of fitness, meditation and nutrition applications. Relying on the data
of STATISTA, we can gain insight into the top 10 global (STATISTA, 2022b) and Hungarian
(MobileAction, 2022) most popular fitness and sports applications in the Google Play and
Apple App Store by monthly downloads, and the leading health and fitness apps (STATISTA,
2022c) (Appendix 1).
According to recent results the m-health adoption may improve health outcomes (Jaana et
al., 2019). After using m-health apps the patients perceive health benefits such as improved
health habits and they are likely to use them on a regular basis (Ross et al., 2020; Desveaux et
al., 2018). The perceived usefulness is not always related to illness, but may provide different
health benefits such as better physical condition or relaxation, a more favorable mental state,
and an enhanced quality of sleep. Shabir et al. (2022) investigated lifestyle apps, including apps
related to sports and fitness, diet and nutrition, stress management and disease prevention by
reviewing qualitative studies.
With the emergence of mobile app stores, researchers have paid attention to the user
evaluations and reviews posted in the app stores. Previous studies examined the relationships
between the features of m-health apps and the user ratings (Pagano & Maalej, 2013; Mendiola
et al., 2015; Schumer et al., 2018), and the features and user feedback (Franco et al., 2016).
Some research focused on the specific questions related to the applications, namely complaint
aspects (Fu et al., 2013), error and user evaluation (Bavota et al., 2015), the features of nutrition
apps in detail (Briggs et al., 2021), the quality factors (Stoyanov et al., 2015, 2016),
gamification (Schmindt-Kraepelin et al., 2020), and the user-documented food consumption
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data (Maringer et al., 2018). Another important area in the research of m-health applications
is the assessment of the change in user behavior and the analysis of the impact on health
(Banerjeee et al., 2020; McKay et al., 2019). Some authors investigated the wide range of
mobile applications, which can be divided into thirty different categories, including the
category of health and fitness (Bavota et al., 2015; Fu et al., 2013; Pagano & Maalej, 2013).
More researchers focused on only one specific LA app, like diet and nutrition apps (Franco et
al., 2016; Schumer et al., 2018; Briggs et al., 2021; Maringer et al., 2018), and calorie-counting
apps (Banerjee et al., 2020). Furthermore, in previous studies m-health apps in general were
analyzed (Martin et al., 2015; Schmidt-Kraepelin et al., 2020), and some types of m-health
apps, like well-being and mental health apps (Stoyanov et al., 2015), and medical, health, and
fitness apps (Mendiola et al., 2015). In several studies, authors applied two main parameters to
select the m-health applications for analyses: the most-downloaded apps and the minimum
value of average user rating in App Stores.
This research is a part of complex empirical research (Figure 1). The authors conducted an
exploratory study, a quasi-experiment among 22 university students for a 14 week period. The
subjects of the experiment chose 16 different lifestyle apps to use over a semester. The authors
aimed to highlight the usability aspects of LA apps, and the perceived health improvement.
Participants related their experiences in a focus group interview and they also completed a
questionnaire which aimed at discovering the usability aspects (MAUQ scale) of the app. Now
the authors present the results of the 2nd step of the research, namely the results of the content
analysis. A broad range of comments on the Google Play Store were analyzed relating to 16
different lifestyle apps. Based on the literature review many authors have analyzed reviews and
apps but the majority of the studies focused on specific LAs, like fitness and nutrition apps. In
this paper we try to add insight into more types of lifestyle apps and determine the factors of
negative, neutral and positive opinion, in addition to highlighting the role of health
improvement in the review process. Previous research results certified that user comments have
an impact on the adoption and evaluation of applications, therefore we analyzed the content of
the opinions relating to the use of the four (fitness, diet, meditation, and other health
management) LA applications in detail. As one of the main advantages of LA is disease
prevention, we see the analysis of the impact of LA apps on health, based on user experience
and opinions, as a priority issue. Since the marketing aspect of the usability of lifestyle
applications based on the opinions of app stores has not yet been analyzed in the marketing
literature, this study fills this gap.
Figure 1. The stages of the empirical research.
[Source: own compilation]
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The remainder of this paper is structured as follows: First we review the theoretical
background and formulate the research questions. Second, we discuss data usage and the
methodology. Third we summarize the findings of the empirical results. After this we present
the discussion. Finally, this paper is ended with conclusions and implications.
LITERATURE REVIEW
With the emergence of mobile app stores such as the Apple App Store and Google Play Store,
researchers have increasingly focused on analyzing user ratings and reviews posted in these
app stores. In several studies, the authors examined a wider range of applications and analyzed
experiences related to applications that can be classified into different categories (e.g.,
entertainment, music, lifestyle, health and fitness, etc.). Attention has been paid to examining
which functions users value the most and which factors receive the most complaints in the
different app categories. Fu et al. (2013) processed and analyzed over 13 million user reviews
of 171,493 Android apps in the Google Play Store by using the WisCom system. They found
that in the case of health and fitness apps the top-3 complaint aspects are accuracy (38%),
stability (11%) and attractiveness (10%). Not surprisingly, users also criticized the accuracy
and the stability when reviewing sports and lifestyle apps. Pagano and Maalej (2013) found
that shortcomings, bug reports, and feature requests had a strong influence on negative ratings,
while helpfulness and feature information on positive ratings. In some studies, the authors
focused on identifying spam reviews. The examination of application errors and their effects
also received attention, whereby the authors analyzed the effect of application errors on user
evaluations (Bavota et al., 2015). Authors analyzed 5,848 free apps from the Google Play
Market, and they considered each category (e.g., lifestyle, entertainment, photography,
medical, games, health and fitness, sports, etc.). Furthermore, they involved 45 professional
Android developers to explore the extent of the experienced problems when using apps, and
the degree of relation of these problems to the unfavorable user ratings. The results indicate
that apps with high user ratings are less fault- and change-prone than the low rated ones. In
addition, some researchers have examined the sampling issues of research on m-health
applications. In many studies, the full collection of user reviews available in the application
store was used for the analyses. However, several authors applied only the partial dataset to
utilize user comments, and some of them did not use review data at all. Researchers
investigated over 2,7 million user reviews and found that app metrics such as price, rating, and
download rank differ significantly based on the completeness of the processed comments
(Martin et al., 2015). Stoyanov et al. (2015) developed the indicators to measure the quality of
applications (MARS=Mobile App Rating Scale), based on opinions and evaluations by an
expert panel. There were sixty well-being and mental health apps that were randomly selected
using an iTunes App Store search. Experts identified four objective quality subscales:
engagement, functionality, aesthetics, and information quality and one subjective quality
subscale. Researchers found that apps showed a moderate correlation between the iTunes star
rating and the total MARS score.
Researchers investigating m-health applications highlighted the valuable features of apps
and discovered the relationship between the user's evaluation and the elements of usability.
Schumer et al. (2018) explored the assessment of the various characteristics of diet and
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nutrition apps available in the Google Play Store. They chose apps with a rating of 4 or higher
which are available for free or can be purchased. The authors identified a total of 86 diet and
nutrition apps that were freely available in the United States. The average rating was slightly
higher for dietary applications compared to nutritional applications. Diet and nutritional
tracking, food database and education were the most commonly utilized features among the
identified apps in their research. On the other hand, reminders and feedback were some of the
least commonly applied features across the same apps. However, from the aspect of body
weight management, the reminders may be an essential tool in order to sustain adherence to
the use of the diet and nutrition apps. Although their paper only examined free apps, based on
prior studies, the authors suggested that cost might be an important factor affecting user
satisfaction with diet and nutrition apps. Previous studies have shown that more expensive apps
were more likely to receive higher ratings in terms of credibility and trustworthiness than those
with negligible costs (West et al., 2012). It was ascertained that there is a higher proportion of
advertisements in diet and nutrition apps in comparison to prior studies assessing health and
wellness apps in general (Huckvale et al., 2015; Schumer et al, 2018). They highlighted the
risks of advertising within apps due to its association with compromising privacy by allowing
personal data to be sent to advertisers (Huckvale et al., 2015). In another study, the main
features of the most popular nutrition apps were analyzed and their technologies for dietary
assessment and user feedback compared (Franco et al., 2016). Apps were selected from the two
largest UK online stores (the Google Play Store for Android and the iTunes App Store for iOS)
based on the number of installs and reviews. A total of 13 apps were evaluated and the results
focused on the energy balance between dietary intake and physical activity. Franco et al. (2016)
found that all the apps storing dietary intake used the same technologies for data input (i.e.,
text search and barcode scanner) and nutrition assessment method (i.e., food diary record);
however, the apps did not have a decision engine capable of providing personalized diet advice.
Nutrition apps for weight management were selected from the Apple App Store and Google
Play Store (Briggs et al., 2021). Two important conditions were defined for the selection of the
applications: they must have the ability to track calories and have at least 500,000 installations.
These American researchers evaluated the features of the free and upgraded versions of
nutrition apps (n = 15) within 4 categories: (1) dietary intake, (2) anthropometrics, (3) physical
activity, and (4) behavior change strategies. They then concluded that most nutrition apps
possess more features dedicated to dietary intake, anthropometric, and physical activity
tracking but they lack behavior change content features. Mendiola et al. (2015) focused on
understanding what a user values in a healthcare application. The aim of their research was to
identify the features that patient-consumers value most and contribute positively to the
evaluation of an application. These authors filtered out the apps associated with reputable
health organizations which were defined as developers or evaluators with relationships with
content-credible health care entities. Finally, 234 medical, health, and fitness apps were
selected from the Apple iTunes Store and the Google Play Marketplace in the US. These apps
were manually evaluated for the presence and characteristics of twelve app features. Using
regression analysis, they came to the conclusion that five functions (plan or orders, export of
data, usability, and cost) contributed significantly and positively to the evaluation of the users
of the applications, while the tracking function made it worse.
When examining applications, not only usability, but also hedonistic aspects can be
important. Gamification of m-health applications is considered a promising approach to
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maintain long-term user motivation. Schmidt-Kraepelin et al. (2020) investigated the
implementation of game mechanics in 1000 apps from the US Apple App Store and US Google
Play Store and analyzed the relationship between the degree of gamification of m-health apps
and user ratings. The research results point out a high degree of gamification in both app stores
and indicate a positive relationship between the degree of gamification of m-health apps and
user ratings in the Apple App Store. Furthermore, their study suggests that the use of
gamification in the Google Play Store is substantially more common than in the Apple App
Store.
Another fertile area in the research of m-health applications is the assessment of the change
in user behavior and the analysis of the impact on health. The quality and effectiveness of the
calorie-counting apps for weight control and behavior change among Indian youth were
examined (Banerjee et al., 2020). Popular calorie-counting apps (n=20) were selected from the
Google Play store and their quality was assessed on attributes like standards used, content
accuracy, user interface and sources of database. The authors of this study found that over 65
per cent of apps overestimated or underestimated the calorie intake. Comparing the intervention
(n = 30) and control (n = 28) groups, there was no significant difference in food consumption.
Nevertheless, the physical activity in the intervention group increased during the eight weeks
while using one of the top 3 apps. A recent study reviewed a large sample of healthy lifestyle
apps in order to determine the apps’ potential for promoting health-related behavior change
(McKay et al., 2019). Five lifestyle behavior categories were identified: smoking, alcohol use,
physical activity, nutrition, and mental well-being from the Australian Apple iTunes and
Google Play stores. Apps with an average user rating between 3 and 5 were included, if they
had been updated within the last 18 months, if the app description included two of the 4
behavior modification features (goal setting, action planning, self-monitoring, and feedback),
and if they were in English. Finally, 344 apps were reviewed, which were classified as physical
activity (n=275), healthy eating (n=23), mental well-being (n=27), smoking (n=14), and
alcohol (n=5) category.
McKay et al. (2019) developed the App Behavior Change Scale (ABACUS) to determine
behavior change potential, which contains 21 items. The selected behavior change apps were
evaluated in two ways using previously developed rating scales: the Mobile App Rating Scale
(MARS) for functionality and the ABACUS for potential to encourage behavior change. The
average MARS score (2.93 out of 5) indicates low-to-moderate functionality and the average
score for the ABACUS (7.8 out of 21) indicates a low-to-moderate number of behavior change
techniques included in apps. The authors of the study determined the most common behavior
change techniques included in apps: instruction, self-monitoring behavior, customizing
features, reminders and prompts of activity. They then recommended developing and
improving the app design to promote significant lifestyle behavior change and better health.
Food consumption behavior is a significant part of health behavior. In order to explore this
behavior, the authors extended the data collection to the application websites, too. Maringer et
al. (2018) investigated the publicly available information from the UK app stores and apprelated websites. These authors focused on the user-documented food consumption data and
sought to identify the opportunities and challenges associated with using this data for nutrition
research. 176 apps were selected based on user ratings and English language support. They
concluded that this data offers promising opportunities for a better understanding of food
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consumption behavior. However, data exchange protocols and terms of use and privacy
statements limit possibilities to process and share user-documented food consumption data.
The aim of the research is to analyze the experiences of users connected to different
lifestyle apps.
Q1: What criteria do users use to evaluate the different LAs apps in the Google Play store?
What are the major themes that are mentioned in the negative, neutral and positive comments?
Q2: How do health aspects appear among the comments based on the different types of
LAs apps? What is the ratio of comments related to perceived health improvement?
To answer the research questions, we conducted a qualitative and quantitative content
analysis of the user reviews visible in the Google Play store for the 16 lifestyle apps selected
for the previously conducted quasi-experiment.
METHODS
The authors of this paper were interested in the general opinion and satisfaction of users
connected to the 16 different LA apps: (6) fitness, (4) diet and nutrition, (3) mindfulness, (3)
other health management apps (Appendix 2). This research question was analyzed by content
analysis. We collected the comments available in the Google Play Store and analyzed the
comments of Hungarian users. The comments were collected based on the star-rating system.
In the case of three apps, two sports and fitness activity tracking apps (Garmin Connect, 30
Days Fitness Challenge) and one diet and nutrition app (Yazio) the comments of 2022 were
chosen for analysis due to their extremely high number.
In the case of content analysis (analysis of comments in Google Play) thematic analysis
was used to identify themes in the data. The first and second authors of this paper read each
comment carefully. Once reviewed, the first author labeled relevant words, expressions and
sentences and created a preliminary list of codes and the second author reviewed the list. Both
researchers had ongoing meetings to identify and discuss discrepancies. Differences were
minimal and a tertiary researcher was not required. A codebook was developed with the
identification of codes and descriptions. The codes were grouped into themes and subthemes,
thus categories were created. The refining of the list was a collaborative job and redundant
themes were removed (Bryman, 2016; Kvale, Brinkmann, 2009).
In this paper we highlight the main themes that were identified related to the negative (★,
★★), neutral (★★★) and positive (★★★★, ★★★★★) comments connected to the analyzed
categories of LAs. Health improvement aspects and incidence rate were also identified. During
the analysis qualitative data and univariate statistics are presented.
RESULTS
In this chapter, we analyze the opinions and experiences of using the apps based on the research
questions and the major types of the lifestyle apps. Four major types of LA were analyzed and
the results are presented related to these categories, i.e., sports and fitness, diet and nutrition,
mindfulness and other health related apps.
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In the sports and fitness activity apps category users expressed their satisfaction in Google
Play. They were mainly satisfied with Pedometer, and 30 Days Fitness Challenge. The other
apps like Garmin Connect, My Workout Plan and ‘FitApp running and walking’ were
evaluated as really good apps. ‘30 Days Fitness Challenge’ was mainly commented on by
females, who were generally satisfied with the app. ‘Garmin connect’ was evaluated by many
people, especially men. ‘My Workout Plan’ was commented on by only a small number of
people, and only a few comments were analyzed. ‘FitApp run and walk’ was reviewed by many
Google users. Generally, it is true that people expressed their satisfaction. The majority of the
comments were positive, except for Pedometer; however this app received a very good overall
rating (4.9 stars).
Regarding the analyzed diet and nutrition apps people are very satisfied with the apps,
especially with CalorieBase and Yazio and Water Reminder. In the case of ‘Water Reminder’
two comments could be found in Google Play. ‘Water Time’ is an app that counts water from
drinks and a water diary and history with a user-friendly design. Mainly women commented
on each app. In the case of ‘CalorieBase many comments could be read in Google Play. In the
case of ‘Yazio’ only the comments of 2022 were analyzed.
Three different stress relief and relaxation apps were analyzed, which were evaluated as
very good in Google Play. ‘Forest’ is an app that helps its users focus on productivity and it
was the best app of the year in 2015 and 2016. Plant a seed in Forest encourages people to put
down their phone and stay focused to get things done. In the case of ‘Yoga Challenge’ only a
few people expressed their thoughts.
Two apps – the ‘Flo’ and ‘Women’s Calendar’ - developed for women were analyzed. The
‘Flo’ was commented on by 167 people and the Women’s Calendar by 171 females. It is
interesting that one male commented on Flo that it is a ‘Very good app. I know now what is
happening with my wife and with our baby. You should maybe have some father sections.’
Only one disease management app was analyzed, namely the ‘MyTherapy’, which is an adfree, award-winning pill reminder and medication tracking app. People were generally satisfied
with this app and the majority of the commenters were males (Appendix 2).
Negative comments
People tend to express their disappointment rather than their satisfaction (Shah et al., 2021).
Most of the negative comments are about unreliable tracking (inaccurate tracking of
performance in the case of sport-and fitness apps). Problems with downloads and updates also
occurred as well as issues with updates, or the connection with a smart watch, complaints that
it was too expensive, or issues with cash refunds (if the user does not want to use anymore).
The negative comments highlighted the price of the app, or incorrect deduction of fees, too
many advertisements, constant breakdown of the app, problems with new versions, or with the
sound, or sharing performances on social media platforms or with other members of the group
to motivate each other. In the case of diet and nutrition apps people had problems with the
number of ads, the app crashing after updates, registration (not accepting the email address, all
the user names are already taken), unreliable tracking, loss of previously registered data, slow,
problems with individual goals. Most people want to get back their money or they dislike the
app pushing them to subscribe to the pro version. The users complain about the complicated
settings and the language barriers. Similar problems occurred in the case of nutrition instead of
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sport-and fitness apps. In the case of mindfulness apps negative comments were about
dissatisfaction of the pro version of the app, problems after updates or constant crashing.
Commenters complained about the price and the different features that you have to pay for it
or some users found it too expensive.
Some people complained about problems with updates, or mentioned some concrete
problems that would be useful for IT specialists. Other problems also occurred with Hungarian
language availability and data storage or transfer of previous data. In the case of ‘Women’s
Calendar’ more negative comments occurred. The most serious ones were connected to the loss
of data after an update that caused inconvenience for the users or the selection of some pills.
In the case of MyTherapy some users mentioned some negative experiences like language
barriers, or missing functions (Table 1).
Table 1. Typical negative comments. [Source: own compilation]
Quotations
Topics
‘No warm-up and stretching.’
‘It does not correctly describe the muscles worked.’
‘The calorie content is not the same as stated by the
manufacturer.’
Unreliable tracking
‘No warm-up and stretching.’
‘Adding own diet, just importing recipes.’
‘Reminder function is not working well.’
Unreliable function
‘The latest update has screwed up the options of labeling
photos’
‘It has not been working since the last update.’
Problems with update
‘Statistics and tracking work only in pro version.’
‘Very expensive!’
‘Way too loud. Volume cannot be changed only if you upgrade
and pay for it’
High prices
‘Constant break down of the app’
‘It does not remember the settings, so is inconvenient to use’
‘Complicated settings.’
‘If I don't log in for two or more days, it doesn't send notifications,
for example: drinking water and taking pills.’
Technical problems
‘Not available in Hungarian.’
‘The Hungarian language pack is unfortunately not
understandable in some places, and I couldn't set the language
to English.’
Language barriers
Neutral comments
Neutral comments were related to the fact that the user has just started to use the app and will
share their experiences based on the results. Some neutral comments mentioned some missing
functions, sudden crash of the app or disappearing music or map. Users gave ideas on how to
develop the app. Other important aspects of the neutral comments were the high number of ads
in the free version. However inaccurate tracking, and technical problems with data entry also
appeared among the neutral comments, just as with negative comments (Table 2).
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Table 2. Typical neutral comments. [Source: own compilation]
Quotations
Topics
‘Other apps count the calories you've burned. If they could add
this feature it would give the users motivation.’
Missing functions
More specific exercise related to special body parts.’
‘More types of liquids, like herbal teas, soups, alcoholic
beverages, etc. should be included in the app.’
Ideas for developers
‘Can the advertising space be smaller?’
Communication clutter in
the free version
Positive comments
In the case of fitness apps, positive comments highlighted the health improvement (weight loss,
progress in fitness), the ease of use and the willingness to recommend. Satisfied users expressed
their positive emotions connected to the app and the results that they have achieved. Most
people expressed their like of the exercises and the usefulness of the app and the positive word
of mouth. Most of the commenters were satisfied with the app because it is simple, great,
perfect, easy to use, attractive and effective.
In the case of nutrition apps pretty similar aspects were mentioned. The positive comments
highlighted the usefulness of the app, weight loss, help in controlling eating, easy usage,
attractive visual appeal, functions, engagement, large storage surface, and constant
development of the app (from IT specialists). Most of the reviewers have positive opinions and
acknowledge the reminder function of the app in case of the Water Reminder.
In the case of mindfulness apps most people were satisfied with the app because they
thought that it was useful and helped them study and work better, enabled heightened
concentration and helped in not losing focus or minimizing their smartphone usage and social
media addiction. Some people came up with ideas on how to develop the app, and what kind
of functions would help the users. Some positive comments acknowledged the gamification
function of the app. Positive emotions and engagement appeared among the comments.
In the case of women cycling apps the majority of the users admitted the benefit of the
app: simple usage, good functions, attractive interface, interesting content and articles and of
course the usefulness and the supportive function of the app was highlighted, too. The satisfied
users highlighted the usefulness (planning, tracking cycle rides, etc.), and the design of the app
and they admitted that it is easy to use. In the case of other health management apps the majority
of commenters expressed their general satisfaction and acknowledged the usefulness of the app
(Table 3).
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Table 3. Typical positive comments. [Source: own compilation]
Quotations
Topics
‘It is an excellent stimulant for exercise and weight loss.’
‘Since I’ve been using this app my water intake has improved
dramatically’
Health improvement
‘I don’t forget to take my pills anymore.’
‘I have lost 24 kg since June 2021’
‘Fully capable of tracking my meds.’
Usefulness
‘It has good functions.’
‘The supportive function is very good.’
‘It has interesting articles and content.’
‘This is the best game in the world and a very good challenge.’
Functions
‘I found it has all the functionality I needed. Thanks a lot.’
General satisfaction
‘I recommend it to everyone.’
Willingness to recommend
‘The free version contains every basic function that I require,
and it is easy to use.’
Ease of use
‘I love it. Great. Super.’
‘I really like the fact it counts calories. Great app!’
‘Simply the best. Inspiring.’
‘The best app measuring running activity.’
Positive bonds
Health aspects
Positive comments also focused on health aspects and were mainly mentioned in the case of
fitness and nutrition apps. Commenters highlighted a physically active life and the benefits of
regular exercises. In the case of nutrition apps, the control of a special diet for different
motivations (chronic disease or weight loss) reinforced the importance of apps that help their
users control their calorie intake. Many commenters admitted the facilitating role of apps in
changing former lifestyles, with comments reporting amazing weight loss and improvement of
wellbeing (both physical and mental). Progress in body shape (flat belly, muscular body) was
also highlighted especially in the case of fitness apps. In the case of other health management
apps body awareness was also mentioned by the commenters (Table 4).
Table 4. Typical comments related to health improvement. [Source: own compilation]
Quotations
Topics
‘I have become so muscular.’
‘Moves all parts of the body.’
‘It is tiring, useful, makes me sweat.’
Physical activity
‘Good support for a successful diet.’
‘I suffer from diabetes. I can follow my nutrition intake.’
‘Good help in changing my lifestyle.’
Diet
‘1 month - 10kg’, ‘1 week -2 kg’
Losing weight
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‘Relaxing.’
‘I already feel so good after using it for the first time.’
‘I can practice self-control.’
‘It helps me to concentrate and I feel so much better in myself.’
General wellbeing
‘Good to track my progress.’
‘The results are visible after one month.’
‘I wasn’t planning to lose weight, but I’m enjoying the fact I’m so
much more flexible now.’
Progress
‘I can understand how my body works and my symptoms.’
Body knowledge
DISCUSSION
Reading opinions about the use of m-health applications is not only important for consumers,
but also for application developers and app stores. In the international literature, some authors
used several different research approaches and research methods to explore and learn about
user experiences and both negative and positive opinions. In many studies, the full collection
of user reviews available in the application store was used for the analyses. However, several
authors used only the partial dataset to utilize user comments. The aim of the present study was
to explore the different dimensions determining satisfaction with a lifestyle app. Former study
analyzed the Google Play and Apple Store comments from different perspectives and mainly
fitness and (Fu et al., 2013) or nutrition apps (Schumer et al., 2015, Franco et al., 2016).
Attention has been paid to examining which functions users value the most and which factors
receive the most complaints in the different app categories.
First the authors of this paper raised the research question ‘What criteria do users use to
evaluate the different LAs apps in the Google Play store? What are the major themes that are
mentioned in the negative, neutral and positive comments?’ Generally, users are satisfied with
the apps. People are willing to share their negative, and positive experiences with the analyzed
apps. All in all, 2,835 comments were analyzed. The negative comments were related to
technical aspects, namely update problems, the price of the app (pro version), and the number
of ads in the free versions. West et al. (2013) showed that the more expensive apps were more
likely to receive higher ratings in terms of credibility and trustworthiness than those with
negligible costs. Previous studies highlighted accuracy, stability, attractiveness (Fu et al., 2013)
shortcomings, bug reports and feature requests (Pagano & Maalej, 2013) as major sources of
complaints. In this empirical research we could also identify accuracy, namely unreliable
tracking, stability, as in problems with updates, or technical problems as did Bavota et al. In
terms of popularity, we found that reviewers had problems with unreliable functions as did
Mendiola et al. (2015), stating that the tracking function in the case of healthcare apps has a
negative effect on the evaluation process.
Most of the studies analyzed complaints or negative and positive ratings (Pagano &
Maalej, 2013), but not the neutral ones. In the present empirical research the neutral comments
expressed some missing functions, or problems with the operation of the app and
communication clutter. Huckvale et. al. (2015) highlighted the risks of advertising within apps
due to its association with compromising privacy by allowing personal information to be sent
to advertisers. In the case of all the analyzed apps, commenters came up with some ideas on
93
Keller & Ercsey
how to make a perfect app that would help develop user friendliness and the achievement of
user goals.
Pagano and Maalej (2013) found that helpfulness and feature information determine
positive ratings. We also found similar results. Positive reviews were related to health
improvement, the achievement of goals, overall satisfaction, engagement and the willingness
to recommend the app. Mendiola et al. (2015) came to the conclusion that previously defined
goals, export of data, usability, and cost contributed significantly and positively to the
evaluation of the users of the applications. Even though former studies emphasized the
importance of gamification especially in the case of Android operating system (SchmidtKraepelin et al., 2020), we could not identify this element as a major theme among the positive
reviews. On the other hand, we were also curious about the ratio of negative, neutral and
positive comments, considering the ratio of negative comments was the highest in the case of
women’s cycle tracking apps and diet and nutrition apps. Users expressed their general
satisfaction and positive experiences mainly in the case of stress relief, relaxation and disease
management apps.
Another fertile area in the research of m-health applications is the assessment of change in
user behavior and the analysis of the impact on health (Banerjee et al., 2020, McKay et al.,
2018, Maringer et al., 2019). Briggs et al. (2021) highlighted that diet and nutrition apps lack
behavior change content features. The second research question investigated ‘How do health
aspects appear among the comments based on the different types of LAs apps? What is the
ratio of comments related to perceived health improvement?’ Health aspects appeared among
the positive comments. Physical activity, facilitating a special diet, and weight loss were
mentioned by the reviewers. Some people highlighted the improvement in wellbeing from both
mental and physical aspects. As in previous studies (Pagano & Maalej, 2013) pointed out the
helpfulness and usefulness of lifestyle apps. Some users reported their progress, and their
knowledge about their body, and symptoms depending on the type of apps. Users mainly
commented on their results and health improvement in the case of nutrition and fitness apps.
All in all, we can say that people express their satisfaction based on technical information, ease
of use, usefulness and functions of the apps, whereas health aspects are marginal, and mainly
present in the case of nutrition and fitness apps (Table 5).
Table 5. Comments of lifestyle apps in Google Play. [Source: own compilation]
Lifestyle apps
Sports and fitness
activity tracking apps
(6*, 765**)
Diet and nutrition apps
(4*, 1275**)
Stress relief and
relaxation apps (3*,
326**)
Other health
management apps (3*,
469**)
Ratio of
negative
comments
(★, ★★)
%
Ratio of neutral
comments (★★★)
Ratio of positive
comments (★★★★,
★★★★)
Ratio of healthrelated comments
n
%
n
%
n
%
n
14.1
108
6.4
49
79.5
608
2.3
18
18.8
240
8.6
109
72.6
926
4.2
54
11.0
36
4.6
15
84.4
275
1.2
4
17.7
83
6.4
30
75.9
356
1.5
7
Note. *Number of analyzed apps **number of comments
94
Thematic analysis of Google Play reviews of Lifestyle apps
CONCLUSIONS
Results of the study showed that technical problems, features, or inaccurate tracking are the
basic reasons for dissatisfaction. Negative reviews were typical in the case of diet and nutrition
apps, because these types of apps require the highest level of effort from the users. Neutral
reviews were related to missing functions, and also to communication clutter. Positive reviews
highlighted health improvement, usefulness, functions or features, ease of use and engagement.
Previous researchers placed high emphasis on behavior change (Banerjee et al., 2020) and
regarding health improvement the reviewers pointed out physical activity, diet, losing weight
and general wellbeing.
The results of our research will be particularly useful for consumers, app developers and
service providers who focus on health awareness and health promotion. In the case of
healthcare, it can contribute to reducing the burden on the health care system and to the
integrated development of telemedicine and traditional healthcare. Many cardiovascular
diseases can be treated with the improvement of physical and mental health. The use of LAs
contribute to this improvement, since apps are good facilitators for making lifestyle changes.
Technical aspects, like ease of use and aesthetics, design or user experience are more important
factors for users than health aspects in the evaluation process.
The findings of this research have some limitations. First, only certain LAs were
analyzed related to different fields, like physical activity, diet, relaxation and other health
issues. In the case of two fitness and one nutrition app the reviews of 2022 were analyzed. As
previous researchers (Schmidt-Kraepelin et. al., 2020) highlighted, gamification aspects are
present in the Google Play Store rather than in the App Store. Second, all the apps received a
relatively good review (above 4 stars) from users.
Future research efforts should be geared towards investigating the ratio of the identified
themes. This method would enable multivariate statistical analysis (ANOVA), that is to
highlight differences between different LAs (fitness, diet, mindfulness, other health
management). A quantitative research should be conducted to measure the usability and user
satisfaction. The previously developed and adopted scales (MAUQ - Zhou et. al., 2019,
uMARS - Stoyanov et al., 2016, ABACUS - McKay, et. al., 2019) should be tested in Hungary.
In our opinion the basic aspects of usability and behavior change should be extended with the
identified themes due to the content analysis. Scale development (qualitative research, focus
group interviewing) and validation (quantitative research) will be the future aim of the research.
IMPLICATIONS FOR APPLICATION
At population level, it has a prominent role in the field of prevention. Excess weight, obesity
and cardiovascular diseases are some of today's most pressing public health issues worldwide,
and Hungary is no exception. Numerous m-health apps available in app stores deal with weightrelated behaviors, such as eating behavior, physical activity and mental health. Using lifestyle
apps can contribute to health management, disease prevention and well-being of users.
For developers, it offers the possibility to expand the services available free of charge and
to manage and analyze Big Data in compliance with GDPR regulations. They can perfect the
app and learn how to meet user needs.
95
Keller & Ercsey
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Appendix
Appendix 1
10 most popular fitness and sports applications in Google Play and Apple App Store,
Worldwide, in March 2022, by monthly downloads (in millions)
Source: own compilation
TOP
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Popular fitness and sports applications
Home Workout
Fitpro
Sweatcoin
Adm At Kazan
Six Pack in 30 Days
Pedometer, MStep
FitCoach
Keep
Da Fit
Workouts by Muscle Booster
Monthly downloads (in millions)
3 412 517
3 062 954
2 859 793
2 836 907
2 648 175
2 477 564
2 404 215
2 327 696
1 742 377
1 701 678
Appendix 1
Leading health and fitness apps in the Google Play Store,
Worldwide in September 2022, by number of downloads to devices (in millions)
Source: own compilation
TOP
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Leading health and fitness apps
Samsung Health
Huawei Health
Home Workout - No Equipment
Feelsy: Stress Anxiety Relief
Aarogya Setu
Blood Pressure Pro
Six Pack in 30 Days
Sweatcoin
Lucky Step
Planet Fitness Workouts
Downloads to devices in millions
3,15
3,04
2,43
2,33
2,06
1,45
1,41
1,37
1,35
1,08
Appendix 1
10 most popular fitness and sports applications in Google Play and Apple App Store,
In Hungary, in September 2022, by monthly downloads (in millions)
Source: own compilation
TOP
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Free apps in Google Play Store
My Fitness
MyStep
Home Workout
FITAPP Run and Walk
Six Pack in 30 days
Yoga For Weight Loss
YAZIO
Fitify
Mi Fit
iStep
Free apps in Apple Store
FitCoach
YAZIO
Huawei Health
Muscle Booster Workout Planner
Fitify: Fitness & Home Workout
Sleep Cycle - Sleep Tracker
Nike Run Club
My Fitness
Period Tracker Period Calendar
Calorie Base - Calorie Counter
98
Thematic analysis of Google Play reviews of Lifestyle apps
Appendix 2 The analyzed apps on Google Play Store
Pedometer
30 Days
Fitness
Challenge:
Workout
Daily Workout
Fitness
Garmin
Connect
My Workout
Plan
FitApp Run
and Walk
552,967
608,348
148,396
770,057
8,442
25,555
4.9
4.9
4.7
Runs down the
battery like a
3D game. Has
a very limited
set of
exercises.
4.6
Shows false
values.
4.8
Does not
correctly
describe the
muscles
worked, no
warm-up and
stretching.
4.7
I would use
the app, but an
ad pops up
that cannot be
removed.
Annoying.
Sports and
fitness activity
tracking apps
(6)
number of
evaluators
star rating
negative
comment
neutral
comment
positive
comment
number of
reviews
duration
male
female
not known
★
★★
★★★
★★★★
★★★★★
health aspects
The system
does not start
automatically.
It's motivating
to see how
many calories
I'm burning
and the
importance of
increasing my
speed.
Good
exercises, only
short and with
few tasks.
There could be
more tasks,
not just the
same one,
because after
a while it gets
boring.
Very easy to
use,
Hungarian and
has everything
you need.
There is a pro
version, but
even without it
you are
perfectly fine.
Very good
application. It
is varied,
everyone can
find something
to suit them.
It has not
worked for 2
days. I cannot
log in. Server
error.
There is no
import
function.
The app is
very fair, it
does what I
expect it to do.
no reviews
Very useful
app, with lots
of exercises,
workout plan
sharing.
Paid but this
isn’t displayed
correctly.
It works fine,
but
unfortunately
there is no
audible
indication of
the mileage
despite the
setting.
I really like it,
it's a very good
app,
everything you
need for
running is
there, time,
mileage,
calories.
37
39
169
142
19
359
30/12/2017
10/02/2022
12 (32.4%)
13 (35.1%)
12 (32.5%)
20 (54.0%)
0 (0.0%)
2 (5.5%)
3 (8.1%)
12 (32.4%)
3 (8.1)%
01/01/2022
15/06/2022
13 (33.3%)
24 (61.5%)
2 (5.2%)
0 (0.0%)
0 (0.0%)
1 (2.5%)
0 (0.0%)
38 (97.5%)
6 (15.4%)
01/01/2022
15/06/2022
27 (16.0%)
108 (63.9%)
34 (20.1%)
2 (1.2%)
1 (0.6%)
6 (3.6%)
57 (33.7%)
103 (60.9%)
4 (2.3%)
02/01/2022
15/06/2022
88 (62.0%)
49 (34.5%)
5 (3.5%)
16 (11.3%)
7 (4.9%)
6 (4.2%)
13 (9.2%)
100 (70.4%)
2 (1.4%)
06/10/2018
21/03/2022
10 (52.6%)
6 (31.6%)
3 (15.8%)
0 (0.0%)
2 (10.5%)
0 (0.0%)
3 (15.8%)
14 (73.7%)
2 (10.5%)
02/01/2016
05/06/2022
32 (8.9%)
28 (7.8%)
299 (83.3%)
30 (8.3%)
30 (8.3%)
34 (9.4%)
49 (13.6%)
216 (60.4%)
1 (0.2%)
99
Keller & Ercsey
CalorieBase
Yazio
Water
Reminder
Daily Tracker
Water Time
4,806
455,687
395,000
147,433
4.8
4.7
Very
expensive.
does not
remember
settings, so it
is inconvenient
to use.
Morning and
afternoon
snacks are
missed out,
which would
be important
for insulin
resistance
people.
4.7
Way too loud.
Volume cannot
be changed
only if you
upgrade and
pay for it.
4.4
Diet and
nutrition apps
(4)
number of
evaluators
star rating
negative
comment
Freezes and
crashes after
opening.
neutral
comment
For me, it
often forgets
the data
entered at the
end of the day,
which is quite
annoying
positive
comment
I've been using
this app since
March and
have lost 7 kg
so far. Not
only does it
help me see
how many
calories I eat a
day, but it also
helps me know
what nutrients
I need to
increase or
decrease to be
healthier.
number of
reviews
duration
male
female
not known
★
★★
★★★
★★★★
★★★★★
health aspects
It has become
a battery
drainer
recently.
no reviews
The
management
of data input
could be
better. There
is a lot of
advertising.
Absolutely
useful
application.
The big
advantage is
that it has a lot
more free
features
compared to
other similar
apps.
Perfect.
I find it very
useful
because it
always helps
me know when
to have a
glass of water.
857
83
2
333
20/10/2016
31/03/2022
308 (36,0%)
475 (55.4%)
74 (8.6%)
125 (14.5%)
61 (7.1%)
90 (10.5%)
124 (14.7%)
457 (53.2%)
50 (5.8%)
03/01/2022
14/06/2022
33 (39.7%)
46 (55.5%)
4 (4.8%)
23 (27.7%)
9 (10.8%)
6 (7.2%)
12 (14.5%)
33 (39.8%)
4 (4.8%)
03/01/2021
31/10/2021
1 (50.0%)
1 (50.0%)
0
1 (50.0%)
0 (0.0%)
0 (0.0%)
0 (0.0%)
1 (50.0%)
0 (0.0%)
04/05/2016
15/03/2022
64 (19.2%)
193 (58.0%)
76 (22.8%)
12 (3.6%)
9 (2.7%)
13 (3.9%)
63 (18.9%)
236 (70.9%)
0 (0.0%)
100
Thematic analysis of Google Play reviews of Lifestyle apps
Mindfulness
apps (3)
Forest
Yoga
Challenge
Daily Yoga
Flo Ovulation
and Period
Tracker
Ladies
Calendar
MyTherapy
491,774
2,654
143,192
2,628,383
704
134,937
4.9
4.6
4.4
4.6
4.8
Advertising on
the back of
advertising.
4.2
For months I
have been
saving my
data, which
was very
important, and
now
everything is
lost, even
though I
exported the
data to
dropbox, the
import back
does not work
at all!
Everything is
lost!
Way too many
commercial
and ad breaks
for an app that
is one-purpose
only: to quickly
add a date and
leave. I can
tolerate ads,
but not the
pop-up ones.
Very good
app, but it
doesn't let you
use the
medicine
reminder. I
cannot set the
pill type and it
does not
accept the pill
name.
I cannot add
customized
times, like
every 2.5
hours.
I absolutely
love it.
Easy to use,
accurate, very
useful app.
I use it for
dieting, very
useful for me!
Other health
management
apps (3)
number of
evaluators
star rating
negative
comment
neutral
comment
positive
comment
number of
reviews
duration
male
female
not known
★
★★
I subscribed
to the pro
version, but it
charged me
without giving
extra service.
I am watching
the ad, but do
not get the
bonus gold.
This really is a
great app! It
helps you
focus and with
this app
learning will be
a piece of
cake.
no reviews
Moderately
good.
The best game
in the world.
Insanely
expensive
In theory, the
app is free, but
practically
everything you
use within the
app has to be
paid for. What
is available is
quite
sophisticated
and well done
(if you don't
know English,
you shouldn’t
download it,
because you
won't
understand the
instructions)
The music is
very good and
the voice of
the lady is
soothing, the
exercises are
very well
chosen, I like it
very much!
215
5
106
167
171
08/12/2014
27/04/2022
90 (41.8%)
96 (44.7%))
29 (13.5%)
18 (8.4%)
8 (3.7%)
27/07/2016
05/07/2018
1 (20.0%)
2 (40.0%)
2 (40.0%)
0 (0.0%)
0 (0.0%)
22/06/2012
25/04/2022
21 (19.8%)
67 (63.3%)
18 (16.9%)
4 (3.8%)
6 (5.7%)
07/10/2017
07/06/2022
1 (0.6%)
166 (99.4%)
0 (0.0%)
11 (6.6%)
5 (3.0%)
09/02/2013
03/05/2022
0 (0.0%)
171 (100.0%)
0 (0.0%)
36 (21.0%)
20 (11.7%)
101
Apart from the
day of the
installation, I
have never
been told to
take my
medicine.
128
16/11/2018
12/05/2022
69 (53.9%)
48 (37.5/)
11 (8.6%)
5 (3.9%)
3 (2.3%)
Keller & Ercsey
★★★
★★★★
★★★★★
health aspects
13 (6.1%)
36 (16.8%)
140 (65.0%)
0 (0.0%)
1 (20.0%)
0 (0.0%)
4 (80.0%)
0 (0.0%)
1 (0.9%)
3 (2.8%)
92 (86.8%)
4 (3.7%)
Source: based on Google Play data on 22 June 2022
Authors’ Note
All correspondence should be addressed to
Veronika Keller
Department of Leadership and Marketing
University of Győr
Hungary
ORCID 0000-0002-7759-7613
Ida Ercsey
Department of Leadership and Marketing
University of Győr
Hungary
ORCID 0000-0002-4076-7922
Human Technology
ISSN 1795-6889
https://ht.csr-pub.eu
102
9 (5.4%)
11 (6.6%)
131 (78.4%)
5 (2.9%)
15 (8.8%)
24 (14.1%)
76 (44.4%)
2 (1.1%)
6 (4.7%)
13 (10.2%)
101 (78.9%)
0 (0.0%)