Human Dynamics and Design for the Development of Contemporary Societies, Vol. 81, 2023, 57–67
https://doi.org/10.54941/ahfe1003533
The Education of the Social Designer
Nicos Souleles
Art+Design: Elearning Lab – Design for Social Change, Cyprus University of
Technology, Limassol, 3036, Cyprus
ABSTRACT
The proliferation of Higher Education (HE) programmes of study in the broad area of
social design highlights the instructional challenges of how to educate the social designer. The evolution of HE programmes of study in this academic area has developed
without agreed-upon criteria. It is characteristic, however, of social designers’ working
practices that they deal with complexity that often requires multiple stakeholder participation and cross-disciplinary knowledge. It is a challenging task to strike the right
educational balance to provide the appropriate skills. The unpacking of instructional
trends in social design programmes of study can provide a stepping-stone to further
elaborate on the education of the social designer, and this is the aim of this paper.
Through a textual analysis of forty-two (42) programmes of study in social design in
thirteen (13) different countries, this paper explores emerging instructional themes
with a particular focus on competencies, entry criteria, programme content, teaching
and learning and assessment, and it identifies curriculum design innovations.
Keywords: Social design, Education, Higher education, Teaching and learning
INTRODUCTION
In the last two decades, Higher Education (HE) programmes of study in the
broad area of social design and innovation have proliferated. This is attributed to changes in the role of the designer following the shrinking of the
welfare state in Europe and the monetary crisis of 2008. It is argued that
the extension of design education into social issues has allowed designers to
evolve their practices and engage with social challenges where services, as
opposed to artefacts alone, create value – in this case, social value (Chen,
Cheng, Hummels and Koskinen, 2015; Lasky, 2013; Hsu and Chen, 2022).
Indicatively, designers are employed in a variety of working environments
that include non-government organisations, foundations, non-profit groups,
social design consultancies, and positions serving the government, education,
and the corporate world (Emans and Hempel, 2014).
The gradual transformation of design practice through periods with distinct characteristics of objectives and outcomes reveals a linear and gradual
transition from: a) symbolic communications and standardised methods; to
b) the design of the form and functions of everyday objects informed by
customisation in different contexts; followed by c) the design of organised
activities comprising design cognition and multiple stakeholder participation
activities; and lastly to d) the design of complex systems and service design
© 2023. Published by AHFE Open Access. All rights reserved.
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(Souleles, 2017). The parallel evolution of HE programmes of study in social
design education tends to lag behind each distinct period of design objectives
and outcomes (Souleles, 2013). The early social designers were pioneers practising in an area that did not draw on their formal HE qualifications (Chick,
2012).
In contrast to Art and Design HE in the United Kingdom where a subject
benchmark statement provides information on threshold standards within
the framework of formal qualifications (Wright et al., 2019), social design
programmes lack commonly agreed-on standards. This can be attributed to
the newness of the discipline (Souleles et al., 2020). To address this gap and
delineate a minimum common academic ground, several general disciplinary
parameters for social design have been proposed (Lasky, 2013). These advocate that social design education entails ‘wide geographic and disciplinary
territories’ spanning graphic and digital media, products, devices and equipment, as well as tackling social challenges, such as lack of equal access to
natural resources and community improvements (Lasky, 2013). A different
report recommended that the educational boundaries of social design include
a) research and teaching innovation that transcends disciplinary boundaries,
b) context-based and research-based expe-riential learning; c) interdisciplinary and cross-sectoral research; d) the balance of sustainability, business
development, and social value creation; and e) trans-formational leadership
and entrepreneurship (Han and Lee, 2020).
These early attempts to delimit the disciplinary boundaries of social design
education are indicative – to borrow a phrase from Friedman (2012) – of an
evolving discipline that is transforming from an ambiguous and undefined
state into one of reasoned inquiry and articulated philosophy and methods.
Despite the debate on whether social design is an attitude that practitioners can adopt under the wider notion of social responsibility that informs
professional practice, or if it can be acquired as a discrete learning experience within a structured programme of study (Souleles et al., 2020), the
proliferation of programmes in social design indicates that HE has risen to
the instructional design challenge, something that is overdue (Souleles et
al., 2017). This paper aims to contribute to this discussion by identifying
characteristics and trends in content, pedagogy, the competencies fostered
by social design programmes, as well as the emerging trends and innovative approaches in curriculum development based on a textual analysis of
forty-two (42) programmes of study in social design in thirteen (13) different
countries.
METHODOLOGY
An extensive online search was undertaken using various combinations of
the keywords ‘social design’, ‘social innovation’, ‘social impact’, ‘social
entre-preneurship’, ‘sustainability’, ‘innovation’ and ‘design’ combined with
‘higher education’, ‘university’, ‘programme’ and ‘study’. This search produced a total of forty-two (42) programmes of study at undergraduate and
postgraduate levels in disciplines related to social design and from thirteen
(13) different countries (Appendix). To various extents these programmes
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59
of study provide a public view of curricula descriptions that include desired graduate competencies, the pro-gramme content, as well as descriptions
of teaching and learning strategies. This collection of programme descriptions – as they appear online – comprises the pool of raw data for this
paper.
Each programme description was saved in individual Microsoft Word files.
Subsequently, they were imported into Atlas.ti (computer-assisted qualitative
data analysis software). This allowed for qualitative coding (Skjott Linneberg
and Korsgaard, 2019) based on the predetermined codes of a) ‘acquired knowledge/ competencies’ (the skills the programme seeks to foster), b) ‘entry
criteria’, c) ‘programme content’, d) ‘teaching and learning’ and e) ‘assessment’. After the coding of the first fifteen (15) programmes was completed,
it was observed that common themes were emerging, indicating a level of
saturation. At this stage of data mapping, the additional code of ‘innovation’
was adopted to capture the unusual and innovative aspects that can be described as best practices and/or novel approaches to curriculum development in
social design.
This methodology has obvious limitations. First, the pool of raw data
represents a snapshot from the period 2020-21, and the information provided online by the different universities about their programmes of study
can date, change or be revised. New programmes of study not covered in
this study may have been developed. Second, most of the programmes in
the pool of raw data are at the postgraduate level – only six (6) are at the
undergraduate level – and this prevents inferences for the latter vis-a-vis social
design education. These limitations can be countered with the argument that
with inductive coding, which entails predetermined codes to map the data,
validity comes from making explicit connections between the data and the
conclusions (Skjott Linneberg and Korsgaard, 2019).
ACQUIRED KNOWLEDGE/COMPETENCIES
This code refers to the competencies that the programme of studies seeks
to foster for its graduates. It is not surprising that research skills feature prominently in this category, as there is often a compulsory research
methods course/subject in postgraduate programmes. Other competencies
include innovation, creativity, management of processes, ability to strategize and generate creative ideas, dealing with complexity, operating in
multi-disciplinary environments, creating economic, social and environmental value, business skills and leadership. It is worth noting that all these
competencies require integrative skills practised in cross-disciplinary contexts (Souleles et al., 2020). This group of skills is consistent with what
the UK’s Quality Assurance Agency (QAA) for Higher Education considers
that holders of master’s degrees should be able to demonstrate. “Typically,
holders of the qualification [master’s degrees] will be able to: deal with
complex issues both systematically and creatively, make sound judgements...
demonstrate selfdirect-ion and originality in tackling and solving problems...
decision-making in complex and unpredictable situations...” (QAA, 2010,
pp. 16-17).
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What emerged from the data is that several programmes contextualise graduate competencies and course aims within a wider framework of sustainability and/or environmental awareness and concerns. For example, “[Graduates
will] Gain advanced design and research skills, as they relate to emerging
materials, new technologies and sustainability… [Graduates will] Contribute
to or address the United Nations Sustainable Development Goals” (Appendix, Victoria University of Wellington). Although it is educationally sensible
to make the connection between transversal skills and the concept of sustainability, some programmes of study do not make explicit associations with
a social or environmental contextual framework but refer to an undefined
contribution to wider social causes and values. This difference in approach
can be attributed to deliberate emphasis and specialisation – environmental
concerns dominate this area – instead of producing generalist graduates. It
may also be indicative of the urgency within HE to embed environmental
concerns in programmes of study.
ENTRY CRITERIA
This code refers to the qualifications and/or other requirements that an applicant needs to enter a postgraduate programme in social design. Among most
of the programmes included in this study (Appendix), there is a preference to seek applicants with undergraduate qualifications in art and design
disciplines, such as product design, industrial design, design engineering,
photography, textiles, fashion, costume, stage/theatre design, architecture,
interior architecture, interior design, jewellery design, furniture design,
model-making, fine art, including architecture and visual communication.
This preference for art and design entry qualifications is expected because
design disciplines share common epistemologies (Kim and Tan, 2022) that are
used to address complex social issues (Souleles, 2017). Some programmes of
study accept entry qualifications in communication and social sciences. There
is often a requirement that undergraduate entry qualifications have a minimum pass grade. Often, a written state-ment and/or a portfolio of work are
also requested from applicants.
Consistent with the argument that social design entails multidisciplinary teams (Souleles et al., 2020), several programmes of study
have widened entry criteria to include practitioners from different professional backgrounds. For example, “[Applicants can be] professionals dedicated to the world of business and strategic planning, entrepreneurs and industrialists from different sectors… Other professionals
with proven experience in the field of design, innovation or marketing”
(Appendix, Istituto Europeo di Design).
PROGRAMME CONTENT
This code refers to the contents of the programmes of study and in particular
the discrete areas of knowledge to be acquired by learners. Here it is useful
to provide a group of terms that represents the diverse content of the programmes in this study, as opposed to a list of course titles that comprise
them. These terms include sustainability, Sustainable Development Goals
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61
(SDGs), ecological and environmental issues, innovation, business, finance,
consumerism, alternative economies, entrepreneurship, funding, marketing,
intellectual property, copyright, management, communication, technologies,
digital tools, product design, urban planning, information management, visualisation, metrics, data analysis, impact, evaluation, prototyping, sociology,
culture, politics, contextual issues, history, policy, ethics, methodologies,
systems thinking, inclusive and universal design, leadership, decision-making,
participatory methods, dealing with communities, ethnography, semiotics,
postmodernism and biomimicry, which is imitation of the models, systems
and elements of nature to solve complex problems (Qureshi, 2020).
It is a challenging instructional design task to incorporate the above areas
of knowledge in a single coherent programme of studies in social design. In
practice, programmes of study are structured based on deliberate choices of
areas of specialisation. Thus, they tend to emphasise a particular academic
direction while they exclude or provide less content that is considered secondary or a lower priority. In addition, in various combinations and degrees,
some of the above terms (content) appear within individual courses/subjects.
For example, “This course will introduce students to a range of topics relevant to design practice today, including cross-cultural, ethical, political, and
economic issues that impact our interactions with the environment and each
other” (Appendix, New Zealand Victoria University of Wellington).
To enhance the content of programmes of study and ensure their relevance to present political, economic and social developments, it is advisable to
incorporate the perspectives of relevant external stakeholders and practitioners (Social Innovation Academy, n.d.). In this respect, several programmes
state their connec-tions with the workplace – a dialogue that keeps content
relevant. For example, “…you can complete an industry-based research project through a Design Re-search Internship” (Appendix, The University of
Sydney).
TEACHING AND LEARNING
This code refers to the range of teaching and learning practices that are
stated in the programmes listed in the Appendix. A wide variety of instructional strategies are employed, including project-based learning, practical
experience, learner collaboration with external partners and communities,
guest speakers, interactions with social and political entrepreneurs, activists
and organizations, study visits, case studies, tutorials, workshops, seminars, studio practice, collaborative and team-based learning, professional
internships, field assignments, independent/ individual study, one-on-one
mentorship, selected readings, presentations, discussions, group exercises,
peer-to-peer exchanges, coursework, asynchronous learning, online discussions, experiments and testing strategies, simulations, critiques and enquiry,
debating, problem identification, multidisciplinary instruction, multiple perspectives and diverse strategies for research and design, research-led design,
research-oriented teaching and divergent methods of story-telling.
How the above teaching and learning strategies are applied and combined
is likely to differ among programmes of study. However, the high number of
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learner-centred pedagogies as opposed to teacher-centred ones suggests that
overall appropriate pedagogies are used (Souleles, 2017). Depending on the
context, as well as accommodating different learning styles and needs, different competencies and knowledge areas require diverse instructional methods
to select the most appropriate (Vettori, 2020). The option for a variety of
instructional approaches seems to apply to the programmes in this paper.
The provision of diverse learning spaces (fieldwork, internships, communities) beyond the physical space offered by formal education is a positive
element; social design requires a learning ecosystem that comprises policymaking, the economy, and civil society to commonly solve social challenges
(Giesecke et al., 2020).
ASSESSMENT
This code refers to the range of assessment strategies as they appear in the
programme descriptions listed in the Appendix. The range of ‘what’ is assessed includes research proposals, projects, literature/artefact reviews, seminar
papers, essays, critical, evaluative and self-reflective reports, examinations,
portfolios, exhibitions, case studies, documentary and reflective process
blogs, presentations (group and individual), outputs, proof of concepts,
interventions and prototypes.
Two observations are made about this category. First, in comparison to
the other categories, this one is mentioned the least; not enough is stated on
assessment strategies. Second, although ‘what’ is assessed is addressed, there
is an evident gap in ‘how’ learners are assessed, for example, whether through
peer reviews and/or external evaluations by examiners/assessors.
The significance of appropriate assessment strategies (‘how’ as opposed
to ‘what’ is assessed) in social design disciplines becomes evident when considering the post-positivist approach to assessment – the ability of learners
to undertake tasks that resemble authentic situations. These tasks are complex socially and intellectually and cannot be quantified by objective criteria;
educators and learners are engaged in a dialogue to interpret and evaluate
outcomes (Souleles, et al., 2022). The challenges posed by design for social
change are open-ended, in the sense that they are not well defined, have no
right or wrong solutions and are often referred to as ‘wicked problems’. Therefore, they require the ability to integrate diverse types of knowledge, and the
related integrative competencies need to be evaluated through an appropriate
assessment strategy (Souleles, 2017).
INNOVATIONS
The final code refers to the content of the programmes that was identified
as unique and innovative. For example, data visualization as a course/subject
can provide skills in effective (visual) techniques to analyse and communicate
accessible information about social design projects to different audiences and
stakeholders. In one programme of studies, data visualization is combined
with external partners to make it directly relevant to the workplace: “…various tools and techniques help us communicate with and influence others.
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63
Guest lecturers include data scientists, financial modellers, and corporate
social responsibility experts” (Appendix, School of Visual Arts).
Disability as a social design concern was another innovation identified in
programmes of study. As a topic, it is referenced in various parts of the SDGs
(United Nations, n.d.) and specifically in areas that relate to education, growth, employment and inequality. In one programme, the reason to include
aspects of disability in social design education is eloquently argued for as
follows: “People with disabilities are systematically excluded from cultural
systems, spaces, and practices… Critical disability studies productively reorient our basic assumptions about disability and ability, encouraging us to
consider how disability functions as a civil rights issue, identity, culture, and
social construction” (Appendix, Tulane University).
Political literacy and design activism are other innovations identified.
Design activism overlaps with social design; it is situated within everyday
contexts and processes of social and economic life (Julier, 2015). It is argued
that design activism has political intentions and often functions outside
formal structures through grassroots settings and community groups (Armstrong et al., 2014). Thus, an understanding of the dynamics of social groups
with political dimensions and varied motivations can be useful for social
design education. Some authors consider it essential for design practice, as the
latter is increasingly entwined in contexts where political literacy is required
(Koria and Prendeville, 2021). “… the consequences of social fragmentation,
climate change, and economic uncertainties of our urbanized world create
and renew governance through new behaviors: agility, responsiveness, resilience, collaboration, and civic representation. Political mobilizations, collective
interests, and social concerns question this need for a revisited way of deciding and choosing what needs to be done...” (Appendix, Paris College of
Art).
CONCLUSION
Much has changed since it was argued that the education of the designer
requires a stronger background in sociology, psychology and public policy.
The paradigm shift in design from objects to systems, which is associated
with the period 2000–2020 (Margolin and Margolin, 2019), has moved the
discussion about the education of the designer to the next level – to that
of the education of the social designer. It is not about the need for change
in design curricula but about the nature of the appropriate knowledge and
competencies.
Manzini (2015) argues that intentional conventions are required to foster
an effective social design culture that is ‘dialogic’. These conventions emerge
from a ‘broad social learning process’ that entails conversation and dialogue among diverse stakeholders. Dialogical approaches can be expected to
feature in the social designer’s formal education. This dimension – the conversation between different stakeholders and knowledge domains – is present
in various degrees in the programmes in this paper. In some cases, this is
complemented by the recognition that although design qualifications offer an
advantage for entry into social design programmes, applicants from different
Souleles
64
professional backgrounds are welcome. The dialogic approach extends to
the contents of the programmes of study, not only the entry criteria, and
comprises knowledge domains that require connections between them. Environmental themes, various approaches to solution-focused strategies, the
management of processes, research methods, interpretation, communication,
as well as the social sciences, are open to cross-fertilization and instructional
experimentation. External stakeholders and practitioners often contribute to
this process.
It is possible overall to note the prevalence and significance of integrative
skills in the programmes of study. These skills entail human-centred competencies practised in multi-disciplinary environments – the essential abilities that
can facilitate extended exchanges between different points of view and knowledge domains. The list of outcomes evaluated is extensive but lacks detail on
how they are appraised. It is useful to reflect on how integrative skills should
be assessed and how to communicate this to learners. Information design
and social/political literacy were identified as innovative components of some
programmes of study, but this does not exclude the possibility that there are
more educational innovations. It can be argued that the innovative and unique characteristics of social design programmes of study should become more
explicit. Finally, there is a consensus that pedagogies that are learner-centred
and discursive and take place in different learning spaces including diverse
communities are appropriate.
APPENDIX
Table 1.
Country
University
Title of programme
1
2
Australia
Australia
The University of Sydney
University of South Australia
3
New Zealand Victoria University of
Wellington
New Zealand Victoria University of
Wellington
Australia
University of South Australia
New Zealand Victoria University of
Wellington
Australia
Royal Melbourne Institute of
Technology
USA
Tulane University
Canada
University of Alberta
Master of Design (Design Innovation)
Graduate Diploma in Design
(Sustainable Design)
Graduate Diploma in Design
Innovation
Bachelor of Design Innovation - Major
in Design for Social Innovation
Master of Design (Sustainable Design)
Master of Design Innovation
4
5
6
7
8
9
10 USA
11 USA
12 USA
13 USA
Indiana Wesleyan University
Savannah College of Art and
Design
Maryland Institute College of
Art
Harvard University
Master of Design Innovation and
Technology
Bachelor Design-Social Innovation
Bachelor of Design (BDes)-Social
Sciences Route
Design for Social Impact B.F.A.
Master’s in Design for Sustainability
Master’s in Social Design
Master’s in Design Studies (Mdes)
Continued
65
The Education of the Social Designer
Table 1. Continued.
Country
University
Title of programme
14
USA
Master of Arts in Social Innovation
15
USA
16
USA
17
Canada
18
19
USA
USA
20
USA
University of San
Diego
University of the Arts
Philadelphia
Massachusetts
College of Art and
Design
Ontario College of
Art & Design
School of Visual Arts
Pacific Northwest
College of Art
Tulane University
21
Canada
22
USA
23
Austria
24
France
25
Germany
26
Italy
27
Italy
28
Netherlands
29
Poland
30
Spain
31
Spain
32
Spain
33
Spain
34
UK
35
UK
36
UK
37
UK
Ontario College of
Art & Design
Parsons School of
Design
University of Applied
Arts
Paris College of Art
Berlin University of
Applied Sciences
International Training
Centre of the ILO
Nuova Accademia di
Belle Arti (NABA)
Design Academy
Eindhoven
Academy of Fine Arts
in Katowice
Istituto Europeo di
Design (IED)
Istituto Europeo di
Design
Elisava Barcelona
School of Design and
Engineering
Elisava Barcelona
School of Design &
Engineering
The Open University
Arts University
Bournemouth
Edinburgh College of
Art
University of the Arts
London
Master of Design for Social Impact
Master of Design: Design
Innovation (MDES)
MDes - Strategic Foresight and
Innovation
Design for Social Innovation MFA
MFA in Collaborative Design
Minor in Social Innovation &
Social Entrepreneurship
Bachelor, Social Innovation Design
Pathway
Transdisciplinary Design MFA
Master Social Design - Arts as
Urban Innovation
Master of Arts in Design for Social
Impact
Master Social Design and
Sustainable Innovation
Master’s in Social Innovation for
Sustainable Development
Master of Arts in Social Design
Master’s in Social Design
Master Inclusive Design: Health
and Social Well-Being
Continuing Study Postgraduate,
Programme Design for Innovation
Strategy
Master of Design and Innovation
Master’s Degree in Research for
Design and Innovation
Postgraduate in Innovation and
Design Thinking
BA (Honours) Design and
Innovation
Master’s in Design and Innovation
Master’s in Design for Change
Master’s in Design for Social
Innovation and Sustainable Futures
Continued
Souleles
66
Table 1. Continued.
Country
University
Title of programme
38
UK
Master’s in Design Innovation
39
40
41
42
UK
UK
UK
Hong Kong
Manchester Metropolitan
University
Royal College of Art
Loughborough University
Kingston University
The Hong Kong Polytechnic
University School of Design
Master in Global Innovation Design
MA/MSc Design Innovation
Master in Sustainable Design
BA(Hons) in Social Design
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