Papers by Hamzah Asyrani Sulaiman
electronic Journal of Computer …, 2011
– Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect coll... more – Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive ...
Springer eBooks, 2011
Determine the successful configuration between rigid bodies that come into contact is always a fu... more Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.
Computer Science and Information Technology, Jul 7, 2011
Abstract – Continuous Collision Detection (CCD) has been widely accepted as the common tool to de... more Abstract – Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision between dynamic collisions of rigid and deformable models, especially for use as an accurate collision method. Performing a computationally intensive ...
The development of real-time virtual environment is always a fundamental task for research to com... more The development of real-time virtual environment is always a fundamental task for research to come out with a good testing procedure. Regardless any software application that has been used to develop the virtual environment, maintaining real-time aspect such as physic simulation, fluid simulation, collision detection, and others is definitely important. Numerous attempts has been introduced in order to develop nearly
International journal of new computer architectures and their applications, 2011
Journal of physics, Nov 1, 2019
Jurnal teknologi, Dec 21, 2015
Journal of physics, Nov 1, 2019
arXiv (Cornell University), Oct 16, 2014
Collision detection is one of the most important tools that has been used widely in animation and... more Collision detection is one of the most important tools that has been used widely in animation and simulation especially in computer games and medical simulation purpose. One of the critical issues in collision detection system is to actually prepared what kind of technique that is suitable for virtual environment to adapt collision detection system installed. Hence, this research paper described a detailed review on collision detection algorithm mainly in narrow phase collision detection phase.
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (A... more This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).
One of the most important aspects in interactive virtual environment applications is maintaining ... more One of the most important aspects in interactive virtual environment applications is maintaining interactive frame rates while providing realistic and believable experience. Due to this fact, collision detection for interactive virtual environment applications acts as an important part of the system. However, due to its computationally intensive nature, collision detection can become a bottleneck to the system. Avatar can be seen as the user representation in the virtual world. User interaction and manipulation of avatar, and interaction between avatar and virtual objects made it impossible to anticipate collision. In order to minimize the collision test, a number of approaches have been proposed. One of the examples is by using a multiple-phase collision detection; where usually the earlier phase is carried out to cull away pairs of objects that do not possibly collide and the second phase is conducted to verify collision. Quite a number of proposed techniques and algorithms were introduced to accelerate the collision detection process. One of the most efficient and widely used in exact collision detection is bounding volume hierarchy. However, less attention has been directed on bounding volume hierarchy for human-like avatar. Therefore, the focus of this study is on bounding volume hierarchy to be used for collision detection between avatar and avatar, as well as avatar and virtual objects in a virtual environment application. Since bounding volume hierarchy is the main focus of this study and hierarchical representation is suitable for human-like avatar, various considerations in designing, constructing and updating the hierarchy is discussed. A proposed framework is presented along with a future plan for this study.
Determine the successful configuration between rigid bodies that come into contact is always a fu... more Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.
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Papers by Hamzah Asyrani Sulaiman