Skip to main content
    • by  and +1
    •   5  
      EngineeringTeaching and LearningMultimediaMobile Technology
Abstract The MuMoWOz (MultiModal Wizard of Oz) tool presented in this paper permits to conduct Wizard of Oz user studies. The significant features of MuMoWOz are the possibility to easily adapt it to new simulation scenarios and an... more
    • by  and +1
The interaction with software systems is often affected by many types of hurdles that induce users to make errors and mistakes, and to break the continuity of their reasoning while carrying out a working task with the computer. As a... more
    • by 
Mass customization refers to the increase in variety and customization of the manufactured products and services. It is now economically feasible thanks to the availability of computer-aided manufacturing systems, which allow people to... more
    • by  and +1
Abstract This paper is about the development of systems whose end users are professional people working in a specific domain (eg, medicine, geology, mechanical engineering); they are expert in that domain, but not necessarily expert in... more
    • by 
This paper presents a novel participatory approach to the design of customized and tailorable visual interactive systems; it includes end users as domain experts in the design team. A design method is described which leads to two... more
    • by 
Abstract There are several categories of end-users of computer systems, depending on their culture, skills, and types of tasks they perform. This paper recognizes the problem of 'user diversity'even among people of the same technical or... more
    • by 
ABSTRACT In the Information Society, end-users keep increasing very fast in number, as well as in their demand with respect to the activities they would like to perform with computer environments, without being obliged to become computer... more
    • by  and +1
Abstract The recent technological development, including the evolution of the World Wide Web into the so-called Web 2.0, determine new roles for users, who evolve from information consumers to the more active role of information... more
    • by 
End-user development means the active participation of end users in the software development process. In this perspective, tasks that are traditionally performed by professional software developers at design time are transferred to end... more
    • by 
Abstract The workshop theme emphasizes the growing trend towards distributed participatory software design. In our recent work, we have stressed that end-users must take a very active role in shaping software tools to their needs, ie,... more
    • by 
Web-based applications with a large variety of users suffer from the inability to satisfy heterogeneous needs. Systems should be capable of adapting their behavior to the user's characteristics, such as goals, tasks, interests, which are... more
    • by  and +1
ABSTRACT There is an increasing request by organizations to allow people outside the IT department to create, shape and adapt the software artifacts they use as they do with real ones in their work practice. This paper capitalizes on the... more
    • by 
In the Information Society, end-users keep increasing very fast in number, as well as in their demand with respect to the activities they would like to perform with computer environments, without being obliged to become computer... more
    • by 
In our Age of exponential technological advance, recent developments are determining an evolution of end users from passive information consumers into information producers. Users are increasingly willing and, indeed, determined to shape... more
    • by  and +1
Abstract Our work on End-User Development primarily focuses on the needs of a specific community of users, namely professionals in diverse areas outside of computer science, such as engineers, physicians, geologists and physicist, who are... more
    • by 
The traditional notions of developer and user are unable to reflect the fact that many software systems nowadays are developed with the participation of many people of different interests and capabilities. The sharp distinction between... more
    • by 
Abstract M-learning the combination of e-learn-ling with mobile technologies captures the very nature of e-learning by providing users with independence from the constraints of time and location. 1 To exploit the potential of mobile... more
    • by  and +1
Abstract Interaction design of mobile systems is a complex activity because it requires considering new usability and user experience aspects in order to exploit the peculiar characteristics of mobile devices, such as their pervasive and... more
    • by  and +1
Abstract. Nowadays very different people use computer systems for their daily working activities, but also for fun and entertainment or only to satisfy their information needs. Designers are doing their best to create computer systems... more
    • by