Papers by Tadeja Zupancic
Open Urban Studies and Demography Journal, 2015
The purpose of this article is to show how we can influence urban mobility through public partici... more The purpose of this article is to show how we can influence urban mobility through public participation. On the one hand, this article focuses on exploring opinions of the public and professionals' opinions regarding public participation (willingness to be involved, when and where they want to be involved etc.), and, on the other hand, it also deals with exploring traditional and digital methods and tools for public engagement (urban experiments, urban interventions, Virtual World Terf). More specifically, it focuses on exploring the role of users in urban mobility. Quantitative and qualitative research methods have been used for the purposes of this article (case study, survey and semi-structured interviews). The final part of this article offers guidelines for future development of methods and tools for public engagement, especially concerning the Terf Virtual World.
Proceedings of the 25th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
learning programs, learning management systems and portals, fewer may have experience with virtua... more learning programs, learning management systems and portals, fewer may have experience with virtual distributed learning environments and their academic relevance. The blended learning experience of the VIPA e-learning project for architectural students offers some innovative insights into experientially oriented educational interfaces. A comparative analysis of VIPA courses and project results are presented in the paper. Special attention in the discussion is devoted to the improvements of e-learning solutions in architecture. The criterion of the relation between the actual applicability of selected e-learning solutions and elements of collaborative educational interfaces with VR are taken into account. A system of e-learning applicability levels in program and course development and implementation of architectural tectonics in courseware is developed from the evaluation process and which contributes to the discussion of future trends in architectural education.
Proceedings of the 18th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
A review of VDS in recent eCAADE and ACADIA papers indicates that they tend to place most emphasi... more A review of VDS in recent eCAADE and ACADIA papers indicates that they tend to place most emphasis on the communication technology employed. Research is often most concerned with setting up the environment which facilitates the studio. The difficulties in simulating real-time design learning situations in VDS can be compared to earlier years of CAAD research in design education, where most emphasis was placed on the medium itself. However, in the field of CAAD research work, the focus is shifting toward the integration of digital tools with design process, and a rethinking of the role of analogue tools in that process. The limitations to current VDS are almost certain to change rapidly as more affordable and faster means of communication become available. Nevertheless, underlying pedagogical problems deserve attention in order to direct efforts towards viable models of architectural education where VDS are employed. This paper assumes a critical stance to the conventionally presented use of VDS, and asserts that the close integration of design-process with new technology will become an increasingly pressing issue. So that VDS progresses beyond the development of distributed images and a means to communicate design, it is acknowledged that they create a particular learning environment requiring attention from facilitators. The implementation of the suggested criteria will assist the integration of pedagogical engaged-learning objectives with VDS digital technologies. Criteria for Architectural Learning where Virtual Design Studios are Employed.
Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 1]
Leadership is an important quality in organisations. Leadership is needed to introduce change and... more Leadership is an important quality in organisations. Leadership is needed to introduce change and innovation. In our opinion, in architectural and design practices, the role of leadership has not yet been sufficiently studied, especially when it comes to the role of digital tools and media. With this paper we intend to initiate a discussion in the eCAADe community to reflect and develop ideas in order to develop digital leadership skills amongst the membership. This paper introduces some important aspects, which may be valuable to look into when developing digital leadership skills.
Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 1]
The use of``digital technology''-computer software, new material application, rapid prototyping, ... more The use of``digital technology''-computer software, new material application, rapid prototyping, Computer Aided Manufacturing, Virtual Reality, collaborative design-is no longer a novel and innovative aspect of architectural design. In fact, many offices and architects use a varied mix of these technologies in their daily practice. We can observe that digital technology has become a mature part of architectural practice. In this paper, we want to outline an outstanding level of excellence in the use of digital technologies that enable certain widely acknowledged offices (for example Foster and Partners, UN Studio, BIG, and so on) to take their design work to high degree of quality and performance. We call this level and phenomenon``digital leadership.'' Digital leadership goes beyond technical digital skills. It is an integrated and holistic approach that makes no distinction between``architectural design'' and``digital technology'' and in fact creates a new blend of both. We propose that digital leadership has six key areas:
eCAADe proceedings
In leading architectural offices where digital technologies have become de facto part and parcel ... more In leading architectural offices where digital technologies have become de facto part and parcel of the architectural design process, it has become pointless to talk about``architectural design'' and``digital technology'' as separate phenomena. In fact, those offices showcase advances in their designs through combined developments in process, tools, teams, materials, and research. Far from being a passive addition to conventional processes, digital technologies transform the whole spectrum of architectural endeavour. Architects and offices in the front of these development showcase a particular competence set that is distinct from others, which we propose to call``digital leadership.'' We define``digital leadership'' as the``integration of distributed knowledge from social sciences/humanities and digital technologies through the integrative artistic power of Architectural Design applied to the built environment as a real-world research and design laboratory.'' Although there have been many digital pioneers since the early 1960'ies, we can now see digital leadership as a more mainstream movement. However, there is no unified framework or theoretical understanding of digital leadership. In this paper we report on work carried out on four universities which has the aim to build such a framework.
Proceedings of the 33th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]
Recent developments in architectural research show a growing focus on research by design and crea... more Recent developments in architectural research show a growing focus on research by design and creative practice research. New working modes are being established (in practice as well as in academia) which are a hybrid of traditional research practices in architecture and explorations in practice. In this paper we outline the characteristics, potentials, and possible future implementation of Research by Design and ask some fundamental questions about the implications for the field of CAAD.
izvleček key words ključne besede 72: 303.42 1.03 15.10.2014 ADAPTING TO AND ADAPTED BY ADAPT-R A... more izvleček key words ključne besede 72: 303.42 1.03 15.10.2014 ADAPTING TO AND ADAPTED BY ADAPT-R ARCHITECTURE, DESIGN AND ART PRACTICE TRAINING-RESEARCH Johan Verbeke, Tadeja Zupančič PRILAGAJANJE PROJEKTU IN PRILAGAJANJE PROJEKTA ADAPT-R 'ARCHITECTURE, DESIGN AND ART PRACTICE TRAINING-RESEARCH'
V letu 2015 je Fakulteta za arhitekturo Univerze v Ljubljani gostila tri gostujoče raziskovalce e... more V letu 2015 je Fakulteta za arhitekturo Univerze v Ljubljani gostila tri gostujoče raziskovalce evropskega ITN projekta ADAPT-r, v 7. Okvirnem programu. Pričujoči članek povzema prispevek fakultete k projektu v tem obdobju, s posebnim poudarkom na analizi intervjujev z osemnajstimi doktorskimi študenti oz. z njihovimi mentorji. Na podlagi omenjenih intervjujev so pripravljena tudi raziskovalna projektna poročila o novih spoznanjih in metodah ‘sprožilcev preobrazb’ (‘Transformative Triggers’ ) in ‘javnega delovanja’ (‘Public Behaviours’) kreativnih umetniških praks. Najina aktivna vloga v javnem ritualu ADAPT-r raziskovalne mreže nama omogoča prepoznavanje posamičnih in kolektivnih raziskovalnih tradicij. Tako je mogoče prepoznati tudi izvor afinitet hibridne raziskovalne tradicije Fakultete za arhitekturo Univerze v Ljubljan s tem in z drugimi raziskovalnimi konteksti, s tokovi raziskovalnih vplivov in s sprožilci preobrazb raziskovalne tradicije. izr. prof. dr. tadeja Zupančič
Leadership, Popular Culture and Social Change
Leadership is an important quality in organisations. Leadership is needed to introduce change and... more Leadership is an important quality in organisations. Leadership is needed to introduce change and innovation. In our opinion, in architectural and design practices, the role of leadership has not yet been sufficiently studied, especially when it comes to the role of digital tools and media. With this paper we intend to initiate a discussion in the eCAADe community to reflect and develop ideas in order to develop digital leadership skills amongst the membership. This paper introduces some important aspects, which may be valuable to look into when developing digital leadership skills.
Proceedings of the 30th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 1], 2012
While the Content and Language Integrated Learning (CLIL) has been tried out and implemented in t... more While the Content and Language Integrated Learning (CLIL) has been tried out and implemented in the first and second level of education (Coyle, Hood and Marsh, 2010), the higher level education of CLIL approaches are yet to be developed and tested. The introduction of architecture as the content in this symbiosis and its special affinity to its own visual language can serve as an interesting counterbalancing act, enhancing and advancing the learning of spoken and written languages. Introducing the digital communication tools and immersive virtual
Proceedings of the 29th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 2011
This paper deals with visual digital collaborative tools for public participation in urban design... more This paper deals with visual digital collaborative tools for public participation in urban design. First it addresses the problem of the diversity of skills and knowledge levels of all the actors involved. The main focus is on exploring Urban Experimental Lab (Voigt, Kieferle, Wössner, 2009), developed for public participation in urban design, shifting the research focus towards the questions of educating both lay and different professional public through this process. Public participation in urban design is seen as an opportunity for lifelong urban design learning, offering a wide variety of different actions, problems and educational elements. All the participants are expected to improve their knowledge levels through participating in design process.
Transforming Engineering Education
eCAADe proceedings
The paper presents the second phase of our research efforts to further develop a model for interp... more The paper presents the second phase of our research efforts to further develop a model for interpretation of spatial complexities in urban environments (IMUSC-Interpretation Model of Urban Spatial Coherence). The model's central structure is a result of our former research work being now further upgraded with the visual component and followed by the initial idea to extend it in terms of the pragmatic instrument and educational tool for the general public, participating in the process of urban decision-making. The paper concisely summarizes both theoretical and empirical phase of our research efforts; we explain the methodology used to gain novel knowledge regarding the abilities of the general public to decode professional visual messages. Further proposals are set by embedding the acquired empirical knowledge in the model structure as well as promote it in terms of a digital educational tool.
eCAADe proceedings
This article is a starting point for the development of experiential urban co-design interfaces t... more This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird's-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the "street lab" as well as the Urban Experimental Lab, which was developed specifically for the public's participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for efficient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defined, with its basic characteristics and its elements.
eCAADe proceedings
1,2 www.fa.uni-lj.si 1,2 {matevz.juvancic|tadeja.zupancic}@fa.uni-lj.si Smart cities demand digit... more 1,2 www.fa.uni-lj.si 1,2 {matevz.juvancic|tadeja.zupancic}@fa.uni-lj.si Smart cities demand digitally smart designers. Teaching architects and urban designers how to combine clever initiatives and tailored digital applications to their advantage when trying to involve members of the public is one of the important aspects of contemporary designer education. The paper demonstrates an example of such an effort, highlights the reasoning behind teaching and methods used, follows the learning path of students (and teachers) and analyses the process, illustrating it with student work, offering architectural, pedagogical and reflective implications for the purposes of similar introductions of topics in architectural and urban design curricula.
Proceedings of the 29th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 2011
The paper presents our efforts to establish a model for urban space interpretation (IMUSC-Interpr... more The paper presents our efforts to establish a model for urban space interpretation (IMUSC-Interpretation Model of Urban Spatial Coherence), intended as a pragmatic instrument for recognizing elements and phenomena that affect actual use of urban spaces. The initial premise proposes the mechanism for traceable linkage between the basic, mostly visible elements and features in the urban space, and three qualities concerning actual use: (a) access to the space, (b) movement within and through the space and (c) permitted/ tolerated and stimulated sojourning of the users in the space. The model aims to assist with bridging the communicational gap between expert and lay public occurring in the formal or informal process of spatial co-deciding, by increasing comprehension of spatial complexities and hence developing common priorities concerning spatial values.
Uploads
Papers by Tadeja Zupancic