
Lijia Lin
Lijia Lin's research focuses on using a variety of digital technologies and instructional strategies to enhance learning.
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Papers by Lijia Lin
Our contributors provide expertise on a wide range of topics that include educational values of social media, game-based curricula, transient effect in multimedia learning, using visuals to enhance learning, data visualization tools, self-monitoring, portfolio assessment systems, feedback via educational technology, embodied cognition via touch-screen technology, technological pedagogical content knowledge, classroom orchestration systems, adaptive learning systems, technology-supported language learning, and college algebra redesign with technology infusion.
The book will be of interest to a diverse audience including: (a) researchers from education, psychology, computer science, and other interdisciplinary areas; (b) instructional designers, media specialists, assessment specialists, developers, and other professionals; (c) administrators and policy makers; and (d) students from educational technology, educational psychology, learning sciences, computer sciences, cognitive psychology, and other interdisciplinary areas.
Our contributors provide expertise on a wide range of topics that include educational values of social media, game-based curricula, transient effect in multimedia learning, using visuals to enhance learning, data visualization tools, self-monitoring, portfolio assessment systems, feedback via educational technology, embodied cognition via touch-screen technology, technological pedagogical content knowledge, classroom orchestration systems, adaptive learning systems, technology-supported language learning, and college algebra redesign with technology infusion.
The book will be of interest to a diverse audience including: (a) researchers from education, psychology, computer science, and other interdisciplinary areas; (b) instructional designers, media specialists, assessment specialists, developers, and other professionals; (c) administrators and policy makers; and (d) students from educational technology, educational psychology, learning sciences, computer sciences, cognitive psychology, and other interdisciplinary areas.