Project Newleaf is a creature collector RPG inspired by the Shin Megami Tensei and Mother franchises with 18 playable monsters. It features various turn-based battle elements that I hope to expand on both here and in other projects. Originally developed in 4 weeks for the RPG Mania IX game jam. 


Controls

WASD to move

J for primary action

K for back

Tab for menu


Credits

Programming, art, sfx by turboshook

Camp theme and battle theme by J. S. George (https://blueb4ry.itch.io/) (https://jsgeorge.carrd.co/)

Forest theme by Christian Kinyon (https://itch.io/profile/christian-kinyon-composer) (https://on.soundcloud.com/D5XfbYw1zopYxcaFA)


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorsturboshook, J.S George, Christian Kinyon Composer
GenreRole Playing
Made withGodot
TagsJRPG, Monsters, Pixel Art, Turn-based, Turn-Based Combat
Average sessionAbout a half-hour

Comments

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Hey Turboshook! You have a really interesting retro style! would you like to collaborate?

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If possible, you should consider making the full game. I know a growing community of players that will likely be interested. I plan on making a video talking about your game. I enjoyed it. Here is my YouTube Channel, I cover this genre specifically The OFC Media YouTube Channel

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This is a really solid demo! I love the monster sprites (I think Greatfrog is my favorite...it has a powerful aura), and the battle UI is very clean.

I didn't understand Blight at first, but I went through the demo a second time with a party full of Mr. Sams and obliterated the roaches with Cold Touch/Sing Song. That's a really awesome mechanic.

The only gripe I have is the controls - having the ability to use something like arrow keys/Z/X instead of WASD/J/K would be nice.

I'd be more than happy to play this game again if you work on it in the future.

Thanks for the feedback! I am glad that you were curious enough to play through a second time, that's a high honor for a demo.

I totally agree on having multiple input options. Lots of stuff like that was cut due to the jam deadline and I tend to use WASD keys for everything myself. In a more complete version of this project I would expect to support full button remapping.

Thanks again!

Are you interested in working together on an RPG like this sometime? It'd  be fun to do a collab project - I'm pretty solid with programming and I make my own music. I came back to this and saw you're also using Godot too.

Hey! Sorry for the delay. There's not a great way to talk on Itch but you can hit me up on Discord though (@turboshook). I don't typically have a ton of consistent free time for game projects but I am down to chat about it.

Gotcha, I'll add you on Discord (my username is the same there too). I'm not sure how much time I'll have either, but figured it would be at least worth reaching out.