, 6 tweets, 3 min read Read on Twitter
Another week, another #screenshotsunday (I forgot to post this last night for #screenshotsaturday 😅).
This time I've refactored some of the code and I added a few new things: health popups, crates and warps!
#gamedev #indie #lowpoly #tetris #roguelike
1/3
health popups will display your health (and the enemy's too) when in combat or when picking up a potion. The same popup will also, well, pop up when you collect items, money or experience points!
2/3
Crates serve as static obstacles that the knight can destroy to make way. In the future, these crates will have a chance of containing items to collect.
3/3
As long as 2 of them are present on the board, the warps can swap the positions of everything that steps on them. This includes the player and the enemies as well!
As you see in the final seconds of the video, the knight died because he was in the midst of a line being cleared. This has been a common complaint from people who played the demo, and I'm currently working on addressing it >>
>> by either making it more clear when the player is in a dangerous position, or by giving the player a chance to move away from it when the line is about to be cleared. If you have other suggestions regarding this issue, I'm all ears! 👂👂
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