Transformers: Beast Wars Transmetals (Nintendo 64)
Transformers: Beast Wars Transmetals |
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Also known as: Transformers: Beast Wars Metals 64 (JP) This game has hidden development-related text. |
Debug Menu
A simple debug menu can be enabled with the following GameShark code. Press L then A button while in the options menu to enable the first debug menu. Press R then A to enable the second. Pressing START will return the menu to normal.
Version | GameShark code |
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USA | D11CB740 0010 800AB547 0030 D11CB740 0020 800AB547 0060 D11CB740 1000 800AB547 0020 |
JP | D11C8EF0 0010 800AAF6B 0030 D11C8EF0 0020 800AAF6B 0060 D11C8EF0 1000 800AAF6B 0020 |
The first debug menu's Debug dip option doesn't appear to work anymore. It will take a few attempts to activate the flags in this menu as well. The inputs sometimes don't get read. It is unclear what the second debug menu is. It doesn't display properly and will glitch the screen slightly when exiting.
Development Text
Present at 0xDC468 in the ROM is a build date which is the same in both versions.
99/02/18 Ver
Present at 0xCFF08 and 0xE2D30 in the ROM are some graphics related messages.
KLCStage2::Render Gfx[ 0x%08x - 0x%08x ] size(%08x) KLCEffect() Create effect over numbers !! High[%d/%d] Low[%d/%d] KLCEffect() No ADD count EFT_AIR(%d) [%d] KLCEffect() No ADD count EFT_CHE(%d) [%d] KLCEffect() No ADD count EFT_MEG(%d) [%d] KLCEffect() No ADD count EFT_OPT(%d) [%d] KLCEffect() No ADD count EFT_RAT(%d) [%d] KLCEffect() No ADD count EFT_TAR(%d) [%d] KLCEffect() No ADD count EFT_TER(%d) [%d] KLCEffect() No ADD count EFT_WAS(%d) [%d] KLCEffect() No ADD count EFT_GLB(%d) [%d] KLCEffect() No SUB count EFT_AIR(%d) [%d] KLCEffect() No SUB count EFT_CHE(%d) [%d] KLCEffect() No SUB count EFT_MEG(%d) [%d] KLCEffect() No SUB count EFT_OPT(%d) [%d] KLCEffect() No SUB count EFT_RAT(%d) [%d] KLCEffect() No SUB count EFT_TAR(%d) [%d] KLCEffect() No SUB count EFT_TER(%d) [%d] KLCEffect() No SUB count EFT_WAS(%d) [%d] KLCEffect() No SUB count EFT_GLB(%d) [%d] KLCEffect::Render Gfx[ 0x%08x - 0x%08x ] size(%08x) KLCWeapon() Create weapon over numbers !! KLCWeapon::Render Gfx[ 0x%08x - 0x%08x ] size(%08x)
*** ROM Read RCP IntDL: Rom(%x) to Ram(%x) size(%x) *** ROM Read MycharaBuf: Rom(%x) to Ram(%x) size(%x) ### Frame Buffer Address [ 1:0x%08x 2:0x%08x 3:0x%08x ] size(0x%08x)
Present at 0xDC478, 0xDE258, and 0xDEC9C in the ROM is text for a possible debug mode.
LV%d %s(%d %d) NO %d ACT %2d KEYS %d%d %d%d%d%d SndObjFull CantCreate MoveTask -------- = HEAD = = TAIL = TestTask Master FadeCTRL POKEMON GREEN YajiEfct Grid BG DataINIT Chuui flagEdit Window WF sub Debug Window GameClear: Mini Game: Debug dip:
TAKARA Title Grid BG KANBAN KeyCheck title BAM Logo TAKARA LOCOMO Gen Logo Nintendo Star BG STRmastr Star BG BW Logo RMB stop Star BG BW Logo Push RMB stop Mode Sel KeyWatch RMB stop RMB stop Option RMB stop Option RMB stop Game opt SND opt stg Disp stg Key RMB stop STG show CH show Grid BG Cansel RMB stop GET daze Grid BG Result RMB stop WinCam Winner STRmastr RMB stop Star BG STRmastr CpyRight 1 or 2 ? P1 disp ICON P1 ctrl YajiDisp P1 disp ICON P1 ctrl Yaji 1P P2 disp P2 ctrl Yaji 2P P1 disp P2 disp ICON 1P sub 2P sub TeamIcon fuda 1P ICON disp 1P KEY 1P TeamIcon fuda 2P disp 2P KEY 2P TeamIcon fuda 1P fuda 2P ICON display KEY task OMAKE OMAKE 1 or 2 ? MiniGame setsumei Panel Grid BG TimeDisp Panel P master DAN GAN Panel disk Grid BG maisuu EEPscore NEWscore continue GET daze Rotate Rol ctrl YajiDisp Zu disp Zu ctrl
Com L.1 Com L.2 Com L.3 Com L.4 Com L.5 Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage-8 Stage10 COLOR 1 COLOR 2 COLOR 3 COLOR 4 FR:%2u Motion CL:Cancel Motion %d Rate %4.2f Frame %4.1f Y %4.0f Ang. %1.1f Dist. %3.0f View CL:Cancel 1P %s %s %s 2P %s %s %s Stage %s GB1:H%d:E%d:ER%d:%c%c %s GB2:H%d:E%d:ER%d:%c%c %s ROM End : 0x%06X (%d.%dMB) Start:Set L :Cancel CL :ViewMode CR :MotionMode CU :FrameCounter CD :Go Menu
Note the included lines "POKEMON GREEN" and "GET daze", Pokémon's Japanese tagline.
Present at 0xD3A401 in the ROM is the string
= End of ROM =
which indicates the end of the actual data in the ROM. Everything after it is just padding.
Regional Differences
To do: Apparently, Transfer Pak support was removed since the GBC companion game was not localized. This patch says it restores access to the extra content. |
Japan | USA |
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When the game was brought over to the US, the title was changed from Transformers: Beast Wars Metals 64 to Transformers: Beast Wars Transmetals and received a completely different logo on the title screen.
In the Japanese version of the game if you put Duel Fight Transformers Beast Wars: Beast Warriors' Strongest Decisive Battle in the Nintendo 64 Transfer Pak. You can unlock Megatron X. But there is no way to play as him in the US version.
In the US version of the game, both player combatants are much more limited in terms of how far the characters can move away from each other compared to the original Japanese release. Though this keeps the players' combatants in closer and clearer view, the gameplay mechanics are severely limited as a result. According to developer Chris Tang, this change was made late in development without GenAzea's knowledge by Nintendo and, in his own words, "ruined the game"
The Transformers series
| |
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NES | Convoy no Nazo |
Nintendo 64 | Beast Wars Transmetals |
Game Boy (Color) | Beast Wars: Beast Senshi Saikyou Ketteisen |
PlayStation 2 | Transformers (Prototypes) • The Game |
Nintendo DS | War For Cybertron |
Windows | The Game • Revenge of The Fallen • Fall of Cybertron • Devastation |
Xbox 360, PlayStation 3 | The Game • Revenge of The Fallen • Devastation |
Wii | The Game |
PlayStation 4, Xbox One | Devastation |
iOS, Android | Angry Birds Transformers |
Arcade | Human Alliance |
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