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Ragnarok Battle Offline

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Title Screen

Ragnarok Battle Offline

Developer: French Bread
Platform: Windows
Released in JP: 2004


GraphicsIcon.png This game has unused graphics.


A nice doujin beat-em up based on the Ragnarok MMPORG universe.

Unused Graphics

Placeholder Graphics

There are placeholder map icon graphics for up to 31 zones, all consisting of that of the first zone. There exists however some map icons for landmarks from the Ragnarok universe whose zones have never been implemented, rendering them unused. One particular icon, not pictured here, appears on the final map in the lower-right corner, but is not associated with any zone.

RBO-UnusedZonesIcons.png

The game had originally 9 levels, then 16 after the various expansion packs. The developers stated they won't release more additional missions, however there is synopsis image data for up to 30 levels, all using a crudely edited version of the one used for level 1, Prontera Fields. Additionally, there is dummy placeholder data for some actual planned levels.

RBO-UnusedMission1.pngRBO-UnusedMission2.pngRBO-UnusedMission3.png

This is the used synopsis for Level 1, which was used as a basis for these.

RBO-Prontera-Reference.png

Another image, named BootRare. Its name implies it was supposed to show up at start-up, but it doesn't. Its dimensions doesn't match up with the actual start-up images.

RBO-UnusedBootUp.png

Test Image.

RBO-TestImage.png

Unused Animations

Hmmm...
To do:
get an animated gif. To rip the sprites use PacNyx

The two Chinese zombies from Stage 3, Bongon and Munak, have both data for unused alternate K.O. animations, alongside the ones used normally: This is highly unusual. This, and the large array of their available attacks might hint at them being planned as playable characters. Bongon normally collapses facing the floor, but he has KO animations for him falling instead on his back, with his seal getting destroyed very visibly. Munak is the other way around: her KO animation for falling facing the floor is the unused one.

The doppelganger, which is a darker version of the Swordsman, has entirely different super-powered attack animations, and a different death animation. However, he has all of the animations from the Swordsman for attack and knock-out.

Ending Screen Graphics

The game was planned to have Local Network Multiplayer, but this was vetoed by Gravity, wanting to keep it “Offline”. The final only has multiplayer on the same PC.

RBO-UnusedNetworkingOptions.png

Alternate All Jobs Completed screens. These were meant for the credits. The first picture is an obvious homage to Takeshi no Chousenjo.

RBO-UnusedAlljob1.pngRBO-UnusedAlljob2.png

This is what the final version looks like.

RBO-FinalAllJob.png

A “NO BOTS!” screen that was meant for the credits. The anti-bot message is repeated often in this game, which goes as far as having a whole level dedicated to slay 100 of them.

RBO-UnusedNOBOTS.png