Ninja Gaiden (Xbox)
Ninja Gaiden |
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Developer: Team Ninja[1] This game has unused graphics. |
To do: Protos from Project Deluge Feb 17, 2004 and Sep 15, 2004. Along with some todos and renaming image file names |
Ninja Gaiden is a reboot of the classic 2D platformer series. When Ryu Hayabusa's clan is attacked by demons, he goes forth to seek revenge. Also joining him is a busty dominatrix and some chick from Dead or Alive.
Not only was this the first Ninja Gaiden title to drop the Shadow Warriors name in Europe, it also dropped the Ninja Ryukenden name in Japan. It would see a re-release in the form of Ninja Gaiden Black and a port for PlayStation 3 called Ninja Gaiden Sigma
Contents
Unused Sounds
To do: Check if the japanese dialogues have unused lines too. |
sse.afs
Contains the voiced dialogue used in-game, plus a few ones that aren't.
010_Murai.adx
Unused Murai voice line, probably meant to be used when talking with Ryu at the beginning of Chapter 3.
071_Rachael.adx
Unused Rachael voice line, probably meant to be used when meeting with Doku at the beginning of Chapter 8.
073_Doku.adx
Doku's voice without the voice filter, probably a leftover.
094_Rachael_alt.adx
Unused Rachael voice line, probably meant to be used as an alternative to the call for Ryu at the end of Chapter 15.
103_Ryu.adx
Unused Ryu voice line, probably meant to be used as after his previous dialogue "You're still open?" during Chapter 12.
Unused Music
bgm.afs
Contains the songs used in-game, plus a few ones that are partially obscured or totally unused.
0611_bgm.adx
The song used when entering the Military Supply Base, though in-game it starts playing at 0:36, while the intro remains obscured. The full version of the song was used for the 2002 Xbox Summer lineup trailer, as well as being included in the Original Sound Trax.
bgm_rtm_dummy.adx
Maybe a leftover from early development stages for background music testing.
shinobi_sato.adx
Probably meant to be used in the Hayabusa Village in early development stages, since the song is named "Village" in the Original Sound Trax (included as a bonus song). Ninja Gaiden Sigma makes use of this song as soon as starting the game. Remains unused in Ninja Gaiden Vanilla and Ninja Gaiden Black, even when unlocking the sound test in the options menu.
Unused Text
s_yasik00.sty
The game cannot be saved in the demo.
Leftover text line from the game demo included in the OXM29 demo disc and kiosk demo, when trying to save the game.
Unused Sprites
spr.afs
This file contains several common sprites, like items or menu screens.
Name | Sprite | In-game | Description |
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xbox.spr | Unused Prototype Xbox sprite. It was used for the Prototype Xbox item, seen in the E3 2003 gameplay footage. It's still attached to the item list with the name "Prototype X-BOX"
(Source: David Lim)
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arc_fo1.spr | Unused unknown book sprite. | ||
arc_pa1.spr | Unused unknown map/scroll sprite. | ||
arc_st1.spr | Unused unknown stone sprite. Probably an early version of the Stone Tablets. | ||
ay_ku.spr | Unused Ayane kunai sprite. | ||
gofu.spr | An alternate, unused, sprite for the Talisman of Rebirth. It is taller than the used one. Top is unused. Bottom is the final version. | ||
nodata.spr | Unused "No Data" sprite. | ||
ss_orb.spr | Unused sprite. The sprite is the same as nodata.spr. Probably for an unused or unfinished item meant to be found in The Hayabusa Village, which is known as ssato in the files. | ||
yoto2.spr | Unused Kitetsu Level 2 sprite. It is unfinished. The sprite is the same as nodata.spr. (The Kitetsu is known as yoto in the files.) Oddly enough, the Kitetsu doesn't have any upgrades in this version of the game, these upgrades were implemented in Ninja Gaiden Black, though Level 2 and Level 3 Kitetsu both use the same sprite as the one from Level 1 | ||
gameover.spr | N/A | Unused background image. Purpose is unknown. | |
sv_chap22.spr | Unused save point sprite, at the entrance of the Military Supply Base at daytime, contrary to Ninja Gaiden Black where the sprite shown is this one, no matter of the actual day time. | ||
sv_chap29.spr | Unused save point sprite, just at the entrance of the Ice Cavern. | ||
theat_p2.spr | Obscured E3 2002, E3 2003, and TGS 2003 sprites, meant to be displayed in the Movie Theater, probably to play their respective press conference trailers, which are absent from the game files. | ||
saveload.spr | N/A | Early Ki meter gauge. During early stages of development the Ki power was apparently refilled by inflicting damage to enemies, instead of using the Devil Elixirs.
(Source: David Lim) Meant to be displayed at the Save/Load screen. These are also present in demo.spr inside demo.afs. Using memory editing, it is possible to show these in-game.
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N/A | Unused "Select" and "Cancel" buttons. Meant to be displayed at the Save/Load screen. It is present in many other sprite files, such as shop.spr and clear.spr. Font is similar to the one that was used during the E3 2003 showcase. | ||
Unused Ninpo icon. Probably linked to the 5th Ninpo Scroll mentioned in the default.xbe. Meant to be displayed at the Save/Load screen. It is also present in menu.spr inside cmn.afs and in game.spr inside demo.afs. Using memory editor it is possible to show this icon in-game. | |||
option.spr | N/A | Obscured information sprite. Only part of it is actually displayed. "Press start to back" is totally obscured. It is present in many other sprite files. | |
coming.spr | N/A | Leftovers from the OXM29 and Kiosk demo version, meant to be shown as a sequence after the ending cutscene of Chapter 1.
(Source: XZize)
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References
The Ninja Gaiden series
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Arcade | Ninja Gaiden |
NES | Ninja Gaiden (Prototype) • Ninja Gaiden Episode II: The Dark Sword of Chaos • Ninja Gaiden Episode III: The Ancient Ship of Doom |
Commodore 64 | Shadow Warriors |
Game Boy | Ninja Gaiden Shadow |
Sega Master System | Ninja Gaiden (Prototype) |
Sega Genesis | Ninja Gaiden |
SNES | Ninja Gaiden Trilogy |
Xbox | Ninja Gaiden • Ninja Gaiden Black |
PlayStation 3 | Ninja Gaiden Sigma • Ninja Gaiden Sigma 2 |
Cleanup > To do
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