If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Grandia (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Grandia

Developer: Game Arts
Publishers: Entertainment Software Publishing (JP), SCEA (US), Ubi Soft (EU)
Platform: PlayStation
Released in JP: June 24, 1999
Released in US: September 30, 1999
Released in EU: 1999


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Grandia is an RPG originally released for the Sega Saturn in 1997 and later ported to the PlayStation. It follows a group of young adventurers on their quest to unravel the secrets of an ancient civilization known as the Angelou.

Hmmm...
To do:
  • Lots of unused stuff covered here (part 2, part 3).
  • Figure out how to get debug mode working on the Japanese version of the game (if possible), to add its equivalent strings for the unused item/skill/area names and descriptions.
  • Some of the icons from the menu graphics rip are probably unused.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Mode

On startup, the game looks for a file named DEBUG.BIN in the BIN directory of the CD. The file should be 6 bytes long and contain a two-byte hexadecimal number in C-syntax (with "0x" prefix). The game is put in debug mode if that number has bit 14 set, like this:

0x4000

Alternatively, debug mode can be activated with the GameShark code 80014886 3034.

Once in debug mode, several new functions become available, some of them requiring a controller plugged into port 2.

Pause and VRAM Viewer

Press L2 on Controller 2 to pause the game, freezing all animations. While paused, pressing R2 will advance the game by one frame, and pressing L2 again will resume normal play.

Look at all those textures!

Holding Circle (X in battle mode) on Controller 2 while the game is paused lets you scroll around the PlayStation framebuffer memory with the D-Pad.

Map Selecter

Selecting the start map.

On the title screen, press Square to activate a map/party selection screen which lets you start the game on any level. The D-Pad is used to change the map number, while Circle and Triangle modify the party group. Pressing the X button starts the game.

Valid map numbers begin from 2000 and correspond to the *.MDP files in the game's FIELD directory. Valid party groups are in the range 0 thru 16 (excluding 7, 11, and 13) and correspond to the PGR*.CPD files. If you select a map or party group which does not exist, the game will freeze.

Item and Spell Viewer

Wait, that wasn't there before!

In debug mode, the menu of the game has one additional option named List.

Deleted? The Chief just gave it to me!

Selecting this option brings up a viewer which lets you examine the attributes of all items in the game (including weapons, armor, etc.), even dummied out and unused ones. With the X button, you can give items to party members. Valid IDs are 1 through 511, with 511 to 520 holding garbage data.

Spell viewer.

By pressing Down on the D-Pad, you can switch to a spell viewer. Pressing X brings up the same UI for "giving" them to party members as with the item viewer, but unlike that one, it doesn't seem to have any effect when used. IDs 1 through 99 contain party members' magic and skills, 100 through 117 contain in-battle item effects other than those covered by the standard spells, and everything past that is more garbage data.

Character Editor

More gold can never hurt.

In debug mode, pressing Square in the status menu lets you edit the displayed stats one after another, including the amount of gold pieces carried by the party.

Battle Debug Display

During battles, the Square and Triangle buttons on Controller 2 rearrange the icons on the IP bar in a seemingly random fashion. The Square button makes the party characters act before the enemies while the Triangle button puts it the other way around.

The Select button puts the current character in free-range mode where it can be freely moved around the battle area with the D-Pad.

No errors? Good.

Pressing the Start button on Controller 1 while in battle brings up an information display. Additionally, pressing Select on Controller 1 at any point deals 9999 damage to all enemies.

Unused Items

All items work as advertised when used and have the item type you'd expect from the icon/description, unless otherwise noted.

ID Icon Short Name Full Name Description Value Notes
Many (none) PROHIBIT Prohibited Prohibited 0 A placeholder item with no data besides its names and description, repeated across various slots. To be specific, it can be found at the IDs 1 through 9, 48 through 62, 275, 448, and 470.
11 Grandia icon armband.png HERO ARMB Hero's Armband Deleted. Unused. 0 Set to be equippable by anyone, but has no surviving stats besides that. Has a unique icon that resembles the Hero's Armband acquired as part of the story (which isn't an actual inventory item).
24 Grandia icon key.png JAIL KEY Jail Key Key to the military base jail cell 0 While a jail key like this is acquired as part of the story (at Garlyle Base), it isn't added to the inventory proper like this in the final game.
36 Grandia icon bread.png BISCUITS Biscuits Restores 25 HP to 1 friend Snack 25
40 Grandia icon ring.png PEARL Pearl Restores Level 1 MP by 2 Will break 2000 Breaks after several uses.
41 Grandia icon key.png RAINB KEY Rainbow Key Key to get to Alent 0 The process of reaching Alent doesn't involve a key in the final game, not even as part of the cutscenes.
42 Grandia icon meat.png BOILD EGG Boiled Egg Restores 65 HP to 1 friend Yummy 200
44 Grandia icon bread.png JAWBREAKR Jawbreaker Restores 100 HP to 1 friend Sweet 250
45 Grandia icon ring.png PROT RING Ring of Protection +10 defense Prevents damage below 20 10000
46 Grandia icon leaf.png FROSTHERB Frost Herb Freezes 1 enemy to -5 action level 600
63 Grandia icon knife.png JUD KNIFE Knife of Judgment +38 attack Effective on ghosts 10000
64 Grandia icon knife.png RST KNIFE Rusty Knife +15 attack Rusty and not very sharp 1000
78 Grandia icon knife.png TH CUTTER Thief Cutter +35 attack Aims for items 30000 Increases item drop rate from enemies, like the used Gil Sword.
81/93 Grandia icon sword.png PROHIBIT Prohibited Prohibited 0 Identical to the other Prohibiteds besides their icon.
122 Grandia icon hammer.png RUSTSHOVL Rusty Shovel +2 attack Very old 20
134 Grandia icon axe.png MATTOCK Bent Mattock +5 attack Bent and useless 75
150 Grandia icon boomerang.png ICEBOOMER Ice Boomerang +46 attack Attribute: blizzard 5000
162 Grandia icon whip.png HOT WHIP Burning Hot Whip +30 attack Attribute: explosion 4500
196 Grandia icon robe.png MAGC ROBE Magic Robe +23 defense +1 all magic resistance 6000
217 Grandia icon shield.png ZEROSHILD Zero Shield +0 defense 10 A counterpart to the used "Zero" weapon set.
232 Grandia icon redhelm.png ANTL HELM Antler Helmet +26 defense Horns of a bighorn
+26 defense Horns of Gaia horn
6000
274 Grandia icon boots.png ZEROBOOTS Zero Boots +0 defense 200 Another "Zero" item. What the description doesn't tell you is that it's specifically coded to give +0 defense and +0 movement. What value!
306 Grandia icon ring.png WIND BELT Wind Belt +40 action Gives you storm speed 6000
311 Grandia icon charm.png POIS CHRM Poison Charm Gives resistance to poison 1000
316 Grandia icon ring.png PROHIBIT Use Prohibited Use Prohibited 30000 Another slight variant on the "Prohibited" placeholders.
319 Grandia icon ring.png LIFE GEM Jewel of Life Restores HP a bit during attacks 10000
320 Grandia icon ring.png TEMPT ANK Ankh of Temptation +1 magic power level 2000
345 Grandia icon bread.png BOX LUNCH Box Lunch Restores 30 HP to 1 friend 120
399 Grandia icon bomb.png ROCK FIRE Rocket Fireworks 100 HP fire attack on 1 enemy 300
413 Grandia icon cherry.png POISN APL Poisoned Apple Poison a range of enemies 50
416 Grandia icon mushroom.png PARA SHRM Paralyze Mushroom Paralyze 1 enemy 900
418 Grandia icon bag.png BLK ONYX Black Onyx Block the moves of 1 enemy 500
420 Grandia icon leaf.png RAG WEED Ragged Weed -2 to attack level of all enemies 3000
428 Grandia icon charm.png SHUFFLE Shuffle Card Shuffle positions of party members 2000 Works by casting a 0-power version of the spell Howlnado.
432 Grandia icon key.png TEMPT KEY Key of Temptation Key to Tower of Temptation 0 Another key for an area that doesn't require the use of a key in the final game.
437 Grandia icon ring.png HORN Horn of Inogon Very valuable horn 10000
438 (none) KEY Key Prohibited 0 The last of the Prohibited variants.
479 Grandia icon whip.png EMPR WHIP Emperor's Whip +53 attack +2 moves power level 20000
481 Grandia icon cherry.png POW POISN Poison of Power -1 strength 3000 This and the following "Poison" items appear to be counterparts to the used "Seed" and "Fruit" sets of stat-booster items, except they permanently decrease a party member's stats instead.
482 Grandia icon cherry.png DEF POISN Poison of Defense -1 vitality 3000
483 Grandia icon cherry.png SPD POISN Poison of Speed -1 wit 3000
484 Grandia icon cherry.png AGI POISN Poison of Agility -1 agility 3000
485 Grandia icon cherry.png ALL POISN All-Around Poison -1 strength, vitality, wit, agility 3000
486 Grandia icon cherry.png LIF POISN Poison of Life -5 MAX HP 3000
487 Grandia icon cherry.png MAG POISN Poison of Magic -1 MAX MP for levels 1-3 3000
488 Grandia icon cherry.png MOV POISN Poison of Moves -3 MAX SP 3000
489 Grandia icon scroll.png +1 DAGGER +1 Dagger Skill +1 dagger level 0 This and the following "+ Skill" items don't actually have a usage effect coded in.
490 Grandia icon scroll.png +5 DAGGER +5 Dagger Skill +5 dagger level 0
491 Grandia icon scroll.png +1 SWORD +1 Sword Skill +1 sword level 0
492 Grandia icon scroll.png +5 SWORD +5 Sword Skill +5 sword level 0
493 Grandia icon scroll.png +1 MACE +1 Mace Skill +1 mace level 0
494 Grandia icon scroll.png +5 MACE +5 Mace Skill +5 mace level 0
495 Grandia icon scroll.png +1 AX +1 Ax Skill +1 ax level 0
496 Grandia icon scroll.png +5 AX +5 Ax Skill +5 ax level 0
497 Grandia icon scroll.png +1 WHIP +1 Whip Skill +1 whip level 0
498 Grandia icon scroll.png +5 WHIP +5 Whip Skill +5 whip level 0
499 Grandia icon scroll.png +1 BOW +1 Bow Skill +1 bow level 0
500 Grandia icon scroll.png +5 BOW +5 Bow Skill +5 bow level 0
501 Grandia icon scroll.png +1 FIRE +1 Fire Skill +1 fire level 0
502 Grandia icon scroll.png +5 FIRE +5 Fire Skill +5 fire level 0
503 Grandia icon scroll.png +1 WIND +1 Wind Skill +1 wind level 0
504 Grandia icon scroll.png +5 WIND +5 Wind Skill +5 wind level 0
505 Grandia icon scroll.png +1 WATER +1 Water Skill +1 water level 0
506 Grandia icon scroll.png +5 WATER +5 Water Skill +5 water level 0
507 Grandia icon scroll.png +1 EARTH +1 Earth Skill +1 earth level 0
508 Grandia icon scroll.png +5 EARTH +5 Earth Skill +5 earth level 0
509 Grandia icon sword.png 100 SWORD 100 Sword +100 attack 750
510 Grandia icon mace.png 100 MACE 100 Mace +100 attack 25 Can be equipped by Liete, unlike other weapons with this icon.
511 Grandia icon rod.png 100 FIRE MACE 100 Fire Mace +100 attack Fire attribute 2900 Cannot be equipped by Liete, unlike other weapons with this icon.
(Source: Edward_Tohr, RPGClassics, original TCRF research)

Unused Skills

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can these be equipped to party members via editing the values directly? If so, document their effects and animations.
ID Icon Short Name Full Name Description MP/SP Cost Casting Time Power Notes
20 Grandia icon wind.png LACOSTA Lacosta Wind lets entire party escape combat 0 0 0 Set to be a tier-1 spell learned at Wind level 12.
85 (none) HOME RUN Home Run Attack Knocks 1 enemy off the screen 60 90 250 Likely intended for Milda, from its position in the skill list.
86 (none) RAGE Rage Invincible cutting attack on 1 enemy 75 105 900 Also located among Milda's skills in the list.
89 (none) MILDAHIT2 Milda Hit 15 consecutive hits on 1 enemy 100 120 400 Actually has a lower power value than the used version of Milda Hit, amusingly enough.
98 (none) SANCTUARY Sanctuary Keeps monsters away from 1 friend 0 0 0
116 (none) VANISH Vanish Returns variables of party to 0 0 90 7 Stored with the item-effect-exclusive skills, but no item in the game is set to cast it.
(Source: Edward_Tohr, original TCRF research)

Unseen Skill Text

Items that produce a skill effect on use don't display the name or description of said skill in-game, but the skills that can only be cast via item have accurate names and descriptions coded in anyway.

ID Short Name Full Name Description Corresponding Item(s)
100 RES Lv1MP Restore Level 1 MP Restores level 1 MP of 1 friend Pearl, Cholla Flowers
101 RES Lv2MP Restore Level 2 MP Restores level 2 MP of 1 friend Bamo Fruit
102 RES Lv3MP Restore Level 3 MP Restores level 3 MP of 1 friend Freesia Flowers
103 PARA ATAK Paralyze Attack Causes paralysis in a range Paralyze Mushroom
104 PLAG ATAK Plague Attack Causes plague in a range Culture Medium
105 CURE PARA Cure Paralysis Cures paralysis in 1 friend Paralysis Ointment
106 CURE PLAG Cure Plague Cures plague in 1 friend Vaccine
107 WAKE UP Wake Up Awakens 1 friend from sleep Eye Drops
108 WAKEUPALL Wake Up All Awakens entire party from sleep Torte's Whistle
109 UNCONFUSE Unconfuse Cures confusion in 1 friend Oracle's Staff, Smelling Salts
110 RAISE IP Raise IP Raises SP of 1 friend Bond of Trust
111 RESTOR SP Restore SP Restores SP of party Ultra Drink, Golden Potion
112 RESTOR MP Restore All MP Restores all MP of 1 friend Blue Medicine, Magic Lamp
113 RESTOR MP Restore All MP Restores all MP of party Spirit Potion, Deep Blue Potion, Miracle Drink
114 RESTOR SP Restore SP Restores SP of 1 friend Tear Jewel, Baobab Fruit, Squid Guts, Yellow Medicine
115 UNBLK MAG Unblock Magic Unblocks magic of 1 friend Aromatic Tree Root, Spell Breaker
117 PROTEIN Protein Ups MAX HP of 1 friend in combat Spirit Stone, Staff of Life
(Source: Original TCRF research)

Unused Area

More of an elevator shaft, really. Now I'm disappointed at the lack of dinosaurs.

Map 7C30, identified internally as "Twin Towers (Spiral Staircase)", goes unused in the game. It contains nothing but a moving elevator platform and some murals depicting the evolution of life, along with a warp to the next room at the top.

Regional Differences

  • The Japanese PlayStation version of the game had PocketStation support, which lets you play a mini-game called "Pooy Jump!".
  • All references of alcohol drinks were changed to coffee for the US/EU versions.