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Garfield: The Search for Pooky

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Title Screen

Garfield: The Search for Pooky

Developer: InterActive Vision
Publisher: The Game Factory
Platform: Game Boy Advance
Released in US: November 2004
Released in EU: November 14, 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


BugsIcon.png This game has a bugs page

Garfield: The Search for Pooky is a game where Garfield, well, searches for Pooky, after some deranged madman dumps copious amounts of honey, oil, and broken glass onto every square inch of Garfield's hometown. Nobody ever explains the source of the giant mutant wasps and butterflies, though. The game is notable for using digitised images taken directly from the comic strip, but everything is blurry and poorly-animated.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Garfieldpooky pausemenu.png

A graphic probably intended for the pause menu. In-game, the screen doesn't say "PAUSE MENU" when paused, it just shows some options such as "resume" and "quit".

Unheard Music

...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: We need a clean rip of the full stage 9 music.

The music heard in the second driving stage (stage 9) is broken; at about 3:03 in the track, it starts playing stage 10's music instead. Not only is this a jarring error to experience in-game, it also renders a portion of stage 9's theme unheard, as the music change occurs before a full loop of the song can be completed. It is unknown why this error occurs; however, after the music changes, it loops as it does in stage 10, and does so until the stage is completed.

This glitch also occurs on the "New Password" screen, which re-uses the stage 9 music but starts it at a later point in the track, meaning you only have to wait a dozen or so seconds before stage 10's theme starts playing.

Development Text

At 0x2D00B is some development-related text, some of which involve the names of raw files.

 
F-rom1fs-
Garfield_romfs
=GfxResources
BriefingPanel
CreditsPanel
6Credits.bmp
$DifficultyPanel
Difficulty.bmp
Levels
Alley1
garfield_01_1.bnk
garfield_01_1.col
+Tgarfield_01_1.pal
garfield_01_11.map
garfield_01_12.map
Fgarfield_01_2.col
garfield_01_2.pal
garfield_01_20.map
garfield_01_21.map
garfield_01_22.map
<I,Rgarfield_01_23.map
garfield_01_3.bnk
Vgarfield_01_3.col
garfield_01_3.pal
;LARgarfield_01_30.map
bgarfield_01_33.map
Alley2
aD'L01.bnk