Bust-A-Move (Arcade)
Bust-A-Move |
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Also known as: Puzzle Bobble (JP/EU/Asia) This game has debugging material. |
They're Bustin' and Movin' all over the place.
Contents
Debugging Features
Puzzle Bobble/Bust-A-Move has a curious debug list with various modes that is only accessible if played using the Universe BIOS (UniBIOS in short).
Curiously, there's a debug dip labeled Arkanoid Type Game, which can be enabled through the debug dip settings. When enabled, the game will be set in "Bust-A-Move" mode which is basically a port of its unreleased B-System version, Bubble Buster. If the region is set to USA, everything will play as usual. But when it's set to the Europe region, the title screen is different. For starters, it doesn't show the cutesy animation of Bub and Bob. Instead, it just shows the "Puzzle Bobble" logo with the same bouncy animation the "Bubble Buster/Bust-A-Move" logo uses. As for the background, instead of being dark, it uses the background from Bubble Buster's name entry screen.
Regional Differences
Title Animation
To do: Wouldn't a video/gif be better than this? |
The Japanese and European/Asian versions shows an animation of Bubblun and Bobblun popping several bubbles to reveal the Puzzle Bobble logo. In the US version, there's no such animation and the Bust-A-Move logo just appears on the screen right away.
Title Screen
The Japanese version shows the same title screen as its original B-System counterpart. The North American version recreates the style of its US location test version Bubble Buster with the only difference that uses the same spacey background of Puzzle Bobble instead of a black background. The European/Asian version shows the same title screen except that the Japanese subtitle was removed.
Japan | North America | Europe/Asia |
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Play Selection Menu
The European version is missing the Play Selection menu before you start the game. The game just starts right away after pressing Start. This makes 2P VS Play inaccessible in the European version. So it only has the single join-in match.
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