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Avatar: The Last Airbender: The Burning Earth (Game Boy Advance)
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Games > Games by developer > Games developed by Halfbrick Studios
Games > Games by developer > Games developed by THQ > Games developed by THQ Studio Australia
Games > Games by platform > Game Boy Advance games
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Games > Games by release date > Games released in October > Games released on October 16
Games > Games by series > Avatar: The Last Airbender series
Avatar: The Last Airbender: The Burning Earth |
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Also known as: Avatar: The Legend of Aang: The Burning Earth (EU) This game has hidden development-related text. |
The GBA version of Avatar: The Last Airbender: The Burning Earth was one of the last games to be released on the system.
Debug Text
Present at 3AE250 (and in several other locations) is text for a debug menu.
Debug Fly (No Collision) Render Foot Print System God Mode
Placeholder Text
At 3AE8D8:
Redundant String
Scattered throughout the translations:
Untranslated
Build Number
Present at 3AEB20:
Build: 000
Development Text
Starting at 116C23:
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palettes\font\credit_company.pal palettes\font\credit_name.pal palettes\font\credit_title.pal palettes\font\font_bonus_time.pal palettes\font\font_default.pal palettes\font\font_default_glow.pal palettes\font\font_default_shade.pal palettes\font\font_file_erase.pald palettes\font\font_file_sel.pal palettes\font\font_file_unsel.pal palettes\font\font_gover.pal palettes\font\font_gover_sel.pal palettes\font\font_gover_unsel.pal palettes\font\font_jour_boarder.pal palettes\font\font_jour_sel_brown.pal palettes\font\font_jour_sel_yellow.pal palettes\font\font_jour_unsel_brown.pal palettes\font\font_jour_unsel_yellow.pal palettes\font\font_language.pal palettes\font\font_levelend_01.pal palettes\font\font_levelend_02.pal palettes\font\font_levelend_rank.pal palettes\font\font_levelend_title.pal palettes\font\font_lvl_num_sel.pal palettes\font\font_lvl_num_unsel.pal palettes\font\font_lvl_run.pal palettes\font\font_lvl_sel.pal palettes\font\font_lvl_title_sel.pal 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palettes\sprites\actor_flash.pal palettes\sprites\actor_frozen.pal palettes\sprites\block_full.pal palettes\sprites\effects_pal.pal palettes\sprites\fireboss_pal.pal palettes\sprites\gray_pal.pal palettes\sprites\health_bar.pal palettes\sprites\katara_hit.pal palettes\sprites\sokka_hit.pal palettes\sprites\switch_timed.pal playback\demo1.dkt playback\demo2.dkt playback\demo3.dkt playback\demo4.dkt playback\demo5.dkt playback\demo6.dkt projectiles\azula_melee_fire.set projectiles\azula_melee_fire.sp projectiles\boomerang.set projectiles\boomerang.sp projectiles\chain.set projectiles\chain.sp projectiles\cut_rock.set projectiles\cut_rock.sp projectiles\dilee_effects.setP projectiles\dilee_effects.sp projectiles\earthpiller.set projectiles\earthpiller.sp projectiles\fire_particle.set projectiles\fire_particle.sp projectiles\fireball.set projectiles\fireball.sp projectiles\fireball_azula.set projectiles\fireball_azula.sp projectiles\fireball_big.set projectiles\fireball_big.sp projectiles\flame.set projectiles\flame.sp projectiles\grapple.set projectiles\grapple.sp projectiles\invisible.set projectiles\invisible.sp projectiles\rock.set projectiles\rock.sp projectiles\toph_largering.set projectiles\toph_largering.sp projectiles\toph_ring.set projectiles\toph_ring.sp projectiles\water_strutcut.set projectiles\water_strutcut.spui room_tables\characterselect1.txt room_tables\characterselect10.txt room_tables\characterselect11.txt room_tables\characterselect12.txt room_tables\characterselect2.txt room_tables\characterselect3.txt room_tables\characterselect4.txt room_tables\characterselect5.txt room_tables\characterselect6.txt room_tables\characterselect7.txt room_tables\characterselect8.txt room_tables\characterselect9.txt room_tables\roomtbl1.txt room_tables\roomtbl10.txt room_tables\roomtbl11.txt room_tables\roomtbl12.txt room_tables\roomtbl2.txt room_tables\roomtbl3.txt room_tables\roomtbl4.txt room_tables\roomtbl5.txt room_tables\roomtbl6.txt room_tables\roomtbl7.txt room_tables\roomtbl8.txt room_tables\roomtbl9.txt rooms\tutes\tut_000.dts rooms\tutes\tut_000.ent .rooms\tutes\tut_000.ro rooms\tutes\tut_001.dts rooms\tutes\tut_001.ent rooms\tutes\tut_001.ro rooms\tutes\tut_002.dts rooms\tutes\tut_002.ent rooms\tutes\tut_002.ro rooms\tutes\tut_003.dts ooms\tutes\tut_003.ent rooms\tutes\tut_003.ro rooms\tutes\tut_004.dts rooms\tutes\tut_004.ent rooms\tutes\tut_004.ro rooms\tutes\tut_005.dts rooms\tutes\tut_005.ent rooms\tutes\tut_005.ro scripts\appa_end.hbs scripts\appa_intro.hbs scripts\drill_cutscene1.hbs scripts\drill_cutscene2.hbs scripts\drill_cutscene3.hbs scripts\drill_cutscene4.hbs scripts\drill_cutscene5.hbs scripts\drill_cutscene6.hbs scripts\drill_cutscene7.hbs scripts\ek_stairs.hbs scripts\ek_team_swap.hbs scripts\ek_travelling_stairs.hbs scripts\end_cutscene1.hbs scripts\end_cutscene2.hbs scripts\fugitives_cutscene.hbs scripts\generic_cs.hbs scripts\generic_cs_player.hbs scripts\generic_player.hbs scripts\journey_cutscene.hbs scripts\laogai_cs1-5.hbs scripts\laogai_cs1-6.hbs scripts\laogai_cs1.hbs scripts\laogai_cs2.hbs scripts\laogai_cs3.hbs scripts\laogai_cs4.hbs scripts\laogai_cs5.hbs scripts\longfengcs.hbs scripts\om_team_swap.hbs scripts\omashu_azula_intro.hbs cripts\omashu_azula_trans1.hbs scripts\omashu_azula_trans2.hbs scripts\omashu_azula_trans3.hbs scripts\omashu_azula_trans4.hbs scripts\omashu_meet_azula.hbs scripts\strut_cut.hbs scripts\strut_cut2.hbs scripts\strut_cut2_disable.hbs scripts\strut_cut2_exit.hbs scripts\strut_cut_disable.hbs scripts\strut_cut_exit.hbs scripts\strut_cut_final_exit.hbs scripts\strut_cut_intro.hbs scripts\test_script.hbs scripts\toph_defeated_bottom.hbs scripts\toph_defeated_left.hbs scripts\toph_defeated_right.hbs scripts\toph_defeated_top.hbs scripts\toph_fight_intro.hbs scripts\zuko_alone_1.hbs scripts\zuko_alone_2.hbs scripts\zuko_alone_3.hbs scripts\zuko_alone_4.hbs scripts\zuko_alone_5.hbs string_tables\ba_sing_se_command.str string_tables\ba_sing_se_dutch.str string_tables\ba_sing_se_english.str string_tables\ba_sing_se_english_uk.str string_tables\ba_sing_se_french.str string_tables\ba_sing_se_german.str string_tables\ba_sing_se_header.str string_tables\credits_command.str string_tables\credits_dutch.str string_tables\credits_english.str string_tables\credits_english_uk.str string_tables\credits_french.str string_tables\credits_german.str string_tables\credits_header.str string_tables\fugatives_command.str string_tables\fugatives_dutch.str string_tables\fugatives_english.str string_tables\fugatives_english_uk.str string_tables\fugatives_french.str string_tables\fugatives_german.str string_tables\fugatives_header.str string_tables\gao_ling_command.str string_tables\gao_ling_dutch.str string_tables\gao_ling_english.str string_tables\gao_ling_english_uk.str string_tables\gao_ling_french.str string_tables\gao_ling_german.str string_tables\gao_ling_header.str string_tables\lake_laogai_command.str string_tables\lake_laogai_dutch.str string_tables\lake_laogai_english.str string_tables\lake_laogai_english_uk.str string_tables\lake_laogai_french.str string_tables\lake_laogai_german.str string_tables\lake_laogai_header.str string_tables\omashu_command.str string_tables\omashu_dutch.str string_tables\omashu_english.str string_tables\omashu_english_uk.str string_tables\omashu_french.str string_tables\omashu_german.str string_tables\omashu_header.str string_tables\translations_command.str string_tables\translations_dutch.str string_tables\translations_english.str string_tables\translations_english_uk.str string_tables\translations_french.str string_tables\translations_german.str string_tables\translations_header.str string_tables\tutorials_command.str string_tables\tutorials_dutch.str string_tables\tutorials_english.str string_tables\tutorials_english_uk.str string_tables\tutorials_french.str string_tables\tutorials_german.str string_tables\tutorials_header.str text_box\choice_box.set text_box\choice_box.sp text_box\cursor_side.set text_box\cursor_side.sp text_box\prompt.set text_box\prompt.sp text_box\text_box_1.set text_box\text_box_1.sp text_box\text_box_2.set text_box\text_box_2.sp tilesets\appa\background.dts tilesets\appa\background.ent tilesets\appa\background.ro tilesets\drill\drill_base.dts tilesets\drill\drill_base.ent tilesets\drill\drill_base.ro tilesets\drill\drill_struts.dts tilesets\drill\drill_struts.ent tilesets\drill\drill_struts.ro
In addition to this, there's text for rooms 000-080 in this format:
rooms\rm_000.dts rooms\rm_000.ent rooms\rm_000.ro
The Avatar: The Last Airbender series
| |
---|---|
GameCube | Avatar: The Last Airbender |
Game Boy Advance | Avatar: The Last Airbender • The Burning Earth |
Nintendo DS | The Burning Earth • The Last Airbender |
PlayStation 2 | The Burning Earth |
Nintendo Switch, PlayStation 4/5, Xbox One/Series X, Windows | Quest for Balance |
The Legend of Korra | |
HTML5 | Zuko's Dragon Flight |
See Also | |
Nickelodeon |
Categories:
- Pages missing developer references
- Games developed by Halfbrick Studios
- Games developed by THQ Studio Australia
- Pages missing publisher references
- Games published by THQ
- Game Boy Advance games
- Pages missing date references
- Games released in 2007
- Games released in October
- Games released on October 16
- Games with hidden development-related text
- Games with unused text
- Avatar: The Last Airbender series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Halfbrick Studios
Games > Games by developer > Games developed by THQ > Games developed by THQ Studio Australia
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 16
Games > Games by series > Avatar: The Last Airbender series