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WebGL and UNet. Cant seem to get in proper contact with server from a browser

I am trying to setup a multiplayer game to be played through a browser using UNet. In the editor everything works fine, I followed a tutorial (https://www.youtube.com/watch?v=qGkkaNkq8co) that said it ...
SteenPetersen's user avatar
0 votes
1 answer
975 views

Unity WebGL build error: The name Network does not exist in the current context

I'm trying to build a multiplayer WebGL game with Unity3D, with the new UNET system. It runs perfectly in the editor, and builds perfectly for Mac and Windows, but I try to build it for WebGL it gives ...
daniel metlitski's user avatar
2 votes
1 answer
2k views

How to run uNET (Unity Networking) Host Server for WebGL build - Unity 5.3.5

So I have a game that I want to export to WebGL. It uses Unity's latest networking solution uNET (Unity Networking) and I've selected the *use websockets option. Currently, WebGL clients cannot be a ...
Pius Nyakoojo's user avatar