91 questions
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16
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How can we use 4 HTC Vive controllers with No HMD Vive Wireless Dongle?
We have a project, where we are using NO HMD and only steam VR and HTC vive trackers. We want to switch to the HTC vive controllers with these vive dongles. We can connect 4 Controller with dongles ...
0
votes
0
answers
18
views
Locking SteamVR Laser Pointer to an Object During Drag and Drop in Unity
In my VR game, I am using the SteamVR laser pointer to pick up objects (photos placed on a table) and drop them at specific locations. These objects can be picked up again and dropped elsewhere.
I’ve ...
0
votes
0
answers
53
views
How to stop Steam VR camera in Unity to peek through the wall, physically in virtual environment
Regardless of existance of colider, headset postion inside the wall makes player see through the wall.
1-1) I am using controller for movement(Vector2, touchpadposition). in moving with controller, ...
0
votes
1
answer
84
views
How can I get steam vr to connect to the lightouses using my edimax bt-8500 bluetooth in debian 12?
I'm having problems getting Steam VR to recognize my USB Edimax bluetooth adapter 5.0 (BT-8500) in Debian 12:
Operating System: Debian GNU/Linux 12
KDE Plasma Version: 5.27.5
KDE Frameworks Version: 5....
0
votes
1
answer
93
views
openxr xrEnumerateApiLayerProperties() throws internal exception from unknown type
I have written a simple function to check that the validation layers I want to load are indeed actually present. To do this, I'm invoking xrEnumerateApiLayerProperties() to get a list of all ...
0
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0
answers
21
views
Unable to load custom render models from external driver folder
I have created a custom render models for my controllers. I am able to load the render models from the default location : C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels.
...
-1
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1
answer
164
views
Running a VR application developed in Unity on Valve Index? (VR Point Cloud Editor)
I'm interested in annotating a .ply point cloud file in VR, and it looks like VR Point Cloud Editor (or VR Point Cloud Cleaner, which may be a previous name/version) has the features I'm looking for: ...
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0
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171
views
How to Recenter Base Calibration for OpenVR Headset Using C++ and OpenVR API?
I'm currently working on a project where my aim is to run a headset center calibration using OpenVR before launching any games. The calibration process is initiated through a launcher developed ...
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0
answers
40
views
HTC Vive Pro camera image deformation
I'm working on a project using an HTC Vive Pro in which I want to apply some object segmentation to what the external front cameras are seeing. I'm using pyopenvr python bindings for the Valve's ...
1
vote
0
answers
109
views
openvr actions are not active
im trying to get the action binding working.
steamvr doesn't seam to recognise the "new input method" in the steamvr console, but all the bindings get loaded correctly but dont get bound, ...
0
votes
1
answer
77
views
Unity SteamVR teleportation on moving teleportation area
I have the ship in my Unity VR scene, that moves in space via the animation with animator component on it. Also on this ship I have a teleportation area and player, that are parented to ship prefab, ...
1
vote
1
answer
53
views
Unity Rendering one frame in VR and then giving up?
I'm making a VR game in unity using OpenXR using the standard built in render pipeline, and when i start it with steamvr on it tells me its waiting for the game, shows one frame, and then flickers ...
1
vote
2
answers
219
views
Snapping interaction in VR
I have a device in my hand. I want to snap this device in my hand to the surface of the target object in a VR scene. I am using SteamVR plugin. When I bring my device closer to the target object, the ...
0
votes
1
answer
2k
views
Cant enter VR Mode from Browser | Vive Pro, threejs
I am stuck at developing a threejs VR project. If I look at https://threejs.org/examples/, the Button shows "VR not supported".
I can handle and debug via WebXR Extension. Connecting with ...
0
votes
1
answer
139
views
ALVR Client Mock application
I am trying to build and run ALVR Client Mock application on Windows. As soon as I start the application, I am getting error. There is no proper documentation on how to test the Client Mock ...
0
votes
1
answer
163
views
On a windows server ec2 instance launched from an ami, steamvr runs into critical error when started after autologon
When I launch a new instance from an AMI (this AMI opens steamVR after logon), steamVR runs into an error. From what I have been reading it is because when an instance is launched based on an AMI, the ...
0
votes
1
answer
311
views
Meta Quest Pro SteamVR Compatible
I was trying to figure it out if Meta Quest Pro is compatible with SteamVR. I have searched all the internet, and also tried to ask to ChatGPT, but I found no answer to this question. Anyone knows ...
1
vote
0
answers
441
views
OpenXR Runtime set to Steam is causing performance problems on Oculus Link
I am developing VR game on steam using Unity 2021 and OpenXR. When OpenXR Runtime is set to Oculus like on screenshot, everything is ok, performance in game is perfect.
But when I set OpenXR Runtime ...
0
votes
1
answer
362
views
What's the best way to detect if an object is grabbed in SteamVR?
I'm currently developing a VR experience where spheres are sound sources and the trackpads control sound volumes through sliders.
What I'm currently trying to achieve, is that when a sphere is grabbed,...
0
votes
1
answer
390
views
Unity SteamVR Controller Initialization Issue on Build
So I've created a game that functions perfectly in the editor, however when I build it, it throws me a NullReferenceException error. The Log tells me it is within the Initialize() function but since ...
0
votes
0
answers
3k
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error CS0234: The type or namespace name 'InteractionSystem' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
https://github.com/googlevr/tilt-brush#enabling-native-oculus-support
If you open this project (Unity Version 2018.4.11f1) and upgrade to 2020.3.33f1
CS0117: 'VREditor' does not contain a definition ...
1
vote
1
answer
112
views
Quaternion offsets not consistent
Current problem:
I'm using world space quaternion offsets to rotate a player model's hands to the player's true hands using:
private Quaternion GetOffsetFromAvatar(Quaternion a, Quaternion b)
{
...
2
votes
1
answer
1k
views
How to design a smooth UI scroll inside Update() for a Unity VR application?
I am developing a VR application in Unity and I am struggling to develop a smooth UI scroll using my VR controller's joystick. So far what I have looks like this...
private void Update()
{
float ...
1
vote
1
answer
2k
views
How to get the SteamVR Inputs using OpenXR in Unity?
I enabled in Unity the OpenXR VR mode.
Then I enabled the HTC Vive interaction profile and others
After that I can see the world and I can get the Hand positions of the HTC Vive controller,
but I ...
0
votes
0
answers
760
views
Do SteamVR headsets, like the HTC Vive, not work with A-Frame and WebVR or WebXR anymore?
I have been struggling for a while to get my A-Frame scenes to display in my VR headset through SteamVR. Simply put, my goal is to find a way to get A-Frame projects to properly display on my headset, ...
2
votes
1
answer
703
views
SteamVR override Controller inputs?
I want to override my controller inputs. Like swapping controller button actions for example. My approach was creating a custom controller using OpenVR, but then I cannot retrieve my controller inputs ...
0
votes
1
answer
386
views
When I load New Scene With SteamVR_LoadLevel All Controllers Freezing
Hey i am working on VR application with unity. I have got some scenes in my project. Everythings are fine first scenes. There is a level i am using a "Player" prefab and when i start a load ...
0
votes
1
answer
320
views
SteamVR Short Distance Grab
I am making a VR game using the SteamVR plugin. In this plugin, they make it so you can grab things when your hand is on it. However I would like to be able to pick things up from the floor when ...
1
vote
0
answers
139
views
Why does SteamVR forget about my OpenVR dashboard app?
I set my application to auto-launch which does not throw any error and I can see my app in SteamVR:
auto apperror = vr::VRApplications()->SetApplicationAutoLaunch(applicationKey.c_str(), true);
if (...
1
vote
1
answer
780
views
OpenVR: failed to find interface ''IVRCompositor_027"
I cloned the openVR repo and went directly to compile the driver_sample and hellovr_dx12 and hellovr_opengl projects. The builds were successful. But both the helloVR applications failed to launch ...
0
votes
1
answer
236
views
Unity: SteamVR TeleportArc not colliding correct in Build
i am using Unity 2019.4.9f1 with SteamVR. The Teleporting-System works as expected in Playmode. When I build, there are some strange collision-glitches with the TeleportArc. The point at the end does ...
1
vote
0
answers
112
views
SteamVR Frame spikes when creating a single thread
I have a native C++ application that uses SteamVR/OpenVR.
During some frames I am creating multiple threads to distribute some work. All of those threads must finish before continuing, so I instantly ...
0
votes
1
answer
771
views
Best way to prevent physics calculations in Unity from eating too much FPS?
I'm a senior software engineer, but completely new to Unity programming. I've been teaching myself Unity for a few weeks by writing some SteamVR toys for myself. I wanted to ask about Unity's standard ...
1
vote
1
answer
1k
views
SteamVR: Correct way to get the input device triggered by an action and then get it's corresponding Hand class?
I have an action that is mapped to both my left amd right hand triggers on my VR controllers. I would like to access these instances...
Player.instance.rightHand
Player.instance.leftHand
......
0
votes
1
answer
2k
views
Combine four Unity projects into one dealing with duplicate scripts
I've recently been given a Unity VR project to tidy up. Very messy, wasn't even on Git. It consists of four Unity scenes, but each one lives in it's own Unity project. I need to have all of them in ...
3
votes
0
answers
1k
views
SteamVR on Viveport missing controller bindings (Unity)
I have frequent reports from users playing my game on Viveport that their controllers are not working. I believe this is due to missing controller bindings. When I test the game on Viveport it works ...
1
vote
2
answers
2k
views
Get SteamVR device information for tracked devices in Unity
Dear SteamVR and Unity Community,
I have searched now a lot how I can receive information about tracked devices in Unity but it seems this is insufficiently documented or just not possible except of ...
1
vote
1
answer
207
views
Can I develop crossplatform VR app on UE4 for SteamVR (HTC Vive + Valve Index) and Oculus Quest (2)?
I'm new in VR development and I try to choose engine which I'll study and use for my first app.
After some research I prefer UE4 over Unity but I can't understand can I create full cross-platform app ...
1
vote
3
answers
9k
views
Unity/Mirror networking no client sync
Goal: Object interact-able by both players and its position and rotation is synced(LAN).
Scene setup : simple scene similar to pong example in mirror,when both players are spawned a cube is spawned ...
1
vote
2
answers
1k
views
How to set the position of a gameobject into initial position after grabbing ended using hand in SteamVR using Unity?
Pretty new to VR.I took a gameobject from an intial position by grabbing.When I grab a helmet and touch my body collider it hides the helmet.So next I may pick glasses and apply it to my body(Hides ...
-1
votes
1
answer
385
views
Can I play my unity VR application using RiftCat
I am new to VR application development with unity using SteamVR. I haven't the capability to buy an expensive headset for my studies. So Can I test my unity application with RiftCat.
0
votes
1
answer
171
views
How does the communucation between VR Games , SteamVR and HTC Vive work?
I am new at networking so i have a lot of questions also i have a dream about making an open-source and more affordable VR headset and software using rasberry pi so nowadays i am curious about how ...
0
votes
1
answer
551
views
How can I fire a gun using SteamVR?
I am attempting to make some sort of shooter game, and have a script that I am starting off with. It is a script to create a gun, and I can already pick it up and move it around because I attached a ...
2
votes
1
answer
2k
views
Chrome "immersive-vr" isSessionSupported gives false with threejs.org examples
currently it looks to me like Chrome 83, does not support any VR experience although HTC Vive is connected (SteamVR 1.9.16 installed). SteamVR, when started manually, also finds the headset, ...
0
votes
1
answer
2k
views
Rotate an object with fixed point using controller in VR
I would like to have an object that has a fixed point and rotates based on controller movement in VR.
Here is what I want to implement
The user grabs an object.
The user pulls/pushes the object in ...
1
vote
0
answers
220
views
Interacting with objects in SteamVR
I'm trying to get Interaction setup in my scene for a colour memory puzzle game in Unity.
I've managed to get the scene changing when the player interacts with a button on a Canvas, so I'm trying to ...
1
vote
0
answers
105
views
Steam VR Input Settings resets after hit the play Button
I try to add Joystick Movement but every Time i delete the old Joystick Input Settings and add the new one it resets after i hit play
It feels like a bug, beacuse it works days before with other ...
0
votes
2
answers
545
views
Unity3D make object follow another but to move further
So, here is what i have:
SteamVR's hand gameobject
3D sphere.
what i want:
The sphere to move to same direction/position as the hand does, but it to move further with a multiplier. E.g. i move the VR ...
0
votes
2
answers
3k
views
Why does the scene camera change position and rotation on play
Win 10 Pro, Unity 2019.2.17f1
This issue occurs on occasion, randomly. It has happened with multiple different scenes on this machine.
In this instance, I have a scene that is completely empty ...
1
vote
0
answers
1k
views
How do I get the Vive controller Transform component from SteamVR 2.0 for a Unity project?
I'm currently developing an AR application in Unity using the Zed mini camera. The Zed SDK comes with a Zed_Controller_Tracker script which you attach to a gameobject in order to have that object ...