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2 votes
2 answers
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Getting error message "[CAMetalLayerDrawable texture] should not be called after already presenting this drawable. Get a nextDrawable instead."

I just need to render multiple objects simultaneously. But I am getting an error as mention. Here I am passing multiple objects to my render func. var sceneObject:Array<Node> = [objectToDraw,...
Kasun Palihakkara's user avatar
1 vote
1 answer
1k views

MTLTexture from MTLBuffer issue

I have results of compute shader stored in MTLBuffer. Each element of MTLBuffer is a UInt16. I am trying to pass the results to a fragment shader that displays the result by interpreting the elements ...
Deepak Sharma's user avatar