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Template function with variadic arguments speciaization

Is it possible somehow to do template function specialization like this: template<typename T, typename... Args> void Func(size_t id, Args... args) { std::cout << "1\n" } ...
Vovyaklya's user avatar
0 votes
0 answers
20 views

How to cast a unique_ptr of base class to template derived class?

I have a base class for components and a derived class for my ECS arch. I need to store different types of values so my derived class is a template class. Base class & template derived class : ...
matijascic's user avatar
1 vote
1 answer
30 views

No matching function call insert for unorded_map containing shared pointer templates

I am trying to implement a toy ECS for a hobby engine, and am following a small tutorial to kick-start it. An extremely bare-bones implementation using the tutorial is the following #pragma once #...
bsdsylvia's user avatar
0 votes
1 answer
379 views

Wrapper over a templated class with more than one template parameter pack

I'm writting a thin wrapper over a class from a third-party library. My code looks like this: template<typename TArg1, typename... TPack1, typename... TPack2> class MyWrapper<TArg1, TPack1...,...
Daniel Marques's user avatar
1 vote
1 answer
211 views

How to get all derived classes from a base class in C++?

I'm implementing a game engine in C++ which uses an ECS (Entity-Component-System). Each GameObject can have multiple Components (stored in GameObject's std::vector<Component*> _components). I ...
FeuFeve's user avatar
  • 17
2 votes
2 answers
933 views

C++ How to cache a variable of template type T in a class?

Suppose that I have a Foo class like this, and I need many instances of it. class Foo { public: Pool* bars; // a global list of bars, each may have a different type template<typename T&...
neo-mashiro's user avatar
0 votes
0 answers
61 views

Templated function static members

I'm currently working on an entity-component system in which I need to create unique IDs for different component types, preferably without storing any additional data in the component class (as that ...
Its Me's user avatar
  • 166
0 votes
1 answer
125 views

How to use a templated alias or const variable to abbreviate a static const variable?

I am writing an entity component system as an exercise with C++17. I'd like to have each component type, represented as a struct, to be associated with a unique identifier that may be used as a index ...
Crook's user avatar
  • 833
0 votes
1 answer
210 views

How do I iterate over/get static members from the variadic template types in a function with no arguments?

I need to write a function for an ECS that takes in a variable number of template parameters (Components) and no arguments and will return a list of entities with those components attached. The format ...
Ben Humphries's user avatar
0 votes
2 answers
173 views

Creating a unique id by combining different types

I want to create a unique id by "combining" types. The order of input types shouldn't matter and inputting the same combination of types should always return the same id (in the same runtime)...
objectnabb's user avatar
0 votes
0 answers
396 views

initialize a union with template parameter packs

I'm writing an engine with ECS and the data-oriented model. I'm trying to avoid inheritance and dynamic dispatch to avoid trashing the cache with every update() call. What I came up with was this: ...
lenerdv's user avatar
  • 197
1 vote
2 answers
2k views

Template classes and calling different constructors depending on iteration

I am learning ECS and I am now trying to implement components for my project. So to put you in context, I have an aquarium, and many components in it (let's say seaweeds and fish). Both have an age, ...
Tommy-Xavier Robillard's user avatar
0 votes
0 answers
60 views

Using an external class in templated method from dll

I'm trying to use my game engine into an external project. Everything works fine but I have a problem when I'm trying to create a custom component (That inherits from ABhaviour which is an abstract ...
Adrien Givry's user avatar
2 votes
1 answer
2k views

c++ entity component system and accessing components using a template

I've been working on creating my own entity component system, and I'm set on being able to get a component by doing the following: const auto& component = entity->GetComponent<ComponentType&...
user3097902's user avatar