I'm trying to understand what happens when we rotate a Vector around an arbitrary point. If p.x was 0 then the angle would be 90 and I understand that, but I can't visualize why it is 45 when I use p.x = 50.
var v = new THREE.Vector2(100,0);
var p = new THREE.Vector2(50,0);
v.rotateAround(p, 90 * Math.PI/180);
console.log('Angle: ', v.angle() * 180/Math.PI);
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