Stream myaudio=File.OpenRead("full path to the audio");
Var player=Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
player.Load(myaudio);//make sure this argument is a stream. A string will not play
Player.Play();
Stream myaudio = File.OpenRead("full path to the audio");
Var player = Plugin.SimpleAudioPlayer.CrossSimpleAudioPlayer.Current;
player.Load(myaudio); // make sure this argument is a stream. A string will not play
Player.Play();