Timeline for Using NDK in Android Studio with outside C++ sources
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Oct 6, 2014 at 2:30 | comment | added | mstrthealias | You should be able to use Gradle for building jni sources with NDK when using a Mac. | |
Oct 5, 2014 at 7:00 | comment | added | bhbbby | I'm actually developing on a Mac, does that make a giant different in what you described? | |
Oct 5, 2014 at 6:59 | comment | added | bhbbby | I will definitely take a look at the OpenCV-android-sdk example; thanks! | |
Oct 4, 2014 at 14:36 | answer | added | Robert Rowntree | timeline score: 4 | |
Oct 4, 2014 at 0:59 | review | Close votes | |||
Oct 11, 2014 at 0:06 | |||||
Oct 4, 2014 at 0:52 | comment | added | mstrthealias |
If you're developing in Windows, you'll have to build the project separately using NDK and place the .so files in the project underneath a folder for each architecture, otherwise you can use Gradle to do everything. That should help direct your research efforts. In any case, you'll have to create a Android.mk and a Application.mk for NDK; the face-detection example in the OpenCV-android-sdk should help understand how to prepare for building with NDK.
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Oct 4, 2014 at 0:39 | history | asked | bhbbby | CC BY-SA 3.0 |