Triangles: 1.6M
Vertices: 1M
More model informationA map of Dark Souls recreated in 1/bigger than 1 scale. Made by scanning, heavily editing and combining the game’s invisible collision datas in Blender to make something viewable when close. It took longer than I expected, and it’s far from, you know, good, but I hope it’s educational or entertaining. (Oolacile, Ariamis and Undead Asylum not included due to the file being too big)
Thank God for backface culling.
Descriptions are taken from the Dark Souls wiki at Fandom, under Creative Commons Attribution-Share Alike License.
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Apr 4th 2021
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