Shoot-'em-up/Development

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Epilogue 3DS Board Meeting Short NG.png
Epilogue 3DS Freeze Frame OK.png
Epilogue 3DS Rat Race NG.png

Rhythm Heaven

Epilogue 3DS Micro-Row 2 OK.png

Shoot-'Em-Up consists of the following versions in Rhythm Heaven:

Internal Name Image Used in
lasertest
Screenshot DS Shoot-'Em-Up.png
Shoot-'Em-Up
Shoot-'Em-Up (Endless Game)
Remix 10
lasertest/ver2
Screenshot DS Shoot-'Em-Up Remix 2.png
Remix 2
lasertest/ver3
Screenshot DS Shoot-'Em-Up 2.png
Shoot-'Em-Up 2
lasertest/ver4
Screenshot DS Shoot-'Em-Up Remix 9.png
Remix 9

Unused Content

RhythmHeaven-Remix10-LockstepShoot-Superbly.png

There are unused animations:

  • The "cannon" and "cannon_red" animations, while used, both have the neutral face in the middle of the sprite as part of the animation. The "face" animation is placed on top of it during gameplay, leaving this one obscured.
  • The Stepswitcher head used in Remix 10 has animations for being shot, which the transition does not give the player the opportunity to do. These are "enemy_ura_near", "enemy_ura_fire" and "enemy_ura_just".
  • "cool" appears to be an animation using incorrect sprites, appearing as part of the ship's front with a green color and a few squares. Its placement after the "perfect" animation (showing the "PERFECT BONUS" text in the Endless Game) suggests it would've been a similar praise of some kind.
  • "CellAnim6" appears to be a test for the flame particles after shooting an enemy down off the beat
  • "CellAnim0" is like the "1000" sprite used for the perfect bonus, but smaller.

There is an unused background labeled "lasertest_bg", being a duplicate of the regular background showing the homeworld in the top left, as well as a secondary one labeled "lasertest02_bg" showing a green grid of sorts, with an open slot in the bottom left. The used background is a collection of sprites in "lasertest04" instead. The tileset for these unused backgrounds also has a quartercircle not used in either of them.

RhythmHeavenDS-capfacebeat 2.gif

The Shoot-'Em-Up Radio Lady does not appear in Remix 2, but she does have a unique design, showing her in a dress or swimsuit and a flower crown. Her hair is also braided rather than in a ponytail. While she normally has different expressions for each talking animation, here they are identical.

Remix 2 also has its own version of the gates opening in the beginning of the game, uniquely colored grey and orange. The other enemy types have their sprites blanked, although "enemy_isnt_just" and "enemy_mini_just" still have their particle effects. The unused "cool" animation has its own unique appearance here as well. Both Remix 2 and Shoot-'Em-Up 2 also have their own recolors of the health bar from the Endless Game (albeit "meter_full" and "meter_empty", which are normally the top light of the meter flashing, are duplicates of the regular "meter" animation instead) and leftover score graphics. The "canon_red" animation, normally used the health bar is depleted, is colored normally in these versions. Leftovers of the warp effect between waves and the other backgrounds from the Endless Game also exist, with the alternate colors appearing glitchy, and most of the backgrounds being either blank, or using incorrect sprites.

In Shoot-'Em-Up 2, the extra backgrounds from the Endless Game are mostly duplicates of the used one, with some being the top left quarter of the background split into its own image, and one variant being a slimmer version of the used background. One of the top left quarter variations has a red color rather than green. The enemy types from the Practice and Endless Game also exist, but the Stepswitcher head used in Remix 10 is blanked. The unused "cool" animation is also blank.

The Remix 9 version is a simple edit of the regular Shoot-'Em-Up, simply replacing the regular enemy type with a unique design. This leaves almost all of the content found in the regular version leftover and unused.

There are many unused sound effects in this game:

  • "SE_SHOOTING_HIT2" and "SE_SHOOTING_HIT3": while "SE_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
  • "SE_SHOOTING_SHOT1_TR" and "SE_SHOOTING_SHOT2": while "SE_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
  • "SE_SHOOTING_MISS": a voice clip of some kind. The used sound is SE_SHOOTING_"MISS_RED".
  • "SE_SHOOTING_ENEMY_UP", "SE_SHOOTING_ENEMY_MOVE" and "SE_SHOOTING_ENEMY_FLY": While "SE_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
  • "SE_SHOOTING_HIT1_TR", "SE_SHOOTING_HIT2_TR" and "SE_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
  • "SE_SHOOTING_TAME" and "SE_SHOOTING_ALERT": some kind of alarm noises.
  • "SE_SHOOTING_GATE3" and "SE_SHOOTING_GO": a third sound for the gate opening at the beginning and what is likely meant to be used for the Blastronaut taking off afterwards. The former would later be used in Rhythm Heaven Megamix.

Rhythm Heaven Megamix

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Shoot-'em-up 2 consists of the following versions in Rhythm Heaven Megamix:

Internal Name Image Used in
ver_short
Screenshot 3DS Shoot-'em-up.png
Shoot-'em-up
ver_long
Screenshot 3DS Shoot-'em-up 2.png
Shoot-'em-up 2
Left-Hand Remix
ver_remix02
Screenshot 3DS Shoot-'em-up 2 Citrus Remix.png
Citrus Remix

Unused Content

Within the prologue file for Shoot-'em-up in Rhythm Heaven Megamix, Rhythm Paradise Megamix and Rhythm Sesang: The Best+, the text pane has placeholder text writing the name as Shoot-'Em-Up, as it was in Rhythm Heaven and the English version of Rhythm Paradise. In the English versions, this is written as Shoot-'em-up during gameplay. Bizarrely, the placeholder text in Shoot-'em-up 2's prologue file in these versions is シューティングシューティング (Shooting Shooting?) (with a line break in the middle). In Rhythm Tengoku: The Best+, this is instead split into two panes for かえってきた (Kaettekita?, Return) and シューティング (Shooting?), forming its proper name かえってきた シューティング (Kaettekita Shūtingu?, Shooting Returns), while Rhythm Sesang: The Best+ uses its proper title of 돌아온 슈팅 (Dol-aon Syuting?, Shooting Returns).

There is an empty group file labeled "GROUP_WSD_TUTORIAL_NTR_SHOOTING.bcgrp", the filename indicating it is intended as the Practice theme for Shoot-'em-up 2.

There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from Rhythm Heaven. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects.

There is an unused animation labeled "fire", though it is only 10 blank frames.


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There are several unused smoke animations, being labeled "smoke_00", "smoke_01", "smoke_02", "smoke_03", "smoke_04", smoke_10", "smoke_11", "smoke_12", "smoke_13", "smoke_14". These likely would've been used as the enemy ship falters after being shot slightly off the beat, which is instead done through particle effects.

The Shoot-'Em-Up Radio Lady had multiple expressions in Rhythm Heaven, but she only shows a neutral expression in Rhythm Heaven Megamix. She still has animations for the other expressions, as well as two new ones. These animations are labeled "cap_blink", "cap_talk_01", "cap_talk_02", "cap_talk_03" and "cap_talk_04".

There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the Shoot-'Em-Up Radio Lady's expressions) and "__test_enemy" (a test animation for an enemy being destroyed).

All of the unused sound effects but one continue to be unused in this game. The sound effects previously exclusive to the Endless Game are now left unused here:

  • "SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
  • "SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
  • "SE_NTR_SHOOTING_MISS": a voice clip of some kind. The used sound is "SE_NTR_SHOOTING_MISS_RED".
  • "SE_NTR_SHOOTING_ENEMY_UP", "SE_NTR_SHOOTING_ENEMY_MOVE" and "SE_NTR_SHOOTING_ENEMY_FLY": While "SE_NTR_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
  • "SE_NTR_SHOOTING_HIT1_TR", "SE_NTR_SHOOTING_HIT2_TR" and "SE_NTR_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
  • "SE_NTR_SHOOTING_TAME" and "SE_NTR_SHOOTING_ALERT": some kind of alarm noises.
  • "SE_NTR_SHOOTING_GO": what is likely meant to be used for the Blastronaut taking off after the gate opens in the intro.
  • "SE_NTR_SHOOTING_COUNT", "SE_NTR_SHOOTING_BONUS", "SE_NTR_SHOOTING_WARP": leftovers from the Endless Game.

References

Rhythm Heaven
Rhythm Games
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Medal Corner Endless Games
Game DS E-1.gifShoot-'Em-UpGame DS E-3.gifSamurai SliceGame DS E-5.gifGame DS E-6.gif
Rhythm Toys
Game DS T-1.gifGame DS T-2.gifGame DS T-3.gifGame DS T-4.gifGame DS T-5.gifGame DS T-6.gifGame DS T-7.gif
Guitar Lessons
★Basic Course★
Crop Stomp SongGlee Club SongBuilt to Scale SongFreeze Frame Song
Guitar Lessons
★Technical Course★
Munchy Monk SongSpace Soccer SongSplashdown SongFrog Hop 2
Miscellaneous
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Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
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The First Gate
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Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land
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Songbird Land
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The Third Gate
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Lush Woods Lush Tower
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Honeybee Tower
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Machine Tower
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Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World Star Land
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Comet Land
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Planet Land
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The Fourth Gate
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Mamarin Palace Left-Hand Tower
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Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom
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Shop Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
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Shop No. 5
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Shop No. 6
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Characters
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Sprite 3DS Mascot Bertram.gifSprite 3DS Mascot Betty.gifSprite 3DS Mascot Tibby.gifSprite 3DS Mascot Philip.gifSprite 3DS Mascot Colin.gif
Sprite 3DS Mascot Tibby's Mom.gifSprite 3DS Mascot Barista.gifSprite 3DS Mascot The Goat.gifSprite 3DS Mascot Rupert.gifSprite 3DS Mascot Samurai Drummer.gif
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