Into The Fog
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Prototype of a Horror Atmospheric Game Experience I'm making, with a basic map and some areas to explore. No enemies yet, but the atmosphere alone does the trick.
Feel free to comment anything: your opinion, what you feel, ideas, etc.
Action | Control |
---|---|
Move | W, A, S, D |
Run | Shift |
Crouch | Ctrl |
Look Back | C |
Crank Flashlight | Spam Left Mouse Button (Mouse1) |
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Quinha |
Genre | Action |
Made with | Unity |
Tags | 3D, Atmospheric, First-Person, Horror, PSX (PlayStation), Retro, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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IntoTheFogExe 48 MB
Development log
- First Cutscene Jumpscare and Dialogue87 days ago
- Menu added95 days ago
Comments
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Thanks for sharing your prototype. The atmosphere alone really drew me in. Please update me when you release the full version—I'm looking forward to playing it with the final touches! Excited to see how it evolves!
Wow! Thank you for your comment really appreciate it! I will be releasing dev logs in this very page, follow me and you should receive notifications
Im working on in it, in my free time, I am already working in some cutscenes and gameplay aspects, as well as characters, the story is already written in paper
I will be playing this live tomorrow 9/14 around 530-6 PM EST
I did a little update, keep in mind this is still a prototype. Thank you for playing it, I will be watching the stream :)
Thank you I hope you enjoy =D
Hey, it looks nice. Some feedback:
The character's arm can enter the walls
It was super, super hard to see anything playing in a well lit environment.
The phone light turned off after some time, was it intentional?
It would be nice to have some kind of information about the end of the area, walking outside the main zone is a bit boring :P
Thank you for your feedback!
I will add some type of Calibrating Screen so that the user can change the Gamma in-game
The phone is actually supposed to be a Crankable Flashlight xD, you have to spam Mouse1 to crank it and make it light up. PS: There's also a mechanic I added if you click and hold "C"
The map is still just a prototype, but I have some ideas in mind that could be used with some of those buildings
NOTE: The fog and visibility won't always be so hard, it will depend on the intensity or creepiness of that area, on the start of the game it will be easier, maybe even daylight and then gets darker in some areas