International journal of human-computer studies, Oct 1, 2015
Our research considers the role that new technologies could play in supporting emotional and non-... more Our research considers the role that new technologies could play in supporting emotional and non-verbal interactions between musicians during co-present music making. To gain a better understanding of the underlying affective and communicative processes that occur during such interactions, we carried out an exploratory study where we collected self-report and continuous behavioural and physiological measures from pairs of improvising drummers. Our analyses revealed interesting relationships between creative decisions and changes in heart rate. Self reported measures of creativity, engagement, and energy were correlated with body motion; whilst EEG beta-band activity was correlated with self reported positivity and leadership. Regarding co-visibility, lack of visual contact between musicians had a negative influence on self reported creativity. The number of glances between musicians was positively correlated with rhythmic synchrony, and the average length of glances was correlated with self reported boredom. Our results indicate that ECG, motion, and glance measurements could be particularly suitable for the investigation of collaborative music making.
This work was funded by the Engineering and Physical Sciences Research Council (EPSRC) as part of... more This work was funded by the Engineering and Physical Sciences Research Council (EPSRC) as part of the Centre for Doctoral Training in Media and Arts Technology at Queen Mary University of London (ref: EP/G03723X/1).
Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Research indicates that new technologies, such as smart meters, can motivate domestic energy savi... more Research indicates that new technologies, such as smart meters, can motivate domestic energy savings via behavioural change. Using participatory and co-design methods, our research is exploring how technological innovations might also facilitate behaviour-based energy savings in large organisations. By establishing 'living labs', we are working closely with two public-sector organisations in order to understand behaviours surrounding energy use, and to subsequently engage relevant stakeholders in a process of co-designing innovations focused upon achieving energy savings. This paper introduces our research approach and describes how initial workshops are informing an ongoing process of co-development within our two living labs.
NIME’14, June 30 – July 03, 2014, Goldsmiths, University of London, UK. Copyright remains with th... more NIME’14, June 30 – July 03, 2014, Goldsmiths, University of London, UK. Copyright remains with the author(s).
This paper describes the LuminUs-a device that we designed in order to explore how new technologi... more This paper describes the LuminUs-a device that we designed in order to explore how new technologies could influence the interpersonal aspects of co-present musical collaborations. The LuminUs uses eye-tracking headsets and small wireless accelerometers to measure the gaze and body motion of each musician. A small light display then provides visual feedback to each musician, based either on the gaze or the body motion of their co-performer. We carried out an experiment with 15 pairs of music students in order to investigate how the LuminUs would influence their musical interactions. Preliminary results suggest that visual feedback provided by the LuminUs led to significantly increased glancing between the two musicians, whilst motion based feedback appeared to lead to a decrease in body motion for both participants.
International Journal of Human-Computer Studies, 2015
Our research considers the role that new technologies could play in supporting emotional and non-... more Our research considers the role that new technologies could play in supporting emotional and non-verbal interactions between musicians during co-present music making. To gain a better understanding of the underlying affective and communicative processes that occur during such interactions, we carried out an exploratory study where we collected self-report and continuous behavioural and physiological measures from pairs of improvising drummers. Our analyses revealed interesting relationships between creative decisions and changes in heart rate. Self reported measures of creativity, engagement, and energy were correlated with body motion; whilst EEG beta-band activity was correlated with self reported positivity and leadership. Regarding co-visibility, lack of visual contact between musicians had a negative influence on self reported creativity. The number of glances between musicians was positively correlated with rhythmic synchrony, and the average length of glances was correlated with self reported boredom. Our results indicate that ECG, motion, and glance measurements could be particularly suitable for the investigation of collaborative music making.
When developing public installations, interaction designers are able to utilise increasingly natu... more When developing public installations, interaction designers are able to utilise increasingly natural modes of expression such as speech, gesture and touch. Conversely the resulting installations often place users in situations where they are confronted with entirely unnatural forms of interaction. How do we establish an understanding of peoples' behaviour in such situations, and what bearing could this have on the design of better interactive experiences? This paper addresses these questions, drawing upon a study of a high profile installation that invited members of the public to control the lights on the London Eye using hand movements and heart rate measurements.
2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
Affective computing research has tended to focus on the recognition of emotional states in indivi... more Affective computing research has tended to focus on the recognition of emotional states in individuals, with the intention of enhancing human-computer interaction. In this paper we advocate the need for a shift of attention towards emotional communication between people. To contextualise our views we discuss the ways in which rapid technological advances have impacted society and human psychology over the last decade. By outlining our doctoral research topic, we then highlight how affective computing based research could help us understand and enhance co-present human-human interactions. We are especially interested in studying situations where the interaction is directed towards collaborative creativity, as there is little existing work in this area and we see great potential for real-world applications to stem from our research.
International journal of human-computer studies, Oct 1, 2015
Our research considers the role that new technologies could play in supporting emotional and non-... more Our research considers the role that new technologies could play in supporting emotional and non-verbal interactions between musicians during co-present music making. To gain a better understanding of the underlying affective and communicative processes that occur during such interactions, we carried out an exploratory study where we collected self-report and continuous behavioural and physiological measures from pairs of improvising drummers. Our analyses revealed interesting relationships between creative decisions and changes in heart rate. Self reported measures of creativity, engagement, and energy were correlated with body motion; whilst EEG beta-band activity was correlated with self reported positivity and leadership. Regarding co-visibility, lack of visual contact between musicians had a negative influence on self reported creativity. The number of glances between musicians was positively correlated with rhythmic synchrony, and the average length of glances was correlated with self reported boredom. Our results indicate that ECG, motion, and glance measurements could be particularly suitable for the investigation of collaborative music making.
This work was funded by the Engineering and Physical Sciences Research Council (EPSRC) as part of... more This work was funded by the Engineering and Physical Sciences Research Council (EPSRC) as part of the Centre for Doctoral Training in Media and Arts Technology at Queen Mary University of London (ref: EP/G03723X/1).
Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Research indicates that new technologies, such as smart meters, can motivate domestic energy savi... more Research indicates that new technologies, such as smart meters, can motivate domestic energy savings via behavioural change. Using participatory and co-design methods, our research is exploring how technological innovations might also facilitate behaviour-based energy savings in large organisations. By establishing 'living labs', we are working closely with two public-sector organisations in order to understand behaviours surrounding energy use, and to subsequently engage relevant stakeholders in a process of co-designing innovations focused upon achieving energy savings. This paper introduces our research approach and describes how initial workshops are informing an ongoing process of co-development within our two living labs.
NIME’14, June 30 – July 03, 2014, Goldsmiths, University of London, UK. Copyright remains with th... more NIME’14, June 30 – July 03, 2014, Goldsmiths, University of London, UK. Copyright remains with the author(s).
This paper describes the LuminUs-a device that we designed in order to explore how new technologi... more This paper describes the LuminUs-a device that we designed in order to explore how new technologies could influence the interpersonal aspects of co-present musical collaborations. The LuminUs uses eye-tracking headsets and small wireless accelerometers to measure the gaze and body motion of each musician. A small light display then provides visual feedback to each musician, based either on the gaze or the body motion of their co-performer. We carried out an experiment with 15 pairs of music students in order to investigate how the LuminUs would influence their musical interactions. Preliminary results suggest that visual feedback provided by the LuminUs led to significantly increased glancing between the two musicians, whilst motion based feedback appeared to lead to a decrease in body motion for both participants.
International Journal of Human-Computer Studies, 2015
Our research considers the role that new technologies could play in supporting emotional and non-... more Our research considers the role that new technologies could play in supporting emotional and non-verbal interactions between musicians during co-present music making. To gain a better understanding of the underlying affective and communicative processes that occur during such interactions, we carried out an exploratory study where we collected self-report and continuous behavioural and physiological measures from pairs of improvising drummers. Our analyses revealed interesting relationships between creative decisions and changes in heart rate. Self reported measures of creativity, engagement, and energy were correlated with body motion; whilst EEG beta-band activity was correlated with self reported positivity and leadership. Regarding co-visibility, lack of visual contact between musicians had a negative influence on self reported creativity. The number of glances between musicians was positively correlated with rhythmic synchrony, and the average length of glances was correlated with self reported boredom. Our results indicate that ECG, motion, and glance measurements could be particularly suitable for the investigation of collaborative music making.
When developing public installations, interaction designers are able to utilise increasingly natu... more When developing public installations, interaction designers are able to utilise increasingly natural modes of expression such as speech, gesture and touch. Conversely the resulting installations often place users in situations where they are confronted with entirely unnatural forms of interaction. How do we establish an understanding of peoples' behaviour in such situations, and what bearing could this have on the design of better interactive experiences? This paper addresses these questions, drawing upon a study of a high profile installation that invited members of the public to control the lights on the London Eye using hand movements and heart rate measurements.
2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
Affective computing research has tended to focus on the recognition of emotional states in indivi... more Affective computing research has tended to focus on the recognition of emotional states in individuals, with the intention of enhancing human-computer interaction. In this paper we advocate the need for a shift of attention towards emotional communication between people. To contextualise our views we discuss the ways in which rapid technological advances have impacted society and human psychology over the last decade. By outlining our doctoral research topic, we then highlight how affective computing based research could help us understand and enhance co-present human-human interactions. We are especially interested in studying situations where the interaction is directed towards collaborative creativity, as there is little existing work in this area and we see great potential for real-world applications to stem from our research.
Uploads
Papers by Evan Morgan