Top Down GB Studio Game: Menu, Inventory, Enemies, and World Progress
OVERWORLD
START/RETURN: PAUSE
SELECT/SHIFT: CHECK TIME & DAY OF THE WEEK
A/X : USE ITEM
B/Z : USE ITEM
PAUSE MENU
START/RETURN: UNPAUSE
A/X: EQUIP ITEM
B/Z: EQUIP ITEM
ITEMS IN DEMO:
SWORD, SLINGSHOT, BICYCLE, SHOES (ROLL), SAILING RAFT,
INVISIBILITY RING, UFO, CAT TRANSFORMATION, CLIMBING GLOVES
Work in progress!
PLEASE NOTE THAT THIS GAME IS INCOMPLETE.
ANY PURCHASE OR DOWNLOAD OF THIS GAME
WILL BE CONSIDERED A DONATION.
THANK YOU FOR ALL YOUR SUPPORT!
AJ
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | PixelFight |
Genre | Adventure, Role Playing |
Tags | 16x16, 2D, Game Boy, gbc, Open World, Pixel Art, Retro, Top-Down |
Purchase
Buy Now$5.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
WW27.gbc 512 kB
Development log
- Live Map Position, Warping , Map Marking, Hitbox Improvements56 days ago
- TIME BASED EVENTS + IMPROVED OVERWORLD58 days ago
- MOON CYCLES, NIGHT/DAY CYCLE, ENEMY RESPAWN.63 days ago
- Clock Optimizing, Map Design, Bug Fixes71 days ago
- IN-GAME CLOCK WITH DAYS OF THE WEEK!72 days ago
- CLIMBING GLOVES + WALL MECHANIC!80 days ago
- Glitch Fixes, UFO Sidekick, Cat Morph, Multiple Enemies, Larger Map82 days ago
Comments
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I just purchased your demo and it has the EXACT structure I was looking for. GB Studio has great potential but I haven't been able to master the basics to make something like this. Not sure how you feel about making the structure of this game available for download, but I'd be happy to pay for it. If I had the main structure of how you have your game, I think I could use it as a baseline to edit.
If you are willing to post it, please let me know.
I think I could do this at some point in the future but I am still very much a beginner at GB studio and I'm not sure how strong my coding really is. I am constantly changing things and experimenting so I doubt the quality of my work is good enough to pass on to anyone else. Also, I've used paid background tile asset packs that I've bought on Itch.io and I'm not allowed to distribute those in any manner so I'd have to redo all of my background tiles . I am thinking of making YouTube tutorials to walk through how I've made this... but I don't know if there's enough interest. When I finish the pause screen, inventory system, equipping, levelling up, and enemy mechanics; I will probably put that up for sale as a GB studio project file. Thank you!
I'm sure the game could use some polish but you're light years ahead of me.
As for the assets, I think that's the GB Oracles Environment pack. If I'm wrong, I don't have an issue buying the tile asset packs as they look great anyway.
Youtube tutorials would be great as I kept messing up the hit detection with my sword.
Keep me updated as I'm dying to purchase the project file even if it's not a complete product.
yes very good this is a great prototype, add some content and polish and we ballin
Thank you Peb!