Papers by Gerrit van der Veer
IWS structures not presented only knowledge of user, total TKS is a abstract structure +/Implicit... more IWS structures not presented only knowledge of user, total TKS is a abstract structure +/Implicit user capabilities defined in operators + three types of cognitive subsystems physical IWS structures not presented not presented not presented (except for the user) not presented (except for user) Performance + implicit performance checking possible not expressed time to complete a task not expressed explicit (implicit expression possible) crossreferences between components + operations-> plans + procedures-> objects + goals-> procedures + Operators-> goals + Methods-> goals + operators-> rules + between task levels cognitive subsystems-> behaviours Task analysis for interactive system & service design
Computer Science Education, 1999
Cognitive Psychology and Instruction, 1978
In the last few years we have carried out several learning experiments on paired associates (v. B... more In the last few years we have carried out several learning experiments on paired associates (v. Bolhuis & v. d. Veer, 1973; v. d. Veer, 1970), with stimuli with which our subjects were unfamiliar, while the responses were well known: the letters of the alphabet (except Q). Each task concerned the acquisition of 25 pairs presented visually by the use of slides and according to the anticipation method. After presentation of the stimulus alone (the “stimulus slide”), the subject was shown both stimulus and response combined into a single picture (the “response slide”). The group of stimuli used within a single experiment was always homogeneous in nature, e.g., braille symbols, semaphore flags, or Holzman inkblots.
… I): Proceedings of the first network, 1986
Google, Inc. (search). ...
Educational Media International, 1998
Abstract CSCL (Computer Supported Co‐operative Learning), better called TSCL, Telematic (and IT) ... more Abstract CSCL (Computer Supported Co‐operative Learning), better called TSCL, Telematic (and IT) Supported Co‐operative Learning, seems to be driven by both social dynamics (like the tendency to reduce the formal training component in industrial settings, and have it replaced by training on the job, handling EPSS, etc) and technological facilities like Internet‐based communication tools. This paper reports a recent research plan that anticipates the situation where individual learners, all having their individual learning agendas, look for ...
Arts, Jul 10, 2023
This article is an open access article distributed under the terms and conditions of the Creative... more This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY
Springer eBooks, Dec 21, 2011
This book provides a broad overview of the contributions of experimental research in psychology a... more This book provides a broad overview of the contributions of experimental research in psychology and related disciplines to the domain of human-computer interaction. Four major topics are considered. The first deals with the presentation of visual information and basic aspects of visual information processing. Some relevant applications are also illustrated in the domains of texts and visual presentation of statistical information. The second major topic is concerned with the representation of knowledge. The interaction between man and machine is most effective if both components have an adequate representation of knowledge. Several techniques of representation are shown, and the compatibility between human representation and machine representation is discussed. The development of expert systems will in many respects change the nature of the interaction between man and machine in artificial intelligence. In the third part, future developments, the current state of expert systems as compared with human experts and the characteristics of productions systems which are so prominent in most expert systems are all discussed. Finally, some features of interaction with systems are reviewed, including the ergonomic value of key boards and advanced input modes like handwritten text and speech. Procedures for searching for information in large databases and for the use of natural language in the interaction between man and machine are increasingly important.
Zenodo (CERN European Organization for Nuclear Research), Aug 28, 2008
Cognitive Ergonomics is discussed as a systematic base for user interface design. The history of ... more Cognitive Ergonomics is discussed as a systematic base for user interface design. The history of the discipline, explicitly existing now for about 25 years, is discussed, from participatory design, through various flavors of user centered design, to contextual design. Several persistent misunderstandings regarding the need for user interface design are analyzed. The concept of activity centered design is proposed as state of the art approach, and several techniques that support this paradigm are mentioned and illustrated.
Springer eBooks, 2022
and it is a condition of accessing publications that users recognise and abide by the legal requi... more and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim.
Global Thoughts, Local Designs, 2018
This contribution shows how we discovered, by teaching and design, the need for ICT support in th... more This contribution shows how we discovered, by teaching and design, the need for ICT support in the domain of cultural heritage collections. We show examples of current situations with, both, workable solutions and logistic problems regarding the maintenance, documentation, and availability of precious artifacts to keep cultures alive. We point to currently available techniques to incorporate cultural heritage artifacts in a cloud based structure for knowledge and communication that might enable the continuation of cultures in an easy and safe way.
Museum Experience Design, 2018
We define cultural heritage, drawing on UNESCO, as tangible and intangible artifacts (e.g., tools... more We define cultural heritage, drawing on UNESCO, as tangible and intangible artifacts (e.g., tools, dresses, symbols, languages, decorations, buildings, stories, songs, rituals, etc.) that are developed in a culture. Based on teaching academic courses on design for cultural heritage and on work we did in relation to various collections of cultural heritage, we developed a taxonomy that distinguishes different types of stakeholders for cultural heritage collections. Different stakeholders vary in their needs and in the intended or expected experiences. For a culture to survive generations of participants, individual cultural heritage artifacts need to be maintained as well as be available for examination and (responsible) use. We propose that for being understood by new generations, the documentation for each artifact should include: (a) a description of the current state as well as of its original state; (b) an account of the original context of its creation and of its creator(s) in the context, a history of use, maintenance, changes, evolving role in the culture; and (c) a diary of use and maintenance by the current (temporal) owner(s). Cultural heritage artifacts often move into departments of public museums that should cope with a growing variety of intentions and needs between culture scholars, amateur culture participants and the general public. However, presentation of cultural heritage museum exhibit that provides optimal information for a scholar may be boring for the general public. Solutions are discussed in terms of museum business models, ICT support, and logistics, and involvement of cultural heritage related communities. G. van der Veer (&)
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Papers by Gerrit van der Veer