Books by Milena Radzikowska
Contents: Introduction to rich-prospect interfaces; I see what I can do: affordances of prospect;... more Contents: Introduction to rich-prospect interfaces; I see what I can do: affordances of prospect; Is this thing working? The study of new affordances; I never forget a face: meaningful and useful representation of items; Textual markup for digital collections; The design of new interface tools; Conclusions; References; Index.
Papers by Milena Radzikowska
Intellect Books, Jan 4, 2021
Strategic Design Research Journal, Jul 12, 2019
In this paper, we discuss how taking a speculative feminist approach, as proposed by some members... more In this paper, we discuss how taking a speculative feminist approach, as proposed by some members of the human-computer interaction (HCI) community, results in a radically different design of software for project management. As we interpret it, speculative feminist design in HCI demonstrates attention to the following six principles: challenging the status quo; designing for an actionable ideal; searching out the invisible; considering the micro, meso, and macro; privileging transparency; and welcoming critique. In the context of project management, our approach to software design has therefore included the following priorities: all stakeholders have goals, but not necessarily shared goals; the line between an internal deliverable and an external project outcome is blurred; impacts can occur immediately or decades later; impact assessment methods need to be explicit in the project planning system. In adopting the terms speculative feminism and critical feminism, we intend that our work be understood as situated within the territory of Critical Theory as applied particularly to the work of the Frankfurt School. We introduce our design, called It's a Wicked World (IWW), as an example, although it is only the current iteration of one part of a larger, ongoing project.
Drawing on previous research on Critical Design (Dunne and Raby), Feminist HCI (Bardzell and Bard... more Drawing on previous research on Critical Design (Dunne and Raby), Feminist HCI (Bardzell and Bardzell & Bardzell), and Rich-Prospect Browsing Theory (Ruecker), this dissertation strengthens the theoretical basis for further research into the development and application of a critical and reflective approach, emergent from the humanities, to the design of graphical user interfaces. Specifically, critical and feminist engagement with GUIs produced as part of an interdisciplinary project to design interfaces aimed at facilitating human decision-making within a manufacturing context resulted in three contributions. The first contribution is a conceptual framework for the interrogation of existing and the construction of new HCIs that includes the following six principles: challenge existing practices, aim towards an actionable ideal future; look for what has been made invisible or under represented; consider the micro, meso, and macro; privilege transparency and accountability; and expect and welcome being subjected to rigorous critique. Second, I provide an extension to RPB theory in the form of four new principles and three new tools: Principle of Participation, Principle of Association, Principle of Contexuality, and Principle of Pluralism; and the Connections Tool, the Structure Tool, and the Pluralist Tool. Finally, I challenge the current ontology of constraints and offer an expansion of the constraint category to include not just parts and materials, but also people (individuals, groups, and communities), environments (machines, working spaces, surrounding spaces, and electronic spaces), and processes (steps, time, decisions, upsets, consequences, factors, communications, relationships, and dependencies).
Intellect Books, Sep 17, 2021
Designers and digital humanists have successfully worked together for over twenty years, but many... more Designers and digital humanists have successfully worked together for over twenty years, but many people from both fields have yet to enjoy the many opportunities such collaborations represent. This guide prepares readers for working together, outlining disciplinary perspectives, lessons learned and practical exercises.
Human-Machine Interfaces (HMI) are used where people and machines or systems (often within an ind... more Human-Machine Interfaces (HMI) are used where people and machines or systems (often within an industrial context) interact during a given task. The goal of this interaction is for the user to operate and control the machine in an effective manner, while receiving helpful and timely feedback. In some contexts, an HMI may also function as a decision support system (DSS), or include DSS components, aiding users in making effective decisions about some aspect of the industrial operation. In this paper, we discuss the iterative design of an HMI–DSS based on a mathematical model for an ice- cream manufacturing operation. We chose ice-cream manufacturing as a working example because it is a multi-modal system, containing sufficient process complexity to be generalizable to many other kinds of industrial operations. One of our design goals is to provide users with a display that includes both quantitative and qualitative information types related to the situation requiring a decision. In addition, we aim to provide users with an exploratory environment that enables them to experiment with decision alternatives, their past and potential consequences, prior to actually carrying out the decision.
Intellect Books, Jan 4, 2021
Intellect Books, Jan 4, 2021
Intellect Books, Jan 4, 2021
Intellect Books, Sep 17, 2021
The design of meaningful graphical objects to represent collection items must balance the followi... more The design of meaningful graphical objects to represent collection items must balance the following: amount of useful information that can be communicated through the object's graphical form, meaningful graphical difference between individual items or groups of items, and restraint in form complexity to allow for the simultaneous display of numerous collection items at a small size. How the user interprets difference and sameness and, more importantly, whether the user attaches hierarchical value to the emergent categories, may play a significant role in determining whether that user focusses attention on one set of data over another, on one set of processes over another, and ultimately, on one set of tasks over another. This paper examines the significant consequences for the understanding of the user resulting from representation of data, files, and other objects in a human-computer interface (HCI), and proposes that new approaches may be indicated, given the growing complexity of what is being represented and how what is represented can be used.
Prototyping across the Disciplines
Design and the Digital Humanities: A Handbook for Mutual Understanding, 2021
Design and the Digital Humanities: A Handbook for Mutual Understanding, 2021
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Books by Milena Radzikowska
Papers by Milena Radzikowska