Malamar (Pokémon)/Generation VIII learnset

← Malamar Malamar

Malamar is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Reversal Fighting Physical 0000 100100% 15
011 Peck Flying Physical 03535 100100% 35
011 Tackle Normal Physical 04040 100100% 35
011 Hypnosis Psychic Status 0000 06060% 20
011 Wrap Normal Physical 01515 09090% 20
099 Payback Dark Physical 05050 100100% 10
1212 Pluck Flying Physical 06060 100100% 20
1515 Psybeam Psychic Special 06565 100100% 20
1818 Swagger Normal Status 0000 08585% 15
2121 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
2727 Psycho Cut Psychic Physical 07070 100100% 20
3333 Switcheroo Dark Status 0000 100100% 10
3737 Foul Play Dark Physical 09595 100100% 15
4242 Topsy-Turvy Dark Status 0000 00——% 20
4747 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17
Bag TM Psychic SwSh Sprite.png
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
Bag TM Psychic SwSh Sprite.png
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM22
Bag TM Rock SwSh Sprite.png
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
Bag TM Normal SwSh Sprite.png
TM26 Scary Face Normal Status 0000 100}}100% 10
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM47
Bag TM Dark SwSh Sprite.png
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57
Bag TM Dark SwSh Sprite.png
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
Bag TM Dark SwSh Sprite.png
TM59 Fling Dark Physical 0000 100}}100% 10
TM61
Bag TM Psychic SwSh Sprite.png
TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM69
Bag TM Psychic SwSh Sprite.png
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
Bag TM Psychic SwSh Sprite.png
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM79
Bag TM Normal SwSh Sprite.png
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM97
Bag TM Dark SwSh Sprite.png
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR02
Bag TR Fire Sprite.png
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
Bag TR Electric Sprite.png
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11
Bag TR Psychic Sprite.png
TR11 Psychic Psychic Special 09090 100}}100% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR21
Bag TR Fighting Sprite.png
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25
Bag TR Psychic Sprite.png
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
Bag TR Normal Sprite.png
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR34
Bag TR Psychic Sprite.png
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37
Bag TR Dark Sprite.png
TR37 Taunt Dark Status 0000 100}}100% 20
TR39
Bag TR Fighting Sprite.png
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49
Bag TR Psychic Sprite.png
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58
Bag TR Dark Sprite.png
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68
Bag TR Dark Sprite.png
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR81
Bag TR Dark Sprite.png
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82
Bag TR Psychic Sprite.png
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
Bag TR Psychic Sprite.png
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95
Bag TR Dark Sprite.png
TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98
Bag TR Water Sprite.png
TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Qwilfish
Pincurchin
Acupressure Normal Status —% 30
Qwilfish
Destiny Bond Ghost Status —% 5
Psyduck
Golduck
Slowpoke
Slowpoke
Slowbro
Slowbro
Slowking
Slowking
Corsola
Cursola
Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VIII
Other generations:
VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar

By transfer from another generation

Generation VIII
Other generations:
VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
VI VII Bind Normal Physical 01515 085}}85% 20
VI VII Block Normal Status 0000 00—}}—% 5
VI VII Camouflage × Normal Status 0000 00—}}—% 20
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Constrict × Normal Physical 01010 100}}100% 35
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Embargo × Dark Status 0000 100}}100% 15
VI VII Flash × Normal Status 0000 100}}100% 20
VI VII Flatter Dark Status 0000 100}}100% 15
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Happy Hour Normal Status 0000 00—}}—% 30
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Knock Off Dark Physical 06565 100}}100% 20
VI VII Power Split Psychic Status 0000 00—}}—% 10
VI VII Psych Up Normal Status 0000 00—}}—% 10
VI VII Psywave × Psychic Special 0000 100}}100% 15
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Role Play Psychic Status 0000 00—}}—% 10
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Signal Beam × Bug Special 07575 100}}100% 15
VI VII Simple Beam Normal Status 0000 100}}100% 15
VI VII Snatch × Dark Status 0000 00—}}—% 10
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
VI VII Torment Dark Status 0000 100}}100% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations