Appendix:HeartGold and SoulSilver walkthrough/Section 18

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Route 6

Route 6

Route 6 consists of a road running between Vermilion City and Saffron City. The southern end of the Underground Path is located here, but according to a man standing nearby, is closed until some problem at the Kanto Power Plant is resolved.


Saffron City

Saffron City
Silph Co., 1F
Fighting Dojo

Saffron City is a sprawling metropolis located in the heart of the region between Cerulean City, Celadon City, Lavender Town, and Vermilion City. The Silph Co. headquarters dominates the city skyline, two Pokémon Gyms stand in the northeast district, and the Magnet Train station is located in the northwest. It is the most populous city in all of Kanto.


Mr. Psychic

The southeast house belongs to a man known as Mr. Psychic. Speak to him, and after a moment of meditation, he hands out TM29 (Psychic).

Silph Co.

Silph Co. is open to the public, but a security guard explains that the elevator is not working due to some problem at the Power Plant. He feels bad that you wasted a visit, and gives out an Up-Grade, one of the company's newest products that has not yet been released, as a souvenir.

Magnet Train Station

The Magnet Train station is located in the northwest part of the city. The train uses electricity and magnets to reach incredible speeds, but is also not running at the moment because of a service interruption at the Power Plant.

Fighting Dojo

Saffron City is unique as the only city to have two Pokémon Gyms. The Fighting Dojo is located in the northeast neighborhood, next door to the Saffron Gym. The two clubs had once competed to determine which would become the city's one official Gym, and the Psychic Pokémon of Saffron Gym were victorious. A Black Belt informs visitors that the dojo's leader, the Karate King, is in a cave in Johto for training.

Meeting with Gym Leaders

Having proven your worth by reaching the Hall of Fame, you may now begin meeting with each Gym Leader in order to register his or her phone number in the Pokégear. Most numbers can only be obtained on a certain day and/or at a certain time, and some have additional requirements.

Johto Gym Leaders
Name Day Time Location Requirement(s)
Falkner IV OD.png Falkner Monday Any Celadon Department Store, 4F
Bugsy IV OD.png Bugsy Thursday Any Viridian Forest
Whitney IV OD.png Whitney Any 12:00 PM - 4:00 PM Goldenrod Department Store, 6F
Morty IV OD.png Morty Monday, Tuesday Any Bellchime Trail
Chuck IV OD.png Chuck Any Any Cianwood City, from his wife
Jasmine HGSS OD.png Jasmine Any 1:00 PM - 2:00 PM Olivine Café
Pryce IV OD.png Pryce Any 6:00 AM - 10:00 AM Lake of Rage
Clair IV OD.png Clair Any 6:00 AM - 10:00 AM Dragon's Den
Kanto Gym Leaders
Name Day Time Location Requirements
Badge(s) Other task(s)
Lt Surge IV OD.png Lt. Surge Any 9:00 AM - 11:00 AM Route 10, outside the Power Plant[a] All 16
Sabrina IV OD.png Sabrina Friday Any Olivine Harbor Marsh Badge
Misty IV OD.png Misty Any 4:00 PM - 6:00 PM Route 25, at Cerulean Cape[b] All 16
Erika IV OD.png Erika Saturday, Sunday 3:00 PM - 5:00 PM Celadon City, near the fountain All 16
Janine IV OD.png Janine Any 4:00 PM - 6:00 PM Pokémon League Reception Gate Soul Badge
Brock IV OD.png Brock Any 12:00 PM - 3:00 PM Diglett's Cave, Route 2 entrance All 16
Blaine IV OD.png Blaine Tuesday Any Cinnabar Island All 16
Blue IV OD.png Blue Any Any Pallet Town, from his sister All 16
  • Have Daisy groom Pokémon at least seven times
  • Show Daisy a Pokémon with maximum friendship
  1. Lt. Surge will not appear while Zapdos is present.
  2. Misty will not appear while Suicune is present.


Calling for rematches

After a Gym Leader's phone number is obtained, he or she will only agree to a rematch if called during a certain period. He or she will then travel to the Fighting Dojo to wait for the battle, and will remain here until defeated. Each Gym Leader may be rebattled multiple times this way.

Day Time
Morning
(4:00 AM - 9:59 AM)
Day
(10:00 AM - 7:59 PM)
Night
(12:00 AM - 3:59 AM,
8:00 - 11:59 PM)
Monday Pryce IV OD.png Pryce Janine IV OD.png Janine
Tuesday Blaine IV OD.png Blaine Morty IV OD.png Morty
Wednesday Misty IV OD.png Misty Jasmine HGSS OD.png Jasmine Chuck IV OD.png Chuck
Thursday Bugsy IV OD.png Bugsy
Friday Lt Surge IV OD.png Lt. Surge Clair IV OD.png Clair
Saturday Falkner IV OD.png Falkner Whitney IV OD.png Whitney Brock IV OD.png Brock
Sunday Erika IV OD.png Erika Sabrina IV OD.png Sabrina Blue IV OD.png Blue


A full list of updated Gym Leader teams may be found here.

Saffron Gym

Saffron Gym
Saffron City Pokémon Gym
Leader: Sabrina

The Master of Psychic Pokémon


The Saffron Gym specializes in Psychic-type Pokémon. Psychic-type moves are super effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.

The Gym uses a series of warp tiles to confuse and disorient any challengers. Step on the tile near the entrance to reach the southeast room. To reach the Gym Leader by using as few warps as possible, continue by stepping on the northwest, southwest, and southwest tiles in the following rooms. This leads to the center room, where the Gym Leader awaits anyone up to the challenge.

Although Sabrina has only three Pokémon, they can become difficult to defeat if given the chance. She leads with her Espeon; both Psychic and Shadow Ball may lower the target's Special Defense, letting it deal even more damage with subsequent attacks. Calm Mind boosts its Special Attack and Special Defense, further increasing its damage output. Mr. Mime's Mimic copies the target's most recent move, and Skill Swap lets it trade Abilities with the target. As Filter reduces damage sustained from super effective moves, using Skill Swap may actually backfire as it loses this protection. Her Alakazam cannot boost its power like Espeon can, but its high Special Attack makes it unnecessary. Both Psychic and Energy Ball may lower the target's Special Defense, and Reflect temporarily raises the team's physical Defense, a common weakness of Psychic Pokémon.

Saffron Gym
Marsh Badge





After the battle, Sabrina awards you the Marsh Badge. She also gives out TM48 (Skill Swap) as a prize.

To reach the exit, simply step on the red warp tile nearby.


← Part 17 S.S. Aqua, Vermilion City
HeartGold and SoulSilver
walkthrough
Route 8, Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant Part 19 →


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