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(+1)

Sorry about that. I started my new job midway through the jam, so I rushed it toward the end of development to make sure I wouldn't be thinking about it during work. I did test it enough to be sure that it would work all the way to the end, but I didn't include any signifiers of where all the points of interest were, so that's probably why you got stuck. In retrospect, I definitely should've included some type of "anti-needle in the haystack" mechanic so that the final clues would become more noticeable after a certain number were found.

I am glad that you noticed the effort I put into the lore and dialogue! They were my major focus, so I'm glad those came together well.