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Deliver More!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #41 | 3.677 | 3.677 |
Technical Implementation | #45 | 3.581 | 3.581 |
Overall | #45 | 3.632 | 3.632 |
Fun/Design | #50 | 3.645 | 3.645 |
Graphics/Animation | #53 | 3.935 | 3.935 |
Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
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Comments
Thanks for playing it! It happens :)
Geez, there's just no pleasing this boss. He always wants more. This was a really great jam entry and awesome single room, fun experience. I loved the little touches with the animations and zoom in as he yells for more. I liked spotting the Switch in there! This seemed like it was going to be a simple little game, but once you start having to stack your objects and work out their trajectory and physics ... there's a lot of depth to it. It's deceivingly simple and very addictive to run through the loops. My only feedback would be about the music track. Something about it just didn't feel right, far too industrial and serious. I wanted to get into a groove with my deliveries and I didn't think the track lent itself to that. All the other sfx were great.
Awesome solo dev entry and a great jam experience. Good work.
Thanks for this very complete feedback!
Really great!
I was stuck in the controls part of the game. I have the QWERTY keyboard and tried to use ASD to move first, but that did not work. Had to resort to the arrow keys.
Great music and sound effects. Wonderful art!
Hey! Thanks for the comment!
That's strange, did you click the "QWERTY" line (and did it get the green checkmark)? I watched a few people playing it and they didn't got the issue you mention when switching to QWERTY. Please let me know!
Oh, I'm dumb...
I never clicked on any of the lines, just assumed there were multiple control schemes active at the same time.
So then that's my fault and not yours :D
Haha no worries, at least there is no bug to fix here :D
Great game!!!!!!!!
Thank you!
Always enjoy these types of games especially when they are done with such great looking art and silly humor. I enjoyed it :D
Thanks a lot! Really happy that you liked your playthrough!
Here's my playthrough
Thank you for the video! I noticed you have an issue with items not being adapted to the screen, can you tell me what screen ratio you use and what is your resolution? Might wanna want to fix this after the voting ended.
16:9 3440x1440 UWQHD
loved the game cool concept and idea for the game also like the art well done man
Thanks a lot for the kind words, happy you enjoyed testing it!
Fun game! I hope Joff Bozos will be pleased with my performance. It might've been interesting if there were items with unique characteristics, like being fragile or disappearing after some time to keep things a bit more interesting, but we all know how it is with jam games and their scope :) Good take on the theme!
Hey, thanks for the comment!
I'm sure Joff was really appreciating your work there. Or maybe not? Can't really tell. Totally agree with your game mechanics suggestions, as I said I'm pretty sure there are a lot of fun ways to make the game even more attractive and interesting! Glad you enjoyed it!
Nice game. Good visual art. I think the difficulty (speed) could have increased sooner, and not zooming in on the boss after every delivery would have felt a bit less disruptive to me, but regardless, good job!
Hi there, thanks for the feedback! I wasn't sure about the speed timing, previously it was 2x faster to be triggered and I felt it was a bit too much because you need a bit of time to figure out how the control works. And for the zoom animation, I can understand the feeling. The objective was to split two orders by putting it in place (so obviously, the game's timers and the happiness of Joff are paused during that time and resumed after the animation is completed).
Very fun game! I enjoyed the crane mechanic a lot. Also speeding up the music near the end was a nice touch.
Thanks for the comment! Took me some time to figure out how to do that chain to be honest, never used the hinge joints thing in Unity :)
Well designed and executed. I love the art and the boss saying deliver more each time.
Thanks for playing it and for the kind comment!
Hi, I really like the game. For the time given it looks super polished, has music, coherent graphics, really interesting gameplay and I think you've never mentioned the word edge in the text and the theme was embedded into the game itself. I had to make the game a little bit quiter, the controlls were a little bit unresponsive and I switched between the key mapping a couple of times untill I got it.
Hi there, thanks for the feedback! What actual keybind layout did you prefer at the end? Hope you had some fun regardless this :)
WSAD
Very simple until you start to take into account the physics of the blocks and stacking them properly, probably could have done better if I had been more careful instead of throwing my items way off the delivery zone. Overall game functionality was executed well.
Haha, thanks for playing it!
Nice game, like the art
Thanks!
Cool game. That angry boss was pretty cool and the art was nice.
Thanks!
Super fun! Love all the design in this game and the way the chain moves. Super smooth! The difficulty is also just right, manageable, and makes me feel on the edge!
Thanks for testing it and the kind comment :)
Personally, I didn't understand the mechanic. I won't rate it for now because I didn't get it, and everybody seems enthusiastic about this game. It looks great, but I didn't manage to guess what I had to do.
Hello!
Thanks for the comment! I'll be happy to try to answer your question then!
Please let me know if it's not clear enough, hope you'll enjoy your play time!
Very nice game! Looks cool, and feels very addictive and fun to play. I appreciate that the item you need comes more often than the others, so you don't have to wait for too long (at least I think they come more often) Great Job!
Hey there!
Thanks for testing it! Yes you're totally right: initally, items was totally randomized. Then I realized it wasn't fair for the player to wait for items to show up, so I decided that there is a 50% chance spawn for the item you're actually trying to get, and the other 50% is then a random item for the list of available furniture.
The Game Is Alot Of Fun, Cool Stuff In The Game, After A Point It Does Become A Bit Repetitive. The Art Is Amazing. The Game Concept Is Fun. Good Job. Hope You Keep Making Game And Havin' Alot Of Fun!
Thanks for playing it and commenting! Yes, that's the downside of this type of game, even if I'm sure it can be improved later on!
Cool game, really polished and nice art! Good job to you and thanks for also contributing free assets :) ps. ordered cucumber pizza from you
Thanks! And you're welcome :)
I like the arts in this game. and I think overall the game is pretty well polished. I had a fun!
Thanks a lot for testing it and sharing this feedback :)