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CoolDawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #69 | 3.024 | 3.429 |
Theme | #97 | 2.772 | 3.143 |
Overall | #100 | 2.488 | 2.821 |
Sound | #102 | 2.142 | 2.429 |
Gameplay | #134 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I ended up calling it at this checkpoint, I dunno how close to the end I was but presumably fairly close?
I like the lil guy and really wanted to get him to see his first sunset :( Definitely agree the controls are floaty and the momentum stuff is just too hard to manage like jumping back and forth between single blocks. I did notice there were some wild speeds you could get with crouching, dashing, and then jumping, but never felt like there was a place to use it. I think increasing the ambient lighting may have helped a little bit because it often was unclear where to go.
One other thing that felt unfair to the player is the hitbox of both the character and the coral. I think it’s pretty universal to always undersize your character and threats to them so the player can feel like a cool genius for barely missing an obstacle that got so close it almost hit them! A lot of deaths I felt like I was just sorta in the vicinity of coral and then died which wasn’t great.
I liked the song, but wished for sound effects dearly. I think there’s a lot of good stuff going on here, great work :)
First of all thanks for this kind and complete feedback! We're glad that you liked the game.
I totally got all your points, we plan to do a "remake" of this game because the current implementation is kinda wacky due to an oversized project. Be sure that we'll use your precious feedback.
p.s: You've done half of the first level, but 100% of the polished part, so GG!
Nice work. Id love to see some pics on the download page! I would've tried it sooner had I seen some.
But overall great work!
Thank you, glad you enjoyed our game!
Very cute art. The cover art really got me interested in the game.
I think the game would have benefited from more responsive controls (it feels like it takes forever to change direction mid-air)
I like the atmosphere of the game and had a good time so good job!
Thanks for the feedback!
We designed the movement to keep track of the past velocity, so when you change direction you'll have to get rid of your old velocity first. The dash is designed to do so by overriding the current velocity.
However we'll rework it to make it more comfortable and expected by the player.
Thanks again for playing!
Thanks, I'll ensure our artist get your positive feedback!
Cool game! The gameplay is nothing too special, but executed well and the visuals give it a very nice atmosphere. Good job!
Thanks for your feedback!
We plan to remake the controls to make them feel more comfortable and maybe more "special" if it fit.
I'll pass the positive feedback about the art to our artist.