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The Picto Shrine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 2.929 | 2.929 |
Use of the Limitation | #19 | 3.071 | 3.071 |
Overall | #19 | 3.018 | 3.018 |
Presentation | #20 | 3.214 | 3.214 |
Concept | #26 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me (krengdroid)
Software used
unity, fl studio, photoshop
Use of the limitation
the player's weapon only pushes enemies away
Cookies eaten
zero sadly
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Comments
Reminds me of Enter the Gungeon, good job!
thankss! i luv enter the gungeon btw
Made it to the shrine. I like the fast paced gameplay! Gives a nice juicy feel. Audio and presentation style fit well! Great job B)
!thanku
The presentation in this game is really cool! The way homing missiles follow you kept me on edge at first, but as soon as I realized I could just move behind enemies and use that as my weapon was super cool. Some tense or upbeat music would be nice, though. Good job!
thankk!
super cool game! crazy you went through all the effort for procedural generation. i thought the game was just super hard until i scrolled down and saw you can kill the rocket enemies with their own gun and you can roll, both of which are very very helpful. overall very fun, would be cool to have some ui for how many rounds youve gotten through (for bragging rights ofc)
hehe thanku ye i have the depth thing which is how many times u find the shrine in a run but counting the rooms cleared could be cool too
ohh the depth is totally what i was looking for, i missed that haha. great game!
Great! It was really hard to defeat the rocket monsters, but I loved the visuals and the player character is cute.
thanku!! ye i thought it was kinda difficult but i didnt know whether it is cuz im bad or cuz its too hard
There is some good job there. Music, postprocessing, generating the dungeon... good job!!!
thankuu!!
Good implementation of the limitation! At first I didn't realize it, but of course your bullets cannot kill the enemies--each enemy type has its own trick. Nice music, also.
Since the interest comes from the different enemies, more enemy types would be welcome. So would a secondary task, e.g. collecting pickups.
thankuu for feedback, i didnt have time for more game goals sadly
Game is hard! But Ive got to commend you for doing a procedurally generated game in a weekend, that's crazy.
thankuu for feedback, i thought it was kinda hard
Nice job! I really like the artstyle, and the enemy designs are very creative. Some more direction or even a list of controls would help new players, but I got the idea quickly.
thankuu, thought about doing something like a compass but was running out of time