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ARMORED SHELL NIGHTJAR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 4.462 | 4.462 |
Audio | #7 | 4.000 | 4.000 |
Overall | #8 | 4.000 | 4.000 |
Visuals | #9 | 4.231 | 4.231 |
Fun Factor | #21 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
No
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
The vibe here is so on point - in love with the aesthetic here. The general low-poly look is awesome and the interface inside the mech is super cool. Messing with the different controls and stuff was really interesting and a novel way to control the mech. You can really feel it's weight with the movement and sound design (the sounds overall are excellent here).
Really impressive entry all around.
I'm absolutely in awe of the design and controls of this game. The look and feel of it all made me so happy to play! I would pay real money to play this game if instead of platforming up a tower, it went into more of a narrative/exploration route.
Pretty unique idea and has a super nice retro look to it. The visuals and sounds fit well together and really sell the fact that you’re in a heavy machine. Despite everything beeing controlled with a mouse push or drag, it controls surpisingly well.
I was just thinking to myself “That dude doesn’t really let us scale a tower in a mech suit?” What a crazy idea. That beeing said, it’s still quite hard to control the mech on those tiny ledges. I wish i could use my second hand here, to make it a little bit more managable.
I fell about 3 times on the same position, ond the 2nd of the 2nd wood ledges and then got frusttrated. I think the controls, while fun, are a little bit too tidious to play for long. I also think, in a game like that where i climb and can fall, i shouldn’t die from fall damage and have to start all over again. If it is done in a way, where i can fall 1 floor down and only have to repeat that section, it becomes way less exhausting to try that section again.
I don’t remember when I sweated that much at a game, but after multiple days managed to beat it. What a ride it was! The very physical controls gave the mech great weight, and the graphics are toned just perfect. I found the throttle a bit wonky, so I opted to bounce everywhere instead.
Most impressive :o
This looks absolutely stellar ! this really feels like an authentic early win95 / psx game from the time, down to the graphics the overall sound design and atmosphere, hell it even has a 4:3 aspect ratio.
The premise is also super cool, and i like how you’ve conveyed it through a little intro cutscene with a textcrawl and all, perfect XD (as a fellow Godot dev i’m curious what video format did you render the Fmv to to use in the engine ? cause this looks absolutely awesome)
The control scheme is also pretty original, like a mix of point and click with real time action gameplay. While there are some quirks the moment i saw the 2 levers i understood how to move and turn, this is really well designed.
I’ve just had one small issue, it’s that the objective is a bit vague, i have no idea which direction i should go to reach the station and the map seems huge O_o
Other than that it’s a very polished and cool entry ! Mad respect to you all and good job :D
This is insane and very well made. Though it could use a little description for the controls. I made it pretty far up the tower but fell and was too frustrated to try again (sorry). Love the aesthetic and feel to the game.
I think this might surprisingly fit the description of "atmospheric platformer." Initially, I almost bounced off it due to the strange controls, but before long, they actually became the strongest hook of the game.
Unfortunately, I didn't see it all the way through to the end. I made it to the platform directly below the satellite, but couldn't figure out a way above. Despite the frustrations, it was an excellently atmospheric platformer with a compelling challenge. The presentation was great as well! It reminded me somewhat of the original Myst despite being of a drastically different visual style.
Such a fantastic idea, though the controls look intimidating they are actually very fun to mess around with. Still need to finish it when I can. Love the visuals too!
You may have created my favorite control scheme since Steel Battalion, but you also Skill Issued tf outta me with your level design lol.