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MajinRouZ Ikari no Rocket Punch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #10 | 3.882 | 3.882 |
Originality | #12 | 4.118 | 4.118 |
Fun Factor | #21 | 3.412 | 3.412 |
Overall | #25 | 3.588 | 3.588 |
Visuals | #29 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
sound: https://maou.audio/
Did you use choose from one of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Wow that's a real test of your multitasking ability, which I think I failed terribly. A really wacky and fun idea, nice work.
Great concept with a banger soundtrack. A little bit on the short side for me, as it felt like the game ended just as I was getting a hold of guiding the fists. I feel like this idea could be expanded on to make something more. I had a good time with this.
Very original concept, I think not being able to move your character was the biggest setback. Controlling say, your character and an alternating left-right series of rocket fist attacks (may special moves shooting both at once, other combos, etc) would have been easier and given the players more flexibility to move. Staying in one place was kind of ehh. But good game and good soundtrack.
ok, so... i have to say i couldn't get past the ssecond level... but i think the blame is mostly mine cause usually i suck at games.
1) art? perfect.
2) sound? perfect!
(not loud. not overly happy, if that makes sense. just good :) )
3) controls? nicely designed :)
but, to be honest, i would completly forget that one side existed when i was doing something on the other....
and then i'd look at that one side, there would be an entire army trying to kill me lmao
it would lag a bit after me dying...
idk if it was because of the browser... or my cpu or something...
or somehow because of the transition between dying and starting the level again...
(idk... just brainstorming some possible or not so possible reasons)
other than that, didn't find anything near to a bug... if there were any, no no they disguised as features :)
to be clear, i had a really good time :))
oh, and i said all of this with a neutral tone :)
you did a good job :)
Really compelling and very difficult at first! Still, it's that enjoyable type of difficulty which pushes the player to try harder rather than feel frustrated. Great work!
Highly original and quite fun! The music is good also.
My only issue is that the targeting reticules move pretty slowly, and that it wasn't always clear to me when my arms were (pardon the pun) re-armed.
This is a strong entry overall, and doubly so as a solo entry. Really well done! :)
While I am terrible at multitasking like this I really appreciated this game. Cool mechanic overall, I also really liked the graphics.
I'm a guided projectile fan. The concept is hype. I'd like it to be a little faster overall. More control options and more intuitive control options. I enjoyed smacking enemy lasers out of the way. Rocket Fist is my ish.
I had a ball playing this. So creative. And of course there'd be a giant rat as the last big enemy. The most creative entry I've played so far.
Fun concept, and it's definitively pretty original to have independent control over each arm.
I like the idea of these controls and i can imagine it could work well, however it's really hard to get used to.
That said it's still a fun game and i like the character designs and spritework in general.
well done :)
I was so bad trying two hands at once . lol, cute game. Good work :)
Rocket fists are extremely cool!!!! The target mark system is so good, I feel like a genius when I curve the fist into an enemy
Hi Usami, I gave it a couple of plays and can honestly tell you that i am not good at coordinating haha. This is a cool idea executed well and would surely also work well in coop. A nice jam entry!