Big fan. I thought it was very creative and narrative based which I'm a fan of. Stuck to the theme really well.
Fantastic game! Nice new jump-speed balancing challenge to classic platforming. The level design is well done, and I appreciated the option of an easy mode. Parallax to the background adds a nice touch, and the characters melodic voices really bring the game to life. Overall, an excellent job!
Cute story and presentation. I like the little touches like the pitch shift on the jump when you breathe in. Really appreciate the easy mode
Had play-tested this game in its early stages, Still find it funny how the fire breathing is said as 'that was it, that's fire breathing' & ironically, literally that is fire breathing! 😂
- Nice to have you add the 'easy' mode.
- Storyline is definitely interesting & funny of the struggles of DYLAN.
- I like how you 'unlock' the more breathing out & that makes you kid flash 🏃♂️
- The level with the staircase spikes was pretty hard & I wasn't able to get through there :(
Talked to the dev one-on-one and is a nice guy! :)
Dialogues a bit too long. Fine the first time around but would put people off if they replayed, I think. Nice progression of game play, enabling learning and with decent UX. Good stuff!
Very nice platformer and cool breathing mechanic!
This was a fun experience! I really like the animated characters, they’re super charming. The checkpoints were also very convenient, didn’t have to run through huge amounts of the level when you failed a jump.
Maybe the breath bar could be segmented, so it’s easier to switch to specific weights and having more control over it?
Nice work!
that's a really good idea that I hadn't thought about. I'll be sure to implement that if I continue developing the game.
Thanks for the idea and for your kind words 😊
PROS:
- Cute
- Art works well
- Sounds work well
- Story works well
Cons:
- Player movement is almost designed to get me hit by the spikes
For example: if a spike is high I have to inflate and jump high, but this makes me slow down horizontally so I land on the spike perfectly, as if it were designed for me to die on it.
On the other hand, if I keep high horizontal movement but low vertical movement, I don't get high enough to go over the lower spikes.
From this design it is like the game wants me to just die and struggle.
- Controls are unintuitive, I cannot breath/exhale while moving using WASD, and no i will not use the arrow keys after years of WASD muscle memory.
Great game with a cool Breath-machanic, a cute story and relaxing soundtrac.
That was cute.
I definitely lacked the ability to regulate "breathing" in flight or movement.
Game control also needs to be improved. I played with one hand (wsad) and it was not convenient for me to skip text on (с) and change the "breath" through (x) and (z). Space, Shift and Control would be better for me :)
There are some bugs. For example, you can stand on the very edge of a platform with spikes and it won't kill you.
Overall, I got a full game experience, with a cute character visual style and even some challenge. Good luck.
I definitely agree about the controls needing improvement. I intended to add a rebinding menu but ran out of time.
I wanted the player to have to stand still while breathing because then it adds a level of challenge to when you're able to breathe. I think if the player could control their breath mid air then the game would become far too easy.
As for the spikes, I intentionally made the hitbox on them quite generous because I think it's better for the player to think "that probably should have killed me 👀" than "that shouldn't have killed me 😡".
Thanks for leaving such a thoughtful review. I appreciate it
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